terraria-source-code/Graphics/Capture/CaptureManager.cs
2021-10-26 12:45:26 -04:00

57 lines
1.6 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Graphics.Capture.CaptureManager
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Terraria.Graphics.Capture
{
public class CaptureManager
{
public static CaptureManager Instance = new CaptureManager();
private CaptureInterface _interface;
private CaptureCamera _camera;
public bool IsCapturing => this._camera.IsCapturing;
public CaptureManager()
{
this._interface = new CaptureInterface();
this._camera = new CaptureCamera(Main.instance.GraphicsDevice);
}
public bool Active
{
get => this._interface.Active;
set
{
if (Main.CaptureModeDisabled || this._interface.Active == value)
return;
this._interface.ToggleCamera(value);
}
}
public bool UsingMap => this.Active && this._interface.UsingMap();
public void Scrolling() => this._interface.Scrolling();
public void Update() => this._interface.Update();
public void Draw(SpriteBatch sb) => this._interface.Draw(sb);
public float GetProgress() => this._camera.GetProgress();
public void Capture() => this.Capture(new CaptureSettings()
{
Area = new Rectangle(2660, 100, 1000, 1000),
UseScaling = false
});
public void Capture(CaptureSettings settings) => this._camera.Capture(settings);
public void DrawTick() => this._camera.DrawTick();
}
}