terraria-source-code/Physics/BallStepResult.cs
2021-10-26 12:45:26 -04:00

21 lines
758 B
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Physics.BallStepResult
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
namespace Terraria.Physics
{
public struct BallStepResult
{
public readonly BallState State;
private BallStepResult(BallState state) => this.State = state;
public static BallStepResult OutOfBounds() => new BallStepResult(BallState.OutOfBounds);
public static BallStepResult Moving() => new BallStepResult(BallState.Moving);
public static BallStepResult Resting() => new BallStepResult(BallState.Resting);
}
}