terraria-source-code/GameContent/RGB/KeybindsMenuShader.cs
2021-10-26 12:45:26 -04:00

31 lines
1.1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.RGB.KeybindsMenuShader
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using ReLogic.Peripherals.RGB;
using System;
namespace Terraria.GameContent.RGB
{
internal class KeybindsMenuShader : ChromaShader
{
private static Vector4 _baseColor = new Color(20, 20, 20, 245).ToVector4();
[RgbProcessor]
private void ProcessHighDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
float num = (float) (Math.Cos((double) time * 1.57079637050629) * 0.200000002980232 + 0.800000011920929);
Vector4 vector4 = KeybindsMenuShader._baseColor * num;
vector4.W = KeybindsMenuShader._baseColor.W;
for (int index = 0; index < fragment.Count; ++index)
fragment.SetColor(index, vector4);
}
}
}