106 lines
4 KiB
C#
106 lines
4 KiB
C#
// Decompiled with JetBrains decompiler
|
|
// Type: Terraria.Social.Steam.SteamP2PWriter
|
|
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
|
|
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
|
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
|
|
|
using Steamworks;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Terraria.Social.Steam
|
|
{
|
|
public class SteamP2PWriter
|
|
{
|
|
private const int BUFFER_SIZE = 1024;
|
|
private Dictionary<CSteamID, Queue<SteamP2PWriter.WriteInformation>> _pendingSendData = new Dictionary<CSteamID, Queue<SteamP2PWriter.WriteInformation>>();
|
|
private Dictionary<CSteamID, Queue<SteamP2PWriter.WriteInformation>> _pendingSendDataSwap = new Dictionary<CSteamID, Queue<SteamP2PWriter.WriteInformation>>();
|
|
private Queue<byte[]> _bufferPool = new Queue<byte[]>();
|
|
private int _channel;
|
|
private object _lock = new object();
|
|
|
|
public SteamP2PWriter(int channel) => this._channel = channel;
|
|
|
|
public void QueueSend(CSteamID user, byte[] data, int length)
|
|
{
|
|
lock (this._lock)
|
|
{
|
|
Queue<SteamP2PWriter.WriteInformation> writeInformationQueue;
|
|
if (this._pendingSendData.ContainsKey(user))
|
|
writeInformationQueue = this._pendingSendData[user];
|
|
else
|
|
this._pendingSendData[user] = writeInformationQueue = new Queue<SteamP2PWriter.WriteInformation>();
|
|
int val1 = length;
|
|
int sourceIndex = 0;
|
|
while (val1 > 0)
|
|
{
|
|
SteamP2PWriter.WriteInformation writeInformation;
|
|
if (writeInformationQueue.Count == 0 || 1024 - writeInformationQueue.Peek().Size == 0)
|
|
{
|
|
writeInformation = this._bufferPool.Count <= 0 ? new SteamP2PWriter.WriteInformation() : new SteamP2PWriter.WriteInformation(this._bufferPool.Dequeue());
|
|
writeInformationQueue.Enqueue(writeInformation);
|
|
}
|
|
else
|
|
writeInformation = writeInformationQueue.Peek();
|
|
int length1 = Math.Min(val1, 1024 - writeInformation.Size);
|
|
Array.Copy((Array) data, sourceIndex, (Array) writeInformation.Data, writeInformation.Size, length1);
|
|
writeInformation.Size += length1;
|
|
val1 -= length1;
|
|
sourceIndex += length1;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ClearUser(CSteamID user)
|
|
{
|
|
lock (this._lock)
|
|
{
|
|
if (this._pendingSendData.ContainsKey(user))
|
|
{
|
|
Queue<SteamP2PWriter.WriteInformation> writeInformationQueue = this._pendingSendData[user];
|
|
while (writeInformationQueue.Count > 0)
|
|
this._bufferPool.Enqueue(writeInformationQueue.Dequeue().Data);
|
|
}
|
|
if (!this._pendingSendDataSwap.ContainsKey(user))
|
|
return;
|
|
Queue<SteamP2PWriter.WriteInformation> writeInformationQueue1 = this._pendingSendDataSwap[user];
|
|
while (writeInformationQueue1.Count > 0)
|
|
this._bufferPool.Enqueue(writeInformationQueue1.Dequeue().Data);
|
|
}
|
|
}
|
|
|
|
public void SendAll()
|
|
{
|
|
lock (this._lock)
|
|
Utils.Swap<Dictionary<CSteamID, Queue<SteamP2PWriter.WriteInformation>>>(ref this._pendingSendData, ref this._pendingSendDataSwap);
|
|
foreach (KeyValuePair<CSteamID, Queue<SteamP2PWriter.WriteInformation>> keyValuePair in this._pendingSendDataSwap)
|
|
{
|
|
Queue<SteamP2PWriter.WriteInformation> writeInformationQueue = keyValuePair.Value;
|
|
while (writeInformationQueue.Count > 0)
|
|
{
|
|
SteamP2PWriter.WriteInformation writeInformation = writeInformationQueue.Dequeue();
|
|
SteamNetworking.SendP2PPacket(keyValuePair.Key, writeInformation.Data, (uint) writeInformation.Size, (EP2PSend) 2, this._channel);
|
|
this._bufferPool.Enqueue(writeInformation.Data);
|
|
}
|
|
}
|
|
}
|
|
|
|
public class WriteInformation
|
|
{
|
|
public byte[] Data;
|
|
public int Size;
|
|
|
|
public WriteInformation()
|
|
{
|
|
this.Data = new byte[1024];
|
|
this.Size = 0;
|
|
}
|
|
|
|
public WriteInformation(byte[] data)
|
|
{
|
|
this.Data = data;
|
|
this.Size = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|