34 lines
1 KiB
C#
34 lines
1 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.DataStructures.TileDrawInfo
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Terraria.DataStructures
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{
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public class TileDrawInfo
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{
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public Tile tileCache;
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public ushort typeCache;
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public short tileFrameX;
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public short tileFrameY;
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public Texture2D drawTexture;
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public Color tileLight;
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public int tileTop;
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public int tileWidth;
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public int tileHeight;
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public int halfBrickHeight;
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public int addFrY;
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public int addFrX;
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public SpriteEffects tileSpriteEffect;
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public Texture2D glowTexture;
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public Rectangle glowSourceRect;
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public Color glowColor;
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public Vector3[] colorSlices = new Vector3[9];
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public Color finalColor;
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public Color colorTint;
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}
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}
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