terraria-source-code/Localization/GameCulture.cs
2021-10-26 12:45:26 -04:00

106 lines
3.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Localization.GameCulture
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Terraria.Localization
{
public class GameCulture
{
private static Dictionary<GameCulture.CultureName, GameCulture> _NamedCultures = new Dictionary<GameCulture.CultureName, GameCulture>()
{
{
GameCulture.CultureName.English,
new GameCulture("en-US", 1)
},
{
GameCulture.CultureName.German,
new GameCulture("de-DE", 2)
},
{
GameCulture.CultureName.Italian,
new GameCulture("it-IT", 3)
},
{
GameCulture.CultureName.French,
new GameCulture("fr-FR", 4)
},
{
GameCulture.CultureName.Spanish,
new GameCulture("es-ES", 5)
},
{
GameCulture.CultureName.Russian,
new GameCulture("ru-RU", 6)
},
{
GameCulture.CultureName.Chinese,
new GameCulture("zh-Hans", 7)
},
{
GameCulture.CultureName.Portuguese,
new GameCulture("pt-BR", 8)
},
{
GameCulture.CultureName.Polish,
new GameCulture("pl-PL", 9)
}
};
private static Dictionary<int, GameCulture> _legacyCultures;
public readonly CultureInfo CultureInfo;
public readonly int LegacyId;
public static GameCulture DefaultCulture { get; set; }
public bool IsActive => Language.ActiveCulture == this;
public string Name => this.CultureInfo.Name;
public static GameCulture FromCultureName(GameCulture.CultureName name) => !GameCulture._NamedCultures.ContainsKey(name) ? GameCulture.DefaultCulture : GameCulture._NamedCultures[name];
public static GameCulture FromLegacyId(int id)
{
if (id < 1)
id = 1;
return !GameCulture._legacyCultures.ContainsKey(id) ? GameCulture.DefaultCulture : GameCulture._legacyCultures[id];
}
public static GameCulture FromName(string name) => GameCulture._legacyCultures.Values.SingleOrDefault<GameCulture>((Func<GameCulture, bool>) (culture => culture.Name == name)) ?? GameCulture.DefaultCulture;
static GameCulture() => GameCulture.DefaultCulture = GameCulture._NamedCultures[GameCulture.CultureName.English];
public GameCulture(string name, int legacyId)
{
this.CultureInfo = new CultureInfo(name);
this.LegacyId = legacyId;
GameCulture.RegisterLegacyCulture(this, legacyId);
}
private static void RegisterLegacyCulture(GameCulture culture, int legacyId)
{
if (GameCulture._legacyCultures == null)
GameCulture._legacyCultures = new Dictionary<int, GameCulture>();
GameCulture._legacyCultures.Add(legacyId, culture);
}
public enum CultureName
{
English = 1,
German = 2,
Italian = 3,
French = 4,
Spanish = 5,
Russian = 6,
Chinese = 7,
Portuguese = 8,
Polish = 9,
Unknown = 9999, // 0x0000270F
}
}
}