terraria-source-code/GameContent/RGB/DrippingShader.cs
2021-10-26 12:45:26 -04:00

58 lines
2.1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.RGB.DrippingShader
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using ReLogic.Peripherals.RGB;
using System;
namespace Terraria.GameContent.RGB
{
public class DrippingShader : ChromaShader
{
private readonly Vector4 _baseColor;
private readonly Vector4 _liquidColor;
private readonly float _viscosity;
public DrippingShader(Color baseColor, Color liquidColor, float viscosity = 1f)
{
this._baseColor = baseColor.ToVector4();
this._liquidColor = liquidColor.ToVector4();
this._viscosity = viscosity;
}
[RgbProcessor]
private void ProcessLowDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
for (int index = 0; index < fragment.Count; ++index)
{
Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
Vector4 vector4 = Vector4.Lerp(this._baseColor, this._liquidColor, (float) (Math.Sin((double) time * 0.5 + (double) canvasPositionOfIndex.X) * 0.5 + 0.5));
fragment.SetColor(index, vector4);
}
}
[RgbProcessor]
private void ProcessHighDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
for (int index = 0; index < fragment.Count; ++index)
{
fragment.GetGridPositionOfIndex(index);
Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
float staticNoise = NoiseHelper.GetStaticNoise(canvasPositionOfIndex * new Vector2(0.7f * this._viscosity, 0.075f) + new Vector2(0.0f, time * -0.1f * this._viscosity));
Vector4 vector4 = Vector4.Lerp(this._baseColor, this._liquidColor, Math.Max(0.0f, (float) (1.0 - ((double) canvasPositionOfIndex.Y * 4.5 + 0.5) * (double) staticNoise)));
fragment.SetColor(index, vector4);
}
}
}
}