46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.DataStructures.EntrySorter`2
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System.Collections.Generic;
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using Terraria.Localization;
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namespace Terraria.DataStructures
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{
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public class EntrySorter<TEntryType, TStepType> : IComparer<TEntryType>
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where TEntryType : new()
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where TStepType : IEntrySortStep<TEntryType>
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{
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public List<TStepType> Steps = new List<TStepType>();
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private int _prioritizedStep;
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public void AddSortSteps(List<TStepType> sortSteps) => this.Steps.AddRange((IEnumerable<TStepType>) sortSteps);
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public int Compare(TEntryType x, TEntryType y)
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{
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int num = 0;
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if (this._prioritizedStep != -1)
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{
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num = this.Steps[this._prioritizedStep].Compare(x, y);
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if (num != 0)
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return num;
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}
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for (int index = 0; index < this.Steps.Count; ++index)
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{
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if (index != this._prioritizedStep)
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{
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num = this.Steps[index].Compare(x, y);
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if (num != 0)
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return num;
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}
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}
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return num;
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}
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public void SetPrioritizedStepIndex(int index) => this._prioritizedStep = index;
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public string GetDisplayName() => Language.GetTextValue(this.Steps[this._prioritizedStep].GetDisplayNameKey());
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}
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}
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