48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Shaders.MoonLordScreenShaderData
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Terraria.Graphics.Shaders;
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namespace Terraria.GameContent.Shaders
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{
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public class MoonLordScreenShaderData : ScreenShaderData
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{
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private int _moonLordIndex = -1;
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private bool _aimAtPlayer;
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public MoonLordScreenShaderData(string passName, bool aimAtPlayer)
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: base(passName)
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{
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this._aimAtPlayer = aimAtPlayer;
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}
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private void UpdateMoonLordIndex()
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{
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if (this._aimAtPlayer || this._moonLordIndex >= 0 && Main.npc[this._moonLordIndex].active && Main.npc[this._moonLordIndex].type == 398)
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return;
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int num = -1;
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for (int index = 0; index < Main.npc.Length; ++index)
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{
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if (Main.npc[index].active && Main.npc[index].type == 398)
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{
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num = index;
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break;
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}
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}
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this._moonLordIndex = num;
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}
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public override void Apply()
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{
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this.UpdateMoonLordIndex();
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if (this._aimAtPlayer)
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this.UseTargetPosition(Main.LocalPlayer.Center);
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else if (this._moonLordIndex != -1)
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this.UseTargetPosition(Main.npc[this._moonLordIndex].Center);
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base.Apply();
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}
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}
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}
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