terraria-source-code/GameContent/TownRoomManager.cs
2021-10-26 12:45:26 -04:00

132 lines
4 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.TownRoomManager
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using Terraria.ID;
namespace Terraria.GameContent
{
public class TownRoomManager
{
private List<Tuple<int, Point>> _roomLocationPairs = new List<Tuple<int, Point>>();
private bool[] _hasRoom = new bool[663];
public void AddOccupantsToList(int x, int y, List<int> occupantsList) => this.AddOccupantsToList(new Point(x, y), occupantsList);
public void AddOccupantsToList(Point tilePosition, List<int> occupants)
{
foreach (Tuple<int, Point> roomLocationPair in this._roomLocationPairs)
{
if (roomLocationPair.Item2 == tilePosition)
occupants.Add(roomLocationPair.Item1);
}
}
public bool HasRoomQuick(int npcID) => this._hasRoom[npcID];
public bool HasRoom(int npcID, out Point roomPosition)
{
if (!this._hasRoom[npcID])
{
roomPosition = new Point(0, 0);
return false;
}
foreach (Tuple<int, Point> roomLocationPair in this._roomLocationPairs)
{
if (roomLocationPair.Item1 == npcID)
{
roomPosition = roomLocationPair.Item2;
return true;
}
}
roomPosition = new Point(0, 0);
return false;
}
public void SetRoom(int npcID, int x, int y)
{
this._hasRoom[npcID] = true;
this.SetRoom(npcID, new Point(x, y));
}
public void SetRoom(int npcID, Point pt)
{
this._roomLocationPairs.RemoveAll((Predicate<Tuple<int, Point>>) (x => x.Item1 == npcID));
this._roomLocationPairs.Add(Tuple.Create<int, Point>(npcID, pt));
}
public void KickOut(NPC n)
{
this.KickOut(n.type);
this._hasRoom[n.type] = false;
}
public void KickOut(int npcType) => this._roomLocationPairs.RemoveAll((Predicate<Tuple<int, Point>>) (x => x.Item1 == npcType));
public void DisplayRooms()
{
foreach (Tuple<int, Point> roomLocationPair in this._roomLocationPairs)
Dust.QuickDust(roomLocationPair.Item2, Main.hslToRgb((float) ((double) roomLocationPair.Item1 * 0.0500000007450581 % 1.0), 1f, 0.5f));
}
public void Save(BinaryWriter writer)
{
lock (this._roomLocationPairs)
{
writer.Write(this._roomLocationPairs.Count);
foreach (Tuple<int, Point> roomLocationPair in this._roomLocationPairs)
{
writer.Write(roomLocationPair.Item1);
writer.Write(roomLocationPair.Item2.X);
writer.Write(roomLocationPair.Item2.Y);
}
}
}
public void Load(BinaryReader reader)
{
this.Clear();
int num = reader.ReadInt32();
for (int index1 = 0; index1 < num; ++index1)
{
int index2 = reader.ReadInt32();
Point point = new Point(reader.ReadInt32(), reader.ReadInt32());
this._roomLocationPairs.Add(Tuple.Create<int, Point>(index2, point));
this._hasRoom[index2] = true;
}
}
public void Clear()
{
this._roomLocationPairs.Clear();
for (int index = 0; index < this._hasRoom.Length; ++index)
this._hasRoom[index] = false;
}
public byte GetHouseholdStatus(NPC n)
{
byte num = 0;
if (n.homeless)
num = (byte) 1;
else if (this.HasRoomQuick(n.type))
num = (byte) 2;
return num;
}
public bool CanNPCsLiveWithEachOther(int npc1ByType, NPC npc2)
{
NPC npc1;
return !ContentSamples.NpcsByNetId.TryGetValue(npc1ByType, out npc1) || this.CanNPCsLiveWithEachOther(npc1, npc2);
}
public bool CanNPCsLiveWithEachOther(NPC npc1, NPC npc2) => npc1.housingCategory != npc2.housingCategory;
public bool CanNPCsLiveWithEachOther_ShopHelper(NPC npc1, NPC npc2) => this.CanNPCsLiveWithEachOther(npc1, npc2);
}
}