terraria-source-code/Player.cs
2021-10-27 18:03:19 -04:00

27554 lines
1.1 MiB

// Decompiled with JetBrains decompiler
// Type: Terraria.Player
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using ReLogic.Utilities;
using System;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using Terraria.Audio;
using Terraria.DataStructures;
using Terraria.Enums;
using Terraria.GameContent;
using Terraria.GameContent.Achievements;
using Terraria.GameContent.Events;
using Terraria.GameContent.Tile_Entities;
using Terraria.GameContent.UI;
using Terraria.GameInput;
using Terraria.Graphics.Capture;
using Terraria.Graphics.Effects;
using Terraria.Graphics.Shaders;
using Terraria.ID;
using Terraria.IO;
using Terraria.Localization;
using Terraria.ObjectData;
using Terraria.Social;
using Terraria.UI;
using Terraria.UI.Chat;
using Terraria.UI.Gamepad;
using Terraria.Utilities;
using Terraria.World.Generation;
namespace Terraria
{
public class Player : Entity
{
private static byte[] ENCRYPTION_KEY = new UnicodeEncoding().GetBytes("h3y_gUyZ");
public Player.OverheadMessage chatOverhead;
public Player.SelectionRadial DpadRadial = new Player.SelectionRadial();
public Player.SelectionRadial CircularRadial = new Player.SelectionRadial(Player.SelectionRadial.SelectionMode.RadialCircular);
public Player.SelectionRadial QuicksRadial = new Player.SelectionRadial(Player.SelectionRadial.SelectionMode.RadialQuicks);
public bool alchemyTable;
public int HotbarOffset;
public bool GoingDownWithGrapple;
public byte spelunkerTimer;
public bool[] hideInfo = new bool[13];
public int[] builderAccStatus = new int[10];
public int lostCoins;
public string lostCoinString = "";
public int soulDrain;
public float drainBoost;
public bool dd2Accessory;
private static float _blizzardSoundVolume = 0.0f;
private static SlotId _strongBlizzardSound = (SlotId) SlotId.Invalid;
private static SlotId _weakBlizzardSound = (SlotId) SlotId.Invalid;
private static SlotId _insideBlizzardSound = (SlotId) SlotId.Invalid;
public string name = "";
public int taxMoney;
public int taxTimer;
public static int taxRate = 3600;
public static int crystalLeafDamage = 100;
public static int crystalLeafKB = 10;
public float basiliskCharge;
public bool[] NPCBannerBuff = new bool[267];
public bool hasBanner;
public Vector2 lastDeathPostion;
public DateTime lastDeathTime;
public bool showLastDeath;
public int extraAccessorySlots = 2;
public bool extraAccessory;
public int tankPet = -1;
public bool tankPetReset;
public int stringColor;
public int counterWeight;
public bool yoyoString;
public bool yoyoGlove;
public int beetleOrbs;
public float beetleCounter;
public int beetleCountdown;
public bool beetleDefense;
public bool beetleOffense;
public bool beetleBuff;
public int solarShields;
public int solarCounter;
public const int maxSolarShields = 3;
public Vector2[] solarShieldPos = new Vector2[3];
public Vector2[] solarShieldVel = new Vector2[3];
public bool solarDashing;
public bool solarDashConsumedFlare;
public const int nebulaMaxLevel = 3;
public int nebulaLevelLife;
public int nebulaLevelMana;
public int nebulaManaCounter;
public int nebulaLevelDamage;
public bool manaMagnet;
public bool lifeMagnet;
public bool lifeForce;
public bool calmed;
public bool inferno;
public float flameRingRot;
public float flameRingScale = 1f;
public byte flameRingFrame;
public byte flameRingAlpha;
public int netManaTime;
public int netLifeTime;
public bool netMana;
public bool netLife;
public Vector2[] beetlePos = new Vector2[3];
public Vector2[] beetleVel = new Vector2[3];
public int beetleFrame;
public int beetleFrameCounter;
public static int manaSickTime = 300;
public static int manaSickTimeMax = 600;
public static float manaSickLessDmg = 0.25f;
public float manaSickReduction;
public bool manaSick;
public bool stairFall;
public int loadStatus;
public Vector2[] itemFlamePos = new Vector2[7];
public int itemFlameCount;
public bool outOfRange;
public float lifeSteal = 99999f;
public float ghostDmg;
public bool teleporting;
public float teleportTime;
public int teleportStyle;
public bool sloping;
public bool chilled;
public bool dazed;
public bool frozen;
public bool stoned;
public bool lastStoned;
public bool ichor;
public bool webbed;
public bool noBuilding;
public int ropeCount;
public int manaRegenBonus;
public int manaRegenDelayBonus;
public int dash;
public int dashTime;
public int dashDelay;
public int eocDash;
public int eocHit;
public float accRunSpeed;
public bool cordage;
public int gem = -1;
public int gemCount;
public BitsByte ownedLargeGems;
public byte meleeEnchant;
public byte pulleyDir;
public bool pulley;
public int pulleyFrame;
public float pulleyFrameCounter;
public bool blackBelt;
public bool sliding;
public int slideDir;
public int launcherWait;
public bool iceSkate;
public bool carpet;
public int spikedBoots;
public int carpetFrame = -1;
public float carpetFrameCounter;
public bool canCarpet;
public int carpetTime;
public int miscCounter;
public int infernoCounter;
public bool sandStorm;
public bool crimsonRegen;
public bool ghostHeal;
public bool ghostHurt;
public bool sticky;
public bool slippy;
public bool slippy2;
public bool powerrun;
public bool flapSound;
public bool iceBarrier;
public bool dangerSense;
public float endurance;
public bool loveStruck;
public bool stinky;
public bool resistCold;
public bool electrified;
public bool dryadWard;
public bool panic;
public bool brainOfConfusion;
public byte iceBarrierFrame;
public byte iceBarrierFrameCounter;
public bool shadowDodge;
public float shadowDodgeCount;
public bool palladiumRegen;
public bool onHitDodge;
public bool onHitRegen;
public bool onHitPetal;
public int petalTimer;
public int shadowDodgeTimer;
public int phantomPhoneixCounter;
public int fishingSkill;
public bool cratePotion;
public bool sonarPotion;
public bool accFishingLine;
public bool accTackleBox;
public int maxMinions = 1;
public int numMinions;
public float slotsMinions;
public bool pygmy;
public bool raven;
public bool slime;
public bool hornetMinion;
public bool impMinion;
public bool twinsMinion;
public bool spiderMinion;
public bool pirateMinion;
public bool sharknadoMinion;
public bool UFOMinion;
public bool DeadlySphereMinion;
public bool stardustMinion;
public bool stardustGuardian;
public bool stardustDragon;
public float wingTime;
public int wings;
public int wingsLogic;
public int wingTimeMax;
public int wingFrame;
public int wingFrameCounter;
public int skinVariant;
public bool ghost;
public int ghostFrame;
public int ghostFrameCounter;
public int miscTimer;
public bool pvpDeath;
public BitsByte zone1 = (BitsByte) (byte) 0;
public BitsByte zone2 = (BitsByte) (byte) 0;
public BitsByte zone3 = (BitsByte) (byte) 0;
public BitsByte zone4 = (BitsByte) (byte) 0;
public bool boneArmor;
public bool frostArmor;
public bool honey;
public bool crystalLeaf;
public int[] doubleTapCardinalTimer = new int[4];
public int[] holdDownCardinalTimer = new int[4];
public bool defendedByPaladin;
public bool hasPaladinShield;
public float[] speedSlice = new float[60];
public float townNPCs;
public double headFrameCounter;
public double bodyFrameCounter;
public double legFrameCounter;
public int netSkip;
public int oldSelectItem;
public bool immune;
public bool immuneNoBlink;
public int immuneTime;
public int immuneAlphaDirection;
public int immuneAlpha;
public int team;
public bool hbLocked;
public static int nameLen = 20;
public float maxRegenDelay;
public int sign = -1;
public bool editedChestName;
public int reuseDelay;
public int aggro;
public float activeNPCs;
public bool mouseInterface;
public bool lastMouseInterface;
public int noThrow;
public int changeItem = -1;
public int selectedItem;
public const int SupportedSlotsArmor = 3;
public const int SupportedSlotsAccs = 7;
public const int SupportedSlotSets = 10;
public const int InitialAccSlotCount = 5;
public const int miscSlotPet = 0;
public const int miscSlotLight = 1;
public const int miscSlotCart = 2;
public const int miscSlotMount = 3;
public const int miscSlotHook = 4;
public Item[] armor = new Item[20];
public Item[] dye = new Item[10];
public Item[] miscEquips = new Item[5];
public Item[] miscDyes = new Item[5];
public Item trashItem = new Item();
public int itemAnimation;
public int itemAnimationMax;
public int itemTime;
public int toolTime;
public float itemRotation;
public int itemWidth;
public int itemHeight;
public Vector2 itemLocation;
public bool poundRelease;
public float ghostFade;
public float ghostDir = 1f;
public const int maxBuffs = 22;
public int[] buffType = new int[22];
public int[] buffTime = new int[22];
public bool[] buffImmune = new bool[206];
public int heldProj = -1;
public int breathCD;
public int breathMax = 200;
public int breath = 200;
public int lavaCD;
public int lavaMax;
public int lavaTime;
public bool ignoreWater;
public bool armorEffectDrawShadow;
public bool armorEffectDrawShadowSubtle;
public bool armorEffectDrawOutlines;
public bool armorEffectDrawShadowLokis;
public bool armorEffectDrawShadowBasilisk;
public bool armorEffectDrawOutlinesForbidden;
public bool armorEffectDrawShadowEOCShield;
public bool socialShadowRocketBoots;
public bool socialGhost;
public bool shroomiteStealth;
public bool socialIgnoreLight;
public int stealthTimer;
public float stealth = 1f;
public string setBonus = "";
public Item[] inventory = new Item[59];
public bool[] inventoryChestStack = new bool[59];
public Chest bank = new Chest(true);
public Chest bank2 = new Chest(true);
public Chest bank3 = new Chest(true);
public float headRotation;
public float bodyRotation;
public float legRotation;
public Vector2 headPosition;
public Vector2 bodyPosition;
public Vector2 legPosition;
public Vector2 headVelocity;
public Vector2 bodyVelocity;
public Vector2 legVelocity;
public float fullRotation;
public Vector2 fullRotationOrigin = Vector2.Zero;
public int nonTorch = -1;
public float gfxOffY;
public float stepSpeed = 1f;
public static bool deadForGood = false;
public bool dead;
public int respawnTimer;
public int attackCD;
public int potionDelay;
public byte difficulty;
public byte wetSlime;
public HitTile hitTile;
public int jump;
public int head = -1;
public int body = -1;
public int legs = -1;
public sbyte handon = -1;
public sbyte handoff = -1;
public sbyte back = -1;
public sbyte front = -1;
public sbyte shoe = -1;
public sbyte waist = -1;
public sbyte shield = -1;
public sbyte neck = -1;
public sbyte face = -1;
public sbyte balloon = -1;
public bool[] hideVisual = new bool[10];
public BitsByte hideMisc = (BitsByte) (byte) 0;
public Microsoft.Xna.Framework.Rectangle headFrame;
public Microsoft.Xna.Framework.Rectangle bodyFrame;
public Microsoft.Xna.Framework.Rectangle legFrame;
public Microsoft.Xna.Framework.Rectangle hairFrame;
public bool controlLeft;
public bool controlRight;
public bool controlUp;
public bool controlDown;
public bool controlJump;
public bool controlUseItem;
public bool controlUseTile;
public bool controlThrow;
public bool controlInv;
public bool controlHook;
public bool controlTorch;
public bool controlMap;
public bool controlSmart;
public bool controlMount;
public bool releaseJump;
public bool releaseUp;
public bool releaseUseItem;
public bool releaseUseTile;
public bool releaseInventory;
public bool releaseHook;
public bool releaseThrow;
public bool releaseQuickMana;
public bool releaseQuickHeal;
public bool releaseLeft;
public bool releaseRight;
public bool releaseSmart;
public bool releaseMount;
public bool releaseDown;
public bool controlQuickMana;
public bool controlQuickHeal;
public bool tileInteractionHappened;
public bool tileInteractAttempted;
public int altFunctionUse;
public bool mapZoomIn;
public bool mapZoomOut;
public bool mapAlphaUp;
public bool mapAlphaDown;
public bool mapFullScreen;
public bool mapStyle;
public bool releaseMapFullscreen;
public bool releaseMapStyle;
public int leftTimer;
public int rightTimer;
public bool delayUseItem;
public const int defaultWidth = 20;
public const int defaultHeight = 42;
public bool showItemIcon;
public bool showItemIconR;
public int showItemIcon2;
public string showItemIconText = "";
public int runSoundDelay;
public float shadow;
public const int shadowMax = 3;
public Vector2[] shadowPos = new Vector2[3];
public float[] shadowRotation = new float[3];
public Vector2[] shadowOrigin = new Vector2[3];
public int[] shadowDirection = new int[3];
public int shadowCount;
public float manaCost = 1f;
public bool fireWalk;
public bool channel;
public int step = -1;
public int anglerQuestsFinished;
public int bartenderQuestLog;
public bool downedDD2EventAnyDifficulty;
public int armorPenetration;
public int statDefense;
public int statLifeMax = 100;
public int statLifeMax2 = 100;
public int statLife = 100;
public int statMana;
public int statManaMax;
public int statManaMax2;
public int lifeRegen;
public int lifeRegenCount;
public int lifeRegenTime;
public int manaRegen;
public int manaRegenCount;
public int manaRegenDelay;
public bool manaRegenBuff;
public bool noKnockback;
public bool spaceGun;
public float gravDir = 1f;
public bool ammoCost80;
public bool ammoCost75;
public int stickyBreak;
public bool magicQuiver;
public bool magmaStone;
public bool lavaRose;
public int phantasmTime;
public bool ammoBox;
public bool ammoPotion;
public bool chaosState;
public bool strongBees;
public bool sporeSac;
public bool shinyStone;
public int yoraiz0rEye;
public bool yoraiz0rDarkness;
public bool leinforsHair;
public bool suspiciouslookingTentacle;
public bool crimsonHeart;
public bool lightOrb;
public bool blueFairy;
public bool redFairy;
public bool greenFairy;
public bool bunny;
public bool turtle;
public bool eater;
public bool penguin;
public bool magicLantern;
public bool rabid;
public bool sunflower;
public bool wellFed;
public bool puppy;
public bool grinch;
public bool miniMinotaur;
public bool arcticDivingGear;
public bool wearsRobe;
public bool minecartLeft;
public bool onWrongGround;
public bool onTrack;
public int cartRampTime;
public bool cartFlip;
public float trackBoost;
public Vector2 lastBoost = Vector2.Zero;
public Mount mount;
public bool blackCat;
public bool spider;
public bool squashling;
public bool petFlagDD2Gato;
public bool petFlagDD2Ghost;
public bool petFlagDD2Dragon;
public bool companionCube;
public bool babyFaceMonster;
public bool magicCuffs;
public bool coldDash;
public bool sailDash;
public bool eyeSpring;
public bool snowman;
public bool scope;
public bool dino;
public bool skeletron;
public bool hornet;
public bool zephyrfish;
public bool tiki;
public bool parrot;
public bool truffle;
public bool sapling;
public bool cSapling;
public bool wisp;
public bool lizard;
public bool archery;
public bool poisoned;
public bool venom;
public bool blind;
public bool blackout;
public bool headcovered;
public bool frostBurn;
public bool onFrostBurn;
public bool burned;
public bool suffocating;
public byte suffocateDelay;
public bool dripping;
public bool drippingSlime;
public bool onFire;
public bool onFire2;
public bool noItems;
public bool windPushed;
public bool wereWolf;
public bool wolfAcc;
public bool hideMerman;
public bool hideWolf;
public bool forceMerman;
public bool forceWerewolf;
public bool rulerGrid;
public bool rulerLine;
public bool bleed;
public bool confused;
public bool accMerman;
public bool merman;
public bool brokenArmor;
public bool silence;
public bool slow;
public bool gross;
public bool tongued;
public bool kbGlove;
public bool kbBuff;
public bool starCloak;
public bool longInvince;
public bool pStone;
public bool manaFlower;
public bool moonLeech;
public bool vortexDebuff;
public bool trapDebuffSource;
public bool witheredArmor;
public bool witheredWeapon;
public bool slowOgreSpit;
public bool parryDamageBuff;
public bool ballistaPanic;
public int meleeCrit = 4;
public int rangedCrit = 4;
public int magicCrit = 4;
public int thrownCrit = 4;
public float meleeDamage = 1f;
public float rangedDamage = 1f;
public float thrownDamage = 1f;
public float bulletDamage = 1f;
public float arrowDamage = 1f;
public float rocketDamage = 1f;
public float magicDamage = 1f;
public float minionDamage = 1f;
public float minionKB;
public float meleeSpeed = 1f;
public float thrownVelocity = 1f;
public bool thrownCost50;
public bool thrownCost33;
public float moveSpeed = 1f;
public float pickSpeed = 1f;
public float wallSpeed = 1f;
public float tileSpeed = 1f;
public bool autoPaint;
public bool autoActuator;
public int SpawnX = -1;
public int SpawnY = -1;
public int[] spX = new int[200];
public int[] spY = new int[200];
public string[] spN = new string[200];
public int[] spI = new int[200];
public static int tileRangeX = 5;
public static int tileRangeY = 4;
public int lastTileRangeX;
public int lastTileRangeY;
public static int tileTargetX;
public static int tileTargetY;
public static float defaultGravity = 0.4f;
public static int jumpHeight = 15;
public static float jumpSpeed = 5.01f;
public float gravity = Player.defaultGravity;
public float maxFallSpeed = 10f;
public float maxRunSpeed = 3f;
public float runAcceleration = 0.08f;
public float runSlowdown = 0.2f;
public bool adjWater;
public bool adjHoney;
public bool adjLava;
public bool oldAdjWater;
public bool oldAdjHoney;
public bool oldAdjLava;
public bool[] adjTile = new bool[470];
public bool[] oldAdjTile = new bool[470];
public static int defaultItemGrabRange = 38;
private static float itemGrabSpeed = 0.45f;
private static float itemGrabSpeedMax = 4f;
public byte hairDye;
public Color hairDyeColor = Color.Transparent;
public float hairDyeVar;
public Color hairColor = new Color(215, 90, 55);
public Color skinColor = new Color((int) byte.MaxValue, 125, 90);
public Color eyeColor = new Color(105, 90, 75);
public Color shirtColor = new Color(175, 165, 140);
public Color underShirtColor = new Color(160, 180, 215);
public Color pantsColor = new Color((int) byte.MaxValue, 230, 175);
public Color shoeColor = new Color(160, 105, 60);
public int hair;
public bool hostile;
public SoundPlaySet hermesStepSound = new SoundPlaySet();
public int accCompass;
public int accWatch;
public int accDepthMeter;
public bool accFishFinder;
public bool accWeatherRadio;
public bool accJarOfSouls;
public bool accCalendar;
public int lastCreatureHit = -1;
public bool accThirdEye;
public byte accThirdEyeCounter;
public byte accThirdEyeNumber;
public bool accStopwatch;
public bool accOreFinder;
public int bestOre = -1;
public bool accCritterGuide;
public byte accCritterGuideCounter;
public byte accCritterGuideNumber;
public bool accDreamCatcher;
public bool ActuationRodLock;
public bool ActuationRodLockSetting;
public bool InfoAccMechShowWires;
public DateTime dpsStart;
public DateTime dpsEnd;
public DateTime dpsLastHit;
public int dpsDamage;
public bool dpsStarted;
public string displayedFishingInfo = "";
public bool discount;
public bool coins;
public bool goldRing;
public bool accDivingHelm;
public bool accFlipper;
public bool doubleJumpCloud;
public bool jumpAgainCloud;
public bool dJumpEffectCloud;
public bool doubleJumpSandstorm;
public bool jumpAgainSandstorm;
public bool dJumpEffectSandstorm;
public bool doubleJumpBlizzard;
public bool jumpAgainBlizzard;
public bool dJumpEffectBlizzard;
public bool doubleJumpFart;
public bool jumpAgainFart;
public bool dJumpEffectFart;
public bool doubleJumpSail;
public bool jumpAgainSail;
public bool dJumpEffectSail;
public bool doubleJumpUnicorn;
public bool jumpAgainUnicorn;
public bool dJumpEffectUnicorn;
public bool autoJump;
public bool justJumped;
public float jumpSpeedBoost;
public int extraFall;
public bool spawnMax;
public int blockRange;
public int[] grappling = new int[20];
public int grapCount;
public int rocketTime;
public int rocketTimeMax = 7;
public int rocketDelay;
public int rocketDelay2;
public bool rocketRelease;
public bool rocketFrame;
public int rocketBoots;
public bool canRocket;
public bool jumpBoost;
public bool noFallDmg;
public int swimTime;
public bool killGuide;
public bool killClothier;
public bool lavaImmune;
public bool gills;
public bool slowFall;
public bool findTreasure;
public bool invis;
public bool detectCreature;
public bool nightVision;
public bool enemySpawns;
public float thorns;
public bool turtleArmor;
public bool turtleThorns;
public bool spiderArmor;
public bool setSolar;
public bool setVortex;
public bool setNebula;
public int nebulaCD;
public bool setStardust;
public bool setForbidden;
public bool setForbiddenCooldownLocked;
public bool setSquireT3;
public bool setHuntressT3;
public bool setApprenticeT3;
public bool setMonkT3;
public bool setSquireT2;
public bool setHuntressT2;
public bool setApprenticeT2;
public bool setMonkT2;
public int maxTurrets = 1;
public int maxTurretsOld = 1;
public bool vortexStealthActive;
public bool waterWalk;
public bool waterWalk2;
public bool gravControl;
public bool gravControl2;
public bool bee;
public int wireOperationsCooldown;
public int lastChest;
public int flyingPigChest = -1;
public int chest = -1;
public int chestX;
public int chestY;
public int talkNPC = -1;
public int fallStart;
public int fallStart2;
public int potionDelayTime = Item.potionDelay;
public int restorationDelayTime = Item.restorationDelay;
public int cHead;
public int cBody;
public int cLegs;
public int cHandOn;
public int cHandOff;
public int cBack;
public int cFront;
public int cShoe;
public int cWaist;
public int cShield;
public int cNeck;
public int cFace;
public int cBalloon;
public int cWings;
public int cCarpet;
public int cGrapple;
public int cMount;
public int cMinecart;
public int cPet;
public int cLight;
public int cYorai;
public int[] ownedProjectileCounts = new int[714];
public bool[] npcTypeNoAggro = new bool[580];
public int lastPortalColorIndex;
public int _portalPhysicsTime;
public bool portalPhysicsFlag;
public float MountFishronSpecialCounter;
public Vector2 MinionRestTargetPoint = Vector2.Zero;
public int MinionAttackTargetNPC = -1;
public List<Point> TouchedTiles = new List<Point>();
public static int StopMoneyTroughFromWorking = 3;
private bool makeStrongBee;
public bool behindBackWall;
public int _funkytownCheckCD;
private float _stormShaderObstruction = 1f;
private float _shaderObstructionInternalValue = 1f;
private int _quickGrappleCooldown;
public const int SHIELD_PARRY_DURATION = 20;
public const int SHIELD_PARRY_DURATION_DRAWING_TWEAKER = 20;
public const int SHIELD_PARRY_DAMAGE_BUFF_MULTIPLIER = 5;
public bool hasRaisableShield;
public bool shieldRaised;
public int shieldParryTimeLeft;
public int shield_parry_cooldown;
public int[] hurtCooldowns = new int[2];
public static bool lastPound = true;
public Vector2 BlehOldPositionFixer => -Vector2.UnitY;
public Vector2 MountedCenter
{
get => new Vector2(this.position.X + (float) (this.width / 2), this.position.Y + 21f + (float) this.mount.PlayerOffsetHitbox);
set => this.position = new Vector2(value.X - (float) (this.width / 2), value.Y - 21f - (float) this.mount.PlayerOffsetHitbox);
}
public void RotateRelativePoint(ref float x, ref float y)
{
Vector2 vector2 = this.RotatedRelativePoint(new Vector2(x, y));
x = vector2.X;
y = vector2.Y;
}
public Vector2 RotatedRelativePoint(Vector2 pos, bool rotateForward = true)
{
Vector2 vector2 = this.position + this.fullRotationOrigin;
Matrix rotationZ = Matrix.CreateRotationZ(this.fullRotation * (float) rotateForward.ToInt());
pos -= this.position + this.fullRotationOrigin;
pos = Vector2.Transform(pos, rotationZ);
return pos + vector2;
}
public bool CCed => this.frozen || this.webbed || this.stoned;
public bool ExtraAccessorySlotsShouldShow => this.extraAccessorySlots > 0 || this.armor[8].type > 0 || this.armor[18].type > 0 || this.dye[8].type > 0;
public bool Male
{
get => PlayerVariantID.Sets.Male[this.skinVariant];
set
{
if (value)
{
if (this.Male)
return;
this.skinVariant = PlayerVariantID.Sets.AltGenderReference[this.skinVariant];
}
else
{
if (!this.Male)
return;
this.skinVariant = PlayerVariantID.Sets.AltGenderReference[this.skinVariant];
}
}
}
public bool ZoneDungeon
{
get => this.zone1[0];
set => this.zone1[0] = value;
}
public bool ZoneCorrupt
{
get => this.zone1[1];
set => this.zone1[1] = value;
}
public bool ZoneHoly
{
get => this.zone1[2];
set => this.zone1[2] = value;
}
public bool ZoneMeteor
{
get => this.zone1[3];
set => this.zone1[3] = value;
}
public bool ZoneJungle
{
get => this.zone1[4];
set => this.zone1[4] = value;
}
public bool ZoneSnow
{
get => this.zone1[5];
set => this.zone1[5] = value;
}
public bool ZoneCrimson
{
get => this.zone1[6];
set => this.zone1[6] = value;
}
public bool ZoneWaterCandle
{
get => this.zone1[7];
set => this.zone1[7] = value;
}
public bool ZonePeaceCandle
{
get => this.zone2[0];
set => this.zone2[0] = value;
}
public bool ZoneTowerSolar
{
get => this.zone2[1];
set => this.zone2[1] = value;
}
public bool ZoneTowerVortex
{
get => this.zone2[2];
set => this.zone2[2] = value;
}
public bool ZoneTowerNebula
{
get => this.zone2[3];
set => this.zone2[3] = value;
}
public bool ZoneTowerStardust
{
get => this.zone2[4];
set => this.zone2[4] = value;
}
public bool ZoneDesert
{
get => this.zone2[5];
set => this.zone2[5] = value;
}
public bool ZoneGlowshroom
{
get => this.zone2[6];
set => this.zone2[6] = value;
}
public bool ZoneUndergroundDesert
{
get => this.zone2[7];
set => this.zone2[7] = value;
}
public bool ZoneSkyHeight
{
get => this.zone3[0];
set => this.zone3[0] = value;
}
public bool ZoneOverworldHeight
{
get => this.zone3[1];
set => this.zone3[1] = value;
}
public bool ZoneDirtLayerHeight
{
get => this.zone3[2];
set => this.zone3[2] = value;
}
public bool ZoneRockLayerHeight
{
get => this.zone3[3];
set => this.zone3[3] = value;
}
public bool ZoneUnderworldHeight
{
get => this.zone3[4];
set => this.zone3[4] = value;
}
public bool ZoneBeach
{
get => this.zone3[5];
set => this.zone3[5] = value;
}
public bool ZoneRain
{
get => this.zone3[6];
set => this.zone3[6] = value;
}
public bool ZoneSandstorm
{
get => this.zone3[7];
set => this.zone3[7] = value;
}
public bool ZoneOldOneArmy
{
get => this.zone4[0];
set => this.zone4[0] = value;
}
public Vector2 Directions => new Vector2((float) this.direction, this.gravDir);
public Item HeldItem => this.inventory[this.selectedItem];
public Vector2 DefaultSize => new Vector2(20f, 42f);
public bool PortalPhysicsEnabled => this._portalPhysicsTime > 0 && !this.mount.Active;
public bool MountFishronSpecial => this.statLife < this.statLifeMax2 / 2 || this.wet && !this.lavaWet && !this.honeyWet || this.dripping || (double) this.MountFishronSpecialCounter > 0.0;
public bool HasMinionRestTarget => this.MinionRestTargetPoint != Vector2.Zero;
public bool HasMinionAttackTargetNPC => this.MinionAttackTargetNPC != -1;
public bool TeamChangeAllowed() => true;
public void HealEffect(int healAmount, bool broadcast = true)
{
CombatText.NewText(new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height), CombatText.HealLife, healAmount);
if (!broadcast || Main.netMode != 1 || this.whoAmI != Main.myPlayer)
return;
NetMessage.SendData(35, number: this.whoAmI, number2: ((float) healAmount));
}
public void ManaEffect(int manaAmount)
{
CombatText.NewText(new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height), CombatText.HealMana, manaAmount);
if (Main.netMode != 1 || this.whoAmI != Main.myPlayer)
return;
NetMessage.SendData(43, number: this.whoAmI, number2: ((float) manaAmount));
}
public static byte FindClosest(Vector2 Position, int Width, int Height)
{
byte num1 = 0;
for (int index = 0; index < (int) byte.MaxValue; ++index)
{
if (Main.player[index].active)
{
num1 = (byte) index;
break;
}
}
float num2 = -1f;
for (int index = 0; index < (int) byte.MaxValue; ++index)
{
if (Main.player[index].active && !Main.player[index].dead)
{
float num3 = Math.Abs((float) ((double) Main.player[index].position.X + (double) (Main.player[index].width / 2) - ((double) Position.X + (double) (Width / 2)))) + Math.Abs((float) ((double) Main.player[index].position.Y + (double) (Main.player[index].height / 2) - ((double) Position.Y + (double) (Height / 2))));
if ((double) num2 == -1.0 || (double) num3 < (double) num2)
{
num2 = num3;
num1 = (byte) index;
}
}
}
return num1;
}
public void ToggleInv()
{
bool interactAreShared = PlayerInput.GrappleAndInteractAreShared;
if (Main.mapFullscreen)
{
Main.mapFullscreen = false;
this.releaseInventory = false;
Main.PlaySound(11);
}
else if (PlayerInput.InBuildingMode)
{
PlayerInput.ExitBuildingMode();
Main.PlaySound(11);
}
else if (Main.ingameOptionsWindow)
{
if (PlayerInput.UsingGamepadUI && UILinkPointNavigator.CurrentPage == 1002)
UILinkPointNavigator.ChangePage(1001);
else
IngameOptions.Close();
}
else if (Main.inFancyUI)
IngameFancyUI.Close();
else if (CaptureManager.Instance.Active)
CaptureManager.Instance.Active = false;
else if (this.talkNPC >= 0)
{
this.talkNPC = -1;
Main.npcChatCornerItem = 0;
Main.npcChatText = "";
Main.PlaySound(11);
if (PlayerInput.UsingGamepad)
Main.npcChatRelease = false;
}
else if (this.sign >= 0)
{
this.sign = -1;
Main.editSign = false;
Main.npcChatText = "";
Main.PlaySound(11);
}
else if (Main.clothesWindow)
Main.CancelClothesWindow();
else if (!Main.playerInventory)
{
Recipe.FindRecipes();
Main.playerInventory = true;
Main.EquipPageSelected = 0;
Main.PlaySound(10);
}
else
{
Main.playerInventory = false;
if (!PlayerInput.UsingGamepad)
{
Main.EquipPageSelected = 0;
}
else
{
PlayerInput.NavigatorUnCachePosition();
Main.GamepadCursorAlpha = 0.0f;
Player.StopMoneyTroughFromWorking = 3;
}
Main.PlaySound(11);
if (ItemSlot.Options.HighlightNewItems)
{
foreach (Item obj in this.inventory)
obj.newAndShiny = false;
}
}
if (!interactAreShared)
return;
this.GamepadEnableGrappleCooldown();
}
public void dropItemCheck()
{
if (!Main.playerInventory)
this.noThrow = 0;
if (this.noThrow > 0)
--this.noThrow;
if (!Main.InGuideCraftMenu && Main.guideItem.type > 0)
{
Main.guideItem.position = this.Center;
Item obj = this.GetItem(this.whoAmI, Main.guideItem, noText: true);
if (obj.stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj.type, obj.stack, pfix: ((int) Main.guideItem.prefix), noGrabDelay: true);
Main.item[number].newAndShiny = false;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
Main.guideItem = new Item();
}
if (!Main.InReforgeMenu && Main.reforgeItem.type > 0)
{
Main.reforgeItem.position = this.Center;
Item obj = this.GetItem(this.whoAmI, Main.reforgeItem, noText: true);
if (obj.stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj.type, obj.stack, pfix: ((int) Main.reforgeItem.prefix), noGrabDelay: true);
Main.item[number].newAndShiny = false;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
Main.reforgeItem = new Item();
}
if (Main.myPlayer == this.whoAmI)
this.inventory[58] = Main.mouseItem.Clone();
bool flag = true;
if (Main.mouseItem.type > 0 && Main.mouseItem.stack > 0)
{
if (!Main.gamePaused)
{
Player.tileTargetX = (int) (((double) Main.mouseX + (double) Main.screenPosition.X) / 16.0);
Player.tileTargetY = (int) (((double) Main.mouseY + (double) Main.screenPosition.Y) / 16.0);
if ((double) this.gravDir == -1.0)
Player.tileTargetY = (int) (((double) Main.screenPosition.Y + (double) Main.screenHeight - (double) Main.mouseY) / 16.0);
}
if (this.selectedItem != 58)
this.oldSelectItem = this.selectedItem;
this.selectedItem = 58;
flag = false;
}
if (flag && this.selectedItem == 58 && this.itemTime == 0 && this.itemAnimation == 0)
this.selectedItem = this.oldSelectItem;
if (WorldGen.InWorld(Player.tileTargetX, Player.tileTargetY) && Main.tile[Player.tileTargetX, Player.tileTargetY] != null && Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 334 && this.ItemFitsWeaponRack(this.inventory[this.selectedItem]))
this.noThrow = 2;
if (WorldGen.InWorld(Player.tileTargetX, Player.tileTargetY) && Main.tile[Player.tileTargetX, Player.tileTargetY] != null && Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 395 && this.ItemFitsItemFrame(this.inventory[this.selectedItem]))
this.noThrow = 2;
if (Main.mouseItem.type > 0 && !Main.playerInventory)
{
Main.mouseItem.position = this.Center;
Item obj = this.GetItem(this.whoAmI, Main.mouseItem, noText: true);
if (obj.stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj.type, obj.stack, noGrabDelay: true);
Main.item[number].newAndShiny = false;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
Main.mouseItem = new Item();
this.inventory[58] = new Item();
Recipe.FindRecipes();
}
if ((this.controlThrow && this.releaseThrow && !this.inventory[this.selectedItem].favorited && this.inventory[this.selectedItem].type > 0 && !Main.drawingPlayerChat || (Main.mouseRight && !this.mouseInterface && Main.mouseRightRelease || !Main.playerInventory) && Main.mouseItem.type > 0 && Main.mouseItem.stack > 0) && this.noThrow <= 0)
this.DropSelectedItem();
if (!Main.gamePaused || this.selectedItem != 58)
return;
this.selectedItem = this.oldSelectItem;
}
public void DropSelectedItem()
{
bool flag1 = false;
if (this.inventory[this.selectedItem].favorited)
{
this.inventory[this.selectedItem] = this.GetItem(this.whoAmI, this.inventory[this.selectedItem], noText: true);
if (this.selectedItem == 58)
Main.mouseItem = this.inventory[this.selectedItem];
Recipe.FindRecipes();
if (this.inventory[this.selectedItem].type == 0)
flag1 = true;
}
if (flag1)
return;
Item obj = new Item();
bool flag2 = false;
if ((Main.mouseRight && !this.mouseInterface && Main.mouseRightRelease || !Main.playerInventory) && Main.mouseItem.type > 0 && Main.mouseItem.stack > 0)
{
obj = this.inventory[this.selectedItem];
this.inventory[this.selectedItem] = Main.mouseItem;
this.delayUseItem = true;
this.controlUseItem = false;
flag2 = true;
}
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, this.inventory[this.selectedItem].type);
if (!flag2 && this.inventory[this.selectedItem].type == 8 && this.inventory[this.selectedItem].stack > 1)
{
--this.inventory[this.selectedItem].stack;
}
else
{
this.inventory[this.selectedItem].position = Main.item[number].position;
Main.item[number] = this.inventory[this.selectedItem];
this.inventory[this.selectedItem] = new Item();
if (this.selectedItem == 58)
Main.mouseItem = new Item();
}
if (Main.netMode == 0)
Main.item[number].noGrabDelay = 100;
Main.item[number].velocity.Y = -2f;
Main.item[number].velocity.X = (float) (4 * this.direction) + this.velocity.X;
Main.item[number].favorited = false;
Main.item[number].newAndShiny = false;
if ((Main.mouseRight && !this.mouseInterface || !Main.playerInventory) && Main.mouseItem.type > 0)
{
this.inventory[this.selectedItem] = obj;
Main.mouseItem = new Item();
}
else
{
this.itemAnimation = 10;
this.itemAnimationMax = 10;
}
Recipe.FindRecipes();
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number);
}
public int FindBuffIndex(int type)
{
if (this.buffImmune[type])
return -1;
for (int index = 0; index < 22; ++index)
{
if (this.buffTime[index] >= 1 && this.buffType[index] == type)
return index;
}
return -1;
}
public void AddBuff(int type, int time1, bool quiet = true)
{
if (this.buffImmune[type])
return;
int num = time1;
if (Main.expertMode && this.whoAmI == Main.myPlayer && (type == 20 || type == 22 || type == 23 || type == 24 || type == 30 || type == 31 || type == 32 || type == 33 || type == 35 || type == 36 || type == 39 || type == 44 || type == 46 || type == 47 || type == 69 || type == 70 || type == 80))
num = (int) ((double) Main.expertDebuffTime * (double) num);
if (!quiet && Main.netMode == 1)
{
bool flag = true;
for (int index = 0; index < 22; ++index)
{
if (this.buffType[index] == type)
{
flag = false;
break;
}
}
if (flag)
NetMessage.SendData(55, number: this.whoAmI, number2: ((float) type), number3: ((float) num));
}
int index1 = -1;
for (int index2 = 0; index2 < 22; ++index2)
{
if (this.buffType[index2] == type)
{
if (type == 94)
{
this.buffTime[index2] += num;
if (this.buffTime[index2] <= Player.manaSickTimeMax)
return;
this.buffTime[index2] = Player.manaSickTimeMax;
return;
}
if (this.buffTime[index2] >= num)
return;
this.buffTime[index2] = num;
return;
}
}
if (Main.vanityPet[type] || Main.lightPet[type])
{
for (int b = 0; b < 22; ++b)
{
if (Main.vanityPet[type] && Main.vanityPet[this.buffType[b]])
this.DelBuff(b);
if (Main.lightPet[type] && Main.lightPet[this.buffType[b]])
this.DelBuff(b);
}
}
while (index1 == -1)
{
int b = -1;
for (int index3 = 0; index3 < 22; ++index3)
{
if (!Main.debuff[this.buffType[index3]])
{
b = index3;
break;
}
}
if (b == -1)
return;
for (int index4 = b; index4 < 22; ++index4)
{
if (this.buffType[index4] == 0)
{
index1 = index4;
break;
}
}
if (index1 == -1)
this.DelBuff(b);
}
this.buffType[index1] = type;
this.buffTime[index1] = num;
if (!Main.meleeBuff[type])
return;
for (int b = 0; b < 22; ++b)
{
if (b != index1 && Main.meleeBuff[this.buffType[b]])
this.DelBuff(b);
}
}
public void DelBuff(int b)
{
this.buffTime[b] = 0;
this.buffType[b] = 0;
for (int index1 = 0; index1 < 21; ++index1)
{
if (this.buffTime[index1] == 0 || this.buffType[index1] == 0)
{
for (int index2 = index1 + 1; index2 < 22; ++index2)
{
this.buffTime[index2 - 1] = this.buffTime[index2];
this.buffType[index2 - 1] = this.buffType[index2];
this.buffTime[index2] = 0;
this.buffType[index2] = 0;
}
}
}
}
public void ClearBuff(int type)
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] == type)
this.DelBuff(b);
}
}
public int CountBuffs()
{
int index1 = 0;
for (int index2 = 0; index2 < 22; ++index2)
{
if (this.buffType[index1] > 0)
++index1;
}
return index1;
}
public void QuickHeal()
{
if (this.noItems || this.statLife == this.statLifeMax2 || this.potionDelay > 0)
return;
Item itemToUse = this.QuickHeal_GetItemToUse();
if (itemToUse == null)
return;
Main.PlaySound(itemToUse.UseSound, this.position);
if (itemToUse.potion)
{
if (itemToUse.type == 227)
{
this.potionDelay = this.restorationDelayTime;
this.AddBuff(21, this.potionDelay);
}
else
{
this.potionDelay = this.potionDelayTime;
this.AddBuff(21, this.potionDelay);
}
}
this.statLife += itemToUse.healLife;
this.statMana += itemToUse.healMana;
if (this.statLife > this.statLifeMax2)
this.statLife = this.statLifeMax2;
if (this.statMana > this.statManaMax2)
this.statMana = this.statManaMax2;
if (itemToUse.healLife > 0 && Main.myPlayer == this.whoAmI)
this.HealEffect(itemToUse.healLife);
if (itemToUse.healMana > 0)
{
this.AddBuff(94, Player.manaSickTime);
if (Main.myPlayer == this.whoAmI)
this.ManaEffect(itemToUse.healMana);
}
--itemToUse.stack;
if (itemToUse.stack <= 0)
itemToUse.TurnToAir();
Recipe.FindRecipes();
}
public Item QuickHeal_GetItemToUse()
{
int num1 = this.statLifeMax2 - this.statLife;
Item obj1 = (Item) null;
int num2 = -this.statLifeMax2;
for (int index = 0; index < 58; ++index)
{
Item obj2 = this.inventory[index];
if (obj2.stack > 0 && obj2.type > 0 && obj2.potion && obj2.healLife > 0)
{
int num3 = obj2.healLife - num1;
if (num2 < 0)
{
if (num3 > num2)
{
obj1 = obj2;
num2 = num3;
}
}
else if (num3 < num2 && num3 >= 0)
{
obj1 = obj2;
num2 = num3;
}
}
}
return obj1;
}
public void QuickMana()
{
if (this.noItems || this.statMana == this.statManaMax2)
return;
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].stack > 0 && this.inventory[index].type > 0 && this.inventory[index].healMana > 0 && (this.potionDelay == 0 || !this.inventory[index].potion))
{
Main.PlaySound(this.inventory[index].UseSound, this.position);
if (this.inventory[index].potion)
{
if (this.inventory[index].type == 227)
{
this.potionDelay = this.restorationDelayTime;
this.AddBuff(21, this.potionDelay);
}
else
{
this.potionDelay = this.potionDelayTime;
this.AddBuff(21, this.potionDelay);
}
}
this.statLife += this.inventory[index].healLife;
this.statMana += this.inventory[index].healMana;
if (this.statLife > this.statLifeMax2)
this.statLife = this.statLifeMax2;
if (this.statMana > this.statManaMax2)
this.statMana = this.statManaMax2;
if (this.inventory[index].healLife > 0 && Main.myPlayer == this.whoAmI)
this.HealEffect(this.inventory[index].healLife);
if (this.inventory[index].healMana > 0)
{
this.AddBuff(94, Player.manaSickTime);
if (Main.myPlayer == this.whoAmI)
this.ManaEffect(this.inventory[index].healMana);
}
--this.inventory[index].stack;
if (this.inventory[index].stack <= 0)
this.inventory[index].TurnToAir();
Recipe.FindRecipes();
break;
}
}
}
public Item QuickMana_GetItemToUse()
{
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].stack > 0 && this.inventory[index].type > 0 && this.inventory[index].healMana > 0 && (this.potionDelay == 0 || !this.inventory[index].potion))
return this.inventory[index];
}
return (Item) null;
}
public void QuickBuff()
{
if (this.noItems)
return;
LegacySoundStyle type1 = (LegacySoundStyle) null;
for (int index1 = 0; index1 < 58; ++index1)
{
if (this.CountBuffs() == 22)
return;
if (this.inventory[index1].stack > 0 && this.inventory[index1].type > 0 && this.inventory[index1].buffType > 0 && !this.inventory[index1].summon && this.inventory[index1].buffType != 90)
{
int type2 = this.inventory[index1].buffType;
bool flag = true;
for (int index2 = 0; index2 < 22; ++index2)
{
if (type2 == 27 && (this.buffType[index2] == type2 || this.buffType[index2] == 101 || this.buffType[index2] == 102))
{
flag = false;
break;
}
if (this.buffType[index2] == type2)
{
flag = false;
break;
}
if (Main.meleeBuff[type2] && Main.meleeBuff[this.buffType[index2]])
{
flag = false;
break;
}
}
if (Main.lightPet[this.inventory[index1].buffType] || Main.vanityPet[this.inventory[index1].buffType])
{
for (int index3 = 0; index3 < 22; ++index3)
{
if (Main.lightPet[this.buffType[index3]] && Main.lightPet[this.inventory[index1].buffType])
flag = false;
if (Main.vanityPet[this.buffType[index3]] && Main.vanityPet[this.inventory[index1].buffType])
flag = false;
}
}
if (this.inventory[index1].mana > 0 & flag)
{
if (this.statMana >= (int) ((double) this.inventory[index1].mana * (double) this.manaCost))
{
this.manaRegenDelay = (int) this.maxRegenDelay;
this.statMana -= (int) ((double) this.inventory[index1].mana * (double) this.manaCost);
}
else
flag = false;
}
if (this.whoAmI == Main.myPlayer && this.inventory[index1].type == 603 && !Main.cEd)
flag = false;
if (type2 == 27)
{
type2 = Main.rand.Next(3);
if (type2 == 0)
type2 = 27;
if (type2 == 1)
type2 = 101;
if (type2 == 2)
type2 = 102;
}
if (flag)
{
type1 = this.inventory[index1].UseSound;
int time1 = this.inventory[index1].buffTime;
if (time1 == 0)
time1 = 3600;
this.AddBuff(type2, time1);
if (this.inventory[index1].consumable)
{
--this.inventory[index1].stack;
if (this.inventory[index1].stack <= 0)
this.inventory[index1].TurnToAir();
}
}
}
}
if (type1 == null)
return;
Main.PlaySound(type1, this.position);
Recipe.FindRecipes();
}
public void QuickMount()
{
if (this.mount.Active)
{
this.mount.Dismount(this);
}
else
{
if (this.frozen || this.tongued || this.webbed || this.stoned || (double) this.gravDir == -1.0 || this.noItems)
return;
Item itemToUse = this.QuickMount_GetItemToUse();
if (itemToUse != null && itemToUse.mountType != -1 && this.mount.CanMount(itemToUse.mountType, this))
{
bool flag = false;
List<Point> tilesIn = Collision.GetTilesIn(this.TopLeft - new Vector2(24f), this.BottomRight + new Vector2(24f));
if (tilesIn.Count > 0)
{
Point? nullable = new Point?();
Microsoft.Xna.Framework.Rectangle hitbox = this.Hitbox;
for (int index = 0; index < tilesIn.Count; ++index)
{
Point point = tilesIn[index];
Tile tileSafely = Framing.GetTileSafely(point.X, point.Y);
if (tileSafely.active() && tileSafely.type == (ushort) 314)
{
Vector2 vector2 = tilesIn[index].ToVector2() * 16f + new Vector2(8f);
if (!nullable.HasValue || (double) this.Distance(vector2) < (double) this.Distance(nullable.Value.ToVector2() * 16f + new Vector2(8f)) && Collision.CanHitLine(this.Center, 0, 0, vector2, 0, 0))
nullable = new Point?(tilesIn[index]);
}
}
if (nullable.HasValue)
{
this.LaunchMinecartHook(nullable.Value.X, nullable.Value.Y);
flag = true;
}
}
if (flag)
return;
this.mount.SetMount(itemToUse.mountType, this);
if (itemToUse.UseSound == null)
return;
Main.PlaySound(itemToUse.UseSound, this.Center);
}
else
{
int num1 = 0;
int num2 = (int) ((double) this.position.X / 16.0) - Player.tileRangeX - num1 + 1;
int num3 = (int) (((double) this.position.X + (double) this.width) / 16.0) + Player.tileRangeX + num1 - 1;
int num4 = (int) ((double) this.position.Y / 16.0) - Player.tileRangeY - num1 + 1;
int num5 = (int) (((double) this.position.Y + (double) this.height) / 16.0) + Player.tileRangeY + num1 - 2;
int max = Main.maxTilesX - 10;
int num6 = Utils.Clamp<int>(num2, 10, max);
int num7 = Utils.Clamp<int>(num3, 10, Main.maxTilesX - 10);
int num8 = Utils.Clamp<int>(num4, 10, Main.maxTilesY - 10);
int num9 = Utils.Clamp<int>(num5, 10, Main.maxTilesY - 10);
List<Point> tilesIn = Collision.GetTilesIn(new Vector2((float) num6, (float) num8) * 16f, new Vector2((float) (num7 + 1), (float) (num9 + 1)) * 16f);
if (tilesIn.Count <= 0)
return;
Point? nullable = new Point?();
Microsoft.Xna.Framework.Rectangle hitbox = this.Hitbox;
for (int index = 0; index < tilesIn.Count; ++index)
{
Point point = tilesIn[index];
Tile tileSafely = Framing.GetTileSafely(point.X, point.Y);
if (tileSafely.active() && tileSafely.type == (ushort) 314)
{
Vector2 vector2 = tilesIn[index].ToVector2() * 16f + new Vector2(8f);
if (!nullable.HasValue || (double) this.Distance(vector2) < (double) this.Distance(nullable.Value.ToVector2() * 16f + new Vector2(8f)) && Collision.CanHitLine(this.Center, 0, 0, vector2, 0, 0))
nullable = new Point?(tilesIn[index]);
}
}
if (!nullable.HasValue)
return;
this.LaunchMinecartHook(nullable.Value.X, nullable.Value.Y);
}
}
}
public Item QuickMount_GetItemToUse()
{
Item obj = (Item) null;
if (obj == null && this.miscEquips[3].mountType != -1 && !MountID.Sets.Cart[this.miscEquips[3].mountType])
obj = this.miscEquips[3];
if (obj == null)
{
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].mountType != -1 && !MountID.Sets.Cart[this.inventory[index].mountType])
{
obj = this.inventory[index];
break;
}
}
}
return obj;
}
public void QuickGrapple()
{
if (this.frozen || this.tongued || this.webbed || this.stoned)
return;
if (PlayerInput.GrappleAndInteractAreShared)
{
if (Main.HoveringOverAnNPC || Main.SmartInteractShowingGenuine || Main.SmartInteractShowingFake || this._quickGrappleCooldown > 0 && !Main.mapFullscreen || WiresUI.Settings.DrawToolModeUI)
return;
int num = this.controlUseTile ? 1 : 0;
bool releaseUseTile = this.releaseUseTile;
if (num == 0 && !releaseUseTile)
return;
Tile tileSafely = Framing.GetTileSafely(Player.tileTargetX, Player.tileTargetY);
if (tileSafely.active() && (tileSafely.type == (ushort) 4 || tileSafely.type == (ushort) 33 || tileSafely.type == (ushort) 372 || tileSafely.type == (ushort) 174 || tileSafely.type == (ushort) 49) || this.inventory[this.selectedItem].type == 3384)
return;
}
if (this.mount.Active)
this.mount.Dismount(this);
if (this.noItems)
return;
Item obj = (Item) null;
if (obj == null && Main.projHook[this.miscEquips[4].shoot])
obj = this.miscEquips[4];
if (obj == null)
{
for (int index = 0; index < 58; ++index)
{
if (Main.projHook[this.inventory[index].shoot])
{
obj = this.inventory[index];
break;
}
}
}
if (obj == null)
return;
if (obj.shoot == 73)
{
int num = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && (Main.projectile[index].type == 73 || Main.projectile[index].type == 74))
++num;
}
if (num > 1)
obj = (Item) null;
}
else if (obj.shoot == 165)
{
int num = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].type == 165)
++num;
}
if (num > 8)
obj = (Item) null;
}
else if (obj.shoot == 372)
{
int num = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].type == 372)
++num;
}
if (num > 2)
obj = (Item) null;
}
else if (obj.shoot == 652)
{
int num = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].type == 652)
++num;
}
if (num > 1)
obj = (Item) null;
}
else if (obj.type == 3572)
{
int num = 0;
bool flag = false;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].type >= 646 && Main.projectile[index].type <= 649)
{
++num;
if ((double) Main.projectile[index].ai[0] == 2.0)
flag = true;
}
}
if (num > 4 || !flag && num > 3)
obj = (Item) null;
}
else
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].type == obj.shoot && (double) Main.projectile[index].ai[0] != 2.0)
{
obj = (Item) null;
break;
}
}
}
if (obj == null)
return;
Main.PlaySound(obj.UseSound, this.position);
if (Main.netMode == 1 && this.whoAmI == Main.myPlayer)
NetMessage.SendData(51, number: this.whoAmI, number2: 2f);
int Type = obj.shoot;
float shootSpeed = obj.shootSpeed;
int damage = obj.damage;
float knockBack = obj.knockBack;
if (Type == 13 || Type == 32 || Type == 315 || Type >= 230 && Type <= 235 || Type == 331)
{
this.grappling[0] = -1;
this.grapCount = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI)
{
if (Main.projectile[index].type == 13)
Main.projectile[index].Kill();
if (Main.projectile[index].type == 331)
Main.projectile[index].Kill();
if (Main.projectile[index].type == 315)
Main.projectile[index].Kill();
if (Main.projectile[index].type >= 230 && Main.projectile[index].type <= 235)
Main.projectile[index].Kill();
}
}
}
if (Type == 256)
{
int num1 = 0;
int index1 = -1;
int num2 = 100000;
for (int index2 = 0; index2 < 1000; ++index2)
{
if (Main.projectile[index2].active && Main.projectile[index2].owner == this.whoAmI && Main.projectile[index2].type == 256)
{
++num1;
if (Main.projectile[index2].timeLeft < num2)
{
index1 = index2;
num2 = Main.projectile[index2].timeLeft;
}
}
}
if (num1 > 1)
Main.projectile[index1].Kill();
}
if (Type == 652)
{
int num3 = 0;
int index3 = -1;
int num4 = 100000;
for (int index4 = 0; index4 < 1000; ++index4)
{
if (Main.projectile[index4].active && Main.projectile[index4].owner == this.whoAmI && Main.projectile[index4].type == 652)
{
++num3;
if (Main.projectile[index4].timeLeft < num4)
{
index3 = index4;
num4 = Main.projectile[index4].timeLeft;
}
}
}
if (num3 > 1)
Main.projectile[index3].Kill();
}
if (Type == 73)
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI && Main.projectile[index].type == 73)
Type = 74;
}
}
if (obj.type == 3572)
{
int num5 = -1;
int num6 = -1;
for (int index = 0; index < 1000; ++index)
{
Projectile projectile = Main.projectile[index];
if (projectile.active && projectile.owner == this.whoAmI && projectile.type >= 646 && projectile.type <= 649 && (num6 == -1 || num6 < projectile.timeLeft))
{
num5 = projectile.type;
num6 = projectile.timeLeft;
}
}
switch (num5)
{
case -1:
case 649:
Type = 646;
break;
case 646:
Type = 647;
break;
case 647:
Type = 648;
break;
case 648:
Type = 649;
break;
}
}
Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f);
float f1 = (float) Main.mouseX + Main.screenPosition.X - vector2.X;
float f2 = (float) Main.mouseY + Main.screenPosition.Y - vector2.Y;
if ((double) this.gravDir == -1.0)
f2 = Main.screenPosition.Y + (float) Main.screenHeight - (float) Main.mouseY - vector2.Y;
float num7 = (float) Math.Sqrt((double) f1 * (double) f1 + (double) f2 * (double) f2);
float num8;
if (float.IsNaN(f1) && float.IsNaN(f2) || (double) f1 == 0.0 && (double) f2 == 0.0)
{
f1 = (float) this.direction;
f2 = 0.0f;
num8 = shootSpeed;
}
else
num8 = shootSpeed / num7;
float SpeedX = f1 * num8;
float SpeedY = f2 * num8;
Projectile.NewProjectile(vector2.X, vector2.Y, SpeedX, SpeedY, Type, damage, knockBack, this.whoAmI);
}
public void StatusNPC(int type, int i)
{
if (this.meleeEnchant > (byte) 0)
{
if (this.meleeEnchant == (byte) 1)
Main.npc[i].AddBuff(70, 60 * Main.rand.Next(5, 10));
if (this.meleeEnchant == (byte) 2)
Main.npc[i].AddBuff(39, 60 * Main.rand.Next(3, 7));
if (this.meleeEnchant == (byte) 3)
Main.npc[i].AddBuff(24, 60 * Main.rand.Next(3, 7));
if (this.meleeEnchant == (byte) 5)
Main.npc[i].AddBuff(69, 60 * Main.rand.Next(10, 20));
if (this.meleeEnchant == (byte) 6)
Main.npc[i].AddBuff(31, 60 * Main.rand.Next(1, 4));
if (this.meleeEnchant == (byte) 8)
Main.npc[i].AddBuff(20, 60 * Main.rand.Next(5, 10));
if (this.meleeEnchant == (byte) 4)
Main.npc[i].AddBuff(72, 120);
}
if (this.frostBurn)
Main.npc[i].AddBuff(44, 60 * Main.rand.Next(5, 15));
if (this.magmaStone)
{
if (Main.rand.Next(4) == 0)
Main.npc[i].AddBuff(24, 360);
else if (Main.rand.Next(2) == 0)
Main.npc[i].AddBuff(24, 240);
else
Main.npc[i].AddBuff(24, 120);
}
if (type == 3211)
Main.npc[i].AddBuff(69, 60 * Main.rand.Next(5, 10));
if (type == 121)
{
if (Main.rand.Next(2) != 0)
return;
Main.npc[i].AddBuff(24, 180);
}
else if (type == 3823)
{
if (Main.rand.Next(4) != 0)
return;
Main.npc[i].AddBuff(24, 300);
}
else if (type == 122)
{
if (Main.rand.Next(10) != 0)
return;
Main.npc[i].AddBuff(24, 180);
}
else if (type == 190)
{
if (Main.rand.Next(4) != 0)
return;
Main.npc[i].AddBuff(20, 420);
}
else if (type == 217)
{
if (Main.rand.Next(5) != 0)
return;
Main.npc[i].AddBuff(24, 180);
}
else
{
if (type != 1123 || Main.rand.Next(10) == 0)
return;
Main.npc[i].AddBuff(31, 120);
}
}
public void StatusPvP(int type, int i)
{
if (this.meleeEnchant > (byte) 0)
{
if (this.meleeEnchant == (byte) 1)
Main.player[i].AddBuff(70, 60 * Main.rand.Next(5, 10));
if (this.meleeEnchant == (byte) 2)
Main.player[i].AddBuff(39, 60 * Main.rand.Next(3, 7));
if (this.meleeEnchant == (byte) 3)
Main.player[i].AddBuff(24, 60 * Main.rand.Next(3, 7));
if (this.meleeEnchant == (byte) 5)
Main.player[i].AddBuff(69, 60 * Main.rand.Next(10, 20));
if (this.meleeEnchant == (byte) 6)
Main.player[i].AddBuff(31, 60 * Main.rand.Next(1, 4));
if (this.meleeEnchant == (byte) 8)
Main.player[i].AddBuff(20, 60 * Main.rand.Next(5, 10));
}
if (this.frostBurn)
Main.player[i].AddBuff(44, 60 * Main.rand.Next(1, 8));
if (this.magmaStone)
{
if (Main.rand.Next(7) == 0)
Main.player[i].AddBuff(24, 360);
else if (Main.rand.Next(3) == 0)
Main.player[i].AddBuff(24, 120);
else
Main.player[i].AddBuff(24, 60);
}
switch (type)
{
case 121:
if (Main.rand.Next(2) != 0)
break;
Main.player[i].AddBuff(24, 180, false);
break;
case 122:
if (Main.rand.Next(10) != 0)
break;
Main.player[i].AddBuff(24, 180, false);
break;
case 190:
if (Main.rand.Next(4) != 0)
break;
Main.player[i].AddBuff(20, 420, false);
break;
case 217:
if (Main.rand.Next(5) != 0)
break;
Main.player[i].AddBuff(24, 180, false);
break;
case 1123:
if (Main.rand.Next(9) == 0)
break;
Main.player[i].AddBuff(31, 120, false);
break;
case 3823:
if (Main.rand.Next(4) != 0)
break;
Main.player[i].AddBuff(24, 300);
break;
}
}
public void Ghost()
{
this.immune = false;
this.immuneAlpha = 0;
this.controlUp = false;
this.controlLeft = false;
this.controlDown = false;
this.controlRight = false;
this.controlJump = false;
if (Main.hasFocus && !Main.drawingPlayerChat && !Main.editSign && !Main.editChest && !Main.blockInput)
PlayerInput.Triggers.Current.CopyInto(this);
if (this.controlUp || this.controlJump)
{
if ((double) this.velocity.Y > 0.0)
this.velocity.Y *= 0.9f;
this.velocity.Y -= 0.1f;
if ((double) this.velocity.Y < -3.0)
this.velocity.Y = -3f;
}
else if (this.controlDown)
{
if ((double) this.velocity.Y < 0.0)
this.velocity.Y *= 0.9f;
this.velocity.Y += 0.1f;
if ((double) this.velocity.Y > 3.0)
this.velocity.Y = 3f;
}
else if ((double) this.velocity.Y < -0.1 || (double) this.velocity.Y > 0.1)
this.velocity.Y *= 0.9f;
else
this.velocity.Y = 0.0f;
if (this.controlLeft && !this.controlRight)
{
if ((double) this.velocity.X > 0.0)
this.velocity.X *= 0.9f;
this.velocity.X -= 0.1f;
if ((double) this.velocity.X < -3.0)
this.velocity.X = -3f;
}
else if (this.controlRight && !this.controlLeft)
{
if ((double) this.velocity.X < 0.0)
this.velocity.X *= 0.9f;
this.velocity.X += 0.1f;
if ((double) this.velocity.X > 3.0)
this.velocity.X = 3f;
}
else if ((double) this.velocity.X < -0.1 || (double) this.velocity.X > 0.1)
this.velocity.X *= 0.9f;
else
this.velocity.X = 0.0f;
this.position = this.position + this.velocity;
++this.ghostFrameCounter;
if ((double) this.velocity.X < 0.0)
this.direction = -1;
else if ((double) this.velocity.X > 0.0)
this.direction = 1;
if (this.ghostFrameCounter >= 8)
{
this.ghostFrameCounter = 0;
++this.ghostFrame;
if (this.ghostFrame >= 4)
this.ghostFrame = 0;
}
if ((double) this.position.X < (double) Main.leftWorld + (double) (Lighting.offScreenTiles * 16) + 16.0)
{
this.position.X = (float) ((double) Main.leftWorld + (double) (Lighting.offScreenTiles * 16) + 16.0);
this.velocity.X = 0.0f;
}
if ((double) this.position.X + (double) this.width > (double) Main.rightWorld - (double) (Lighting.offScreenTiles * 16) - 32.0)
{
this.position.X = (float) ((double) Main.rightWorld - (double) (Lighting.offScreenTiles * 16) - 32.0) - (float) this.width;
this.velocity.X = 0.0f;
}
if ((double) this.position.Y < (double) Main.topWorld + (double) (Lighting.offScreenTiles * 16) + 16.0)
{
this.position.Y = (float) ((double) Main.topWorld + (double) (Lighting.offScreenTiles * 16) + 16.0);
if ((double) this.velocity.Y < -0.1)
this.velocity.Y = -0.1f;
}
if ((double) this.position.Y <= (double) Main.bottomWorld - (double) (Lighting.offScreenTiles * 16) - 32.0 - (double) this.height)
return;
this.position.Y = (float) ((double) Main.bottomWorld - (double) (Lighting.offScreenTiles * 16) - 32.0) - (float) this.height;
this.velocity.Y = 0.0f;
}
private void OldInputGhost()
{
Keys[] pressedKeys = Main.keyState.GetPressedKeys();
if (Main.blockKey != Keys.None.ToString())
{
bool flag = false;
for (int index = 0; index < pressedKeys.Length; ++index)
{
if (pressedKeys[index].ToString() == Main.blockKey)
{
pressedKeys[index] = Keys.None;
flag = true;
}
}
if (!flag)
Main.blockKey = Keys.None.ToString();
}
for (int index = 0; index < pressedKeys.Length; ++index)
{
string str = string.Concat((object) pressedKeys[index]);
if (str == Main.cUp)
this.controlUp = true;
if (str == Main.cLeft)
this.controlLeft = true;
if (str == Main.cDown)
this.controlDown = true;
if (str == Main.cRight)
this.controlRight = true;
if (str == Main.cJump)
this.controlJump = true;
}
}
public void OnHit(float x, float y, Entity victim)
{
if (Main.myPlayer != this.whoAmI)
return;
if (this.onHitDodge && this.shadowDodgeTimer == 0 && Main.rand.Next(4) == 0)
{
if (!this.shadowDodge)
this.shadowDodgeTimer = 1800;
this.AddBuff(59, 1800);
}
if (this.onHitRegen)
this.AddBuff(58, 300);
if (this.stardustMinion && victim is NPC)
{
for (int index = 0; index < 1000; ++index)
{
Projectile projectile = Main.projectile[index];
if (projectile.active && projectile.owner == this.whoAmI && projectile.type == 613 && (double) projectile.localAI[1] <= 0.0 && Main.rand.Next(2) == 0)
{
Vector2 vector2 = new Vector2(x, y) - projectile.Center;
if ((double) vector2.Length() > 0.0)
vector2.Normalize();
vector2 *= 20f;
Projectile.NewProjectile(projectile.Center.X, projectile.Center.Y, vector2.X, vector2.Y, 614, projectile.damage / 3, 0.0f, projectile.owner, ai1: ((float) victim.whoAmI));
projectile.localAI[1] = (float) (30 + Main.rand.Next(4) * 10);
}
}
}
if (this.onHitPetal && this.petalTimer == 0)
{
this.petalTimer = 20;
double num1 = (double) this.position.X + (double) (this.width / 2);
int direction = this.direction;
float x1 = Main.screenPosition.X;
if (direction < 0)
x1 += (float) Main.screenWidth;
float num2 = Main.screenPosition.Y + (float) Main.rand.Next(Main.screenHeight);
Vector2 vector2 = new Vector2(x1, num2);
float num3 = x - vector2.X;
float num4 = y - vector2.Y;
float num5 = num3 + (float) Main.rand.Next(-50, 51) * 0.1f;
float num6 = num4 + (float) Main.rand.Next(-50, 51) * 0.1f;
float num7 = 24f / (float) Math.Sqrt((double) num5 * (double) num5 + (double) num6 * (double) num6);
float SpeedX = num5 * num7;
float SpeedY = num6 * num7;
Projectile.NewProjectile(x1, num2, SpeedX, SpeedY, 221, 36, 0.0f, this.whoAmI);
}
if (!this.crystalLeaf || this.petalTimer != 0)
return;
int type = this.inventory[this.selectedItem].type;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].owner == this.whoAmI && Main.projectile[index].type == 226)
{
this.petalTimer = 50;
Vector2 vector2 = new Vector2(Main.projectile[index].position.X + (float) this.width * 0.5f, Main.projectile[index].position.Y + (float) this.height * 0.5f);
float num8 = x - vector2.X;
float num9 = y - vector2.Y;
float num10 = (float) (12.0 / Math.Sqrt((double) num8 * (double) num8 + (double) num9 * (double) num9));
float SpeedX = num8 * num10;
float SpeedY = num9 * num10;
Projectile.NewProjectile(Main.projectile[index].Center.X - 4f, Main.projectile[index].Center.Y, SpeedX, SpeedY, 227, Player.crystalLeafDamage, (float) Player.crystalLeafKB, this.whoAmI);
break;
}
}
}
public void openPresent()
{
if (Main.rand.Next(15) == 0 && Main.hardMode)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 602);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(30) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1922);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(400) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1927);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(150) == 0)
{
int number1 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1870);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number1, number2: 1f);
int number2 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 97, Main.rand.Next(30, 61));
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number2, number2: 1f);
}
else if (Main.rand.Next(150) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1909);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(150) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1917);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(150) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1915);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(150) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1918);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(150) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1921);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(300) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1923);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(40) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1907);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(10) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1908);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(15) == 0)
{
switch (Main.rand.Next(5))
{
case 0:
int number3 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1932);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number3, number2: 1f);
int number4 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1933);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number4, number2: 1f);
int number5 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1934);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number5, number2: 1f);
break;
case 1:
int number6 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1935);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number6, number2: 1f);
int number7 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1936);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number7, number2: 1f);
int number8 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1937);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number8, number2: 1f);
break;
case 2:
int number9 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1940);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number9, number2: 1f);
int number10 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1941);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number10, number2: 1f);
int number11 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1942);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number11, number2: 1f);
break;
case 3:
int number12 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1938);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number12, number2: 1f);
break;
case 4:
int number13 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1939);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number13, number2: 1f);
break;
}
}
else if (Main.rand.Next(7) == 0)
{
int Type = Main.rand.Next(3);
if (Type == 0)
Type = 1911;
if (Type == 1)
Type = 1919;
if (Type == 2)
Type = 1920;
int number14 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number14, number2: 1f);
}
else if (Main.rand.Next(8) == 0)
{
int number15 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1912, Main.rand.Next(1, 4));
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number15, number2: 1f);
}
else if (Main.rand.Next(9) == 0)
{
int number16 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1913, Main.rand.Next(20, 41));
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number16, number2: 1f);
}
else
{
switch (Main.rand.Next(3))
{
case 0:
int number17 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1872, Main.rand.Next(20, 50));
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number17, number2: 1f);
break;
case 1:
int number18 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 586, Main.rand.Next(20, 50));
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number18, number2: 1f);
break;
default:
int number19 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 591, Main.rand.Next(20, 50));
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number19, number2: 1f);
break;
}
}
}
public void QuickSpawnItem(int item, int stack = 1)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, item, stack, pfix: -1);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
public void OpenBossBag(int type)
{
switch (type)
{
case 3318:
if (Main.rand.Next(2) == 0)
this.QuickSpawnItem(2430);
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2493);
int num1 = Main.rand.Next(256, 259);
int num2 = Main.rand.Next(256, 259);
while (num2 == num1)
num2 = Main.rand.Next(256, 259);
this.QuickSpawnItem(num1);
this.QuickSpawnItem(num2);
if (Main.rand.Next(2) == 0)
this.QuickSpawnItem(2610);
else
this.QuickSpawnItem(2585);
this.QuickSpawnItem(998);
this.QuickSpawnItem(3090);
break;
case 3319:
if (this.difficulty == (byte) 2)
this.QuickSpawnItem(3763);
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2112);
if (Main.rand.Next(30) == 0)
this.QuickSpawnItem(1299);
if (WorldGen.crimson)
{
this.QuickSpawnItem(880, Main.rand.Next(20) + 10 + (Main.rand.Next(20) + 10) + (Main.rand.Next(20) + 10));
this.QuickSpawnItem(2171, Main.rand.Next(3) + 1);
}
else
{
this.QuickSpawnItem(56, Main.rand.Next(20) + 10 + (Main.rand.Next(20) + 10) + (Main.rand.Next(20) + 10));
this.QuickSpawnItem(59, Main.rand.Next(3) + 1);
this.QuickSpawnItem(47, Main.rand.Next(30) + 20);
}
this.QuickSpawnItem(3097);
break;
case 3320:
this.QuickSpawnItem(56, Main.rand.Next(15, 30) + Main.rand.Next(15, 31));
this.QuickSpawnItem(86, Main.rand.Next(10, 20));
if (Main.rand.Next(20) == 0)
this.QuickSpawnItem(994);
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2111);
this.QuickSpawnItem(3224);
break;
case 3321:
this.QuickSpawnItem(880, Main.rand.Next(20, 46) + Main.rand.Next(20, 46));
this.QuickSpawnItem(1329, Main.rand.Next(10, 20));
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2104);
if (Main.rand.Next(20) == 0)
this.QuickSpawnItem(3060);
this.QuickSpawnItem(3223);
break;
case 3322:
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2108);
int num3 = Main.rand.Next(3);
switch (num3)
{
case 0:
num3 = 1121;
break;
case 1:
num3 = 1123;
break;
case 2:
num3 = 2888;
break;
}
this.QuickSpawnItem(num3);
this.QuickSpawnItem(3333);
if (Main.rand.Next(3) == 0)
this.QuickSpawnItem(1132);
if (Main.rand.Next(9) == 0)
this.QuickSpawnItem(1170);
if (Main.rand.Next(9) == 0)
this.QuickSpawnItem(2502);
this.QuickSpawnItem(1129);
this.QuickSpawnItem(Main.rand.Next(842, 845));
this.QuickSpawnItem(1130, Main.rand.Next(10, 30));
this.QuickSpawnItem(2431, Main.rand.Next(17, 30));
break;
case 3323:
this.QuickSpawnItem(3245);
switch (Main.rand.Next(3))
{
case 0:
this.QuickSpawnItem(1281);
break;
case 1:
this.QuickSpawnItem(1273);
break;
default:
this.QuickSpawnItem(1313);
break;
}
break;
case 3324:
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2105);
this.QuickSpawnItem(367);
if (!this.extraAccessory)
this.QuickSpawnItem(3335);
int num4 = Main.rand.Next(4);
this.QuickSpawnItem(num4 != 3 ? 489 + num4 : 2998);
switch (Main.rand.Next(3))
{
case 0:
this.QuickSpawnItem(514);
break;
case 1:
this.QuickSpawnItem(426);
break;
case 2:
this.QuickSpawnItem(434);
break;
}
break;
case 3325:
this.TryGettingDevArmor();
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2113);
this.QuickSpawnItem(548, Main.rand.Next(25, 41));
this.QuickSpawnItem(1225, Main.rand.Next(20, 36));
this.QuickSpawnItem(3355);
break;
case 3326:
this.TryGettingDevArmor();
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2106);
this.QuickSpawnItem(549, Main.rand.Next(25, 41));
this.QuickSpawnItem(1225, Main.rand.Next(20, 36));
this.QuickSpawnItem(3354);
break;
case 3327:
this.TryGettingDevArmor();
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2107);
this.QuickSpawnItem(547, Main.rand.Next(25, 41));
this.QuickSpawnItem(1225, Main.rand.Next(20, 36));
this.QuickSpawnItem(3356);
break;
case 3328:
this.TryGettingDevArmor();
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2109);
this.QuickSpawnItem(1141);
this.QuickSpawnItem(3336);
if (Main.rand.Next(15) == 0)
this.QuickSpawnItem(1182);
if (Main.rand.Next(20) == 0)
this.QuickSpawnItem(1305);
if (Main.rand.Next(2) == 0)
this.QuickSpawnItem(1157);
if (Main.rand.Next(10) == 0)
this.QuickSpawnItem(3021);
switch (Main.rand.Next(7))
{
case 0:
this.QuickSpawnItem(758);
this.QuickSpawnItem(771, Main.rand.Next(50, 150));
break;
case 1:
this.QuickSpawnItem(1255);
break;
case 2:
this.QuickSpawnItem(788);
break;
case 3:
this.QuickSpawnItem(1178);
break;
case 4:
this.QuickSpawnItem(1259);
break;
case 5:
this.QuickSpawnItem(1155);
break;
case 6:
this.QuickSpawnItem(3018);
break;
}
break;
case 3329:
this.TryGettingDevArmor();
this.QuickSpawnItem(3337);
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2110);
switch (Main.rand.Next(8))
{
case 0:
this.QuickSpawnItem(1258);
this.QuickSpawnItem(1261, Main.rand.Next(60, 100));
break;
case 1:
this.QuickSpawnItem(1122);
break;
case 2:
this.QuickSpawnItem(899);
break;
case 3:
this.QuickSpawnItem(1248);
break;
case 4:
this.QuickSpawnItem(1294);
break;
case 5:
this.QuickSpawnItem(1295);
break;
case 6:
this.QuickSpawnItem(1296);
break;
case 7:
this.QuickSpawnItem(1297);
break;
}
this.QuickSpawnItem(2218, Main.rand.Next(18, 24));
break;
case 3330:
this.TryGettingDevArmor();
this.QuickSpawnItem(3367);
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2588);
if (Main.rand.Next(10) == 0)
this.QuickSpawnItem(2609);
switch (Main.rand.Next(5))
{
case 0:
this.QuickSpawnItem(2611);
break;
case 1:
this.QuickSpawnItem(2624);
break;
case 2:
this.QuickSpawnItem(2622);
break;
case 3:
this.QuickSpawnItem(2621);
break;
case 4:
this.QuickSpawnItem(2623);
break;
}
break;
case 3331:
this.TryGettingDevArmor();
if (Main.rand.Next(7) == 0)
{
this.QuickSpawnItem(3372);
break;
}
break;
case 3332:
this.TryGettingDevArmor();
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(3373);
if (!this.HasItem(3384))
this.QuickSpawnItem(3384);
this.QuickSpawnItem(3460, Main.rand.Next(90, 111));
this.QuickSpawnItem(1131);
this.QuickSpawnItem(3577);
this.QuickSpawnItem(Utils.SelectRandom<int>(Main.rand, 3063, 3389, 3065, 1553, 3546, 3541, 3570, 3571, 3569));
break;
case 3860:
this.TryGettingDevArmor();
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(3863);
switch (Main.rand.Next(4))
{
case 0:
this.QuickSpawnItem(3859);
break;
case 1:
this.QuickSpawnItem(3827);
break;
case 2:
this.QuickSpawnItem(3870);
break;
default:
this.QuickSpawnItem(3858);
break;
}
if (Main.rand.Next(4) == 0)
this.QuickSpawnItem(3883);
this.QuickSpawnItem(3817, Main.rand.Next(30, 50));
break;
}
int Type = -1;
if (type == 3318)
Type = 50;
if (type == 3319)
Type = 4;
if (type == 3320)
Type = 13;
if (type == 3321)
Type = 266;
if (type == 3322)
Type = 222;
if (type == 3323)
Type = 35;
if (type == 3324)
Type = 113;
if (type == 3325)
Type = 134;
if (type == 3326)
Type = 125;
if (type == 3327)
Type = (int) sbyte.MaxValue;
if (type == 3328)
Type = 262;
if (type == 3329)
Type = 245;
if (type == 3330)
Type = 370;
if (type == 3331)
Type = 439;
if (type == 3332)
Type = 398;
if (type == 3860)
Type = 551;
if (type == 3861)
Type = 576;
if (type == 3862)
Type = 564;
if (Type <= 0)
return;
NPC npc = new NPC();
npc.SetDefaults(Type);
float num5 = npc.value * (float) (1.0 + (double) Main.rand.Next(-20, 21) * 0.00999999977648258);
if (Main.rand.Next(5) == 0)
num5 *= (float) (1.0 + (double) Main.rand.Next(5, 11) * 0.00999999977648258);
if (Main.rand.Next(10) == 0)
num5 *= (float) (1.0 + (double) Main.rand.Next(10, 21) * 0.00999999977648258);
if (Main.rand.Next(15) == 0)
num5 *= (float) (1.0 + (double) Main.rand.Next(15, 31) * 0.00999999977648258);
if (Main.rand.Next(20) == 0)
num5 *= (float) (1.0 + (double) Main.rand.Next(20, 41) * 0.00999999977648258);
while ((int) num5 > 0)
{
if ((double) num5 > 1000000.0)
{
int stack = (int) ((double) num5 / 1000000.0);
num5 -= (float) (1000000 * stack);
this.QuickSpawnItem(74, stack);
}
else if ((double) num5 > 10000.0)
{
int stack = (int) ((double) num5 / 10000.0);
num5 -= (float) (10000 * stack);
this.QuickSpawnItem(73, stack);
}
else if ((double) num5 > 100.0)
{
int stack = (int) ((double) num5 / 100.0);
num5 -= (float) (100 * stack);
this.QuickSpawnItem(72, stack);
}
else
{
int stack = (int) num5;
if (stack < 1)
stack = 1;
num5 -= (float) stack;
this.QuickSpawnItem(71, stack);
}
}
}
private void TryGettingDevArmor()
{
if (Main.rand.Next(20) != 0)
return;
switch (Main.rand.Next(14))
{
case 0:
this.QuickSpawnItem(666);
this.QuickSpawnItem(667);
this.QuickSpawnItem(668);
this.QuickSpawnItem(665);
this.QuickSpawnItem(3287);
break;
case 1:
this.QuickSpawnItem(1554);
this.QuickSpawnItem(1555);
this.QuickSpawnItem(1556);
this.QuickSpawnItem(1586);
break;
case 2:
this.QuickSpawnItem(1587);
this.QuickSpawnItem(1588);
this.QuickSpawnItem(1586);
break;
case 3:
this.QuickSpawnItem(1557);
this.QuickSpawnItem(1558);
this.QuickSpawnItem(1559);
this.QuickSpawnItem(1585);
break;
case 4:
this.QuickSpawnItem(1560);
this.QuickSpawnItem(1561);
this.QuickSpawnItem(1562);
this.QuickSpawnItem(1584);
break;
case 5:
this.QuickSpawnItem(1563);
this.QuickSpawnItem(1564);
this.QuickSpawnItem(1565);
this.QuickSpawnItem(3582);
break;
case 6:
this.QuickSpawnItem(1566);
this.QuickSpawnItem(1567);
this.QuickSpawnItem(1568);
break;
case 7:
this.QuickSpawnItem(1580);
this.QuickSpawnItem(1581);
this.QuickSpawnItem(1582);
this.QuickSpawnItem(1583);
break;
case 8:
this.QuickSpawnItem(3226);
this.QuickSpawnItem(3227);
this.QuickSpawnItem(3228);
this.QuickSpawnItem(3288);
break;
case 9:
this.QuickSpawnItem(3583);
this.QuickSpawnItem(3581);
this.QuickSpawnItem(3578);
this.QuickSpawnItem(3579);
this.QuickSpawnItem(3580);
break;
case 10:
this.QuickSpawnItem(3585);
this.QuickSpawnItem(3586);
this.QuickSpawnItem(3587);
this.QuickSpawnItem(3588);
this.QuickSpawnItem(3024, 4);
break;
case 11:
this.QuickSpawnItem(3589);
this.QuickSpawnItem(3590);
this.QuickSpawnItem(3591);
this.QuickSpawnItem(3592);
this.QuickSpawnItem(3599, 4);
break;
case 12:
this.QuickSpawnItem(3921);
this.QuickSpawnItem(3922);
this.QuickSpawnItem(3923);
this.QuickSpawnItem(3924);
break;
case 13:
this.QuickSpawnItem(3925);
this.QuickSpawnItem(3926);
this.QuickSpawnItem(3927);
this.QuickSpawnItem(3928);
this.QuickSpawnItem(3929);
break;
}
}
public void openCrate(int type)
{
int num = type - 2334;
if (type >= 3203)
num = type - 3203 + 3;
switch (num)
{
case 0:
bool flag1 = true;
while (flag1)
{
if (Main.hardMode & flag1 && Main.rand.Next(200) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3064);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
flag1 = false;
}
if (flag1 && Main.rand.Next(40) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3200, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
flag1 = false;
}
if (flag1 && Main.rand.Next(40) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3201, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
flag1 = false;
}
if (Main.hardMode & flag1 && Main.rand.Next(25) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 2424, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
flag1 = false;
}
if (Main.rand.Next(45) == 0)
{
int Type = Main.rand.Next(5);
switch (Type)
{
case 0:
Type = 285;
break;
case 1:
Type = 953;
break;
case 2:
Type = 946;
break;
case 3:
Type = 3068;
break;
case 4:
Type = 3084;
break;
}
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
flag1 = false;
}
if (!Main.hardMode & flag1 && Main.rand.Next(50) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 997);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
flag1 = false;
}
if (Main.rand.Next(7) == 0)
{
int Type;
int Stack;
if (Main.rand.Next(3) == 0)
{
Type = 73;
Stack = Main.rand.Next(1, 6);
}
else
{
Type = 72;
Stack = Main.rand.Next(20, 91);
}
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
flag1 = false;
}
if (Main.rand.Next(7) == 0)
{
int Type = Main.rand.Next(8);
switch (Type)
{
case 0:
Type = 12;
break;
case 1:
Type = 11;
break;
case 2:
Type = 14;
break;
case 3:
Type = 13;
break;
case 4:
Type = 699;
break;
case 5:
Type = 700;
break;
case 6:
Type = 701;
break;
case 7:
Type = 702;
break;
}
if (Main.hardMode && Main.rand.Next(2) == 0)
{
Type = Main.rand.Next(6);
switch (Type)
{
case 0:
Type = 364;
break;
case 1:
Type = 365;
break;
case 2:
Type = 366;
break;
case 3:
Type = 1104;
break;
case 4:
Type = 1105;
break;
case 5:
Type = 1106;
break;
}
}
int Stack = Main.rand.Next(8, 21);
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
flag1 = false;
}
if (Main.rand.Next(8) == 0)
{
int Type = Main.rand.Next(8);
switch (Type)
{
case 0:
Type = 20;
break;
case 1:
Type = 22;
break;
case 2:
Type = 21;
break;
case 3:
Type = 19;
break;
case 4:
Type = 703;
break;
case 5:
Type = 704;
break;
case 6:
Type = 705;
break;
case 7:
Type = 706;
break;
}
int Stack = Main.rand.Next(2, 8);
if (Main.hardMode && Main.rand.Next(2) == 0)
{
Type = Main.rand.Next(6);
switch (Type)
{
case 0:
Type = 381;
break;
case 1:
Type = 382;
break;
case 2:
Type = 391;
break;
case 3:
Type = 1184;
break;
case 4:
Type = 1191;
break;
case 5:
Type = 1198;
break;
}
Stack -= Main.rand.Next(2);
}
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
flag1 = false;
}
if (Main.rand.Next(7) == 0)
{
int Type = Main.rand.Next(10);
switch (Type)
{
case 0:
Type = 288;
break;
case 1:
Type = 290;
break;
case 2:
Type = 292;
break;
case 3:
Type = 299;
break;
case 4:
Type = 298;
break;
case 5:
Type = 304;
break;
case 6:
Type = 291;
break;
case 7:
Type = 2322;
break;
case 8:
Type = 2323;
break;
case 9:
Type = 2329;
break;
}
int Stack = Main.rand.Next(1, 4);
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
flag1 = false;
}
}
if (Main.rand.Next(3) == 0)
{
int Type = Main.rand.Next(2);
switch (Type)
{
case 0:
Type = 28;
break;
case 1:
Type = 110;
break;
}
int Stack = Main.rand.Next(5, 16);
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
if (Main.rand.Next(3) != 0)
break;
int number1 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Main.rand.Next(3) != 0 ? 2674 : 2675, Main.rand.Next(1, 5));
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number1, number2: 1f);
break;
case 1:
bool flag2 = true;
while (flag2)
{
if (Main.hardMode & flag2 && Main.rand.Next(60) == 0)
{
int number2 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3064);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number2, number2: 1f);
flag2 = false;
}
if (flag2 && Main.rand.Next(25) == 0)
{
int number3 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 2501);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number3, number2: 1f);
flag2 = false;
}
if (flag2 && Main.rand.Next(20) == 0)
{
int number4 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 2587);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number4, number2: 1f);
flag2 = false;
}
if (flag2 && Main.rand.Next(15) == 0)
{
int number5 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 2608, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number5, number2: 1f);
flag2 = false;
}
if (flag2 && Main.rand.Next(20) == 0)
{
int number6 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3200, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number6, number2: 1f);
flag2 = false;
}
if (flag2 && Main.rand.Next(20) == 0)
{
int number7 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3201, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number7, number2: 1f);
flag2 = false;
}
if (Main.rand.Next(4) == 0)
{
int number8 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 73, Main.rand.Next(5, 11));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number8, number2: 1f);
flag2 = false;
}
if (Main.rand.Next(4) == 0)
{
int Type = Main.rand.Next(8);
switch (Type)
{
case 0:
Type = 20;
break;
case 1:
Type = 22;
break;
case 2:
Type = 21;
break;
case 3:
Type = 19;
break;
case 4:
Type = 703;
break;
case 5:
Type = 704;
break;
case 6:
Type = 705;
break;
case 7:
Type = 706;
break;
}
int Stack = Main.rand.Next(6, 15);
if (Main.hardMode && Main.rand.Next(3) != 0)
{
Type = Main.rand.Next(6);
switch (Type)
{
case 0:
Type = 381;
break;
case 1:
Type = 382;
break;
case 2:
Type = 391;
break;
case 3:
Type = 1184;
break;
case 4:
Type = 1191;
break;
case 5:
Type = 1198;
break;
}
Stack -= Main.rand.Next(2);
}
int number9 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number9, number2: 1f);
flag2 = false;
}
if (Main.rand.Next(4) == 0)
{
int Type = Main.rand.Next(8);
switch (Type)
{
case 0:
Type = 288;
break;
case 1:
Type = 296;
break;
case 2:
Type = 304;
break;
case 3:
Type = 305;
break;
case 4:
Type = 2322;
break;
case 5:
Type = 2323;
break;
case 6:
Type = 2324;
break;
case 7:
Type = 2327;
break;
}
int Stack = Main.rand.Next(2, 5);
int number10 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number10, number2: 1f);
flag2 = false;
}
}
if (Main.rand.Next(2) == 0)
{
int number11 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Main.rand.Next(188, 190), Main.rand.Next(5, 16));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number11, number2: 1f);
}
if (Main.rand.Next(2) != 0)
break;
int number12 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Main.rand.Next(3) != 0 ? 2675 : 2676, Main.rand.Next(2, 5));
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number12, number2: 1f);
break;
case 2:
bool flag3 = true;
while (flag3)
{
if (Main.hardMode & flag3 && Main.rand.Next(20) == 0)
{
int number13 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3064);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number13, number2: 1f);
flag3 = false;
}
if (flag3 && Main.rand.Next(10) == 0)
{
int number14 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 2491);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number14, number2: 1f);
flag3 = false;
}
if (Main.rand.Next(3) == 0)
{
int number15 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 73, Main.rand.Next(8, 21));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number15, number2: 1f);
flag3 = false;
}
if (Main.rand.Next(3) == 0)
{
int Type = Main.rand.Next(4);
switch (Type)
{
case 0:
Type = 21;
break;
case 1:
Type = 19;
break;
case 2:
Type = 705;
break;
case 3:
Type = 706;
break;
}
if (Main.hardMode && Main.rand.Next(3) != 0)
{
Type = Main.rand.Next(4);
switch (Type)
{
case 0:
Type = 382;
break;
case 1:
Type = 391;
break;
case 2:
Type = 1191;
break;
case 3:
Type = 1198;
break;
}
}
int Stack = Main.rand.Next(15, 31);
int number16 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number16, number2: 1f);
flag3 = false;
}
}
if (Main.rand.Next(3) == 0)
{
int Type = Main.rand.Next(5);
switch (Type)
{
case 0:
Type = 288;
break;
case 1:
Type = 296;
break;
case 2:
Type = 305;
break;
case 3:
Type = 2322;
break;
case 4:
Type = 2323;
break;
}
int Stack = Main.rand.Next(2, 6);
int number17 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number17, number2: 1f);
}
if (Main.rand.Next(2) == 0)
{
int number18 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Main.rand.Next(499, 501), Main.rand.Next(5, 21));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number18, number2: 1f);
}
if (Main.rand.Next(3) == 0)
break;
int number19 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 2676, Main.rand.Next(3, 8));
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number19, number2: 1f);
break;
default:
int maxValue = 6;
bool flag4 = true;
while (flag4)
{
if (num == 3 && flag4 && Main.rand.Next(maxValue) == 0)
{
int Type;
switch (Main.rand.Next(5))
{
case 0:
Type = 162;
break;
case 1:
Type = 111;
break;
case 2:
Type = 96;
break;
case 3:
Type = 115;
break;
default:
Type = 64;
break;
}
int number20 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number20, number2: 1f);
flag4 = false;
}
if (num == 4 && flag4 && Main.rand.Next(maxValue) == 0)
{
int Type;
switch (Main.rand.Next(5))
{
case 0:
Type = 800;
break;
case 1:
Type = 802;
break;
case 2:
Type = 1256;
break;
case 3:
Type = 1290;
break;
default:
Type = 3062;
break;
}
int number21 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number21, number2: 1f);
flag4 = false;
}
if (num == 5 && flag4 && Main.rand.Next(maxValue) == 0)
{
int number22 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3085, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number22, number2: 1f);
flag4 = false;
}
if (num == 6 && flag4 && Main.rand.Next(maxValue) == 0)
{
int Type;
switch (Main.rand.Next(3))
{
case 0:
Type = 158;
break;
case 1:
Type = 65;
break;
default:
Type = 159;
break;
}
int number23 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number23, number2: 1f);
flag4 = false;
}
if (num == 8 && flag4 && Main.rand.Next(maxValue) == 0)
{
int Type;
switch (Main.rand.Next(5))
{
case 0:
Type = 212;
break;
case 1:
Type = 964;
break;
case 2:
Type = 211;
break;
case 3:
Type = 213;
break;
default:
Type = 2292;
break;
}
int number24 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number24, number2: 1f);
flag4 = false;
}
if (Main.rand.Next(4) == 0)
{
int number25 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 73, Main.rand.Next(5, 13));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number25, number2: 1f);
flag4 = false;
}
if (Main.rand.Next(4) == 0)
{
int Type = Main.rand.Next(6);
switch (Type)
{
case 0:
Type = 22;
break;
case 1:
Type = 21;
break;
case 2:
Type = 19;
break;
case 3:
Type = 704;
break;
case 4:
Type = 705;
break;
case 5:
Type = 706;
break;
}
int Stack = Main.rand.Next(10, 21);
if (Main.hardMode && Main.rand.Next(3) != 0)
{
Type = Main.rand.Next(6);
switch (Type)
{
case 0:
Type = 381;
break;
case 1:
Type = 382;
break;
case 2:
Type = 391;
break;
case 3:
Type = 1184;
break;
case 4:
Type = 1191;
break;
case 5:
Type = 1198;
break;
}
Stack -= Main.rand.Next(3);
}
int number26 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number26, number2: 1f);
flag4 = false;
}
}
if (Main.rand.Next(4) == 0)
{
int Type = Main.rand.Next(6);
switch (Type)
{
case 0:
Type = 288;
break;
case 1:
Type = 296;
break;
case 2:
Type = 304;
break;
case 3:
Type = 305;
break;
case 4:
Type = 2322;
break;
case 5:
Type = 2323;
break;
}
int Stack = Main.rand.Next(2, 5);
int number27 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number27, number2: 1f);
}
if (Main.rand.Next(2) == 0)
{
int number28 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Main.rand.Next(188, 190), Main.rand.Next(5, 18));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number28, number2: 1f);
}
if (Main.rand.Next(2) == 0)
{
int number29 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Main.rand.Next(2) != 0 ? 2675 : 2676, Main.rand.Next(2, 7));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number29, number2: 1f);
}
if (num != 3 && num != 4 && num != 7)
break;
if (Main.hardMode && Main.rand.Next(2) == 0)
{
int Type = 521;
if (num == 7)
Type = 520;
int Stack = Main.rand.Next(2, 6);
int number30 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number30, number2: 1f);
}
if (!Main.hardMode || Main.rand.Next(2) != 0)
break;
int Type1 = 522;
int Stack1 = Main.rand.Next(2, 6);
switch (num)
{
case 4:
Type1 = 1332;
break;
case 7:
Type1 = 502;
Stack1 = Main.rand.Next(4, 11);
break;
}
int number31 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type1, Stack1);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number31, number2: 1f);
break;
}
}
public int CountItem(int type, int stopCountingAt = 0)
{
int num = 0;
for (int index = 0; index != 58; ++index)
{
if (this.inventory[index].stack > 0 && this.inventory[index].type == type)
{
num += this.inventory[index].stack;
if (num >= stopCountingAt)
return num;
}
}
return num;
}
public bool ConsumeItem(int type, bool reverseOrder = false)
{
int num1 = 0;
int num2 = 58;
int num3 = 1;
if (reverseOrder)
{
num1 = 57;
num2 = -1;
num3 = -1;
}
for (int index = num1; index != num2; index += num3)
{
if (this.inventory[index].stack > 0 && this.inventory[index].type == type)
{
--this.inventory[index].stack;
if (this.inventory[index].stack <= 0)
this.inventory[index].SetDefaults();
return true;
}
}
return false;
}
public void openLockBox()
{
bool flag = true;
while (flag)
{
flag = false;
int Type1;
switch (Main.rand.Next(7))
{
case 1:
Type1 = 329;
break;
case 2:
Type1 = 155;
break;
case 3:
Type1 = 156;
break;
case 4:
Type1 = 157;
break;
case 5:
Type1 = 163;
break;
case 6:
Type1 = 113;
break;
default:
Type1 = 164;
break;
}
int number1 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type1, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number1, number2: 1f);
if (Main.rand.Next(3) == 0)
{
flag = false;
int Stack = Main.rand.Next(1, 4);
if (Main.rand.Next(2) == 0)
Stack += Main.rand.Next(2);
if (Main.rand.Next(3) == 0)
Stack += Main.rand.Next(3);
if (Main.rand.Next(4) == 0)
Stack += Main.rand.Next(3);
if (Main.rand.Next(5) == 0)
Stack += Main.rand.Next(1, 3);
int number2 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 73, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number2, number2: 1f);
}
if (Main.rand.Next(2) == 0)
{
flag = false;
int number3 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 72, Main.rand.Next(10, 100));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number3, number2: 1f);
}
if (Main.rand.Next(3) == 0)
{
flag = false;
int number4 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 188, Main.rand.Next(2, 6));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number4, number2: 1f);
}
if (Main.rand.Next(3) == 0)
{
flag = false;
int Type2;
switch (Main.rand.Next(9))
{
case 0:
Type2 = 296;
break;
case 1:
Type2 = 2346;
break;
case 2:
Type2 = 305;
break;
case 3:
Type2 = 2323;
break;
case 4:
Type2 = 292;
break;
case 5:
Type2 = 294;
break;
case 6:
Type2 = 288;
break;
default:
Type2 = Main.netMode != 1 ? 2350 : 2997;
break;
}
int number5 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type2, Main.rand.Next(1, 4));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number5, number2: 1f);
}
}
}
public void openHerbBag()
{
int num = Main.rand.Next(2, 5);
if (Main.rand.Next(3) == 0)
++num;
for (int index = 0; index < num; ++index)
{
int Type = Main.rand.Next(14);
if (Type == 0)
Type = 313;
if (Type == 1)
Type = 314;
if (Type == 2)
Type = 315;
if (Type == 3)
Type = 317;
if (Type == 4)
Type = 316;
if (Type == 5)
Type = 318;
if (Type == 6)
Type = 2358;
if (Type == 7)
Type = 307;
if (Type == 8)
Type = 308;
if (Type == 9)
Type = 309;
if (Type == 10)
Type = 311;
if (Type == 11)
Type = 310;
if (Type == 12)
Type = 312;
if (Type == 13)
Type = 2357;
int Stack = Main.rand.Next(2, 5);
if (Main.rand.Next(3) == 0)
Stack += Main.rand.Next(1, 5);
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
}
public void openGoodieBag()
{
if (Main.rand.Next(150) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1810);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(150) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1800);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(4) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1809, Main.rand.Next(10, 41));
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(10) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Main.rand.Next(1846, 1851));
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else
{
switch (Main.rand.Next(19))
{
case 0:
int number1 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1749);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number1, number2: 1f);
int number2 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1750);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number2, number2: 1f);
int number3 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1751);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number3, number2: 1f);
break;
case 1:
int number4 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1746);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number4, number2: 1f);
int number5 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1747);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number5, number2: 1f);
int number6 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1748);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number6, number2: 1f);
break;
case 2:
int number7 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1752);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number7, number2: 1f);
int number8 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1753);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number8, number2: 1f);
break;
case 3:
int number9 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1767);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number9, number2: 1f);
int number10 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1768);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number10, number2: 1f);
int number11 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1769);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number11, number2: 1f);
break;
case 4:
int number12 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1770);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number12, number2: 1f);
int number13 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1771);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number13, number2: 1f);
break;
case 5:
int number14 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1772);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number14, number2: 1f);
int number15 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1773);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number15, number2: 1f);
break;
case 6:
int number16 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1754);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number16, number2: 1f);
int number17 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1755);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number17, number2: 1f);
int number18 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1756);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number18, number2: 1f);
break;
case 7:
int number19 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1757);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number19, number2: 1f);
int number20 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1758);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number20, number2: 1f);
int number21 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1759);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number21, number2: 1f);
break;
case 8:
int number22 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1760);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number22, number2: 1f);
int number23 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1761);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number23, number2: 1f);
int number24 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1762);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number24, number2: 1f);
break;
case 9:
int number25 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1763);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number25, number2: 1f);
int number26 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1764);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number26, number2: 1f);
int number27 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1765);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number27, number2: 1f);
break;
case 10:
int number28 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1766);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number28, number2: 1f);
int number29 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1775);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number29, number2: 1f);
int number30 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1776);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number30, number2: 1f);
break;
case 11:
int number31 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1777);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number31, number2: 1f);
int number32 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1778);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number32, number2: 1f);
break;
case 12:
int number33 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1779);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number33, number2: 1f);
int number34 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1780);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number34, number2: 1f);
int number35 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1781);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number35, number2: 1f);
break;
case 13:
int number36 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1819);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number36, number2: 1f);
int number37 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1820);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number37, number2: 1f);
break;
case 14:
int number38 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1821);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number38, number2: 1f);
int number39 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1822);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number39, number2: 1f);
int number40 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1823);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number40, number2: 1f);
break;
case 15:
int number41 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1824);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number41, number2: 1f);
break;
case 16:
int number42 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1838);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number42, number2: 1f);
int number43 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1839);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number43, number2: 1f);
int number44 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1840);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number44, number2: 1f);
break;
case 17:
int number45 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1841);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number45, number2: 1f);
int number46 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1842);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number46, number2: 1f);
int number47 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1843);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number47, number2: 1f);
break;
case 18:
int number48 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1851);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number48, number2: 1f);
int number49 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1852);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number49, number2: 1f);
break;
}
}
}
public void UpdateDyes(int plr)
{
this.cHead = 0;
this.cBody = 0;
this.cLegs = 0;
this.cHandOn = 0;
this.cHandOff = 0;
this.cBack = 0;
this.cFront = 0;
this.cShoe = 0;
this.cWaist = 0;
this.cShield = 0;
this.cNeck = 0;
this.cFace = 0;
this.cBalloon = 0;
this.cWings = 0;
this.cCarpet = 0;
this.cGrapple = this.cMount = this.cMinecart = this.cPet = this.cLight = this.cYorai = 0;
if (this.dye[0] != null)
this.cHead = (int) this.dye[0].dye;
if (this.dye[1] != null)
this.cBody = (int) this.dye[1].dye;
if (this.dye[2] != null)
this.cLegs = (int) this.dye[2].dye;
if (this.wearsRobe)
this.cLegs = this.cBody;
if (this.miscDyes[0] != null)
this.cPet = (int) this.miscDyes[0].dye;
if (this.miscDyes[1] != null)
this.cLight = (int) this.miscDyes[1].dye;
if (this.miscDyes[2] != null)
this.cMinecart = (int) this.miscDyes[2].dye;
if (this.miscDyes[3] != null)
this.cMount = (int) this.miscDyes[3].dye;
if (this.miscDyes[4] != null)
this.cGrapple = (int) this.miscDyes[4].dye;
for (int index1 = 0; index1 < 20; ++index1)
{
int index2 = index1 % 10;
if (this.dye[index2] != null && this.armor[index1].type > 0 && this.armor[index1].stack > 0 && (index1 / 10 >= 1 || !this.hideVisual[index2] || this.armor[index1].wingSlot > (sbyte) 0 || this.armor[index1].type == 934))
{
if (this.armor[index1].handOnSlot > (sbyte) 0 && this.armor[index1].handOnSlot < (sbyte) 20)
this.cHandOn = (int) this.dye[index2].dye;
if (this.armor[index1].handOffSlot > (sbyte) 0 && this.armor[index1].handOffSlot < (sbyte) 12)
this.cHandOff = (int) this.dye[index2].dye;
if (this.armor[index1].backSlot > (sbyte) 0 && this.armor[index1].backSlot < (sbyte) 14)
this.cBack = (int) this.dye[index2].dye;
if (this.armor[index1].frontSlot > (sbyte) 0 && this.armor[index1].frontSlot < (sbyte) 5)
this.cFront = (int) this.dye[index2].dye;
if (this.armor[index1].shoeSlot > (sbyte) 0 && this.armor[index1].shoeSlot < (sbyte) 18)
this.cShoe = (int) this.dye[index2].dye;
if (this.armor[index1].waistSlot > (sbyte) 0 && this.armor[index1].waistSlot < (sbyte) 13)
this.cWaist = (int) this.dye[index2].dye;
if (this.armor[index1].shieldSlot > (sbyte) 0 && this.armor[index1].shieldSlot < (sbyte) 7)
this.cShield = (int) this.dye[index2].dye;
if (this.armor[index1].neckSlot > (sbyte) 0 && this.armor[index1].neckSlot < (sbyte) 10)
this.cNeck = (int) this.dye[index2].dye;
if (this.armor[index1].faceSlot > (sbyte) 0 && this.armor[index1].faceSlot < (sbyte) 9)
this.cFace = (int) this.dye[index2].dye;
if (this.armor[index1].balloonSlot > (sbyte) 0 && this.armor[index1].balloonSlot < (sbyte) 18)
this.cBalloon = (int) this.dye[index2].dye;
if (this.armor[index1].wingSlot > (sbyte) 0 && this.armor[index1].wingSlot < (sbyte) 40)
this.cWings = (int) this.dye[index2].dye;
if (this.armor[index1].type == 934)
this.cCarpet = (int) this.dye[index2].dye;
}
}
this.cYorai = this.cPet;
}
public int ArmorSetDye()
{
switch (Main.rand.Next(3))
{
case 0:
return this.cHead;
case 1:
return this.cBody;
case 2:
return this.cLegs;
default:
return this.cBody;
}
}
public void UpdateBuffs(int i)
{
if (this.soulDrain > 0 && this.whoAmI == Main.myPlayer)
this.AddBuff(151, 2);
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == i)
++this.ownedProjectileCounts[Main.projectile[index].type];
}
for (int index1 = 0; index1 < 22; ++index1)
{
if (this.buffType[index1] > 0 && this.buffTime[index1] > 0)
{
if (this.whoAmI == Main.myPlayer && this.buffType[index1] != 28)
--this.buffTime[index1];
if (this.buffType[index1] == 1)
{
this.lavaImmune = true;
this.fireWalk = true;
this.buffImmune[24] = true;
}
else if (this.buffType[index1] == 158)
this.manaRegenBonus += 2;
else if (this.buffType[index1] == 159 && this.inventory[this.selectedItem].melee)
this.armorPenetration = 4;
else if (this.buffType[index1] == 2)
this.lifeRegen += 4;
else if (this.buffType[index1] == 3)
this.moveSpeed += 0.25f;
else if (this.buffType[index1] == 4)
this.gills = true;
else if (this.buffType[index1] == 5)
this.statDefense += 8;
else if (this.buffType[index1] == 6)
this.manaRegenBuff = true;
else if (this.buffType[index1] == 7)
this.magicDamage += 0.2f;
else if (this.buffType[index1] == 8)
this.slowFall = true;
else if (this.buffType[index1] == 9)
this.findTreasure = true;
else if (this.buffType[index1] == 10)
this.invis = true;
else if (this.buffType[index1] == 11)
Lighting.AddLight((int) ((double) this.position.X + (double) (this.width / 2)) / 16, (int) ((double) this.position.Y + (double) (this.height / 2)) / 16, 0.8f, 0.95f, 1f);
else if (this.buffType[index1] == 12)
this.nightVision = true;
else if (this.buffType[index1] == 13)
this.enemySpawns = true;
else if (this.buffType[index1] == 14)
{
if ((double) this.thorns < 1.0)
this.thorns = 0.3333333f;
}
else if (this.buffType[index1] == 15)
this.waterWalk = true;
else if (this.buffType[index1] == 16)
this.archery = true;
else if (this.buffType[index1] == 17)
this.detectCreature = true;
else if (this.buffType[index1] == 18)
this.gravControl = true;
else if (this.buffType[index1] == 30)
this.bleed = true;
else if (this.buffType[index1] == 31)
this.confused = true;
else if (this.buffType[index1] == 32)
this.slow = true;
else if (this.buffType[index1] == 35)
this.silence = true;
else if (this.buffType[index1] == 160)
this.dazed = true;
else if (this.buffType[index1] == 46)
this.chilled = true;
else if (this.buffType[index1] == 47)
this.frozen = true;
else if (this.buffType[index1] == 156)
this.stoned = true;
else if (this.buffType[index1] == 69)
{
this.ichor = true;
this.statDefense -= 20;
}
else if (this.buffType[index1] == 36)
this.brokenArmor = true;
else if (this.buffType[index1] == 48)
this.honey = true;
else if (this.buffType[index1] == 59)
this.shadowDodge = true;
else if (this.buffType[index1] == 93)
this.ammoBox = true;
else if (this.buffType[index1] == 58)
this.palladiumRegen = true;
else if (this.buffType[index1] == 88)
this.chaosState = true;
else if (this.buffType[index1] == 63)
++this.moveSpeed;
else if (this.buffType[index1] == 104)
this.pickSpeed -= 0.25f;
else if (this.buffType[index1] == 105)
this.lifeMagnet = true;
else if (this.buffType[index1] == 106)
this.calmed = true;
else if (this.buffType[index1] == 121)
this.fishingSkill += 15;
else if (this.buffType[index1] == 122)
this.sonarPotion = true;
else if (this.buffType[index1] == 123)
this.cratePotion = true;
else if (this.buffType[index1] == 107)
{
this.tileSpeed += 0.25f;
this.wallSpeed += 0.25f;
++this.blockRange;
}
else if (this.buffType[index1] == 108)
this.kbBuff = true;
else if (this.buffType[index1] == 109)
{
this.ignoreWater = true;
this.accFlipper = true;
}
else if (this.buffType[index1] == 110)
++this.maxMinions;
else if (this.buffType[index1] == 150)
++this.maxMinions;
else if (this.buffType[index1] == 111)
this.dangerSense = true;
else if (this.buffType[index1] == 112)
this.ammoPotion = true;
else if (this.buffType[index1] == 113)
{
this.lifeForce = true;
this.statLifeMax2 += this.statLifeMax / 5 / 20 * 20;
}
else if (this.buffType[index1] == 114)
this.endurance += 0.1f;
else if (this.buffType[index1] == 115)
{
this.meleeCrit += 10;
this.rangedCrit += 10;
this.magicCrit += 10;
this.thrownCrit += 10;
}
else if (this.buffType[index1] == 116)
{
this.inferno = true;
Lighting.AddLight((int) ((double) this.Center.X / 16.0), (int) ((double) this.Center.Y / 16.0), 0.65f, 0.4f, 0.1f);
int type = 24;
float num1 = 200f;
bool flag = this.infernoCounter % 60 == 0;
int num2 = 10;
if (this.whoAmI == Main.myPlayer)
{
for (int index2 = 0; index2 < 200; ++index2)
{
NPC npc = Main.npc[index2];
if (npc.active && !npc.friendly && npc.damage > 0 && !npc.dontTakeDamage && !npc.buffImmune[type] && (double) Vector2.Distance(this.Center, npc.Center) <= (double) num1)
{
if (npc.FindBuffIndex(type) == -1)
npc.AddBuff(type, 120);
if (flag)
this.ApplyDamageToNPC(npc, num2, 0.0f, 0, false);
}
}
if (this.hostile)
{
for (int playerTargetIndex = 0; playerTargetIndex < (int) byte.MaxValue; ++playerTargetIndex)
{
Player player = Main.player[playerTargetIndex];
if (player != this && player.active && !player.dead && player.hostile && !player.buffImmune[type] && (player.team != this.team || player.team == 0) && (double) Vector2.Distance(this.Center, player.Center) <= (double) num1)
{
if (player.FindBuffIndex(type) == -1)
player.AddBuff(type, 120);
if (flag)
{
player.Hurt(PlayerDeathReason.LegacyEmpty(), num2, 0, true);
if (Main.netMode != 0)
{
PlayerDeathReason reason = PlayerDeathReason.ByPlayer(this.whoAmI);
NetMessage.SendPlayerHurt(playerTargetIndex, reason, num2, 0, false, true, 0);
}
}
}
}
}
}
}
else if (this.buffType[index1] == 117)
{
this.thrownDamage += 0.1f;
this.meleeDamage += 0.1f;
this.rangedDamage += 0.1f;
this.magicDamage += 0.1f;
this.minionDamage += 0.1f;
}
else if (this.buffType[index1] == 119)
this.loveStruck = true;
else if (this.buffType[index1] == 120)
this.stinky = true;
else if (this.buffType[index1] == 124)
this.resistCold = true;
else if (this.buffType[index1] == 165)
{
this.lifeRegen += 6;
this.statDefense += 8;
this.dryadWard = true;
if ((double) this.thorns < 1.0)
this.thorns += 0.2f;
}
else if (this.buffType[index1] == 144)
{
this.electrified = true;
Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.3f, 0.8f, 1.1f);
}
else if (this.buffType[index1] == 94)
{
this.manaSick = true;
this.manaSickReduction = Player.manaSickLessDmg * ((float) this.buffTime[index1] / (float) Player.manaSickTime);
}
else if (this.buffType[index1] >= 95 && this.buffType[index1] <= 97)
{
this.buffTime[index1] = 5;
int num = (int) (byte) (1 + this.buffType[index1] - 95);
if (this.beetleOrbs > 0 && this.beetleOrbs != num)
{
if (this.beetleOrbs > num)
{
this.DelBuff(index1);
--index1;
}
else
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 95 && this.buffType[b] <= 95 + num - 1)
{
this.DelBuff(b);
--b;
}
}
}
}
this.beetleOrbs = num;
if (!this.beetleDefense)
{
this.beetleOrbs = 0;
this.DelBuff(index1);
--index1;
}
else
this.beetleBuff = true;
}
else if (this.buffType[index1] >= 170 && this.buffType[index1] <= 172)
{
this.buffTime[index1] = 5;
int num = (int) (byte) (1 + this.buffType[index1] - 170);
if (this.solarShields > 0 && this.solarShields != num)
{
if (this.solarShields > num)
{
this.DelBuff(index1);
--index1;
}
else
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 170 && this.buffType[b] <= 170 + num - 1)
{
this.DelBuff(b);
--b;
}
}
}
}
this.solarShields = num;
if (!this.setSolar)
{
this.solarShields = 0;
this.DelBuff(index1);
--index1;
}
}
else if (this.buffType[index1] >= 98 && this.buffType[index1] <= 100)
{
int num = (int) (byte) (1 + this.buffType[index1] - 98);
if (this.beetleOrbs > 0 && this.beetleOrbs != num)
{
if (this.beetleOrbs > num)
{
this.DelBuff(index1);
--index1;
}
else
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 98 && this.buffType[b] <= 98 + num - 1)
{
this.DelBuff(b);
--b;
}
}
}
}
this.beetleOrbs = num;
this.meleeDamage += 0.1f * (float) this.beetleOrbs;
this.meleeSpeed += 0.1f * (float) this.beetleOrbs;
if (!this.beetleOffense)
{
this.beetleOrbs = 0;
this.DelBuff(index1);
--index1;
}
else
this.beetleBuff = true;
}
else if (this.buffType[index1] >= 176 && this.buffType[index1] <= 178)
{
int nebulaLevelMana = this.nebulaLevelMana;
int num = (int) (byte) (1 + this.buffType[index1] - 176);
if (nebulaLevelMana > 0 && nebulaLevelMana != num)
{
if (nebulaLevelMana > num)
{
this.DelBuff(index1);
--index1;
}
else
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 176 && this.buffType[b] <= 178 + num - 1)
{
this.DelBuff(b);
--b;
}
}
}
}
this.nebulaLevelMana = num;
if (this.buffTime[index1] == 2 && this.nebulaLevelMana > 1)
{
--this.nebulaLevelMana;
--this.buffType[index1];
this.buffTime[index1] = 480;
}
}
else if (this.buffType[index1] >= 173 && this.buffType[index1] <= 175)
{
int nebulaLevelLife = this.nebulaLevelLife;
int num = (int) (byte) (1 + this.buffType[index1] - 173);
if (nebulaLevelLife > 0 && nebulaLevelLife != num)
{
if (nebulaLevelLife > num)
{
this.DelBuff(index1);
--index1;
}
else
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 173 && this.buffType[b] <= 175 + num - 1)
{
this.DelBuff(b);
--b;
}
}
}
}
this.nebulaLevelLife = num;
if (this.buffTime[index1] == 2 && this.nebulaLevelLife > 1)
{
--this.nebulaLevelLife;
--this.buffType[index1];
this.buffTime[index1] = 480;
}
this.lifeRegen += 10 * this.nebulaLevelLife;
}
else if (this.buffType[index1] >= 179 && this.buffType[index1] <= 181)
{
int nebulaLevelDamage = this.nebulaLevelDamage;
int num3 = (int) (byte) (1 + this.buffType[index1] - 179);
if (nebulaLevelDamage > 0 && nebulaLevelDamage != num3)
{
if (nebulaLevelDamage > num3)
{
this.DelBuff(index1);
--index1;
}
else
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 179 && this.buffType[b] <= 181 + num3 - 1)
{
this.DelBuff(b);
--b;
}
}
}
}
this.nebulaLevelDamage = num3;
if (this.buffTime[index1] == 2 && this.nebulaLevelDamage > 1)
{
--this.nebulaLevelDamage;
--this.buffType[index1];
this.buffTime[index1] = 480;
}
float num4 = 0.15f * (float) this.nebulaLevelDamage;
this.meleeDamage += num4;
this.rangedDamage += num4;
this.magicDamage += num4;
this.minionDamage += num4;
this.thrownDamage += num4;
}
else if (this.buffType[index1] == 62)
{
if ((double) this.statLife <= (double) this.statLifeMax2 * 0.5)
{
Lighting.AddLight((int) ((double) this.Center.X / 16.0), (int) ((double) this.Center.Y / 16.0), 0.1f, 0.2f, 0.45f);
this.iceBarrier = true;
this.endurance += 0.25f;
++this.iceBarrierFrameCounter;
if (this.iceBarrierFrameCounter > (byte) 2)
{
this.iceBarrierFrameCounter = (byte) 0;
++this.iceBarrierFrame;
if (this.iceBarrierFrame >= (byte) 12)
this.iceBarrierFrame = (byte) 0;
}
}
else
{
this.DelBuff(index1);
--index1;
}
}
else if (this.buffType[index1] == 49)
{
for (int index3 = 191; index3 <= 194; ++index3)
{
if (this.ownedProjectileCounts[index3] > 0)
this.pygmy = true;
}
if (!this.pygmy)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 83)
{
if (this.ownedProjectileCounts[317] > 0)
this.raven = true;
if (!this.raven)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 64)
{
if (this.ownedProjectileCounts[266] > 0)
this.slime = true;
if (!this.slime)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 125)
{
if (this.ownedProjectileCounts[373] > 0)
this.hornetMinion = true;
if (!this.hornetMinion)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 126)
{
if (this.ownedProjectileCounts[375] > 0)
this.impMinion = true;
if (!this.impMinion)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 133)
{
if (this.ownedProjectileCounts[390] > 0 || this.ownedProjectileCounts[391] > 0 || this.ownedProjectileCounts[392] > 0)
this.spiderMinion = true;
if (!this.spiderMinion)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 134)
{
if (this.ownedProjectileCounts[387] > 0 || this.ownedProjectileCounts[388] > 0)
this.twinsMinion = true;
if (!this.twinsMinion)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 135)
{
if (this.ownedProjectileCounts[393] > 0 || this.ownedProjectileCounts[394] > 0 || this.ownedProjectileCounts[395] > 0)
this.pirateMinion = true;
if (!this.pirateMinion)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 139)
{
if (this.ownedProjectileCounts[407] > 0)
this.sharknadoMinion = true;
if (!this.sharknadoMinion)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 140)
{
if (this.ownedProjectileCounts[423] > 0)
this.UFOMinion = true;
if (!this.UFOMinion)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 182)
{
if (this.ownedProjectileCounts[613] > 0)
this.stardustMinion = true;
if (!this.stardustMinion)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 187)
{
if (this.ownedProjectileCounts[623] > 0)
this.stardustGuardian = true;
if (!this.stardustGuardian)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 188)
{
if (this.ownedProjectileCounts[625] > 0)
this.stardustDragon = true;
if (!this.stardustDragon)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 161)
{
if (this.ownedProjectileCounts[533] > 0)
this.DeadlySphereMinion = true;
if (!this.DeadlySphereMinion)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 90)
{
this.mount.SetMount(0, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 128)
{
this.mount.SetMount(1, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 129)
{
this.mount.SetMount(2, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 130)
{
this.mount.SetMount(3, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 118)
{
this.mount.SetMount(6, this, true);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 138)
{
this.mount.SetMount(6, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 167)
{
this.mount.SetMount(11, this, true);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 166)
{
this.mount.SetMount(11, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 184)
{
this.mount.SetMount(13, this, true);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 185)
{
this.mount.SetMount(13, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 131)
{
this.ignoreWater = true;
this.accFlipper = true;
this.mount.SetMount(4, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 132)
{
this.mount.SetMount(5, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 168)
{
this.ignoreWater = true;
this.accFlipper = true;
this.mount.SetMount(12, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 141)
{
this.mount.SetMount(7, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 142)
{
this.mount.SetMount(8, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 143)
{
this.mount.SetMount(9, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 162)
{
this.mount.SetMount(10, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 193)
{
this.mount.SetMount(14, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 37)
{
if (Main.wof >= 0 && Main.npc[Main.wof].type == 113)
{
this.gross = true;
this.buffTime[index1] = 10;
}
else
{
this.DelBuff(index1);
--index1;
}
}
else if (this.buffType[index1] == 38)
{
this.buffTime[index1] = 10;
this.tongued = true;
}
else if (this.buffType[index1] == 146)
{
this.moveSpeed += 0.1f;
this.moveSpeed *= 1.1f;
this.sunflower = true;
}
else if (this.buffType[index1] == 19)
{
this.buffTime[index1] = 18000;
this.lightOrb = true;
bool flag = true;
if (this.ownedProjectileCounts[18] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 18, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 155)
{
this.buffTime[index1] = 18000;
this.crimsonHeart = true;
bool flag = true;
if (this.ownedProjectileCounts[500] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 500, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 191)
this.CommonPetBuffHandle(index1, ref this.companionCube, 653);
else if (this.buffType[index1] == 202)
this.CommonPetBuffHandle(index1, ref this.petFlagDD2Dragon, 701);
else if (this.buffType[index1] == 200)
this.CommonPetBuffHandle(index1, ref this.petFlagDD2Gato, 703);
else if (this.buffType[index1] == 201)
this.CommonPetBuffHandle(index1, ref this.petFlagDD2Ghost, 702);
else if (this.buffType[index1] == 190)
{
this.buffTime[index1] = 18000;
this.suspiciouslookingTentacle = true;
bool flag = true;
if (this.ownedProjectileCounts[650] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 650, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 27 || this.buffType[index1] == 101 || this.buffType[index1] == 102)
{
this.buffTime[index1] = 18000;
bool flag = true;
int Type = 72;
if (this.buffType[index1] == 27)
this.blueFairy = true;
if (this.buffType[index1] == 101)
{
Type = 86;
this.redFairy = true;
}
if (this.buffType[index1] == 102)
{
Type = 87;
this.greenFairy = true;
}
if (this.head == 45 && this.body == 26 && this.legs == 25)
Type = 72;
if (this.ownedProjectileCounts[Type] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, Type, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 40)
{
this.buffTime[index1] = 18000;
this.bunny = true;
bool flag = true;
if (this.ownedProjectileCounts[111] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 111, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 148)
{
this.rabid = true;
if (Main.rand.Next(1200) == 0)
{
int num5 = Main.rand.Next(6);
float num6 = (float) Main.rand.Next(60, 100) * 0.01f;
switch (num5)
{
case 0:
this.AddBuff(22, (int) (60.0 * (double) num6 * 3.0));
break;
case 1:
this.AddBuff(23, (int) (60.0 * (double) num6 * 0.75));
break;
case 2:
this.AddBuff(31, (int) (60.0 * (double) num6 * 1.5));
break;
case 3:
this.AddBuff(32, (int) (60.0 * (double) num6 * 3.5));
break;
case 4:
this.AddBuff(33, (int) (60.0 * (double) num6 * 5.0));
break;
case 5:
this.AddBuff(35, (int) (60.0 * (double) num6 * 1.0));
break;
}
}
this.meleeDamage += 0.2f;
this.magicDamage += 0.2f;
this.rangedDamage += 0.2f;
this.thrownDamage += 0.2f;
this.minionDamage += 0.2f;
}
else if (this.buffType[index1] == 41)
{
this.buffTime[index1] = 18000;
this.penguin = true;
bool flag = true;
if (this.ownedProjectileCounts[112] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 112, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 152)
{
this.buffTime[index1] = 18000;
this.magicLantern = true;
if (this.ownedProjectileCounts[492] == 0 && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 492, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 91)
{
this.buffTime[index1] = 18000;
this.puppy = true;
bool flag = true;
if (this.ownedProjectileCounts[334] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 334, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 92)
{
this.buffTime[index1] = 18000;
this.grinch = true;
bool flag = true;
if (this.ownedProjectileCounts[353] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 353, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 84)
{
this.buffTime[index1] = 18000;
this.blackCat = true;
bool flag = true;
if (this.ownedProjectileCounts[319] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 319, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 61)
{
this.buffTime[index1] = 18000;
this.dino = true;
bool flag = true;
if (this.ownedProjectileCounts[236] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 236, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 154)
{
this.buffTime[index1] = 18000;
this.babyFaceMonster = true;
bool flag = true;
if (this.ownedProjectileCounts[499] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 499, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 65)
{
this.buffTime[index1] = 18000;
this.eyeSpring = true;
bool flag = true;
if (this.ownedProjectileCounts[268] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 268, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 66)
{
this.buffTime[index1] = 18000;
this.snowman = true;
bool flag = true;
if (this.ownedProjectileCounts[269] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 269, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 42)
{
this.buffTime[index1] = 18000;
this.turtle = true;
bool flag = true;
if (this.ownedProjectileCounts[(int) sbyte.MaxValue] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, (int) sbyte.MaxValue, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 45)
{
this.buffTime[index1] = 18000;
this.eater = true;
bool flag = true;
if (this.ownedProjectileCounts[175] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 175, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 50)
{
this.buffTime[index1] = 18000;
this.skeletron = true;
bool flag = true;
if (this.ownedProjectileCounts[197] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 197, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 51)
{
this.buffTime[index1] = 18000;
this.hornet = true;
bool flag = true;
if (this.ownedProjectileCounts[198] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 198, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 52)
{
this.buffTime[index1] = 18000;
this.tiki = true;
bool flag = true;
if (this.ownedProjectileCounts[199] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 199, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 53)
{
this.buffTime[index1] = 18000;
this.lizard = true;
bool flag = true;
if (this.ownedProjectileCounts[200] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 200, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 54)
{
this.buffTime[index1] = 18000;
this.parrot = true;
bool flag = true;
if (this.ownedProjectileCounts[208] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 208, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 55)
{
this.buffTime[index1] = 18000;
this.truffle = true;
bool flag = true;
if (this.ownedProjectileCounts[209] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 209, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 56)
{
this.buffTime[index1] = 18000;
this.sapling = true;
bool flag = true;
if (this.ownedProjectileCounts[210] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 210, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 85)
{
this.buffTime[index1] = 18000;
this.cSapling = true;
bool flag = true;
if (this.ownedProjectileCounts[324] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 324, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 81)
{
this.buffTime[index1] = 18000;
this.spider = true;
bool flag = true;
if (this.ownedProjectileCounts[313] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 313, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 82)
{
this.buffTime[index1] = 18000;
this.squashling = true;
bool flag = true;
if (this.ownedProjectileCounts[314] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 314, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 57)
{
this.buffTime[index1] = 18000;
this.wisp = true;
bool flag = true;
if (this.ownedProjectileCounts[211] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 211, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 60)
{
this.buffTime[index1] = 18000;
this.crystalLeaf = true;
bool flag = true;
for (int index4 = 0; index4 < 1000; ++index4)
{
if (Main.projectile[index4].active && Main.projectile[index4].owner == this.whoAmI && Main.projectile[index4].type == 226)
{
if (!flag)
Main.projectile[index4].Kill();
flag = false;
}
}
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 226, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == (int) sbyte.MaxValue)
{
this.buffTime[index1] = 18000;
this.zephyrfish = true;
bool flag = true;
if (this.ownedProjectileCounts[380] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 380, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 136)
{
this.buffTime[index1] = 18000;
this.miniMinotaur = true;
bool flag = true;
if (this.ownedProjectileCounts[398] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 398, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 70)
this.venom = true;
else if (this.buffType[index1] == 20)
this.poisoned = true;
else if (this.buffType[index1] == 21)
this.potionDelay = this.buffTime[index1];
else if (this.buffType[index1] == 22)
this.blind = true;
else if (this.buffType[index1] == 80)
this.blackout = true;
else if (this.buffType[index1] == 23)
this.noItems = true;
else if (this.buffType[index1] == 24)
this.onFire = true;
else if (this.buffType[index1] == 103)
this.dripping = true;
else if (this.buffType[index1] == 137)
this.drippingSlime = true;
else if (this.buffType[index1] == 67)
this.burned = true;
else if (this.buffType[index1] == 68)
this.suffocating = true;
else if (this.buffType[index1] == 39)
this.onFire2 = true;
else if (this.buffType[index1] == 44)
this.onFrostBurn = true;
else if (this.buffType[index1] == 163)
{
this.headcovered = true;
this.bleed = true;
}
else if (this.buffType[index1] == 164)
this.vortexDebuff = true;
else if (this.buffType[index1] == 194)
this.windPushed = true;
else if (this.buffType[index1] == 195)
this.witheredArmor = true;
else if (this.buffType[index1] == 205)
this.ballistaPanic = true;
else if (this.buffType[index1] == 196)
this.witheredWeapon = true;
else if (this.buffType[index1] == 197)
this.slowOgreSpit = true;
else if (this.buffType[index1] == 198)
this.parryDamageBuff = true;
else if (this.buffType[index1] == 145)
this.moonLeech = true;
else if (this.buffType[index1] == 149)
{
this.webbed = true;
if ((double) this.velocity.Y != 0.0)
this.velocity = new Vector2(0.0f, 1E-06f);
else
this.velocity = Vector2.Zero;
Player.jumpHeight = 0;
this.gravity = 0.0f;
this.moveSpeed = 0.0f;
this.dash = 0;
this.noKnockback = true;
this.grappling[0] = -1;
this.grapCount = 0;
for (int index5 = 0; index5 < 1000; ++index5)
{
if (Main.projectile[index5].active && Main.projectile[index5].owner == this.whoAmI && Main.projectile[index5].aiStyle == 7)
Main.projectile[index5].Kill();
}
}
else if (this.buffType[index1] == 43)
this.defendedByPaladin = true;
else if (this.buffType[index1] == 29)
{
this.magicCrit += 2;
this.magicDamage += 0.05f;
this.statManaMax2 += 20;
this.manaCost -= 0.02f;
}
else if (this.buffType[index1] == 28)
{
if (!Main.dayTime && this.wolfAcc && !this.merman)
{
++this.lifeRegen;
this.wereWolf = true;
this.meleeCrit += 2;
this.meleeDamage += 0.051f;
this.meleeSpeed += 0.051f;
this.statDefense += 3;
this.moveSpeed += 0.05f;
}
else
{
this.DelBuff(index1);
--index1;
}
}
else if (this.buffType[index1] == 33)
{
this.meleeDamage -= 0.051f;
this.meleeSpeed -= 0.051f;
this.statDefense -= 4;
this.moveSpeed -= 0.1f;
}
else if (this.buffType[index1] == 25)
{
this.statDefense -= 4;
this.meleeCrit += 2;
this.meleeDamage += 0.1f;
this.meleeSpeed += 0.1f;
}
else if (this.buffType[index1] == 26)
{
this.wellFed = true;
this.statDefense += 2;
this.meleeCrit += 2;
this.meleeDamage += 0.05f;
this.meleeSpeed += 0.05f;
this.magicCrit += 2;
this.magicDamage += 0.05f;
this.rangedCrit += 2;
this.rangedDamage += 0.05f;
this.thrownCrit += 2;
this.thrownDamage += 0.05f;
this.minionDamage += 0.05f;
this.minionKB += 0.5f;
this.moveSpeed += 0.2f;
}
else if (this.buffType[index1] == 71)
this.meleeEnchant = (byte) 1;
else if (this.buffType[index1] == 73)
this.meleeEnchant = (byte) 2;
else if (this.buffType[index1] == 74)
this.meleeEnchant = (byte) 3;
else if (this.buffType[index1] == 75)
this.meleeEnchant = (byte) 4;
else if (this.buffType[index1] == 76)
this.meleeEnchant = (byte) 5;
else if (this.buffType[index1] == 77)
this.meleeEnchant = (byte) 6;
else if (this.buffType[index1] == 78)
this.meleeEnchant = (byte) 7;
else if (this.buffType[index1] == 79)
this.meleeEnchant = (byte) 8;
}
}
}
private void CommonPetBuffHandle(int buffIndex, ref bool petBool, int petProjID)
{
this.buffTime[buffIndex] = 18000;
petBool = true;
bool flag = true;
if (this.ownedProjectileCounts[petProjID] > 0)
flag = false;
if (!flag || this.whoAmI != Main.myPlayer)
return;
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, petProjID, 0, 0.0f, this.whoAmI);
}
public void Counterweight(Vector2 hitPos, int dmg, float kb)
{
if (!this.yoyoGlove && this.counterWeight <= 0)
return;
int index1 = -1;
int num1 = 0;
int num2 = 0;
for (int index2 = 0; index2 < 1000; ++index2)
{
if (Main.projectile[index2].active && Main.projectile[index2].owner == this.whoAmI)
{
if (Main.projectile[index2].counterweight)
++num2;
else if (Main.projectile[index2].aiStyle == 99)
{
++num1;
index1 = index2;
}
}
}
if (this.yoyoGlove && num1 < 2)
{
if (index1 < 0)
return;
Vector2 vector2_1 = hitPos - this.Center;
vector2_1.Normalize();
Vector2 vector2_2 = vector2_1 * 16f;
Projectile.NewProjectile(this.Center.X, this.Center.Y, vector2_2.X, vector2_2.Y, Main.projectile[index1].type, Main.projectile[index1].damage, Main.projectile[index1].knockBack, this.whoAmI, 1f);
}
else
{
if (num2 >= num1)
return;
Vector2 vector2_3 = hitPos - this.Center;
vector2_3.Normalize();
Vector2 vector2_4 = vector2_3 * 16f;
float KnockBack = (float) (((double) kb + 6.0) / 2.0);
if (num2 > 0)
Projectile.NewProjectile(this.Center.X, this.Center.Y, vector2_4.X, vector2_4.Y, this.counterWeight, (int) ((double) dmg * 0.8), KnockBack, this.whoAmI, 1f);
else
Projectile.NewProjectile(this.Center.X, this.Center.Y, vector2_4.X, vector2_4.Y, this.counterWeight, (int) ((double) dmg * 0.8), KnockBack, this.whoAmI);
}
}
public int beeType()
{
if (this.strongBees && Main.rand.Next(2) == 0)
{
this.makeStrongBee = true;
return 566;
}
this.makeStrongBee = false;
return 181;
}
public int beeDamage(int dmg) => this.makeStrongBee ? dmg + Main.rand.Next(1, 4) : dmg + Main.rand.Next(2);
public float beeKB(float KB) => this.makeStrongBee ? (float) (0.5 + (double) KB * 1.10000002384186) : KB;
public void Yoraiz0rEye()
{
int index = 0 + this.bodyFrame.Y / 56;
if (index >= Main.OffsetsPlayerHeadgear.Length)
index = 0;
Vector2 spinningpoint1 = new Vector2((float) (3 * this.direction - (this.direction == 1 ? 1 : 0)), -11.5f * this.gravDir) + Vector2.UnitY * this.gfxOffY + this.Size / 2f + Main.OffsetsPlayerHeadgear[index];
Vector2 spinningpoint2 = new Vector2((float) (3 * this.shadowDirection[1] - (this.direction == 1 ? 1 : 0)), -11.5f * this.gravDir) + this.Size / 2f + Main.OffsetsPlayerHeadgear[index];
Vector2 vector2_1 = Vector2.Zero;
if (this.mount.Active && this.mount.Cart)
{
int num = Math.Sign(this.velocity.X);
if (num == 0)
num = this.direction;
vector2_1 = new Vector2(MathHelper.Lerp(0.0f, -8f, this.fullRotation / 0.7853982f), MathHelper.Lerp(0.0f, 2f, Math.Abs(this.fullRotation / 0.7853982f))).RotatedBy((double) this.fullRotation);
if (num == Math.Sign(this.fullRotation))
vector2_1 *= MathHelper.Lerp(1f, 0.6f, Math.Abs(this.fullRotation / 0.7853982f));
}
if ((double) this.fullRotation != 0.0)
{
spinningpoint1 = spinningpoint1.RotatedBy((double) this.fullRotation, this.fullRotationOrigin);
spinningpoint2 = spinningpoint2.RotatedBy((double) this.fullRotation, this.fullRotationOrigin);
}
float num1 = 0.0f;
if (this.mount.Active)
num1 = (float) this.mount.PlayerOffset;
Vector2 vector2_2 = this.position + spinningpoint1 + vector2_1;
Vector2 vector2_3 = this.oldPosition + spinningpoint2 + vector2_1;
vector2_3.Y -= num1 / 2f;
vector2_2.Y -= num1 / 2f;
float num2 = 1f;
switch (this.yoraiz0rEye % 10)
{
case 1:
return;
case 2:
num2 = 0.5f;
break;
case 3:
num2 = 0.625f;
break;
case 4:
num2 = 0.75f;
break;
case 5:
num2 = 0.875f;
break;
case 6:
num2 = 1f;
break;
case 7:
num2 = 1.1f;
break;
}
if (this.yoraiz0rEye < 7)
{
DelegateMethods.v3_1 = Main.hslToRgb(Main.rgbToHsl(this.eyeColor).X, 1f, 0.5f).ToVector3() * 0.5f * num2;
if (this.velocity != Vector2.Zero)
Utils.PlotTileLine(this.Center, this.Center + this.velocity * 2f, 4f, new Utils.PerLinePoint(DelegateMethods.CastLightOpen));
else
Utils.PlotTileLine(this.Left, this.Right, 4f, new Utils.PerLinePoint(DelegateMethods.CastLightOpen));
}
int num3 = (int) Vector2.Distance(vector2_2, vector2_3) / 3 + 1;
if ((double) Vector2.Distance(vector2_2, vector2_3) % 3.0 != 0.0)
++num3;
for (float num4 = 1f; (double) num4 <= (double) num3; ++num4)
{
Dust dust = Main.dust[Dust.NewDust(this.Center, 0, 0, 182)];
dust.position = Vector2.Lerp(vector2_3, vector2_2, num4 / (float) num3);
dust.noGravity = true;
dust.velocity = Vector2.Zero;
dust.customData = (object) this;
dust.scale = num2;
dust.shader = GameShaders.Armor.GetSecondaryShader(this.cYorai, this);
}
}
public void UpdateEquips(int i)
{
for (int index = 0; index < 58; ++index)
{
int type = this.inventory[index].type;
if ((type == 15 || type == 707) && this.accWatch < 1)
this.accWatch = 1;
if ((type == 16 || type == 708) && this.accWatch < 2)
this.accWatch = 2;
if ((type == 17 || type == 709) && this.accWatch < 3)
this.accWatch = 3;
if (type == 393)
this.accCompass = 1;
if (type == 18)
this.accDepthMeter = 1;
if (type == 395 || type == 3123 || type == 3124)
{
this.accWatch = 3;
this.accDepthMeter = 1;
this.accCompass = 1;
}
if (type == 3120 || type == 3036 || type == 3123 || type == 3124)
this.accFishFinder = true;
if (type == 3037 || type == 3036 || type == 3123 || type == 3124)
this.accWeatherRadio = true;
if (type == 3096 || type == 3036 || type == 3123 || type == 3124)
this.accCalendar = true;
if (type == 3084 || type == 3122 || type == 3123 || type == 3124)
this.accThirdEye = true;
if (type == 3095 || type == 3122 || type == 3123 || type == 3124)
this.accJarOfSouls = true;
if (type == 3118 || type == 3122 || type == 3123 || type == 3124)
this.accCritterGuide = true;
if (type == 3099 || type == 3121 || type == 3123 || type == 3124)
this.accStopwatch = true;
if (type == 3102 || type == 3121 || type == 3123 || type == 3124)
this.accOreFinder = true;
if (type == 3119 || type == 3121 || type == 3123 || type == 3124)
this.accDreamCatcher = true;
if (type == 3619 || type == 3611)
this.InfoAccMechShowWires = true;
if (type == 486 || type == 3611)
this.rulerLine = true;
if (type == 2799)
this.rulerGrid = true;
if (type == 2216 || type == 3061)
this.autoPaint = true;
if (type == 3624)
this.autoActuator = true;
}
for (int index1 = 0; index1 < 8 + this.extraAccessorySlots; ++index1)
{
if (!this.armor[index1].expertOnly || Main.expertMode)
{
int type = this.armor[index1].type;
if ((type == 15 || type == 707) && this.accWatch < 1)
this.accWatch = 1;
if ((type == 16 || type == 708) && this.accWatch < 2)
this.accWatch = 2;
if ((type == 17 || type == 709) && this.accWatch < 3)
this.accWatch = 3;
if (type == 393)
this.accCompass = 1;
if (type == 18)
this.accDepthMeter = 1;
if (type == 395 || type == 3123 || type == 3124)
{
this.accWatch = 3;
this.accDepthMeter = 1;
this.accCompass = 1;
}
if (type == 3120 || type == 3036 || type == 3123 || type == 3124)
this.accFishFinder = true;
if (type == 3037 || type == 3036 || type == 3123 || type == 3124)
this.accWeatherRadio = true;
if (type == 3096 || type == 3036 || type == 3123 || type == 3124)
this.accCalendar = true;
if (type == 3084 || type == 3122 || type == 3123 || type == 3124)
this.accThirdEye = true;
if (type == 3095 || type == 3122 || type == 3123 || type == 3124)
this.accJarOfSouls = true;
if (type == 3118 || type == 3122 || type == 3123 || type == 3124)
this.accCritterGuide = true;
if (type == 3099 || type == 3121 || type == 3123 || type == 3124)
this.accStopwatch = true;
if (type == 3102 || type == 3121 || type == 3123 || type == 3124)
this.accOreFinder = true;
if (type == 3119 || type == 3121 || type == 3123 || type == 3124)
this.accDreamCatcher = true;
if (type == 3619)
this.InfoAccMechShowWires = true;
if (this.armor[index1].type == 3017 && this.whoAmI == Main.myPlayer && (double) this.velocity.Y == 0.0 && this.grappling[0] == -1)
{
int index2 = (int) this.Center.X / 16;
int tileY = (int) ((double) this.position.Y + (double) this.height - 1.0) / 16;
if (Main.tile[index2, tileY] == null)
Main.tile[index2, tileY] = new Tile();
if (!Main.tile[index2, tileY].active() && Main.tile[index2, tileY].liquid == (byte) 0 && Main.tile[index2, tileY + 1] != null && WorldGen.SolidTile(index2, tileY + 1))
{
Main.tile[index2, tileY].frameY = (short) 0;
Main.tile[index2, tileY].slope((byte) 0);
Main.tile[index2, tileY].halfBrick(false);
if (Main.tile[index2, tileY + 1].type == (ushort) 2)
{
if (Main.rand.Next(2) == 0)
{
Main.tile[index2, tileY].active(true);
Main.tile[index2, tileY].type = (ushort) 3;
Main.tile[index2, tileY].frameX = (short) (18 * Main.rand.Next(6, 11));
while (Main.tile[index2, tileY].frameX == (short) 144)
Main.tile[index2, tileY].frameX = (short) (18 * Main.rand.Next(6, 11));
}
else
{
Main.tile[index2, tileY].active(true);
Main.tile[index2, tileY].type = (ushort) 73;
Main.tile[index2, tileY].frameX = (short) (18 * Main.rand.Next(6, 21));
while (Main.tile[index2, tileY].frameX == (short) 144)
Main.tile[index2, tileY].frameX = (short) (18 * Main.rand.Next(6, 21));
}
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, index2, tileY, 1);
}
else if (Main.tile[index2, tileY + 1].type == (ushort) 109)
{
if (Main.rand.Next(2) == 0)
{
Main.tile[index2, tileY].active(true);
Main.tile[index2, tileY].type = (ushort) 110;
Main.tile[index2, tileY].frameX = (short) (18 * Main.rand.Next(4, 7));
while (Main.tile[index2, tileY].frameX == (short) 90)
Main.tile[index2, tileY].frameX = (short) (18 * Main.rand.Next(4, 7));
}
else
{
Main.tile[index2, tileY].active(true);
Main.tile[index2, tileY].type = (ushort) 113;
Main.tile[index2, tileY].frameX = (short) (18 * Main.rand.Next(2, 8));
while (Main.tile[index2, tileY].frameX == (short) 90)
Main.tile[index2, tileY].frameX = (short) (18 * Main.rand.Next(2, 8));
}
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, index2, tileY, 1);
}
else if (Main.tile[index2, tileY + 1].type == (ushort) 60)
{
Main.tile[index2, tileY].active(true);
Main.tile[index2, tileY].type = (ushort) 74;
Main.tile[index2, tileY].frameX = (short) (18 * Main.rand.Next(9, 17));
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, index2, tileY, 1);
}
}
}
this.statDefense += this.armor[index1].defense;
this.lifeRegen += this.armor[index1].lifeRegen;
if (this.armor[index1].shieldSlot > (sbyte) 0)
this.hasRaisableShield = true;
switch (this.armor[index1].type)
{
case 3797:
++this.maxTurrets;
this.manaCost -= 0.1f;
break;
case 3798:
this.magicDamage += 0.1f;
this.minionDamage += 0.2f;
break;
case 3799:
this.minionDamage += 0.1f;
this.magicCrit += 20;
break;
case 3800:
++this.maxTurrets;
this.lifeRegen += 8;
break;
case 3801:
this.meleeDamage += 0.15f;
this.minionDamage += 0.15f;
break;
case 3802:
this.minionDamage += 0.15f;
this.meleeCrit += 20;
this.moveSpeed += 0.2f;
break;
case 3803:
++this.maxTurrets;
this.rangedCrit += 10;
break;
case 3804:
this.rangedDamage += 0.2f;
this.minionDamage += 0.2f;
break;
case 3805:
this.minionDamage += 0.1f;
this.moveSpeed += 0.2f;
break;
case 3806:
++this.maxTurrets;
this.meleeSpeed += 0.2f;
break;
case 3807:
this.meleeDamage += 0.2f;
this.minionDamage += 0.2f;
break;
case 3808:
this.minionDamage += 0.1f;
this.meleeCrit += 10;
this.moveSpeed += 0.2f;
break;
case 3871:
this.maxTurrets += 2;
this.minionDamage += 0.1f;
break;
case 3872:
this.minionDamage += 0.3f;
this.lifeRegen += 16;
break;
case 3873:
this.minionDamage += 0.2f;
this.meleeCrit += 20;
this.moveSpeed += 0.3f;
break;
case 3874:
this.maxTurrets += 2;
this.magicDamage += 0.1f;
this.minionDamage += 0.1f;
break;
case 3875:
this.minionDamage += 0.3f;
this.magicDamage += 0.15f;
break;
case 3876:
this.minionDamage += 0.2f;
this.magicCrit += 25;
break;
case 3877:
this.maxTurrets += 2;
this.minionDamage += 0.1f;
this.rangedCrit += 10;
break;
case 3878:
this.minionDamage += 0.25f;
this.rangedDamage += 0.25f;
break;
case 3879:
this.minionDamage += 0.25f;
this.moveSpeed += 0.2f;
break;
case 3880:
this.maxTurrets += 2;
this.minionDamage += 0.2f;
this.meleeDamage += 0.2f;
break;
case 3881:
this.meleeSpeed += 0.2f;
this.minionDamage += 0.2f;
break;
case 3882:
this.minionDamage += 0.2f;
this.meleeCrit += 20;
this.moveSpeed += 0.2f;
break;
}
if (this.armor[index1].type == 268)
this.accDivingHelm = true;
if (this.armor[index1].type == 238)
this.magicDamage += 0.15f;
if (this.armor[index1].type == 3770)
this.slowFall = true;
if (this.armor[index1].type == 3776)
{
this.magicDamage += 0.15f;
this.minionDamage += 0.15f;
}
if (this.armor[index1].type == 3777)
this.statManaMax2 += 80;
if (this.armor[index1].type == 3778)
this.maxMinions += 2;
if (this.armor[index1].type == 3212)
this.armorPenetration += 5;
if (this.armor[index1].type == 2277)
{
this.magicDamage += 0.05f;
this.meleeDamage += 0.05f;
this.rangedDamage += 0.05f;
this.thrownDamage += 0.05f;
this.magicCrit += 5;
this.rangedCrit += 5;
this.meleeCrit += 5;
this.thrownCrit += 5;
this.meleeSpeed += 0.1f;
this.moveSpeed += 0.1f;
}
if (this.armor[index1].type == 2279)
{
this.magicDamage += 0.06f;
this.magicCrit += 6;
this.manaCost -= 0.1f;
}
if (this.armor[index1].type == 3109)
this.nightVision = true;
if (this.armor[index1].type == 256)
this.thrownVelocity += 0.15f;
if (this.armor[index1].type == 257)
this.thrownDamage += 0.15f;
if (this.armor[index1].type == 258)
this.thrownCrit += 10;
if (this.armor[index1].type == 3374)
this.thrownVelocity += 0.2f;
if (this.armor[index1].type == 3375)
this.thrownDamage += 0.2f;
if (this.armor[index1].type == 3376)
this.thrownCrit += 15;
if (this.armor[index1].type == 2275)
{
this.magicDamage += 0.07f;
this.magicCrit += 7;
}
if (this.armor[index1].type == 123 || this.armor[index1].type == 124 || this.armor[index1].type == 125)
this.magicDamage += 0.07f;
if (this.armor[index1].type == 151 || this.armor[index1].type == 152 || this.armor[index1].type == 153 || this.armor[index1].type == 959)
this.rangedDamage += 0.05f;
if (this.armor[index1].type == 111 || this.armor[index1].type == 228 || this.armor[index1].type == 229 || this.armor[index1].type == 230 || this.armor[index1].type == 960 || this.armor[index1].type == 961 || this.armor[index1].type == 962)
this.statManaMax2 += 20;
if (this.armor[index1].type == 228 || this.armor[index1].type == 960)
this.statManaMax2 += 20;
if (this.armor[index1].type == 228 || this.armor[index1].type == 229 || this.armor[index1].type == 230 || this.armor[index1].type == 960 || this.armor[index1].type == 961 || this.armor[index1].type == 962)
this.magicCrit += 4;
if (this.armor[index1].type == 100 || this.armor[index1].type == 101 || this.armor[index1].type == 102)
this.meleeSpeed += 0.07f;
if (this.armor[index1].type == 956 || this.armor[index1].type == 957 || this.armor[index1].type == 958)
this.meleeSpeed += 0.07f;
if (this.armor[index1].type == 792 || this.armor[index1].type == 793 || this.armor[index1].type == 794)
{
this.meleeDamage += 0.02f;
this.rangedDamage += 0.02f;
this.magicDamage += 0.02f;
this.thrownDamage += 0.02f;
}
if (this.armor[index1].type == 371)
{
this.magicCrit += 9;
this.statManaMax2 += 40;
}
if (this.armor[index1].type == 372)
{
this.moveSpeed += 0.07f;
this.meleeSpeed += 0.12f;
}
if (this.armor[index1].type == 373)
{
this.rangedDamage += 0.1f;
this.rangedCrit += 6;
}
if (this.armor[index1].type == 374)
{
this.magicCrit += 3;
this.meleeCrit += 3;
this.rangedCrit += 3;
}
if (this.armor[index1].type == 375)
this.moveSpeed += 0.1f;
if (this.armor[index1].type == 376)
{
this.magicDamage += 0.15f;
this.statManaMax2 += 60;
}
if (this.armor[index1].type == 377)
{
this.meleeCrit += 5;
this.meleeDamage += 0.1f;
}
if (this.armor[index1].type == 378)
{
this.rangedDamage += 0.12f;
this.rangedCrit += 7;
}
if (this.armor[index1].type == 379)
{
this.rangedDamage += 0.05f;
this.meleeDamage += 0.05f;
this.magicDamage += 0.05f;
}
if (this.armor[index1].type == 380)
{
this.magicCrit += 3;
this.meleeCrit += 3;
this.rangedCrit += 3;
}
if (this.armor[index1].type >= 2367 && this.armor[index1].type <= 2369)
this.fishingSkill += 5;
if (this.armor[index1].type == 400)
{
this.magicDamage += 0.11f;
this.magicCrit += 11;
this.statManaMax2 += 80;
}
if (this.armor[index1].type == 401)
{
this.meleeCrit += 7;
this.meleeDamage += 0.14f;
}
if (this.armor[index1].type == 402)
{
this.rangedDamage += 0.14f;
this.rangedCrit += 8;
}
if (this.armor[index1].type == 403)
{
this.rangedDamage += 0.06f;
this.meleeDamage += 0.06f;
this.magicDamage += 0.06f;
}
if (this.armor[index1].type == 404)
{
this.magicCrit += 4;
this.meleeCrit += 4;
this.rangedCrit += 4;
this.moveSpeed += 0.05f;
}
if (this.armor[index1].type == 1205)
{
this.meleeDamage += 0.08f;
this.meleeSpeed += 0.12f;
}
if (this.armor[index1].type == 1206)
{
this.rangedDamage += 0.09f;
this.rangedCrit += 9;
}
if (this.armor[index1].type == 1207)
{
this.magicDamage += 0.07f;
this.magicCrit += 7;
this.statManaMax2 += 60;
}
if (this.armor[index1].type == 1208)
{
this.meleeDamage += 0.03f;
this.rangedDamage += 0.03f;
this.magicDamage += 0.03f;
this.magicCrit += 2;
this.meleeCrit += 2;
this.rangedCrit += 2;
}
if (this.armor[index1].type == 1209)
{
this.meleeDamage += 0.02f;
this.rangedDamage += 0.02f;
this.magicDamage += 0.02f;
++this.magicCrit;
++this.meleeCrit;
++this.rangedCrit;
}
if (this.armor[index1].type == 1210)
{
this.meleeDamage += 0.07f;
this.meleeSpeed += 0.07f;
this.moveSpeed += 0.07f;
}
if (this.armor[index1].type == 1211)
{
this.rangedCrit += 15;
this.moveSpeed += 0.08f;
}
if (this.armor[index1].type == 1212)
{
this.magicCrit += 18;
this.statManaMax2 += 80;
}
if (this.armor[index1].type == 1213)
{
this.magicCrit += 6;
this.meleeCrit += 6;
this.rangedCrit += 6;
}
if (this.armor[index1].type == 1214)
this.moveSpeed += 0.11f;
if (this.armor[index1].type == 1215)
{
this.meleeDamage += 0.08f;
this.meleeCrit += 8;
this.meleeSpeed += 0.08f;
}
if (this.armor[index1].type == 1216)
{
this.rangedDamage += 0.16f;
this.rangedCrit += 7;
}
if (this.armor[index1].type == 1217)
{
this.magicDamage += 0.16f;
this.magicCrit += 7;
this.statManaMax2 += 100;
}
if (this.armor[index1].type == 1218)
{
this.meleeDamage += 0.04f;
this.rangedDamage += 0.04f;
this.magicDamage += 0.04f;
this.magicCrit += 3;
this.meleeCrit += 3;
this.rangedCrit += 3;
}
if (this.armor[index1].type == 1219)
{
this.meleeDamage += 0.03f;
this.rangedDamage += 0.03f;
this.magicDamage += 0.03f;
this.magicCrit += 3;
this.meleeCrit += 3;
this.rangedCrit += 3;
this.moveSpeed += 0.06f;
}
if (this.armor[index1].type == 558)
{
this.magicDamage += 0.12f;
this.magicCrit += 12;
this.statManaMax2 += 100;
}
if (this.armor[index1].type == 559)
{
this.meleeCrit += 10;
this.meleeDamage += 0.1f;
this.meleeSpeed += 0.1f;
}
if (this.armor[index1].type == 553)
{
this.rangedDamage += 0.15f;
this.rangedCrit += 8;
}
if (this.armor[index1].type == 551)
{
this.magicCrit += 7;
this.meleeCrit += 7;
this.rangedCrit += 7;
}
if (this.armor[index1].type == 552)
{
this.rangedDamage += 0.07f;
this.meleeDamage += 0.07f;
this.magicDamage += 0.07f;
this.moveSpeed += 0.08f;
}
if (this.armor[index1].type == 1001)
{
this.meleeDamage += 0.16f;
this.meleeCrit += 6;
}
if (this.armor[index1].type == 1002)
{
this.rangedDamage += 0.16f;
this.ammoCost80 = true;
}
if (this.armor[index1].type == 1003)
{
this.statManaMax2 += 80;
this.manaCost -= 0.17f;
this.magicDamage += 0.16f;
}
if (this.armor[index1].type == 1004)
{
this.meleeDamage += 0.05f;
this.magicDamage += 0.05f;
this.rangedDamage += 0.05f;
this.magicCrit += 7;
this.meleeCrit += 7;
this.rangedCrit += 7;
}
if (this.armor[index1].type == 1005)
{
this.magicCrit += 8;
this.meleeCrit += 8;
this.rangedCrit += 8;
this.moveSpeed += 0.05f;
}
if (this.armor[index1].type == 2189)
{
this.statManaMax2 += 60;
this.manaCost -= 0.13f;
this.magicDamage += 0.05f;
this.magicCrit += 5;
}
if (this.armor[index1].type == 1503)
this.magicDamage -= 0.4f;
if (this.armor[index1].type == 1504)
{
this.magicDamage += 0.07f;
this.magicCrit += 7;
}
if (this.armor[index1].type == 1505)
{
this.magicDamage += 0.08f;
this.moveSpeed += 0.08f;
}
if (this.armor[index1].type == 1546)
{
this.rangedCrit += 5;
this.arrowDamage += 0.15f;
}
if (this.armor[index1].type == 1547)
{
this.rangedCrit += 5;
this.bulletDamage += 0.15f;
}
if (this.armor[index1].type == 1548)
{
this.rangedCrit += 5;
this.rocketDamage += 0.15f;
}
if (this.armor[index1].type == 1549)
{
this.rangedCrit += 13;
this.rangedDamage += 0.13f;
this.ammoCost80 = true;
}
if (this.armor[index1].type == 1550)
{
this.rangedCrit += 7;
this.moveSpeed += 0.12f;
}
if (this.armor[index1].type == 1282)
{
this.statManaMax2 += 20;
this.manaCost -= 0.05f;
}
if (this.armor[index1].type == 1283)
{
this.statManaMax2 += 40;
this.manaCost -= 0.07f;
}
if (this.armor[index1].type == 1284)
{
this.statManaMax2 += 40;
this.manaCost -= 0.09f;
}
if (this.armor[index1].type == 1285)
{
this.statManaMax2 += 60;
this.manaCost -= 0.11f;
}
if (this.armor[index1].type == 1286)
{
this.statManaMax2 += 60;
this.manaCost -= 0.13f;
}
if (this.armor[index1].type == 1287)
{
this.statManaMax2 += 80;
this.manaCost -= 0.15f;
}
if (this.armor[index1].type == 1316 || this.armor[index1].type == 1317 || this.armor[index1].type == 1318)
this.aggro += 250;
if (this.armor[index1].type == 1316)
this.meleeDamage += 0.06f;
if (this.armor[index1].type == 1317)
{
this.meleeDamage += 0.08f;
this.meleeCrit += 8;
}
if (this.armor[index1].type == 1318)
this.meleeCrit += 4;
if (this.armor[index1].type == 2199 || this.armor[index1].type == 2202)
this.aggro += 250;
if (this.armor[index1].type == 2201)
this.aggro += 400;
if (this.armor[index1].type == 2199)
this.meleeDamage += 0.06f;
if (this.armor[index1].type == 2200)
{
this.meleeDamage += 0.08f;
this.meleeCrit += 8;
this.meleeSpeed += 0.06f;
this.moveSpeed += 0.06f;
}
if (this.armor[index1].type == 2201)
{
this.meleeDamage += 0.05f;
this.meleeCrit += 5;
}
if (this.armor[index1].type == 2202)
{
this.meleeSpeed += 0.06f;
this.moveSpeed += 0.06f;
}
if (this.armor[index1].type == 684)
{
this.rangedDamage += 0.16f;
this.meleeDamage += 0.16f;
}
if (this.armor[index1].type == 685)
{
this.meleeCrit += 11;
this.rangedCrit += 11;
}
if (this.armor[index1].type == 686)
{
this.moveSpeed += 0.08f;
this.meleeSpeed += 0.07f;
}
if (this.armor[index1].type == 2361)
{
++this.maxMinions;
this.minionDamage += 0.04f;
}
if (this.armor[index1].type == 2362)
{
++this.maxMinions;
this.minionDamage += 0.04f;
}
if (this.armor[index1].type == 2363)
this.minionDamage += 0.05f;
if (this.armor[index1].type >= 1158 && this.armor[index1].type <= 1161)
++this.maxMinions;
if (this.armor[index1].type >= 1159 && this.armor[index1].type <= 1161)
this.minionDamage += 0.1f;
if (this.armor[index1].type >= 2370 && this.armor[index1].type <= 2371)
{
this.minionDamage += 0.05f;
++this.maxMinions;
}
if (this.armor[index1].type == 2372)
{
this.minionDamage += 0.06f;
++this.maxMinions;
}
if (this.armor[index1].type == 3381 || this.armor[index1].type == 3382 || this.armor[index1].type == 3383)
{
if (this.armor[index1].type != 3381)
++this.maxMinions;
++this.maxMinions;
this.minionDamage += 0.22f;
}
if (this.armor[index1].type == 2763)
{
this.aggro += 300;
this.meleeCrit += 17;
}
if (this.armor[index1].type == 2764)
{
this.aggro += 300;
this.meleeDamage += 0.22f;
}
if (this.armor[index1].type == 2765)
{
this.aggro += 300;
this.meleeSpeed += 0.15f;
this.moveSpeed += 0.15f;
}
if (this.armor[index1].type == 2757)
{
this.rangedCrit += 7;
this.rangedDamage += 0.16f;
}
if (this.armor[index1].type == 2758)
{
this.ammoCost75 = true;
this.rangedCrit += 12;
this.rangedDamage += 0.12f;
}
if (this.armor[index1].type == 2759)
{
this.rangedCrit += 8;
this.rangedDamage += 0.08f;
this.moveSpeed += 0.1f;
}
if (this.armor[index1].type == 2760)
{
this.statManaMax2 += 60;
this.manaCost -= 0.15f;
this.magicCrit += 7;
this.magicDamage += 0.07f;
}
if (this.armor[index1].type == 2761)
{
this.magicDamage += 0.09f;
this.magicCrit += 9;
}
if (this.armor[index1].type == 2762)
{
this.moveSpeed += 0.1f;
this.magicDamage += 0.1f;
}
if (this.armor[index1].type >= 1832 && this.armor[index1].type <= 1834)
++this.maxMinions;
if (this.armor[index1].type >= 1832 && this.armor[index1].type <= 1834)
this.minionDamage += 0.11f;
if (this.armor[index1].prefix == (byte) 62)
++this.statDefense;
if (this.armor[index1].prefix == (byte) 63)
this.statDefense += 2;
if (this.armor[index1].prefix == (byte) 64)
this.statDefense += 3;
if (this.armor[index1].prefix == (byte) 65)
this.statDefense += 4;
if (this.armor[index1].prefix == (byte) 66)
this.statManaMax2 += 20;
if (this.armor[index1].prefix == (byte) 67)
{
this.meleeCrit += 2;
this.rangedCrit += 2;
this.magicCrit += 2;
this.thrownCrit += 2;
}
if (this.armor[index1].prefix == (byte) 68)
{
this.meleeCrit += 4;
this.rangedCrit += 4;
this.magicCrit += 4;
this.thrownCrit += 4;
}
if (this.armor[index1].prefix == (byte) 69)
{
this.meleeDamage += 0.01f;
this.rangedDamage += 0.01f;
this.magicDamage += 0.01f;
this.minionDamage += 0.01f;
this.thrownDamage += 0.01f;
}
if (this.armor[index1].prefix == (byte) 70)
{
this.meleeDamage += 0.02f;
this.rangedDamage += 0.02f;
this.magicDamage += 0.02f;
this.minionDamage += 0.02f;
this.thrownDamage += 0.02f;
}
if (this.armor[index1].prefix == (byte) 71)
{
this.meleeDamage += 0.03f;
this.rangedDamage += 0.03f;
this.magicDamage += 0.03f;
this.minionDamage += 0.03f;
this.thrownDamage += 0.03f;
}
if (this.armor[index1].prefix == (byte) 72)
{
this.meleeDamage += 0.04f;
this.rangedDamage += 0.04f;
this.magicDamage += 0.04f;
this.minionDamage += 0.04f;
this.thrownDamage += 0.04f;
}
if (this.armor[index1].prefix == (byte) 73)
this.moveSpeed += 0.01f;
if (this.armor[index1].prefix == (byte) 74)
this.moveSpeed += 0.02f;
if (this.armor[index1].prefix == (byte) 75)
this.moveSpeed += 0.03f;
if (this.armor[index1].prefix == (byte) 76)
this.moveSpeed += 0.04f;
if (this.armor[index1].prefix == (byte) 77)
this.meleeSpeed += 0.01f;
if (this.armor[index1].prefix == (byte) 78)
this.meleeSpeed += 0.02f;
if (this.armor[index1].prefix == (byte) 79)
this.meleeSpeed += 0.03f;
if (this.armor[index1].prefix == (byte) 80)
this.meleeSpeed += 0.04f;
}
}
bool flag1 = false;
bool flag2 = false;
bool flag3 = false;
for (int index = 3; index < 8 + this.extraAccessorySlots; ++index)
{
if (!this.armor[index].expertOnly || Main.expertMode)
{
if (this.armor[index].type == 3810 || this.armor[index].type == 3809 || this.armor[index].type == 3812 || this.armor[index].type == 3811)
this.dd2Accessory = true;
if (this.armor[index].type == 3015)
{
this.aggro -= 400;
this.meleeCrit += 5;
this.magicCrit += 5;
this.rangedCrit += 5;
this.thrownCrit += 5;
this.meleeDamage += 0.05f;
this.magicDamage += 0.05f;
this.rangedDamage += 0.05f;
this.thrownDamage += 0.05f;
this.minionDamage += 0.05f;
}
if (this.armor[index].type == 3016)
this.aggro += 400;
if (this.armor[index].type == 2373)
this.accFishingLine = true;
if (this.armor[index].type == 2374)
this.fishingSkill += 10;
if (this.armor[index].type == 2375)
this.accTackleBox = true;
if (this.armor[index].type == 3721)
{
this.accFishingLine = true;
this.accTackleBox = true;
this.fishingSkill += 10;
}
if (this.armor[index].type == 3090)
{
this.npcTypeNoAggro[1] = true;
this.npcTypeNoAggro[16] = true;
this.npcTypeNoAggro[59] = true;
this.npcTypeNoAggro[71] = true;
this.npcTypeNoAggro[81] = true;
this.npcTypeNoAggro[138] = true;
this.npcTypeNoAggro[121] = true;
this.npcTypeNoAggro[122] = true;
this.npcTypeNoAggro[141] = true;
this.npcTypeNoAggro[147] = true;
this.npcTypeNoAggro[183] = true;
this.npcTypeNoAggro[184] = true;
this.npcTypeNoAggro[204] = true;
this.npcTypeNoAggro[225] = true;
this.npcTypeNoAggro[244] = true;
this.npcTypeNoAggro[302] = true;
this.npcTypeNoAggro[333] = true;
this.npcTypeNoAggro[335] = true;
this.npcTypeNoAggro[334] = true;
this.npcTypeNoAggro[336] = true;
this.npcTypeNoAggro[537] = true;
}
if (this.armor[index].stringColor > 0)
this.yoyoString = true;
if (this.armor[index].type == 3366)
{
this.counterWeight = 556 + Main.rand.Next(6);
this.yoyoGlove = true;
this.yoyoString = true;
}
if (this.armor[index].type >= 3309 && this.armor[index].type <= 3314)
this.counterWeight = 556 + this.armor[index].type - 3309;
if (this.armor[index].type == 3334)
this.yoyoGlove = true;
if (this.armor[index].type == 3337)
this.shinyStone = true;
if (this.armor[index].type == 3336)
{
this.SporeSac();
this.sporeSac = true;
}
if (this.armor[index].type == 2423)
{
this.autoJump = true;
this.jumpSpeedBoost += 2.4f;
this.extraFall += 15;
}
if (this.armor[index].type == 857)
this.doubleJumpSandstorm = true;
if (this.armor[index].type == 983)
{
this.doubleJumpSandstorm = true;
this.jumpBoost = true;
}
if (this.armor[index].type == 987)
this.doubleJumpBlizzard = true;
if (this.armor[index].type == 1163)
{
this.doubleJumpBlizzard = true;
this.jumpBoost = true;
}
if (this.armor[index].type == 1724)
this.doubleJumpFart = true;
if (this.armor[index].type == 1863)
{
this.doubleJumpFart = true;
this.jumpBoost = true;
}
if (this.armor[index].type == 1164)
{
this.doubleJumpCloud = true;
this.doubleJumpSandstorm = true;
this.doubleJumpBlizzard = true;
this.jumpBoost = true;
}
if (this.armor[index].type == 1250)
{
this.jumpBoost = true;
this.doubleJumpCloud = true;
this.noFallDmg = true;
}
if (this.armor[index].type == 1252)
{
this.doubleJumpSandstorm = true;
this.jumpBoost = true;
this.noFallDmg = true;
}
if (this.armor[index].type == 1251)
{
this.doubleJumpBlizzard = true;
this.jumpBoost = true;
this.noFallDmg = true;
}
if (this.armor[index].type == 3250)
{
this.doubleJumpFart = true;
this.jumpBoost = true;
this.noFallDmg = true;
}
if (this.armor[index].type == 3252)
{
this.doubleJumpSail = true;
this.jumpBoost = true;
this.noFallDmg = true;
}
if (this.armor[index].type == 3251)
{
this.jumpBoost = true;
this.bee = true;
this.noFallDmg = true;
}
if (this.armor[index].type == 1249)
{
this.jumpBoost = true;
this.bee = true;
}
if (this.armor[index].type == 3241)
{
this.jumpBoost = true;
this.doubleJumpSail = true;
}
if (this.armor[index].type == 1253 && (double) this.statLife <= (double) this.statLifeMax2 * 0.5)
this.AddBuff(62, 5);
if (this.armor[index].type == 1290)
this.panic = true;
if ((this.armor[index].type == 1300 || this.armor[index].type == 1858) && (this.inventory[this.selectedItem].useAmmo == AmmoID.Bullet || this.inventory[this.selectedItem].useAmmo == AmmoID.CandyCorn || this.inventory[this.selectedItem].useAmmo == AmmoID.Stake || this.inventory[this.selectedItem].useAmmo == 23))
this.scope = true;
if (this.armor[index].type == 1858)
{
this.rangedCrit += 10;
this.rangedDamage += 0.1f;
}
if (this.armor[index].type == 1303 && this.wet)
Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.9f, 0.2f, 0.6f);
if (this.armor[index].type == 1301)
{
this.meleeCrit += 8;
this.rangedCrit += 8;
this.magicCrit += 8;
this.thrownCrit += 8;
this.meleeDamage += 0.1f;
this.rangedDamage += 0.1f;
this.magicDamage += 0.1f;
this.minionDamage += 0.1f;
this.thrownDamage += 0.1f;
}
if (this.armor[index].type == 982)
{
this.statManaMax2 += 20;
++this.manaRegenDelayBonus;
this.manaRegenBonus += 25;
}
if (this.armor[index].type == 1595)
{
this.statManaMax2 += 20;
this.magicCuffs = true;
}
if (this.armor[index].type == 2219)
this.manaMagnet = true;
if (this.armor[index].type == 2220)
{
this.manaMagnet = true;
this.magicDamage += 0.15f;
}
if (this.armor[index].type == 2221)
{
this.manaMagnet = true;
this.magicCuffs = true;
}
if (this.whoAmI == Main.myPlayer && this.armor[index].type == 1923)
{
++Player.tileRangeX;
++Player.tileRangeY;
}
if (this.armor[index].type == 1247)
{
this.starCloak = true;
this.bee = true;
}
if (this.armor[index].type == 1248)
{
this.meleeCrit += 10;
this.rangedCrit += 10;
this.magicCrit += 10;
this.thrownCrit += 10;
}
if (this.armor[index].type == 854)
this.discount = true;
if (this.armor[index].type == 855)
this.coins = true;
if (this.armor[index].type == 3033)
this.goldRing = true;
if (this.armor[index].type == 3034)
{
this.goldRing = true;
this.coins = true;
}
if (this.armor[index].type == 3035)
{
this.goldRing = true;
this.coins = true;
this.discount = true;
}
if (this.armor[index].type == 53)
this.doubleJumpCloud = true;
if (this.armor[index].type == 3201)
this.doubleJumpSail = true;
if (this.armor[index].type == 54)
this.accRunSpeed = 6f;
if (this.armor[index].type == 3068)
this.cordage = true;
if (this.armor[index].type == 1579)
{
this.accRunSpeed = 6f;
this.coldDash = true;
}
if (this.armor[index].type == 3200)
{
this.accRunSpeed = 6f;
this.sailDash = true;
}
if (this.armor[index].type == 128)
this.rocketBoots = 1;
if (this.armor[index].type == 156)
this.noKnockback = true;
if (this.armor[index].type == 158)
this.noFallDmg = true;
if (this.armor[index].type == 934)
this.carpet = true;
if (this.armor[index].type == 953)
++this.spikedBoots;
if (this.armor[index].type == 975)
++this.spikedBoots;
if (this.armor[index].type == 976)
this.spikedBoots += 2;
if (this.armor[index].type == 977)
this.dash = 1;
if (this.armor[index].type == 3097)
this.dash = 2;
if (this.armor[index].type == 963)
this.blackBelt = true;
if (this.armor[index].type == 984)
{
this.blackBelt = true;
this.dash = 1;
this.spikedBoots = 2;
}
if (this.armor[index].type == 1131)
this.gravControl2 = true;
if (this.armor[index].type == 1132)
this.bee = true;
if (this.armor[index].type == 1578)
{
this.bee = true;
this.panic = true;
}
if (this.armor[index].type == 3224)
this.endurance += 0.17f;
if (this.armor[index].type == 3223)
this.brainOfConfusion = true;
if (this.armor[index].type == 950)
this.iceSkate = true;
if (this.armor[index].type == 159)
this.jumpBoost = true;
if (this.armor[index].type == 3225)
this.jumpBoost = true;
if (this.armor[index].type == 187)
this.accFlipper = true;
if (this.armor[index].type == 211)
this.meleeSpeed += 0.12f;
if (this.armor[index].type == 223)
this.manaCost -= 0.06f;
if (this.armor[index].type == 285)
this.moveSpeed += 0.05f;
if (this.armor[index].type == 212)
this.moveSpeed += 0.1f;
if (this.armor[index].type == 267)
this.killGuide = true;
if (this.armor[index].type == 1307)
this.killClothier = true;
if (this.armor[index].type == 193)
this.fireWalk = true;
if (this.armor[index].type == 861)
{
this.accMerman = true;
this.wolfAcc = true;
if (this.hideVisual[index])
{
this.hideMerman = true;
this.hideWolf = true;
}
}
if (this.armor[index].type == 862)
{
this.starCloak = true;
this.longInvince = true;
}
if (this.armor[index].type == 860)
this.pStone = true;
if (this.armor[index].type == 863)
this.waterWalk2 = true;
if (this.armor[index].type == 907)
{
this.waterWalk2 = true;
this.fireWalk = true;
}
if (this.armor[index].type == 908)
{
this.waterWalk = true;
this.fireWalk = true;
this.lavaMax += 420;
}
if (this.armor[index].type == 906)
this.lavaMax += 420;
if (this.armor[index].type == 485)
{
this.wolfAcc = true;
if (this.hideVisual[index])
this.hideWolf = true;
}
if (this.armor[index].type == 486)
this.rulerLine = true;
if (this.armor[index].type == 2799)
this.rulerGrid = true;
if (this.armor[index].type == 394)
{
this.accFlipper = true;
this.accDivingHelm = true;
}
if (this.armor[index].type == 396)
{
this.noFallDmg = true;
this.fireWalk = true;
}
if (this.armor[index].type == 397)
{
this.noKnockback = true;
this.fireWalk = true;
}
if (this.armor[index].type == 399)
{
this.jumpBoost = true;
this.doubleJumpCloud = true;
}
if (this.armor[index].type == 405)
{
this.accRunSpeed = 6f;
this.rocketBoots = 2;
}
if (this.armor[index].type == 1860)
{
this.accFlipper = true;
this.accDivingHelm = true;
if (this.wet)
Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.9f, 0.2f, 0.6f);
}
if (this.armor[index].type == 1861)
{
this.arcticDivingGear = true;
this.accFlipper = true;
this.accDivingHelm = true;
this.iceSkate = true;
if (this.wet)
Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.2f, 0.8f, 0.9f);
}
if (this.armor[index].type == 2214)
flag2 = true;
if (this.armor[index].type == 2215)
flag3 = true;
if (this.armor[index].type == 2216)
this.autoPaint = true;
if (this.armor[index].type == 2217)
flag1 = true;
if (this.armor[index].type == 3061)
{
flag1 = true;
flag2 = true;
this.autoPaint = true;
flag3 = true;
}
if (this.armor[index].type == 3624)
this.autoActuator = true;
if (this.armor[index].type == 897)
{
this.kbGlove = true;
this.meleeSpeed += 0.12f;
}
if (this.armor[index].type == 1343)
{
this.kbGlove = true;
this.meleeSpeed += 0.1f;
this.meleeDamage += 0.1f;
this.magmaStone = true;
}
if (this.armor[index].type == 1167)
{
this.minionKB += 2f;
this.minionDamage += 0.15f;
}
if (this.armor[index].type == 1864)
{
this.minionKB += 2f;
this.minionDamage += 0.15f;
++this.maxMinions;
}
if (this.armor[index].type == 1845)
{
this.minionDamage += 0.1f;
++this.maxMinions;
}
if (this.armor[index].type == 1321)
{
this.magicQuiver = true;
this.arrowDamage += 0.1f;
}
if (this.armor[index].type == 1322)
this.magmaStone = true;
if (this.armor[index].type == 1323)
this.lavaRose = true;
if (this.armor[index].type == 3333)
this.strongBees = true;
if (this.armor[index].type == 938)
{
this.noKnockback = true;
if ((double) this.statLife > (double) this.statLifeMax2 * 0.25)
{
this.hasPaladinShield = true;
if (i != Main.myPlayer && this.miscCounter % 10 == 0)
{
int player = Main.myPlayer;
if (Main.player[player].team == this.team && this.team != 0)
{
double num1 = (double) this.position.X - (double) Main.player[player].position.X;
float num2 = this.position.Y - Main.player[player].position.Y;
if (Math.Sqrt(num1 * num1 + (double) num2 * (double) num2) < 800.0)
Main.player[player].AddBuff(43, 20);
}
}
}
}
if (this.armor[index].type == 936)
{
this.kbGlove = true;
this.meleeSpeed += 0.12f;
this.meleeDamage += 0.12f;
}
if (this.armor[index].type == 898)
{
this.accRunSpeed = 6.75f;
this.rocketBoots = 2;
this.moveSpeed += 0.08f;
}
if (this.armor[index].type == 1862)
{
this.accRunSpeed = 6.75f;
this.rocketBoots = 3;
this.moveSpeed += 0.08f;
this.iceSkate = true;
}
if (this.armor[index].type == 3110)
{
this.accMerman = true;
this.wolfAcc = true;
if (this.hideVisual[index])
{
this.hideMerman = true;
this.hideWolf = true;
}
}
if (this.armor[index].type == 1865 || this.armor[index].type == 3110)
{
this.lifeRegen += 2;
this.statDefense += 4;
this.meleeSpeed += 0.1f;
this.meleeDamage += 0.1f;
this.meleeCrit += 2;
this.rangedDamage += 0.1f;
this.rangedCrit += 2;
this.magicDamage += 0.1f;
this.magicCrit += 2;
this.pickSpeed -= 0.15f;
this.minionDamage += 0.1f;
this.minionKB += 0.5f;
this.thrownDamage += 0.1f;
this.thrownCrit += 2;
}
if (this.armor[index].type == 899 && Main.dayTime)
{
this.lifeRegen += 2;
this.statDefense += 4;
this.meleeSpeed += 0.1f;
this.meleeDamage += 0.1f;
this.meleeCrit += 2;
this.rangedDamage += 0.1f;
this.rangedCrit += 2;
this.magicDamage += 0.1f;
this.magicCrit += 2;
this.pickSpeed -= 0.15f;
this.minionDamage += 0.1f;
this.minionKB += 0.5f;
this.thrownDamage += 0.1f;
this.thrownCrit += 2;
}
if (this.armor[index].type == 900 && (!Main.dayTime || Main.eclipse))
{
this.lifeRegen += 2;
this.statDefense += 4;
this.meleeSpeed += 0.1f;
this.meleeDamage += 0.1f;
this.meleeCrit += 2;
this.rangedDamage += 0.1f;
this.rangedCrit += 2;
this.magicDamage += 0.1f;
this.magicCrit += 2;
this.pickSpeed -= 0.15f;
this.minionDamage += 0.1f;
this.minionKB += 0.5f;
this.thrownDamage += 0.1f;
this.thrownCrit += 2;
}
if (this.armor[index].type == 407)
this.blockRange = 1;
if (this.armor[index].type == 489)
this.magicDamage += 0.15f;
if (this.armor[index].type == 490)
this.meleeDamage += 0.15f;
if (this.armor[index].type == 491)
this.rangedDamage += 0.15f;
if (this.armor[index].type == 2998)
this.minionDamage += 0.15f;
if (this.armor[index].type == 935)
{
this.magicDamage += 0.12f;
this.meleeDamage += 0.12f;
this.rangedDamage += 0.12f;
this.minionDamage += 0.12f;
this.thrownDamage += 0.12f;
}
if (this.armor[index].type == 492)
this.wingTimeMax = 100;
if (this.armor[index].type == 493)
this.wingTimeMax = 100;
if (this.armor[index].type == 748)
this.wingTimeMax = 115;
if (this.armor[index].type == 749)
this.wingTimeMax = 130;
if (this.armor[index].type == 761)
this.wingTimeMax = 130;
if (this.armor[index].type == 785)
this.wingTimeMax = 140;
if (this.armor[index].type == 786)
this.wingTimeMax = 140;
if (this.armor[index].type == 821)
this.wingTimeMax = 160;
if (this.armor[index].type == 822)
this.wingTimeMax = 160;
if (this.armor[index].type == 823)
this.wingTimeMax = 160;
if (this.armor[index].type == 2280)
this.wingTimeMax = 160;
if (this.armor[index].type == 2494)
this.wingTimeMax = 100;
if (this.armor[index].type == 2609)
{
this.wingTimeMax = 180;
this.ignoreWater = true;
}
if (this.armor[index].type == 948)
this.wingTimeMax = 180;
if (this.armor[index].type == 1162)
this.wingTimeMax = 160;
if (this.armor[index].type == 1165)
this.wingTimeMax = 140;
if (this.armor[index].type == 1515)
this.wingTimeMax = 130;
if (this.armor[index].type == 665)
this.wingTimeMax = 150;
if (this.armor[index].type == 1583)
this.wingTimeMax = 150;
if (this.armor[index].type == 1584)
this.wingTimeMax = 150;
if (this.armor[index].type == 1585)
this.wingTimeMax = 150;
if (this.armor[index].type == 1586)
this.wingTimeMax = 150;
if (this.armor[index].type == 3228)
this.wingTimeMax = 150;
if (this.armor[index].type == 3580)
this.wingTimeMax = 150;
if (this.armor[index].type == 3582)
this.wingTimeMax = 150;
if (this.armor[index].type == 3588)
this.wingTimeMax = 150;
if (this.armor[index].type == 3592)
this.wingTimeMax = 150;
if (this.armor[index].type == 3924)
this.wingTimeMax = 150;
if (this.armor[index].type == 3928)
this.wingTimeMax = 150;
if (this.armor[index].type == 1797)
this.wingTimeMax = 180;
if (this.armor[index].type == 1830)
this.wingTimeMax = 180;
if (this.armor[index].type == 1866)
this.wingTimeMax = 170;
if (this.armor[index].type == 1871)
this.wingTimeMax = 170;
if (this.armor[index].type == 2770)
this.wingTimeMax = 160;
if (this.armor[index].type == 3468)
this.wingTimeMax = 180;
if (this.armor[index].type == 3469)
this.wingTimeMax = 160;
if (this.armor[index].type == 3470)
this.wingTimeMax = 160;
if (this.armor[index].type == 3471)
this.wingTimeMax = 180;
if (this.armor[index].type == 3883)
this.wingTimeMax = 150;
if (this.armor[index].type == 885)
this.buffImmune[30] = true;
if (this.armor[index].type == 886)
this.buffImmune[36] = true;
if (this.armor[index].type == 887)
this.buffImmune[20] = true;
if (this.armor[index].type == 888)
this.buffImmune[22] = true;
if (this.armor[index].type == 889)
this.buffImmune[32] = true;
if (this.armor[index].type == 890)
this.buffImmune[35] = true;
if (this.armor[index].type == 891)
this.buffImmune[23] = true;
if (this.armor[index].type == 892)
this.buffImmune[33] = true;
if (this.armor[index].type == 893)
this.buffImmune[31] = true;
if (this.armor[index].type == 3781)
this.buffImmune[156] = true;
if (this.armor[index].type == 901)
{
this.buffImmune[33] = true;
this.buffImmune[36] = true;
}
if (this.armor[index].type == 902)
{
this.buffImmune[30] = true;
this.buffImmune[20] = true;
}
if (this.armor[index].type == 903)
{
this.buffImmune[32] = true;
this.buffImmune[31] = true;
}
if (this.armor[index].type == 904)
{
this.buffImmune[35] = true;
this.buffImmune[23] = true;
}
if (this.armor[index].type == 1921)
{
this.buffImmune[46] = true;
this.buffImmune[47] = true;
}
if (this.armor[index].type == 1612)
{
this.buffImmune[33] = true;
this.buffImmune[36] = true;
this.buffImmune[30] = true;
this.buffImmune[20] = true;
this.buffImmune[32] = true;
this.buffImmune[31] = true;
this.buffImmune[35] = true;
this.buffImmune[23] = true;
this.buffImmune[22] = true;
}
if (this.armor[index].type == 1613)
{
this.buffImmune[46] = true;
this.noKnockback = true;
this.fireWalk = true;
this.buffImmune[33] = true;
this.buffImmune[36] = true;
this.buffImmune[30] = true;
this.buffImmune[20] = true;
this.buffImmune[32] = true;
this.buffImmune[31] = true;
this.buffImmune[35] = true;
this.buffImmune[23] = true;
this.buffImmune[22] = true;
}
if (this.armor[index].type == 497)
{
this.accMerman = true;
if (this.hideVisual[index])
this.hideMerman = true;
}
if (this.armor[index].type == 535)
this.pStone = true;
if (this.armor[index].type == 536)
this.kbGlove = true;
if (this.armor[index].type == 532)
this.starCloak = true;
if (this.armor[index].type == 554)
this.longInvince = true;
if (this.armor[index].type == 555)
{
this.manaFlower = true;
this.manaCost -= 0.08f;
}
if (Main.myPlayer == this.whoAmI)
{
if (this.armor[index].type == 576 && Main.rand.Next(10800) == 0 && Main.curMusic > 0 && Main.curMusic <= 41)
{
int num = 0;
if (Main.curMusic == 1)
num = 0;
if (Main.curMusic == 2)
num = 1;
if (Main.curMusic == 3)
num = 2;
if (Main.curMusic == 4)
num = 4;
if (Main.curMusic == 5)
num = 5;
if (Main.curMusic == 6)
num = 3;
if (Main.curMusic == 7)
num = 6;
if (Main.curMusic == 8)
num = 7;
if (Main.curMusic == 9)
num = 9;
if (Main.curMusic == 10)
num = 8;
if (Main.curMusic == 11)
num = 11;
if (Main.curMusic == 12)
num = 10;
if (Main.curMusic == 13)
num = 12;
if (Main.curMusic == 28)
this.armor[index].SetDefaults(1963);
else if (Main.curMusic == 29)
this.armor[index].SetDefaults(1610);
else if (Main.curMusic == 30)
this.armor[index].SetDefaults(1963);
else if (Main.curMusic == 31)
this.armor[index].SetDefaults(1964);
else if (Main.curMusic == 32)
this.armor[index].SetDefaults(1965);
else if (Main.curMusic == 33)
this.armor[index].SetDefaults(2742);
else if (Main.curMusic == 34)
this.armor[index].SetDefaults(3370);
else if (Main.curMusic == 35)
this.armor[index].SetDefaults(3236);
else if (Main.curMusic == 36)
this.armor[index].SetDefaults(3237);
else if (Main.curMusic == 37)
this.armor[index].SetDefaults(3235);
else if (Main.curMusic == 38)
this.armor[index].SetDefaults(3044);
else if (Main.curMusic == 39)
this.armor[index].SetDefaults(3371);
else if (Main.curMusic == 40)
this.armor[index].SetDefaults(3796);
else if (Main.curMusic == 41)
this.armor[index].SetDefaults(3869);
else if (Main.curMusic > 13)
this.armor[index].SetDefaults(1596 + Main.curMusic - 14);
else
this.armor[index].SetDefaults(num + 562);
}
if (this.armor[index].type >= 562 && this.armor[index].type <= 574)
Main.musicBox2 = this.armor[index].type - 562;
if (this.armor[index].type >= 1596 && this.armor[index].type <= 1609)
Main.musicBox2 = this.armor[index].type - 1596 + 13;
if (this.armor[index].type == 1610)
Main.musicBox2 = 27;
if (this.armor[index].type == 1963)
Main.musicBox2 = 28;
if (this.armor[index].type == 1964)
Main.musicBox2 = 29;
if (this.armor[index].type == 1965)
Main.musicBox2 = 30;
if (this.armor[index].type == 2742)
Main.musicBox2 = 31;
if (this.armor[index].type == 3044)
Main.musicBox2 = 32;
if (this.armor[index].type == 3235)
Main.musicBox2 = 33;
if (this.armor[index].type == 3236)
Main.musicBox2 = 34;
if (this.armor[index].type == 3237)
Main.musicBox2 = 35;
if (this.armor[index].type == 3370)
Main.musicBox2 = 36;
if (this.armor[index].type == 3371)
Main.musicBox2 = 37;
if (this.armor[index].type == 3796)
Main.musicBox2 = 38;
if (this.armor[index].type == 3869)
Main.musicBox2 = 39;
}
}
}
if (this.dd2Accessory)
{
this.minionDamage += 0.1f;
++this.maxTurrets;
}
for (int index = 3; index < 8 + this.extraAccessorySlots; ++index)
{
if (this.armor[index].wingSlot > (sbyte) 0)
{
if (!this.hideVisual[index] || (double) this.velocity.Y != 0.0 && !this.mount.Active)
this.wings = (int) this.armor[index].wingSlot;
this.wingsLogic = (int) this.armor[index].wingSlot;
}
}
for (int index = 13; index < 18 + this.extraAccessorySlots; ++index)
{
int type = this.armor[index].type;
if (this.armor[index].wingSlot > (sbyte) 0)
this.wings = (int) this.armor[index].wingSlot;
if (type == 861 || type == 3110 || type == 485)
{
this.hideWolf = false;
this.forceWerewolf = true;
}
if (((!this.wet || this.lavaWet ? 0 : (!this.mount.Active ? 1 : (this.mount.Type != 3 ? 1 : 0))) != 0 || !this.forceWerewolf) && (type == 861 || type == 3110 || type == 497))
{
this.hideMerman = false;
this.forceMerman = true;
}
}
if (this.whoAmI == Main.myPlayer && Main.clock && this.accWatch < 3)
++this.accWatch;
if (flag2)
this.tileSpeed += 0.5f;
if (flag1)
this.wallSpeed += 0.5f;
if (flag3 && this.whoAmI == Main.myPlayer)
{
Player.tileRangeX += 3;
Player.tileRangeY += 2;
}
if (!this.accThirdEye)
this.accThirdEyeCounter = (byte) 0;
if (Main.netMode == 1 && this.whoAmI == Main.myPlayer)
{
for (int index = 0; index < (int) byte.MaxValue; ++index)
{
if (index != this.whoAmI && Main.player[index].active && !Main.player[index].dead && Main.player[index].team == this.team && Main.player[index].team != 0)
{
int num = 800;
if ((double) (Main.player[index].Center - this.Center).Length() < (double) num)
{
if (Main.player[index].accWatch > this.accWatch)
this.accWatch = Main.player[index].accWatch;
if (Main.player[index].accCompass > this.accCompass)
this.accCompass = Main.player[index].accCompass;
if (Main.player[index].accDepthMeter > this.accDepthMeter)
this.accDepthMeter = Main.player[index].accDepthMeter;
if (Main.player[index].accFishFinder)
this.accFishFinder = true;
if (Main.player[index].accWeatherRadio)
this.accWeatherRadio = true;
if (Main.player[index].accThirdEye)
this.accThirdEye = true;
if (Main.player[index].accJarOfSouls)
this.accJarOfSouls = true;
if (Main.player[index].accCalendar)
this.accCalendar = true;
if (Main.player[index].accStopwatch)
this.accStopwatch = true;
if (Main.player[index].accOreFinder)
this.accOreFinder = true;
if (Main.player[index].accCritterGuide)
this.accCritterGuide = true;
if (Main.player[index].accDreamCatcher)
this.accDreamCatcher = true;
}
}
}
}
if (this.accDreamCatcher || !this.dpsStarted)
return;
this.dpsStarted = false;
this.dpsEnd = DateTime.Now;
}
public void UpdateArmorSets(int i)
{
this.setBonus = "";
if (this.body == 67 && this.legs == 56 && this.head >= 103 && this.head <= 105)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Shroomite");
this.shroomiteStealth = true;
}
if (this.head == 52 && this.body == 32 && this.legs == 31 || this.head == 53 && this.body == 33 && this.legs == 32 || this.head == 54 && this.body == 34 && this.legs == 33 || this.head == 55 && this.body == 35 && this.legs == 34 || this.head == 70 && this.body == 46 && this.legs == 42 || this.head == 71 && this.body == 47 && this.legs == 43 || this.head == 166 && this.body == 173 && this.legs == 108 || this.head == 167 && this.body == 174 && this.legs == 109)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Wood");
++this.statDefense;
}
if (this.head == 1 && this.body == 1 && this.legs == 1 || (this.head == 72 || this.head == 2) && this.body == 2 && this.legs == 2 || this.head == 47 && this.body == 28 && this.legs == 27)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.MetalTier1");
this.statDefense += 2;
}
if (this.head == 3 && this.body == 3 && this.legs == 3 || (this.head == 73 || this.head == 4) && this.body == 4 && this.legs == 4 || this.head == 48 && this.body == 29 && this.legs == 28 || this.head == 49 && this.body == 30 && this.legs == 29)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.MetalTier2");
this.statDefense += 3;
}
if (this.head == 188 && this.body == 189 && this.legs == 129)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Fossil");
this.thrownCost50 = true;
}
if (this.head == 50 && this.body == 31 && this.legs == 30)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Platinum");
this.statDefense += 4;
}
if (this.head == 112 && this.body == 75 && this.legs == 64)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Pumpkin");
this.meleeDamage += 0.1f;
this.magicDamage += 0.1f;
this.rangedDamage += 0.1f;
this.thrownDamage += 0.1f;
}
if (this.head == 22 && this.body == 14 && this.legs == 14)
{
this.thrownCost33 = true;
this.setBonus = Language.GetTextValue("ArmorSetBonus.Ninja");
}
if (this.head == 157 && this.body == 105 && this.legs == 98)
{
int num1 = 0;
this.setBonus = Language.GetTextValue("ArmorSetBonus.BeetleDamage");
this.beetleOffense = true;
this.beetleCounter -= 3f;
this.beetleCounter -= (float) (this.beetleCountdown / 10);
++this.beetleCountdown;
if ((double) this.beetleCounter < 0.0)
this.beetleCounter = 0.0f;
int num2 = 400;
int num3 = 1200;
int num4 = 4600;
if ((double) this.beetleCounter > (double) (num2 + num3 + num4 + num3))
this.beetleCounter = (float) (num2 + num3 + num4 + num3);
if ((double) this.beetleCounter > (double) (num2 + num3 + num4))
{
this.AddBuff(100, 5, false);
num1 = 3;
}
else if ((double) this.beetleCounter > (double) (num2 + num3))
{
this.AddBuff(99, 5, false);
num1 = 2;
}
else if ((double) this.beetleCounter > (double) num2)
{
this.AddBuff(98, 5, false);
num1 = 1;
}
if (num1 < this.beetleOrbs)
this.beetleCountdown = 0;
else if (num1 > this.beetleOrbs)
this.beetleCounter += 200f;
if (num1 != this.beetleOrbs && this.beetleOrbs > 0)
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 98 && this.buffType[b] <= 100 && this.buffType[b] != 97 + num1)
this.DelBuff(b);
}
}
}
else if (this.head == 157 && this.body == 106 && this.legs == 98)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.BeetleDefense");
this.beetleDefense = true;
++this.beetleCounter;
int num = 180;
if ((double) this.beetleCounter >= (double) num)
{
if (this.beetleOrbs > 0 && this.beetleOrbs < 3)
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 95 && this.buffType[b] <= 96)
this.DelBuff(b);
}
}
if (this.beetleOrbs < 3)
{
this.AddBuff(95 + this.beetleOrbs, 5, false);
this.beetleCounter = 0.0f;
}
else
this.beetleCounter = (float) num;
}
}
if (!this.beetleDefense && !this.beetleOffense)
{
this.beetleCounter = 0.0f;
}
else
{
++this.beetleFrameCounter;
if (this.beetleFrameCounter >= 1)
{
this.beetleFrameCounter = 0;
++this.beetleFrame;
if (this.beetleFrame > 2)
this.beetleFrame = 0;
}
for (int beetleOrbs = this.beetleOrbs; beetleOrbs < 3; ++beetleOrbs)
{
this.beetlePos[beetleOrbs].X = 0.0f;
this.beetlePos[beetleOrbs].Y = 0.0f;
}
for (int index = 0; index < this.beetleOrbs; ++index)
{
this.beetlePos[index] += this.beetleVel[index];
this.beetleVel[index].X += (float) Main.rand.Next(-100, 101) * 0.005f;
this.beetleVel[index].Y += (float) Main.rand.Next(-100, 101) * 0.005f;
float x1 = this.beetlePos[index].X;
float y1 = this.beetlePos[index].Y;
float num5 = (float) Math.Sqrt((double) x1 * (double) x1 + (double) y1 * (double) y1);
if ((double) num5 > 100.0)
{
float num6 = 20f / num5;
float num7 = x1 * -num6;
float num8 = y1 * -num6;
int num9 = 10;
this.beetleVel[index].X = (this.beetleVel[index].X * (float) (num9 - 1) + num7) / (float) num9;
this.beetleVel[index].Y = (this.beetleVel[index].Y * (float) (num9 - 1) + num8) / (float) num9;
}
else if ((double) num5 > 30.0)
{
float num10 = 10f / num5;
float num11 = x1 * -num10;
float num12 = y1 * -num10;
int num13 = 20;
this.beetleVel[index].X = (this.beetleVel[index].X * (float) (num13 - 1) + num11) / (float) num13;
this.beetleVel[index].Y = (this.beetleVel[index].Y * (float) (num13 - 1) + num12) / (float) num13;
}
float x2 = this.beetleVel[index].X;
float y2 = this.beetleVel[index].Y;
if (Math.Sqrt((double) x2 * (double) x2 + (double) y2 * (double) y2) > 2.0)
this.beetleVel[index] *= 0.9f;
this.beetlePos[index] -= this.velocity * 0.25f;
}
}
if (this.head == 14 && (this.body >= 58 && this.body <= 63 || this.body == 167))
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Wizard");
this.magicCrit += 10;
}
if (this.head == 159 && (this.body >= 58 && this.body <= 63 || this.body == 167))
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.MagicHat");
this.statManaMax2 += 60;
}
if ((this.head == 5 || this.head == 74) && (this.body == 5 || this.body == 48) && (this.legs == 5 || this.legs == 44))
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.ShadowScale");
this.moveSpeed += 0.15f;
}
if (this.head == 57 && this.body == 37 && this.legs == 35)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Crimson");
this.crimsonRegen = true;
}
if (this.head == 101 && this.body == 66 && this.legs == 55)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.SpectreHealing");
this.ghostHeal = true;
}
if (this.head == 156 && this.body == 66 && this.legs == 55)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.SpectreDamage");
this.ghostHurt = true;
}
if (this.head == 6 && this.body == 6 && this.legs == 6)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Meteor");
this.spaceGun = true;
}
if (this.head == 46 && this.body == 27 && this.legs == 26)
{
this.frostArmor = true;
this.setBonus = Language.GetTextValue("ArmorSetBonus.Frost");
this.frostBurn = true;
}
if ((this.head == 75 || this.head == 7) && this.body == 7 && this.legs == 7)
{
this.boneArmor = true;
this.setBonus = Language.GetTextValue("ArmorSetBonus.Bone");
this.ammoCost80 = true;
}
if ((this.head == 76 || this.head == 8) && (this.body == 49 || this.body == 8) && (this.legs == 45 || this.legs == 8))
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Jungle");
this.manaCost -= 0.16f;
}
if (this.head == 9 && this.body == 9 && this.legs == 9)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Molten");
this.meleeDamage += 0.17f;
}
if (this.head == 11 && this.body == 20 && this.legs == 19)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Mining");
this.pickSpeed -= 0.3f;
}
if ((this.head == 78 || this.head == 79 || this.head == 80) && this.body == 51 && this.legs == 47)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Chlorophyte");
this.AddBuff(60, 18000);
}
else if (this.crystalLeaf)
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] == 60)
this.DelBuff(b);
}
}
if (this.head == 99 && this.body == 65 && this.legs == 54)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Turtle");
this.thorns = 1f;
this.turtleThorns = true;
}
if (this.body == 17 && this.legs == 16)
{
if (this.head == 29)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.CobaltCaster");
this.manaCost -= 0.14f;
}
else if (this.head == 30)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.CobaltMelee");
this.meleeSpeed += 0.15f;
}
else if (this.head == 31)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.CobaltRanged");
this.ammoCost80 = true;
}
}
if (this.body == 18 && this.legs == 17)
{
if (this.head == 32)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.MythrilCaster");
this.manaCost -= 0.17f;
}
else if (this.head == 33)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.MythrilMelee");
this.meleeCrit += 5;
}
else if (this.head == 34)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.MythrilRanged");
this.ammoCost80 = true;
}
}
if (this.body == 19 && this.legs == 18)
{
if (this.head == 35)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.AdamantiteCaster");
this.manaCost -= 0.19f;
}
else if (this.head == 36)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.AdamantiteMelee");
this.meleeSpeed += 0.18f;
this.moveSpeed += 0.18f;
}
else if (this.head == 37)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.AdamantiteRanged");
this.ammoCost75 = true;
}
}
if (this.body == 54 && this.legs == 49 && (this.head == 83 || this.head == 84 || this.head == 85))
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Palladium");
this.onHitRegen = true;
}
if (this.body == 55 && this.legs == 50 && (this.head == 86 || this.head == 87 || this.head == 88))
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Orichalcum");
this.onHitPetal = true;
}
if (this.body == 56 && this.legs == 51 && (this.head == 89 || this.head == 90 || this.head == 91))
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Titanium");
this.onHitDodge = true;
}
if (this.body == 24 && this.legs == 23)
{
if (this.head == 42)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.HallowCaster");
this.manaCost -= 0.2f;
}
else if (this.head == 43)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.HallowMelee");
this.meleeSpeed += 0.19f;
this.moveSpeed += 0.19f;
}
else if (this.head == 41)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.HallowRanged");
this.ammoCost75 = true;
}
}
if (this.head == 82 && this.body == 53 && this.legs == 48)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Tiki");
++this.maxMinions;
}
if (this.head == 134 && this.body == 95 && this.legs == 79)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Spooky");
this.minionDamage += 0.25f;
}
if (this.head == 160 && this.body == 168 && this.legs == 103)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Bee");
this.minionDamage += 0.1f;
if (this.itemAnimation > 0 && this.inventory[this.selectedItem].type == 1121)
AchievementsHelper.HandleSpecialEvent(this, 3);
}
if (this.head == 162 && this.body == 170 && this.legs == 105)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Spider");
this.minionDamage += 0.12f;
}
if (this.head == 171 && this.body == 177 && this.legs == 112)
{
this.setSolar = true;
this.setBonus = Language.GetTextValue("ArmorSetBonus.Solar");
++this.solarCounter;
int num = 240;
if (this.solarCounter >= num)
{
if (this.solarShields > 0 && this.solarShields < 3)
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 170 && this.buffType[b] <= 171)
this.DelBuff(b);
}
}
if (this.solarShields < 3)
{
this.AddBuff(170 + this.solarShields, 5, false);
for (int index = 0; index < 16; ++index)
{
Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, 6, Alpha: 100)];
dust.noGravity = true;
dust.scale = 1.7f;
dust.fadeIn = 0.5f;
dust.velocity *= 5f;
dust.shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
this.solarCounter = 0;
}
else
this.solarCounter = num;
}
for (int solarShields = this.solarShields; solarShields < 3; ++solarShields)
this.solarShieldPos[solarShields] = Vector2.Zero;
for (int index = 0; index < this.solarShields; ++index)
{
this.solarShieldPos[index] += this.solarShieldVel[index];
Vector2 vector2 = ((float) ((double) this.miscCounter / 100.0 * 6.28318548202515 + (double) index * (6.28318548202515 / (double) this.solarShields))).ToRotationVector2() * 6f;
vector2.X = (float) (this.direction * 20);
this.solarShieldVel[index] = (vector2 - this.solarShieldPos[index]) * 0.2f;
}
if (this.dashDelay >= 0)
{
this.solarDashing = false;
this.solarDashConsumedFlare = false;
}
if (this.solarShields > 0 | (this.solarDashing && this.dashDelay < 0))
this.dash = 3;
}
else
this.solarCounter = 0;
if (this.head == 169 && this.body == 175 && this.legs == 110)
{
this.setVortex = true;
this.setBonus = Language.GetTextValue("ArmorSetBonus.Vortex", (object) Language.GetTextValue(Main.ReversedUpDownArmorSetBonuses ? "Key.UP" : "Key.DOWN"));
}
else
this.vortexStealthActive = false;
if (this.head == 170 && this.body == 176 && this.legs == 111)
{
if (this.nebulaCD > 0)
--this.nebulaCD;
this.setNebula = true;
this.setBonus = Language.GetTextValue("ArmorSetBonus.Nebula");
}
if (this.head == 189 && this.body == 190 && this.legs == 130)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Stardust", (object) Language.GetTextValue(Main.ReversedUpDownArmorSetBonuses ? "Key.UP" : "Key.DOWN"));
this.setStardust = true;
if (this.whoAmI == Main.myPlayer)
{
if (this.FindBuffIndex(187) == -1)
this.AddBuff(187, 3600);
if (this.ownedProjectileCounts[623] < 1)
Projectile.NewProjectile(this.Center.X, this.Center.Y, 0.0f, -1f, 623, 0, 0.0f, Main.myPlayer);
}
}
else if (this.FindBuffIndex(187) != -1)
this.DelBuff(this.FindBuffIndex(187));
if (this.head == 200 && this.body == 198 && this.legs == 142)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Forbidden", (object) Language.GetTextValue(Main.ReversedUpDownArmorSetBonuses ? "Key.UP" : "Key.DOWN"));
this.setForbidden = true;
this.UpdateForbiddenSetLock();
Lighting.AddLight(this.Center, 0.8f, 0.7f, 0.2f);
}
if (this.head == 204 && this.body == 201 && this.legs == 145)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.SquireTier2");
this.setSquireT2 = true;
++this.maxTurrets;
}
if (this.head == 203 && this.body == 200 && this.legs == 144)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.ApprenticeTier2");
this.setApprenticeT2 = true;
++this.maxTurrets;
}
if (this.head == 205 && this.body == 202 && (this.legs == 147 || this.legs == 146))
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.HuntressTier2");
this.setHuntressT2 = true;
++this.maxTurrets;
}
if (this.head == 206 && this.body == 203 && this.legs == 148)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.MonkTier2");
this.setMonkT2 = true;
++this.maxTurrets;
}
if (this.head == 210 && this.body == 204 && this.legs == 152)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.SquireTier3");
this.setSquireT3 = true;
this.setSquireT2 = true;
++this.maxTurrets;
}
if (this.head == 211 && this.body == 205 && this.legs == 153)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.ApprenticeTier3");
this.setApprenticeT3 = true;
this.setApprenticeT2 = true;
++this.maxTurrets;
}
if (this.head == 212 && this.body == 206 && (this.legs == 154 || this.legs == 155))
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.HuntressTier3");
this.setHuntressT3 = true;
this.setHuntressT2 = true;
++this.maxTurrets;
}
if (this.head != 213 || this.body != 207 || this.legs != 156)
return;
this.setBonus = Language.GetTextValue("ArmorSetBonus.MonkTier3");
this.setMonkT3 = true;
this.setMonkT2 = true;
++this.maxTurrets;
}
public void UpdateSocialShadow()
{
for (int index = 2; index > 0; --index)
this.shadowDirection[index] = this.shadowDirection[index - 1];
this.shadowDirection[0] = this.direction;
++this.shadowCount;
if (this.shadowCount == 1)
{
this.shadowPos[2] = this.shadowPos[1];
this.shadowRotation[2] = this.shadowRotation[1];
this.shadowOrigin[2] = this.shadowOrigin[1];
}
else if (this.shadowCount == 2)
{
this.shadowPos[1] = this.shadowPos[0];
this.shadowRotation[1] = this.shadowRotation[0];
this.shadowOrigin[1] = this.shadowOrigin[0];
}
else
{
if (this.shadowCount < 3)
return;
this.shadowCount = 0;
this.shadowPos[0] = this.position;
this.shadowPos[0].Y += this.gfxOffY;
this.shadowRotation[0] = this.fullRotation;
this.shadowOrigin[0] = this.fullRotationOrigin;
}
}
public void UpdateTeleportVisuals()
{
if ((double) this.teleportTime <= 0.0)
return;
if (this.teleportStyle == 0)
{
if ((double) Main.rand.Next(100) <= 100.0 * (double) this.teleportTime * 2.0)
{
int index = Dust.NewDust(new Vector2((float) this.getRect().X, (float) this.getRect().Y), this.getRect().Width, this.getRect().Height, 159);
Main.dust[index].scale = this.teleportTime * 1.5f;
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 1.1f;
}
}
else if (this.teleportStyle == 1)
{
if ((double) Main.rand.Next(100) <= 100.0 * (double) this.teleportTime)
{
int index = Dust.NewDust(new Vector2((float) this.getRect().X, (float) this.getRect().Y), this.getRect().Width, this.getRect().Height, 164);
Main.dust[index].scale = this.teleportTime * 1.5f;
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 1.1f;
}
}
else if (this.teleportStyle == 2)
this.teleportTime = 0.005f;
else if (this.teleportStyle == 3)
this.teleportTime = 0.005f;
else if (this.teleportStyle == 4)
{
this.teleportTime -= 0.02f;
if ((double) Main.rand.Next(100) <= 100.0 * (double) this.teleportTime)
{
Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, 263)];
dust.color = PortalHelper.GetPortalColor(this.lastPortalColorIndex);
dust.noLight = true;
dust.noGravity = true;
dust.scale = 1.2f;
dust.fadeIn = 0.4f;
}
}
this.teleportTime -= 0.005f;
}
public void UpdateBiomes()
{
Point tileCoordinates1 = this.Center.ToTileCoordinates();
this.ZoneDungeon = false;
if (Main.dungeonTiles >= 250 && (double) this.Center.Y > Main.worldSurface * 16.0)
{
int index1 = (int) this.Center.X / 16;
int index2 = (int) this.Center.Y / 16;
if (Main.wallDungeon[(int) Main.tile[index1, index2].wall])
this.ZoneDungeon = true;
}
Tile tileSafely = Framing.GetTileSafely(this.Center);
if (tileSafely != null)
this.behindBackWall = tileSafely.wall > (byte) 0;
if (Main.sandTiles > 1000 && (double) this.Center.Y > 3200.0)
{
if (WallID.Sets.Conversion.Sandstone[(int) tileSafely.wall] || WallID.Sets.Conversion.HardenedSand[(int) tileSafely.wall])
this.ZoneUndergroundDesert = true;
}
else
this.ZoneUndergroundDesert = false;
this.ZoneCorrupt = Main.evilTiles >= 200;
this.ZoneHoly = Main.holyTiles >= 100;
this.ZoneMeteor = Main.meteorTiles >= 50;
this.ZoneJungle = Main.jungleTiles >= 80;
this.ZoneSnow = Main.snowTiles >= 300;
this.ZoneCrimson = Main.bloodTiles >= 200;
this.ZoneWaterCandle = Main.waterCandles > 0;
this.ZonePeaceCandle = Main.peaceCandles > 0;
this.ZoneDesert = Main.sandTiles > 1000;
this.ZoneGlowshroom = Main.shroomTiles > 100;
this.ZoneUnderworldHeight = tileCoordinates1.Y > Main.maxTilesY - 200;
this.ZoneRockLayerHeight = tileCoordinates1.Y <= Main.maxTilesY - 200 && (double) tileCoordinates1.Y > Main.rockLayer;
this.ZoneDirtLayerHeight = (double) tileCoordinates1.Y <= Main.rockLayer && (double) tileCoordinates1.Y > Main.worldSurface;
this.ZoneOverworldHeight = (double) tileCoordinates1.Y <= Main.worldSurface && (double) tileCoordinates1.Y > Main.worldSurface * 0.349999994039536;
this.ZoneSkyHeight = (double) tileCoordinates1.Y <= Main.worldSurface * 0.349999994039536;
this.ZoneBeach = this.ZoneOverworldHeight && (tileCoordinates1.X < 380 || tileCoordinates1.X > Main.maxTilesX - 380);
this.ZoneRain = Main.raining && (double) tileCoordinates1.Y <= Main.worldSurface;
this.ZoneSandstorm = (double) tileCoordinates1.Y <= Main.worldSurface && this.ZoneDesert && !this.ZoneBeach && Sandstorm.Happening;
this.ZoneTowerSolar = this.ZoneTowerVortex = this.ZoneTowerNebula = this.ZoneTowerStardust = false;
this.ZoneOldOneArmy = false;
Vector2 vector2_1 = Vector2.Zero;
Vector2 vector2_2 = Vector2.Zero;
Vector2 vector2_3 = Vector2.Zero;
Vector2 vector2_4 = Vector2.Zero;
Vector2 zero = Vector2.Zero;
for (int index = 0; index < 200; ++index)
{
if (Main.npc[index].active)
{
if (Main.npc[index].type == 493)
{
if ((double) this.Distance(Main.npc[index].Center) <= 4000.0)
{
this.ZoneTowerStardust = true;
vector2_4 = Main.npc[index].Center;
}
}
else if (Main.npc[index].type == 507)
{
if ((double) this.Distance(Main.npc[index].Center) <= 4000.0)
{
this.ZoneTowerNebula = true;
vector2_3 = Main.npc[index].Center;
}
}
else if (Main.npc[index].type == 422)
{
if ((double) this.Distance(Main.npc[index].Center) <= 4000.0)
{
this.ZoneTowerVortex = true;
vector2_2 = Main.npc[index].Center;
}
}
else if (Main.npc[index].type == 517)
{
if ((double) this.Distance(Main.npc[index].Center) <= 4000.0)
{
this.ZoneTowerSolar = true;
vector2_1 = Main.npc[index].Center;
}
}
else if (Main.npc[index].type == 549 && (double) this.Distance(Main.npc[index].Center) <= 4000.0)
{
this.ZoneOldOneArmy = true;
vector2_1 = Main.npc[index].Center;
}
}
}
bool flag1 = this.ZoneRain && this.ZoneSnow;
bool flag2 = tileCoordinates1.Y > Main.maxTilesY - 320;
bool flag3 = this.ZoneOverworldHeight && (tileCoordinates1.X < 380 || tileCoordinates1.X > Main.maxTilesX - 380);
this.ManageSpecialBiomeVisuals("Stardust", this.ZoneTowerStardust, vector2_4 - new Vector2(0.0f, 10f));
this.ManageSpecialBiomeVisuals("Nebula", this.ZoneTowerNebula, vector2_3 - new Vector2(0.0f, 10f));
this.ManageSpecialBiomeVisuals("Vortex", this.ZoneTowerVortex, vector2_2 - new Vector2(0.0f, 10f));
this.ManageSpecialBiomeVisuals("Solar", this.ZoneTowerSolar, vector2_1 - new Vector2(0.0f, 10f));
this.ManageSpecialBiomeVisuals("MoonLord", NPC.AnyNPCs(398));
this.ManageSpecialBiomeVisuals("BloodMoon", Main.bloodMoon);
this.ManageSpecialBiomeVisuals("Blizzard", Main.UseStormEffects & flag1);
this.ManageSpecialBiomeVisuals("HeatDistortion", Main.UseHeatDistortion && (flag2 || (double) tileCoordinates1.Y < Main.worldSurface && this.ZoneDesert && !flag3 && !Main.raining && !Filters.Scene["Sandstorm"].IsActive()));
if (!Filters.Scene["WaterDistortion"].IsActive() && Main.WaveQuality > 0)
Filters.Scene.Activate("WaterDistortion", new Vector2());
else if (Filters.Scene["WaterDistortion"].IsActive() && Main.WaveQuality == 0)
Filters.Scene.Deactivate("WaterDistortion");
if (Filters.Scene["WaterDistortion"].IsActive())
{
double num1 = (double) Main.maxTilesX * 0.5 - (double) Math.Abs((float) tileCoordinates1.X - (float) Main.maxTilesX * 0.5f);
float num2 = 1f + Math.Abs(Main.windSpeed) * 1f + MathHelper.Clamp(Main.maxRaining, 0.0f, 1f) * 1.5f + (float) -((double) MathHelper.Clamp((float) ((num1 - 380.0) / 100.0), 0.0f, 1f) * 0.5 - 0.25);
float num3 = 1f - MathHelper.Clamp((float) (3.0 * ((double) ((float) tileCoordinates1.Y - (float) Main.worldSurface) / (Main.rockLayer - Main.worldSurface))), 0.0f, 1f);
float intensity = MathHelper.Clamp(num2 * num3 + (float) (0.899999976158142 - (double) MathHelper.Clamp((float) (Main.maxTilesY - tileCoordinates1.Y - 200) / 300f, 0.0f, 1f) * 0.899999976158142) + (float) ((1.0 - (double) num3) * 0.75), 0.0f, 2.5f);
Filters.Scene["WaterDistortion"].GetShader().UseIntensity(intensity);
}
if (flag2)
{
float intensity = Math.Min(1f, (float) (tileCoordinates1.Y - (Main.maxTilesY - 320)) / 120f) * 2f;
Filters.Scene["HeatDistortion"].GetShader().UseIntensity(intensity);
}
this._shaderObstructionInternalValue = Utils.Clamp<float>(this._shaderObstructionInternalValue + (float) this.behindBackWall.ToDirectionInt() * -0.005f, -0.1f, 1.1f);
this._stormShaderObstruction = Utils.Clamp<float>(this._shaderObstructionInternalValue, 0.0f, 1f);
if (Filters.Scene["Sandstorm"].IsActive())
{
Filters.Scene["Sandstorm"].GetShader().UseIntensity(this._stormShaderObstruction * 0.4f * Math.Min(1f, Sandstorm.Severity));
Filters.Scene["Sandstorm"].GetShader().UseOpacity(Math.Min(1f, Sandstorm.Severity * 1.5f) * this._stormShaderObstruction);
((SimpleOverlay) Overlays.Scene["Sandstorm"]).GetShader().UseOpacity(Math.Min(1f, Sandstorm.Severity * 1.5f) * (1f - this._stormShaderObstruction));
}
else if (this.ZoneDesert && !flag3 && !Main.raining && !flag2)
{
Vector3 vector3 = Main.tileColor.ToVector3();
float num = (float) (((double) vector3.X + (double) vector3.Y + (double) vector3.Z) / 3.0);
float intensity = this._stormShaderObstruction * 4f * Math.Max(0.0f, 0.5f - Main.cloudAlpha) * num;
Filters.Scene["HeatDistortion"].GetShader().UseIntensity(intensity);
if ((double) intensity <= 0.0)
Filters.Scene["HeatDistortion"].IsHidden = true;
else
Filters.Scene["HeatDistortion"].IsHidden = false;
}
if (flag1)
{
ActiveSound activeSound1 = Main.GetActiveSound(Player._strongBlizzardSound);
ActiveSound activeSound2 = Main.GetActiveSound(Player._insideBlizzardSound);
if (activeSound1 == null)
Player._strongBlizzardSound = Main.PlayTrackedSound((SoundStyle) SoundID.BlizzardStrongLoop);
if (activeSound2 == null)
Player._insideBlizzardSound = Main.PlayTrackedSound((SoundStyle) SoundID.BlizzardInsideBuildingLoop);
Main.GetActiveSound(Player._strongBlizzardSound);
Main.GetActiveSound(Player._insideBlizzardSound);
float opacity = Math.Min(1f, Main.cloudAlpha * 2f) * this._stormShaderObstruction;
Filters.Scene["Blizzard"].GetShader().UseIntensity((float) ((double) this._stormShaderObstruction * 0.400000005960464 * (double) Math.Min(1f, Main.cloudAlpha * 2f) * 0.899999976158142 + 0.100000001490116));
Filters.Scene["Blizzard"].GetShader().UseOpacity(opacity);
((SimpleOverlay) Overlays.Scene["Blizzard"]).GetShader().UseOpacity(1f - opacity);
}
Player._blizzardSoundVolume = !flag1 ? Math.Max(Player._blizzardSoundVolume - 0.01f, 0.0f) : Math.Min(Player._blizzardSoundVolume + 0.01f, 1f);
float num4 = Math.Min(1f, Main.cloudAlpha * 2f) * this._stormShaderObstruction;
ActiveSound activeSound3 = Main.GetActiveSound(Player._strongBlizzardSound);
ActiveSound activeSound4 = Main.GetActiveSound(Player._insideBlizzardSound);
if ((double) Player._blizzardSoundVolume > 0.0)
{
if (activeSound3 == null)
{
Player._strongBlizzardSound = Main.PlayTrackedSound((SoundStyle) SoundID.BlizzardStrongLoop);
activeSound3 = Main.GetActiveSound(Player._strongBlizzardSound);
}
activeSound3.Volume = num4 * Player._blizzardSoundVolume;
if (activeSound4 == null)
{
Player._insideBlizzardSound = Main.PlayTrackedSound((SoundStyle) SoundID.BlizzardInsideBuildingLoop);
activeSound4 = Main.GetActiveSound(Player._insideBlizzardSound);
}
activeSound4.Volume = (1f - num4) * Player._blizzardSoundVolume;
}
else
{
if (activeSound3 != null)
activeSound3.Volume = 0.0f;
else
Player._strongBlizzardSound = (SlotId) SlotId.Invalid;
if (activeSound4 != null)
activeSound4.Volume = 0.0f;
else
Player._insideBlizzardSound = (SlotId) SlotId.Invalid;
}
if (!this.dead)
{
Point tileCoordinates2 = this.Center.ToTileCoordinates();
if (WorldGen.InWorld(tileCoordinates2.X, tileCoordinates2.Y, 1))
{
int num5 = 0;
if (Main.tile[tileCoordinates2.X, tileCoordinates2.Y] != null)
num5 = (int) Main.tile[tileCoordinates2.X, tileCoordinates2.Y].wall;
switch (num5)
{
case 62:
AchievementsHelper.HandleSpecialEvent(this, 13);
break;
case 86:
AchievementsHelper.HandleSpecialEvent(this, 12);
break;
}
}
if (this._funkytownCheckCD > 0)
--this._funkytownCheckCD;
if ((double) this.position.Y / 16.0 > (double) (Main.maxTilesY - 200))
{
AchievementsHelper.HandleSpecialEvent(this, 14);
}
else
{
if (this._funkytownCheckCD != 0 || (double) this.position.Y / 16.0 >= Main.worldSurface || Main.shroomTiles < 200)
return;
AchievementsHelper.HandleSpecialEvent(this, 15);
}
}
else
this._funkytownCheckCD = 100;
}
public void ManageSpecialBiomeVisuals(string biomeName, bool inZone, Vector2 activationSource = default (Vector2))
{
if (SkyManager.Instance[biomeName] != null && inZone != SkyManager.Instance[biomeName].IsActive())
{
if (inZone)
SkyManager.Instance.Activate(biomeName, activationSource);
else
SkyManager.Instance.Deactivate(biomeName);
}
if (inZone != Filters.Scene[biomeName].IsActive())
{
if (inZone)
Filters.Scene.Activate(biomeName, activationSource);
else
Filters.Scene[biomeName].Deactivate();
}
else if (inZone)
Filters.Scene[biomeName].GetShader().UseTargetPosition(activationSource);
if (Overlays.Scene[biomeName] == null || inZone == (Overlays.Scene[biomeName].Mode != OverlayMode.Inactive))
return;
if (inZone)
Overlays.Scene.Activate(biomeName, activationSource);
else
Overlays.Scene[biomeName].Deactivate();
}
public void UpdateDead()
{
this._portalPhysicsTime = 0;
this.MountFishronSpecialCounter = 0.0f;
this.gem = -1;
this.ownedLargeGems = (BitsByte) (byte) 0;
this.slippy = false;
this.slippy2 = false;
this.powerrun = false;
this.wings = 0;
this.wingsLogic = 0;
this.face = this.neck = this.back = this.front = this.handoff = this.handon = this.shoe = this.waist = this.balloon = this.shield = (sbyte) 0;
this.poisoned = false;
this.venom = false;
this.onFire = false;
this.dripping = false;
this.drippingSlime = false;
this.burned = false;
this.suffocating = false;
this.onFire2 = false;
this.onFrostBurn = false;
this.blind = false;
this.blackout = false;
this.loveStruck = false;
this.dryadWard = false;
this.stinky = false;
this.resistCold = false;
this.electrified = false;
this.moonLeech = false;
this.headcovered = false;
this.vortexDebuff = false;
this.windPushed = false;
this.setForbidden = false;
this.setMonkT3 = false;
this.setHuntressT3 = false;
this.setApprenticeT3 = false;
this.setSquireT3 = false;
this.setForbiddenCooldownLocked = false;
this.setSolar = this.setVortex = this.setNebula = this.setStardust = false;
this.nebulaLevelDamage = this.nebulaLevelLife = this.nebulaLevelMana = 0;
this.trapDebuffSource = false;
this.yoraiz0rEye = 0;
this.yoraiz0rDarkness = false;
this.leinforsHair = false;
this.gravDir = 1f;
for (int index = 0; index < 22; ++index)
{
if (this.buffType[index] <= 0 || !Main.persistentBuff[this.buffType[index]])
{
this.buffTime[index] = 0;
this.buffType[index] = 0;
}
}
if (this.whoAmI == Main.myPlayer)
{
Main.npcChatText = "";
Main.editSign = false;
}
this.grappling[0] = -1;
this.grappling[1] = -1;
this.grappling[2] = -1;
this.sign = -1;
this.talkNPC = -1;
Main.npcChatCornerItem = 0;
this.statLife = 0;
this.channel = false;
this.potionDelay = 0;
this.chest = -1;
this.changeItem = -1;
this.itemAnimation = 0;
this.immuneAlpha += 2;
if (this.immuneAlpha > (int) byte.MaxValue)
this.immuneAlpha = (int) byte.MaxValue;
this.headPosition += this.headVelocity;
this.bodyPosition += this.bodyVelocity;
this.legPosition += this.legVelocity;
this.headRotation += this.headVelocity.X * 0.1f;
this.bodyRotation += this.bodyVelocity.X * 0.1f;
this.legRotation += this.legVelocity.X * 0.1f;
this.headVelocity.Y += 0.1f;
this.bodyVelocity.Y += 0.1f;
this.legVelocity.Y += 0.1f;
this.headVelocity.X *= 0.99f;
this.bodyVelocity.X *= 0.99f;
this.legVelocity.X *= 0.99f;
for (int index = 0; index < this.npcTypeNoAggro.Length; ++index)
this.npcTypeNoAggro[index] = false;
if (this.difficulty == (byte) 2)
{
if (this.respawnTimer > 0)
{
--this.respawnTimer;
}
else
{
if (this.whoAmI != Main.myPlayer && Main.netMode != 2)
return;
this.ghost = true;
}
}
else
{
--this.respawnTimer;
if (this.respawnTimer > 0 || Main.myPlayer != this.whoAmI)
return;
if (Main.mouseItem.type > 0)
Main.playerInventory = true;
this.Spawn();
}
}
public void UpdatePet(int i)
{
if (i != Main.myPlayer || this.miscEquips[0].buffType < 1 || this.miscEquips[0].stack < 1)
return;
int buffType = this.miscEquips[0].buffType;
if (!Main.vanityPet[buffType] && !Main.lightPet[buffType] || this.hideMisc[0] || this.miscEquips[0].type == 603 && !Main.cEd || this.FindBuffIndex(buffType) != -1)
return;
this.AddBuff(buffType, 3600);
Main.PlaySound(this.miscEquips[0].UseSound, this.position);
}
public void UpdatePetLight(int i)
{
if (i != Main.myPlayer || this.miscEquips[1].buffType < 1 || this.miscEquips[1].stack < 1)
return;
int type = this.miscEquips[1].buffType;
if (!Main.vanityPet[type] && !Main.lightPet[type] || this.hideMisc[1] || this.miscEquips[1].type == 603 && !Main.cEd)
return;
int buffIndex = this.FindBuffIndex(type);
if (type == 27 && buffIndex == -1)
buffIndex = this.FindBuffIndex(102);
if (type == 27 && buffIndex == -1)
buffIndex = this.FindBuffIndex(101);
if (buffIndex != -1)
return;
if (type == 27)
type = Utils.SelectRandom<int>(Main.rand, 27, 102, 101);
this.AddBuff(type, 3600);
Main.PlaySound(this.miscEquips[1].UseSound, this.position);
}
public void TogglePet()
{
this.hideMisc[0] = !this.hideMisc[0];
if (!this.hideMisc[0])
return;
this.ClearBuff(this.miscEquips[0].buffType);
}
public void ToggleLight()
{
this.hideMisc[1] = !this.hideMisc[1];
if (!this.hideMisc[1])
return;
this.ClearBuff(this.miscEquips[1].buffType);
if (this.miscEquips[1].buffType != 27)
return;
this.ClearBuff(102);
this.ClearBuff(101);
}
public void SmartCursorLookup()
{
if (this.whoAmI != Main.myPlayer)
return;
Main.SmartCursorShowing = false;
if (!Main.SmartCursorEnabled)
return;
Item obj = this.inventory[this.selectedItem];
Vector2 mouse = Main.screenPosition + new Vector2((float) Main.mouseX, (float) Main.mouseY);
if ((double) this.gravDir == -1.0)
mouse.Y = Main.screenPosition.Y + (float) Main.screenHeight - (float) Main.mouseY;
int index1 = Player.tileTargetX;
int index2 = Player.tileTargetY;
if (index1 < 10)
index1 = 10;
if (index1 > Main.maxTilesX - 10)
index1 = Main.maxTilesX - 10;
if (index2 < 10)
index2 = 10;
if (index2 > Main.maxTilesY - 10)
index2 = Main.maxTilesY - 10;
bool flag1 = false;
if (Main.tile[index1, index2] == null)
return;
if (Main.tile[index1, index2].active())
{
switch (Main.tile[index1, index2].type)
{
case 4:
case 10:
case 11:
case 13:
case 21:
case 29:
case 33:
case 49:
case 50:
case 55:
case 79:
case 85:
case 88:
case 97:
case 104:
case 125:
case 132:
case 136:
case 139:
case 144:
case 174:
case 207:
case 209:
case 212:
case 216:
case 219:
case 237:
case 287:
case 334:
case 335:
case 338:
case 354:
case 386:
case 387:
case 388:
case 389:
case 411:
case 425:
case 441:
case 463:
case 467:
case 468:
flag1 = true;
break;
case 314:
if ((double) this.gravDir == 1.0)
{
flag1 = true;
break;
}
break;
}
}
int tileBoost = obj.tileBoost;
int num1 = 0;
if (obj.type == 1071 || obj.type == 1543 || obj.type == 1072 || obj.type == 1544)
{
for (int index3 = 0; index3 < 58; ++index3)
{
if (this.inventory[index3].stack > 0 && this.inventory[index3].paint > (byte) 0)
{
num1 = (int) this.inventory[index3].paint;
break;
}
}
}
int num2 = (int) ((double) this.position.X / 16.0) - Player.tileRangeX - tileBoost + 1;
int num3 = (int) (((double) this.position.X + (double) this.width) / 16.0) + Player.tileRangeX + tileBoost - 1;
int num4 = (int) ((double) this.position.Y / 16.0) - Player.tileRangeY - tileBoost + 1;
int num5 = (int) (((double) this.position.Y + (double) this.height) / 16.0) + Player.tileRangeY + tileBoost - 2;
int num6 = Utils.Clamp<int>(num2, 10, Main.maxTilesX - 10);
int num7 = Utils.Clamp<int>(num3, 10, Main.maxTilesX - 10);
int num8 = Utils.Clamp<int>(num4, 10, Main.maxTilesY - 10);
int num9 = Utils.Clamp<int>(num5, 10, Main.maxTilesY - 10);
if (flag1 && index1 >= num6 && index1 <= num7 && index2 >= num8 && index2 <= num9)
return;
List<Tuple<int, int>> ignoreTargets = new List<Tuple<int, int>>();
for (int index4 = 0; index4 < this.grapCount; ++index4)
{
Projectile projectile = Main.projectile[this.grappling[index4]];
int num10 = (int) projectile.Center.X / 16;
int num11 = (int) projectile.Center.Y / 16;
ignoreTargets.Add(new Tuple<int, int>(num10, num11));
}
int fX = -1;
int fY = -1;
if (!Player.SmartCursorSettings.SmartAxeAfterPickaxe)
Player.SmartCursor_Axe(obj, ref mouse, num6, num7, num8, num9, ref fX, ref fY);
if (obj.pick > 0 && fX == -1 && fY == -1)
{
if (PlayerInput.UsingGamepad)
{
Vector2 navigatorDirections = PlayerInput.Triggers.Current.GetNavigatorDirections();
Vector2 gamepadThumbstickLeft = PlayerInput.GamepadThumbstickLeft;
Vector2 gamepadThumbstickRight = PlayerInput.GamepadThumbstickRight;
Vector2 zero = Vector2.Zero;
if (navigatorDirections == zero && (double) gamepadThumbstickLeft.Length() < 0.0500000007450581 && (double) gamepadThumbstickRight.Length() < 0.0500000007450581)
mouse = this.Center + new Vector2((float) (this.direction * 1000), 0.0f);
}
Vector2 vector2 = mouse - this.Center;
int num12 = Math.Sign(vector2.X);
int num13 = Math.Sign(vector2.Y);
if ((double) Math.Abs(vector2.X) > (double) Math.Abs(vector2.Y) * 3.0)
{
num13 = 0;
mouse.Y = this.Center.Y;
}
if ((double) Math.Abs(vector2.Y) > (double) Math.Abs(vector2.X) * 3.0)
{
num12 = 0;
mouse.X = this.Center.X;
}
int num14 = (int) this.Center.X / 16;
int num15 = (int) this.Center.Y / 16;
List<Tuple<int, int>> tupleList1 = new List<Tuple<int, int>>();
List<Tuple<int, int>> tupleList2 = new List<Tuple<int, int>>();
int num16 = 1;
if (num13 == -1 && num12 != 0)
num16 = -1;
int index5 = (int) (((double) this.position.X + (double) (this.width / 2) + (double) ((this.width / 2 - 1) * num12)) / 16.0);
int index6 = (int) (((double) this.position.Y + 0.1) / 16.0);
if (num16 == -1)
index6 = (int) (((double) this.position.Y + (double) this.height - 1.0) / 16.0);
int num17 = this.width / 16 + (this.width % 16 == 0 ? 0 : 1);
int num18 = this.height / 16 + (this.height % 16 == 0 ? 0 : 1);
if (num12 != 0)
{
for (int index7 = 0; index7 < num18; ++index7)
{
if (Main.tile[index5, index6 + index7 * num16] == null)
return;
tupleList1.Add(new Tuple<int, int>(index5, index6 + index7 * num16));
}
}
if (num13 != 0)
{
for (int index8 = 0; index8 < num17; ++index8)
{
if (Main.tile[(int) ((double) this.position.X / 16.0) + index8, index6] == null)
return;
tupleList1.Add(new Tuple<int, int>((int) ((double) this.position.X / 16.0) + index8, index6));
}
}
int index9 = (int) (((double) mouse.X + (double) ((this.width / 2 - 1) * num12)) / 16.0);
int index10 = (int) (((double) mouse.Y + 0.1 - (double) (this.height / 2 + 1)) / 16.0);
if (num16 == -1)
index10 = (int) (((double) mouse.Y + (double) (this.height / 2) - 1.0) / 16.0);
if ((double) this.gravDir == -1.0 && num13 == 0)
++index10;
if (index10 < 10)
index10 = 10;
if (index10 > Main.maxTilesY - 10)
index10 = Main.maxTilesY - 10;
int num19 = this.width / 16 + (this.width % 16 == 0 ? 0 : 1);
int num20 = this.height / 16 + (this.height % 16 == 0 ? 0 : 1);
if (num12 != 0)
{
for (int index11 = 0; index11 < num20; ++index11)
{
if (Main.tile[index9, index10 + index11 * num16] == null)
return;
tupleList2.Add(new Tuple<int, int>(index9, index10 + index11 * num16));
}
}
if (num13 != 0)
{
for (int index12 = 0; index12 < num19; ++index12)
{
if (Main.tile[(int) (((double) mouse.X - (double) (this.width / 2)) / 16.0) + index12, index10] == null)
return;
tupleList2.Add(new Tuple<int, int>((int) (((double) mouse.X - (double) (this.width / 2)) / 16.0) + index12, index10));
}
}
List<Tuple<int, int>> tupleList3 = new List<Tuple<int, int>>();
while (tupleList1.Count > 0)
{
Tuple<int, int> tuple1 = tupleList1[0];
Tuple<int, int> tuple2 = tupleList2[0];
Tuple<int, int> col;
if (!Collision.TupleHitLine(tuple1.Item1, tuple1.Item2, tuple2.Item1, tuple2.Item2, num12 * (int) this.gravDir, -num13 * (int) this.gravDir, ignoreTargets, out col))
{
tupleList1.Remove(tuple1);
tupleList2.Remove(tuple2);
}
else
{
if (col.Item1 != tuple2.Item1 || col.Item2 != tuple2.Item2)
tupleList3.Add(col);
Tile tile = Main.tile[col.Item1, col.Item2];
if (!tile.inActive() && tile.active() && Main.tileSolid[(int) tile.type] && !Main.tileSolidTop[(int) tile.type] && !ignoreTargets.Contains(col))
tupleList3.Add(col);
tupleList1.Remove(tuple1);
tupleList2.Remove(tuple2);
}
}
List<Tuple<int, int>> tupleList4 = new List<Tuple<int, int>>();
for (int index13 = 0; index13 < tupleList3.Count; ++index13)
{
if (!WorldGen.CanKillTile(tupleList3[index13].Item1, tupleList3[index13].Item2))
tupleList4.Add(tupleList3[index13]);
}
for (int index14 = 0; index14 < tupleList4.Count; ++index14)
tupleList3.Remove(tupleList4[index14]);
tupleList4.Clear();
if (tupleList3.Count > 0)
{
float num21 = -1f;
Tuple<int, int> tuple = tupleList3[0];
for (int index15 = 0; index15 < tupleList3.Count; ++index15)
{
float num22 = Vector2.Distance(new Vector2((float) tupleList3[index15].Item1, (float) tupleList3[index15].Item2) * 16f + Vector2.One * 8f, this.Center);
if ((double) num21 == -1.0 || (double) num22 < (double) num21)
{
num21 = num22;
tuple = tupleList3[index15];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9))
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList1.Clear();
tupleList2.Clear();
tupleList3.Clear();
}
if (Player.SmartCursorSettings.SmartAxeAfterPickaxe)
Player.SmartCursor_Axe(obj, ref mouse, num6, num7, num8, num9, ref fX, ref fY);
if ((obj.type == 509 || obj.type == 850 || obj.type == 851 || obj.type == 3612) && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
int num23 = 0;
if (obj.type == 509)
num23 = 1;
if (obj.type == 850)
num23 = 2;
if (obj.type == 851)
num23 = 3;
if (obj.type == 3612)
num23 = 4;
bool flag2 = false;
if (Main.tile[index1, index2].wire() && num23 == 1)
flag2 = true;
if (Main.tile[index1, index2].wire2() && num23 == 2)
flag2 = true;
if (Main.tile[index1, index2].wire3() && num23 == 3)
flag2 = true;
if (Main.tile[index1, index2].wire4() && num23 == 4)
flag2 = true;
if (!flag2)
{
for (int index16 = num6; index16 <= num7; ++index16)
{
for (int index17 = num8; index17 <= num9; ++index17)
{
Tile tile = Main.tile[index16, index17];
if (tile.wire() && num23 == 1 || tile.wire2() && num23 == 2 || tile.wire3() && num23 == 3 || tile.wire4() && num23 == 4)
{
if (num23 == 1)
{
if (!Main.tile[index16 - 1, index17].wire())
tupleList.Add(new Tuple<int, int>(index16 - 1, index17));
if (!Main.tile[index16 + 1, index17].wire())
tupleList.Add(new Tuple<int, int>(index16 + 1, index17));
if (!Main.tile[index16, index17 - 1].wire())
tupleList.Add(new Tuple<int, int>(index16, index17 - 1));
if (!Main.tile[index16, index17 + 1].wire())
tupleList.Add(new Tuple<int, int>(index16, index17 + 1));
}
if (num23 == 2)
{
if (!Main.tile[index16 - 1, index17].wire2())
tupleList.Add(new Tuple<int, int>(index16 - 1, index17));
if (!Main.tile[index16 + 1, index17].wire2())
tupleList.Add(new Tuple<int, int>(index16 + 1, index17));
if (!Main.tile[index16, index17 - 1].wire2())
tupleList.Add(new Tuple<int, int>(index16, index17 - 1));
if (!Main.tile[index16, index17 + 1].wire2())
tupleList.Add(new Tuple<int, int>(index16, index17 + 1));
}
if (num23 == 3)
{
if (!Main.tile[index16 - 1, index17].wire3())
tupleList.Add(new Tuple<int, int>(index16 - 1, index17));
if (!Main.tile[index16 + 1, index17].wire3())
tupleList.Add(new Tuple<int, int>(index16 + 1, index17));
if (!Main.tile[index16, index17 - 1].wire3())
tupleList.Add(new Tuple<int, int>(index16, index17 - 1));
if (!Main.tile[index16, index17 + 1].wire3())
tupleList.Add(new Tuple<int, int>(index16, index17 + 1));
}
if (num23 == 4)
{
if (!Main.tile[index16 - 1, index17].wire4())
tupleList.Add(new Tuple<int, int>(index16 - 1, index17));
if (!Main.tile[index16 + 1, index17].wire4())
tupleList.Add(new Tuple<int, int>(index16 + 1, index17));
if (!Main.tile[index16, index17 - 1].wire4())
tupleList.Add(new Tuple<int, int>(index16, index17 - 1));
if (!Main.tile[index16, index17 + 1].wire4())
tupleList.Add(new Tuple<int, int>(index16, index17 + 1));
}
}
}
}
}
if (tupleList.Count > 0)
{
float num24 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index18 = 0; index18 < tupleList.Count; ++index18)
{
float num25 = Vector2.Distance(new Vector2((float) tupleList[index18].Item1, (float) tupleList[index18].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num24 == -1.0 || (double) num25 < (double) num24)
{
num24 = num25;
tuple = tupleList[index18];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9))
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if (obj.type == 3625 && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
WiresUI.Settings.MultiToolMode toolMode1 = WiresUI.Settings.ToolMode;
WiresUI.Settings.MultiToolMode multiToolMode = (WiresUI.Settings.MultiToolMode) 0;
if (Main.tile[index1, index2].wire())
multiToolMode |= WiresUI.Settings.MultiToolMode.Red;
if (Main.tile[index1, index2].wire2())
multiToolMode |= WiresUI.Settings.MultiToolMode.Blue;
if (Main.tile[index1, index2].wire3())
multiToolMode |= WiresUI.Settings.MultiToolMode.Green;
if (Main.tile[index1, index2].wire4())
multiToolMode |= WiresUI.Settings.MultiToolMode.Yellow;
int num26 = (toolMode1 & ~WiresUI.Settings.MultiToolMode.Cutter) == multiToolMode ? 1 : 0;
WiresUI.Settings.MultiToolMode toolMode2 = WiresUI.Settings.ToolMode;
if (num26 == 0)
{
bool flag3 = toolMode2.HasFlag((Enum) WiresUI.Settings.MultiToolMode.Red);
bool flag4 = toolMode2.HasFlag((Enum) WiresUI.Settings.MultiToolMode.Blue);
bool flag5 = toolMode2.HasFlag((Enum) WiresUI.Settings.MultiToolMode.Green);
bool flag6 = toolMode2.HasFlag((Enum) WiresUI.Settings.MultiToolMode.Yellow);
bool flag7 = toolMode2.HasFlag((Enum) WiresUI.Settings.MultiToolMode.Cutter);
for (int index19 = num6; index19 <= num7; ++index19)
{
for (int index20 = num8; index20 <= num9; ++index20)
{
Tile tile = Main.tile[index19, index20];
if (flag7)
{
if (tile.wire() & flag3 || tile.wire2() & flag4 || tile.wire3() & flag5 || tile.wire4() & flag6)
tupleList.Add(new Tuple<int, int>(index19, index20));
}
else if (tile.wire() & flag3 || tile.wire2() & flag4 || tile.wire3() & flag5 || tile.wire4() & flag6)
{
if (flag3)
{
if (!Main.tile[index19 - 1, index20].wire())
tupleList.Add(new Tuple<int, int>(index19 - 1, index20));
if (!Main.tile[index19 + 1, index20].wire())
tupleList.Add(new Tuple<int, int>(index19 + 1, index20));
if (!Main.tile[index19, index20 - 1].wire())
tupleList.Add(new Tuple<int, int>(index19, index20 - 1));
if (!Main.tile[index19, index20 + 1].wire())
tupleList.Add(new Tuple<int, int>(index19, index20 + 1));
}
if (flag4)
{
if (!Main.tile[index19 - 1, index20].wire2())
tupleList.Add(new Tuple<int, int>(index19 - 1, index20));
if (!Main.tile[index19 + 1, index20].wire2())
tupleList.Add(new Tuple<int, int>(index19 + 1, index20));
if (!Main.tile[index19, index20 - 1].wire2())
tupleList.Add(new Tuple<int, int>(index19, index20 - 1));
if (!Main.tile[index19, index20 + 1].wire2())
tupleList.Add(new Tuple<int, int>(index19, index20 + 1));
}
if (flag5)
{
if (!Main.tile[index19 - 1, index20].wire3())
tupleList.Add(new Tuple<int, int>(index19 - 1, index20));
if (!Main.tile[index19 + 1, index20].wire3())
tupleList.Add(new Tuple<int, int>(index19 + 1, index20));
if (!Main.tile[index19, index20 - 1].wire3())
tupleList.Add(new Tuple<int, int>(index19, index20 - 1));
if (!Main.tile[index19, index20 + 1].wire3())
tupleList.Add(new Tuple<int, int>(index19, index20 + 1));
}
if (flag6)
{
if (!Main.tile[index19 - 1, index20].wire4())
tupleList.Add(new Tuple<int, int>(index19 - 1, index20));
if (!Main.tile[index19 + 1, index20].wire4())
tupleList.Add(new Tuple<int, int>(index19 + 1, index20));
if (!Main.tile[index19, index20 - 1].wire4())
tupleList.Add(new Tuple<int, int>(index19, index20 - 1));
if (!Main.tile[index19, index20 + 1].wire4())
tupleList.Add(new Tuple<int, int>(index19, index20 + 1));
}
}
}
}
}
if (tupleList.Count > 0)
{
float num27 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index21 = 0; index21 < tupleList.Count; ++index21)
{
float num28 = Vector2.Distance(new Vector2((float) tupleList[index21].Item1, (float) tupleList[index21].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num27 == -1.0 || (double) num28 < (double) num27)
{
num27 = num28;
tuple = tupleList[index21];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9))
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if (obj.hammer > 0 && fX == -1 && fY == -1)
{
Vector2 vector2 = mouse - this.Center;
int num29 = Math.Sign(vector2.X);
int num30 = Math.Sign(vector2.Y);
if ((double) Math.Abs(vector2.X) > (double) Math.Abs(vector2.Y) * 3.0)
{
num30 = 0;
mouse.Y = this.Center.Y;
}
if ((double) Math.Abs(vector2.Y) > (double) Math.Abs(vector2.X) * 3.0)
{
num29 = 0;
mouse.X = this.Center.X;
}
int num31 = (int) this.Center.X / 16;
int num32 = (int) this.Center.Y / 16;
List<Tuple<int, int>> tupleList5 = new List<Tuple<int, int>>();
List<Tuple<int, int>> tupleList6 = new List<Tuple<int, int>>();
int num33 = 1;
if (num30 == -1 && num29 != 0)
num33 = -1;
int index22 = (int) (((double) this.position.X + (double) (this.width / 2) + (double) ((this.width / 2 - 1) * num29)) / 16.0);
int index23 = (int) (((double) this.position.Y + 0.1) / 16.0);
if (num33 == -1)
index23 = (int) (((double) this.position.Y + (double) this.height - 1.0) / 16.0);
int num34 = this.width / 16 + (this.width % 16 == 0 ? 0 : 1);
int num35 = this.height / 16 + (this.height % 16 == 0 ? 0 : 1);
if (num29 != 0)
{
for (int index24 = 0; index24 < num35; ++index24)
{
if (Main.tile[index22, index23 + index24 * num33] == null)
return;
tupleList5.Add(new Tuple<int, int>(index22, index23 + index24 * num33));
}
}
if (num30 != 0)
{
for (int index25 = 0; index25 < num34; ++index25)
{
if (Main.tile[(int) ((double) this.position.X / 16.0) + index25, index23] == null)
return;
tupleList5.Add(new Tuple<int, int>((int) ((double) this.position.X / 16.0) + index25, index23));
}
}
int index26 = (int) (((double) mouse.X + (double) ((this.width / 2 - 1) * num29)) / 16.0);
int index27 = (int) (((double) mouse.Y + 0.1 - (double) (this.height / 2 + 1)) / 16.0);
if (num33 == -1)
index27 = (int) (((double) mouse.Y + (double) (this.height / 2) - 1.0) / 16.0);
if ((double) this.gravDir == -1.0 && num30 == 0)
++index27;
if (index27 < 10)
index27 = 10;
if (index27 > Main.maxTilesY - 10)
index27 = Main.maxTilesY - 10;
int num36 = this.width / 16 + (this.width % 16 == 0 ? 0 : 1);
int num37 = this.height / 16 + (this.height % 16 == 0 ? 0 : 1);
if (num29 != 0)
{
for (int index28 = 0; index28 < num37; ++index28)
{
if (Main.tile[index26, index27 + index28 * num33] == null)
return;
tupleList6.Add(new Tuple<int, int>(index26, index27 + index28 * num33));
}
}
if (num30 != 0)
{
for (int index29 = 0; index29 < num36; ++index29)
{
if (Main.tile[(int) (((double) mouse.X - (double) (this.width / 2)) / 16.0) + index29, index27] == null)
return;
tupleList6.Add(new Tuple<int, int>((int) (((double) mouse.X - (double) (this.width / 2)) / 16.0) + index29, index27));
}
}
List<Tuple<int, int>> tupleList7 = new List<Tuple<int, int>>();
while (tupleList5.Count > 0)
{
Tuple<int, int> tuple3 = tupleList5[0];
Tuple<int, int> tuple4 = tupleList6[0];
Tuple<int, int> tuple5 = Collision.TupleHitLineWall(tuple3.Item1, tuple3.Item2, tuple4.Item1, tuple4.Item2);
if (tuple5.Item1 == -1 || tuple5.Item2 == -1)
{
tupleList5.Remove(tuple3);
tupleList6.Remove(tuple4);
}
else
{
if (tuple5.Item1 != tuple4.Item1 || tuple5.Item2 != tuple4.Item2)
tupleList7.Add(tuple5);
Tile tile = Main.tile[tuple5.Item1, tuple5.Item2];
if (Collision.HitWallSubstep(tuple5.Item1, tuple5.Item2))
tupleList7.Add(tuple5);
tupleList5.Remove(tuple3);
tupleList6.Remove(tuple4);
}
}
if (tupleList7.Count > 0)
{
float num38 = -1f;
Tuple<int, int> tuple = tupleList7[0];
for (int index30 = 0; index30 < tupleList7.Count; ++index30)
{
float num39 = Vector2.Distance(new Vector2((float) tupleList7[index30].Item1, (float) tupleList7[index30].Item2) * 16f + Vector2.One * 8f, this.Center);
if ((double) num38 == -1.0 || (double) num39 < (double) num38)
{
num38 = num39;
tuple = tupleList7[index30];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9))
{
this.poundRelease = false;
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList7.Clear();
tupleList5.Clear();
tupleList6.Clear();
}
if (obj.hammer > 0 && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
for (int x = num6; x <= num7; ++x)
{
for (int y = num8; y <= num9; ++y)
{
if (Main.tile[x, y].wall > (byte) 0 && Collision.HitWallSubstep(x, y))
tupleList.Add(new Tuple<int, int>(x, y));
}
}
if (tupleList.Count > 0)
{
float num40 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index31 = 0; index31 < tupleList.Count; ++index31)
{
float num41 = Vector2.Distance(new Vector2((float) tupleList[index31].Item1, (float) tupleList[index31].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num40 == -1.0 || (double) num41 < (double) num40)
{
num40 = num41;
tuple = tupleList[index31];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9))
{
this.poundRelease = false;
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if (obj.type == 3620 && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
for (int index32 = num6; index32 <= num7; ++index32)
{
for (int index33 = num8; index33 <= num9; ++index33)
{
Tile tile = Main.tile[index32, index33];
if (tile.active() && tile.actuator() && (!this.ActuationRodLock || this.ActuationRodLockSetting == tile.inActive()))
tupleList.Add(new Tuple<int, int>(index32, index33));
}
}
if (tupleList.Count > 0)
{
float num42 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index34 = 0; index34 < tupleList.Count; ++index34)
{
float num43 = Vector2.Distance(new Vector2((float) tupleList[index34].Item1, (float) tupleList[index34].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num42 == -1.0 || (double) num43 < (double) num42)
{
num42 = num43;
tuple = tupleList[index34];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9))
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if (obj.type == 510 && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
for (int index35 = num6; index35 <= num7; ++index35)
{
for (int index36 = num8; index36 <= num9; ++index36)
{
Tile tile = Main.tile[index35, index36];
if (tile.wire() || tile.wire2() || tile.wire3() || tile.wire4() || tile.actuator())
tupleList.Add(new Tuple<int, int>(index35, index36));
}
}
if (tupleList.Count > 0)
{
float num44 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index37 = 0; index37 < tupleList.Count; ++index37)
{
float num45 = Vector2.Distance(new Vector2((float) tupleList[index37].Item1, (float) tupleList[index37].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num44 == -1.0 || (double) num45 < (double) num44)
{
num44 = num45;
tuple = tupleList[index37];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9))
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if (obj.createTile >= 0 && TileID.Sets.Platforms[obj.createTile] && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
bool flag8 = false;
if (Main.tile[index1, index2].active() && TileID.Sets.Platforms[(int) Main.tile[index1, index2].type])
flag8 = true;
if (!flag8)
{
for (int index38 = num6; index38 <= num7; ++index38)
{
for (int index39 = num8; index39 <= num9; ++index39)
{
Tile tile1 = Main.tile[index38, index39];
if (tile1.active() && TileID.Sets.Platforms[(int) tile1.type])
{
int num46 = (int) tile1.slope();
if (num46 != 2 && !Main.tile[index38 - 1, index39 - 1].active())
tupleList.Add(new Tuple<int, int>(index38 - 1, index39 - 1));
if (!Main.tile[index38 - 1, index39].active())
tupleList.Add(new Tuple<int, int>(index38 - 1, index39));
if (num46 != 1 && !Main.tile[index38 - 1, index39 + 1].active())
tupleList.Add(new Tuple<int, int>(index38 - 1, index39 + 1));
if (num46 != 1 && !Main.tile[index38 + 1, index39 - 1].active())
tupleList.Add(new Tuple<int, int>(index38 + 1, index39 - 1));
if (!Main.tile[index38 + 1, index39].active())
tupleList.Add(new Tuple<int, int>(index38 + 1, index39));
if (num46 != 2 && !Main.tile[index38 + 1, index39 + 1].active())
tupleList.Add(new Tuple<int, int>(index38 + 1, index39 + 1));
}
if (!tile1.active())
{
int num47 = 0;
int num48 = 1;
Tile tile2 = Main.tile[index38 + num47, index39 + num48];
if (tile2.active() && Main.tileSolid[(int) tile2.type] && !Main.tileSolidTop[(int) tile2.type])
tupleList.Add(new Tuple<int, int>(index38, index39));
int num49 = -1;
int num50 = 0;
Tile tile3 = Main.tile[index38 + num49, index39 + num50];
if (tile3.active() && Main.tileSolid[(int) tile3.type] && !Main.tileSolidTop[(int) tile3.type])
tupleList.Add(new Tuple<int, int>(index38, index39));
int num51 = 1;
int num52 = 0;
Tile tile4 = Main.tile[index38 + num51, index39 + num52];
if (tile4.active() && Main.tileSolid[(int) tile4.type] && !Main.tileSolidTop[(int) tile4.type])
tupleList.Add(new Tuple<int, int>(index38, index39));
}
}
}
}
if (tupleList.Count > 0)
{
float num53 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index40 = 0; index40 < tupleList.Count; ++index40)
{
float num54 = Vector2.Distance(new Vector2((float) tupleList[index40].Item1, (float) tupleList[index40].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num53 == -1.0 || (double) num54 < (double) num53)
{
num53 = num54;
tuple = tupleList[index40];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9))
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if ((obj.type == 2340 || obj.type == 2739) && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
bool flag9 = false;
if (Main.tile[index1, index2].active() && Main.tile[index1, index2].type == (ushort) 314)
flag9 = true;
if (!flag9)
{
for (int index41 = num6; index41 <= num7; ++index41)
{
for (int index42 = num8; index42 <= num9; ++index42)
{
Tile tile = Main.tile[index41, index42];
if (tile.active() && tile.type == (ushort) 314)
{
bool flag10 = Main.tile[index41 + 1, index42 + 1].active() && Main.tile[index41 + 1, index42 + 1].type == (ushort) 314;
bool flag11 = Main.tile[index41 + 1, index42 - 1].active() && Main.tile[index41 + 1, index42 - 1].type == (ushort) 314;
bool flag12 = Main.tile[index41 - 1, index42 + 1].active() && Main.tile[index41 - 1, index42 + 1].type == (ushort) 314;
bool flag13 = Main.tile[index41 - 1, index42 - 1].active() && Main.tile[index41 - 1, index42 - 1].type == (ushort) 314;
if ((!Main.tile[index41 - 1, index42 - 1].active() || Main.tileCut[(int) Main.tile[index41 - 1, index42 - 1].type] || TileID.Sets.BreakableWhenPlacing[(int) Main.tile[index41 - 1, index42 - 1].type]) && !(!flag10 & flag11))
tupleList.Add(new Tuple<int, int>(index41 - 1, index42 - 1));
if (!Main.tile[index41 - 1, index42].active() || Main.tileCut[(int) Main.tile[index41 - 1, index42].type] || TileID.Sets.BreakableWhenPlacing[(int) Main.tile[index41 - 1, index42].type])
tupleList.Add(new Tuple<int, int>(index41 - 1, index42));
if ((!Main.tile[index41 - 1, index42 + 1].active() || Main.tileCut[(int) Main.tile[index41 - 1, index42 + 1].type] || TileID.Sets.BreakableWhenPlacing[(int) Main.tile[index41 - 1, index42 + 1].type]) && !(!flag11 & flag10))
tupleList.Add(new Tuple<int, int>(index41 - 1, index42 + 1));
if ((!Main.tile[index41 + 1, index42 - 1].active() || Main.tileCut[(int) Main.tile[index41 + 1, index42 - 1].type] || TileID.Sets.BreakableWhenPlacing[(int) Main.tile[index41 + 1, index42 - 1].type]) && !(!flag12 & flag13))
tupleList.Add(new Tuple<int, int>(index41 + 1, index42 - 1));
if (!Main.tile[index41 + 1, index42].active() || Main.tileCut[(int) Main.tile[index41 + 1, index42].type] || TileID.Sets.BreakableWhenPlacing[(int) Main.tile[index41 + 1, index42].type])
tupleList.Add(new Tuple<int, int>(index41 + 1, index42));
if ((!Main.tile[index41 + 1, index42 + 1].active() || Main.tileCut[(int) Main.tile[index41 + 1, index42 + 1].type] || TileID.Sets.BreakableWhenPlacing[(int) Main.tile[index41 + 1, index42 + 1].type]) && !(!flag13 & flag12))
tupleList.Add(new Tuple<int, int>(index41 + 1, index42 + 1));
}
}
}
}
if (tupleList.Count > 0)
{
float num55 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index43 = 0; index43 < tupleList.Count; ++index43)
{
if ((!Main.tile[tupleList[index43].Item1, tupleList[index43].Item2 - 1].active() || Main.tile[tupleList[index43].Item1, tupleList[index43].Item2 - 1].type != (ushort) 314) && (!Main.tile[tupleList[index43].Item1, tupleList[index43].Item2 + 1].active() || Main.tile[tupleList[index43].Item1, tupleList[index43].Item2 + 1].type != (ushort) 314))
{
float num56 = Vector2.Distance(new Vector2((float) tupleList[index43].Item1, (float) tupleList[index43].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num55 == -1.0 || (double) num56 < (double) num55)
{
num55 = num56;
tuple = tupleList[index43];
}
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9) && (double) num55 != -1.0)
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if (obj.type == 2492 && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
bool flag14 = false;
if (Main.tile[index1, index2].active() && Main.tile[index1, index2].type == (ushort) 314)
flag14 = true;
if (!flag14)
{
for (int index44 = num6; index44 <= num7; ++index44)
{
for (int index45 = num8; index45 <= num9; ++index45)
{
Tile tile = Main.tile[index44, index45];
if (tile.active() && tile.type == (ushort) 314)
{
if (!Main.tile[index44 - 1, index45].active() || Main.tileCut[(int) Main.tile[index44 - 1, index45].type] || TileID.Sets.BreakableWhenPlacing[(int) Main.tile[index44 - 1, index45].type])
tupleList.Add(new Tuple<int, int>(index44 - 1, index45));
if (!Main.tile[index44 + 1, index45].active() || Main.tileCut[(int) Main.tile[index44 + 1, index45].type] || TileID.Sets.BreakableWhenPlacing[(int) Main.tile[index44 + 1, index45].type])
tupleList.Add(new Tuple<int, int>(index44 + 1, index45));
}
}
}
}
if (tupleList.Count > 0)
{
float num57 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index46 = 0; index46 < tupleList.Count; ++index46)
{
if ((!Main.tile[tupleList[index46].Item1, tupleList[index46].Item2 - 1].active() || Main.tile[tupleList[index46].Item1, tupleList[index46].Item2 - 1].type != (ushort) 314) && (!Main.tile[tupleList[index46].Item1, tupleList[index46].Item2 + 1].active() || Main.tile[tupleList[index46].Item1, tupleList[index46].Item2 + 1].type != (ushort) 314))
{
float num58 = Vector2.Distance(new Vector2((float) tupleList[index46].Item1, (float) tupleList[index46].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num57 == -1.0 || (double) num58 < (double) num57)
{
num57 = num58;
tuple = tupleList[index46];
}
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9) && (double) num57 != -1.0)
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if (obj.createWall > 0 && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
for (int x = num6; x <= num7; ++x)
{
for (int y = num8; y <= num9; ++y)
{
Tile tile = Main.tile[x, y];
if (tile.wall == (byte) 0 && (!tile.active() || !Main.tileSolid[(int) tile.type] || Main.tileSolidTop[(int) tile.type]) && Collision.CanHitWithCheck(this.position, this.width, this.height, new Vector2((float) x, (float) y) * 16f, 16, 16, new Utils.PerLinePoint(DelegateMethods.NotDoorStand)))
{
bool flag15 = false;
if (Main.tile[x - 1, y].active() || Main.tile[x - 1, y].wall > (byte) 0)
flag15 = true;
if (Main.tile[x + 1, y].active() || Main.tile[x + 1, y].wall > (byte) 0)
flag15 = true;
if (Main.tile[x, y - 1].active() || Main.tile[x, y - 1].wall > (byte) 0)
flag15 = true;
if (Main.tile[x, y + 1].active() || Main.tile[x, y + 1].wall > (byte) 0)
flag15 = true;
if (WorldGen.IsOpenDoorAnchorFrame(x, y))
flag15 = false;
if (flag15)
tupleList.Add(new Tuple<int, int>(x, y));
}
}
}
if (tupleList.Count > 0)
{
float num59 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index47 = 0; index47 < tupleList.Count; ++index47)
{
float num60 = Vector2.Distance(new Vector2((float) tupleList[index47].Item1, (float) tupleList[index47].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num59 == -1.0 || (double) num60 < (double) num59)
{
num59 = num60;
tuple = tupleList[index47];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9))
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if (obj.createTile == 254 && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
for (int index48 = num6; index48 <= num7; ++index48)
{
for (int index49 = num8; index49 <= num9; ++index49)
{
Tile tile5 = Main.tile[index48, index49 + 1];
Tile tile6 = Main.tile[index48 - 1, index49 + 1];
if ((double) index49 <= Main.worldSurface - 2.0)
{
bool flag16 = true;
if (!tile6.active() || !tile5.active())
flag16 = false;
if (tile6.slope() > (byte) 0 || tile5.slope() > (byte) 0 || tile6.halfBrick() || tile5.halfBrick())
flag16 = false;
if (tile6.type != (ushort) 2 && tile6.type != (ushort) 109)
flag16 = false;
if (tile5.type != (ushort) 2 && tile5.type != (ushort) 109)
flag16 = false;
for (int x = index48 - 1; x <= index48; ++x)
{
for (int y = index49 - 1; y <= index49; ++y)
{
if (Main.tile[x, y].active() && !WorldGen.CanCutTile(x, y, TileCuttingContext.AttackMelee))
flag16 = false;
}
}
if (flag16)
tupleList.Add(new Tuple<int, int>(index48, index49));
}
else
break;
}
}
if (tupleList.Count > 0)
{
float num61 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index50 = 0; index50 < tupleList.Count; ++index50)
{
float num62 = Vector2.Distance(new Vector2((float) tupleList[index50].Item1, (float) tupleList[index50].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num61 == -1.0 || (double) num62 < (double) num61)
{
num61 = num62;
tuple = tupleList[index50];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9))
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if (obj.createTile == 454 && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
for (int index51 = num6; index51 <= num7; ++index51)
{
for (int index52 = num8; index52 <= num9 && (double) index52 <= Main.worldSurface - 2.0; ++index52)
{
bool flag17 = true;
for (int index53 = index51 - 2; index53 <= index51 + 1; ++index53)
{
for (int index54 = index52 - 1; index54 <= index52 + 2; ++index54)
{
Tile testTile = Main.tile[index53, index54];
if (index54 == index52 - 1)
{
if (!WorldGen.SolidTile(testTile))
flag17 = false;
}
else if (testTile.active() && (!Main.tileCut[(int) testTile.type] || testTile.type == (ushort) 454))
flag17 = false;
}
}
if (flag17)
tupleList.Add(new Tuple<int, int>(index51, index52));
}
}
if (tupleList.Count > 0)
{
float num63 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index55 = 0; index55 < tupleList.Count; ++index55)
{
float num64 = Vector2.Distance(new Vector2((float) tupleList[index55].Item1, (float) tupleList[index55].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num63 == -1.0 || (double) num64 < (double) num63)
{
num63 = num64;
tuple = tupleList[index55];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9))
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if (obj.createTile == 138 && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
for (int index56 = num6; index56 <= num7; ++index56)
{
for (int index57 = num8; index57 <= num9; ++index57)
{
Tile tile7 = Main.tile[index56, index57 + 1];
Tile tile8 = Main.tile[index56 - 1, index57 + 1];
bool flag18 = true;
if (!tile8.nactive() || !tile7.nactive())
flag18 = false;
if (tile8.slope() > (byte) 0 || tile7.slope() > (byte) 0 || tile8.halfBrick() || tile7.halfBrick())
flag18 = false;
if (Main.tileNoAttach[(int) tile8.type] || Main.tileNoAttach[(int) tile7.type])
flag18 = false;
for (int index58 = index56 - 1; index58 <= index56; ++index58)
{
for (int index59 = index57 - 1; index59 <= index57; ++index59)
{
Tile tile9 = Main.tile[index58, index59];
if (tile9.active() && !Main.tileCut[(int) tile9.type])
flag18 = false;
}
}
Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle(index56 * 16 - 16, index57 * 16 - 16, 32, 32);
for (int index60 = 0; index60 < (int) byte.MaxValue; ++index60)
{
Player player = Main.player[index60];
if (player.active && !player.dead && player.Hitbox.Intersects(rectangle))
{
flag18 = false;
break;
}
}
if (flag18)
tupleList.Add(new Tuple<int, int>(index56, index57));
}
}
if (tupleList.Count > 0)
{
float num65 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index61 = 0; index61 < tupleList.Count; ++index61)
{
float num66 = Vector2.Distance(new Vector2((float) tupleList[index61].Item1, (float) tupleList[index61].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num65 == -1.0 || (double) num66 < (double) num65)
{
num65 = num66;
tuple = tupleList[index61];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9))
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
Player.SmartCursor_Torch(obj, ref mouse, num6, num7, num8, num9, ref fX, ref fY, index1, index2);
Player.SmartCursor_Filling(obj, ref mouse, num6, num7, num8, num9, ref fX, ref fY, index1, index2);
if (Player.SmartCursorSettings.SmartBlocksEnabled && obj.createTile > -1 && obj.type != 213 && Main.tileSolid[obj.createTile] && !Main.tileSolidTop[obj.createTile] && !Main.tileFrameImportant[obj.createTile] && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
bool flag19 = false;
if (Main.tile[index1, index2].active())
flag19 = true;
if (!Collision.InTileBounds(index1, index2, num6, num8, num7, num9))
flag19 = true;
if (!flag19)
{
for (int index62 = num6; index62 <= num7; ++index62)
{
for (int index63 = num8; index63 <= num9; ++index63)
{
Tile tile = Main.tile[index62, index63];
if (!tile.active() || Main.tileCut[(int) tile.type] || TileID.Sets.BreakableWhenPlacing[(int) tile.type])
{
bool flag20 = false;
if (Main.tile[index62 - 1, index63].active() && Main.tileSolid[(int) Main.tile[index62 - 1, index63].type] && !Main.tileSolidTop[(int) Main.tile[index62 - 1, index63].type])
flag20 = true;
if (Main.tile[index62 + 1, index63].active() && Main.tileSolid[(int) Main.tile[index62 + 1, index63].type] && !Main.tileSolidTop[(int) Main.tile[index62 + 1, index63].type])
flag20 = true;
if (Main.tile[index62, index63 - 1].active() && Main.tileSolid[(int) Main.tile[index62, index63 - 1].type] && !Main.tileSolidTop[(int) Main.tile[index62, index63 - 1].type])
flag20 = true;
if (Main.tile[index62, index63 + 1].active() && Main.tileSolid[(int) Main.tile[index62, index63 + 1].type] && !Main.tileSolidTop[(int) Main.tile[index62, index63 + 1].type])
flag20 = true;
if (flag20)
tupleList.Add(new Tuple<int, int>(index62, index63));
}
}
}
}
if (tupleList.Count > 0)
{
float num67 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index64 = 0; index64 < tupleList.Count; ++index64)
{
if (Collision.EmptyTile(tupleList[index64].Item1, tupleList[index64].Item2))
{
float num68 = Vector2.Distance(new Vector2((float) tupleList[index64].Item1, (float) tupleList[index64].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num67 == -1.0 || (double) num68 < (double) num67)
{
num67 = num68;
tuple = tupleList[index64];
}
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9) && (double) num67 != -1.0)
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if ((obj.type == 1072 || obj.type == 1544) && num1 != 0 && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
for (int index65 = num6; index65 <= num7; ++index65)
{
for (int index66 = num8; index66 <= num9; ++index66)
{
Tile tile = Main.tile[index65, index66];
if (tile.wall > (byte) 0 && (int) tile.wallColor() != num1 && (!tile.active() || !Main.tileSolid[(int) tile.type] || Main.tileSolidTop[(int) tile.type]))
tupleList.Add(new Tuple<int, int>(index65, index66));
}
}
if (tupleList.Count > 0)
{
float num69 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index67 = 0; index67 < tupleList.Count; ++index67)
{
float num70 = Vector2.Distance(new Vector2((float) tupleList[index67].Item1, (float) tupleList[index67].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num69 == -1.0 || (double) num70 < (double) num69)
{
num69 = num70;
tuple = tupleList[index67];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9))
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if ((obj.type == 1071 || obj.type == 1543) && num1 != 0 && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
for (int index68 = num6; index68 <= num7; ++index68)
{
for (int index69 = num8; index69 <= num9; ++index69)
{
Tile tile = Main.tile[index68, index69];
if (tile.active() && (int) tile.color() != num1)
tupleList.Add(new Tuple<int, int>(index68, index69));
}
}
if (tupleList.Count > 0)
{
float num71 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index70 = 0; index70 < tupleList.Count; ++index70)
{
float num72 = Vector2.Distance(new Vector2((float) tupleList[index70].Item1, (float) tupleList[index70].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num71 == -1.0 || (double) num72 < (double) num71)
{
num71 = num72;
tuple = tupleList[index70];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9))
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if ((obj.type == 1100 || obj.type == 1545) && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
for (int index71 = num6; index71 <= num7; ++index71)
{
for (int index72 = num8; index72 <= num9; ++index72)
{
Tile tile = Main.tile[index71, index72];
if (tile.active() && tile.color() > (byte) 0 || tile.wall > (byte) 0 && tile.wallColor() > (byte) 0)
tupleList.Add(new Tuple<int, int>(index71, index72));
}
}
if (tupleList.Count > 0)
{
float num73 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index73 = 0; index73 < tupleList.Count; ++index73)
{
float num74 = Vector2.Distance(new Vector2((float) tupleList[index73].Item1, (float) tupleList[index73].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num73 == -1.0 || (double) num74 < (double) num73)
{
num73 = num74;
tuple = tupleList[index73];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9))
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if (obj.type == 27 && fX == -1 && fY == -1 && num8 > 20)
{
List<Tuple<int, int>> tupleList8 = new List<Tuple<int, int>>();
for (int index74 = num6; index74 <= num7; ++index74)
{
for (int endY = num8; endY <= num9; ++endY)
{
Tile tile10 = Main.tile[index74, endY];
Tile tile11 = Main.tile[index74, endY - 1];
Tile testTile = Main.tile[index74, endY + 1];
Tile tile12 = Main.tile[index74 - 1, endY];
Tile tile13 = Main.tile[index74 + 1, endY];
Tile tile14 = Main.tile[index74 - 2, endY];
Tile tile15 = Main.tile[index74 + 2, endY];
Tile tile16 = Main.tile[index74 - 3, endY];
Tile tile17 = Main.tile[index74 + 3, endY];
if ((!tile10.active() || Main.tileCut[(int) tile10.type] || TileID.Sets.BreakableWhenPlacing[(int) tile10.type]) && (!tile11.active() || Main.tileCut[(int) tile11.type] || TileID.Sets.BreakableWhenPlacing[(int) tile11.type]) && (!tile12.active() || tile12.type != (ushort) 20) && (!tile13.active() || tile13.type != (ushort) 20) && (!tile14.active() || tile14.type != (ushort) 20) && (!tile15.active() || tile15.type != (ushort) 20) && (!tile16.active() || tile16.type != (ushort) 20) && (!tile17.active() || tile17.type != (ushort) 20) && testTile.active() && WorldGen.SolidTile2(testTile))
{
switch (testTile.type)
{
case 2:
case 23:
case 53:
case 109:
case 112:
case 116:
case 147:
case 199:
case 234:
if (tile12.liquid == (byte) 0 && tile10.liquid == (byte) 0 && tile13.liquid == (byte) 0 && WorldGen.EmptyTileCheck(index74 - 2, index74 + 2, endY - 20, endY, 20))
{
tupleList8.Add(new Tuple<int, int>(index74, endY));
continue;
}
continue;
case 60:
if (WorldGen.EmptyTileCheck(index74 - 2, index74 + 2, endY - 20, endY, 20))
{
tupleList8.Add(new Tuple<int, int>(index74, endY));
continue;
}
continue;
default:
continue;
}
}
}
}
List<Tuple<int, int>> tupleList9 = new List<Tuple<int, int>>();
for (int index75 = 0; index75 < tupleList8.Count; ++index75)
{
bool flag21 = false;
for (int index76 = -1; index76 < 2; index76 += 2)
{
Tile tile = Main.tile[tupleList8[index75].Item1 + index76, tupleList8[index75].Item2 + 1];
if (tile.active())
{
switch (tile.type)
{
case 2:
case 23:
case 53:
case 60:
case 109:
case 112:
case 116:
case 147:
case 199:
case 234:
flag21 = true;
continue;
default:
continue;
}
}
}
if (!flag21)
tupleList9.Add(tupleList8[index75]);
}
for (int index77 = 0; index77 < tupleList9.Count; ++index77)
tupleList8.Remove(tupleList9[index77]);
tupleList9.Clear();
if (tupleList8.Count > 0)
{
float num75 = -1f;
Tuple<int, int> tuple = tupleList8[0];
for (int index78 = 0; index78 < tupleList8.Count; ++index78)
{
float num76 = Vector2.Distance(new Vector2((float) tupleList8[index78].Item1, (float) tupleList8[index78].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num75 == -1.0 || (double) num76 < (double) num75)
{
num75 = num76;
tuple = tupleList8[index78];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9))
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList8.Clear();
}
if (obj.type == 205 && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
for (int index79 = num6; index79 <= num7; ++index79)
{
for (int index80 = num8; index80 <= num9; ++index80)
{
Tile tile = Main.tile[index79, index80];
if (tile.liquid > (byte) 0)
{
int num77 = (int) tile.liquidType();
int num78 = 0;
for (int index81 = index79 - 1; index81 <= index79 + 1; ++index81)
{
for (int index82 = index80 - 1; index82 <= index80 + 1; ++index82)
{
if ((int) Main.tile[index81, index82].liquidType() == num77)
num78 += (int) Main.tile[index81, index82].liquid;
}
}
if (num78 > 100)
tupleList.Add(new Tuple<int, int>(index79, index80));
}
}
}
if (tupleList.Count > 0)
{
float num79 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index83 = 0; index83 < tupleList.Count; ++index83)
{
float num80 = Vector2.Distance(new Vector2((float) tupleList[index83].Item1, (float) tupleList[index83].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num79 == -1.0 || (double) num80 < (double) num79)
{
num79 = num80;
tuple = tupleList[index83];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9))
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if (obj.type == 849 && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
for (int index84 = num6; index84 <= num7; ++index84)
{
for (int index85 = num8; index85 <= num9; ++index85)
{
Tile tile = Main.tile[index84, index85];
if ((tile.wire() || tile.wire2() || tile.wire3() || tile.wire4()) && !tile.actuator() && tile.active())
tupleList.Add(new Tuple<int, int>(index84, index85));
}
}
if (tupleList.Count > 0)
{
float num81 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index86 = 0; index86 < tupleList.Count; ++index86)
{
float num82 = Vector2.Distance(new Vector2((float) tupleList[index86].Item1, (float) tupleList[index86].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num81 == -1.0 || (double) num82 < (double) num81)
{
num81 = num82;
tuple = tupleList[index86];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9))
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if (obj.createTile == 82 && fX == -1 && fY == -1)
{
int placeStyle = obj.placeStyle;
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
for (int index87 = num6; index87 <= num7; ++index87)
{
for (int index88 = num8; index88 <= num9; ++index88)
{
Tile tile18 = Main.tile[index87, index88];
Tile tile19 = Main.tile[index87, index88 + 1];
if ((!tile18.active() || TileID.Sets.BreakableWhenPlacing[(int) tile18.type] || Main.tileCut[(int) tile18.type] && tile18.type != (ushort) 82 && tile18.type != (ushort) 83) && tile19.nactive() && !tile19.halfBrick() && tile19.slope() == (byte) 0)
{
switch (placeStyle)
{
case 0:
if (tile19.type != (ushort) 78 && tile19.type != (ushort) 380 && tile19.type != (ushort) 2 && tile19.type != (ushort) 109 || tile18.liquid > (byte) 0)
continue;
break;
case 1:
if (tile19.type != (ushort) 78 && tile19.type != (ushort) 380 && tile19.type != (ushort) 60 || tile18.liquid > (byte) 0)
continue;
break;
case 2:
if (tile19.type != (ushort) 78 && tile19.type != (ushort) 380 && tile19.type != (ushort) 0 && tile19.type != (ushort) 59 || tile18.liquid > (byte) 0)
continue;
break;
case 3:
if (tile19.type != (ushort) 78 && tile19.type != (ushort) 380 && tile19.type != (ushort) 203 && tile19.type != (ushort) 199 && tile19.type != (ushort) 23 && tile19.type != (ushort) 25 || tile18.liquid > (byte) 0)
continue;
break;
case 4:
if (tile19.type != (ushort) 78 && tile19.type != (ushort) 380 && tile19.type != (ushort) 53 && tile19.type != (ushort) 116 || tile18.liquid > (byte) 0 && tile18.lava())
continue;
break;
case 5:
if (tile19.type != (ushort) 78 && tile19.type != (ushort) 380 && tile19.type != (ushort) 57 || tile18.liquid > (byte) 0 && !tile18.lava())
continue;
break;
case 6:
if (tile19.type != (ushort) 78 && tile19.type != (ushort) 380 && tile19.type != (ushort) 147 && tile19.type != (ushort) 161 && tile19.type != (ushort) 163 && tile19.type != (ushort) 164 && tile19.type != (ushort) 200 || tile18.liquid > (byte) 0 && tile18.lava())
continue;
break;
}
tupleList.Add(new Tuple<int, int>(index87, index88));
}
}
}
if (tupleList.Count > 0)
{
float num83 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index89 = 0; index89 < tupleList.Count; ++index89)
{
float num84 = Vector2.Distance(new Vector2((float) tupleList[index89].Item1, (float) tupleList[index89].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num83 == -1.0 || (double) num84 < (double) num83)
{
num83 = num84;
tuple = tupleList[index89];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9))
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if (obj.createTile == 380 && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
bool flag22 = false;
if (Main.tile[index1, index2].active() && Main.tile[index1, index2].type == (ushort) 380)
flag22 = true;
if (!flag22)
{
for (int index90 = num6; index90 <= num7; ++index90)
{
for (int index91 = num8; index91 <= num9; ++index91)
{
Tile tile = Main.tile[index90, index91];
if (tile.active() && tile.type == (ushort) 380)
{
if (!Main.tile[index90 - 1, index91].active() || Main.tileCut[(int) Main.tile[index90 - 1, index91].type] || TileID.Sets.BreakableWhenPlacing[(int) Main.tile[index90 - 1, index91].type])
tupleList.Add(new Tuple<int, int>(index90 - 1, index91));
if (!Main.tile[index90 + 1, index91].active() || Main.tileCut[(int) Main.tile[index90 + 1, index91].type] || TileID.Sets.BreakableWhenPlacing[(int) Main.tile[index90 + 1, index91].type])
tupleList.Add(new Tuple<int, int>(index90 + 1, index91));
}
}
}
}
if (tupleList.Count > 0)
{
float num85 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index92 = 0; index92 < tupleList.Count; ++index92)
{
float num86 = Vector2.Distance(new Vector2((float) tupleList[index92].Item1, (float) tupleList[index92].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num85 == -1.0 || (double) num86 < (double) num85)
{
num85 = num86;
tuple = tupleList[index92];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9) && (double) num85 != -1.0)
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if (obj.createTile == 78 && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
bool flag23 = false;
if (Main.tile[index1, index2].active())
flag23 = true;
if (!Collision.InTileBounds(index1, index2, num6, num8, num7, num9))
flag23 = true;
if (!flag23)
{
for (int index93 = num6; index93 <= num7; ++index93)
{
for (int index94 = num8; index94 <= num9; ++index94)
{
Tile tile20 = Main.tile[index93, index94];
Tile tile21 = Main.tile[index93, index94 + 1];
if ((!tile20.active() || Main.tileCut[(int) tile20.type] || TileID.Sets.BreakableWhenPlacing[(int) tile20.type]) && tile21.nactive() && !tile21.halfBrick() && tile21.slope() == (byte) 0 && Main.tileSolid[(int) tile21.type])
tupleList.Add(new Tuple<int, int>(index93, index94));
}
}
}
if (tupleList.Count > 0)
{
float num87 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index95 = 0; index95 < tupleList.Count; ++index95)
{
if (Collision.EmptyTile(tupleList[index95].Item1, tupleList[index95].Item2, true))
{
float num88 = Vector2.Distance(new Vector2((float) tupleList[index95].Item1, (float) tupleList[index95].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num87 == -1.0 || (double) num88 < (double) num87)
{
num87 = num88;
tuple = tupleList[index95];
}
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9) && (double) num87 != -1.0)
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if (obj.type == 213 && fX == -1 && fY == -1)
{
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
for (int index96 = num6; index96 <= num7; ++index96)
{
for (int index97 = num8; index97 <= num9; ++index97)
{
Tile tile = Main.tile[index96, index97];
bool flag24 = !Main.tile[index96 - 1, index97].active() || !Main.tile[index96, index97 + 1].active() || !Main.tile[index96 + 1, index97].active() || !Main.tile[index96, index97 - 1].active();
bool flag25 = !Main.tile[index96 - 1, index97 - 1].active() || !Main.tile[index96 - 1, index97 + 1].active() || !Main.tile[index96 + 1, index97 + 1].active() || !Main.tile[index96 + 1, index97 - 1].active();
if (tile.active() && !tile.inActive() && (tile.type == (ushort) 0 || tile.type == (ushort) 1) && (flag24 || tile.type == (ushort) 0 & flag25))
tupleList.Add(new Tuple<int, int>(index96, index97));
}
}
if (tupleList.Count > 0)
{
float num89 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index98 = 0; index98 < tupleList.Count; ++index98)
{
float num90 = Vector2.Distance(new Vector2((float) tupleList[index98].Item1, (float) tupleList[index98].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num89 == -1.0 || (double) num90 < (double) num89)
{
num89 = num90;
tuple = tupleList[index98];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, num6, num8, num7, num9))
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
if (fX != -1 && fY != -1)
{
Main.SmartCursorX = Player.tileTargetX = fX;
Main.SmartCursorY = Player.tileTargetY = fY;
Main.SmartCursorShowing = true;
}
ignoreTargets.Clear();
}
public void SmartInteractLookup()
{
if (this.whoAmI != Main.myPlayer)
return;
Main.SmartInteractShowingGenuine = false;
Main.SmartInteractShowingFake = false;
Main.SmartInteractNPC = -1;
Main.SmartInteractNPCsNearby.Clear();
Main.SmartInteractTileCoords.Clear();
Main.SmartInteractTileCoordsSelected.Clear();
int num1;
Main.TileInteractionHY = num1 = -1;
Main.TileInteractionLY = num1;
Main.TileInteractionHX = num1;
Main.TileInteractionLX = num1;
bool smartCursorEnabled = Main.SmartCursorEnabled;
if (!smartCursorEnabled && !PlayerInput.UsingGamepad)
return;
Item obj = this.inventory[this.selectedItem];
Vector2 vector2 = Main.screenPosition + new Vector2((float) Main.mouseX, (float) Main.mouseY);
if ((double) this.gravDir == -1.0)
vector2.Y = Main.screenPosition.Y + (float) Main.screenHeight - (float) Main.mouseY;
int index1 = Player.tileTargetX;
int index2 = Player.tileTargetY;
if (index1 < 10)
index1 = 10;
if (index1 > Main.maxTilesX - 10)
index1 = Main.maxTilesX - 10;
if (index2 < 10)
index2 = 10;
if (index2 > Main.maxTilesY - 10)
index2 = Main.maxTilesY - 10;
bool flag1 = false;
if (Main.tile[index1, index2] == null)
return;
if (Main.tile[index1, index2].active())
{
switch (Main.tile[index1, index2].type)
{
case 4:
case 33:
case 334:
case 395:
case 410:
case 455:
flag1 = true;
break;
}
}
if (flag1)
return;
int num2 = 0;
int num3 = (int) ((double) this.position.X / 16.0) - Player.tileRangeX - num2 + 1;
int num4 = (int) (((double) this.position.X + (double) this.width) / 16.0) + Player.tileRangeX + num2 - 1;
int num5 = (int) ((double) this.position.Y / 16.0) - Player.tileRangeY - num2 + 1;
int num6 = (int) (((double) this.position.Y + (double) this.height) / 16.0) + Player.tileRangeY + num2 - 2;
int lx1 = Utils.Clamp<int>(num3, 10, Main.maxTilesX - 10);
int hx = Utils.Clamp<int>(num4, 10, Main.maxTilesX - 10);
int ly1 = Utils.Clamp<int>(num5, 10, Main.maxTilesY - 10);
int hy = Utils.Clamp<int>(num6, 10, Main.maxTilesY - 10);
List<Tuple<int, int>> tupleList1 = new List<Tuple<int, int>>();
for (int index3 = 0; index3 < this.grapCount; ++index3)
{
Projectile projectile = Main.projectile[this.grappling[index3]];
int num7 = (int) projectile.Center.X / 16;
int num8 = (int) projectile.Center.Y / 16;
tupleList1.Add(new Tuple<int, int>(num7, num8));
}
int x1 = -1;
int y1 = -1;
int index4 = -1;
Vector2 point1 = Main.ReverseGravitySupport(Main.MouseScreen) + Main.screenPosition;
if (x1 == -1 && y1 == -1)
{
List<Tuple<int, int>> tupleList2 = new List<Tuple<int, int>>();
for (int index5 = lx1; index5 <= hx; ++index5)
{
for (int index6 = ly1; index6 <= hy; ++index6)
{
Tile tile = Main.tile[index5, index6];
if (tile.active())
{
ushort type = tile.type;
if (type <= (ushort) 209)
{
if (type <= (ushort) 97)
{
if (type <= (ushort) 55)
{
if (type <= (ushort) 21)
{
if ((uint) type - 10U > 1U && type != (ushort) 21)
continue;
}
else if (type != (ushort) 29 && type != (ushort) 55)
continue;
}
else if (type <= (ushort) 85)
{
if (type != (ushort) 79 && type != (ushort) 85)
continue;
}
else if (type != (ushort) 88 && type != (ushort) 97)
continue;
}
else if (type <= (ushort) 136)
{
if (type <= (ushort) 125)
{
if (type != (ushort) 104 && type != (ushort) 125)
continue;
}
else if (type != (ushort) 132 && type != (ushort) 136)
continue;
}
else if (type <= (ushort) 144)
{
if (type != (ushort) 139 && type != (ushort) 144)
continue;
}
else if (type != (ushort) 207 && type != (ushort) 209)
continue;
}
else if (type <= (ushort) 356)
{
if (type <= (ushort) 287)
{
if (type <= (ushort) 216)
{
if (type != (ushort) 212)
{
if ((uint) type - 215U > 1U)
continue;
}
else
{
if (this.HasItem(949))
{
tupleList2.Add(new Tuple<int, int>(index5, index6));
continue;
}
continue;
}
}
else if (type != (ushort) 237)
{
if (type != (ushort) 287)
continue;
}
else
{
if (this.HasItem(1293))
{
tupleList2.Add(new Tuple<int, int>(index5, index6));
continue;
}
continue;
}
}
else if (type <= (ushort) 338)
{
if (type != (ushort) 335 && type != (ushort) 338)
continue;
}
else if (type != (ushort) 354)
{
if (type == (ushort) 356 && !Main.fastForwardTime && (Main.netMode == 1 || Main.sundialCooldown == 0))
{
tupleList2.Add(new Tuple<int, int>(index5, index6));
continue;
}
continue;
}
}
else if (type <= (ushort) 425)
{
if (type <= (ushort) 389)
{
if (type != (ushort) 377 && (uint) type - 386U > 3U)
continue;
}
else if ((uint) type - 410U > 1U && type != (ushort) 425)
continue;
}
else if (type <= (ushort) 455)
{
if (type != (ushort) 441 && type != (ushort) 455)
continue;
}
else if (type != (ushort) 463 && (uint) type - 467U > 1U)
continue;
tupleList2.Add(new Tuple<int, int>(index5, index6));
}
}
}
if (tupleList2.Count > 0)
{
float num9 = -1f;
Tuple<int, int> tuple = tupleList2[0];
for (int index7 = 0; index7 < tupleList2.Count; ++index7)
{
float num10 = Vector2.Distance(new Vector2((float) tupleList2[index7].Item1, (float) tupleList2[index7].Item2) * 16f + Vector2.One * 8f, vector2);
if ((double) num9 == -1.0 || (double) num10 < (double) num9)
{
num9 = num10;
tuple = tupleList2[index7];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, lx1, ly1, hx, hy))
{
x1 = tuple.Item1;
y1 = tuple.Item2;
}
}
bool flag2 = false;
for (int index8 = 0; index8 < tupleList2.Count; ++index8)
{
int index9 = tupleList2[index8].Item1;
int index10 = tupleList2[index8].Item2;
Tile tile = Main.tile[index9, index10];
int num11 = 0;
int num12 = 0;
int num13 = 18;
int num14 = 18;
int num15 = 0;
int num16 = 2;
switch (tile.type)
{
case 10:
num11 = 1;
num12 = 3;
num16 = 0;
break;
case 11:
case 356:
case 410:
num11 = 2;
num12 = 3;
num16 = 0;
break;
case 21:
case 55:
case 85:
case 97:
case 125:
case 132:
case 287:
case 335:
case 386:
case 411:
case 425:
case 441:
case 467:
case 468:
num11 = 2;
num12 = 2;
break;
case 29:
case 387:
num11 = 2;
num12 = 1;
break;
case 79:
num11 = 4;
num12 = 2;
num16 = 0;
break;
case 88:
num11 = 3;
num12 = 1;
num16 = 0;
break;
case 104:
num11 = 2;
num12 = 5;
break;
case 136:
case 144:
num11 = 1;
num12 = 1;
num16 = 0;
break;
case 139:
num11 = 2;
num12 = 2;
num16 = 0;
break;
case 207:
num11 = 2;
num12 = 4;
num16 = 0;
break;
case 209:
num11 = 4;
num12 = 3;
num16 = 0;
break;
case 212:
num11 = 4;
num12 = 3;
break;
case 215:
case 237:
case 377:
num11 = 3;
num12 = 2;
break;
case 216:
case 338:
num11 = 1;
num12 = 2;
break;
case 354:
case 455:
num11 = 3;
num12 = 3;
num16 = 0;
break;
case 388:
case 389:
num11 = 1;
num12 = 5;
break;
case 463:
num11 = 3;
num12 = 4;
break;
}
if (num11 != 0 && num12 != 0)
{
int lx2 = index9 - (int) tile.frameX % (num13 * num11 + num15) / num13;
int ly2 = index10 - (int) tile.frameY % (num14 * num12 + num16) / num14;
bool flag3 = Collision.InTileBounds(x1, y1, lx2, ly2, lx2 + num11 - 1, ly2 + num12 - 1);
if (!smartCursorEnabled)
flag3 = flag3 && Collision.InTileBounds((int) vector2.X / 16, (int) vector2.Y / 16, lx2, ly2, lx2 + num11 - 1, ly2 + num12 - 1);
if (flag2)
flag3 = false;
if (!flag2 & flag3)
flag2 = true;
for (int x2 = lx2; x2 < lx2 + num11; ++x2)
{
for (int y2 = ly2; y2 < ly2 + num12; ++y2)
{
Point point2 = new Point(x2, y2);
if (!Main.SmartInteractTileCoords.Contains(point2))
{
if (flag3)
Main.SmartInteractTileCoordsSelected.Add(point2);
if (flag3 | smartCursorEnabled)
Main.SmartInteractTileCoords.Add(point2);
}
}
}
}
}
tupleList2.Clear();
}
if (index4 == -1 & smartCursorEnabled)
{
Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle(lx1 * 16, ly1 * 16, (hx - lx1) * 16 + 16, (hy - ly1) * 16 + 16);
bool flag4 = false;
for (int index11 = 0; index11 < 200; ++index11)
{
NPC npc = Main.npc[index11];
if (npc.active && npc.townNPC && npc.Hitbox.Intersects(rectangle))
{
Main.SmartInteractNPCsNearby.Add(index11);
if (!flag4)
{
float num17 = npc.Hitbox.Distance(point1);
if ((index4 == -1 ? 1 : ((double) Main.npc[index4].Hitbox.Distance(point1) > (double) num17 ? 1 : 0)) != 0)
index4 = index11;
if ((double) num17 == 0.0)
{
flag4 = true;
index4 = index11;
break;
}
}
}
}
if (flag4)
{
x1 = y1 = -1;
Main.SmartInteractTileCoordsSelected.Clear();
}
}
if (x1 != -1 && y1 != -1 && index4 != -1)
{
Microsoft.Xna.Framework.Rectangle r = new Microsoft.Xna.Framework.Rectangle(x1 * 16, y1 * 16, 16, 16);
Microsoft.Xna.Framework.Rectangle hitbox = Main.npc[index4].Hitbox;
Vector2 point3 = point1;
if ((double) r.Distance(point3) < (double) hitbox.Distance(point1))
{
index4 = -1;
}
else
{
x1 = y1 = -1;
Main.SmartInteractTileCoordsSelected.Clear();
}
}
if (UILinkPointNavigator.InUse || PlayerInput.UsingGamepad && Main.HoveringOverAnNPC)
Main.SmartInteractTileCoordsSelected.Clear();
if (PlayerInput.UsingGamepad && !Main.SmartCursorEnabled)
{
if (x1 != -1 && y1 != -1)
{
Main.TileInteractionLX = lx1 - 10;
Main.TileInteractionLY = ly1 - 10;
Main.TileInteractionHX = hx + 10;
Main.TileInteractionHY = hy + 10;
Main.SmartInteractShowingFake = Main.SmartInteractTileCoords.Count > 0;
}
}
else
{
if (x1 != -1 && y1 != -1)
{
Main.SmartInteractX = x1;
Main.SmartInteractY = y1;
Main.SmartInteractShowingGenuine = true;
Main.TileInteractionLX = lx1 - 10;
Main.TileInteractionLY = ly1 - 10;
Main.TileInteractionHX = hx + 10;
Main.TileInteractionHY = hy + 10;
}
if (index4 != -1)
{
Main.SmartInteractNPC = index4;
Main.SmartInteractShowingGenuine = true;
}
}
tupleList1.Clear();
}
private static void SmartCursor_Axe(
Item item,
ref Vector2 mouse,
int LX,
int HX,
int LY,
int HY,
ref int fX,
ref int fY)
{
if (item.axe <= 0 || fX != -1 || fY != -1)
return;
float num1 = -1f;
for (int index1 = LX; index1 <= HX; ++index1)
{
for (int index2 = LY; index2 <= HY; ++index2)
{
if (Main.tile[index1, index2].active())
{
Tile tile = Main.tile[index1, index2];
if (Main.tileAxe[(int) tile.type])
{
int x = index1;
int y = index2;
if (tile.type == (ushort) 5)
{
if (Collision.InTileBounds(x + 1, y, LX, LY, HX, HY))
{
if (Main.tile[x, y].frameY >= (short) 198 && Main.tile[x, y].frameX == (short) 44)
++x;
if (Main.tile[x, y].frameX == (short) 66 && Main.tile[x, y].frameY <= (short) 44)
++x;
if (Main.tile[x, y].frameX == (short) 44 && Main.tile[x, y].frameY >= (short) 132 && Main.tile[x, y].frameY <= (short) 176)
++x;
}
if (Collision.InTileBounds(x - 1, y, LX, LY, HX, HY))
{
if (Main.tile[x, y].frameY >= (short) 198 && Main.tile[x, y].frameX == (short) 66)
--x;
if (Main.tile[x, y].frameX == (short) 88 && Main.tile[x, y].frameY >= (short) 66 && Main.tile[x, y].frameY <= (short) 110)
--x;
if (Main.tile[x, y].frameX == (short) 22 && Main.tile[x, y].frameY >= (short) 132 && Main.tile[x, y].frameY <= (short) 176)
--x;
}
while (Main.tile[x, y].active() && Main.tile[x, y].type == (ushort) 5 && Main.tile[x, y + 1].type == (ushort) 5 && Collision.InTileBounds(x, y + 1, LX, LY, HX, HY))
++y;
}
if (tile.type == (ushort) 80)
{
if (Collision.InTileBounds(x + 1, y, LX, LY, HX, HY))
{
if (Main.tile[x, y].frameX == (short) 54)
++x;
if (Main.tile[x, y].frameX == (short) 108 && Main.tile[x, y].frameY == (short) 36)
++x;
}
if (Collision.InTileBounds(x - 1, y, LX, LY, HX, HY))
{
if (Main.tile[x, y].frameX == (short) 36)
--x;
if (Main.tile[x, y].frameX == (short) 108 && Main.tile[x, y].frameY == (short) 18)
--x;
}
while (Main.tile[x, y].active() && Main.tile[x, y].type == (ushort) 80 && Main.tile[x, y + 1].type == (ushort) 80 && Collision.InTileBounds(x, y + 1, LX, LY, HX, HY))
++y;
}
if (tile.type == (ushort) 323 || tile.type == (ushort) 72)
{
while (Main.tile[x, y].active() && (Main.tile[x, y].type == (ushort) 323 && Main.tile[x, y + 1].type == (ushort) 323 || Main.tile[x, y].type == (ushort) 72 && Main.tile[x, y + 1].type == (ushort) 72) && Collision.InTileBounds(x, y + 1, LX, LY, HX, HY))
++y;
}
float num2 = Vector2.Distance(new Vector2((float) x, (float) y) * 16f + Vector2.One * 8f, mouse);
if ((double) num1 == -1.0 || (double) num2 < (double) num1)
{
num1 = num2;
fX = x;
fY = y;
}
}
}
}
}
}
private static void SmartCursor_Filling(
Item item,
ref Vector2 mouse,
int LX,
int HX,
int LY,
int HY,
ref int fX,
ref int fY,
int tX,
int tY)
{
if (Player.SmartCursorSettings.SmartBlocksEnabled || item.createTile <= -1 || item.type == 213 || !Main.tileSolid[item.createTile] || Main.tileSolidTop[item.createTile] || Main.tileFrameImportant[item.createTile] || fX != -1 || fY != -1)
return;
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
bool flag1 = false;
if (Main.tile[tX, tY].active())
flag1 = true;
if (!Collision.InTileBounds(tX, tY, LX, LY, HX, HY))
flag1 = true;
if (!flag1)
{
for (int index1 = LX; index1 <= HX; ++index1)
{
for (int index2 = LY; index2 <= HY; ++index2)
{
Tile tile = Main.tile[index1, index2];
if (!tile.active() || Main.tileCut[(int) tile.type] || TileID.Sets.BreakableWhenPlacing[(int) tile.type])
{
int num = 0;
if (Main.tile[index1 - 1, index2].active() && Main.tileSolid[(int) Main.tile[index1 - 1, index2].type] && !Main.tileSolidTop[(int) Main.tile[index1 - 1, index2].type])
++num;
if (Main.tile[index1 + 1, index2].active() && Main.tileSolid[(int) Main.tile[index1 + 1, index2].type] && !Main.tileSolidTop[(int) Main.tile[index1 + 1, index2].type])
++num;
if (Main.tile[index1, index2 - 1].active() && Main.tileSolid[(int) Main.tile[index1, index2 - 1].type] && !Main.tileSolidTop[(int) Main.tile[index1, index2 - 1].type])
++num;
if (Main.tile[index1, index2 + 1].active() && Main.tileSolid[(int) Main.tile[index1, index2 + 1].type] && !Main.tileSolidTop[(int) Main.tile[index1, index2 + 1].type])
++num;
if (num >= 2)
tupleList.Add(new Tuple<int, int>(index1, index2));
}
}
}
}
if (tupleList.Count > 0)
{
float num1 = -1f;
float num2 = float.PositiveInfinity;
Tuple<int, int> tuple = tupleList[0];
for (int index = 0; index < tupleList.Count; ++index)
{
if (Collision.EmptyTile(tupleList[index].Item1, tupleList[index].Item2, true))
{
Vector2 vector2 = new Vector2((float) tupleList[index].Item1, (float) tupleList[index].Item2) * 16f + Vector2.One * 8f - mouse;
bool flag2 = false;
float num3 = Math.Abs(vector2.X);
float num4 = vector2.Length();
if ((double) num3 < (double) num2)
flag2 = true;
if ((double) num3 == (double) num2 && ((double) num1 == -1.0 || (double) num4 < (double) num1))
flag2 = true;
if (flag2)
{
num1 = num4;
num2 = num3;
tuple = tupleList[index];
}
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, LX, LY, HX, HY) && (double) num1 != -1.0)
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
private static void SmartCursor_Torch(
Item item,
ref Vector2 mouse,
int LX,
int HX,
int LY,
int HY,
ref int fX,
ref int fY,
int tX,
int tY)
{
if (item.createTile != 4 || fX != -1 || fY != -1)
return;
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
bool flag1 = item.type != 1333 && item.type != 523;
for (int index1 = LX; index1 <= HX; ++index1)
{
for (int index2 = LY; index2 <= HY; ++index2)
{
Tile tile1 = Main.tile[index1, index2];
Tile tile2 = Main.tile[index1 - 1, index2];
Tile tile3 = Main.tile[index1 + 1, index2];
Tile tile4 = Main.tile[index1, index2 + 1];
if (!tile1.active() || TileID.Sets.BreakableWhenPlacing[(int) tile1.type] || Main.tileCut[(int) tile1.type] && tile1.type != (ushort) 82 && tile1.type != (ushort) 83)
{
bool flag2 = false;
for (int index3 = index1 - 7; index3 <= index1 + 7; ++index3)
{
for (int index4 = index2 - 7; index4 <= index2 + 7; ++index4)
{
if (Main.tile[index3, index4] != null && Main.tile[index3, index4].type == (ushort) 4)
{
flag2 = true;
break;
}
}
if (flag2)
break;
}
if (!flag2 && (!flag1 || tile1.liquid <= (byte) 0) && (tile1.wall > (byte) 0 || tile2.active() && (tile2.slope() == (byte) 0 || (int) tile2.slope() % 2 != 1) && (Main.tileSolid[(int) tile2.type] && !Main.tileNoAttach[(int) tile2.type] && !Main.tileSolidTop[(int) tile2.type] && !TileID.Sets.NotReallySolid[(int) tile2.type] || tile2.type == (ushort) 124 || tile2.type == (ushort) 5 && Main.tile[index1 - 1, index2 - 1].type == (ushort) 5 && Main.tile[index1 - 1, index2 + 1].type == (ushort) 5) || tile3.active() && (tile3.slope() == (byte) 0 || (int) tile3.slope() % 2 != 0) && (Main.tileSolid[(int) tile3.type] && !Main.tileNoAttach[(int) tile3.type] && !Main.tileSolidTop[(int) tile3.type] && !TileID.Sets.NotReallySolid[(int) tile3.type] || tile3.type == (ushort) 124 || tile3.type == (ushort) 5 && Main.tile[index1 + 1, index2 - 1].type == (ushort) 5 && Main.tile[index1 + 1, index2 + 1].type == (ushort) 5) || tile4.active() && Main.tileSolid[(int) tile4.type] && !Main.tileNoAttach[(int) tile4.type] && (!Main.tileSolidTop[(int) tile4.type] || TileID.Sets.Platforms[(int) tile4.type] && tile4.slope() == (byte) 0) && !TileID.Sets.NotReallySolid[(int) tile4.type] && !tile4.halfBrick() && tile4.slope() == (byte) 0) && tile1.type != (ushort) 4)
tupleList.Add(new Tuple<int, int>(index1, index2));
}
}
}
if (tupleList.Count > 0)
{
float num1 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index = 0; index < tupleList.Count; ++index)
{
float num2 = Vector2.Distance(new Vector2((float) tupleList[index].Item1, (float) tupleList[index].Item2) * 16f + Vector2.One * 8f, mouse);
if ((double) num1 == -1.0 || (double) num2 < (double) num1)
{
num1 = num2;
tuple = tupleList[index];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, LX, LY, HX, HY))
{
fX = tuple.Item1;
fY = tuple.Item2;
}
}
tupleList.Clear();
}
public void SmartSelectLookup()
{
if (this.controlTorch && this.itemAnimation == 0)
{
int num1 = 0;
int index1 = (int) (((double) Main.mouseX + (double) Main.screenPosition.X) / 16.0);
int index2 = (int) (((double) Main.mouseY + (double) Main.screenPosition.Y) / 16.0);
if ((double) this.gravDir == -1.0)
index2 = (int) (((double) Main.screenPosition.Y + (double) Main.screenHeight - (double) Main.mouseY) / 16.0);
int num2 = -10;
int num3 = -10;
int num4 = -10;
int num5 = -10;
int num6 = -10;
for (int index3 = 0; index3 < 50; ++index3)
{
if (this.inventory[index3].pick > 0 && num2 == -10)
num2 = this.inventory[index3].tileBoost;
if (this.inventory[index3].axe > 0 && num3 == -10)
num3 = this.inventory[index3].tileBoost;
if (this.inventory[index3].hammer > 0 && num4 == -10)
num4 = this.inventory[index3].tileBoost;
if ((this.inventory[index3].type == 929 || this.inventory[index3].type == 1338 || this.inventory[index3].type == 1345) && num5 == -10)
num5 = this.inventory[index3].tileBoost;
if ((this.inventory[index3].type == 424 || this.inventory[index3].type == 1103) && num6 == -10)
num6 = this.inventory[index3].tileBoost;
}
int num7 = 0;
int num8 = 0;
if ((double) this.position.X / 16.0 >= (double) index1)
num7 = (int) ((double) this.position.X / 16.0) - index1;
if (((double) this.position.X + (double) this.width) / 16.0 <= (double) index1)
num7 = index1 - (int) (((double) this.position.X + (double) this.width) / 16.0);
if ((double) this.position.Y / 16.0 >= (double) index2)
num8 = (int) ((double) this.position.Y / 16.0) - index2;
if (((double) this.position.Y + (double) this.height) / 16.0 <= (double) index2)
num8 = index2 - (int) (((double) this.position.Y + (double) this.height) / 16.0);
bool flag1 = false;
bool flag2 = false;
try
{
flag2 = Main.tile[index1, index2].liquid > (byte) 0;
if (Main.tile[index1, index2].active())
{
int type = (int) Main.tile[index1, index2].type;
if (type == 219 && num7 <= num6 + Player.tileRangeX && num8 <= num6 + Player.tileRangeY)
{
num1 = 7;
flag1 = true;
}
else if (type == 209 && num7 <= num5 + Player.tileRangeX && num8 <= num5 + Player.tileRangeY)
{
num1 = 6;
flag1 = true;
}
else if (Main.tileHammer[type] && num7 <= num4 + Player.tileRangeX && num8 <= num4 + Player.tileRangeY)
{
num1 = 1;
flag1 = true;
}
else if (Main.tileAxe[type] && num7 <= num3 + Player.tileRangeX && num8 <= num3 + Player.tileRangeY)
{
num1 = 2;
flag1 = true;
}
else if (num7 <= num2 + Player.tileRangeX)
{
if (num8 <= num2 + Player.tileRangeY)
{
num1 = 3;
flag1 = true;
}
}
}
else if (flag2)
{
if (this.wet)
{
num1 = 4;
flag1 = true;
}
}
}
catch
{
}
if (!flag1 && this.wet)
num1 = 4;
if (num1 == 0 || num1 == 4)
{
double num9 = (double) Math.Abs((float) ((double) Main.mouseX + (double) Main.screenPosition.X - ((double) this.position.X + (double) (this.width / 2))));
float num10 = Math.Abs((float) ((double) Main.mouseY + (double) Main.screenPosition.Y - ((double) this.position.Y + (double) (this.height / 2)))) * 1.3f;
if (Math.Sqrt(num9 * num9 + (double) num10 * (double) num10) > 200.0)
num1 = 5;
}
for (int index4 = 0; index4 < 50; ++index4)
{
int type = this.inventory[index4].type;
switch (num1)
{
case 0:
switch (type)
{
case 8:
case 427:
case 428:
case 429:
case 430:
case 431:
case 432:
case 433:
case 523:
case 974:
case 1245:
case 1333:
case 2274:
case 3004:
case 3045:
case 3114:
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
this.selectedItem = index4;
return;
case 282:
case 286:
case 3002:
case 3112:
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
this.selectedItem = index4;
continue;
default:
continue;
}
case 1:
if (this.inventory[index4].hammer > 0)
{
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
this.selectedItem = index4;
return;
}
break;
case 2:
if (this.inventory[index4].axe > 0)
{
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
this.selectedItem = index4;
return;
}
break;
case 3:
if (this.inventory[index4].pick > 0)
{
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
this.selectedItem = index4;
return;
}
break;
case 4:
if (this.inventory[index4].type != 282 && this.inventory[index4].type != 286 && this.inventory[index4].type != 3002 && this.inventory[index4].type != 3112 && this.inventory[index4].type != 930 && (type == 8 || type == 427 || type == 428 || type == 429 || type == 430 || type == 431 || type == 432 || type == 433 || type == 974 || type == 1245 || type == 2274 || type == 3004 || type == 3045 || type == 3114))
{
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
if (this.inventory[this.selectedItem].createTile != 4)
{
this.selectedItem = index4;
break;
}
break;
}
if (((type == 282 || type == 286 || type == 3002 ? 1 : (type == 3112 ? 1 : 0)) & (flag2 ? 1 : 0)) != 0)
{
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
this.selectedItem = index4;
return;
}
if (type == 930 & flag2)
{
bool flag3 = false;
for (int index5 = 57; index5 >= 0; --index5)
{
if (this.inventory[index5].ammo == this.inventory[index4].useAmmo)
{
flag3 = true;
break;
}
}
if (flag3)
{
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
this.selectedItem = index4;
return;
}
break;
}
if (type == 1333 || type == 523)
{
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
this.selectedItem = index4;
return;
}
break;
case 5:
switch (type)
{
case 8:
case 427:
case 428:
case 429:
case 430:
case 431:
case 432:
case 433:
case 523:
case 974:
case 1245:
case 1333:
case 2274:
case 3004:
case 3045:
case 3114:
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
if (this.inventory[this.selectedItem].createTile != 4)
{
this.selectedItem = index4;
continue;
}
continue;
case 282:
case 286:
case 3002:
case 3112:
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
this.selectedItem = index4;
return;
case 930:
bool flag4 = false;
for (int index6 = 57; index6 >= 0; --index6)
{
if (this.inventory[index6].ammo == this.inventory[index4].useAmmo)
{
flag4 = true;
break;
}
}
if (flag4)
{
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
this.selectedItem = index4;
return;
}
continue;
default:
continue;
}
case 6:
int num11 = 929;
if (Main.tile[index1, index2].frameX >= (short) 144)
num11 = 1345;
else if (Main.tile[index1, index2].frameX >= (short) 72)
num11 = 1338;
if (type == num11)
{
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
this.selectedItem = index4;
return;
}
break;
case 7:
if (ItemID.Sets.ExtractinatorMode[type] >= 0)
{
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
this.selectedItem = index4;
return;
}
break;
}
}
}
else if (this.itemAnimation == 0 && this.DpadRadial.SelectedItem != -1 && this.inventory[this.DpadRadial.SelectedItem].stack > 0)
{
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
this.selectedItem = this.DpadRadial.SelectedItem;
}
else if (this.itemAnimation == 0 && this.CircularRadial.SelectedItem != -1 && this.inventory[this.CircularRadial.SelectedItem].stack > 0)
{
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
this.selectedItem = this.CircularRadial.SelectedItem;
}
else
{
if (this.nonTorch <= -1 || this.itemAnimation != 0)
return;
this.selectedItem = this.nonTorch;
this.nonTorch = -1;
}
}
public void ResetEffects()
{
this.extraAccessorySlots = !this.extraAccessory || !Main.expertMode && !Main.gameMenu ? 0 : 1;
this.arcticDivingGear = false;
this.noBuilding = false;
this.strongBees = false;
this.armorPenetration = 0;
this.shroomiteStealth = false;
this.statDefense = 0;
this.accWatch = 0;
this.accCompass = 0;
this.accDepthMeter = 0;
this.accDivingHelm = false;
this.lifeRegen = 0;
this.manaCost = 1f;
this.meleeSpeed = 1f;
this.meleeDamage = 1f;
this.rangedDamage = 1f;
this.thrownDamage = 1f;
this.magicDamage = 1f;
this.minionDamage = 1f;
this.meleeCrit = 4;
this.rangedCrit = 4;
this.magicCrit = 4;
this.thrownCrit = 4;
this.thrownVelocity = 1f;
this.minionKB = 0.0f;
this.moveSpeed = 1f;
this.boneArmor = false;
this.honey = false;
this.frostArmor = false;
this.rocketBoots = 0;
this.fireWalk = false;
this.noKnockback = false;
this.jumpBoost = false;
this.noFallDmg = false;
this.accFlipper = false;
this.spawnMax = false;
this.spaceGun = false;
this.killGuide = false;
this.killClothier = false;
this.lavaImmune = false;
this.gills = false;
this.slowFall = false;
this.findTreasure = false;
this.invis = false;
this.nightVision = false;
this.enemySpawns = false;
this.thorns = 0.0f;
this.aggro = 0;
this.waterWalk = false;
this.waterWalk2 = false;
this.detectCreature = false;
this.gravControl = false;
this.bee = false;
this.gravControl2 = false;
this.statLifeMax2 = this.statLifeMax;
this.statManaMax2 = this.statManaMax;
this.ammoCost80 = false;
this.ammoCost75 = false;
this.thrownCost50 = false;
this.thrownCost33 = false;
this.manaRegenBuff = false;
this.arrowDamage = 1f;
this.bulletDamage = 1f;
this.rocketDamage = 1f;
this.yoraiz0rEye = 0;
this.yoraiz0rDarkness = false;
this.leinforsHair = false;
this.suspiciouslookingTentacle = false;
this.crimsonHeart = false;
this.lightOrb = false;
this.blueFairy = false;
this.redFairy = false;
this.greenFairy = false;
this.wisp = false;
this.bunny = false;
this.turtle = false;
this.eater = false;
this.skeletron = false;
this.hornet = false;
this.zephyrfish = false;
this.tiki = false;
this.lizard = false;
this.parrot = false;
this.sapling = false;
this.cSapling = false;
this.truffle = false;
this.yoyoGlove = false;
this.counterWeight = 0;
this.stringColor = 0;
this.yoyoString = false;
this.shadowDodge = false;
this.palladiumRegen = false;
this.chaosState = false;
this.onHitDodge = false;
this.onHitRegen = false;
this.onHitPetal = false;
this.iceBarrier = false;
this.maxMinions = 1;
this.maxTurrets = 1;
this.ammoBox = false;
this.ammoPotion = false;
this.penguin = false;
this.sporeSac = false;
this.shinyStone = false;
this.dd2Accessory = false;
this.magicLantern = false;
this.rabid = false;
this.sunflower = false;
this.wellFed = false;
this.inferno = false;
this.manaMagnet = false;
this.lifeMagnet = false;
this.lifeForce = false;
this.dangerSense = false;
this.endurance = 0.0f;
this.calmed = false;
this.beetleOrbs = 0;
this.beetleBuff = false;
this.miniMinotaur = false;
this.goldRing = false;
this.solarShields = 0;
this.GoingDownWithGrapple = false;
this.fishingSkill = 0;
this.cratePotion = false;
this.sonarPotion = false;
this.accTackleBox = false;
this.accFishingLine = false;
this.accFishFinder = false;
this.accWeatherRadio = false;
this.accThirdEye = false;
this.InfoAccMechShowWires = false;
this.accJarOfSouls = false;
this.accCalendar = false;
this.accStopwatch = false;
this.accOreFinder = false;
this.accCritterGuide = false;
this.accDreamCatcher = false;
this.wallSpeed = 1f;
this.tileSpeed = 1f;
this.autoPaint = false;
this.autoActuator = false;
this.petFlagDD2Gato = false;
this.petFlagDD2Dragon = false;
this.petFlagDD2Ghost = false;
this.companionCube = false;
this.babyFaceMonster = false;
this.manaSick = false;
this.puppy = false;
this.grinch = false;
this.blackCat = false;
this.spider = false;
this.squashling = false;
this.magicCuffs = false;
this.coldDash = false;
this.sailDash = false;
this.cordage = false;
this.magicQuiver = false;
this.magmaStone = false;
this.hasRaisableShield = false;
this.lavaRose = false;
this.eyeSpring = false;
this.snowman = false;
this.scope = false;
this.panic = false;
this.brainOfConfusion = false;
this.dino = false;
this.crystalLeaf = false;
this.pygmy = false;
this.raven = false;
this.slime = false;
this.hornetMinion = false;
this.impMinion = false;
this.twinsMinion = false;
this.spiderMinion = false;
this.pirateMinion = false;
this.sharknadoMinion = false;
this.stardustMinion = false;
this.stardustGuardian = false;
this.stardustDragon = false;
this.UFOMinion = false;
this.DeadlySphereMinion = false;
this.chilled = false;
this.dazed = false;
this.frozen = false;
this.stoned = false;
this.webbed = false;
this.ichor = false;
this.manaRegenBonus = 0;
this.manaRegenDelayBonus = 0;
this.carpet = false;
this.iceSkate = false;
this.dash = 0;
this.spikedBoots = 0;
this.blackBelt = false;
this.lavaMax = 0;
this.archery = false;
this.poisoned = false;
this.venom = false;
this.blind = false;
this.blackout = false;
this.onFire = false;
this.dripping = false;
this.drippingSlime = false;
this.burned = false;
this.suffocating = false;
this.onFire2 = false;
this.onFrostBurn = false;
this.frostBurn = false;
this.noItems = false;
this.blockRange = 0;
this.pickSpeed = 1f;
this.wereWolf = false;
this.rulerGrid = false;
this.rulerLine = false;
this.bleed = false;
this.confused = false;
this.witheredArmor = false;
this.witheredWeapon = false;
this.parryDamageBuff = false;
this.slowOgreSpit = false;
this.wings = 0;
this.wingsLogic = 0;
this.wingTimeMax = 0;
this.brokenArmor = false;
this.silence = false;
this.slow = false;
this.gross = false;
this.tongued = false;
this.kbGlove = false;
this.kbBuff = false;
this.starCloak = false;
this.longInvince = false;
this.pStone = false;
this.manaFlower = false;
this.crimsonRegen = false;
this.ghostHeal = false;
this.ghostHurt = false;
this.turtleArmor = false;
this.turtleThorns = false;
this.spiderArmor = false;
this.loveStruck = false;
this.stinky = false;
this.dryadWard = false;
this.resistCold = false;
this.electrified = false;
this.moonLeech = false;
this.headcovered = false;
this.vortexDebuff = false;
this.windPushed = false;
this.ballistaPanic = false;
this.setVortex = this.setNebula = this.setStardust = false;
this.setForbidden = false;
this.setHuntressT3 = false;
this.setSquireT3 = false;
this.setMonkT3 = false;
this.setApprenticeT3 = false;
this.setHuntressT2 = false;
this.setSquireT2 = false;
this.setMonkT2 = false;
this.setApprenticeT2 = false;
this.setForbiddenCooldownLocked = false;
this.nebulaLevelDamage = this.nebulaLevelLife = this.nebulaLevelMana = 0;
this.ignoreWater = false;
this.meleeEnchant = (byte) 0;
this.discount = false;
this.coins = false;
this.doubleJumpSail = false;
this.doubleJumpSandstorm = false;
this.doubleJumpBlizzard = false;
this.doubleJumpFart = false;
this.doubleJumpUnicorn = false;
this.defendedByPaladin = false;
this.hasPaladinShield = false;
this.autoJump = false;
this.justJumped = false;
this.jumpSpeedBoost = 0.0f;
this.extraFall = 0;
if (this.phantasmTime > 0)
--this.phantasmTime;
if (this.wireOperationsCooldown > 0)
--this.wireOperationsCooldown;
if (this.releaseUseItem)
this.ActuationRodLock = false;
for (int index = 0; index < this.npcTypeNoAggro.Length; ++index)
this.npcTypeNoAggro[index] = false;
for (int index = 0; index < this.ownedProjectileCounts.Length; ++index)
this.ownedProjectileCounts[index] = 0;
if (this.whoAmI == Main.myPlayer)
{
Player.tileRangeX = 5;
Player.tileRangeY = 4;
}
this.mount.CheckMountBuff(this);
}
public void UpdateImmunity()
{
if (this.immune)
{
--this.immuneTime;
if (this.immuneTime <= 0)
{
this.immune = false;
this.immuneNoBlink = false;
}
if (this.immuneNoBlink)
{
this.immuneAlpha = 0;
}
else
{
this.immuneAlpha += this.immuneAlphaDirection * 50;
if (this.immuneAlpha <= 50)
this.immuneAlphaDirection = 1;
else if (this.immuneAlpha >= 205)
this.immuneAlphaDirection = -1;
}
}
else
this.immuneAlpha = 0;
for (int index = 0; index < this.hurtCooldowns.Length; ++index)
{
if (this.hurtCooldowns[index] > 0)
--this.hurtCooldowns[index];
}
}
public void UpdateLifeRegen()
{
bool flag = false;
if (this.shinyStone && (double) Math.Abs(this.velocity.X) < 0.05 && (double) Math.Abs(this.velocity.Y) < 0.05 && this.itemAnimation == 0)
flag = true;
if (this.poisoned)
{
if (this.lifeRegen > 0)
this.lifeRegen = 0;
this.lifeRegenTime = 0;
this.lifeRegen -= 4;
}
if (this.venom)
{
if (this.lifeRegen > 0)
this.lifeRegen = 0;
this.lifeRegenTime = 0;
this.lifeRegen -= 12;
}
if (this.onFire)
{
if (this.lifeRegen > 0)
this.lifeRegen = 0;
this.lifeRegenTime = 0;
this.lifeRegen -= 8;
}
if (this.onFrostBurn)
{
if (this.lifeRegen > 0)
this.lifeRegen = 0;
this.lifeRegenTime = 0;
this.lifeRegen -= 12;
}
if (this.onFire2)
{
if (this.lifeRegen > 0)
this.lifeRegen = 0;
this.lifeRegenTime = 0;
this.lifeRegen -= 12;
}
if (this.burned)
{
if (this.lifeRegen > 0)
this.lifeRegen = 0;
this.lifeRegenTime = 0;
this.lifeRegen -= 60;
this.moveSpeed *= 0.5f;
}
if (this.suffocating)
{
if (this.lifeRegen > 0)
this.lifeRegen = 0;
this.lifeRegenTime = 0;
this.lifeRegen -= 40;
}
if (this.electrified)
{
if (this.lifeRegen > 0)
this.lifeRegen = 0;
this.lifeRegenTime = 0;
this.lifeRegen -= 8;
if (this.controlLeft || this.controlRight)
this.lifeRegen -= 32;
}
if (this.tongued && Main.expertMode)
{
if (this.lifeRegen > 0)
this.lifeRegen = 0;
this.lifeRegenTime = 0;
this.lifeRegen -= 100;
}
if (this.honey && this.lifeRegen < 0)
{
this.lifeRegen += 4;
if (this.lifeRegen > 0)
this.lifeRegen = 0;
}
if (this.lifeRegen < 0 && this.nebulaLevelLife > 0)
this.lifeRegen = 0;
if (flag && this.lifeRegen < 0)
this.lifeRegen /= 2;
++this.lifeRegenTime;
if (this.crimsonRegen)
++this.lifeRegenTime;
if (this.soulDrain > 0)
this.lifeRegenTime += 2;
if (flag)
{
if (this.lifeRegenTime > 90 && this.lifeRegenTime < 1800)
this.lifeRegenTime = 1800;
this.lifeRegenTime += 4;
this.lifeRegen += 4;
}
if (this.honey)
{
this.lifeRegenTime += 2;
this.lifeRegen += 2;
}
if (this.soulDrain > 0)
{
int num = (5 + this.soulDrain) / 2;
this.lifeRegenTime += num;
this.lifeRegen += num;
}
if (this.whoAmI == Main.myPlayer && Main.campfire)
++this.lifeRegen;
if (this.whoAmI == Main.myPlayer && Main.heartLantern)
this.lifeRegen += 2;
if (this.bleed)
this.lifeRegenTime = 0;
float num1 = 0.0f;
if (this.lifeRegenTime >= 300)
++num1;
if (this.lifeRegenTime >= 600)
++num1;
if (this.lifeRegenTime >= 900)
++num1;
if (this.lifeRegenTime >= 1200)
++num1;
if (this.lifeRegenTime >= 1500)
++num1;
if (this.lifeRegenTime >= 1800)
++num1;
if (this.lifeRegenTime >= 2400)
++num1;
if (this.lifeRegenTime >= 3000)
++num1;
if (flag)
{
float num2 = (float) (this.lifeRegenTime - 3000) / 300f;
if ((double) num2 > 0.0)
{
if ((double) num2 > 30.0)
num2 = 30f;
num1 += num2;
}
}
else if (this.lifeRegenTime >= 3600)
{
++num1;
this.lifeRegenTime = 3600;
}
float num3 = (double) this.velocity.X == 0.0 || this.grappling[0] > 0 ? num1 * 1.25f : num1 * 0.5f;
if (this.crimsonRegen)
num3 *= 1.5f;
if (this.shinyStone)
num3 *= 1.1f;
if (this.whoAmI == Main.myPlayer && Main.campfire)
num3 *= 1.1f;
if (Main.expertMode && !this.wellFed)
{
if (this.shinyStone)
num3 *= 0.75f;
else
num3 /= 2f;
}
if (this.rabid)
{
if (this.shinyStone)
num3 *= 0.75f;
else
num3 /= 2f;
}
float num4 = (float) ((double) this.statLifeMax2 / 400.0 * 0.850000023841858 + 0.150000005960464);
this.lifeRegen += (int) Math.Round((double) (num3 * num4));
this.lifeRegenCount += this.lifeRegen;
if (this.palladiumRegen)
this.lifeRegenCount += 6;
if (flag && this.lifeRegen > 0 && this.statLife < this.statLifeMax2)
{
++this.lifeRegenCount;
if (flag && (Main.rand.Next(30000) < this.lifeRegenTime || Main.rand.Next(30) == 0))
{
int index = Dust.NewDust(this.position, this.width, this.height, 55, Alpha: 200, Scale: 0.5f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.75f;
Main.dust[index].fadeIn = 1.3f;
Vector2 vector2_1 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101));
vector2_1.Normalize();
Vector2 vector2_2 = vector2_1 * ((float) Main.rand.Next(50, 100) * 0.04f);
Main.dust[index].velocity = vector2_2;
vector2_2.Normalize();
Vector2 vector2_3 = vector2_2 * 34f;
Main.dust[index].position = this.Center - vector2_3;
}
}
while (this.lifeRegenCount >= 120)
{
this.lifeRegenCount -= 120;
if (this.statLife < this.statLifeMax2)
{
++this.statLife;
if (this.crimsonRegen)
{
for (int index1 = 0; index1 < 10; ++index1)
{
int index2 = Dust.NewDust(this.position, this.width, this.height, 5, Alpha: 175, Scale: 1.75f);
Main.dust[index2].noGravity = true;
Main.dust[index2].velocity *= 0.75f;
int num5 = Main.rand.Next(-40, 41);
int num6 = Main.rand.Next(-40, 41);
Main.dust[index2].position.X += (float) num5;
Main.dust[index2].position.Y += (float) num6;
Main.dust[index2].velocity.X = (float) -num5 * 0.075f;
Main.dust[index2].velocity.Y = (float) -num6 * 0.075f;
}
}
}
if (this.statLife > this.statLifeMax2)
this.statLife = this.statLifeMax2;
}
if (this.burned || this.suffocating || this.tongued && Main.expertMode)
{
while (this.lifeRegenCount <= -600)
{
this.lifeRegenCount += 600;
this.statLife -= 5;
CombatText.NewText(new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height), CombatText.LifeRegen, 5, dot: true);
if (this.statLife <= 0 && this.whoAmI == Main.myPlayer)
{
if (this.suffocating)
this.KillMe(PlayerDeathReason.ByOther(7), 10.0, 0);
else
this.KillMe(PlayerDeathReason.ByOther(8), 10.0, 0);
}
}
}
else
{
while (this.lifeRegenCount <= -120)
{
if (this.lifeRegenCount <= -480)
{
this.lifeRegenCount += 480;
this.statLife -= 4;
CombatText.NewText(new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height), CombatText.LifeRegen, 4, dot: true);
}
else if (this.lifeRegenCount <= -360)
{
this.lifeRegenCount += 360;
this.statLife -= 3;
CombatText.NewText(new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height), CombatText.LifeRegen, 3, dot: true);
}
else if (this.lifeRegenCount <= -240)
{
this.lifeRegenCount += 240;
this.statLife -= 2;
CombatText.NewText(new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height), CombatText.LifeRegen, 2, dot: true);
}
else
{
this.lifeRegenCount += 120;
--this.statLife;
CombatText.NewText(new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height), CombatText.LifeRegen, 1, dot: true);
}
if (this.statLife <= 0 && this.whoAmI == Main.myPlayer)
{
if (this.poisoned || this.venom)
this.KillMe(PlayerDeathReason.ByOther(9), 10.0, 0);
else if (this.electrified)
this.KillMe(PlayerDeathReason.ByOther(10), 10.0, 0);
else
this.KillMe(PlayerDeathReason.ByOther(8), 10.0, 0);
}
}
}
}
public void UpdateManaRegen()
{
if (this.nebulaLevelMana > 0)
{
int num = 6;
this.nebulaManaCounter += this.nebulaLevelMana;
if (this.nebulaManaCounter >= num)
{
this.nebulaManaCounter -= num;
++this.statMana;
if (this.statMana >= this.statManaMax2)
this.statMana = this.statManaMax2;
}
}
else
this.nebulaManaCounter = 0;
if (this.manaRegenDelay > 0)
{
--this.manaRegenDelay;
this.manaRegenDelay -= this.manaRegenDelayBonus;
if ((double) this.velocity.X == 0.0 && (double) this.velocity.Y == 0.0 || this.grappling[0] >= 0 || this.manaRegenBuff)
--this.manaRegenDelay;
}
if (this.manaRegenBuff && this.manaRegenDelay > 20)
this.manaRegenDelay = 20;
if (this.manaRegenDelay <= 0)
{
this.manaRegenDelay = 0;
this.manaRegen = this.statManaMax2 / 7 + 1 + this.manaRegenBonus;
if ((double) this.velocity.X == 0.0 && (double) this.velocity.Y == 0.0 || this.grappling[0] >= 0 || this.manaRegenBuff)
this.manaRegen += this.statManaMax2 / 2;
float num = (float) ((double) this.statMana / (double) this.statManaMax2 * 0.800000011920929 + 0.200000002980232);
if (this.manaRegenBuff)
num = 1f;
this.manaRegen = (int) ((double) this.manaRegen * (double) num * 1.15);
}
else
this.manaRegen = 0;
this.manaRegenCount += this.manaRegen;
while (this.manaRegenCount >= 120)
{
bool flag = false;
this.manaRegenCount -= 120;
if (this.statMana < this.statManaMax2)
{
++this.statMana;
flag = true;
}
if (this.statMana >= this.statManaMax2)
{
if (this.whoAmI == Main.myPlayer & flag)
{
Main.PlaySound(25);
for (int index1 = 0; index1 < 5; ++index1)
{
int index2 = Dust.NewDust(this.position, this.width, this.height, 45, Alpha: ((int) byte.MaxValue), Scale: ((float) Main.rand.Next(20, 26) * 0.1f));
Main.dust[index2].noLight = true;
Main.dust[index2].noGravity = true;
Main.dust[index2].velocity *= 0.5f;
}
}
this.statMana = this.statManaMax2;
}
}
}
public void UpdateJumpHeight()
{
if (this.mount.Active)
{
Player.jumpHeight = this.mount.JumpHeight(this.velocity.X);
Player.jumpSpeed = this.mount.JumpSpeed(this.velocity.X);
}
else
{
if (this.jumpBoost)
{
Player.jumpHeight = 20;
Player.jumpSpeed = 6.51f;
}
if (this.wereWolf)
{
Player.jumpHeight += 2;
Player.jumpSpeed += 0.2f;
}
Player.jumpSpeed += this.jumpSpeedBoost;
}
if (this.sticky)
{
Player.jumpHeight /= 10;
Player.jumpSpeed /= 5f;
}
if (!this.dazed)
return;
Player.jumpHeight /= 5;
Player.jumpSpeed /= 2f;
}
public void FindPulley()
{
if (!this.controlUp && !this.controlDown)
return;
int index1 = (int) ((double) this.position.X + (double) (this.width / 2)) / 16;
int index2 = (int) ((double) this.position.Y - 8.0) / 16;
if (Main.tile[index1, index2] == null || !Main.tile[index1, index2].active() || !Main.tileRope[(int) Main.tile[index1, index2].type])
return;
float num1 = this.position.Y;
if (Main.tile[index1, index2 - 1] == null)
Main.tile[index1, index2 - 1] = new Tile();
if (Main.tile[index1, index2 + 1] == null)
Main.tile[index1, index2 + 1] = new Tile();
if ((!Main.tile[index1, index2 - 1].active() || !Main.tileRope[(int) Main.tile[index1, index2 - 1].type]) && (!Main.tile[index1, index2 + 1].active() || !Main.tileRope[(int) Main.tile[index1, index2 + 1].type]))
num1 = (float) (index2 * 16 + 22);
float x1 = (float) (index1 * 16 + 8 - this.width / 2 + 6 * this.direction);
int num2 = index1 * 16 + 8 - this.width / 2 + 6;
int num3 = index1 * 16 + 8 - this.width / 2;
int num4 = index1 * 16 + 8 - this.width / 2 - 6;
int num5 = 1;
float num6 = Math.Abs(this.position.X - (float) num2);
if ((double) Math.Abs(this.position.X - (float) num3) < (double) num6)
{
num5 = 2;
num6 = Math.Abs(this.position.X - (float) num3);
}
if ((double) Math.Abs(this.position.X - (float) num4) < (double) num6)
{
num5 = 3;
Math.Abs(this.position.X - (float) num4);
}
if (num5 == 1)
{
x1 = (float) num2;
this.pulleyDir = (byte) 2;
this.direction = 1;
}
if (num5 == 2)
{
x1 = (float) num3;
this.pulleyDir = (byte) 1;
}
if (num5 == 3)
{
x1 = (float) num4;
this.pulleyDir = (byte) 2;
this.direction = -1;
}
if (!Collision.SolidCollision(new Vector2(x1, this.position.Y), this.width, this.height))
{
if (this.whoAmI == Main.myPlayer)
Main.cameraX = Main.cameraX + this.position.X - x1;
this.pulley = true;
this.position.X = x1;
this.gfxOffY = this.position.Y - num1;
this.stepSpeed = 2.5f;
this.position.Y = num1;
this.velocity.X = 0.0f;
}
else
{
float x2 = (float) num2;
this.pulleyDir = (byte) 2;
this.direction = 1;
if (!Collision.SolidCollision(new Vector2(x2, this.position.Y), this.width, this.height))
{
if (this.whoAmI == Main.myPlayer)
Main.cameraX = Main.cameraX + this.position.X - x2;
this.pulley = true;
this.position.X = x2;
this.gfxOffY = this.position.Y - num1;
this.stepSpeed = 2.5f;
this.position.Y = num1;
this.velocity.X = 0.0f;
}
else
{
float x3 = (float) num4;
this.pulleyDir = (byte) 2;
this.direction = -1;
if (Collision.SolidCollision(new Vector2(x3, this.position.Y), this.width, this.height))
return;
if (this.whoAmI == Main.myPlayer)
Main.cameraX = Main.cameraX + this.position.X - x3;
this.pulley = true;
this.position.X = x3;
this.gfxOffY = this.position.Y - num1;
this.stepSpeed = 2.5f;
this.position.Y = num1;
this.velocity.X = 0.0f;
}
}
}
public void HorizontalMovement()
{
if (this.chilled)
this.accRunSpeed = this.maxRunSpeed;
bool flag1 = (this.itemAnimation == 0 || this.inventory[this.selectedItem].useTurn) && this.mount.AllowDirectionChange;
bool flag2 = this.controlLeft || this.controlRight;
float num1 = (float) (((double) this.accRunSpeed + (double) this.maxRunSpeed) / 2.0);
float num2 = 0.0f;
bool flag3 = false;
if (this.windPushed && ((!this.mount.Active ? 0 : ((double) this.velocity.Y == 0.0 ? 1 : 0)) & (flag2 ? 1 : 0)) == 0)
{
num2 = (float) Math.Sign(Main.windSpeed) * 0.07f;
if ((double) Math.Abs(Main.windSpeed) > 0.5)
num2 *= 1.37f;
if ((double) this.velocity.Y != 0.0)
num2 *= 1.5f;
if (flag2)
num2 *= 0.8f;
flag3 = true;
if (Math.Sign(this.direction) != Math.Sign(num2))
num1 -= Math.Abs(num2) * 40f;
}
if ((double) this.trackBoost != 0.0)
{
this.velocity.X += this.trackBoost;
this.trackBoost = 0.0f;
if ((double) this.velocity.X < 0.0)
{
if ((double) this.velocity.X < -(double) this.maxRunSpeed)
this.velocity.X = -this.maxRunSpeed;
}
else if ((double) this.velocity.X > (double) this.maxRunSpeed)
this.velocity.X = this.maxRunSpeed;
}
if (this.controlLeft && (double) this.velocity.X > -(double) this.maxRunSpeed)
{
if (!this.mount.Active || !this.mount.Cart || (double) this.velocity.Y == 0.0)
{
if ((double) this.velocity.X > (double) this.runSlowdown)
this.velocity.X -= this.runSlowdown;
this.velocity.X -= this.runAcceleration;
}
if (this.onWrongGround)
{
if ((double) this.velocity.X < -(double) this.runSlowdown)
this.velocity.X += this.runSlowdown;
else
this.velocity.X = 0.0f;
}
if (this.mount.Active && this.mount.Cart && !this.onWrongGround)
{
if ((double) this.velocity.X < 0.0 & flag1)
this.direction = -1;
else if (this.itemAnimation <= 0 && (double) this.velocity.Y == 0.0)
{
Main.PlaySound(SoundID.Item55, (int) this.position.X + this.width / 2, (int) this.position.Y + this.height / 2);
DelegateMethods.Minecart.rotation = this.fullRotation;
DelegateMethods.Minecart.rotationOrigin = this.fullRotationOrigin;
if ((double) Math.Abs(this.velocity.X) > (double) this.maxRunSpeed * 0.66)
{
if (Main.rand.Next(2) == 0)
Minecart.WheelSparks(this.mount.MinecartDust, this.position + this.velocity * 0.66f, this.width, this.height, 1);
if (Main.rand.Next(2) == 0)
Minecart.WheelSparks(this.mount.MinecartDust, this.position + this.velocity * 0.33f, this.width, this.height, 1);
if (Main.rand.Next(2) == 0)
Minecart.WheelSparks(this.mount.MinecartDust, this.position, this.width, this.height, 1);
}
else if ((double) Math.Abs(this.velocity.X) > (double) this.maxRunSpeed * 0.33)
{
if (Main.rand.Next(3) != 0)
Minecart.WheelSparks(this.mount.MinecartDust, this.position + this.velocity * 0.5f, this.width, this.height, 1);
if (Main.rand.Next(3) != 0)
Minecart.WheelSparks(this.mount.MinecartDust, this.position, this.width, this.height, 1);
}
else
Minecart.WheelSparks(this.mount.MinecartDust, this.position, this.width, this.height, 1);
}
}
else if (!this.sandStorm && (this.itemAnimation == 0 || this.inventory[this.selectedItem].useTurn) && this.mount.AllowDirectionChange)
this.direction = -1;
}
else if (this.controlRight && (double) this.velocity.X < (double) this.maxRunSpeed)
{
if (!this.mount.Active || !this.mount.Cart || (double) this.velocity.Y == 0.0)
{
if ((double) this.velocity.X < -(double) this.runSlowdown)
this.velocity.X += this.runSlowdown;
this.velocity.X += this.runAcceleration;
}
if (this.onWrongGround)
{
if ((double) this.velocity.X > (double) this.runSlowdown)
this.velocity.X -= this.runSlowdown;
else
this.velocity.X = 0.0f;
}
if (this.mount.Active && this.mount.Cart && !this.onWrongGround)
{
if ((double) this.velocity.X > 0.0 & flag1)
this.direction = 1;
else if (this.itemAnimation <= 0 && (double) this.velocity.Y == 0.0)
{
Main.PlaySound(SoundID.Item55, (int) this.position.X + this.width / 2, (int) this.position.Y + this.height / 2);
DelegateMethods.Minecart.rotation = this.fullRotation;
DelegateMethods.Minecart.rotationOrigin = this.fullRotationOrigin;
if ((double) Math.Abs(this.velocity.X) > (double) this.maxRunSpeed * 0.66)
{
if (Main.rand.Next(2) == 0)
Minecart.WheelSparks(this.mount.MinecartDust, this.position + this.velocity * 0.66f, this.width, this.height, 1);
if (Main.rand.Next(2) == 0)
Minecart.WheelSparks(this.mount.MinecartDust, this.position + this.velocity * 0.33f, this.width, this.height, 1);
if (Main.rand.Next(2) == 0)
Minecart.WheelSparks(this.mount.MinecartDust, this.position, this.width, this.height, 1);
}
else if ((double) Math.Abs(this.velocity.X) > (double) this.maxRunSpeed * 0.33)
{
if (Main.rand.Next(3) != 0)
Minecart.WheelSparks(this.mount.MinecartDust, this.position + this.velocity * 0.5f, this.width, this.height, 1);
if (Main.rand.Next(3) != 0)
Minecart.WheelSparks(this.mount.MinecartDust, this.position, this.width, this.height, 1);
}
else
Minecart.WheelSparks(this.mount.MinecartDust, this.position, this.width, this.height, 1);
}
}
else if (!this.sandStorm && (this.itemAnimation == 0 || this.inventory[this.selectedItem].useTurn) && this.mount.AllowDirectionChange)
this.direction = 1;
}
else if (this.controlLeft && (double) this.velocity.X > -(double) this.accRunSpeed && this.dashDelay >= 0)
{
if (this.mount.Active && this.mount.Cart)
{
if ((double) this.velocity.X < 0.0)
this.direction = -1;
}
else if ((this.itemAnimation == 0 || this.inventory[this.selectedItem].useTurn) && this.mount.AllowDirectionChange)
this.direction = -1;
if ((double) this.velocity.Y == 0.0 || this.wingsLogic > 0 || this.mount.CanFly)
{
if ((double) this.velocity.X > (double) this.runSlowdown)
this.velocity.X -= this.runSlowdown;
this.velocity.X -= this.runAcceleration * 0.2f;
if (this.wingsLogic > 0)
this.velocity.X -= this.runAcceleration * 0.2f;
}
if (this.onWrongGround)
{
if ((double) this.velocity.X < (double) this.runSlowdown)
this.velocity.X += this.runSlowdown;
else
this.velocity.X = 0.0f;
}
if ((double) this.velocity.X < -(double) num1 && (double) this.velocity.Y == 0.0 && !this.mount.Active)
{
int num3 = 0;
if ((double) this.gravDir == -1.0)
num3 -= this.height;
if (this.runSoundDelay == 0 && (double) this.velocity.Y == 0.0)
{
Main.PlaySound(this.hermesStepSound.SoundType, (int) this.position.X, (int) this.position.Y, this.hermesStepSound.SoundStyle);
this.runSoundDelay = this.hermesStepSound.IntendedCooldown;
}
if (this.wings == 3)
{
int index1 = Dust.NewDust(new Vector2(this.position.X - 4f, this.position.Y + (float) this.height + (float) num3), this.width + 8, 4, 186, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 50, Scale: 1.5f);
Main.dust[index1].velocity *= 0.025f;
Main.dust[index1].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
int index2 = Dust.NewDust(new Vector2(this.position.X - 4f, this.position.Y + (float) this.height + (float) num3), this.width + 8, 4, 186, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 50, Scale: 1.5f);
Main.dust[index2].velocity *= 0.2f;
Main.dust[index2].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
else if (this.sailDash)
{
for (int index3 = 0; index3 < 4; ++index3)
{
int index4 = Dust.NewDust(new Vector2(this.position.X - 4f, this.position.Y), this.width + 8, this.height, 253, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 100, Scale: 1.5f);
Main.dust[index4].noGravity = true;
Main.dust[index4].velocity.X *= 0.2f;
Main.dust[index4].velocity.Y *= 0.2f;
Main.dust[index4].shader = GameShaders.Armor.GetSecondaryShader(this.cShoe, this);
Main.dust[index4].scale += (float) Main.rand.Next(-5, 3) * 0.1f;
Vector2 vector2 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101));
vector2.Normalize();
vector2 *= (float) Main.rand.Next(81) * 0.1f;
}
}
else if (this.coldDash)
{
for (int index5 = 0; index5 < 2; ++index5)
{
int index6 = index5 != 0 ? Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2), this.position.Y + (float) this.height + this.gfxOffY), this.width / 2, 6, 76, Scale: 1.35f) : Dust.NewDust(new Vector2(this.position.X, this.position.Y + (float) this.height + this.gfxOffY), this.width / 2, 6, 76, Scale: 1.35f);
Main.dust[index6].scale *= (float) (1.0 + (double) Main.rand.Next(20, 40) * 0.00999999977648258);
Main.dust[index6].noGravity = true;
Main.dust[index6].noLight = true;
Main.dust[index6].velocity *= 1f / 1000f;
Main.dust[index6].velocity.Y -= 3f / 1000f;
Main.dust[index6].shader = GameShaders.Armor.GetSecondaryShader(this.cShoe, this);
}
}
else
{
int index = Dust.NewDust(new Vector2(this.position.X - 4f, this.position.Y + (float) this.height + (float) num3), this.width + 8, 4, 16, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 50, Scale: 1.5f);
Main.dust[index].velocity.X *= 0.2f;
Main.dust[index].velocity.Y *= 0.2f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cShoe, this);
}
}
}
else if (this.controlRight && (double) this.velocity.X < (double) this.accRunSpeed && this.dashDelay >= 0)
{
if (this.mount.Active && this.mount.Cart)
{
if ((double) this.velocity.X > 0.0)
this.direction = -1;
}
else if ((this.itemAnimation == 0 || this.inventory[this.selectedItem].useTurn) && this.mount.AllowDirectionChange)
this.direction = 1;
if ((double) this.velocity.Y == 0.0 || this.wingsLogic > 0 || this.mount.CanFly)
{
if ((double) this.velocity.X < -(double) this.runSlowdown)
this.velocity.X += this.runSlowdown;
this.velocity.X += this.runAcceleration * 0.2f;
if (this.wingsLogic > 0)
this.velocity.X += this.runAcceleration * 0.2f;
}
if (this.onWrongGround)
{
if ((double) this.velocity.X > (double) this.runSlowdown)
this.velocity.X -= this.runSlowdown;
else
this.velocity.X = 0.0f;
}
if ((double) this.velocity.X > (double) num1 && (double) this.velocity.Y == 0.0 && !this.mount.Active)
{
int num4 = 0;
if ((double) this.gravDir == -1.0)
num4 -= this.height;
if (this.runSoundDelay == 0 && (double) this.velocity.Y == 0.0)
{
Main.PlaySound(this.hermesStepSound.SoundType, (int) this.position.X, (int) this.position.Y, this.hermesStepSound.SoundStyle);
this.runSoundDelay = this.hermesStepSound.IntendedCooldown;
}
if (this.wings == 3)
{
int index7 = Dust.NewDust(new Vector2(this.position.X - 4f, this.position.Y + (float) this.height + (float) num4), this.width + 8, 4, 186, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 50, Scale: 1.5f);
Main.dust[index7].velocity *= 0.025f;
Main.dust[index7].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
int index8 = Dust.NewDust(new Vector2(this.position.X - 4f, this.position.Y + (float) this.height + (float) num4), this.width + 8, 4, 186, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 50, Scale: 1.5f);
Main.dust[index8].velocity *= 0.2f;
Main.dust[index8].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
else if (this.sailDash)
{
for (int index9 = 0; index9 < 4; ++index9)
{
int index10 = Dust.NewDust(new Vector2(this.position.X - 4f, this.position.Y), this.width + 8, this.height, 253, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 100, Scale: 1.5f);
Main.dust[index10].noGravity = true;
Main.dust[index10].velocity.X *= 0.2f;
Main.dust[index10].velocity.Y *= 0.2f;
Main.dust[index10].shader = GameShaders.Armor.GetSecondaryShader(this.cShoe, this);
Main.dust[index10].scale += (float) Main.rand.Next(-5, 3) * 0.1f;
Vector2 vector2 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101));
vector2.Normalize();
vector2 *= (float) Main.rand.Next(81) * 0.1f;
}
}
else if (this.coldDash)
{
for (int index11 = 0; index11 < 2; ++index11)
{
int index12 = index11 != 0 ? Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2), this.position.Y + (float) this.height + this.gfxOffY), this.width / 2, 6, 76, Scale: 1.35f) : Dust.NewDust(new Vector2(this.position.X, this.position.Y + (float) this.height + this.gfxOffY), this.width / 2, 6, 76, Scale: 1.35f);
Main.dust[index12].scale *= (float) (1.0 + (double) Main.rand.Next(20, 40) * 0.00999999977648258);
Main.dust[index12].noGravity = true;
Main.dust[index12].noLight = true;
Main.dust[index12].velocity *= 1f / 1000f;
Main.dust[index12].velocity.Y -= 3f / 1000f;
Main.dust[index12].shader = GameShaders.Armor.GetSecondaryShader(this.cShoe, this);
}
}
else
{
int index = Dust.NewDust(new Vector2(this.position.X - 4f, this.position.Y + (float) this.height + (float) num4), this.width + 8, 4, 16, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 50, Scale: 1.5f);
Main.dust[index].velocity.X *= 0.2f;
Main.dust[index].velocity.Y *= 0.2f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cShoe, this);
}
}
}
else if (this.mount.Active && this.mount.Cart && (double) Math.Abs(this.velocity.X) >= 1.0)
{
if (this.onWrongGround)
{
if ((double) this.velocity.X > 0.0)
{
if ((double) this.velocity.X > (double) this.runSlowdown)
this.velocity.X -= this.runSlowdown;
else
this.velocity.X = 0.0f;
}
else if ((double) this.velocity.X < 0.0)
{
if ((double) this.velocity.X < -(double) this.runSlowdown)
this.velocity.X += this.runSlowdown;
else
this.velocity.X = 0.0f;
}
}
if ((double) this.velocity.X > (double) this.maxRunSpeed)
this.velocity.X = this.maxRunSpeed;
if ((double) this.velocity.X < -(double) this.maxRunSpeed)
this.velocity.X = -this.maxRunSpeed;
}
else if ((double) this.velocity.Y == 0.0)
{
if ((double) this.velocity.X > (double) this.runSlowdown)
this.velocity.X -= this.runSlowdown;
else if ((double) this.velocity.X < -(double) this.runSlowdown)
this.velocity.X += this.runSlowdown;
else
this.velocity.X = 0.0f;
}
else if (!this.PortalPhysicsEnabled)
{
if ((double) this.velocity.X > (double) this.runSlowdown * 0.5)
this.velocity.X -= this.runSlowdown * 0.5f;
else if ((double) this.velocity.X < -(double) this.runSlowdown * 0.5)
this.velocity.X += this.runSlowdown * 0.5f;
else
this.velocity.X = 0.0f;
}
if (flag3)
{
if ((double) num2 < 0.0 && (double) this.velocity.X > (double) num2)
{
this.velocity.X += num2;
if ((double) this.velocity.X < (double) num2)
this.velocity.X = num2;
}
if ((double) num2 > 0.0 && (double) this.velocity.X < (double) num2)
{
this.velocity.X += num2;
if ((double) this.velocity.X > (double) num2)
this.velocity.X = num2;
}
}
if (this.mount.Active && this.mount.Type == 10 && (double) Math.Abs(this.velocity.X) > (double) this.mount.DashSpeed - (double) this.mount.RunSpeed / 2.0)
{
Microsoft.Xna.Framework.Rectangle rect = this.getRect();
if (this.direction == 1)
rect.Offset(this.width - 1, 0);
rect.Width = 2;
rect.Inflate(6, 12);
float Damage = 80f * this.minionDamage;
float Knockback = 10f;
int NPCImmuneTime = 30;
int PlayerImmuneTime = 6;
this.CollideWithNPCs(rect, Damage, Knockback, NPCImmuneTime, PlayerImmuneTime);
}
if (!this.mount.Active || this.mount.Type != 14 || (double) Math.Abs(this.velocity.X) <= (double) this.mount.RunSpeed / 2.0)
return;
Microsoft.Xna.Framework.Rectangle rect1 = this.getRect();
if (this.direction == 1)
rect1.Offset(this.width - 1, 0);
rect1.Width = 2;
rect1.Inflate(6, 12);
float Damage1 = 90f * this.minionDamage;
float Knockback1 = 10f;
int NPCImmuneTime1 = 30;
int PlayerImmuneTime1 = 6;
this.CollideWithNPCs(rect1, Damage1, Knockback1, NPCImmuneTime1, PlayerImmuneTime1);
}
private int CollideWithNPCs(
Microsoft.Xna.Framework.Rectangle myRect,
float Damage,
float Knockback,
int NPCImmuneTime,
int PlayerImmuneTime)
{
int num = 0;
for (int index = 0; index < 200; ++index)
{
NPC npc = Main.npc[index];
if (npc.active && !npc.dontTakeDamage && !npc.friendly && npc.immune[this.whoAmI] == 0)
{
Microsoft.Xna.Framework.Rectangle rect = npc.getRect();
if (myRect.Intersects(rect) && (npc.noTileCollide || Collision.CanHit(this.position, this.width, this.height, npc.position, npc.width, npc.height)))
{
int direction = this.direction;
if ((double) this.velocity.X < 0.0)
direction = -1;
if ((double) this.velocity.X > 0.0)
direction = 1;
if (this.whoAmI == Main.myPlayer)
this.ApplyDamageToNPC(npc, (int) Damage, Knockback, direction, false);
npc.immune[this.whoAmI] = NPCImmuneTime;
this.immune = true;
this.immuneNoBlink = true;
this.immuneTime = PlayerImmuneTime;
++num;
break;
}
}
}
return num;
}
public void ApplyDamageToNPC(NPC npc, int damage, float knockback, int direction, bool crit)
{
npc.StrikeNPC(damage, knockback, direction, crit);
if (Main.netMode != 0)
NetMessage.SendData(28, number: npc.whoAmI, number2: ((float) damage), number3: knockback, number4: ((float) direction), number5: crit.ToInt());
int num = Item.NPCtoBanner(npc.BannerID());
if (num < 0)
return;
this.lastCreatureHit = num;
}
public bool SlimeDontHyperJump => this.mount.Active && this.mount.Type == 3 && this.wetSlime > (byte) 0 && !this.controlJump;
public void JumpMovement()
{
if (this.mount.Active && this.mount.Type == 3 && this.wetSlime == (byte) 0 && (double) this.velocity.Y > 0.0)
{
Microsoft.Xna.Framework.Rectangle rect1 = this.getRect();
rect1.Offset(0, this.height - 1);
rect1.Height = 2;
rect1.Inflate(12, 6);
for (int index = 0; index < 200; ++index)
{
NPC npc = Main.npc[index];
if (npc.active && !npc.dontTakeDamage && !npc.friendly && npc.immune[this.whoAmI] == 0)
{
Microsoft.Xna.Framework.Rectangle rect2 = npc.getRect();
if (rect1.Intersects(rect2) && (npc.noTileCollide || Collision.CanHit(this.position, this.width, this.height, npc.position, npc.width, npc.height)))
{
float num = 40f * this.minionDamage;
float knockback = 5f;
int direction = this.direction;
if ((double) this.velocity.X < 0.0)
direction = -1;
if ((double) this.velocity.X > 0.0)
direction = 1;
if (this.whoAmI == Main.myPlayer)
this.ApplyDamageToNPC(npc, (int) num, knockback, direction, false);
npc.immune[this.whoAmI] = 10;
this.velocity.Y = -10f;
this.immune = true;
this.immuneNoBlink = true;
this.immuneTime = 6;
break;
}
}
}
}
if (this.controlJump)
{
bool flag1 = false;
if (this.mount.Active && this.mount.Type == 3 && this.wetSlime > (byte) 0)
flag1 = true;
if (this.jump > 0)
{
if ((double) this.velocity.Y == 0.0)
{
this.jump = 0;
}
else
{
this.velocity.Y = -Player.jumpSpeed * this.gravDir;
if (this.merman && (!this.mount.Active || !this.mount.Cart))
{
if (this.swimTime <= 10)
this.swimTime = 30;
}
else
--this.jump;
}
}
else if ((((this.sliding ? 1 : ((double) this.velocity.Y == 0.0 ? 1 : 0)) | (flag1 ? 1 : 0)) != 0 || this.jumpAgainCloud || this.jumpAgainSandstorm || this.jumpAgainBlizzard || this.jumpAgainFart || this.jumpAgainSail || this.jumpAgainUnicorn || this.wet && this.accFlipper && (!this.mount.Active || !this.mount.Cart)) && (this.releaseJump || this.autoJump && ((double) this.velocity.Y == 0.0 || this.sliding)))
{
if (this.sliding || (double) this.velocity.Y == 0.0)
this.justJumped = true;
bool flag2 = false;
if (this.wet && this.accFlipper)
{
if (this.swimTime == 0)
this.swimTime = 30;
flag2 = true;
}
bool flag3 = false;
bool flag4 = false;
bool flag5 = false;
bool flag6 = false;
bool flag7 = false;
if (!flag1)
{
if (this.jumpAgainUnicorn)
{
flag7 = true;
this.jumpAgainUnicorn = false;
}
else if (this.jumpAgainSandstorm)
{
flag3 = true;
this.jumpAgainSandstorm = false;
}
else if (this.jumpAgainBlizzard)
{
flag4 = true;
this.jumpAgainBlizzard = false;
}
else if (this.jumpAgainFart)
{
this.jumpAgainFart = false;
flag5 = true;
}
else if (this.jumpAgainSail)
{
this.jumpAgainSail = false;
flag6 = true;
}
else
this.jumpAgainCloud = false;
}
this.canRocket = false;
this.rocketRelease = false;
if (((double) this.velocity.Y == 0.0 || this.sliding || this.autoJump && this.justJumped) && this.doubleJumpCloud)
this.jumpAgainCloud = true;
if (((double) this.velocity.Y == 0.0 || this.sliding || this.autoJump && this.justJumped) && this.doubleJumpSandstorm)
this.jumpAgainSandstorm = true;
if (((double) this.velocity.Y == 0.0 || this.sliding || this.autoJump && this.justJumped) && this.doubleJumpBlizzard)
this.jumpAgainBlizzard = true;
if (((double) this.velocity.Y == 0.0 || this.sliding || this.autoJump && this.justJumped) && this.doubleJumpFart)
this.jumpAgainFart = true;
if (((double) this.velocity.Y == 0.0 || this.sliding || this.autoJump && this.justJumped) && this.doubleJumpSail)
this.jumpAgainSail = true;
if (((double) this.velocity.Y == 0.0 || this.sliding || this.autoJump && this.justJumped) && this.doubleJumpUnicorn)
this.jumpAgainUnicorn = true;
if ((((double) this.velocity.Y == 0.0 | flag2 ? 1 : (this.sliding ? 1 : 0)) | (flag1 ? 1 : 0)) != 0)
{
this.velocity.Y = -Player.jumpSpeed * this.gravDir;
this.jump = Player.jumpHeight;
if (this.sliding)
this.velocity.X = (float) (3 * -this.slideDir);
}
else if (flag3)
{
this.dJumpEffectSandstorm = true;
int height = this.height;
double gravDir = (double) this.gravDir;
Main.PlaySound(16, (int) this.position.X, (int) this.position.Y);
this.velocity.Y = -Player.jumpSpeed * this.gravDir;
this.jump = Player.jumpHeight * 3;
}
else if (flag4)
{
this.dJumpEffectBlizzard = true;
int height = this.height;
double gravDir = (double) this.gravDir;
Main.PlaySound(16, (int) this.position.X, (int) this.position.Y);
this.velocity.Y = -Player.jumpSpeed * this.gravDir;
this.jump = (int) ((double) Player.jumpHeight * 1.5);
}
else if (flag6)
{
this.dJumpEffectSail = true;
int num = this.height;
if ((double) this.gravDir == -1.0)
num = 0;
Main.PlaySound(16, (int) this.position.X, (int) this.position.Y);
this.velocity.Y = -Player.jumpSpeed * this.gravDir;
this.jump = (int) ((double) Player.jumpHeight * 1.25);
for (int index1 = 0; index1 < 30; ++index1)
{
int index2 = Dust.NewDust(new Vector2(this.position.X, this.position.Y + (float) num), this.width, 12, 253, this.velocity.X * 0.3f, this.velocity.Y * 0.3f, 100, Scale: 1.5f);
if (index1 % 2 == 0)
Main.dust[index2].velocity.X += (float) Main.rand.Next(30, 71) * 0.1f;
else
Main.dust[index2].velocity.X -= (float) Main.rand.Next(30, 71) * 0.1f;
Main.dust[index2].velocity.Y += (float) Main.rand.Next(-10, 31) * 0.1f;
Main.dust[index2].noGravity = true;
Main.dust[index2].scale += (float) Main.rand.Next(-10, 41) * 0.01f;
Main.dust[index2].velocity *= Main.dust[index2].scale * 0.7f;
Vector2 vector2 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101));
vector2.Normalize();
vector2 *= (float) Main.rand.Next(81) * 0.1f;
}
}
else if (flag5)
{
this.dJumpEffectFart = true;
int num = this.height;
if ((double) this.gravDir == -1.0)
num = 0;
Main.PlaySound(SoundID.Item16, this.position);
this.velocity.Y = -Player.jumpSpeed * this.gravDir;
this.jump = Player.jumpHeight * 2;
for (int index3 = 0; index3 < 10; ++index3)
{
int index4 = Dust.NewDust(new Vector2(this.position.X - 34f, (float) ((double) this.position.Y + (double) num - 16.0)), 102, 32, 188, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 100, Scale: 1.5f);
Main.dust[index4].velocity.X = (float) ((double) Main.dust[index4].velocity.X * 0.5 - (double) this.velocity.X * 0.100000001490116);
Main.dust[index4].velocity.Y = (float) ((double) Main.dust[index4].velocity.Y * 0.5 - (double) this.velocity.Y * 0.300000011920929);
}
int index5 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 16.0), (float) ((double) this.position.Y + (double) num - 16.0)), new Vector2(-this.velocity.X, -this.velocity.Y), Main.rand.Next(435, 438));
Main.gore[index5].velocity.X = (float) ((double) Main.gore[index5].velocity.X * 0.100000001490116 - (double) this.velocity.X * 0.100000001490116);
Main.gore[index5].velocity.Y = (float) ((double) Main.gore[index5].velocity.Y * 0.100000001490116 - (double) this.velocity.Y * 0.0500000007450581);
int index6 = Gore.NewGore(new Vector2(this.position.X - 36f, (float) ((double) this.position.Y + (double) num - 16.0)), new Vector2(-this.velocity.X, -this.velocity.Y), Main.rand.Next(435, 438));
Main.gore[index6].velocity.X = (float) ((double) Main.gore[index6].velocity.X * 0.100000001490116 - (double) this.velocity.X * 0.100000001490116);
Main.gore[index6].velocity.Y = (float) ((double) Main.gore[index6].velocity.Y * 0.100000001490116 - (double) this.velocity.Y * 0.0500000007450581);
int index7 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) this.width + 4.0), (float) ((double) this.position.Y + (double) num - 16.0)), new Vector2(-this.velocity.X, -this.velocity.Y), Main.rand.Next(435, 438));
Main.gore[index7].velocity.X = (float) ((double) Main.gore[index7].velocity.X * 0.100000001490116 - (double) this.velocity.X * 0.100000001490116);
Main.gore[index7].velocity.Y = (float) ((double) Main.gore[index7].velocity.Y * 0.100000001490116 - (double) this.velocity.Y * 0.0500000007450581);
}
else if (flag7)
{
this.dJumpEffectUnicorn = true;
int height = this.height;
double gravDir = (double) this.gravDir;
Main.PlaySound(16, (int) this.position.X, (int) this.position.Y);
this.velocity.Y = -Player.jumpSpeed * this.gravDir;
this.jump = Player.jumpHeight * 2;
Vector2 center = this.Center;
Vector2 vector2_1 = new Vector2(50f, 20f);
float num1 = 6.283185f * Main.rand.NextFloat();
for (int index = 0; index < 5; ++index)
{
for (float num2 = 0.0f; (double) num2 < 14.0; ++num2)
{
Dust dust = Main.dust[Dust.NewDust(center, 0, 0, Utils.SelectRandom<int>(Main.rand, 176, 177, 179))];
Vector2 vector2_2 = Vector2.UnitY.RotatedBy((double) num2 * 6.28318548202515 / 14.0 + (double) num1) * (0.2f * (float) index);
dust.position = center + vector2_2 * vector2_1;
dust.velocity = vector2_2 + new Vector2(0.0f, this.gravDir * 4f);
dust.noGravity = true;
dust.scale = (float) (1.0 + (double) Main.rand.NextFloat() * 0.800000011920929);
dust.fadeIn = Main.rand.NextFloat() * 2f;
dust.shader = GameShaders.Armor.GetSecondaryShader(this.cMount, this);
}
}
}
else
{
this.dJumpEffectCloud = true;
int num = this.height;
if ((double) this.gravDir == -1.0)
num = 0;
Main.PlaySound(16, (int) this.position.X, (int) this.position.Y);
this.velocity.Y = -Player.jumpSpeed * this.gravDir;
this.jump = (int) ((double) Player.jumpHeight * 0.75);
for (int index8 = 0; index8 < 10; ++index8)
{
int index9 = Dust.NewDust(new Vector2(this.position.X - 34f, (float) ((double) this.position.Y + (double) num - 16.0)), 102, 32, 16, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 100, Scale: 1.5f);
Main.dust[index9].velocity.X = (float) ((double) Main.dust[index9].velocity.X * 0.5 - (double) this.velocity.X * 0.100000001490116);
Main.dust[index9].velocity.Y = (float) ((double) Main.dust[index9].velocity.Y * 0.5 - (double) this.velocity.Y * 0.300000011920929);
}
int index10 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 16.0), (float) ((double) this.position.Y + (double) num - 16.0)), new Vector2(-this.velocity.X, -this.velocity.Y), Main.rand.Next(11, 14));
Main.gore[index10].velocity.X = (float) ((double) Main.gore[index10].velocity.X * 0.100000001490116 - (double) this.velocity.X * 0.100000001490116);
Main.gore[index10].velocity.Y = (float) ((double) Main.gore[index10].velocity.Y * 0.100000001490116 - (double) this.velocity.Y * 0.0500000007450581);
int index11 = Gore.NewGore(new Vector2(this.position.X - 36f, (float) ((double) this.position.Y + (double) num - 16.0)), new Vector2(-this.velocity.X, -this.velocity.Y), Main.rand.Next(11, 14));
Main.gore[index11].velocity.X = (float) ((double) Main.gore[index11].velocity.X * 0.100000001490116 - (double) this.velocity.X * 0.100000001490116);
Main.gore[index11].velocity.Y = (float) ((double) Main.gore[index11].velocity.Y * 0.100000001490116 - (double) this.velocity.Y * 0.0500000007450581);
int index12 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) this.width + 4.0), (float) ((double) this.position.Y + (double) num - 16.0)), new Vector2(-this.velocity.X, -this.velocity.Y), Main.rand.Next(11, 14));
Main.gore[index12].velocity.X = (float) ((double) Main.gore[index12].velocity.X * 0.100000001490116 - (double) this.velocity.X * 0.100000001490116);
Main.gore[index12].velocity.Y = (float) ((double) Main.gore[index12].velocity.Y * 0.100000001490116 - (double) this.velocity.Y * 0.0500000007450581);
}
}
this.releaseJump = false;
}
else
{
this.jump = 0;
this.releaseJump = true;
this.rocketRelease = true;
}
}
public void DashMovement()
{
if (this.dash == 2 && this.eocDash > 0)
{
if (this.eocHit < 0)
{
Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) ((double) this.position.X + (double) this.velocity.X * 0.5 - 4.0), (int) ((double) this.position.Y + (double) this.velocity.Y * 0.5 - 4.0), this.width + 8, this.height + 8);
for (int index = 0; index < 200; ++index)
{
if (Main.npc[index].active && !Main.npc[index].dontTakeDamage && !Main.npc[index].friendly)
{
NPC npc = Main.npc[index];
Microsoft.Xna.Framework.Rectangle rect = npc.getRect();
if (rectangle.Intersects(rect) && (npc.noTileCollide || this.CanHit((Entity) npc)))
{
float num = 30f * this.meleeDamage;
float knockback = 9f;
bool crit = false;
if (this.kbGlove)
knockback *= 2f;
if (this.kbBuff)
knockback *= 1.5f;
if (Main.rand.Next(100) < this.meleeCrit)
crit = true;
int direction = this.direction;
if ((double) this.velocity.X < 0.0)
direction = -1;
if ((double) this.velocity.X > 0.0)
direction = 1;
if (this.whoAmI == Main.myPlayer)
this.ApplyDamageToNPC(npc, (int) num, knockback, direction, crit);
this.eocDash = 10;
this.dashDelay = 30;
this.velocity.X = (float) (-direction * 9);
this.velocity.Y = -4f;
this.immune = true;
this.immuneNoBlink = true;
this.immuneTime = 4;
this.eocHit = index;
}
}
}
}
else if ((!this.controlLeft || (double) this.velocity.X >= 0.0) && (!this.controlRight || (double) this.velocity.X <= 0.0))
this.velocity.X *= 0.95f;
}
if (this.dash == 3 && this.dashDelay < 0 && this.whoAmI == Main.myPlayer)
{
Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) ((double) this.position.X + (double) this.velocity.X * 0.5 - 4.0), (int) ((double) this.position.Y + (double) this.velocity.Y * 0.5 - 4.0), this.width + 8, this.height + 8);
for (int index1 = 0; index1 < 200; ++index1)
{
if (Main.npc[index1].active && !Main.npc[index1].dontTakeDamage && !Main.npc[index1].friendly && Main.npc[index1].immune[this.whoAmI] <= 0)
{
NPC npc = Main.npc[index1];
Microsoft.Xna.Framework.Rectangle rect = npc.getRect();
if (rectangle.Intersects(rect) && (npc.noTileCollide || this.CanHit((Entity) npc)))
{
if (!this.solarDashConsumedFlare)
{
this.solarDashConsumedFlare = true;
this.ConsumeSolarFlare();
}
float num = 150f * this.meleeDamage;
float knockback = 9f;
bool crit = false;
if (this.kbGlove)
knockback *= 2f;
if (this.kbBuff)
knockback *= 1.5f;
if (Main.rand.Next(100) < this.meleeCrit)
crit = true;
int direction = this.direction;
if ((double) this.velocity.X < 0.0)
direction = -1;
if ((double) this.velocity.X > 0.0)
direction = 1;
if (this.whoAmI == Main.myPlayer)
{
this.ApplyDamageToNPC(npc, (int) num, knockback, direction, crit);
int index2 = Projectile.NewProjectile(this.Center.X, this.Center.Y, 0.0f, 0.0f, 608, 150, 15f, Main.myPlayer);
Main.projectile[index2].Kill();
}
npc.immune[this.whoAmI] = 6;
this.immune = true;
this.immuneNoBlink = true;
this.immuneTime = 4;
}
}
}
}
if (this.dashDelay > 0)
{
if (this.eocDash > 0)
--this.eocDash;
if (this.eocDash == 0)
this.eocHit = -1;
--this.dashDelay;
}
else if (this.dashDelay < 0)
{
float num1 = 12f;
float num2 = 0.992f;
float num3 = Math.Max(this.accRunSpeed, this.maxRunSpeed);
float num4 = 0.96f;
int num5 = 20;
if (this.dash == 1)
{
for (int index3 = 0; index3 < 2; ++index3)
{
int index4 = (double) this.velocity.Y != 0.0 ? Dust.NewDust(new Vector2(this.position.X, (float) ((double) this.position.Y + (double) (this.height / 2) - 8.0)), this.width, 16, 31, Alpha: 100, Scale: 1.4f) : Dust.NewDust(new Vector2(this.position.X, (float) ((double) this.position.Y + (double) this.height - 4.0)), this.width, 8, 31, Alpha: 100, Scale: 1.4f);
Main.dust[index4].velocity *= 0.1f;
Main.dust[index4].scale *= (float) (1.0 + (double) Main.rand.Next(20) * 0.00999999977648258);
Main.dust[index4].shader = GameShaders.Armor.GetSecondaryShader(this.cShoe, this);
}
}
else if (this.dash == 2)
{
for (int index5 = 0; index5 < 0; ++index5)
{
int index6 = (double) this.velocity.Y != 0.0 ? Dust.NewDust(new Vector2(this.position.X, (float) ((double) this.position.Y + (double) (this.height / 2) - 8.0)), this.width, 16, 31, Alpha: 100, Scale: 1.4f) : Dust.NewDust(new Vector2(this.position.X, (float) ((double) this.position.Y + (double) this.height - 4.0)), this.width, 8, 31, Alpha: 100, Scale: 1.4f);
Main.dust[index6].velocity *= 0.1f;
Main.dust[index6].scale *= (float) (1.0 + (double) Main.rand.Next(20) * 0.00999999977648258);
Main.dust[index6].shader = GameShaders.Armor.GetSecondaryShader(this.cShoe, this);
}
num2 = 0.985f;
num4 = 0.94f;
num5 = 30;
}
else if (this.dash == 3)
{
for (int index7 = 0; index7 < 4; ++index7)
{
int index8 = Dust.NewDust(new Vector2(this.position.X, this.position.Y + 4f), this.width, this.height - 8, 6, Alpha: 100, Scale: 1.7f);
Main.dust[index8].velocity *= 0.1f;
Main.dust[index8].scale *= (float) (1.0 + (double) Main.rand.Next(20) * 0.00999999977648258);
Main.dust[index8].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
Main.dust[index8].noGravity = true;
if (Main.rand.Next(2) == 0)
Main.dust[index8].fadeIn = 0.5f;
}
num1 = 14f;
num2 = 0.985f;
num4 = 0.94f;
num5 = 20;
}
else if (this.dash == 4)
{
for (int index9 = 0; index9 < 2; ++index9)
{
int index10 = Dust.NewDust(new Vector2(this.position.X, this.position.Y + 4f), this.width, this.height - 8, 229, Alpha: 100, Scale: 1.2f);
Main.dust[index10].velocity *= 0.1f;
Main.dust[index10].scale *= (float) (1.0 + (double) Main.rand.Next(20) * 0.00999999977648258);
Main.dust[index10].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
Main.dust[index10].noGravity = true;
if (Main.rand.Next(2) == 0)
Main.dust[index10].fadeIn = 0.3f;
}
num2 = 0.985f;
num4 = 0.94f;
num5 = 20;
}
if (this.dash <= 0)
return;
this.vortexStealthActive = false;
if ((double) this.velocity.X > (double) num1 || (double) this.velocity.X < -(double) num1)
this.velocity.X *= num2;
else if ((double) this.velocity.X > (double) num3 || (double) this.velocity.X < -(double) num3)
{
this.velocity.X *= num4;
}
else
{
this.dashDelay = num5;
if ((double) this.velocity.X < 0.0)
{
this.velocity.X = -num3;
}
else
{
if ((double) this.velocity.X <= 0.0)
return;
this.velocity.X = num3;
}
}
}
else
{
if (this.dash <= 0 || this.mount.Active)
return;
if (this.dash == 1)
{
int num = 0;
bool flag = false;
if (this.dashTime > 0)
--this.dashTime;
if (this.dashTime < 0)
++this.dashTime;
if (this.controlRight && this.releaseRight)
{
if (this.dashTime > 0)
{
num = 1;
flag = true;
this.dashTime = 0;
}
else
this.dashTime = 15;
}
else if (this.controlLeft && this.releaseLeft)
{
if (this.dashTime < 0)
{
num = -1;
flag = true;
this.dashTime = 0;
}
else
this.dashTime = -15;
}
if (!flag)
return;
this.velocity.X = 16.9f * (float) num;
Point tileCoordinates1 = (this.Center + new Vector2((float) (num * this.width / 2 + 2), (float) ((double) this.gravDir * (double) -this.height / 2.0 + (double) this.gravDir * 2.0))).ToTileCoordinates();
Point tileCoordinates2 = (this.Center + new Vector2((float) (num * this.width / 2 + 2), 0.0f)).ToTileCoordinates();
if (WorldGen.SolidOrSlopedTile(tileCoordinates1.X, tileCoordinates1.Y) || WorldGen.SolidOrSlopedTile(tileCoordinates2.X, tileCoordinates2.Y))
this.velocity.X /= 2f;
this.dashDelay = -1;
for (int index11 = 0; index11 < 20; ++index11)
{
int index12 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 2f);
Main.dust[index12].position.X += (float) Main.rand.Next(-5, 6);
Main.dust[index12].position.Y += (float) Main.rand.Next(-5, 6);
Main.dust[index12].velocity *= 0.2f;
Main.dust[index12].scale *= (float) (1.0 + (double) Main.rand.Next(20) * 0.00999999977648258);
Main.dust[index12].shader = GameShaders.Armor.GetSecondaryShader(this.cShoe, this);
}
int index13 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 34.0)), new Vector2(), Main.rand.Next(61, 64));
Main.gore[index13].velocity.X = (float) Main.rand.Next(-50, 51) * 0.01f;
Main.gore[index13].velocity.Y = (float) Main.rand.Next(-50, 51) * 0.01f;
Main.gore[index13].velocity *= 0.4f;
int index14 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 14.0)), new Vector2(), Main.rand.Next(61, 64));
Main.gore[index14].velocity.X = (float) Main.rand.Next(-50, 51) * 0.01f;
Main.gore[index14].velocity.Y = (float) Main.rand.Next(-50, 51) * 0.01f;
Main.gore[index14].velocity *= 0.4f;
}
else if (this.dash == 2)
{
int num = 0;
bool flag = false;
if (this.dashTime > 0)
--this.dashTime;
if (this.dashTime < 0)
++this.dashTime;
if (this.controlRight && this.releaseRight)
{
if (this.dashTime > 0)
{
num = 1;
flag = true;
this.dashTime = 0;
}
else
this.dashTime = 15;
}
else if (this.controlLeft && this.releaseLeft)
{
if (this.dashTime < 0)
{
num = -1;
flag = true;
this.dashTime = 0;
}
else
this.dashTime = -15;
}
if (!flag)
return;
this.velocity.X = 14.5f * (float) num;
Point tileCoordinates3 = (this.Center + new Vector2((float) (num * this.width / 2 + 2), (float) ((double) this.gravDir * (double) -this.height / 2.0 + (double) this.gravDir * 2.0))).ToTileCoordinates();
Point tileCoordinates4 = (this.Center + new Vector2((float) (num * this.width / 2 + 2), 0.0f)).ToTileCoordinates();
if (WorldGen.SolidOrSlopedTile(tileCoordinates3.X, tileCoordinates3.Y) || WorldGen.SolidOrSlopedTile(tileCoordinates4.X, tileCoordinates4.Y))
this.velocity.X /= 2f;
this.dashDelay = -1;
this.eocDash = 15;
for (int index15 = 0; index15 < 0; ++index15)
{
int index16 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 2f);
Main.dust[index16].position.X += (float) Main.rand.Next(-5, 6);
Main.dust[index16].position.Y += (float) Main.rand.Next(-5, 6);
Main.dust[index16].velocity *= 0.2f;
Main.dust[index16].scale *= (float) (1.0 + (double) Main.rand.Next(20) * 0.00999999977648258);
Main.dust[index16].shader = GameShaders.Armor.GetSecondaryShader(this.cShield, this);
}
}
else
{
if (this.dash != 3)
return;
int num = 0;
bool flag = false;
if (this.dashTime > 0)
--this.dashTime;
if (this.dashTime < 0)
++this.dashTime;
if (this.controlRight && this.releaseRight)
{
if (this.dashTime > 0)
{
num = 1;
flag = true;
this.dashTime = 0;
this.solarDashing = true;
this.solarDashConsumedFlare = false;
}
else
this.dashTime = 15;
}
else if (this.controlLeft && this.releaseLeft)
{
if (this.dashTime < 0)
{
num = -1;
flag = true;
this.dashTime = 0;
this.solarDashing = true;
this.solarDashConsumedFlare = false;
}
else
this.dashTime = -15;
}
if (!flag)
return;
this.velocity.X = 21.9f * (float) num;
Point tileCoordinates5 = (this.Center + new Vector2((float) (num * this.width / 2 + 2), (float) ((double) this.gravDir * (double) -this.height / 2.0 + (double) this.gravDir * 2.0))).ToTileCoordinates();
Point tileCoordinates6 = (this.Center + new Vector2((float) (num * this.width / 2 + 2), 0.0f)).ToTileCoordinates();
if (WorldGen.SolidOrSlopedTile(tileCoordinates5.X, tileCoordinates5.Y) || WorldGen.SolidOrSlopedTile(tileCoordinates6.X, tileCoordinates6.Y))
this.velocity.X /= 2f;
this.dashDelay = -1;
for (int index17 = 0; index17 < 20; ++index17)
{
int index18 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 2f);
Main.dust[index18].position.X += (float) Main.rand.Next(-5, 6);
Main.dust[index18].position.Y += (float) Main.rand.Next(-5, 6);
Main.dust[index18].velocity *= 0.2f;
Main.dust[index18].scale *= (float) (1.0 + (double) Main.rand.Next(20) * 0.00999999977648258);
Main.dust[index18].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
Main.dust[index18].noGravity = true;
Main.dust[index18].fadeIn = 0.5f;
}
}
}
}
public void WallslideMovement()
{
this.sliding = false;
if (this.slideDir == 0 || this.spikedBoots <= 0 || this.mount.Active || (!this.controlLeft || this.slideDir != -1) && (!this.controlRight || this.slideDir != 1))
return;
bool flag = false;
float x = this.position.X;
if (this.slideDir == 1)
x += (float) this.width;
float num1 = x + (float) this.slideDir;
float num2 = (float) ((double) this.position.Y + (double) this.height + 1.0);
if ((double) this.gravDir < 0.0)
num2 = this.position.Y - 1f;
float num3 = num1 / 16f;
float num4 = num2 / 16f;
if (WorldGen.SolidTile((int) num3, (int) num4) && WorldGen.SolidTile((int) num3, (int) num4 - 1))
flag = true;
if (this.spikedBoots >= 2)
{
if (!flag || ((double) this.velocity.Y <= 0.0 || (double) this.gravDir != 1.0) && ((double) this.velocity.Y >= (double) this.gravity || (double) this.gravDir != -1.0))
return;
float num5 = this.gravity;
if (this.slowFall)
num5 = !this.controlUp ? this.gravity / 3f * this.gravDir : this.gravity / 10f * this.gravDir;
this.fallStart = (int) ((double) this.position.Y / 16.0);
if (this.controlDown && (double) this.gravDir == 1.0 || this.controlUp && (double) this.gravDir == -1.0)
{
this.velocity.Y = 4f * this.gravDir;
int index = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) ((this.width / 2 - 4) * this.slideDir), (float) ((double) this.position.Y + (double) (this.height / 2) + (double) (this.height / 2 - 4) * (double) this.gravDir)), 8, 8, 31);
if (this.slideDir < 0)
Main.dust[index].position.X -= 10f;
if ((double) this.gravDir < 0.0)
Main.dust[index].position.Y -= 12f;
Main.dust[index].velocity *= 0.1f;
Main.dust[index].scale *= 1.2f;
Main.dust[index].noGravity = true;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cShoe, this);
}
else if ((double) this.gravDir == -1.0)
this.velocity.Y = (float) (-(double) num5 + 9.99999974737875E-06) * this.gravDir;
else
this.velocity.Y = (float) (-(double) num5 + 9.99999974737875E-06) * this.gravDir;
this.sliding = true;
}
else
{
if ((!flag || (double) this.velocity.Y <= 0.5 || (double) this.gravDir != 1.0) && ((double) this.velocity.Y >= -0.5 || (double) this.gravDir != -1.0))
return;
this.fallStart = (int) ((double) this.position.Y / 16.0);
if (this.controlDown)
this.velocity.Y = 4f * this.gravDir;
else
this.velocity.Y = 0.5f * this.gravDir;
this.sliding = true;
int index = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) ((this.width / 2 - 4) * this.slideDir), (float) ((double) this.position.Y + (double) (this.height / 2) + (double) (this.height / 2 - 4) * (double) this.gravDir)), 8, 8, 31);
if (this.slideDir < 0)
Main.dust[index].position.X -= 10f;
if ((double) this.gravDir < 0.0)
Main.dust[index].position.Y -= 12f;
Main.dust[index].velocity *= 0.1f;
Main.dust[index].scale *= 1.2f;
Main.dust[index].noGravity = true;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cShoe, this);
}
}
public void CarpetMovement()
{
bool flag = false;
if (this.grappling[0] == -1 && this.carpet && !this.jumpAgainCloud && !this.jumpAgainSandstorm && !this.jumpAgainBlizzard && !this.jumpAgainFart && !this.jumpAgainSail && !this.jumpAgainUnicorn && this.jump == 0 && (double) this.velocity.Y != 0.0 && this.rocketTime == 0 && (double) this.wingTime == 0.0 && !this.mount.Active)
{
if (this.controlJump && this.canCarpet)
{
this.canCarpet = false;
this.carpetTime = 300;
}
if (this.carpetTime > 0 && this.controlJump)
{
this.fallStart = (int) ((double) this.position.Y / 16.0);
flag = true;
--this.carpetTime;
float gravity = this.gravity;
if ((double) this.gravDir == 1.0 && (double) this.velocity.Y > -(double) gravity)
this.velocity.Y = (float) -((double) gravity + 9.99999997475243E-07);
else if ((double) this.gravDir == -1.0 && (double) this.velocity.Y < (double) gravity)
this.velocity.Y = gravity + 1E-06f;
this.carpetFrameCounter += 1f + Math.Abs(this.velocity.X * 0.5f);
if ((double) this.carpetFrameCounter > 8.0)
{
this.carpetFrameCounter = 0.0f;
++this.carpetFrame;
}
if (this.carpetFrame < 0)
this.carpetFrame = 0;
if (this.carpetFrame > 5)
this.carpetFrame = 0;
}
}
if (!flag)
this.carpetFrame = -1;
else
this.slowFall = false;
}
public void DoubleJumpVisuals()
{
if (this.dJumpEffectCloud && this.doubleJumpCloud && !this.jumpAgainCloud && (this.jumpAgainSandstorm || !this.doubleJumpSandstorm) && ((double) this.gravDir == 1.0 && (double) this.velocity.Y < 0.0 || (double) this.gravDir == -1.0 && (double) this.velocity.Y > 0.0))
{
int num = this.height;
if ((double) this.gravDir == -1.0)
num = -6;
int index = Dust.NewDust(new Vector2(this.position.X - 4f, this.position.Y + (float) num), this.width + 8, 4, 16, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 100, Scale: 1.5f);
Main.dust[index].velocity.X = (float) ((double) Main.dust[index].velocity.X * 0.5 - (double) this.velocity.X * 0.100000001490116);
Main.dust[index].velocity.Y = (float) ((double) Main.dust[index].velocity.Y * 0.5 - (double) this.velocity.Y * 0.300000011920929);
}
if (this.dJumpEffectSandstorm && this.doubleJumpSandstorm && !this.jumpAgainSandstorm && ((double) this.gravDir == 1.0 && (double) this.velocity.Y < 0.0 || (double) this.gravDir == -1.0 && (double) this.velocity.Y > 0.0))
{
int num = this.height;
if ((double) this.gravDir == -1.0)
num = -6;
float Scale = (float) (((double) this.jump / 75.0 + 1.0) / 2.0);
for (int index1 = 0; index1 < 3; ++index1)
{
int index2 = Dust.NewDust(new Vector2(this.position.X, this.position.Y + (float) (num / 2)), this.width, 32, 124, this.velocity.X * 0.3f, this.velocity.Y * 0.3f, 150, Scale: (1f * Scale));
Main.dust[index2].velocity *= 0.5f * Scale;
Main.dust[index2].fadeIn = 1.5f * Scale;
}
this.sandStorm = true;
if (this.miscCounter % 3 == 0)
{
int index = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 18.0), this.position.Y + (float) (num / 2)), new Vector2(-this.velocity.X, -this.velocity.Y), Main.rand.Next(220, 223), Scale);
Main.gore[index].velocity = this.velocity * 0.3f * Scale;
Main.gore[index].alpha = 100;
}
}
if (this.dJumpEffectFart && this.doubleJumpFart && !this.jumpAgainFart && ((double) this.gravDir == 1.0 && (double) this.velocity.Y < 0.0 || (double) this.gravDir == -1.0 && (double) this.velocity.Y > 0.0))
{
int num = this.height;
if ((double) this.gravDir == -1.0)
num = -6;
int index = Dust.NewDust(new Vector2(this.position.X - 4f, this.position.Y + (float) num), this.width + 8, 4, 188, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 100, Scale: 1.5f);
Main.dust[index].velocity.X = (float) ((double) Main.dust[index].velocity.X * 0.5 - (double) this.velocity.X * 0.100000001490116);
Main.dust[index].velocity.Y = (float) ((double) Main.dust[index].velocity.Y * 0.5 - (double) this.velocity.Y * 0.300000011920929);
Main.dust[index].velocity *= 0.5f;
}
if (this.dJumpEffectUnicorn && this.doubleJumpUnicorn && !this.jumpAgainUnicorn && ((double) this.gravDir == 1.0 && (double) this.velocity.Y < 0.0 || (double) this.gravDir == -1.0 && (double) this.velocity.Y > 0.0))
{
Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, Utils.SelectRandom<int>(Main.rand, 176, 177, 179))];
dust.velocity = Vector2.Zero;
dust.noGravity = true;
dust.scale = (float) (0.5 + (double) Main.rand.NextFloat() * 0.800000011920929);
dust.fadeIn = (float) (1.0 + (double) Main.rand.NextFloat() * 2.0);
dust.shader = GameShaders.Armor.GetSecondaryShader(this.cMount, this);
}
if (this.dJumpEffectSail && this.doubleJumpSail && !this.jumpAgainSail && ((double) this.gravDir == 1.0 && (double) this.velocity.Y < 1.0 || (double) this.gravDir == -1.0 && (double) this.velocity.Y > 1.0))
{
int num1 = 1;
if (this.jump > 0)
num1 = 2;
int num2 = this.height - 6;
if ((double) this.gravDir == -1.0)
num2 = 6;
for (int index3 = 0; index3 < num1; ++index3)
{
int index4 = Dust.NewDust(new Vector2(this.position.X, this.position.Y + (float) num2), this.width, 12, 253, this.velocity.X * 0.3f, this.velocity.Y * 0.3f, 100, Scale: 1.5f);
Main.dust[index4].scale += (float) Main.rand.Next(-5, 3) * 0.1f;
if (this.jump <= 0)
Main.dust[index4].scale *= 0.8f;
else
Main.dust[index4].velocity -= this.velocity / 5f;
Main.dust[index4].noGravity = true;
Vector2 vector2 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101));
vector2.Normalize();
vector2 *= (float) Main.rand.Next(81) * 0.1f;
}
}
if (!this.dJumpEffectBlizzard || !this.doubleJumpBlizzard || this.jumpAgainBlizzard || ((double) this.gravDir != 1.0 || (double) this.velocity.Y >= 0.0) && ((double) this.gravDir != -1.0 || (double) this.velocity.Y <= 0.0))
return;
int num3 = this.height - 6;
if ((double) this.gravDir == -1.0)
num3 = 6;
for (int index5 = 0; index5 < 2; ++index5)
{
int index6 = Dust.NewDust(new Vector2(this.position.X, this.position.Y + (float) num3), this.width, 12, 76, this.velocity.X * 0.3f, this.velocity.Y * 0.3f);
Main.dust[index6].velocity *= 0.1f;
if (index5 == 0)
Main.dust[index6].velocity += this.velocity * 0.03f;
else
Main.dust[index6].velocity -= this.velocity * 0.03f;
Main.dust[index6].velocity -= this.velocity * 0.1f;
Main.dust[index6].noGravity = true;
Main.dust[index6].noLight = true;
}
for (int index7 = 0; index7 < 3; ++index7)
{
int index8 = Dust.NewDust(new Vector2(this.position.X, this.position.Y + (float) num3), this.width, 12, 76, this.velocity.X * 0.3f, this.velocity.Y * 0.3f);
Main.dust[index8].fadeIn = 1.5f;
Main.dust[index8].velocity *= 0.6f;
Main.dust[index8].velocity += this.velocity * 0.8f;
Main.dust[index8].noGravity = true;
Main.dust[index8].noLight = true;
}
for (int index9 = 0; index9 < 3; ++index9)
{
int index10 = Dust.NewDust(new Vector2(this.position.X, this.position.Y + (float) num3), this.width, 12, 76, this.velocity.X * 0.3f, this.velocity.Y * 0.3f);
Main.dust[index10].fadeIn = 1.5f;
Main.dust[index10].velocity *= 0.6f;
Main.dust[index10].velocity -= this.velocity * 0.8f;
Main.dust[index10].noGravity = true;
Main.dust[index10].noLight = true;
}
}
public void WingMovement()
{
if (this.wingsLogic == 4 && this.controlUp)
{
this.velocity.Y -= 0.2f * this.gravDir;
if ((double) this.gravDir == 1.0)
{
if ((double) this.velocity.Y > 0.0)
--this.velocity.Y;
else if ((double) this.velocity.Y > -(double) Player.jumpSpeed)
this.velocity.Y -= 0.2f;
if ((double) this.velocity.Y < -(double) Player.jumpSpeed * 3.0)
this.velocity.Y = (float) (-(double) Player.jumpSpeed * 3.0);
}
else
{
if ((double) this.velocity.Y < 0.0)
++this.velocity.Y;
else if ((double) this.velocity.Y < (double) Player.jumpSpeed)
this.velocity.Y += 0.2f;
if ((double) this.velocity.Y > (double) Player.jumpSpeed * 3.0)
this.velocity.Y = Player.jumpSpeed * 3f;
}
this.wingTime -= 2f;
}
else
{
float num1 = 0.1f;
float num2 = 0.5f;
float num3 = 1.5f;
float num4 = 0.5f;
float num5 = 0.1f;
if (this.wingsLogic == 26)
{
num2 = 0.75f;
num5 = 0.15f;
num4 = 1f;
num3 = 2.5f;
num1 = 0.125f;
}
if (this.wingsLogic == 37)
{
num2 = 0.75f;
num5 = 0.15f;
num4 = 1f;
num3 = 2.5f;
num1 = 0.125f;
}
if (this.wingsLogic == 29 || this.wingsLogic == 32)
{
num2 = 0.85f;
num5 = 0.15f;
num4 = 1f;
num3 = 3f;
num1 = 0.135f;
}
if (this.wingsLogic == 30 || this.wingsLogic == 31)
{
num4 = 1f;
num3 = 2f;
num1 = 0.15f;
}
this.velocity.Y -= num1 * this.gravDir;
if ((double) this.gravDir == 1.0)
{
if ((double) this.velocity.Y > 0.0)
this.velocity.Y -= num2;
else if ((double) this.velocity.Y > -(double) Player.jumpSpeed * (double) num4)
this.velocity.Y -= num5;
if ((double) this.velocity.Y < -(double) Player.jumpSpeed * (double) num3)
this.velocity.Y = -Player.jumpSpeed * num3;
}
else
{
if ((double) this.velocity.Y < 0.0)
this.velocity.Y += num2;
else if ((double) this.velocity.Y < (double) Player.jumpSpeed * (double) num4)
this.velocity.Y += num5;
if ((double) this.velocity.Y > (double) Player.jumpSpeed * (double) num3)
this.velocity.Y = Player.jumpSpeed * num3;
}
if ((this.wingsLogic == 22 || this.wingsLogic == 28 || this.wingsLogic == 30 || this.wingsLogic == 31 || this.wingsLogic == 37) && this.controlDown && !this.controlLeft && !this.controlRight)
this.wingTime -= 0.5f;
else
--this.wingTime;
}
}
public void MoonLeechRope()
{
int index1 = -1;
for (int index2 = 0; index2 < 1000; ++index2)
{
if (Main.projectile[index2].active && Main.projectile[index2].type == 456 && (double) Main.projectile[index2].ai[1] == (double) this.whoAmI)
{
index1 = index2;
break;
}
}
if (index1 == -1 || (double) Main.projectile[index1].ai[0] < 0.0)
return;
Projectile projectile = Main.projectile[index1];
Vector2 vector2_1 = new Vector2(0.0f, 216f);
Vector2 vector2_2 = Main.npc[(int) Math.Abs(projectile.ai[0]) - 1].Center - this.Center + vector2_1;
if ((double) vector2_2.Length() <= 200.0)
return;
this.position = this.position + Vector2.Normalize(vector2_2) * (vector2_2.Length() - 200f);
}
public void WOFTongue()
{
if (Main.wof < 0 || !Main.npc[Main.wof].active)
return;
float num1 = Main.npc[Main.wof].position.X + 40f;
if (Main.npc[Main.wof].direction > 0)
num1 -= 96f;
if ((double) this.position.X + (double) this.width > (double) num1 && (double) this.position.X < (double) num1 + 140.0 && this.gross)
{
this.noKnockback = false;
this.Hurt(PlayerDeathReason.LegacyDefault(), 50, Main.npc[Main.wof].direction);
}
if (!this.gross && (double) this.position.Y > (double) ((Main.maxTilesY - 250) * 16) && (double) this.position.X > (double) num1 - 1920.0 && (double) this.position.X < (double) num1 + 1920.0)
{
this.AddBuff(37, 10);
Main.PlaySound(4, (int) Main.npc[Main.wof].position.X, (int) Main.npc[Main.wof].position.Y, 10);
}
if (this.gross)
{
if ((double) this.position.Y < (double) ((Main.maxTilesY - 200) * 16))
this.AddBuff(38, 10);
if (Main.npc[Main.wof].direction < 0)
{
if ((double) this.position.X + (double) (this.width / 2) > (double) Main.npc[Main.wof].position.X + (double) (Main.npc[Main.wof].width / 2) + 40.0)
this.AddBuff(38, 10);
}
else if ((double) this.position.X + (double) (this.width / 2) < (double) Main.npc[Main.wof].position.X + (double) (Main.npc[Main.wof].width / 2) - 40.0)
this.AddBuff(38, 10);
}
if (!this.tongued)
return;
this.controlHook = false;
this.controlUseItem = false;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].aiStyle == 7)
Main.projectile[index].Kill();
}
Vector2 center = this.Center;
double num2 = (double) Main.npc[Main.wof].position.X + (double) (Main.npc[Main.wof].width / 2) - (double) center.X;
float num3 = Main.npc[Main.wof].position.Y + (float) (Main.npc[Main.wof].height / 2) - center.Y;
if (Math.Sqrt(num2 * num2 + (double) num3 * (double) num3) > 3000.0)
{
this.KillMe(PlayerDeathReason.ByOther(11), 1000.0, 0);
}
else
{
if ((double) Main.npc[Main.wof].position.X >= 608.0 && (double) Main.npc[Main.wof].position.X <= (double) ((Main.maxTilesX - 38) * 16))
return;
this.KillMe(PlayerDeathReason.ByOther(12), 1000.0, 0);
}
}
public void StatusPlayer(NPC npc)
{
if (Main.expertMode && (npc.type == 266 && Main.rand.Next(3) == 0 || npc.type == 267))
{
int num1 = Main.rand.Next(9);
switch (num1)
{
case 2:
case 4:
num1 = Main.rand.Next(9);
break;
}
float num2 = (float) Main.rand.Next(75, 150) * 0.01f;
if (num1 == 0)
this.AddBuff(20, (int) (60.0 * (double) num2 * 3.5));
else if (num1 == 1)
this.AddBuff(22, (int) (60.0 * (double) num2 * 2.0));
else if (num1 == 2)
this.AddBuff(23, (int) (60.0 * (double) num2 * 0.5));
else if (num1 == 3)
this.AddBuff(30, (int) (60.0 * (double) num2 * 5.0));
else if (num1 == 4)
this.AddBuff(31, (int) (60.0 * (double) num2 * 1.0));
else if (num1 == 5)
this.AddBuff(32, (int) (60.0 * (double) num2 * 3.5));
else if (num1 == 6)
this.AddBuff(33, (int) (60.0 * (double) num2 * 7.5));
else if (num1 == 7)
this.AddBuff(35, (int) (60.0 * (double) num2 * 1.0));
else if (num1 == 8)
this.AddBuff(36, (int) (60.0 * (double) num2 * 6.5));
}
if (npc.type == 530 || npc.type == 531)
this.AddBuff(70, Main.rand.Next(240, 481));
if (npc.type == 159 || npc.type == 158)
this.AddBuff(30, Main.rand.Next(300, 600));
if (npc.type == 525)
this.AddBuff(39, 420);
if (npc.type == 526)
this.AddBuff(69, 420);
if (npc.type == 527)
this.AddBuff(31, 840);
if (Main.expertMode && (npc.type == 49 || npc.type == 93 || npc.type == 51 || npc.type == 152) && Main.rand.Next(10) == 0)
this.AddBuff(148, Main.rand.Next(1800, 5400));
if (Main.expertMode && npc.type == 222)
this.AddBuff(20, Main.rand.Next(60, 240));
if (Main.expertMode && (npc.type == 210 || npc.type == 211))
this.AddBuff(20, Main.rand.Next(60, 180));
if (Main.expertMode && npc.type == 35)
this.AddBuff(30, Main.rand.Next(180, 300));
if (Main.expertMode && npc.type == 36 && Main.rand.Next(2) == 0)
this.AddBuff(32, Main.rand.Next(30, 60));
if (npc.type >= 269 && npc.type <= 272)
{
if (Main.rand.Next(3) == 0)
this.AddBuff(30, 600);
else if (Main.rand.Next(3) == 0)
this.AddBuff(32, 300);
}
if (npc.type >= 273 && npc.type <= 276 && Main.rand.Next(2) == 0)
this.AddBuff(36, 600);
if (npc.type >= 277 && npc.type <= 280)
this.AddBuff(24, 600);
if (npc.type == 371)
this.AddBuff(103, 60 * Main.rand.Next(3, 8));
if (npc.type == 370 && Main.expertMode)
{
int type = Utils.SelectRandom<int>(Main.rand, 0, 148, 30);
if (type != 0)
this.AddBuff(type, 60 * Main.rand.Next(3, 11));
}
if ((npc.type == 1 && npc.netID == -6 || npc.type == 81 || npc.type == 79) && Main.rand.Next(4) == 0)
this.AddBuff(22, 900);
if ((npc.type == 23 || npc.type == 25) && Main.rand.Next(3) == 0)
this.AddBuff(24, 420);
if ((npc.type == 34 || npc.type == 83 || npc.type == 84) && Main.rand.Next(3) == 0)
this.AddBuff(23, 240);
if ((npc.type == 104 || npc.type == 102) && Main.rand.Next(8) == 0)
this.AddBuff(30, 2700);
if (npc.type == 75 && Main.rand.Next(10) == 0)
this.AddBuff(35, 420);
if ((npc.type == 163 || npc.type == 238) && Main.rand.Next(10) == 0)
this.AddBuff(70, 480);
if ((npc.type == 79 || npc.type == 103) && Main.rand.Next(5) == 0)
this.AddBuff(35, 420);
if ((npc.type == 75 || npc.type == 78 || npc.type == 82) && Main.rand.Next(8) == 0)
this.AddBuff(32, 900);
if ((npc.type == 93 || npc.type == 109 || npc.type == 80) && Main.rand.Next(14) == 0)
this.AddBuff(31, 300);
if (npc.type >= 305 && npc.type <= 314 && Main.rand.Next(10) == 0)
this.AddBuff(33, 3600);
if (npc.type == 77 && Main.rand.Next(6) == 0)
this.AddBuff(36, 7200);
if (npc.type == 112 && Main.rand.Next(20) == 0)
this.AddBuff(33, 18000);
if (npc.type == 182 && Main.rand.Next(25) == 0)
this.AddBuff(33, 7200);
if (npc.type == 141 && Main.rand.Next(2) == 0)
this.AddBuff(20, 600);
if (npc.type == 147 && !this.frozen && Main.rand.Next(12) == 0)
this.AddBuff(46, 600);
if (npc.type == 150)
{
if (Main.rand.Next(2) == 0)
this.AddBuff(46, 900);
if (!this.frozen && Main.rand.Next(35) == 0)
this.AddBuff(47, 60);
else if (!this.frozen && Main.expertMode && Main.rand.Next(35) == 0)
this.AddBuff(47, 60);
}
if (npc.type != 184)
return;
this.AddBuff(46, 1200);
if (!this.frozen && Main.rand.Next(15) == 0)
{
this.AddBuff(47, 60);
}
else
{
if (this.frozen || !Main.expertMode || Main.rand.Next(25) != 0)
return;
this.AddBuff(47, 60);
}
}
public void GrappleMovement()
{
if (this.grappling[0] < 0)
return;
if (Main.myPlayer == this.whoAmI && this.mount.Active)
this.mount.Dismount(this);
this.canCarpet = true;
this.carpetFrame = -1;
this.wingFrame = 1;
if ((double) this.velocity.Y == 0.0 || this.wet && (double) this.velocity.Y > -0.02 && (double) this.velocity.Y < 0.02)
this.wingFrame = 0;
if (this.wings == 4)
this.wingFrame = 3;
if (this.wings == 30)
this.wingFrame = 0;
this.wingTime = (float) this.wingTimeMax;
this.rocketTime = this.rocketTimeMax;
this.rocketDelay = 0;
this.rocketFrame = false;
this.canRocket = false;
this.rocketRelease = false;
this.fallStart = (int) ((double) this.position.Y / 16.0);
int index1 = -1;
float num1 = 0.0f;
float num2 = 0.0f;
for (int index2 = 0; index2 < this.grapCount; ++index2)
{
Projectile projectile = Main.projectile[this.grappling[index2]];
num1 += projectile.position.X + (float) (projectile.width / 2);
num2 += projectile.position.Y + (float) (projectile.height / 2);
if (projectile.type == 403)
index1 = index2;
else if (projectile.type == 446)
{
Vector2 vector2_1 = new Vector2((float) (this.controlRight.ToInt() - this.controlLeft.ToInt()), (float) (this.controlDown.ToInt() - this.controlUp.ToInt()) * this.gravDir);
if (vector2_1 != Vector2.Zero)
vector2_1.Normalize();
vector2_1 *= 100f;
Vector2 vector2_2 = Vector2.Normalize(this.Center - projectile.Center + vector2_1);
if (float.IsNaN(vector2_2.X) || float.IsNaN(vector2_2.Y))
vector2_2 = -Vector2.UnitY;
float num3 = 200f;
num1 += vector2_2.X * num3;
num2 += vector2_2.Y * num3;
}
else if (projectile.type == 652)
{
Vector2 vector2_3 = new Vector2((float) (this.controlRight.ToInt() - this.controlLeft.ToInt()), (float) (this.controlDown.ToInt() - this.controlUp.ToInt()) * this.gravDir);
if (vector2_3 != Vector2.Zero)
vector2_3.Normalize();
Vector2 vector2_4 = projectile.Center - this.Center;
Vector2 vector2_5 = vector2_4;
if (vector2_5 != Vector2.Zero)
vector2_5.Normalize();
Vector2 vector2_6 = Vector2.Zero;
if (vector2_3 != Vector2.Zero)
vector2_6 = vector2_5 * Vector2.Dot(vector2_5, vector2_3);
float num4 = 6f;
if ((double) Vector2.Dot(vector2_6, vector2_4) < 0.0 && (double) vector2_4.Length() >= 600.0)
num4 = 0.0f;
num1 += (float) (-(double) vector2_4.X + (double) vector2_6.X * (double) num4);
num2 += (float) (-(double) vector2_4.Y + (double) vector2_6.Y * (double) num4);
}
}
float num5 = num1 / (float) this.grapCount;
float num6 = num2 / (float) this.grapCount;
Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f);
float num7 = num5 - vector2.X;
float num8 = num6 - vector2.Y;
float num9 = (float) Math.Sqrt((double) num7 * (double) num7 + (double) num8 * (double) num8);
float num10 = 11f;
if (Main.projectile[this.grappling[0]].type == 315)
num10 = 16f;
if (Main.projectile[this.grappling[0]].type >= 646 && Main.projectile[this.grappling[0]].type <= 649)
num10 = 13f;
float num11 = (double) num9 <= (double) num10 ? 1f : num10 / num9;
float num12 = num7 * num11;
float num13 = num8 * num11;
if ((double) num13 > 0.0)
this.GoingDownWithGrapple = true;
this.velocity.X = num12;
this.velocity.Y = num13;
if (index1 != -1)
{
Projectile projectile = Main.projectile[this.grappling[index1]];
if ((double) projectile.position.X < (double) this.position.X + (double) this.width && (double) projectile.position.X + (double) projectile.width >= (double) this.position.X && (double) projectile.position.Y < (double) this.position.Y + (double) this.height && (double) projectile.position.Y + (double) projectile.height >= (double) this.position.Y)
{
int tileX = (int) ((double) projectile.position.X + (double) (projectile.width / 2)) / 16;
int tileY = (int) ((double) projectile.position.Y + (double) (projectile.height / 2)) / 16;
this.velocity = Vector2.Zero;
if (Main.tile[tileX, tileY].type == (ushort) 314)
{
Vector2 Position;
Position.X = projectile.position.X + (float) (projectile.width / 2) - (float) (this.width / 2);
Position.Y = projectile.position.Y + (float) (projectile.height / 2) - (float) (this.height / 2);
this.grappling[0] = -1;
this.grapCount = 0;
for (int index3 = 0; index3 < 1000; ++index3)
{
if (Main.projectile[index3].active && Main.projectile[index3].owner == this.whoAmI && Main.projectile[index3].aiStyle == 7)
Main.projectile[index3].Kill();
}
int num14 = 13;
if (this.miscEquips[2].stack > 0 && this.miscEquips[2].mountType >= 0 && MountID.Sets.Cart[this.miscEquips[2].mountType] && (!this.miscEquips[2].expertOnly || Main.expertMode))
num14 = this.miscEquips[2].mountType;
int Height = this.height + Mount.GetHeightBoost(num14);
if (Minecart.GetOnTrack(tileX, tileY, ref Position, this.width, Height) && !Collision.SolidCollision(Position, this.width, Height - 20))
{
this.position = Position;
DelegateMethods.Minecart.rotation = this.fullRotation;
DelegateMethods.Minecart.rotationOrigin = this.fullRotationOrigin;
this.mount.SetMount(num14, this, this.minecartLeft);
Minecart.WheelSparks(this.mount.MinecartDust, this.position, this.width, this.height, 25);
}
}
}
}
if (this.itemAnimation == 0)
{
if ((double) this.velocity.X > 0.0)
this.ChangeDir(1);
if ((double) this.velocity.X < 0.0)
this.ChangeDir(-1);
}
if (this.controlJump)
{
if (!this.releaseJump)
return;
if (((double) this.velocity.Y == 0.0 || this.wet && (double) this.velocity.Y > -0.02 && (double) this.velocity.Y < 0.02) && !this.controlDown)
{
this.velocity.Y = -Player.jumpSpeed;
this.jump = Player.jumpHeight / 2;
this.releaseJump = false;
}
else
{
this.velocity.Y += 0.01f;
this.releaseJump = false;
}
if (this.doubleJumpCloud)
this.jumpAgainCloud = true;
if (this.doubleJumpSandstorm)
this.jumpAgainSandstorm = true;
if (this.doubleJumpBlizzard)
this.jumpAgainBlizzard = true;
if (this.doubleJumpFart)
this.jumpAgainFart = true;
if (this.doubleJumpSail)
this.jumpAgainSail = true;
if (this.doubleJumpUnicorn)
this.jumpAgainUnicorn = true;
this.grappling[0] = 0;
this.grapCount = 0;
for (int index4 = 0; index4 < 1000; ++index4)
{
if (Main.projectile[index4].active && Main.projectile[index4].owner == this.whoAmI && Main.projectile[index4].aiStyle == 7)
Main.projectile[index4].Kill();
}
}
else
this.releaseJump = true;
}
public void StickyMovement()
{
bool flag = false;
if (this.mount.Type == 6 && (double) Math.Abs(this.velocity.X) > 5.0)
flag = true;
if (this.mount.Type == 13 && (double) Math.Abs(this.velocity.X) > 5.0)
flag = true;
if (this.mount.Type == 11 && (double) Math.Abs(this.velocity.X) > 5.0)
flag = true;
Vector2 vector2_1 = new Vector2(this.position.X + (float) (this.width / 2) - (float) (this.width / 2 / 2), this.position.Y + (float) (this.height / 2) - (float) (this.height / 2 / 2));
Vector2 vector2_2 = Collision.StickyTiles(this.position, this.velocity, this.width, this.height);
if ((double) vector2_2.Y != -1.0 && (double) vector2_2.X != -1.0)
{
int x = (int) vector2_2.X;
int y = (int) vector2_2.Y;
int type = (int) Main.tile[x, y].type;
if (this.whoAmI == Main.myPlayer && type == 51 && ((double) this.velocity.X != 0.0 || (double) this.velocity.Y != 0.0))
{
++this.stickyBreak;
if (this.stickyBreak > Main.rand.Next(20, 100) | flag)
{
this.stickyBreak = 0;
WorldGen.KillTile(x, y);
if (Main.netMode == 1 && !Main.tile[x, y].active() && Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) x), number3: ((float) y));
}
}
if (flag)
return;
this.fallStart = (int) ((double) this.position.Y / 16.0);
if (type != 229)
this.jump = 0;
if ((double) this.velocity.X > 1.0)
this.velocity.X = 1f;
if ((double) this.velocity.X < -1.0)
this.velocity.X = -1f;
if ((double) this.velocity.Y > 1.0)
this.velocity.Y = 1f;
if ((double) this.velocity.Y < -5.0)
this.velocity.Y = -5f;
if ((double) this.velocity.X > 0.75 || (double) this.velocity.X < -0.75)
this.velocity.X *= 0.85f;
else
this.velocity.X *= 0.6f;
if ((double) this.velocity.Y < 0.0)
this.velocity.Y *= 0.96f;
else
this.velocity.Y *= 0.3f;
if (type != 229 || Main.rand.Next(5) != 0 || (double) this.velocity.Y <= 0.15 && (double) this.velocity.Y >= 0.0)
return;
if ((double) (x * 16) < (double) this.position.X + (double) (this.width / 2))
{
int index = Dust.NewDust(new Vector2(this.position.X - 4f, (float) (y * 16)), 4, 16, 153, Alpha: 50);
Main.dust[index].scale += (float) Main.rand.Next(0, 6) * 0.1f;
Main.dust[index].velocity *= 0.1f;
Main.dust[index].noGravity = true;
}
else
{
int index = Dust.NewDust(new Vector2((float) ((double) this.position.X + (double) this.width - 2.0), (float) (y * 16)), 4, 16, 153, Alpha: 50);
Main.dust[index].scale += (float) Main.rand.Next(0, 6) * 0.1f;
Main.dust[index].velocity *= 0.1f;
Main.dust[index].noGravity = true;
}
if (Main.tile[x, y + 1] != null && Main.tile[x, y + 1].type == (ushort) 229 && (double) this.position.Y + (double) this.height > (double) ((y + 1) * 16))
{
if ((double) (x * 16) < (double) this.position.X + (double) (this.width / 2))
{
int index = Dust.NewDust(new Vector2(this.position.X - 4f, (float) (y * 16 + 16)), 4, 16, 153, Alpha: 50);
Main.dust[index].scale += (float) Main.rand.Next(0, 6) * 0.1f;
Main.dust[index].velocity *= 0.1f;
Main.dust[index].noGravity = true;
}
else
{
int index = Dust.NewDust(new Vector2((float) ((double) this.position.X + (double) this.width - 2.0), (float) (y * 16 + 16)), 4, 16, 153, Alpha: 50);
Main.dust[index].scale += (float) Main.rand.Next(0, 6) * 0.1f;
Main.dust[index].velocity *= 0.1f;
Main.dust[index].noGravity = true;
}
}
if (Main.tile[x, y + 2] == null || Main.tile[x, y + 2].type != (ushort) 229 || (double) this.position.Y + (double) this.height <= (double) ((y + 2) * 16))
return;
if ((double) (x * 16) < (double) this.position.X + (double) (this.width / 2))
{
int index = Dust.NewDust(new Vector2(this.position.X - 4f, (float) (y * 16 + 32)), 4, 16, 153, Alpha: 50);
Main.dust[index].scale += (float) Main.rand.Next(0, 6) * 0.1f;
Main.dust[index].velocity *= 0.1f;
Main.dust[index].noGravity = true;
}
else
{
int index = Dust.NewDust(new Vector2((float) ((double) this.position.X + (double) this.width - 2.0), (float) (y * 16 + 32)), 4, 16, 153, Alpha: 50);
Main.dust[index].scale += (float) Main.rand.Next(0, 6) * 0.1f;
Main.dust[index].velocity *= 0.1f;
Main.dust[index].noGravity = true;
}
}
else
this.stickyBreak = 0;
}
public bool IsStackingItems()
{
for (int index = 0; index < this.inventoryChestStack.Length; ++index)
{
if (this.inventoryChestStack[index])
{
if (this.inventory[index].type != 0 && this.inventory[index].stack != 0)
return true;
this.inventoryChestStack[index] = false;
}
}
return false;
}
public void QuickStackAllChests()
{
if (this.IsStackingItems())
return;
if (Main.netMode == 1)
{
for (int number = 10; number < 50; ++number)
{
if (this.inventory[number].type > 0 && this.inventory[number].stack > 0 && !this.inventory[number].favorited && (this.inventory[number].type < 71 || this.inventory[number].type > 74))
{
NetMessage.SendData(5, number: this.whoAmI, number2: ((float) number), number3: ((float) this.inventory[number].prefix));
NetMessage.SendData(85, number: number);
this.inventoryChestStack[number] = true;
}
}
}
else
{
bool flag = false;
for (int index = 10; index < 50; ++index)
{
if (this.inventory[index].type > 0 && this.inventory[index].stack > 0 && !this.inventory[index].favorited)
{
int type = this.inventory[index].type;
int stack = this.inventory[index].stack;
this.inventory[index] = Chest.PutItemInNearbyChest(this.inventory[index], this.Center);
if (this.inventory[index].type != type || this.inventory[index].stack != stack)
flag = true;
}
}
if (!flag)
return;
Main.PlaySound(7);
}
}
public void CheckDrowning()
{
bool flag = Collision.DrownCollision(this.position, this.width, this.height, this.gravDir);
if (this.armor[0].type == 250)
flag = true;
if (this.inventory[this.selectedItem].type == 186)
{
try
{
int index1 = (int) (((double) this.position.X + (double) (this.width / 2) + (double) (6 * this.direction)) / 16.0);
int num = 0;
if ((double) this.gravDir == -1.0)
num = this.height;
int index2 = (int) (((double) this.position.Y + (double) num - 44.0 * (double) this.gravDir) / 16.0);
if (Main.tile[index1, index2].liquid < (byte) 128)
{
if (Main.tile[index1, index2] == null)
Main.tile[index1, index2] = new Tile();
if (Main.tile[index1, index2].active() && Main.tileSolid[(int) Main.tile[index1, index2].type])
{
if (!Main.tileSolidTop[(int) Main.tile[index1, index2].type])
goto label_13;
}
flag = false;
}
}
catch
{
}
}
label_13:
if (this.gills)
flag = false;
if (Main.myPlayer == this.whoAmI)
{
if (this.merman)
flag = false;
if (flag)
{
++this.breathCD;
int num = 7;
if (this.inventory[this.selectedItem].type == 186)
num *= 2;
if (this.accDivingHelm)
num *= 4;
if (this.breathCD >= num)
{
this.breathCD = 0;
--this.breath;
if (this.breath == 0)
Main.PlaySound(23);
if (this.breath <= 0)
{
this.lifeRegenTime = 0;
this.breath = 0;
this.statLife -= 2;
if (this.statLife <= 0)
{
this.statLife = 0;
this.KillMe(PlayerDeathReason.ByOther(1), 10.0, 0);
}
}
}
}
else
{
this.breath += 3;
if (this.breath > this.breathMax)
this.breath = this.breathMax;
this.breathCD = 0;
}
}
if (!flag || Main.rand.Next(20) != 0 || this.lavaWet || this.honeyWet)
return;
int num1 = 0;
if ((double) this.gravDir == -1.0)
num1 += this.height - 12;
if (this.inventory[this.selectedItem].type == 186)
Dust.NewDust(new Vector2((float) ((double) this.position.X + (double) (10 * this.direction) + 4.0), (float) ((double) this.position.Y + (double) num1 - 54.0 * (double) this.gravDir)), this.width - 8, 8, 34, Scale: 1.2f);
else
Dust.NewDust(new Vector2(this.position.X + (float) (12 * this.direction), (float) ((double) this.position.Y + (double) num1 + 4.0 * (double) this.gravDir)), this.width - 8, 8, 34, Scale: 1.2f);
}
public void CheckIceBreak()
{
if ((double) this.velocity.Y <= 7.0)
return;
Vector2 vector2 = this.position + this.velocity;
int num1 = (int) ((double) vector2.X / 16.0);
int num2 = (int) (((double) vector2.X + (double) this.width) / 16.0);
int num3 = (int) (((double) this.position.Y + (double) this.height + 1.0) / 16.0);
for (int i = num1; i <= num2; ++i)
{
for (int j = num3; j <= num3 + 1; ++j)
{
if (Main.tile[i, j].nactive() && Main.tile[i, j].type == (ushort) 162 && !WorldGen.SolidTile(i, j - 1))
{
WorldGen.KillTile(i, j);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) i), number3: ((float) j));
}
}
}
}
public void SlopeDownMovement()
{
this.sloping = false;
float y = this.velocity.Y;
Vector4 vector4 = Collision.WalkDownSlope(this.position, this.velocity, this.width, this.height, this.gravity * this.gravDir);
this.position.X = vector4.X;
this.position.Y = vector4.Y;
this.velocity.X = vector4.Z;
this.velocity.Y = vector4.W;
if ((double) this.velocity.Y == (double) y)
return;
this.sloping = true;
}
public void HoneyCollision(bool fallThrough, bool ignorePlats)
{
int Height = !this.onTrack ? this.height : this.height - 20;
Vector2 velocity = this.velocity;
this.velocity = Collision.TileCollision(this.position, this.velocity, this.width, Height, fallThrough, ignorePlats, (int) this.gravDir);
Vector2 vector2 = this.velocity * 0.25f;
if ((double) this.velocity.X != (double) velocity.X)
vector2.X = this.velocity.X;
if ((double) this.velocity.Y != (double) velocity.Y)
vector2.Y = this.velocity.Y;
this.position = this.position + vector2;
}
public void WaterCollision(bool fallThrough, bool ignorePlats)
{
int Height = !this.onTrack ? this.height : this.height - 20;
Vector2 velocity = this.velocity;
this.velocity = Collision.TileCollision(this.position, this.velocity, this.width, Height, fallThrough, ignorePlats, (int) this.gravDir);
Vector2 vector2 = this.velocity * 0.5f;
if ((double) this.velocity.X != (double) velocity.X)
vector2.X = this.velocity.X;
if ((double) this.velocity.Y != (double) velocity.Y)
vector2.Y = this.velocity.Y;
this.position = this.position + vector2;
}
public void DryCollision(bool fallThrough, bool ignorePlats)
{
int Height = !this.onTrack ? this.height : this.height - 10;
if ((double) this.velocity.Length() > 16.0)
{
Vector2 vector2_1 = Collision.TileCollision(this.position, this.velocity, this.width, Height, fallThrough, ignorePlats, (int) this.gravDir);
float num1 = this.velocity.Length();
Vector2 vector2_2 = Vector2.Normalize(this.velocity);
if ((double) vector2_1.Y == 0.0)
vector2_2.Y = 0.0f;
Vector2 zero1 = Vector2.Zero;
bool flag = this.mount.Type == 7 || this.mount.Type == 8 || this.mount.Type == 12;
Vector2 zero2 = Vector2.Zero;
while ((double) num1 > 0.0)
{
float num2 = num1;
if ((double) num2 > 16.0)
num2 = 16f;
num1 -= num2;
Vector2 velocity1 = vector2_2 * num2;
this.velocity = velocity1;
this.SlopeDownMovement();
velocity1 = this.velocity;
if ((double) this.velocity.Y == (double) this.gravity && (!this.mount.Active || !this.mount.Cart && !flag))
Collision.StepDown(ref this.position, ref velocity1, this.width, this.height, ref this.stepSpeed, ref this.gfxOffY, (int) this.gravDir, this.waterWalk || this.waterWalk2);
if ((double) this.gravDir == -1.0)
{
if ((this.carpetFrame != -1 || (double) this.velocity.Y <= (double) this.gravity) && !this.controlUp)
Collision.StepUp(ref this.position, ref velocity1, this.width, this.height, ref this.stepSpeed, ref this.gfxOffY, (int) this.gravDir, this.controlUp);
}
else if (flag || (this.carpetFrame != -1 || (double) this.velocity.Y >= (double) this.gravity) && !this.controlDown && !this.mount.Cart)
Collision.StepUp(ref this.position, ref velocity1, this.width, this.height, ref this.stepSpeed, ref this.gfxOffY, (int) this.gravDir, this.controlUp);
Vector2 Velocity = Collision.TileCollision(this.position, velocity1, this.width, Height, fallThrough, ignorePlats, (int) this.gravDir);
if (Collision.up && (double) this.gravDir == 1.0)
this.jump = 0;
if (this.waterWalk || this.waterWalk2)
{
Vector2 velocity2 = this.velocity;
Velocity = Collision.WaterCollision(this.position, Velocity, this.width, this.height, fallThrough, lavaWalk: this.waterWalk);
Vector2 velocity3 = this.velocity;
if (velocity2 != velocity3)
this.fallStart = (int) ((double) this.position.Y / 16.0);
}
this.position = this.position + Velocity;
bool Falling = false;
if ((double) Velocity.Y > (double) this.gravity)
Falling = true;
if ((double) Velocity.Y < -(double) this.gravity)
Falling = true;
this.velocity = Velocity;
this.UpdateTouchingTiles();
this.TryBouncingBlocks(Falling);
this.TryLandingOnDetonator();
this.SlopingCollision(fallThrough);
Collision.StepConveyorBelt((Entity) this, this.gravDir);
Vector2 velocity4 = this.velocity;
zero1 += velocity4;
}
this.velocity = zero1;
}
else
{
this.velocity = Collision.TileCollision(this.position, this.velocity, this.width, Height, fallThrough, ignorePlats, (int) this.gravDir);
if (Collision.up && (double) this.gravDir == 1.0)
this.jump = 0;
if (this.waterWalk || this.waterWalk2)
{
Vector2 velocity5 = this.velocity;
this.velocity = Collision.WaterCollision(this.position, this.velocity, this.width, this.height, fallThrough, lavaWalk: this.waterWalk);
Vector2 velocity6 = this.velocity;
if (velocity5 != velocity6)
this.fallStart = (int) ((double) this.position.Y / 16.0);
}
this.position = this.position + this.velocity;
}
}
public void SlopingCollision(bool fallThrough)
{
if (this.controlDown || this.grappling[0] >= 0 || (double) this.gravDir == -1.0)
this.stairFall = true;
Vector4 vector4 = Collision.SlopeCollision(this.position, this.velocity, this.width, this.height, this.gravity, this.stairFall);
if (Collision.stairFall)
this.stairFall = true;
else if (!fallThrough)
this.stairFall = false;
if (Collision.stair && (double) Math.Abs(vector4.Y - this.position.Y) > 8.0 + (double) Math.Abs(this.velocity.X))
{
this.gfxOffY -= vector4.Y - this.position.Y;
this.stepSpeed = 4f;
}
Vector2 velocity = this.velocity;
this.position.X = vector4.X;
this.position.Y = vector4.Y;
this.velocity.X = vector4.Z;
this.velocity.Y = vector4.W;
if ((double) this.gravDir != -1.0 || (double) this.velocity.Y != 0.0100999996066093)
return;
this.velocity.Y = 0.0f;
}
public void FloorVisuals(bool Falling)
{
int index1 = (int) (((double) this.position.X + (double) (this.width / 2)) / 16.0);
int index2 = (int) (((double) this.position.Y + (double) this.height) / 16.0);
if ((double) this.gravDir == -1.0)
index2 = (int) ((double) this.position.Y - 0.100000001490116) / 16;
int type = -1;
if (Main.tile[index1 - 1, index2] == null)
Main.tile[index1 - 1, index2] = new Tile();
if (Main.tile[index1 + 1, index2] == null)
Main.tile[index1 + 1, index2] = new Tile();
if (Main.tile[index1, index2] == null)
Main.tile[index1, index2] = new Tile();
if (Main.tile[index1, index2].nactive() && Main.tileSolid[(int) Main.tile[index1, index2].type])
type = (int) Main.tile[index1, index2].type;
else if (Main.tile[index1 - 1, index2].nactive() && Main.tileSolid[(int) Main.tile[index1 - 1, index2].type])
type = (int) Main.tile[index1 - 1, index2].type;
else if (Main.tile[index1 + 1, index2].nactive() && Main.tileSolid[(int) Main.tile[index1 + 1, index2].type])
type = (int) Main.tile[index1 + 1, index2].type;
if (type <= -1)
{
this.slippy = false;
this.slippy2 = false;
this.sticky = false;
this.powerrun = false;
}
else
{
this.sticky = type == 229;
this.slippy = type == 161 || type == 162 || type == 163 || type == 164 || type == 200 || type == (int) sbyte.MaxValue;
this.slippy2 = type == 197;
this.powerrun = type == 198;
if (Main.tile[index1 - 1, index2].slope() != (byte) 0 || Main.tile[index1, index2].slope() != (byte) 0 || Main.tile[index1 + 1, index2].slope() != (byte) 0)
type = -1;
if ((this.wet ? 0 : (!this.mount.Cart ? 1 : 0)) == 0)
return;
this.MakeFloorDust(Falling, type);
}
}
private void MakeFloorDust(bool Falling, int type)
{
if (type != 147 && type != 25 && type != 53 && type != 189 && type != 0 && type != 123 && type != 57 && type != 112 && type != 116 && type != 196 && type != 193 && type != 195 && type != 197 && type != 199 && type != 229 && type != 371)
return;
int num1 = 1;
if (Falling)
num1 = 20;
for (int index1 = 0; index1 < num1; ++index1)
{
bool flag = true;
int Type = 76;
if (type == 53)
Type = 32;
if (type == 189)
Type = 16;
if (type == 0)
Type = 0;
if (type == 123)
Type = 53;
if (type == 57)
Type = 36;
if (type == 112)
Type = 14;
if (type == 116)
Type = 51;
if (type == 196)
Type = 108;
if (type == 193)
Type = 4;
if (type == 195 || type == 199)
Type = 5;
if (type == 197)
Type = 4;
if (type == 229)
Type = 153;
if (type == 371)
Type = 243;
if (type == 25)
Type = 37;
if (Type == 32 && Main.rand.Next(2) == 0)
flag = false;
if (Type == 14 && Main.rand.Next(2) == 0)
flag = false;
if (Type == 51 && Main.rand.Next(2) == 0)
flag = false;
if (Type == 36 && Main.rand.Next(2) == 0)
flag = false;
if (Type == 0 && Main.rand.Next(3) != 0)
flag = false;
if (Type == 53 && Main.rand.Next(3) != 0)
flag = false;
Color newColor = new Color();
if (type == 193)
newColor = new Color(30, 100, (int) byte.MaxValue, 100);
if (type == 197)
newColor = new Color(97, 200, (int) byte.MaxValue, 100);
if (!Falling)
{
float num2 = Math.Abs(this.velocity.X) / 3f;
if ((double) Main.rand.Next(100) > (double) num2 * 100.0)
flag = false;
}
if (flag)
{
float num3 = this.velocity.X;
if ((double) num3 > 6.0)
num3 = 6f;
if ((double) num3 < -6.0)
num3 = -6f;
if ((double) this.velocity.X != 0.0 | Falling)
{
int index2 = Dust.NewDust(new Vector2(this.position.X, (float) ((double) this.position.Y + (double) this.height - 2.0)), this.width, 6, Type, Alpha: 50, newColor: newColor);
if ((double) this.gravDir == -1.0)
Main.dust[index2].position.Y -= (float) (this.height + 4);
if (Type == 76)
{
Main.dust[index2].scale += (float) Main.rand.Next(3) * 0.1f;
Main.dust[index2].noLight = true;
}
if (Type == 16 || Type == 108 || Type == 153)
Main.dust[index2].scale += (float) Main.rand.Next(6) * 0.1f;
if (Type == 37)
{
Main.dust[index2].scale += 0.25f;
Main.dust[index2].alpha = 50;
}
if (Type == 5)
Main.dust[index2].scale += (float) Main.rand.Next(2, 8) * 0.1f;
Main.dust[index2].noGravity = true;
if (num1 > 1)
{
Main.dust[index2].velocity.X *= 1.2f;
Main.dust[index2].velocity.Y *= 0.8f;
--Main.dust[index2].velocity.Y;
Main.dust[index2].velocity *= 0.8f;
Main.dust[index2].scale += (float) Main.rand.Next(3) * 0.1f;
Main.dust[index2].velocity.X = (float) (((double) Main.dust[index2].position.X - ((double) this.position.X + (double) (this.width / 2))) * 0.200000002980232);
if ((double) Main.dust[index2].velocity.Y > 0.0)
Main.dust[index2].velocity.Y *= -1f;
Main.dust[index2].velocity.X += num3 * 0.3f;
}
else
Main.dust[index2].velocity *= 0.2f;
Main.dust[index2].position.X -= num3 * 1f;
if ((double) this.gravDir == -1.0)
Main.dust[index2].velocity.Y *= -1f;
}
}
}
}
public void BordersMovement()
{
if ((double) this.position.X < (double) Main.leftWorld + 640.0 + 16.0)
{
this.position.X = (float) ((double) Main.leftWorld + 640.0 + 16.0);
this.velocity.X = 0.0f;
}
if ((double) this.position.X + (double) this.width > (double) Main.rightWorld - 640.0 - 32.0)
{
this.position.X = (float) ((double) Main.rightWorld - 640.0 - 32.0) - (float) this.width;
this.velocity.X = 0.0f;
}
if ((double) this.position.Y < (double) Main.topWorld + 640.0 + 16.0)
{
this.position.Y = (float) ((double) Main.topWorld + 640.0 + 16.0);
if ((double) this.velocity.Y < 0.11)
this.velocity.Y = 0.11f;
this.gravDir = 1f;
AchievementsHelper.HandleSpecialEvent(this, 11);
}
if ((double) this.position.Y > (double) Main.bottomWorld - 640.0 - 32.0 - (double) this.height)
{
this.position.Y = (float) ((double) Main.bottomWorld - 640.0 - 32.0) - (float) this.height;
this.velocity.Y = 0.0f;
}
if ((double) this.position.Y <= (double) Main.bottomWorld - 640.0 - 150.0 - (double) this.height)
return;
AchievementsHelper.HandleSpecialEvent(this, 10);
}
public void CollectTaxes()
{
int num1 = Item.buyPrice(copper: 50);
int num2 = Item.buyPrice(gold: 10);
if (!NPC.taxCollector || this.taxMoney >= num2)
return;
int num3 = 0;
for (int index = 0; index < 200; ++index)
{
if (Main.npc[index].active && !Main.npc[index].homeless && NPC.TypeToHeadIndex(Main.npc[index].type) > 0)
++num3;
}
this.taxMoney += num1 * num3;
if (this.taxMoney <= num2)
return;
this.taxMoney = num2;
}
public void GamepadEnableGrappleCooldown() => this._quickGrappleCooldown = 3;
public void Update(int i)
{
// ISSUE: unable to decompile the method.
}
private void UpdateArmorLights()
{
if (this.vortexStealthActive)
return;
float num1 = 0.0f;
float num2 = 0.0f;
float num3 = 0.0f;
switch (this.head)
{
case 11:
num1 = 0.92f;
num2 = 0.8f;
num3 = 0.65f;
break;
case 169:
num1 = 0.0f;
num2 = 0.36f;
num3 = 0.4f;
break;
case 170:
num1 = 0.4f;
num2 = 0.16f;
num3 = 0.36f;
break;
case 171:
num1 = 0.5f;
num2 = 0.25f;
num3 = 0.05f;
break;
case 178:
num1 = 0.1f;
num2 = 0.2f;
num3 = 0.3f;
break;
case 189:
num1 = 0.9f;
num2 = 0.9f;
num3 = 0.7f;
break;
case 211:
num1 = 0.2f;
num2 = 0.4f;
num3 = 0.8f;
break;
}
float num4 = 0.0f;
float num5 = 0.0f;
float num6 = 0.0f;
switch (this.body)
{
case 175:
num4 = 0.0f;
num5 = 0.36f;
num6 = 0.4f;
break;
case 176:
num4 = 0.4f;
num5 = 0.16f;
num6 = 0.36f;
break;
case 177:
num4 = 0.5f;
num5 = 0.25f;
num6 = 0.05f;
break;
case 190:
num1 = 0.9f;
num2 = 0.9f;
num3 = 0.7f;
break;
case 205:
num4 = 0.2f;
num5 = 0.4f;
num6 = 0.8f;
break;
}
float num7 = 0.0f;
float num8 = 0.0f;
float num9 = 0.0f;
switch (this.legs)
{
case 110:
num7 = 0.0f;
num8 = 0.36f;
num9 = 0.4f;
break;
case 111:
num7 = 0.4f;
num8 = 0.16f;
num9 = 0.36f;
break;
case 112:
num7 = 0.5f;
num8 = 0.25f;
num9 = 0.05f;
break;
case 130:
num1 = 0.9f;
num2 = 0.9f;
num3 = 0.7f;
break;
}
if ((double) num1 != 0.0 || (double) num2 != 0.0 || (double) num3 != 0.0)
{
float num10 = 1f;
if ((double) num1 == (double) num4 && (double) num2 == (double) num5 && (double) num3 == (double) num6)
num10 += 0.5f;
if ((double) num1 == (double) num7 && (double) num2 == (double) num8 && (double) num3 == (double) num9)
num10 += 0.5f;
Vector2 spinningpoint = new Vector2((float) (this.width / 2 + 8 * this.direction), 2f);
if ((double) this.fullRotation != 0.0)
spinningpoint = spinningpoint.RotatedBy((double) this.fullRotation, this.fullRotationOrigin);
Lighting.AddLight((int) ((double) this.position.X + (double) spinningpoint.X) / 16, (int) ((double) this.position.Y + (double) spinningpoint.Y) / 16, num1 * num10, num2 * num10, num3 * num10);
}
if ((double) num4 != 0.0 || (double) num5 != 0.0 || (double) num6 != 0.0)
{
float num11 = 1f;
if ((double) num4 == (double) num1 && (double) num5 == (double) num2 && (double) num6 == (double) num3)
num11 += 0.5f;
if ((double) num4 == (double) num7 && (double) num5 == (double) num8 && (double) num6 == (double) num9)
num11 += 0.5f;
Vector2 spinningpoint = new Vector2((float) (this.width / 2 + 8), (float) (this.height / 2));
if ((double) this.fullRotation != 0.0)
spinningpoint = spinningpoint.RotatedBy((double) this.fullRotation, this.fullRotationOrigin);
Lighting.AddLight((int) ((double) this.position.X + (double) spinningpoint.X) / 16, (int) ((double) this.position.Y + (double) spinningpoint.Y) / 16, num4 * num11, num5 * num11, num6 * num11);
}
if ((double) num7 == 0.0 && (double) num8 == 0.0 && (double) num9 == 0.0)
return;
float num12 = 1f;
if ((double) num7 == (double) num4 && (double) num8 == (double) num5 && (double) num9 == (double) num6)
num12 += 0.5f;
if ((double) num7 == (double) num1 && (double) num8 == (double) num2 && (double) num9 == (double) num3)
num12 += 0.5f;
Vector2 spinningpoint1 = new Vector2((float) (this.width / 2 + 8 * this.direction), (float) this.height * 0.75f);
if ((double) this.fullRotation != 0.0)
spinningpoint1 = spinningpoint1.RotatedBy((double) this.fullRotation, this.fullRotationOrigin);
Lighting.AddLight((int) ((double) this.position.X + (double) spinningpoint1.X) / 16, (int) ((double) this.position.Y + (double) spinningpoint1.Y) / 16, num7 * num12, num8 * num12, num9 * num12);
}
private void Update_NPCCollision()
{
Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height);
for (int index = 0; index < 200; ++index)
{
if (Main.npc[index].active && !Main.npc[index].friendly && Main.npc[index].damage > 0)
{
int specialHitSetter = -1;
switch (Main.npc[index].type)
{
case 396:
case 397:
case 398:
case 400:
case 401:
specialHitSetter = 1;
break;
}
if ((specialHitSetter != -1 || !this.immune) && (this.dash != 2 || index != this.eocHit || this.eocDash <= 0) && !this.npcTypeNoAggro[Main.npc[index].type])
{
float damageMultiplier = 1f;
Microsoft.Xna.Framework.Rectangle npcRect = new Microsoft.Xna.Framework.Rectangle((int) Main.npc[index].position.X, (int) Main.npc[index].position.Y, Main.npc[index].width, Main.npc[index].height);
NPC.GetMeleeCollisionData(rectangle, index, ref specialHitSetter, ref damageMultiplier, ref npcRect);
if (rectangle.Intersects(npcRect) && !this.npcTypeNoAggro[Main.npc[index].type])
{
bool flag1 = true;
bool flag2 = false;
int num1 = this.CanParryAgainst(rectangle, npcRect, Main.npc[index].velocity) ? 1 : 0;
float num2 = this.thorns;
float knockback = 10f;
if (this.turtleThorns)
num2 = 1f;
if (num1 != 0)
{
num2 = 2f;
knockback = 5f;
flag1 = false;
flag2 = true;
}
int hitDirection = -1;
if ((double) Main.npc[index].position.X + (double) (Main.npc[index].width / 2) < (double) this.position.X + (double) (this.width / 2))
hitDirection = 1;
int Damage = Main.DamageVar((float) Main.npc[index].damage * damageMultiplier);
int banner = Item.NPCtoBanner(Main.npc[index].BannerID());
if (banner > 0 && this.NPCBannerBuff[banner])
Damage = !Main.expertMode ? (int) ((double) Damage * (double) ItemID.Sets.BannerStrength[Item.BannerToItem(banner)].NormalDamageReceived) : (int) ((double) Damage * (double) ItemID.Sets.BannerStrength[Item.BannerToItem(banner)].ExpertDamageReceived);
if (this.whoAmI == Main.myPlayer && (double) num2 > 0.0 && !this.immune && !Main.npc[index].dontTakeDamage)
{
int damage = (int) ((double) Damage * (double) num2);
this.ApplyDamageToNPC(Main.npc[index], damage, knockback, -hitDirection, false);
}
if (this.resistCold && Main.npc[index].coldDamage)
Damage = (int) ((double) Damage * 0.699999988079071);
if (!this.immune && !flag2)
this.StatusPlayer(Main.npc[index]);
if (flag1)
this.Hurt(PlayerDeathReason.ByNPC(index), Damage, hitDirection, cooldownCounter: specialHitSetter);
if (num1 != 0)
{
this.immune = true;
this.immuneNoBlink = true;
this.immuneTime = 30;
if (this.longInvince)
this.immuneTime = 60;
this.AddBuff(198, 300, false);
}
}
}
}
}
}
public bool CanParryAgainst(
Microsoft.Xna.Framework.Rectangle blockingPlayerRect,
Microsoft.Xna.Framework.Rectangle enemyRect,
Vector2 enemyVelocity)
{
return this.shieldParryTimeLeft > 0 && Math.Sign(enemyRect.Center.X - blockingPlayerRect.Center.X) == this.direction && enemyVelocity != Vector2.Zero && !this.immune;
}
private void PurgeDD2EnergyCrystals()
{
if (this.trashItem.type == 3822)
this.trashItem.TurnToAir();
for (int index = 0; index < 58; ++index)
{
Item obj = this.inventory[index];
if (obj.stack > 0 && obj.type == 3822)
obj.TurnToAir();
}
if (this.chest == -2)
{
Chest bank = this.bank;
for (int index = 0; index < 40; ++index)
{
if (bank.item[index].stack > 0 && bank.item[index].type == 3822)
bank.item[index].TurnToAir();
}
}
if (this.chest == -4)
{
Chest bank3 = this.bank3;
for (int index = 0; index < 40; ++index)
{
if (bank3.item[index].stack > 0 && bank3.item[index].type == 3822)
bank3.item[index].TurnToAir();
}
}
if (this.chest == -3)
{
Chest bank2 = this.bank2;
for (int index = 0; index < 40; ++index)
{
if (bank2.item[index].stack > 0 && bank2.item[index].type == 3822)
bank2.item[index].TurnToAir();
}
}
if (this.chest <= -1)
return;
Chest chest = Main.chest[this.chest];
for (int index = 0; index < 40; ++index)
{
if (chest.item[index].stack > 0 && chest.item[index].type == 3822)
{
chest.item[index].TurnToAir();
if (Main.netMode == 1)
NetMessage.SendData(32, number: this.chest, number2: ((float) index));
}
}
}
public void ItemCheck_ManageRightClickFeatures()
{
bool theGeneralCheck = this.selectedItem != 58 && this.controlUseTile && !this.tileInteractionHappened && this.releaseUseItem && !this.controlUseItem && !this.mouseInterface && !CaptureManager.Instance.Active && !Main.HoveringOverAnNPC && !Main.SmartInteractShowingGenuine;
if (theGeneralCheck && this.altFunctionUse == 0 && this.inventory[this.selectedItem].type == 3384)
{
this.altFunctionUse = 1;
this.controlUseItem = true;
}
if (theGeneralCheck && this.altFunctionUse == 0 && this.inventory[this.selectedItem].type == 3858)
{
this.altFunctionUse = 1;
this.controlUseItem = true;
}
if (theGeneralCheck && this.altFunctionUse == 0 && this.inventory[this.selectedItem].type == 3852 && this.itemAnimation == 0 && this.CheckMana(20, true))
{
this.altFunctionUse = 1;
this.controlUseItem = true;
}
if (theGeneralCheck && this.altFunctionUse == 0 && this.inventory[this.selectedItem].shoot > 0 && ProjectileID.Sets.TurretFeature[this.inventory[this.selectedItem].shoot])
{
this.altFunctionUse = 1;
this.controlUseItem = true;
}
if (theGeneralCheck && this.altFunctionUse == 0 && this.inventory[this.selectedItem].shoot > 0 && ProjectileID.Sets.MinionTargettingFeature[this.inventory[this.selectedItem].shoot])
{
this.altFunctionUse = 1;
this.controlUseItem = true;
}
if (!this.controlUseItem && this.altFunctionUse == 1)
this.altFunctionUse = 0;
this.ItemCheck_ManageRightClickFeatures_ShieldRaise(theGeneralCheck);
}
public void ItemCheck_ManageRightClickFeatures_ShieldRaise(bool theGeneralCheck)
{
bool flag = false;
if (theGeneralCheck && this.inventory[this.selectedItem].type == 3823 && this.hasRaisableShield && !this.mount.Active && (this.itemAnimation == 0 || PlayerInput.Triggers.JustPressed.MouseRight))
flag = true;
if (this.shield_parry_cooldown > 0)
{
--this.shield_parry_cooldown;
if (this.shield_parry_cooldown == 0)
{
Main.PlaySound(25);
for (int index1 = 0; index1 < 10; ++index1)
{
int index2 = Dust.NewDust(this.Center + new Vector2((float) (this.direction * 6 + (this.direction == -1 ? -10 : 0)), -14f), 10, 16, 45, Alpha: ((int) byte.MaxValue), newColor: new Color((int) byte.MaxValue, 100, 0, (int) sbyte.MaxValue), Scale: ((float) Main.rand.Next(10, 16) * 0.1f));
Main.dust[index2].noLight = true;
Main.dust[index2].noGravity = true;
Main.dust[index2].velocity *= 0.5f;
}
}
}
if (this.shieldParryTimeLeft > 0 && ++this.shieldParryTimeLeft > 20)
this.shieldParryTimeLeft = 0;
if (flag != this.shieldRaised)
{
this.shieldRaised = flag;
if (this.shieldRaised)
{
if (this.shield_parry_cooldown == 0)
this.shieldParryTimeLeft = 1;
this.itemAnimation = 0;
this.itemTime = 0;
this.reuseDelay = 0;
}
else
{
this.shield_parry_cooldown = 15;
this.shieldParryTimeLeft = 0;
if (this.attackCD < 20)
this.attackCD = 20;
}
}
int num = this.shieldRaised ? 1 : 0;
}
private void HandleHotbar()
{
int num = PlayerInput.Triggers.Current.HotbarPlus.ToInt() - PlayerInput.Triggers.Current.HotbarMinus.ToInt();
if (PlayerInput.CurrentProfile.HotbarAllowsRadial && num != 0 && PlayerInput.Triggers.Current.HotbarHoldTime > PlayerInput.CurrentProfile.HotbarRadialHoldTimeRequired && PlayerInput.CurrentProfile.HotbarRadialHoldTimeRequired != -1)
{
PlayerInput.MiscSettingsTEMP.HotbarRadialShouldBeUsed = true;
PlayerInput.Triggers.Current.HotbarScrollCD = 2;
}
if (PlayerInput.CurrentProfile.HotbarRadialHoldTimeRequired != -1)
{
num = PlayerInput.Triggers.JustReleased.HotbarPlus.ToInt() - PlayerInput.Triggers.JustReleased.HotbarMinus.ToInt();
if (PlayerInput.Triggers.Current.HotbarScrollCD == 1 && num != 0)
num = 0;
}
if (PlayerInput.Triggers.Current.HotbarScrollCD == 0 && num != 0)
{
this.HotbarOffset += num;
PlayerInput.Triggers.Current.HotbarScrollCD = 8;
}
if (!Main.inFancyUI && !Main.ingameOptionsWindow)
this.HotbarOffset += PlayerInput.ScrollWheelDelta / -120;
this.ScrollHotbar(this.HotbarOffset);
this.HotbarOffset = 0;
}
private void ItemCheckWrapped(int i)
{
LockOnHelper.SetUP();
int stack = this.inventory[this.selectedItem].stack;
if (Main.ignoreErrors)
{
try
{
this.ItemCheck(i);
}
catch
{
}
}
else
this.ItemCheck(i);
if (stack != this.inventory[this.selectedItem].stack)
Recipe.FindRecipes();
LockOnHelper.SetDOWN();
}
public void ScrollHotbar(int Offset)
{
while (Offset > 9)
Offset -= 10;
while (Offset < 0)
Offset += 10;
this.selectedItem += Offset;
if (Offset != 0)
{
Main.PlaySound(12);
int num = this.selectedItem - Offset;
this.DpadRadial.ChangeSelection(-1);
this.CircularRadial.ChangeSelection(-1);
this.selectedItem = num + Offset;
this.nonTorch = -1;
}
if (this.changeItem >= 0)
{
if (this.selectedItem != this.changeItem)
Main.PlaySound(12);
this.selectedItem = this.changeItem;
this.changeItem = -1;
}
if (this.itemAnimation != 0 || this.selectedItem == 58)
return;
while (this.selectedItem > 9)
this.selectedItem -= 10;
while (this.selectedItem < 0)
this.selectedItem += 10;
}
private void OldInput()
{
bool flag1 = false;
bool flag2 = false;
Keys[] pressedKeys = Main.keyState.GetPressedKeys();
for (int index = 0; index < pressedKeys.Length; ++index)
{
if (pressedKeys[index] == Keys.LeftShift || pressedKeys[index] == Keys.RightShift)
flag1 = true;
else if (pressedKeys[index] == Keys.LeftAlt || pressedKeys[index] == Keys.RightAlt)
flag2 = true;
}
string blockKey = Main.blockKey;
Keys keys = Keys.None;
string str1 = keys.ToString();
if (blockKey != str1)
{
bool flag3 = false;
for (int index = 0; index < pressedKeys.Length; ++index)
{
if (pressedKeys[index].ToString() == Main.blockKey)
{
pressedKeys[index] = Keys.None;
flag3 = true;
}
}
if (!flag3)
{
keys = Keys.None;
Main.blockKey = keys.ToString();
}
}
for (int index = 0; index < pressedKeys.Length; ++index)
{
string str2 = string.Concat((object) pressedKeys[index]);
if (pressedKeys[index] != Keys.Tab || ((!flag1 ? 0 : (SocialAPI.Mode == SocialMode.Steam ? 1 : 0)) | (flag2 ? 1 : 0)) == 0)
{
if (str2 == Main.cUp)
this.controlUp = true;
if (str2 == Main.cLeft)
this.controlLeft = true;
if (str2 == Main.cDown)
this.controlDown = true;
if (str2 == Main.cRight)
this.controlRight = true;
if (str2 == Main.cJump)
this.controlJump = true;
if (str2 == Main.cThrowItem)
this.controlThrow = true;
if (str2 == Main.cInv)
this.controlInv = true;
if (str2 == Main.cBuff)
this.QuickBuff();
if (str2 == Main.cHeal)
this.controlQuickHeal = true;
if (str2 == Main.cMana)
this.controlQuickMana = true;
if (str2 == Main.cHook)
this.controlHook = true;
if (str2 == Main.cTorch)
this.controlTorch = true;
if (str2 == Main.cSmart)
this.controlSmart = true;
if (str2 == Main.cMount)
this.controlMount = true;
if (Main.mapEnabled)
{
if (str2 == Main.cMapZoomIn)
this.mapZoomIn = true;
if (str2 == Main.cMapZoomOut)
this.mapZoomOut = true;
if (str2 == Main.cMapAlphaUp)
this.mapAlphaUp = true;
if (str2 == Main.cMapAlphaDown)
this.mapAlphaDown = true;
if (str2 == Main.cMapFull)
this.mapFullScreen = true;
if (str2 == Main.cMapStyle)
this.mapStyle = true;
}
}
}
if (Main.gamePad)
{
GamePadState state = GamePad.GetState(PlayerIndex.One);
GamePadDPad dpad = state.DPad;
if (dpad.Up == ButtonState.Pressed)
this.controlUp = true;
dpad = state.DPad;
if (dpad.Down == ButtonState.Pressed)
this.controlDown = true;
dpad = state.DPad;
if (dpad.Left == ButtonState.Pressed)
this.controlLeft = true;
dpad = state.DPad;
if (dpad.Right == ButtonState.Pressed)
this.controlRight = true;
GamePadTriggers triggers = state.Triggers;
if ((double) triggers.Left > 0.0)
this.controlJump = true;
triggers = state.Triggers;
if ((double) triggers.Right > 0.0)
this.controlUseItem = true;
Main.mouseX = (int) ((double) (Main.screenWidth / 2) + (double) state.ThumbSticks.Right.X * (double) Player.tileRangeX * 16.0);
Main.mouseY = (int) ((double) (Main.screenHeight / 2) - (double) state.ThumbSticks.Right.Y * (double) Player.tileRangeX * 16.0);
if ((double) state.ThumbSticks.Right.X == 0.0)
Main.mouseX = Main.screenWidth / 2 + this.direction * 2;
}
if (Main.mouseLeft)
{
if (!Main.blockMouse && !this.mouseInterface)
this.controlUseItem = true;
}
else
Main.blockMouse = false;
if (!Main.mouseRight || this.mouseInterface || Main.blockMouse)
return;
this.controlUseTile = true;
}
private void LookForTileInteractions()
{
if (Main.mapFullscreen)
return;
int myX = Player.tileTargetX;
int myY = Player.tileTargetY;
if (Main.SmartInteractShowingGenuine && Main.SmartInteractNPC == -1)
{
myX = Main.SmartInteractX;
myY = Main.SmartInteractY;
}
bool flag = this.controlUseTile;
if (PlayerInput.UsingGamepad && Main.HoveringOverAnNPC)
flag = false;
if (this.releaseUseTile)
this.tileInteractionHappened = false;
this.tileInteractAttempted = flag;
if ((double) this.position.X / 16.0 - (double) Player.tileRangeX <= (double) myX && ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX - 1.0 >= (double) myX && (double) this.position.Y / 16.0 - (double) Player.tileRangeY <= (double) myY && ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY - 2.0 >= (double) myY)
{
this.TileInteractionsCheckLongDistance(Player.tileTargetX, Player.tileTargetY);
this.TileInteractionsCheck(myX, myY);
}
else
this.TileInteractionsCheckLongDistance(myX, myY);
}
public void TileInteractionsCheck(int myX, int myY)
{
if (Main.tile[myX, myY] == null)
Main.tile[myX, myY] = new Tile();
if (!Main.tile[myX, myY].active())
return;
this.TileInteractionsMouseOver(myX, myY);
this.TileInteractionsUse(myX, myY);
}
private void TileInteractionsCheckLongDistance(int myX, int myY)
{
if (Main.tile[myX, myY] == null)
Main.tile[myX, myY] = new Tile();
if (Main.tile[myX, myY].type == (ushort) 21)
{
this.TileInteractionsMouseOver_Containers(myX, myY);
if (this.showItemIconText == "")
{
this.showItemIcon = false;
this.showItemIcon2 = 0;
}
}
if (Main.tile[myX, myY].type == (ushort) 88)
{
Tile tile = Main.tile[myX, myY];
int num1 = myX;
int num2 = myY;
int num3 = (int) tile.frameX % 54 / 18;
int X = num1 - num3;
if ((int) tile.frameY % 36 != 0)
--num2;
int Y = num2;
int chest = Chest.FindChest(X, Y);
this.showItemIcon2 = -1;
if (chest < 0)
{
this.showItemIconText = Lang.dresserType[0].Value;
}
else
{
this.showItemIconText = !(Main.chest[chest].name != "") ? Lang.dresserType[(int) tile.frameX / 54].Value : Main.chest[chest].name;
if (this.showItemIconText == Lang.dresserType[(int) tile.frameX / 54].Value)
{
this.showItemIcon2 = Chest.dresserTypeToIcon[(int) tile.frameX / 54];
this.showItemIconText = "";
}
}
this.noThrow = 2;
this.showItemIcon = true;
if (this.showItemIconText == "")
{
this.showItemIcon = false;
this.showItemIcon2 = 0;
}
}
if (!Main.tileSign[(int) Main.tile[myX, myY].type])
return;
this.noThrow = 2;
int num4 = (int) Main.tile[myX, myY].frameX / 18;
int num5 = (int) Main.tile[myX, myY].frameY / 18;
int num6 = num4 % 2;
int i = myX - num6;
int j = myY - num5;
Main.signBubble = true;
Main.signX = i * 16 + 16;
Main.signY = j * 16;
int num7 = Sign.ReadSign(i, j);
if (num7 == -1)
return;
Main.signHover = num7;
this.showItemIcon = false;
this.showItemIcon2 = -1;
}
private void TileInteractionsUse(int myX, int myY)
{
if (WiresUI.Open || this.ownedProjectileCounts[651] > 0)
return;
bool releaseUseTile = this.releaseUseTile;
if (!this.tileInteractAttempted)
return;
bool flag1 = false;
if (Main.tile[myX, myY].type == (ushort) 212 && this.launcherWait <= 0)
{
int index1 = myX;
int index2 = myY;
bool flag2 = false;
for (int index3 = 0; index3 < 58; ++index3)
{
if (this.inventory[index3].type == 949 && this.inventory[index3].stack > 0)
{
--this.inventory[index3].stack;
if (this.inventory[index3].stack <= 0)
this.inventory[index3].SetDefaults();
flag2 = true;
break;
}
}
if (flag2)
{
flag1 = true;
this.launcherWait = 10;
Main.PlaySound(SoundID.Item11, this.position);
int num1 = (int) Main.tile[index1, index2].frameX / 18;
int num2 = 0;
for (; num1 >= 3; num1 -= 3)
++num2;
int num3 = index1 - num1;
int num4 = (int) Main.tile[index1, index2].frameY / 18;
while (num4 >= 3)
num4 -= 3;
int num5 = index2 - num4;
double num6 = 12.0 + (double) Main.rand.Next(450) * 0.00999999977648258;
float num7 = (float) Main.rand.Next(85, 105);
double num8 = (double) Main.rand.Next(-35, 11);
int Type = 166;
int Damage = 35;
float KnockBack = 3.5f;
Vector2 vector2 = new Vector2((float) ((num3 + 2) * 16 - 8), (float) ((num5 + 2) * 16 - 8));
if (num2 == 0)
{
num7 *= -1f;
vector2.X -= 12f;
}
else
vector2.X += 12f;
float num9 = num7;
float num10 = (float) num8;
double num11 = Math.Sqrt((double) num9 * (double) num9 + (double) num10 * (double) num10);
float num12 = (float) (num6 / num11);
float SpeedX = num9 * num12;
float SpeedY = num10 * num12;
Projectile.NewProjectile(vector2.X, vector2.Y, SpeedX, SpeedY, Type, Damage, KnockBack, Main.myPlayer);
}
}
if (releaseUseTile)
{
if (Main.tile[myX, myY].type == (ushort) 132 || Main.tile[myX, myY].type == (ushort) 136 || Main.tile[myX, myY].type == (ushort) 144)
{
flag1 = true;
Wiring.HitSwitch(myX, myY);
NetMessage.SendData(59, number: myX, number2: ((float) myY));
}
else if (Main.tile[myX, myY].type == (ushort) 441 || Main.tile[myX, myY].type == (ushort) 468)
{
flag1 = true;
int num13 = (int) Main.tile[myX, myY].frameX / 18;
while (num13 > 1)
num13 -= 2;
int num14 = myX - num13;
int num15 = myY - (int) Main.tile[myX, myY].frameY / 18;
Animation.NewTemporaryAnimation(2, Main.tile[myX, myY].type, num14, num15);
NetMessage.SendTemporaryAnimation(-1, 2, (int) Main.tile[myX, myY].type, num14, num15);
Wiring.HitSwitch(myX, myY);
NetMessage.SendData(59, number: myX, number2: ((float) myY));
}
else if (Main.tile[myX, myY].type == (ushort) 139)
{
flag1 = true;
Main.PlaySound(28, myX * 16, myY * 16, 0);
WorldGen.SwitchMB(myX, myY);
}
else if (Main.tile[myX, myY].type == (ushort) 215)
{
flag1 = true;
Main.PlaySound(28, myX * 16, myY * 16, 0);
int num16 = (int) Main.tile[myX, myY].frameX % 54 / 18;
int num17 = (int) Main.tile[myX, myY].frameY % 36 / 18;
int index4 = myX - num16;
int index5 = myY - num17;
int num18 = 36;
if (Main.tile[index4, index5].frameY >= (short) 36)
num18 = -36;
for (int index6 = index4; index6 < index4 + 3; ++index6)
{
for (int index7 = index5; index7 < index5 + 2; ++index7)
Main.tile[index6, index7].frameY += (short) num18;
}
NetMessage.SendTileSquare(-1, index4 + 1, index5 + 1, 3);
}
else if (Main.tile[myX, myY].type == (ushort) 207)
{
flag1 = true;
Main.PlaySound(28, myX * 16, myY * 16, 0);
WorldGen.SwitchFountain(myX, myY);
}
else if (Main.tile[myX, myY].type == (ushort) 410)
{
flag1 = true;
Main.PlaySound(28, myX * 16, myY * 16, 0);
this.GamepadEnableGrappleCooldown();
WorldGen.SwitchMonolith(myX, myY);
}
else if (Main.tile[myX, myY].type == (ushort) 455)
{
flag1 = true;
Main.PlaySound(28, myX * 16, myY * 16, 0);
this.GamepadEnableGrappleCooldown();
BirthdayParty.ToggleManualParty();
}
else if (Main.tile[myX, myY].type == (ushort) 216)
{
flag1 = true;
WorldGen.LaunchRocket(myX, myY);
}
else if (Main.tile[myX, myY].type == (ushort) 386 || Main.tile[myX, myY].type == (ushort) 387)
{
flag1 = true;
bool flag3 = Main.tile[myX, myY].type == (ushort) 387;
int num = WorldGen.ShiftTrapdoor(myX, myY, (double) (myY * 16) > (double) this.Center.Y).ToInt();
if (num == 0)
num = -WorldGen.ShiftTrapdoor(myX, myY, (double) (myY * 16) <= (double) this.Center.Y).ToInt();
if (num != 0)
NetMessage.SendData(19, number: (2 + flag3.ToInt()), number2: ((float) myX), number3: ((float) myY), number4: ((float) (num * Math.Sign((float) (myY * 16) - this.Center.Y))));
}
else if (Main.tile[myX, myY].type == (ushort) 388 || Main.tile[myX, myY].type == (ushort) 389)
{
flag1 = true;
bool closing = Main.tile[myX, myY].type == (ushort) 389;
WorldGen.ShiftTallGate(myX, myY, closing);
NetMessage.SendData(19, number: (4 + closing.ToInt()), number2: ((float) myX), number3: ((float) myY));
}
else if (Main.tile[myX, myY].type == (ushort) 335)
{
flag1 = true;
WorldGen.LaunchRocketSmall(myX, myY);
}
else if (Main.tile[myX, myY].type == (ushort) 411 && Main.tile[myX, myY].frameX < (short) 36)
{
flag1 = true;
Wiring.HitSwitch(myX, myY);
NetMessage.SendData(59, number: myX, number2: ((float) myY));
}
else if (Main.tile[myX, myY].type == (ushort) 338)
{
flag1 = true;
int index8 = myX;
int index9 = myY;
if (Main.tile[index8, index9].frameY == (short) 18)
--index9;
bool flag4 = false;
for (int index10 = 0; index10 < 1000; ++index10)
{
if (Main.projectile[index10].active && Main.projectile[index10].aiStyle == 73 && (double) Main.projectile[index10].ai[0] == (double) index8 && (double) Main.projectile[index10].ai[1] == (double) index9)
{
flag4 = true;
break;
}
}
if (!flag4)
Projectile.NewProjectile((float) (index8 * 16 + 8), (float) (index9 * 16 + 2), 0.0f, 0.0f, 419 + Main.rand.Next(4), 0, 0.0f, this.whoAmI, (float) index8, (float) index9);
}
else if (Main.tile[myX, myY].type == (ushort) 4 || Main.tile[myX, myY].type == (ushort) 13 || Main.tile[myX, myY].type == (ushort) 33 || Main.tile[myX, myY].type == (ushort) 49 || Main.tile[myX, myY].type == (ushort) 50 && Main.tile[myX, myY].frameX == (short) 90 || Main.tile[myX, myY].type == (ushort) 174)
{
flag1 = true;
WorldGen.KillTile(myX, myY);
this.GamepadEnableGrappleCooldown();
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) myX), number3: ((float) myY));
}
else if (Main.tile[myX, myY].type == (ushort) 466)
{
flag1 = true;
this.GamepadEnableGrappleCooldown();
int y = myY;
Tile tileSafely = Framing.GetTileSafely(myX, myY);
if (tileSafely.frameY == (short) 0)
y += 3;
if (tileSafely.frameY == (short) 18)
y += 2;
if (tileSafely.frameY == (short) 36)
++y;
bool flag5 = !DD2Event.Ongoing && !NPC.AnyNPCs(548) && !Main.pumpkinMoon && !Main.snowMoon;
if (flag5)
flag5 = this.HasItem(3828);
if (flag5)
{
flag5 = !DD2Event.WouldFailSpawningHere(myX, y);
if (!flag5)
DD2Event.FailureMessage(-1);
}
if (flag5)
flag5 = this.ConsumeItem(3828, true);
if (flag5)
DD2Event.SummonCrystal(myX, y);
}
else if (Main.tile[myX, myY].type == (ushort) 334)
{
flag1 = true;
if (this.ItemFitsWeaponRack(this.inventory[this.selectedItem]))
{
this.GamepadEnableGrappleCooldown();
this.PlaceWeapon(myX, myY);
}
else
{
int num19 = myX;
int j = myY;
if (Main.tile[myX, myY].frameY == (short) 0)
++j;
if (Main.tile[myX, myY].frameY == (short) 36)
--j;
int frameX = (int) Main.tile[myX, j].frameX;
int num20 = (int) Main.tile[myX, j].frameX;
int num21 = 0;
while (num20 >= 5000)
{
num20 -= 5000;
++num21;
}
if (num21 != 0)
num20 = (num21 - 1) * 18;
int num22 = num20 % 54;
if (num22 == 18)
{
frameX = (int) Main.tile[myX - 1, j].frameX;
--num19;
}
if (num22 == 36)
{
frameX = (int) Main.tile[myX - 2, j].frameX;
int num23 = num19 - 2;
}
if (frameX >= 5000)
{
this.GamepadEnableGrappleCooldown();
WorldGen.KillTile(myX, j, true);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) myX), number3: ((float) j), number4: 1f);
}
}
}
else if (Main.tile[myX, myY].type == (ushort) 440)
{
flag1 = true;
int index = myX;
int j = myY;
int num24 = (int) Main.tile[index, j].frameX / 54;
int num25 = (int) Main.tile[index, j].frameY / 54;
int num26 = (int) Main.tile[index, j].frameX % 54 / 18;
int num27 = (int) Main.tile[index, j].frameY % 54 / 18;
int type = -1;
switch (num24)
{
case 0:
type = 1526;
break;
case 1:
type = 1524;
break;
case 2:
type = 1525;
break;
case 3:
type = 1523;
break;
case 4:
type = 1522;
break;
case 5:
type = 1527;
break;
case 6:
type = 3643;
break;
}
if (type != -1)
{
if (num25 == 0 && this.HasItem(type) && this.selectedItem != 58)
{
this.GamepadEnableGrappleCooldown();
if (Main.netMode != 1)
{
this.ConsumeItem(type);
WorldGen.ToggleGemLock(index, j, true);
}
else
{
this.ConsumeItem(type);
NetMessage.SendData(105, number: index, number2: ((float) j), number3: 1f);
}
}
else if (num25 == 1)
{
this.GamepadEnableGrappleCooldown();
if (Main.netMode != 1)
WorldGen.ToggleGemLock(index, j, false);
else
NetMessage.SendData(105, number: index, number2: ((float) j));
}
}
}
else if (Main.tile[myX, myY].type == (ushort) 395)
{
flag1 = true;
if (this.ItemFitsItemFrame(this.inventory[this.selectedItem]) && !this.inventory[this.selectedItem].favorited)
{
this.GamepadEnableGrappleCooldown();
this.PlaceItemInFrame(myX, myY);
}
else
{
int x = myX;
int index = myY;
if ((int) Main.tile[x, index].frameX % 36 != 0)
--x;
if ((int) Main.tile[x, index].frameY % 36 != 0)
--index;
int key = TEItemFrame.Find(x, index);
if (key != -1 && ((TEItemFrame) TileEntity.ByID[key]).item.stack > 0)
{
this.GamepadEnableGrappleCooldown();
WorldGen.KillTile(myX, index, true);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) myX), number3: ((float) index), number4: 1f);
}
}
}
else if (Main.tile[myX, myY].type == (ushort) 125)
{
flag1 = true;
this.AddBuff(29, 36000);
Main.PlaySound(SoundID.Item4, this.position);
}
else if (Main.tile[myX, myY].type == (ushort) 377)
{
flag1 = true;
this.AddBuff(159, 36000);
Main.PlaySound(SoundID.Item37, this.position);
}
else if (Main.tile[myX, myY].type == (ushort) 354)
{
flag1 = true;
this.AddBuff(150, 36000);
Main.PlaySound(SoundID.Item4, this.position);
}
else if (Main.tile[myX, myY].type == (ushort) 287)
{
flag1 = true;
this.AddBuff(93, 36000);
Main.PlaySound(7, (int) this.position.X, (int) this.position.Y);
}
else if (Main.tile[myX, myY].type == (ushort) 356)
{
flag1 = true;
if (!Main.fastForwardTime && (Main.netMode == 1 || Main.sundialCooldown == 0))
{
Main.Sundialing();
Main.PlaySound(SoundID.Item4, this.position);
}
}
else if (Main.tile[myX, myY].type == (ushort) 79)
{
flag1 = true;
int num28 = myX;
int num29 = myY;
int num30 = num28 + (int) Main.tile[myX, myY].frameX / 18 * -1;
int x = Main.tile[myX, myY].frameX < (short) 72 ? num30 + 2 : num30 + 4 + 1;
int num31 = (int) Main.tile[myX, myY].frameY / 18;
int num32 = 0;
while (num31 > 1)
{
num31 -= 2;
++num32;
}
int y = num29 - num31 + 2;
this.FindSpawn();
if (this.SpawnX == x && this.SpawnY == y)
{
this.RemoveSpawn();
Main.NewText(Language.GetTextValue("Game.SpawnPointRemoved"), G: (byte) 240, B: (byte) 20);
}
else if (Player.CheckSpawn(x, y))
{
this.ChangeSpawn(x, y);
Main.NewText(Language.GetTextValue("Game.SpawnPointSet"), G: (byte) 240, B: (byte) 20);
}
}
else if (Main.tileSign[(int) Main.tile[myX, myY].type])
{
flag1 = true;
bool flag6 = true;
if (this.sign >= 0 && Sign.ReadSign(myX, myY) == this.sign)
{
this.sign = -1;
Main.npcChatText = "";
Main.editSign = false;
Main.PlaySound(11);
flag6 = false;
}
if (flag6)
{
if (Main.netMode == 0)
{
this.talkNPC = -1;
Main.npcChatCornerItem = 0;
Main.playerInventory = false;
Main.editSign = false;
Main.PlaySound(10);
int index = Sign.ReadSign(myX, myY);
this.sign = index;
Main.npcChatText = Main.sign[index].text;
}
else
{
int num33 = (int) Main.tile[myX, myY].frameX / 18;
int num34 = (int) Main.tile[myX, myY].frameY / 18;
while (num33 > 1)
num33 -= 2;
int number = myX - num33;
int index = myY - num34;
if (Main.tileSign[(int) Main.tile[number, index].type])
NetMessage.SendData(46, number: number, number2: ((float) index));
}
}
}
else if (Main.tile[myX, myY].type == (ushort) 104)
{
flag1 = true;
string str1 = "AM";
double time = Main.time;
if (!Main.dayTime)
time += 54000.0;
double num35 = time / 86400.0 * 24.0 - 7.5 - 12.0;
if (num35 < 0.0)
num35 += 24.0;
if (num35 >= 12.0)
str1 = "PM";
int num36 = (int) num35;
double num37 = (double) (int) ((num35 - (double) num36) * 60.0);
string str2 = string.Concat((object) num37);
if (num37 < 10.0)
str2 = "0" + str2;
if (num36 > 12)
num36 -= 12;
if (num36 == 0)
num36 = 12;
Main.NewText(Language.GetTextValue("Game.Time", (object) (num36.ToString() + ":" + str2 + " " + str1)), G: (byte) 240, B: (byte) 20);
}
else if (Main.tile[myX, myY].type == (ushort) 237)
{
flag1 = true;
bool flag7 = false;
if (!NPC.AnyNPCs(245) && Main.hardMode && NPC.downedPlantBoss)
{
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].type == 1293)
{
--this.inventory[index].stack;
if (this.inventory[index].stack <= 0)
this.inventory[index].SetDefaults();
flag7 = true;
break;
}
}
}
if (flag7)
{
Main.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
NPC.SpawnOnPlayer(this.whoAmI, 245);
else
NetMessage.SendData(61, number: this.whoAmI, number2: 245f);
}
}
else if (Main.tile[myX, myY].type == (ushort) 10)
{
flag1 = true;
int num38 = myX;
int num39 = myY;
if (WorldGen.IsLockedDoor(num38, num39))
{
int num40 = 1141;
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].type == num40 && this.inventory[index].stack > 0)
{
--this.inventory[index].stack;
if (this.inventory[index].stack <= 0)
this.inventory[index] = new Item();
WorldGen.UnlockDoor(num38, num39);
if (Main.netMode == 1)
NetMessage.SendData(52, number: this.whoAmI, number2: 2f, number3: ((float) num38), number4: ((float) num39));
}
}
}
else
{
WorldGen.OpenDoor(myX, myY, this.direction);
NetMessage.SendData(19, number2: ((float) myX), number3: ((float) myY), number4: ((float) this.direction));
}
}
else if (Main.tile[myX, myY].type == (ushort) 11)
{
flag1 = true;
if (WorldGen.CloseDoor(myX, myY))
NetMessage.SendData(19, number: 1, number2: ((float) myX), number3: ((float) myY), number4: ((float) this.direction));
}
else if (Main.tile[myX, myY].type == (ushort) 88)
{
flag1 = true;
if (Main.tile[myX, myY].frameY == (short) 0)
{
Main.CancelClothesWindow(true);
Main.mouseRightRelease = false;
int num41 = (int) Main.tile[myX, myY].frameX / 18 % 3;
int num42 = myX - num41;
int Y = myY - (int) Main.tile[myX, myY].frameY / 18;
if (this.sign > -1)
{
Main.PlaySound(11);
this.sign = -1;
Main.editSign = false;
Main.npcChatText = string.Empty;
}
if (Main.editChest)
{
Main.PlaySound(12);
Main.editChest = false;
Main.npcChatText = string.Empty;
}
if (this.editedChestName)
{
NetMessage.SendData(33, text: NetworkText.FromLiteral(Main.chest[this.chest].name), number: this.chest, number2: 1f);
this.editedChestName = false;
}
if (Main.netMode == 1)
{
if (num42 == this.chestX && Y == this.chestY && this.chest != -1)
{
this.chest = -1;
Recipe.FindRecipes();
Main.PlaySound(11);
}
else
{
NetMessage.SendData(31, number: num42, number2: ((float) Y));
Main.stackSplit = 600;
}
}
else
{
this.flyingPigChest = -1;
int chest = Chest.FindChest(num42, Y);
if (chest != -1)
{
Main.stackSplit = 600;
if (chest == this.chest)
{
this.chest = -1;
Recipe.FindRecipes();
Main.PlaySound(11);
}
else if (chest != this.chest && this.chest == -1)
{
this.chest = chest;
Main.playerInventory = true;
if (PlayerInput.GrappleAndInteractAreShared)
PlayerInput.Triggers.JustPressed.Grapple = false;
Main.recBigList = false;
Main.PlaySound(10);
this.chestX = num42;
this.chestY = Y;
}
else
{
this.chest = chest;
Main.playerInventory = true;
if (PlayerInput.GrappleAndInteractAreShared)
PlayerInput.Triggers.JustPressed.Grapple = false;
Main.recBigList = false;
Main.PlaySound(12);
this.chestX = num42;
this.chestY = Y;
}
Recipe.FindRecipes();
}
}
}
else
{
Main.playerInventory = false;
this.chest = -1;
Recipe.FindRecipes();
Main.dresserX = myX;
Main.dresserY = myY;
Main.OpenClothesWindow();
}
}
else if (Main.tile[myX, myY].type == (ushort) 209)
{
flag1 = true;
Tile tile = Main.tile[myX, myY];
int num43 = (int) tile.frameX % 72 / 18;
int num44 = (int) tile.frameY % 54 / 18;
int x = myX - num43;
int y = myY - num44;
int angle = (int) tile.frameY / 54;
int num45 = (int) tile.frameX / 72;
int num46 = -1;
if (num43 == 1 || num43 == 2)
num46 = num44;
int num47 = 0;
if (num43 == 3 || num43 == 2 && num45 != 3 && num45 != 4)
num47 = -54;
if (num43 == 0 || num43 == 1 && num45 != 3 && num45 != 4)
num47 = 54;
if (angle >= 8 && num47 > 0)
num47 = 0;
if (angle == 0 && num47 < 0)
num47 = 0;
bool flag8 = false;
if (num47 != 0)
{
for (int index11 = x; index11 < x + 4; ++index11)
{
for (int index12 = y; index12 < y + 3; ++index12)
Main.tile[index11, index12].frameY += (short) num47;
}
flag8 = true;
}
if ((num45 == 3 || num45 == 4) && (num46 == 1 || num46 == 0))
{
int num48 = num45 == 3 ? 72 : -72;
for (int index13 = x; index13 < x + 4; ++index13)
{
for (int index14 = y; index14 < y + 3; ++index14)
Main.tile[index13, index14].frameX += (short) num48;
}
flag8 = true;
}
if (flag8)
NetMessage.SendTileSquare(-1, x + 1, y + 1, 4);
if (num46 != -1)
{
bool flag9 = false;
if ((num45 == 3 || num45 == 4) && num46 == 2)
flag9 = true;
if (flag9)
WorldGen.ShootFromCannon(x, y, angle, num45 + 1, 0, 0.0f, this.whoAmI);
}
}
else if ((TileID.Sets.BasicChest[(int) Main.tile[myX, myY].type] || Main.tile[myX, myY].type == (ushort) 29 || Main.tile[myX, myY].type == (ushort) 97 || Main.tile[myX, myY].type == (ushort) 463) && this.talkNPC == -1)
{
flag1 = true;
Main.mouseRightRelease = false;
int num49 = 0;
int num50 = (int) Main.tile[myX, myY].frameX / 18;
while (num50 > 1)
num50 -= 2;
int index15 = myX - num50;
int index16 = myY - (int) Main.tile[myX, myY].frameY / 18;
if (Main.tile[myX, myY].type == (ushort) 29)
num49 = 1;
else if (Main.tile[myX, myY].type == (ushort) 97)
num49 = 2;
else if (Main.tile[myX, myY].type == (ushort) 463)
{
num49 = 3;
if (Main.tile[myX, myY].frameX == (short) 36)
--index15;
else
++index15;
index16 += 2;
}
if (this.sign > -1)
{
Main.PlaySound(11);
this.sign = -1;
Main.editSign = false;
Main.npcChatText = string.Empty;
}
if (Main.editChest)
{
Main.PlaySound(12);
Main.editChest = false;
Main.npcChatText = string.Empty;
}
if (this.editedChestName)
{
NetMessage.SendData(33, text: NetworkText.FromLiteral(Main.chest[this.chest].name), number: this.chest, number2: 1f);
this.editedChestName = false;
}
if (Main.netMode == 1 && num49 == 0 && (Main.tile[index15, index16].frameX < (short) 72 || Main.tile[index15, index16].frameX > (short) 106) && (Main.tile[index15, index16].frameX < (short) 144 || Main.tile[index15, index16].frameX > (short) 178) && (Main.tile[index15, index16].frameX < (short) 828 || Main.tile[index15, index16].frameX > (short) 1006) && (Main.tile[index15, index16].frameX < (short) 1296 || Main.tile[index15, index16].frameX > (short) 1330) && (Main.tile[index15, index16].frameX < (short) 1368 || Main.tile[index15, index16].frameX > (short) 1402) && (Main.tile[index15, index16].frameX < (short) 1440 || Main.tile[index15, index16].frameX > (short) 1474))
{
if (index15 == this.chestX && index16 == this.chestY && this.chest != -1)
{
this.chest = -1;
Recipe.FindRecipes();
Main.PlaySound(11);
}
else
{
NetMessage.SendData(31, number: index15, number2: ((float) index16));
Main.stackSplit = 600;
}
}
else
{
int num51 = -1;
switch (num49)
{
case 1:
num51 = -2;
break;
case 2:
num51 = -3;
break;
case 3:
num51 = -4;
break;
default:
bool flag10 = false;
if (Chest.isLocked(index15, index16))
{
int num52 = 327;
if (Main.tile[index15, index16].frameX >= (short) 144 && Main.tile[index15, index16].frameX <= (short) 178)
num52 = 329;
if (Main.tile[index15, index16].frameX >= (short) 828 && Main.tile[index15, index16].frameX <= (short) 1006)
{
int num53 = (int) Main.tile[index15, index16].frameX / 18;
int num54 = 0;
while (num53 >= 2)
{
num53 -= 2;
++num54;
}
num52 = 1533 + (num54 - 23);
}
flag10 = true;
for (int index17 = 0; index17 < 58; ++index17)
{
if (this.inventory[index17].type == num52 && this.inventory[index17].stack > 0 && Chest.Unlock(index15, index16))
{
if (num52 != 329)
{
--this.inventory[index17].stack;
if (this.inventory[index17].stack <= 0)
this.inventory[index17] = new Item();
}
if (Main.netMode == 1)
NetMessage.SendData(52, number: this.whoAmI, number2: 1f, number3: ((float) index15), number4: ((float) index16));
}
}
}
if (!flag10)
{
num51 = Chest.FindChest(index15, index16);
break;
}
break;
}
if (num51 != -1)
{
Main.stackSplit = 600;
if (num51 == this.chest)
{
this.chest = -1;
Main.PlaySound(11);
}
else if (num51 != this.chest && this.chest == -1)
{
this.chest = num51;
Main.playerInventory = true;
if (PlayerInput.GrappleAndInteractAreShared)
PlayerInput.Triggers.JustPressed.Grapple = false;
Main.recBigList = false;
Main.PlaySound(10);
this.chestX = index15;
this.chestY = index16;
if (Main.tile[index15, index16].frameX >= (short) 36 && Main.tile[index15, index16].frameX < (short) 72)
AchievementsHelper.HandleSpecialEvent(this, 16);
}
else
{
this.chest = num51;
Main.playerInventory = true;
if (PlayerInput.GrappleAndInteractAreShared)
PlayerInput.Triggers.JustPressed.Grapple = false;
Main.recBigList = false;
Main.PlaySound(12);
this.chestX = index15;
this.chestY = index16;
}
Recipe.FindRecipes();
}
}
}
else if (Main.tile[myX, myY].type == (ushort) 314 && (double) this.gravDir == 1.0)
{
flag1 = true;
bool flag11 = true;
if (this.mount.Active)
{
if (this.mount.Cart)
flag11 = false;
else
this.mount.Dismount(this);
}
if (flag11)
this.LaunchMinecartHook(myX, myY);
}
}
if (!flag1)
return;
this.tileInteractionHappened = true;
}
private void LaunchMinecartHook(int myX, int myY)
{
Vector2 vector2 = new Vector2((float) Main.mouseX + Main.screenPosition.X, (float) Main.mouseY + Main.screenPosition.Y);
vector2 = new Vector2((float) (myX * 16 + 8), (float) (myY * 16 + 8));
this.minecartLeft = this.direction <= 0;
this.grappling[0] = -1;
this.grapCount = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI && Main.projectile[index].aiStyle == 7)
Main.projectile[index].Kill();
}
Projectile.NewProjectile(vector2.X, vector2.Y, 0.0f, 0.0f, 403, 0, 0.0f, this.whoAmI);
}
private void TileInteractionsMouseOver(int myX, int myY)
{
if ((myX != Player.tileTargetX ? 0 : (myY == Player.tileTargetY ? 1 : 0)) == 0)
return;
if (Main.tile[myX, myY].type == (ushort) 79)
{
this.noThrow = 2;
this.showItemIcon = true;
int num = (int) Main.tile[myX, myY].frameY / 36;
this.showItemIcon2 = num != 0 ? (num != 1 ? (num != 2 ? (num != 3 ? (num != 4 ? (num != 5 ? (num != 6 ? (num != 7 ? (num != 8 ? (num != 9 ? (num != 10 ? (num != 11 ? (num != 12 ? (num < 13 || num > 18 ? (num < 19 || num > 20 ? (num != 21 ? (num != 22 ? (num != 23 ? (num != 24 ? (num != 25 ? (num != 26 ? (num != 27 ? (num != 28 ? (num != 29 ? (num != 30 ? (num != 31 ? 646 : 3897) : 3163) : 3164) : 3162) : 2811) : 2669) : 2568) : 2553) : 2538) : 2520) : 2231) : 2139 + num - 19) : 2066 + num - 13) : 1722) : 1721) : 1720) : 1719) : 1473) : 1472) : 1471) : 1470) : 920) : 646) : 645) : 644) : 224;
}
if (Main.tile[myX, myY].type == (ushort) 33)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 105;
int num = (int) Main.tile[myX, myY].frameY / 22;
if (num == 1)
this.showItemIcon2 = 1405;
if (num == 2)
this.showItemIcon2 = 1406;
if (num == 3)
this.showItemIcon2 = 1407;
if (num >= 4 && num <= 13)
this.showItemIcon2 = 2045 + num - 4;
if (num >= 14 && num <= 16)
this.showItemIcon2 = 2153 + num - 14;
if (num == 17)
this.showItemIcon2 = 2236;
if (num == 18)
this.showItemIcon2 = 2523;
if (num == 19)
this.showItemIcon2 = 2542;
if (num == 20)
this.showItemIcon2 = 2556;
if (num == 21)
this.showItemIcon2 = 2571;
if (num == 22)
this.showItemIcon2 = 2648;
if (num == 23)
this.showItemIcon2 = 2649;
if (num == 24)
this.showItemIcon2 = 2650;
if (num == 25)
this.showItemIcon2 = 2651;
else if (num == 26)
this.showItemIcon2 = 2818;
else if (num == 27)
this.showItemIcon2 = 3171;
else if (num == 28)
this.showItemIcon2 = 3173;
else if (num == 29)
this.showItemIcon2 = 3172;
else if (num == 30)
this.showItemIcon2 = 3890;
}
if (Main.tile[myX, myY].type == (ushort) 21)
this.TileInteractionsMouseOver_Containers(myX, myY);
if (Main.tile[myX, myY].type == (ushort) 467)
this.TileInteractionsMouseOver_Containers(myX, myY);
if (Main.tile[myX, myY].type == (ushort) 441)
{
Tile tile = Main.tile[myX, myY];
int num1 = myX;
int num2 = myY;
if ((int) tile.frameX % 36 != 0)
{
int num3 = num1 - 1;
}
if ((int) tile.frameY % 36 != 0)
{
int num4 = num2 - 1;
}
this.showItemIcon2 = -1;
this.showItemIcon2 = Chest.chestTypeToIcon[(int) tile.frameX / 36];
this.noThrow = 2;
this.showItemIcon = true;
}
if (Main.tile[myX, myY].type == (ushort) 468)
{
Tile tile = Main.tile[myX, myY];
int num5 = myX;
int num6 = myY;
if ((int) tile.frameX % 36 != 0)
{
int num7 = num5 - 1;
}
if ((int) tile.frameY % 36 != 0)
{
int num8 = num6 - 1;
}
this.showItemIcon2 = -1;
this.showItemIcon2 = Chest.chestTypeToIcon2[(int) tile.frameX / 36];
this.noThrow = 2;
this.showItemIcon = true;
}
if (Main.tile[myX, myY].type == (ushort) 88)
{
Tile tile = Main.tile[myX, myY];
int num9 = myX;
int num10 = myY;
int num11 = (int) tile.frameX % 54 / 18;
int X = num9 - num11;
if ((int) tile.frameY % 36 != 0)
--num10;
int Y = num10;
int chest = Chest.FindChest(X, Y);
this.showItemIcon2 = -1;
if (chest < 0)
{
this.showItemIconText = Lang.dresserType[0].Value;
}
else
{
this.showItemIconText = !(Main.chest[chest].name != "") ? Lang.dresserType[(int) tile.frameX / 54].Value : Main.chest[chest].name;
if (this.showItemIconText == Lang.dresserType[(int) tile.frameX / 54].Value)
{
this.showItemIcon2 = Chest.dresserTypeToIcon[(int) tile.frameX / 54];
this.showItemIconText = "";
}
}
this.noThrow = 2;
this.showItemIcon = true;
if (Main.tile[myX, myY].frameY > (short) 0)
this.showItemIcon2 = 269;
}
if (Main.tile[myX, myY].type == (ushort) 10 || Main.tile[myX, myY].type == (ushort) 11)
{
Tile tile = Main.tile[myX, myY];
this.noThrow = 2;
this.showItemIcon = true;
int frameY = (int) tile.frameY;
int num = 0;
while (frameY >= 54)
{
frameY -= 54;
++num;
}
if (tile.type == (ushort) 10)
num += 36 * ((int) tile.frameX / 54);
if (tile.type == (ushort) 11)
num += 36 * ((int) tile.frameX / 72);
this.showItemIcon2 = num != 0 ? (num != 9 ? (num != 10 ? (num != 11 ? (num != 12 ? (num != 13 ? (num != 14 ? (num != 15 ? (num != 16 ? (num != 17 ? (num != 18 ? (num != 19 ? (num < 20 || num > 23 ? (num != 24 ? (num != 25 ? (num != 26 ? (num != 27 ? (num != 28 ? (num != 29 ? (num != 30 ? (num != 31 ? (num != 32 ? (num != 33 ? (num != 34 ? (num != 35 ? (num != 36 ? (num < 4 || num > 8 ? 649 + num : 812 + num) : 3888) : 3130) : 3131) : 3129) : 2815) : 2576) : 2561) : 2528) : 2265) : 2044) : 1924) : 1815) : 1793) : 1709 + num - 20) : 1458) : 1413) : 1412) : 1411) : 1140) : 1139) : 1138) : 1137) : 1141) : 912) : 837) : 25;
}
if (Main.tile[myX, myY].type == (ushort) 104)
{
this.noThrow = 2;
this.showItemIcon = true;
switch ((int) Main.tile[myX, myY].frameX / 36)
{
case 0:
this.showItemIcon2 = 359;
break;
case 1:
this.showItemIcon2 = 2237;
break;
case 2:
this.showItemIcon2 = 2238;
break;
case 3:
this.showItemIcon2 = 2239;
break;
case 4:
this.showItemIcon2 = 2240;
break;
case 5:
this.showItemIcon2 = 2241;
break;
case 6:
this.showItemIcon2 = 2560;
break;
case 7:
this.showItemIcon2 = 2575;
break;
case 8:
this.showItemIcon2 = 2591;
break;
case 9:
this.showItemIcon2 = 2592;
break;
case 10:
this.showItemIcon2 = 2593;
break;
case 11:
this.showItemIcon2 = 2594;
break;
case 12:
this.showItemIcon2 = 2595;
break;
case 13:
this.showItemIcon2 = 2596;
break;
case 14:
this.showItemIcon2 = 2597;
break;
case 15:
this.showItemIcon2 = 2598;
break;
case 16:
this.showItemIcon2 = 2599;
break;
case 17:
this.showItemIcon2 = 2600;
break;
case 18:
this.showItemIcon2 = 2601;
break;
case 19:
this.showItemIcon2 = 2602;
break;
case 20:
this.showItemIcon2 = 2603;
break;
case 21:
this.showItemIcon2 = 2604;
break;
case 22:
this.showItemIcon2 = 2605;
break;
case 23:
this.showItemIcon2 = 2606;
break;
case 24:
this.showItemIcon2 = 2809;
break;
case 25:
this.showItemIcon2 = 3126;
break;
case 26:
this.showItemIcon2 = 3128;
break;
case 27:
this.showItemIcon2 = 3127;
break;
case 28:
this.showItemIcon2 = 3898;
break;
case 29:
this.showItemIcon2 = 3899;
break;
case 30:
this.showItemIcon2 = 3900;
break;
case 31:
this.showItemIcon2 = 3901;
break;
case 32:
this.showItemIcon2 = 3902;
break;
}
}
if (Main.tile[myX, myY].type == (ushort) 356)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 3064;
}
if (Main.tile[myX, myY].type == (ushort) 377)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 3198;
}
if (Main.tile[myX, myY].type == (ushort) 209)
{
this.noThrow = 2;
this.showItemIcon = true;
if (Main.tile[myX, myY].frameX < (short) 72)
this.showItemIcon2 = 928;
else if (Main.tile[myX, myY].frameX < (short) 144)
this.showItemIcon2 = 1337;
else if (Main.tile[myX, myY].frameX < (short) 216)
this.showItemIcon2 = 3369;
else if (Main.tile[myX, myY].frameX < (short) 360)
this.showItemIcon2 = 3664;
int num = (int) Main.tile[myX, myY].frameX / 18;
while (num >= 4)
num -= 4;
this.showItemIconR = num < 2;
}
if (Main.tile[myX, myY].type == (ushort) 216)
{
this.noThrow = 2;
this.showItemIcon = true;
int frameY = (int) Main.tile[myX, myY].frameY;
int num = 0;
while (frameY >= 40)
{
frameY -= 40;
++num;
}
this.showItemIcon2 = 970 + num;
}
if (Main.tile[myX, myY].type == (ushort) 387 || Main.tile[myX, myY].type == (ushort) 386)
{
this.noThrow = 2;
this.showItemIcon = true;
int x = 0;
int y = 0;
WorldGen.GetTopLeftAndStyles(ref x, ref y, 2, 1 + (Main.tile[myX, myY].type == (ushort) 386).ToInt(), 18, 18);
this.showItemIcon2 = 3239;
}
if (Main.tile[myX, myY].type == (ushort) 389 || Main.tile[myX, myY].type == (ushort) 388)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 3240;
}
if (Main.tile[myX, myY].type == (ushort) 335)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 2700;
}
if (Main.tile[myX, myY].type == (ushort) 410)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 3536 + Math.Min((int) Main.tile[myX, myY].frameX / 36, 3);
}
if (Main.tile[myX, myY].type == (ushort) 463)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 3813;
}
if (Main.tile[myX, myY].type == (ushort) 411 && Main.tile[myX, myY].frameX < (short) 36)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 3545;
}
if (Main.tile[myX, myY].type == (ushort) 338)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 2738;
}
if (Main.tile[myX, myY].type == (ushort) 455)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 3747;
}
if (Main.tile[myX, myY].type == (ushort) 219 && (this.inventory[this.selectedItem].type == 424 || this.inventory[this.selectedItem].type == 1103))
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = this.inventory[this.selectedItem].type;
}
if (Main.tile[myX, myY].type == (ushort) 212)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 949;
}
if (Main.tile[myX, myY].type == (ushort) 314 && (double) this.gravDir == 1.0)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 2343;
}
if (Main.tile[myX, myY].type == (ushort) 215)
{
this.noThrow = 2;
this.showItemIcon = true;
int num = (int) Main.tile[myX, myY].frameX / 54;
switch (num)
{
case 0:
this.showItemIcon2 = 966;
break;
case 5:
this.showItemIcon2 = 3050;
break;
case 6:
this.showItemIcon2 = 3723;
break;
case 7:
this.showItemIcon2 = 3724;
break;
default:
this.showItemIcon2 = 3046 + num - 1;
break;
}
}
if (Main.tile[myX, myY].type == (ushort) 4)
{
this.noThrow = 2;
this.showItemIcon = true;
int num = (int) Main.tile[myX, myY].frameY / 22;
switch (num)
{
case 0:
this.showItemIcon2 = 8;
break;
case 8:
this.showItemIcon2 = 523;
break;
case 9:
this.showItemIcon2 = 974;
break;
case 10:
this.showItemIcon2 = 1245;
break;
case 11:
this.showItemIcon2 = 1333;
break;
case 12:
this.showItemIcon2 = 2274;
break;
case 13:
this.showItemIcon2 = 3004;
break;
case 14:
this.showItemIcon2 = 3045;
break;
case 15:
this.showItemIcon2 = 3114;
break;
default:
this.showItemIcon2 = 426 + num;
break;
}
}
if (Main.tile[myX, myY].type == (ushort) 13)
{
this.noThrow = 2;
this.showItemIcon = true;
switch ((int) Main.tile[myX, myY].frameX / 18)
{
case 1:
this.showItemIcon2 = 28;
break;
case 2:
this.showItemIcon2 = 110;
break;
case 3:
this.showItemIcon2 = 350;
break;
case 4:
this.showItemIcon2 = 351;
break;
case 5:
this.showItemIcon2 = 2234;
break;
case 6:
this.showItemIcon2 = 2244;
break;
case 7:
this.showItemIcon2 = 2257;
break;
case 8:
this.showItemIcon2 = 2258;
break;
default:
this.showItemIcon2 = 31;
break;
}
}
if (Main.tile[myX, myY].type == (ushort) 29)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 87;
}
if (Main.tile[myX, myY].type == (ushort) 97)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 346;
}
if (Main.tile[myX, myY].type == (ushort) 49)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 148;
}
if (Main.tile[myX, myY].type == (ushort) 174)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 713;
}
if (Main.tile[myX, myY].type == (ushort) 50)
{
this.noThrow = 2;
if (Main.tile[myX, myY].frameX == (short) 90)
{
this.showItemIcon = true;
this.showItemIcon2 = 165;
}
}
if (Main.tile[myX, myY].type == (ushort) 139)
{
this.noThrow = 2;
int index1 = myX;
int index2 = myY;
int num = 0;
for (int index3 = (int) Main.tile[index1, index2].frameY / 18; index3 >= 2; index3 -= 2)
++num;
this.showItemIcon = true;
this.showItemIcon2 = num != 28 ? (num != 29 ? (num != 30 ? (num != 31 ? (num != 32 ? (num != 33 ? (num != 34 ? (num != 35 ? (num != 36 ? (num != 37 ? (num != 38 ? (num != 39 ? (num < 13 ? 562 + num : 1596 + num - 13) : 3869) : 3796) : 3371) : 3370) : 3237) : 3236) : 3235) : 3044) : 2742) : 1965) : 1964) : 1963;
}
if (Main.tile[myX, myY].type == (ushort) 207)
{
this.noThrow = 2;
int index4 = myX;
int index5 = myY;
int num = 0;
for (int index6 = (int) Main.tile[index4, index5].frameX / 18; index6 >= 2; index6 -= 2)
++num;
this.showItemIcon = true;
switch (num)
{
case 0:
this.showItemIcon2 = 909;
break;
case 1:
this.showItemIcon2 = 910;
break;
case 2:
this.showItemIcon2 = 940;
break;
case 3:
this.showItemIcon2 = 941;
break;
case 4:
this.showItemIcon2 = 942;
break;
case 5:
this.showItemIcon2 = 943;
break;
case 6:
this.showItemIcon2 = 944;
break;
case 7:
this.showItemIcon2 = 945;
break;
}
}
if (Main.tileSign[(int) Main.tile[myX, myY].type])
{
this.noThrow = 2;
int num12 = (int) Main.tile[myX, myY].frameX / 18;
int num13 = (int) Main.tile[myX, myY].frameY / 18;
int num14 = num12 % 2;
int i = myX - num14;
int j = myY - num13;
Main.signBubble = true;
Main.signX = i * 16 + 16;
Main.signY = j * 16;
int num15 = Sign.ReadSign(i, j, false);
if (num15 != -1)
Main.signHover = num15;
if (num15 != -1)
{
Main.signHover = num15;
this.showItemIcon = false;
this.showItemIcon2 = -1;
}
}
if (Main.tile[myX, myY].type == (ushort) 237)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 1293;
}
if (Main.tile[myX, myY].type == (ushort) 466)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 3828;
}
if (Main.tile[myX, myY].type == (ushort) 125)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 487;
}
if (Main.tile[myX, myY].type == (ushort) 354)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 2999;
}
if (Main.tile[myX, myY].type == (ushort) 287)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 2177;
}
if (Main.tile[myX, myY].type == (ushort) 132)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 513;
}
if (Main.tile[myX, myY].type == (ushort) 136)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 538;
}
if (Main.tile[myX, myY].type == (ushort) 144)
{
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = 583 + (int) Main.tile[myX, myY].frameX / 18;
}
if (Main.tile[myX, myY].type != (ushort) 440)
return;
int index = myY;
int num16 = (int) Main.tile[myX, index].frameX / 54;
int num17 = (int) Main.tile[myX, index].frameY / 54;
int type = -1;
switch (num16)
{
case 0:
type = 1526;
break;
case 1:
type = 1524;
break;
case 2:
type = 1525;
break;
case 3:
type = 1523;
break;
case 4:
type = 1522;
break;
case 5:
type = 1527;
break;
case 6:
type = 3643;
break;
}
if (type == -1 || num17 != 1 && !this.HasItem(type))
return;
this.noThrow = 2;
this.showItemIcon = true;
this.showItemIcon2 = type;
}
public Color ChatColor()
{
switch (this.difficulty)
{
case 1:
return Main.mcColor;
case 2:
return Main.hcColor;
default:
return Color.White;
}
}
private void TileInteractionsMouseOver_Containers(int myX, int myY)
{
LocalizedText[] localizedTextArray = Lang.chestType;
int[] numArray = Chest.chestTypeToIcon;
Tile tile = Main.tile[myX, myY];
if (tile.type == (ushort) 467)
{
localizedTextArray = Lang.chestType2;
numArray = Chest.chestTypeToIcon2;
}
int X = myX;
int Y = myY;
if ((int) tile.frameX % 36 != 0)
--X;
if ((int) tile.frameY % 36 != 0)
--Y;
int chest = Chest.FindChest(X, Y);
this.showItemIcon2 = -1;
if (chest < 0)
{
this.showItemIconText = localizedTextArray[0].Value;
}
else
{
this.showItemIconText = !(Main.chest[chest].name != "") ? localizedTextArray[(int) tile.frameX / 36].Value : Main.chest[chest].name;
if (this.showItemIconText == localizedTextArray[(int) tile.frameX / 36].Value)
{
this.showItemIcon2 = numArray[(int) tile.frameX / 36];
this.showItemIconText = "";
}
}
this.noThrow = 2;
this.showItemIcon = true;
}
private void TryLandingOnDetonator()
{
if (this.whoAmI != Main.myPlayer || (double) this.velocity.Y < 3.0)
return;
Point tileCoordinates = (this.Bottom + new Vector2(0.0f, 0.01f)).ToTileCoordinates();
Tile tileSafely = Framing.GetTileSafely(tileCoordinates.X, tileCoordinates.Y);
if (!tileSafely.active() || tileSafely.type != (ushort) 411 || tileSafely.frameY != (short) 0 || tileSafely.frameX >= (short) 36)
return;
Wiring.HitSwitch(tileCoordinates.X, tileCoordinates.Y);
NetMessage.SendData(59, number: tileCoordinates.X, number2: ((float) tileCoordinates.Y));
}
private void TryBouncingBlocks(bool Falling)
{
if ((double) this.velocity.Y < 5.0 && (double) this.velocity.Y > -5.0 || this.wet)
return;
int num = 0;
bool flag = false;
foreach (Point touchedTile in this.TouchedTiles)
{
Tile tile = Main.tile[touchedTile.X, touchedTile.Y];
if (tile != null && tile.active() && tile.nactive() && Main.tileBouncy[(int) tile.type])
{
flag = true;
num = touchedTile.Y;
break;
}
}
if (!flag)
return;
this.velocity.Y *= -0.8f;
if (this.controlJump)
this.velocity.Y = MathHelper.Clamp(this.velocity.Y, -13f, 13f);
this.position.Y = (float) (num * 16 - ((double) this.velocity.Y < 0.0 ? this.height : -16));
this.FloorVisuals(Falling);
this.velocity.Y = MathHelper.Clamp(this.velocity.Y, -20f, 20f);
if ((double) this.velocity.Y * (double) this.gravDir >= 0.0)
return;
this.fallStart = (int) this.position.Y / 16;
}
private void GrabItems(int i)
{
for (int number = 0; number < 400; ++number)
{
if (Main.item[number].active && Main.item[number].noGrabDelay == 0 && Main.item[number].owner == i)
{
int defaultItemGrabRange = Player.defaultItemGrabRange;
if (this.goldRing && Main.item[number].type >= 71 && Main.item[number].type <= 74)
defaultItemGrabRange += Item.coinGrabRange;
if (this.manaMagnet && (Main.item[number].type == 184 || Main.item[number].type == 1735 || Main.item[number].type == 1868))
defaultItemGrabRange += Item.manaGrabRange;
if (this.lifeMagnet && (Main.item[number].type == 58 || Main.item[number].type == 1734 || Main.item[number].type == 1867))
defaultItemGrabRange += Item.lifeGrabRange;
if (Main.item[number].type == 3822)
defaultItemGrabRange += 50;
if (ItemID.Sets.NebulaPickup[Main.item[number].type])
defaultItemGrabRange += 100;
if (new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height).Intersects(new Microsoft.Xna.Framework.Rectangle((int) Main.item[number].position.X, (int) Main.item[number].position.Y, Main.item[number].width, Main.item[number].height)))
{
if (i == Main.myPlayer && (this.inventory[this.selectedItem].type != 0 || this.itemAnimation <= 0))
{
if (ItemID.Sets.NebulaPickup[Main.item[number].type])
{
Main.PlaySound(7, (int) this.position.X, (int) this.position.Y);
int buffType = Main.item[number].buffType;
Main.item[number] = new Item();
if (Main.netMode == 1)
{
NetMessage.SendData(102, number: i, number2: ((float) buffType), number3: this.Center.X, number4: this.Center.Y);
NetMessage.SendData(21, number: number);
}
else
this.NebulaLevelup(buffType);
}
if (Main.item[number].type == 58 || Main.item[number].type == 1734 || Main.item[number].type == 1867)
{
Main.PlaySound(7, (int) this.position.X, (int) this.position.Y);
this.statLife += 20;
if (Main.myPlayer == this.whoAmI)
this.HealEffect(20);
if (this.statLife > this.statLifeMax2)
this.statLife = this.statLifeMax2;
Main.item[number] = new Item();
if (Main.netMode == 1)
NetMessage.SendData(21, number: number);
}
else if (Main.item[number].type == 184 || Main.item[number].type == 1735 || Main.item[number].type == 1868)
{
Main.PlaySound(7, (int) this.position.X, (int) this.position.Y);
this.statMana += 100;
if (Main.myPlayer == this.whoAmI)
this.ManaEffect(100);
if (this.statMana > this.statManaMax2)
this.statMana = this.statManaMax2;
Main.item[number] = new Item();
if (Main.netMode == 1)
NetMessage.SendData(21, number: number);
}
else
{
Main.item[number] = this.GetItem(i, Main.item[number]);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number);
}
}
}
else if (new Microsoft.Xna.Framework.Rectangle((int) this.position.X - defaultItemGrabRange, (int) this.position.Y - defaultItemGrabRange, this.width + defaultItemGrabRange * 2, this.height + defaultItemGrabRange * 2).Intersects(new Microsoft.Xna.Framework.Rectangle((int) Main.item[number].position.X, (int) Main.item[number].position.Y, Main.item[number].width, Main.item[number].height)) && this.ItemSpace(Main.item[number]))
{
Main.item[number].beingGrabbed = true;
if (this.manaMagnet && (Main.item[number].type == 184 || Main.item[number].type == 1735 || Main.item[number].type == 1868))
{
Vector2 vector2 = new Vector2(Main.item[number].position.X + (float) (Main.item[number].width / 2), Main.item[number].position.Y + (float) (Main.item[number].height / 2));
float num1 = this.Center.X - vector2.X;
float num2 = this.Center.Y - vector2.Y;
float num3 = (float) (12.0 / Math.Sqrt((double) num1 * (double) num1 + (double) num2 * (double) num2));
float num4 = num1 * num3;
float num5 = num2 * num3;
int num6 = 5;
Main.item[number].velocity.X = (Main.item[number].velocity.X * (float) (num6 - 1) + num4) / (float) num6;
Main.item[number].velocity.Y = (Main.item[number].velocity.Y * (float) (num6 - 1) + num5) / (float) num6;
}
else if (this.lifeMagnet && (Main.item[number].type == 58 || Main.item[number].type == 1734 || Main.item[number].type == 1867))
{
Vector2 vector2 = new Vector2(Main.item[number].position.X + (float) (Main.item[number].width / 2), Main.item[number].position.Y + (float) (Main.item[number].height / 2));
float num7 = this.Center.X - vector2.X;
float num8 = this.Center.Y - vector2.Y;
float num9 = (float) (15.0 / Math.Sqrt((double) num7 * (double) num7 + (double) num8 * (double) num8));
float num10 = num7 * num9;
float num11 = num8 * num9;
int num12 = 5;
Main.item[number].velocity.X = (Main.item[number].velocity.X * (float) (num12 - 1) + num10) / (float) num12;
Main.item[number].velocity.Y = (Main.item[number].velocity.Y * (float) (num12 - 1) + num11) / (float) num12;
}
else if (this.goldRing && Main.item[number].type >= 71 && Main.item[number].type <= 74)
{
Vector2 vector2 = new Vector2(Main.item[number].position.X + (float) (Main.item[number].width / 2), Main.item[number].position.Y + (float) (Main.item[number].height / 2));
float num13 = this.Center.X - vector2.X;
float num14 = this.Center.Y - vector2.Y;
float num15 = (float) (12.0 / Math.Sqrt((double) num13 * (double) num13 + (double) num14 * (double) num14));
float num16 = num13 * num15;
float num17 = num14 * num15;
int num18 = 5;
Main.item[number].velocity.X = (Main.item[number].velocity.X * (float) (num18 - 1) + num16) / (float) num18;
Main.item[number].velocity.Y = (Main.item[number].velocity.Y * (float) (num18 - 1) + num17) / (float) num18;
}
else if (ItemID.Sets.NebulaPickup[Main.item[number].type])
{
Vector2 vector2 = new Vector2(Main.item[number].position.X + (float) (Main.item[number].width / 2), Main.item[number].position.Y + (float) (Main.item[number].height / 2));
float num19 = this.Center.X - vector2.X;
float num20 = this.Center.Y - vector2.Y;
float num21 = (float) (12.0 / Math.Sqrt((double) num19 * (double) num19 + (double) num20 * (double) num20));
float num22 = num19 * num21;
float num23 = num20 * num21;
int num24 = 5;
Main.item[number].velocity.X = (Main.item[number].velocity.X * (float) (num24 - 1) + num22) / (float) num24;
Main.item[number].velocity.Y = (Main.item[number].velocity.Y * (float) (num24 - 1) + num23) / (float) num24;
}
else
{
if ((double) this.position.X + (double) this.width * 0.5 > (double) Main.item[number].position.X + (double) Main.item[number].width * 0.5)
{
if ((double) Main.item[number].velocity.X < (double) Player.itemGrabSpeedMax + (double) this.velocity.X)
Main.item[number].velocity.X += Player.itemGrabSpeed;
if ((double) Main.item[number].velocity.X < 0.0)
Main.item[number].velocity.X += Player.itemGrabSpeed * 0.75f;
}
else
{
if ((double) Main.item[number].velocity.X > -(double) Player.itemGrabSpeedMax + (double) this.velocity.X)
Main.item[number].velocity.X -= Player.itemGrabSpeed;
if ((double) Main.item[number].velocity.X > 0.0)
Main.item[number].velocity.X -= Player.itemGrabSpeed * 0.75f;
}
if ((double) this.position.Y + (double) this.height * 0.5 > (double) Main.item[number].position.Y + (double) Main.item[number].height * 0.5)
{
if ((double) Main.item[number].velocity.Y < (double) Player.itemGrabSpeedMax)
Main.item[number].velocity.Y += Player.itemGrabSpeed;
if ((double) Main.item[number].velocity.Y < 0.0)
Main.item[number].velocity.Y += Player.itemGrabSpeed * 0.75f;
}
else
{
if ((double) Main.item[number].velocity.Y > -(double) Player.itemGrabSpeedMax)
Main.item[number].velocity.Y -= Player.itemGrabSpeed;
if ((double) Main.item[number].velocity.Y > 0.0)
Main.item[number].velocity.Y -= Player.itemGrabSpeed * 0.75f;
}
}
}
}
}
}
public bool SellItem(int price, int stack)
{
if (price <= 0)
return false;
Item[] objArray = new Item[58];
for (int index = 0; index < 58; ++index)
{
objArray[index] = new Item();
objArray[index] = this.inventory[index].Clone();
}
int num1 = price / 5;
if (num1 < 1)
num1 = 1;
int num2 = num1 * stack;
bool flag = false;
while (num2 >= 1000000 && !flag)
{
int index = -1;
for (int i = 53; i >= 0; --i)
{
if (index == -1 && (this.inventory[i].type == 0 || this.inventory[i].stack == 0))
index = i;
while (this.inventory[i].type == 74 && this.inventory[i].stack < this.inventory[i].maxStack && num2 >= 1000000)
{
++this.inventory[i].stack;
num2 -= 1000000;
this.DoCoins(i);
if (this.inventory[i].stack == 0 && index == -1)
index = i;
}
}
if (num2 >= 1000000)
{
if (index == -1)
{
flag = true;
}
else
{
this.inventory[index].SetDefaults(74);
num2 -= 1000000;
}
}
}
while (num2 >= 10000 && !flag)
{
int index = -1;
for (int i = 53; i >= 0; --i)
{
if (index == -1 && (this.inventory[i].type == 0 || this.inventory[i].stack == 0))
index = i;
while (this.inventory[i].type == 73 && this.inventory[i].stack < this.inventory[i].maxStack && num2 >= 10000)
{
++this.inventory[i].stack;
num2 -= 10000;
this.DoCoins(i);
if (this.inventory[i].stack == 0 && index == -1)
index = i;
}
}
if (num2 >= 10000)
{
if (index == -1)
{
flag = true;
}
else
{
this.inventory[index].SetDefaults(73);
num2 -= 10000;
}
}
}
while (num2 >= 100 && !flag)
{
int index = -1;
for (int i = 53; i >= 0; --i)
{
if (index == -1 && (this.inventory[i].type == 0 || this.inventory[i].stack == 0))
index = i;
while (this.inventory[i].type == 72 && this.inventory[i].stack < this.inventory[i].maxStack && num2 >= 100)
{
++this.inventory[i].stack;
num2 -= 100;
this.DoCoins(i);
if (this.inventory[i].stack == 0 && index == -1)
index = i;
}
}
if (num2 >= 100)
{
if (index == -1)
{
flag = true;
}
else
{
this.inventory[index].SetDefaults(72);
num2 -= 100;
}
}
}
while (num2 >= 1 && !flag)
{
int index = -1;
for (int i = 53; i >= 0; --i)
{
if (index == -1 && (this.inventory[i].type == 0 || this.inventory[i].stack == 0))
index = i;
while (this.inventory[i].type == 71 && this.inventory[i].stack < this.inventory[i].maxStack && num2 >= 1)
{
++this.inventory[i].stack;
--num2;
this.DoCoins(i);
if (this.inventory[i].stack == 0 && index == -1)
index = i;
}
}
if (num2 >= 1)
{
if (index == -1)
{
flag = true;
}
else
{
this.inventory[index].SetDefaults(71);
--num2;
}
}
}
if (!flag)
return true;
for (int index = 0; index < 58; ++index)
this.inventory[index] = objArray[index].Clone();
return false;
}
public bool BuyItem(int price, int customCurrency = -1)
{
if (customCurrency != -1)
return CustomCurrencyManager.BuyItem(this, price, customCurrency);
bool overFlowing;
long num1 = Utils.CoinsCount(out overFlowing, this.inventory, 58, 57, 56, 55, 54);
long num2 = Utils.CoinsCount(out overFlowing, this.bank.item);
long num3 = Utils.CoinsCount(out overFlowing, this.bank2.item);
long num4 = Utils.CoinsCount(out overFlowing, this.bank3.item);
if (Utils.CoinsCombineStacks(out overFlowing, num1, num2, num3, num4) < (long) price)
return false;
List<Item[]> inv = new List<Item[]>();
Dictionary<int, List<int>> dictionary = new Dictionary<int, List<int>>();
List<Point> slotsEmpty = new List<Point>();
List<Point> slotCoins = new List<Point>();
List<Point> slotEmptyBank = new List<Point>();
List<Point> slotEmptyBank2 = new List<Point>();
List<Point> slotEmptyBank3 = new List<Point>();
inv.Add(this.inventory);
inv.Add(this.bank.item);
inv.Add(this.bank2.item);
inv.Add(this.bank3.item);
for (int key = 0; key < inv.Count; ++key)
dictionary[key] = new List<int>();
dictionary[0] = new List<int>() { 58, 57, 56, 55, 54 };
for (int index = 0; index < inv.Count; ++index)
{
for (int y = 0; y < inv[index].Length; ++y)
{
if (!dictionary[index].Contains(y) && inv[index][y].type >= 71 && inv[index][y].type <= 74)
slotCoins.Add(new Point(index, y));
}
}
int num5 = 0;
for (int y = inv[num5].Length - 1; y >= 0; --y)
{
if (!dictionary[num5].Contains(y) && (inv[num5][y].type == 0 || inv[num5][y].stack == 0))
slotsEmpty.Add(new Point(num5, y));
}
int num6 = 1;
for (int y = inv[num6].Length - 1; y >= 0; --y)
{
if (!dictionary[num6].Contains(y) && (inv[num6][y].type == 0 || inv[num6][y].stack == 0))
slotEmptyBank.Add(new Point(num6, y));
}
int num7 = 2;
for (int y = inv[num7].Length - 1; y >= 0; --y)
{
if (!dictionary[num7].Contains(y) && (inv[num7][y].type == 0 || inv[num7][y].stack == 0))
slotEmptyBank2.Add(new Point(num7, y));
}
int num8 = 3;
for (int y = inv[num8].Length - 1; y >= 0; --y)
{
if (!dictionary[num8].Contains(y) && (inv[num8][y].type == 0 || inv[num8][y].stack == 0))
slotEmptyBank3.Add(new Point(num8, y));
}
return !Player.TryPurchasing(price, inv, slotCoins, slotsEmpty, slotEmptyBank, slotEmptyBank2, slotEmptyBank3);
}
private static bool TryPurchasing(
int price,
List<Item[]> inv,
List<Point> slotCoins,
List<Point> slotsEmpty,
List<Point> slotEmptyBank,
List<Point> slotEmptyBank2,
List<Point> slotEmptyBank3)
{
long num1 = (long) price;
Dictionary<Point, Item> dictionary = new Dictionary<Point, Item>();
bool flag = false;
while (num1 > 0L)
{
long num2 = 1000000;
for (int index = 0; index < 4; ++index)
{
if (num1 >= num2)
{
foreach (Point slotCoin in slotCoins)
{
if (inv[slotCoin.X][slotCoin.Y].type == 74 - index)
{
long num3 = num1 / num2;
dictionary[slotCoin] = inv[slotCoin.X][slotCoin.Y].Clone();
if (num3 < (long) inv[slotCoin.X][slotCoin.Y].stack)
{
inv[slotCoin.X][slotCoin.Y].stack -= (int) num3;
}
else
{
inv[slotCoin.X][slotCoin.Y].SetDefaults();
slotsEmpty.Add(slotCoin);
}
num1 -= num2 * (long) (dictionary[slotCoin].stack - inv[slotCoin.X][slotCoin.Y].stack);
}
}
}
num2 /= 100L;
}
if (num1 > 0L)
{
if (slotsEmpty.Count > 0)
{
slotsEmpty.Sort(new Comparison<Point>(DelegateMethods.CompareYReverse));
Point point = new Point(-1, -1);
for (int index1 = 0; index1 < inv.Count; ++index1)
{
long num4 = 10000;
for (int index2 = 0; index2 < 3; ++index2)
{
if (num1 >= num4)
{
foreach (Point slotCoin in slotCoins)
{
if (slotCoin.X == index1 && inv[slotCoin.X][slotCoin.Y].type == 74 - index2 && inv[slotCoin.X][slotCoin.Y].stack >= 1)
{
List<Point> pointList = slotsEmpty;
if (index1 == 1 && slotEmptyBank.Count > 0)
pointList = slotEmptyBank;
if (index1 == 2 && slotEmptyBank2.Count > 0)
pointList = slotEmptyBank2;
if (--inv[slotCoin.X][slotCoin.Y].stack <= 0)
{
inv[slotCoin.X][slotCoin.Y].SetDefaults();
pointList.Add(slotCoin);
}
dictionary[pointList[0]] = inv[pointList[0].X][pointList[0].Y].Clone();
inv[pointList[0].X][pointList[0].Y].SetDefaults(73 - index2);
inv[pointList[0].X][pointList[0].Y].stack = 100;
point = pointList[0];
pointList.RemoveAt(0);
break;
}
}
}
if (point.X == -1 && point.Y == -1)
num4 /= 100L;
else
break;
}
for (int index3 = 0; index3 < 2; ++index3)
{
if (point.X == -1 && point.Y == -1)
{
foreach (Point slotCoin in slotCoins)
{
if (slotCoin.X == index1 && inv[slotCoin.X][slotCoin.Y].type == 73 + index3 && inv[slotCoin.X][slotCoin.Y].stack >= 1)
{
List<Point> pointList = slotsEmpty;
if (index1 == 1 && slotEmptyBank.Count > 0)
pointList = slotEmptyBank;
if (index1 == 2 && slotEmptyBank2.Count > 0)
pointList = slotEmptyBank2;
if (index1 == 3 && slotEmptyBank3.Count > 0)
pointList = slotEmptyBank3;
if (--inv[slotCoin.X][slotCoin.Y].stack <= 0)
{
inv[slotCoin.X][slotCoin.Y].SetDefaults();
pointList.Add(slotCoin);
}
dictionary[pointList[0]] = inv[pointList[0].X][pointList[0].Y].Clone();
inv[pointList[0].X][pointList[0].Y].SetDefaults(72 + index3);
inv[pointList[0].X][pointList[0].Y].stack = 100;
point = pointList[0];
pointList.RemoveAt(0);
break;
}
}
}
}
if (point.X != -1 && point.Y != -1)
{
slotCoins.Add(point);
break;
}
}
slotsEmpty.Sort(new Comparison<Point>(DelegateMethods.CompareYReverse));
slotEmptyBank.Sort(new Comparison<Point>(DelegateMethods.CompareYReverse));
slotEmptyBank2.Sort(new Comparison<Point>(DelegateMethods.CompareYReverse));
slotEmptyBank3.Sort(new Comparison<Point>(DelegateMethods.CompareYReverse));
}
else
{
foreach (KeyValuePair<Point, Item> keyValuePair in dictionary)
inv[keyValuePair.Key.X][keyValuePair.Key.Y] = keyValuePair.Value.Clone();
flag = true;
break;
}
}
}
return flag;
}
public bool BuyItemOld(int price)
{
if (price == 0)
return true;
long num1 = 0;
Item[] objArray = new Item[54];
for (int index = 0; index < 54; ++index)
{
objArray[index] = new Item();
objArray[index] = this.inventory[index].Clone();
if (this.inventory[index].type == 71)
num1 += (long) this.inventory[index].stack;
if (this.inventory[index].type == 72)
num1 += (long) (this.inventory[index].stack * 100);
if (this.inventory[index].type == 73)
num1 += (long) (this.inventory[index].stack * 10000);
if (this.inventory[index].type == 74)
num1 += (long) (this.inventory[index].stack * 1000000);
}
if (num1 < (long) price)
return false;
int num2 = price;
while (num2 > 0)
{
if (num2 >= 1000000)
{
for (int index = 0; index < 54; ++index)
{
if (this.inventory[index].type == 74)
{
while (this.inventory[index].stack > 0 && num2 >= 1000000)
{
num2 -= 1000000;
--this.inventory[index].stack;
if (this.inventory[index].stack == 0)
this.inventory[index].type = 0;
}
}
}
}
if (num2 >= 10000)
{
for (int index = 0; index < 54; ++index)
{
if (this.inventory[index].type == 73)
{
while (this.inventory[index].stack > 0 && num2 >= 10000)
{
num2 -= 10000;
--this.inventory[index].stack;
if (this.inventory[index].stack == 0)
this.inventory[index].type = 0;
}
}
}
}
if (num2 >= 100)
{
for (int index = 0; index < 54; ++index)
{
if (this.inventory[index].type == 72)
{
while (this.inventory[index].stack > 0 && num2 >= 100)
{
num2 -= 100;
--this.inventory[index].stack;
if (this.inventory[index].stack == 0)
this.inventory[index].type = 0;
}
}
}
}
if (num2 >= 1)
{
for (int index = 0; index < 54; ++index)
{
if (this.inventory[index].type == 71)
{
while (this.inventory[index].stack > 0 && num2 >= 1)
{
--num2;
--this.inventory[index].stack;
if (this.inventory[index].stack == 0)
this.inventory[index].type = 0;
}
}
}
}
if (num2 > 0)
{
int index1 = -1;
for (int index2 = 53; index2 >= 0; --index2)
{
if (this.inventory[index2].type == 0 || this.inventory[index2].stack == 0)
{
index1 = index2;
break;
}
}
if (index1 >= 0)
{
bool flag = true;
if (num2 >= 10000)
{
for (int index3 = 0; index3 < 58; ++index3)
{
if (this.inventory[index3].type == 74 && this.inventory[index3].stack >= 1)
{
--this.inventory[index3].stack;
if (this.inventory[index3].stack == 0)
this.inventory[index3].type = 0;
this.inventory[index1].SetDefaults(73);
this.inventory[index1].stack = 100;
flag = false;
break;
}
}
}
else if (num2 >= 100)
{
for (int index4 = 0; index4 < 54; ++index4)
{
if (this.inventory[index4].type == 73 && this.inventory[index4].stack >= 1)
{
--this.inventory[index4].stack;
if (this.inventory[index4].stack == 0)
this.inventory[index4].type = 0;
this.inventory[index1].SetDefaults(72);
this.inventory[index1].stack = 100;
flag = false;
break;
}
}
}
else if (num2 >= 1)
{
for (int index5 = 0; index5 < 54; ++index5)
{
if (this.inventory[index5].type == 72 && this.inventory[index5].stack >= 1)
{
--this.inventory[index5].stack;
if (this.inventory[index5].stack == 0)
this.inventory[index5].type = 0;
this.inventory[index1].SetDefaults(71);
this.inventory[index1].stack = 100;
flag = false;
break;
}
}
}
if (flag)
{
if (num2 < 10000)
{
for (int index6 = 0; index6 < 54; ++index6)
{
if (this.inventory[index6].type == 73 && this.inventory[index6].stack >= 1)
{
--this.inventory[index6].stack;
if (this.inventory[index6].stack == 0)
this.inventory[index6].type = 0;
this.inventory[index1].SetDefaults(72);
this.inventory[index1].stack = 100;
flag = false;
break;
}
}
}
if (flag && num2 < 1000000)
{
for (int index7 = 0; index7 < 54; ++index7)
{
if (this.inventory[index7].type == 74 && this.inventory[index7].stack >= 1)
{
--this.inventory[index7].stack;
if (this.inventory[index7].stack == 0)
this.inventory[index7].type = 0;
this.inventory[index1].SetDefaults(73);
this.inventory[index1].stack = 100;
break;
}
}
}
}
}
else
{
for (int index8 = 0; index8 < 54; ++index8)
this.inventory[index8] = objArray[index8].Clone();
return false;
}
}
}
return true;
}
public void AdjTiles()
{
int num1 = 4;
int num2 = 3;
for (int index = 0; index < 470; ++index)
{
this.oldAdjTile[index] = this.adjTile[index];
this.adjTile[index] = false;
}
this.oldAdjWater = this.adjWater;
this.adjWater = false;
this.oldAdjHoney = this.adjHoney;
this.adjHoney = false;
this.oldAdjLava = this.adjLava;
this.adjLava = false;
this.alchemyTable = false;
int num3 = (int) (((double) this.position.X + (double) (this.width / 2)) / 16.0);
int num4 = (int) (((double) this.position.Y + (double) this.height) / 16.0);
for (int index1 = num3 - num1; index1 <= num3 + num1; ++index1)
{
for (int index2 = num4 - num2; index2 < num4 + num2; ++index2)
{
if (Main.tile[index1, index2].active())
{
this.adjTile[(int) Main.tile[index1, index2].type] = true;
if (Main.tile[index1, index2].type == (ushort) 302)
this.adjTile[17] = true;
if (Main.tile[index1, index2].type == (ushort) 77)
this.adjTile[17] = true;
if (Main.tile[index1, index2].type == (ushort) 133)
{
this.adjTile[17] = true;
this.adjTile[77] = true;
}
if (Main.tile[index1, index2].type == (ushort) 134)
this.adjTile[16] = true;
if (Main.tile[index1, index2].type == (ushort) 354 || Main.tile[index1, index2].type == (ushort) 469)
this.adjTile[14] = true;
if (Main.tile[index1, index2].type == (ushort) 355)
{
this.adjTile[13] = true;
this.adjTile[14] = true;
this.alchemyTable = true;
}
}
if (Main.tile[index1, index2].liquid > (byte) 200 && Main.tile[index1, index2].liquidType() == (byte) 0)
this.adjWater = true;
if (Main.tile[index1, index2].liquid > (byte) 200 && Main.tile[index1, index2].liquidType() == (byte) 2)
this.adjHoney = true;
if (Main.tile[index1, index2].liquid > (byte) 200 && Main.tile[index1, index2].liquidType() == (byte) 1)
this.adjLava = true;
}
}
if (!Main.playerInventory)
return;
bool flag = false;
for (int index = 0; index < 470; ++index)
{
if (this.oldAdjTile[index] != this.adjTile[index])
{
flag = true;
break;
}
}
if (this.adjWater != this.oldAdjWater)
flag = true;
if (this.adjHoney != this.oldAdjHoney)
flag = true;
if (this.adjLava != this.oldAdjLava)
flag = true;
if (!flag)
return;
Recipe.FindRecipes();
}
public void PlayerFrame()
{
if (this.swimTime > 0)
{
--this.swimTime;
if (!this.wet)
this.swimTime = 0;
}
this.head = this.armor[0].headSlot;
this.body = this.armor[1].bodySlot;
this.legs = this.armor[2].legSlot;
for (int index = 3; index < 8 + this.extraAccessorySlots; ++index)
{
if (this.armor[index].shieldSlot == (sbyte) 5 && this.eocDash > 0 && this.shield == (sbyte) -1)
this.shield = this.armor[index].shieldSlot;
if (this.shieldRaised && this.shield == (sbyte) -1 && this.armor[index].shieldSlot != (sbyte) -1)
this.shield = this.armor[index].shieldSlot;
if ((this.shield <= (sbyte) 0 || this.armor[index].frontSlot < (sbyte) 1 || this.armor[index].frontSlot > (sbyte) 4) && (this.front < (sbyte) 1 || this.front > (sbyte) 4 || this.armor[index].shieldSlot <= (sbyte) 0))
{
if (this.armor[index].wingSlot > (sbyte) 0)
{
if (!this.hideVisual[index] || (double) this.velocity.Y != 0.0 && !this.mount.Active)
this.wings = (int) this.armor[index].wingSlot;
else
continue;
}
if (!this.hideVisual[index])
{
if (this.armor[index].stringColor > 0)
this.stringColor = this.armor[index].stringColor;
if (this.armor[index].handOnSlot > (sbyte) 0)
this.handon = this.armor[index].handOnSlot;
if (this.armor[index].handOffSlot > (sbyte) 0)
this.handoff = this.armor[index].handOffSlot;
if (this.armor[index].backSlot > (sbyte) 0)
{
this.back = this.armor[index].backSlot;
this.front = (sbyte) -1;
}
if (this.armor[index].frontSlot > (sbyte) 0)
this.front = this.armor[index].frontSlot;
if (this.armor[index].shoeSlot > (sbyte) 0)
this.shoe = this.armor[index].shoeSlot;
if (this.armor[index].waistSlot > (sbyte) 0)
this.waist = this.armor[index].waistSlot;
if (this.armor[index].shieldSlot > (sbyte) 0)
this.shield = this.armor[index].shieldSlot;
if (this.armor[index].neckSlot > (sbyte) 0)
this.neck = this.armor[index].neckSlot;
if (this.armor[index].faceSlot > (sbyte) 0)
this.face = this.armor[index].faceSlot;
if (this.armor[index].balloonSlot > (sbyte) 0)
this.balloon = this.armor[index].balloonSlot;
if (this.armor[index].type == 3580)
this.yoraiz0rEye = index - 2;
if (this.armor[index].type == 3581)
this.yoraiz0rDarkness = true;
if (this.armor[index].type == 3929)
this.leinforsHair = true;
}
}
}
for (int index = 13; index < 18 + this.extraAccessorySlots; ++index)
{
if (this.armor[index].stringColor > 0)
this.stringColor = this.armor[index].stringColor;
if (this.armor[index].handOnSlot > (sbyte) 0)
this.handon = this.armor[index].handOnSlot;
if (this.armor[index].handOffSlot > (sbyte) 0)
this.handoff = this.armor[index].handOffSlot;
if (this.armor[index].backSlot > (sbyte) 0)
{
this.back = this.armor[index].backSlot;
this.front = (sbyte) -1;
}
if (this.armor[index].frontSlot > (sbyte) 0)
this.front = this.armor[index].frontSlot;
if (this.armor[index].shoeSlot > (sbyte) 0)
this.shoe = this.armor[index].shoeSlot;
if (this.armor[index].waistSlot > (sbyte) 0)
this.waist = this.armor[index].waistSlot;
if (this.armor[index].shieldSlot > (sbyte) 0)
this.shield = this.armor[index].shieldSlot;
if (this.armor[index].neckSlot > (sbyte) 0)
this.neck = this.armor[index].neckSlot;
if (this.armor[index].faceSlot > (sbyte) 0)
this.face = this.armor[index].faceSlot;
if (this.armor[index].balloonSlot > (sbyte) 0)
this.balloon = this.armor[index].balloonSlot;
if (this.armor[index].wingSlot > (sbyte) 0)
this.wings = (int) this.armor[index].wingSlot;
if (this.armor[index].type == 3580)
this.yoraiz0rEye = index - 2;
if (this.armor[index].type == 3581)
this.yoraiz0rDarkness = true;
if (this.armor[index].type == 3929)
this.leinforsHair = true;
}
if (this.armor[10].headSlot >= 0)
this.head = this.armor[10].headSlot;
if (this.armor[11].bodySlot >= 0)
this.body = this.armor[11].bodySlot;
if (this.armor[12].legSlot >= 0)
this.legs = this.armor[12].legSlot;
this.wearsRobe = false;
bool somethingSpecial = false;
int num1 = Player.SetMatch(1, this.body, this.Male, ref this.wearsRobe);
if (num1 != -1)
this.legs = num1;
int num2 = Player.SetMatch(2, this.legs, this.Male, ref somethingSpecial);
if (num2 != -1)
this.legs = num2;
int num3 = Player.SetMatch(0, this.head, this.Male, ref somethingSpecial);
if (num3 != -1)
this.head = num3;
if (this.body == 93)
{
this.shield = (sbyte) 0;
this.handoff = (sbyte) 0;
}
if (this.body == 206 && this.back == (sbyte) -1)
this.back = (sbyte) 12;
if (this.body == 207 && this.back == (sbyte) -1)
this.back = (sbyte) 13;
if (this.body == 205 && this.back == (sbyte) -1)
this.back = (sbyte) 11;
if (this.legs == 67)
this.shoe = (sbyte) 0;
if (this.legs == 140)
this.shoe = (sbyte) 0;
if ((this.wereWolf || this.forceWerewolf) && !this.hideWolf)
{
this.legs = 20;
this.body = 21;
this.head = 38;
}
bool flag = this.wet && !this.lavaWet && (!this.mount.Active || this.mount.Type != 3);
if (this.merman || this.forceMerman)
{
if (!this.hideMerman)
{
this.head = 39;
this.legs = 21;
this.body = 22;
}
if (flag)
this.wings = 0;
}
this.socialShadowRocketBoots = false;
this.socialIgnoreLight = false;
this.socialGhost = false;
this.armorEffectDrawShadow = false;
this.armorEffectDrawShadowSubtle = false;
this.armorEffectDrawOutlines = false;
this.armorEffectDrawShadowLokis = false;
this.armorEffectDrawShadowBasilisk = false;
this.armorEffectDrawOutlinesForbidden = false;
this.armorEffectDrawShadowEOCShield = false;
if (this.head == 101 && this.body == 66 && this.legs == 55)
this.socialGhost = true;
if (this.head == 156 && this.body == 66 && this.legs == 55)
this.socialGhost = true;
this.SetArmorEffectVisuals(this);
this.hermesStepSound.SoundType = 17;
this.hermesStepSound.SoundStyle = -1;
this.hermesStepSound.IntendedCooldown = 9;
if (this.head == 99 && this.body == 65 && this.legs == 54)
this.turtleArmor = true;
if (this.head == 162 && this.body == 170 && this.legs == 105)
this.spiderArmor = true;
if ((this.head == 75 || this.head == 7) && this.body == 7 && this.legs == 7)
this.boneArmor = true;
if (this.legs == 140)
{
this.hermesStepSound.SoundType = 2;
this.hermesStepSound.SoundStyle = 24;
this.hermesStepSound.IntendedCooldown = 6;
}
if (this.wings > 0)
{
this.back = (sbyte) -1;
this.front = (sbyte) -1;
}
if (this.head > 0 && this.face != (sbyte) 7)
this.face = (sbyte) -1;
if (this.webbed || this.frozen || this.stoned || Main.gamePaused && !Main.gameMenu)
return;
if ((this.body == 68 && this.legs == 57 && this.head == 106 || this.body == 74 && this.legs == 63 && this.head == 106) && Main.rand.Next(10) == 0)
{
int index = Dust.NewDust(new Vector2(this.position.X - this.velocity.X * 2f, (float) ((double) this.position.Y - 2.0 - (double) this.velocity.Y * 2.0)), this.width, this.height, 43, Alpha: 100, newColor: new Color((int) byte.MaxValue, 0, (int) byte.MaxValue), Scale: 0.3f);
Main.dust[index].fadeIn = 0.8f;
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 2f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
if (this.wings == 27)
{
float R = 0.4f * this.stealth;
Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, R, R * 0.9f, R * 0.2f);
}
if (this.head == 5 && this.body == 5 && this.legs == 5)
this.socialShadowRocketBoots = true;
if (this.head == 5 && this.body == 5 && this.legs == 5 && Main.rand.Next(10) == 0)
{
int index = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 14, Alpha: 200, Scale: 1.2f);
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
if (this.head == 76 && this.body == 49 && this.legs == 45)
this.socialShadowRocketBoots = true;
if (this.head == 74 && this.body == 48 && this.legs == 44)
this.socialShadowRocketBoots = true;
if (this.head == 74 && this.body == 48 && this.legs == 44 && Main.rand.Next(10) == 0)
{
int index = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 14, Alpha: 200, Scale: 1.2f);
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
if (this.head == 57 && this.body == 37 && this.legs == 35)
{
int maxValue = 10;
if ((double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y) > 1.0)
maxValue = 2;
if (Main.rand.Next(maxValue) == 0)
{
int index = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 115, Alpha: 140, Scale: 0.75f);
Main.dust[index].noGravity = true;
Main.dust[index].fadeIn = 1.5f;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].velocity += this.velocity * 0.2f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
}
if (this.head == 6 && this.body == 6 && this.legs == 6 && (double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y) > 1.0 && !this.rocketFrame)
{
for (int index1 = 0; index1 < 2; ++index1)
{
int index2 = Dust.NewDust(new Vector2(this.position.X - this.velocity.X * 2f, (float) ((double) this.position.Y - 2.0 - (double) this.velocity.Y * 2.0)), this.width, this.height, 6, Alpha: 100, Scale: 2f);
Main.dust[index2].noGravity = true;
Main.dust[index2].noLight = true;
Main.dust[index2].velocity.X -= this.velocity.X * 0.5f;
Main.dust[index2].velocity.Y -= this.velocity.Y * 0.5f;
Main.dust[index2].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
}
if (this.head == 8 && this.body == 8 && this.legs == 8 && (double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y) > 1.0)
{
int index = Dust.NewDust(new Vector2(this.position.X - this.velocity.X * 2f, (float) ((double) this.position.Y - 2.0 - (double) this.velocity.Y * 2.0)), this.width, this.height, 40, Alpha: 50, Scale: 1.4f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity.X = this.velocity.X * 0.25f;
Main.dust[index].velocity.Y = this.velocity.Y * 0.25f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
if (this.head == 9 && this.body == 9 && this.legs == 9 && (double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y) > 1.0 && !this.rocketFrame)
{
for (int index3 = 0; index3 < 2; ++index3)
{
int index4 = Dust.NewDust(new Vector2(this.position.X - this.velocity.X * 2f, (float) ((double) this.position.Y - 2.0 - (double) this.velocity.Y * 2.0)), this.width, this.height, 6, Alpha: 100, Scale: 2f);
Main.dust[index4].noGravity = true;
Main.dust[index4].noLight = true;
Main.dust[index4].velocity.X -= this.velocity.X * 0.5f;
Main.dust[index4].velocity.Y -= this.velocity.Y * 0.5f;
Main.dust[index4].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
}
if (this.body == 18 && this.legs == 17 && (this.head == 32 || this.head == 33 || this.head == 34) && Main.rand.Next(10) == 0)
{
int index = Dust.NewDust(new Vector2(this.position.X - this.velocity.X * 2f, (float) ((double) this.position.Y - 2.0 - (double) this.velocity.Y * 2.0)), this.width, this.height, 43, Alpha: 100, Scale: 0.3f);
Main.dust[index].fadeIn = 0.8f;
Main.dust[index].velocity *= 0.0f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
if (this.body == 24 && this.legs == 23 && (this.head == 42 || this.head == 43 || this.head == 41) && (double) this.velocity.X != 0.0 && (double) this.velocity.Y != 0.0 && Main.rand.Next(10) == 0)
{
int index = Dust.NewDust(new Vector2(this.position.X - this.velocity.X * 2f, (float) ((double) this.position.Y - 2.0 - (double) this.velocity.Y * 2.0)), this.width, this.height, 43, Alpha: 100, Scale: 0.3f);
Main.dust[index].fadeIn = 0.8f;
Main.dust[index].velocity *= 0.0f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
if (this.body == 36 && this.head == 56 && (double) this.velocity.X != 0.0 && (double) this.velocity.Y == 0.0)
{
for (int index5 = 0; index5 < 2; ++index5)
{
int index6 = Dust.NewDust(new Vector2(this.position.X, this.position.Y + ((double) this.gravDir == 1.0 ? (float) (this.height - 2) : -4f)), this.width, 6, 106, Alpha: 100, Scale: 0.1f);
Main.dust[index6].fadeIn = 1f;
Main.dust[index6].noGravity = true;
Main.dust[index6].velocity *= 0.2f;
Main.dust[index6].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
}
if (this.body == 27 && this.head == 46 && this.legs == 26)
{
this.frostArmor = true;
if ((double) this.velocity.X != 0.0 && (double) this.velocity.Y == 0.0 && this.miscCounter % 2 == 0)
{
for (int index7 = 0; index7 < 2; ++index7)
{
int index8 = index7 != 0 ? Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2), this.position.Y + (float) this.height + this.gfxOffY), this.width / 2, 6, 76, Scale: 1.35f) : Dust.NewDust(new Vector2(this.position.X, this.position.Y + (float) this.height + this.gfxOffY), this.width / 2, 6, 76, Scale: 1.35f);
Main.dust[index8].scale *= (float) (1.0 + (double) Main.rand.Next(20, 40) * 0.00999999977648258);
Main.dust[index8].noGravity = true;
Main.dust[index8].noLight = true;
Main.dust[index8].velocity *= 1f / 1000f;
Main.dust[index8].velocity.Y -= 3f / 1000f;
Main.dust[index8].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
}
}
if (this.mount.Active)
{
this.legFrameCounter = 0.0;
this.legFrame.Y = this.legFrame.Height * 6;
if ((double) this.velocity.Y != 0.0)
{
if (this.mount.FlyTime > 0 && this.jump == 0 && this.controlJump && !this.mount.CanHover)
{
if (this.mount.Type == 0)
{
if (this.direction > 0)
{
if (Main.rand.Next(4) == 0)
{
int index = Dust.NewDust(new Vector2(this.Center.X - 22f, (float) ((double) this.position.Y + (double) this.height - 6.0)), 20, 10, 64, this.velocity.X * 0.25f, this.velocity.Y * 0.25f, (int) byte.MaxValue);
Main.dust[index].velocity *= 0.1f;
Main.dust[index].noLight = true;
}
if (Main.rand.Next(4) == 0)
{
int index = Dust.NewDust(new Vector2(this.Center.X + 12f, (float) ((double) this.position.Y + (double) this.height - 6.0)), 20, 10, 64, this.velocity.X * 0.25f, this.velocity.Y * 0.25f, (int) byte.MaxValue);
Main.dust[index].velocity *= 0.1f;
Main.dust[index].noLight = true;
}
}
else
{
if (Main.rand.Next(4) == 0)
{
int index = Dust.NewDust(new Vector2(this.Center.X - 32f, (float) ((double) this.position.Y + (double) this.height - 6.0)), 20, 10, 64, this.velocity.X * 0.25f, this.velocity.Y * 0.25f, (int) byte.MaxValue);
Main.dust[index].velocity *= 0.1f;
Main.dust[index].noLight = true;
}
if (Main.rand.Next(4) == 0)
{
int index = Dust.NewDust(new Vector2(this.Center.X + 2f, (float) ((double) this.position.Y + (double) this.height - 6.0)), 20, 10, 64, this.velocity.X * 0.25f, this.velocity.Y * 0.25f, (int) byte.MaxValue);
Main.dust[index].velocity *= 0.1f;
Main.dust[index].noLight = true;
}
}
}
this.mount.UpdateFrame(this, 3, this.velocity);
}
else if (this.wet)
this.mount.UpdateFrame(this, 4, this.velocity);
else
this.mount.UpdateFrame(this, 2, this.velocity);
}
else if ((double) this.velocity.X == 0.0 || (this.slippy || this.slippy2 || this.windPushed) && !this.controlLeft && !this.controlRight)
this.mount.UpdateFrame(this, 0, this.velocity);
else
this.mount.UpdateFrame(this, 1, this.velocity);
}
else if (this.legs == 140)
{
this.legFrameCounter = 0.0;
this.legFrame.Y = this.legFrame.Height * ((double) this.velocity.Y != 0.0).ToInt();
if (this.wings == 22 || this.wings == 28)
this.legFrame.Y = 0;
}
else if (this.swimTime > 0)
{
this.legFrameCounter += 2.0;
while (this.legFrameCounter > 8.0)
{
this.legFrameCounter -= 8.0;
this.legFrame.Y += this.legFrame.Height;
}
if (this.legFrame.Y < this.legFrame.Height * 7)
this.legFrame.Y = this.legFrame.Height * 19;
else if (this.legFrame.Y > this.legFrame.Height * 19)
this.legFrame.Y = this.legFrame.Height * 7;
}
else if ((double) this.velocity.Y != 0.0 || this.grappling[0] > -1)
{
this.legFrameCounter = 0.0;
this.legFrame.Y = this.legFrame.Height * 5;
if (this.wings == 22 || this.wings == 28)
this.legFrame.Y = 0;
}
else if ((double) this.velocity.X != 0.0)
{
if ((this.slippy || this.slippy2 || this.windPushed) && !this.controlLeft && !this.controlRight)
{
this.legFrameCounter = 0.0;
ref Microsoft.Xna.Framework.Rectangle local = ref this.legFrame;
Microsoft.Xna.Framework.Rectangle legFrame = this.legFrame;
local.Y = 0;
}
else
{
this.legFrameCounter += (double) Math.Abs(this.velocity.X) * 1.3;
while (this.legFrameCounter > 8.0)
{
this.legFrameCounter -= 8.0;
this.legFrame.Y += this.legFrame.Height;
}
if (this.legFrame.Y < this.legFrame.Height * 7)
this.legFrame.Y = this.legFrame.Height * 19;
else if (this.legFrame.Y > this.legFrame.Height * 19)
this.legFrame.Y = this.legFrame.Height * 7;
}
}
else
{
this.legFrameCounter = 0.0;
ref Microsoft.Xna.Framework.Rectangle local = ref this.legFrame;
Microsoft.Xna.Framework.Rectangle legFrame = this.legFrame;
local.Y = 0;
}
if (this.carpetFrame >= 0)
{
this.legFrameCounter = 0.0;
ref Microsoft.Xna.Framework.Rectangle local = ref this.legFrame;
Microsoft.Xna.Framework.Rectangle legFrame = this.legFrame;
local.Y = 0;
}
if (this.sandStorm)
{
if (this.miscCounter % 4 == 0 && this.itemAnimation == 0)
{
this.ChangeDir(this.direction * -1);
if (this.inventory[this.selectedItem].holdStyle == 2)
{
if (this.inventory[this.selectedItem].type == 946)
this.itemLocation.X = this.position.X + (float) this.width * 0.5f - (float) (16 * this.direction);
if (this.inventory[this.selectedItem].type == 186)
{
this.itemLocation.X = this.position.X + (float) this.width * 0.5f + (float) (6 * this.direction);
this.itemRotation = 0.79f * (float) -this.direction;
}
}
}
this.legFrameCounter = 0.0;
ref Microsoft.Xna.Framework.Rectangle local = ref this.legFrame;
Microsoft.Xna.Framework.Rectangle legFrame = this.legFrame;
local.Y = 0;
}
if (this.itemAnimation > 0 && this.inventory[this.selectedItem].useStyle != 10)
{
if (this.inventory[this.selectedItem].useStyle == 1 || this.inventory[this.selectedItem].type == 0)
{
if ((double) this.itemAnimation < (double) this.itemAnimationMax * 0.333)
this.bodyFrame.Y = this.bodyFrame.Height * 3;
else if ((double) this.itemAnimation < (double) this.itemAnimationMax * 0.666)
this.bodyFrame.Y = this.bodyFrame.Height * 2;
else
this.bodyFrame.Y = this.bodyFrame.Height;
}
else if (this.inventory[this.selectedItem].useStyle == 2)
{
if ((double) this.itemAnimation > (double) this.itemAnimationMax * 0.5)
this.bodyFrame.Y = this.bodyFrame.Height * 3;
else
this.bodyFrame.Y = this.bodyFrame.Height * 2;
}
else if (this.inventory[this.selectedItem].useStyle == 3)
{
if ((double) this.itemAnimation > (double) this.itemAnimationMax * 0.666)
this.bodyFrame.Y = this.bodyFrame.Height * 3;
else
this.bodyFrame.Y = this.bodyFrame.Height * 3;
}
else if (this.inventory[this.selectedItem].useStyle == 4)
{
this.bodyFrame.Y = this.bodyFrame.Height * 2;
}
else
{
if (this.inventory[this.selectedItem].useStyle != 5)
return;
if (this.inventory[this.selectedItem].type == 281 || this.inventory[this.selectedItem].type == 986)
{
this.bodyFrame.Y = this.bodyFrame.Height * 2;
}
else
{
double num4 = (double) this.itemRotation * (double) this.direction;
this.bodyFrame.Y = this.bodyFrame.Height * 3;
if (num4 < -0.75)
{
this.bodyFrame.Y = this.bodyFrame.Height * 2;
if ((double) this.gravDir == -1.0)
this.bodyFrame.Y = this.bodyFrame.Height * 4;
}
if (num4 <= 0.6)
return;
this.bodyFrame.Y = this.bodyFrame.Height * 4;
if ((double) this.gravDir != -1.0)
return;
this.bodyFrame.Y = this.bodyFrame.Height * 2;
}
}
}
else if (this.mount.Active)
{
this.bodyFrameCounter = 0.0;
this.bodyFrame.Y = this.bodyFrame.Height * this.mount.BodyFrame;
}
else if (this.pulley)
{
if (this.pulleyDir == (byte) 2)
this.bodyFrame.Y = this.bodyFrame.Height;
else
this.bodyFrame.Y = this.bodyFrame.Height * 2;
}
else if (this.inventory[this.selectedItem].holdStyle == 1 && (!this.wet || !this.inventory[this.selectedItem].noWet))
this.bodyFrame.Y = this.bodyFrame.Height * 3;
else if (this.inventory[this.selectedItem].holdStyle == 2 && (!this.wet || !this.inventory[this.selectedItem].noWet))
this.bodyFrame.Y = this.bodyFrame.Height * 2;
else if (this.inventory[this.selectedItem].holdStyle == 3)
this.bodyFrame.Y = this.bodyFrame.Height * 3;
else if (this.shieldRaised)
this.bodyFrame.Y = this.bodyFrame.Height * 10;
else if (this.grappling[0] >= 0)
{
this.sandStorm = false;
this.dJumpEffectCloud = false;
this.dJumpEffectSandstorm = false;
this.dJumpEffectBlizzard = false;
this.dJumpEffectFart = false;
this.dJumpEffectSail = false;
this.dJumpEffectUnicorn = false;
Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f);
float num5 = 0.0f;
float num6 = 0.0f;
for (int index = 0; index < this.grapCount; ++index)
{
num5 += Main.projectile[this.grappling[index]].position.X + (float) (Main.projectile[this.grappling[index]].width / 2);
num6 += Main.projectile[this.grappling[index]].position.Y + (float) (Main.projectile[this.grappling[index]].height / 2);
}
float num7 = num5 / (float) this.grapCount;
float num8 = num6 / (float) this.grapCount;
float num9 = num7 - vector2.X;
float num10 = num8 - vector2.Y;
if ((double) num10 < 0.0 && (double) Math.Abs(num10) > (double) Math.Abs(num9))
{
this.bodyFrame.Y = this.bodyFrame.Height * 2;
if ((double) this.gravDir != -1.0)
return;
this.bodyFrame.Y = this.bodyFrame.Height * 4;
}
else if ((double) num10 > 0.0 && (double) Math.Abs(num10) > (double) Math.Abs(num9))
{
this.bodyFrame.Y = this.bodyFrame.Height * 4;
if ((double) this.gravDir != -1.0)
return;
this.bodyFrame.Y = this.bodyFrame.Height * 2;
}
else
this.bodyFrame.Y = this.bodyFrame.Height * 3;
}
else if (this.swimTime > 0)
{
if (this.swimTime > 20)
{
ref Microsoft.Xna.Framework.Rectangle local = ref this.bodyFrame;
Microsoft.Xna.Framework.Rectangle bodyFrame = this.bodyFrame;
local.Y = 0;
}
else if (this.swimTime > 10)
{
this.bodyFrame.Y = this.bodyFrame.Height * 5;
}
else
{
ref Microsoft.Xna.Framework.Rectangle local = ref this.bodyFrame;
Microsoft.Xna.Framework.Rectangle bodyFrame = this.bodyFrame;
local.Y = 0;
}
}
else if ((double) this.velocity.Y != 0.0)
{
this.bodyFrame.Y = !this.sliding ? (this.sandStorm || this.carpetFrame >= 0 ? this.bodyFrame.Height * 6 : (this.eocDash <= 0 ? (this.wings <= 0 ? this.bodyFrame.Height * 5 : (this.wings == 22 || this.wings == 28 ? 0 : ((double) this.velocity.Y <= 0.0 ? this.bodyFrame.Height * 6 : (!this.controlJump ? this.bodyFrame.Height * 5 : this.bodyFrame.Height * 6)))) : this.bodyFrame.Height * 6)) : this.bodyFrame.Height * 3;
this.bodyFrameCounter = 0.0;
}
else if ((double) this.velocity.X != 0.0)
{
if (this.legs == 140)
{
this.bodyFrameCounter += (double) Math.Abs(this.velocity.X) * 0.5;
while (this.bodyFrameCounter > 8.0)
{
this.bodyFrameCounter -= 8.0;
this.bodyFrame.Y += this.bodyFrame.Height;
}
if (this.bodyFrame.Y < this.bodyFrame.Height * 7)
{
this.bodyFrame.Y = this.bodyFrame.Height * 19;
}
else
{
if (this.bodyFrame.Y <= this.bodyFrame.Height * 19)
return;
this.bodyFrame.Y = this.bodyFrame.Height * 7;
}
}
else
{
this.bodyFrameCounter += (double) Math.Abs(this.velocity.X) * 1.5;
this.bodyFrame.Y = this.legFrame.Y;
}
}
else
{
this.bodyFrameCounter = 0.0;
ref Microsoft.Xna.Framework.Rectangle local = ref this.bodyFrame;
Microsoft.Xna.Framework.Rectangle bodyFrame = this.bodyFrame;
local.Y = 0;
}
}
public void SetArmorEffectVisuals(Player drawPlayer)
{
if (drawPlayer.head == 111 && drawPlayer.body == 73 && drawPlayer.legs == 62)
{
this.armorEffectDrawShadowSubtle = true;
this.armorEffectDrawOutlines = true;
}
if (drawPlayer.head == 134 && drawPlayer.body == 95 && drawPlayer.legs == 79)
{
this.armorEffectDrawShadowSubtle = true;
this.armorEffectDrawOutlines = true;
}
if (drawPlayer.head == 107 && drawPlayer.body == 69 && drawPlayer.legs == 58)
{
this.armorEffectDrawShadowSubtle = true;
this.armorEffectDrawShadow = true;
}
if (drawPlayer.head == 108 && drawPlayer.body == 70 && drawPlayer.legs == 59)
{
this.armorEffectDrawShadowSubtle = true;
this.armorEffectDrawShadow = true;
}
if (drawPlayer.head == 109 && drawPlayer.body == 71 && drawPlayer.legs == 60)
{
this.armorEffectDrawShadowSubtle = true;
this.armorEffectDrawShadow = true;
}
if (drawPlayer.head == 110 && drawPlayer.body == 72 && drawPlayer.legs == 61)
{
this.armorEffectDrawShadowSubtle = true;
this.armorEffectDrawShadow = true;
}
if (drawPlayer.head == 193 && drawPlayer.body == 194 && drawPlayer.legs == 134)
{
this.armorEffectDrawShadowSubtle = true;
this.armorEffectDrawShadowLokis = true;
this.armorEffectDrawOutlines = true;
}
if (drawPlayer.mount.Active && drawPlayer.mount.Type == 3 && (double) drawPlayer.velocity.Y != 0.0 && !drawPlayer.SlimeDontHyperJump)
this.armorEffectDrawShadow = true;
if (drawPlayer.mount.Active && drawPlayer.mount.Type == 10 && (double) Math.Abs(drawPlayer.velocity.X) > (double) drawPlayer.mount.DashSpeed - (double) drawPlayer.mount.RunSpeed / 2.0)
this.armorEffectDrawShadow = true;
if (drawPlayer.mount.Active && drawPlayer.mount.Type == 14 && (double) Math.Abs(drawPlayer.velocity.X) > (double) drawPlayer.mount.RunSpeed / 2.0)
this.armorEffectDrawShadowBasilisk = true;
if (drawPlayer.body == 67 && drawPlayer.legs == 56 && drawPlayer.head >= 103 && drawPlayer.head <= 105)
this.armorEffectDrawShadow = true;
if ((drawPlayer.head == 78 || drawPlayer.head == 79 || drawPlayer.head == 80) && drawPlayer.body == 51 && drawPlayer.legs == 47)
this.armorEffectDrawShadowSubtle = true;
if (drawPlayer.head == 200 && drawPlayer.body == 198 && drawPlayer.legs == 142)
{
this.armorEffectDrawShadowLokis = true;
this.armorEffectDrawOutlinesForbidden = true;
}
if (drawPlayer.head == 171 && drawPlayer.body == 177 && drawPlayer.legs == 112)
{
this.armorEffectDrawShadow = true;
this.armorEffectDrawOutlines = true;
}
if (drawPlayer.head == 169 && drawPlayer.body == 175 && drawPlayer.legs == 110)
this.armorEffectDrawShadow = true;
if (drawPlayer.head == 170 && drawPlayer.body == 176 && drawPlayer.legs == 111)
{
this.armorEffectDrawShadowLokis = true;
this.armorEffectDrawOutlines = true;
}
if (drawPlayer.body == 209 && drawPlayer.legs == 159)
this.armorEffectDrawShadow = true;
if (drawPlayer.eocDash > 0)
this.armorEffectDrawShadowEOCShield = true;
else if (drawPlayer.dashDelay < 0)
this.armorEffectDrawShadow = true;
if (drawPlayer.head == 5 && drawPlayer.body == 5 && drawPlayer.legs == 5)
this.armorEffectDrawShadow = true;
if (drawPlayer.head == 74 && drawPlayer.body == 48 && drawPlayer.legs == 44)
this.armorEffectDrawShadow = true;
if (drawPlayer.head == 76 && drawPlayer.body == 49 && drawPlayer.legs == 45)
this.armorEffectDrawShadow = true;
if (drawPlayer.head == 7 && drawPlayer.body == 7 && drawPlayer.legs == 7)
this.armorEffectDrawShadow = true;
if (drawPlayer.head == 22 && drawPlayer.body == 14 && drawPlayer.legs == 14)
this.armorEffectDrawShadow = true;
if (drawPlayer.dye[0].dye == (byte) 30 && drawPlayer.dye[1].dye == (byte) 30 && drawPlayer.dye[2].dye == (byte) 30 && drawPlayer.head == 4 && drawPlayer.body == 27 && drawPlayer.legs == 26)
{
this.armorEffectDrawShadow = true;
this.armorEffectDrawOutlines = true;
}
if (drawPlayer.head == 189 && drawPlayer.body == 190 && drawPlayer.legs == 130)
this.armorEffectDrawOutlines = true;
if (drawPlayer.body == 17 && drawPlayer.legs == 16 && (drawPlayer.head == 29 || drawPlayer.head == 30 || drawPlayer.head == 31))
this.armorEffectDrawShadow = true;
if (drawPlayer.body == 19 && drawPlayer.legs == 18 && (drawPlayer.head == 35 || drawPlayer.head == 36 || drawPlayer.head == 37))
this.armorEffectDrawOutlines = true;
if (drawPlayer.body == 24 && drawPlayer.legs == 23 && (drawPlayer.head == 41 || drawPlayer.head == 42 || drawPlayer.head == 43))
{
this.armorEffectDrawOutlines = true;
this.armorEffectDrawShadow = true;
}
if (drawPlayer.head == 157 && drawPlayer.legs == 98 && drawPlayer.body != 105)
{
int body = drawPlayer.body;
}
if (drawPlayer.body == 36 && drawPlayer.head == 56)
this.armorEffectDrawOutlines = true;
if (!drawPlayer.stoned && (double) drawPlayer.stealth == 1.0)
return;
this.armorEffectDrawOutlines = false;
this.armorEffectDrawShadow = false;
this.armorEffectDrawShadowSubtle = false;
}
public static int SetMatch(int armorslot, int type, bool male, ref bool somethingSpecial)
{
int num = -1;
if (armorslot == 0 && type == 201)
num = male ? 201 : 202;
if (armorslot == 1)
{
switch (type)
{
case 15:
num = 88;
break;
case 36:
num = 89;
break;
case 41:
num = 97;
break;
case 42:
num = 90;
break;
case 58:
num = 91;
break;
case 59:
num = 92;
break;
case 60:
num = 93;
break;
case 61:
num = 94;
break;
case 62:
num = 95;
break;
case 63:
num = 96;
break;
case 77:
num = 121;
break;
case 165:
num = !male ? 99 : 118;
break;
case 166:
num = !male ? 100 : 119;
break;
case 167:
num = male ? 101 : 102;
break;
case 180:
num = 115;
break;
case 181:
num = 116;
break;
case 183:
num = male ? 136 : 123;
break;
case 191:
num = 131;
break;
}
if (num != -1)
somethingSpecial = true;
}
if (armorslot == 2)
{
switch (type)
{
case 57:
if (male)
{
num = 137;
break;
}
break;
case 83:
if (male)
{
num = 117;
break;
}
break;
case 84:
if (male)
{
num = 120;
break;
}
break;
case 132:
if (male)
{
num = 135;
break;
}
break;
case 146:
num = male ? 146 : 147;
break;
case 154:
num = male ? 155 : 154;
break;
case 158:
if (male)
{
num = 157;
break;
}
break;
}
}
return num;
}
public void Teleport(Vector2 newPos, int Style = 0, int extraInfo = 0)
{
try
{
this.grappling[0] = -1;
this.grapCount = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI && Main.projectile[index].aiStyle == 7)
Main.projectile[index].Kill();
}
int extraInfo1 = 0;
if (Style == 4)
extraInfo1 = this.lastPortalColorIndex;
float dustCountMult = MathHelper.Clamp((float) (1.0 - (double) this.teleportTime * 0.990000009536743), 0.01f, 1f);
Main.TeleportEffect(this.getRect(), Style, extraInfo1, dustCountMult);
float num = Vector2.Distance(this.position, newPos);
PressurePlateHelper.UpdatePlayerPosition(this);
this.position = newPos;
this.fallStart = (int) ((double) this.position.Y / 16.0);
if (this.whoAmI == Main.myPlayer)
{
bool flag = false;
if ((double) num < (double) new Vector2((float) Main.screenWidth, (float) Main.screenHeight).Length() / 2.0 + 100.0)
{
int time = 0;
if (Style == 1)
time = 10;
Main.SetCameraLerp(0.1f, time);
flag = true;
}
else
{
Main.BlackFadeIn = (int) byte.MaxValue;
Lighting.BlackOut();
Main.screenLastPosition = Main.screenPosition;
Main.screenPosition.X = this.position.X + (float) (this.width / 2) - (float) (Main.screenWidth / 2);
Main.screenPosition.Y = this.position.Y + (float) (this.height / 2) - (float) (Main.screenHeight / 2);
Main.quickBG = 10;
}
if ((double) dustCountMult > 0.100000001490116 || !flag || Style != 0)
{
if (Main.mapTime < 5)
Main.mapTime = 5;
Main.maxQ = true;
Main.renderNow = true;
}
}
if (Style == 4)
{
this.lastPortalColorIndex = extraInfo;
extraInfo1 = this.lastPortalColorIndex;
this.portalPhysicsFlag = true;
this.gravity = 0.0f;
}
PressurePlateHelper.UpdatePlayerPosition(this);
for (int index = 0; index < 3; ++index)
this.UpdateSocialShadow();
this.oldPosition = this.position + this.BlehOldPositionFixer;
Main.TeleportEffect(this.getRect(), Style, extraInfo1, dustCountMult);
this.teleportTime = 1f;
this.teleportStyle = Style;
}
catch
{
}
}
public void Spawn()
{
Main.InitLifeBytes();
if (this.whoAmI == Main.myPlayer)
{
if (Main.mapTime < 5)
Main.mapTime = 5;
Main.quickBG = 10;
this.FindSpawn();
if (!Player.CheckSpawn(this.SpawnX, this.SpawnY))
{
this.SpawnX = -1;
this.SpawnY = -1;
}
Main.maxQ = true;
}
if (Main.netMode == 1 && this.whoAmI == Main.myPlayer)
{
NetMessage.SendData(12, number: Main.myPlayer);
Main.gameMenu = false;
}
this.headPosition = Vector2.Zero;
this.bodyPosition = Vector2.Zero;
this.legPosition = Vector2.Zero;
this.headRotation = 0.0f;
this.bodyRotation = 0.0f;
this.legRotation = 0.0f;
this.lavaTime = this.lavaMax;
if (this.statLife <= 0)
{
int num = this.statLifeMax2 / 2;
this.statLife = 100;
if (num > this.statLife)
this.statLife = num;
this.breath = this.breathMax;
if (this.spawnMax)
{
this.statLife = this.statLifeMax2;
this.statMana = this.statManaMax2;
}
}
this.immune = true;
this.dead = false;
this.immuneTime = 0;
this.active = true;
if (this.SpawnX >= 0 && this.SpawnY >= 0)
{
this.position.X = (float) (this.SpawnX * 16 + 8 - this.width / 2);
this.position.Y = (float) (this.SpawnY * 16 - this.height);
}
else
{
this.position.X = (float) (Main.spawnTileX * 16 + 8 - this.width / 2);
this.position.Y = (float) (Main.spawnTileY * 16 - this.height);
for (int i = Main.spawnTileX - 1; i < Main.spawnTileX + 2; ++i)
{
for (int j = Main.spawnTileY - 3; j < Main.spawnTileY; ++j)
{
if (Main.tile[i, j] != null)
{
if (Main.tileSolid[(int) Main.tile[i, j].type] && !Main.tileSolidTop[(int) Main.tile[i, j].type])
WorldGen.KillTile(i, j);
if (Main.tile[i, j].liquid > (byte) 0)
{
Main.tile[i, j].lava(false);
Main.tile[i, j].liquid = (byte) 0;
WorldGen.SquareTileFrame(i, j);
}
}
}
}
}
this.wet = false;
this.wetCount = (byte) 0;
this.lavaWet = false;
this.fallStart = (int) ((double) this.position.Y / 16.0);
this.fallStart2 = this.fallStart;
this.velocity.X = 0.0f;
this.velocity.Y = 0.0f;
for (int index = 0; index < 3; ++index)
this.UpdateSocialShadow();
this.oldPosition = this.position + this.BlehOldPositionFixer;
this.talkNPC = -1;
if (this.whoAmI == Main.myPlayer)
Main.npcChatCornerItem = 0;
if (this.pvpDeath)
{
this.pvpDeath = false;
this.immuneTime = 300;
this.statLife = this.statLifeMax;
}
else
this.immuneTime = 60;
if (this.whoAmI != Main.myPlayer)
return;
Main.BlackFadeIn = (int) byte.MaxValue;
Main.renderNow = true;
if (Main.netMode == 1)
Netplay.newRecent();
Main.screenPosition.X = this.position.X + (float) (this.width / 2) - (float) (Main.screenWidth / 2);
Main.screenPosition.Y = this.position.Y + (float) (this.height / 2) - (float) (Main.screenHeight / 2);
}
public void ShadowDodge()
{
this.immune = true;
this.immuneTime = 80;
if (this.longInvince)
this.immuneTime += 40;
for (int index = 0; index < this.hurtCooldowns.Length; ++index)
this.hurtCooldowns[index] = this.immuneTime;
if (this.whoAmI != Main.myPlayer)
return;
for (int b = 0; b < 22; ++b)
{
if (this.buffTime[b] > 0 && this.buffType[b] == 59)
this.DelBuff(b);
}
NetMessage.SendData(62, number: this.whoAmI, number2: 2f);
}
public void NinjaDodge()
{
this.immune = true;
this.immuneTime = 80;
if (this.longInvince)
this.immuneTime += 40;
for (int index = 0; index < this.hurtCooldowns.Length; ++index)
this.hurtCooldowns[index] = this.immuneTime;
for (int index1 = 0; index1 < 100; ++index1)
{
int index2 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 2f);
Main.dust[index2].position.X += (float) Main.rand.Next(-20, 21);
Main.dust[index2].position.Y += (float) Main.rand.Next(-20, 21);
Main.dust[index2].velocity *= 0.4f;
Main.dust[index2].scale *= (float) (1.0 + (double) Main.rand.Next(40) * 0.00999999977648258);
Main.dust[index2].shader = GameShaders.Armor.GetSecondaryShader(this.cWaist, this);
if (Main.rand.Next(2) == 0)
{
Main.dust[index2].scale *= (float) (1.0 + (double) Main.rand.Next(40) * 0.00999999977648258);
Main.dust[index2].noGravity = true;
}
}
int index3 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 24.0)), new Vector2(), Main.rand.Next(61, 64));
Main.gore[index3].scale = 1.5f;
Main.gore[index3].velocity.X = (float) Main.rand.Next(-50, 51) * 0.01f;
Main.gore[index3].velocity.Y = (float) Main.rand.Next(-50, 51) * 0.01f;
Main.gore[index3].velocity *= 0.4f;
int index4 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 24.0)), new Vector2(), Main.rand.Next(61, 64));
Main.gore[index4].scale = 1.5f;
Main.gore[index4].velocity.X = (float) (1.5 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index4].velocity.Y = (float) (1.5 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index4].velocity *= 0.4f;
int index5 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 24.0)), new Vector2(), Main.rand.Next(61, 64));
Main.gore[index5].scale = 1.5f;
Main.gore[index5].velocity.X = (float) (-1.5 - (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index5].velocity.Y = (float) (1.5 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index5].velocity *= 0.4f;
int index6 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 24.0)), new Vector2(), Main.rand.Next(61, 64));
Main.gore[index6].scale = 1.5f;
Main.gore[index6].velocity.X = (float) (1.5 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index6].velocity.Y = (float) (-1.5 - (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index6].velocity *= 0.4f;
int index7 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 24.0)), new Vector2(), Main.rand.Next(61, 64));
Main.gore[index7].scale = 1.5f;
Main.gore[index7].velocity.X = (float) (-1.5 - (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index7].velocity.Y = (float) (-1.5 - (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index7].velocity *= 0.4f;
if (this.whoAmI != Main.myPlayer)
return;
NetMessage.SendData(62, number: this.whoAmI, number2: 1f);
}
public double HurtOld(
int Damage,
int hitDirection,
bool pvp = false,
bool quiet = false,
string deathText = " was slain...",
bool Crit = false,
int cooldownCounter = -1)
{
return 0.0;
}
public double Hurt(
PlayerDeathReason damageSource,
int Damage,
int hitDirection,
bool pvp = false,
bool quiet = false,
bool Crit = false,
int cooldownCounter = -1)
{
bool flag1 = !this.immune;
bool flag2 = false;
int hitContext = cooldownCounter;
if (cooldownCounter == 0)
flag1 = this.hurtCooldowns[cooldownCounter] <= 0;
if (cooldownCounter == 1)
flag1 = this.hurtCooldowns[cooldownCounter] <= 0;
if (cooldownCounter == 2)
{
flag2 = true;
cooldownCounter = -1;
}
if (!flag1)
return 0.0;
if (this.whoAmI == Main.myPlayer && this.blackBelt && Main.rand.Next(10) == 0)
{
this.NinjaDodge();
return 0.0;
}
if (this.whoAmI == Main.myPlayer && this.shadowDodge)
{
this.ShadowDodge();
return 0.0;
}
if (this.whoAmI == Main.myPlayer && this.panic)
this.AddBuff(63, 300);
if (this.whoAmI == Main.myPlayer && this.setSquireT2)
this.AddBuff(205, 300);
this.stealth = 1f;
if (Main.netMode == 1)
NetMessage.SendData(84, number: this.whoAmI);
int Damage1 = Damage;
double dmg = Main.CalculatePlayerDamage(Damage1, this.statDefense);
if (Crit)
Damage1 *= 2;
if (dmg >= 1.0)
{
if (this.invis)
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] == 10)
this.DelBuff(b);
}
}
dmg = (double) (int) ((1.0 - (double) this.endurance) * dmg);
if (dmg < 1.0)
dmg = 1.0;
if (this.ConsumeSolarFlare())
{
dmg = (double) (int) ((1.0 - 0.300000011920929) * dmg);
if (dmg < 1.0)
dmg = 1.0;
if (this.whoAmI == Main.myPlayer)
{
int index = Projectile.NewProjectile(this.Center.X, this.Center.Y, 0.0f, 0.0f, 608, 150, 15f, Main.myPlayer);
Main.projectile[index].Kill();
}
}
if (this.beetleDefense && this.beetleOrbs > 0)
{
dmg = (double) (int) ((1.0 - (double) (0.15f * (float) this.beetleOrbs)) * dmg);
--this.beetleOrbs;
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 95 && this.buffType[b] <= 97)
this.DelBuff(b);
}
if (this.beetleOrbs > 0)
this.AddBuff(95 + this.beetleOrbs - 1, 5, false);
this.beetleCounter = 0.0f;
if (dmg < 1.0)
dmg = 1.0;
}
if (this.magicCuffs)
{
int manaAmount = Damage1;
this.statMana += manaAmount;
if (this.statMana > this.statManaMax2)
this.statMana = this.statManaMax2;
this.ManaEffect(manaAmount);
}
if (this.defendedByPaladin)
{
if (this.whoAmI != Main.myPlayer)
{
if (Main.player[Main.myPlayer].hasPaladinShield)
{
Player player = Main.player[Main.myPlayer];
if (player.team == this.team && this.team != 0)
{
float num1 = player.Distance(this.Center);
bool flag3 = (double) num1 < 800.0;
if (flag3)
{
for (int index = 0; index < (int) byte.MaxValue; ++index)
{
if (index != Main.myPlayer && Main.player[index].active && !Main.player[index].dead && !Main.player[index].immune && Main.player[index].hasPaladinShield && Main.player[index].team == this.team && (double) Main.player[index].statLife > (double) Main.player[index].statLifeMax2 * 0.25)
{
float num2 = Main.player[index].Distance(this.Center);
if ((double) num1 > (double) num2 || (double) num1 == (double) num2 && index < Main.myPlayer)
{
flag3 = false;
break;
}
}
}
}
if (flag3)
{
int Damage2 = (int) (dmg * 0.25);
dmg = (double) (int) (dmg * 0.75);
player.Hurt(PlayerDeathReason.LegacyEmpty(), Damage2, 0);
}
}
}
}
else
{
bool flag4 = false;
for (int index = 0; index < (int) byte.MaxValue; ++index)
{
if (index != Main.myPlayer && Main.player[index].active && !Main.player[index].dead && !Main.player[index].immune && Main.player[index].hasPaladinShield && Main.player[index].team == this.team && (double) Main.player[index].statLife > (double) Main.player[index].statLifeMax2 * 0.25)
{
flag4 = true;
break;
}
}
if (flag4)
dmg = (double) (int) (dmg * 0.75);
}
}
if (this.brainOfConfusion && Main.myPlayer == this.whoAmI)
{
for (int index = 0; index < 200; ++index)
{
if (Main.npc[index].active && !Main.npc[index].friendly)
{
int num3 = 300 + (int) dmg * 2;
if (Main.rand.Next(500) < num3)
{
double num4 = (double) (Main.npc[index].Center - this.Center).Length();
float num5 = (float) Main.rand.Next(200 + (int) dmg / 2, 301 + (int) dmg * 2);
if ((double) num5 > 500.0)
num5 = (float) (500.0 + ((double) num5 - 500.0) * 0.75);
if ((double) num5 > 700.0)
num5 = (float) (700.0 + ((double) num5 - 700.0) * 0.5);
if ((double) num5 > 900.0)
num5 = (float) (900.0 + ((double) num5 - 900.0) * 0.25);
double num6 = (double) num5;
if (num4 < num6)
{
float num7 = (float) Main.rand.Next(90 + (int) dmg / 3, 300 + (int) dmg / 2);
Main.npc[index].AddBuff(31, (int) num7);
}
}
}
}
Projectile.NewProjectile(this.Center.X + (float) Main.rand.Next(-40, 40), this.Center.Y - (float) Main.rand.Next(20, 60), this.velocity.X * 0.3f, this.velocity.Y * 0.3f, 565, 0, 0.0f, this.whoAmI);
}
if (Main.netMode == 1 && this.whoAmI == Main.myPlayer && !quiet)
{
NetMessage.SendData(13, number: this.whoAmI);
NetMessage.SendData(16, number: this.whoAmI);
NetMessage.SendPlayerHurt(this.whoAmI, damageSource, Damage, hitDirection, Crit, pvp, hitContext);
}
CombatText.NewText(new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height), Crit ? CombatText.DamagedFriendlyCrit : CombatText.DamagedFriendly, (int) dmg, Crit);
this.statLife -= (int) dmg;
switch (cooldownCounter)
{
case -1:
this.immune = true;
if (dmg == 1.0)
{
this.immuneTime = 20;
if (this.longInvince)
this.immuneTime += 20;
}
else
{
this.immuneTime = 40;
if (this.longInvince)
this.immuneTime += 40;
}
if (pvp)
{
this.immuneTime = 8;
break;
}
break;
case 0:
this.hurtCooldowns[cooldownCounter] = dmg != 1.0 ? (this.longInvince ? 80 : 40) : (this.longInvince ? 40 : 20);
break;
case 1:
this.hurtCooldowns[cooldownCounter] = dmg != 1.0 ? (this.longInvince ? 80 : 40) : (this.longInvince ? 40 : 20);
break;
}
this.lifeRegenTime = 0;
if (this.whoAmI == Main.myPlayer)
{
if (this.starCloak)
{
for (int index1 = 0; index1 < 3; ++index1)
{
float num8 = this.position.X + (float) Main.rand.Next(-400, 400);
float num9 = this.position.Y - (float) Main.rand.Next(500, 800);
Vector2 vector2 = new Vector2(num8, num9);
float num10 = this.position.X + (float) (this.width / 2) - vector2.X;
float num11 = this.position.Y + (float) (this.height / 2) - vector2.Y;
float num12 = num10 + (float) Main.rand.Next(-100, 101);
float num13 = 23f / (float) Math.Sqrt((double) num12 * (double) num12 + (double) num11 * (double) num11);
float SpeedX = num12 * num13;
float SpeedY = num11 * num13;
int index2 = Projectile.NewProjectile(num8, num9, SpeedX, SpeedY, 92, 30, 5f, this.whoAmI);
Main.projectile[index2].ai[1] = this.position.Y;
}
}
if (this.bee)
{
int num = 1;
if (Main.rand.Next(3) == 0)
++num;
if (Main.rand.Next(3) == 0)
++num;
if (this.strongBees && Main.rand.Next(3) == 0)
++num;
for (int index = 0; index < num; ++index)
Projectile.NewProjectile(this.position.X, this.position.Y, (float) Main.rand.Next(-35, 36) * 0.02f, (float) Main.rand.Next(-35, 36) * 0.02f, this.beeType(), this.beeDamage(7), this.beeKB(0.0f), Main.myPlayer);
}
}
if (flag2 && hitDirection != 0)
{
if (!this.mount.Active || !this.mount.Cart)
{
float num14 = 10.5f;
float num15 = -7.5f;
if (this.noKnockback)
{
num14 = 2.5f;
num15 = -1.5f;
}
this.velocity.X = num14 * (float) hitDirection;
this.velocity.Y = num15;
}
}
else if (!this.noKnockback && hitDirection != 0 && (!this.mount.Active || !this.mount.Cart))
{
this.velocity.X = 4.5f * (float) hitDirection;
this.velocity.Y = -3.5f;
}
if (this.stoned)
Main.PlaySound(0, (int) this.position.X, (int) this.position.Y);
else if (this.frostArmor)
Main.PlaySound(SoundID.Item27, this.position);
else if ((this.wereWolf || this.forceWerewolf) && !this.hideWolf)
Main.PlaySound(3, (int) this.position.X, (int) this.position.Y, 6);
else if (this.boneArmor)
Main.PlaySound(3, (int) this.position.X, (int) this.position.Y, 2);
else if (!this.Male)
Main.PlaySound(20, (int) this.position.X, (int) this.position.Y);
else
Main.PlaySound(1, (int) this.position.X, (int) this.position.Y);
if (this.statLife > 0)
{
double num16 = dmg / (double) this.statLifeMax2 * 100.0;
float num17 = (float) (2 * hitDirection);
float num18 = 0.0f;
if (flag2)
{
num16 *= 12.0;
num18 = 6f;
}
for (int index3 = 0; (double) index3 < num16; ++index3)
{
if (this.stoned)
Dust.NewDust(this.position, this.width, this.height, 1, num17 + (float) hitDirection * num18 * Main.rand.NextFloat(), -2f);
else if (this.frostArmor)
{
int index4 = Dust.NewDust(this.position, this.width, this.height, 135, num17 + (float) hitDirection * num18 * Main.rand.NextFloat(), -2f);
Main.dust[index4].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
else if (this.boneArmor)
{
int index5 = Dust.NewDust(this.position, this.width, this.height, 26, num17 + (float) hitDirection * num18 * Main.rand.NextFloat(), -2f);
Main.dust[index5].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
else
Dust.NewDust(this.position, this.width, this.height, 5, num17 + (float) hitDirection * num18 * Main.rand.NextFloat(), -2f);
}
}
else
{
this.statLife = 0;
if (this.whoAmI == Main.myPlayer)
this.KillMe(damageSource, dmg, hitDirection, pvp);
}
}
if (pvp)
dmg = Main.CalculateDamage(Damage1, this.statDefense);
return dmg;
}
public void KillMeForGood()
{
bool isCloudSave = Main.ActivePlayerFileData.IsCloudSave;
if (FileUtilities.Exists(Main.playerPathName, isCloudSave))
FileUtilities.Delete(Main.playerPathName, isCloudSave);
if (FileUtilities.Exists(Main.playerPathName + ".bak", isCloudSave))
FileUtilities.Delete(Main.playerPathName + ".bak", isCloudSave);
Main.ActivePlayerFileData = new PlayerFileData();
}
public void KillMeOld(double dmg, int hitDirection, bool pvp = false, string deathText = " was slain...")
{
}
public void KillMe(PlayerDeathReason damageSource, double dmg, int hitDirection, bool pvp = false)
{
if (this.dead)
return;
if (pvp)
this.pvpDeath = true;
if (this.trapDebuffSource)
AchievementsHelper.HandleSpecialEvent(this, 4);
this.lastDeathPostion = this.Center;
this.lastDeathTime = DateTime.Now;
this.showLastDeath = true;
int coinsOwned = (int) Utils.CoinsCount(out bool _, this.inventory);
if (Main.myPlayer == this.whoAmI)
{
this.lostCoins = coinsOwned;
this.lostCoinString = Main.ValueToCoins(this.lostCoins);
}
if (Main.myPlayer == this.whoAmI)
Main.mapFullscreen = false;
if (Main.myPlayer == this.whoAmI)
{
this.trashItem.SetDefaults();
if (this.difficulty == (byte) 0)
{
for (int index = 0; index < 59; ++index)
{
if ((this.inventory[index].stack <= 0 ? 0 : (this.inventory[index].type < 1522 || this.inventory[index].type > 1527 ? (this.inventory[index].type == 3643 ? 1 : 0) : 1)) != 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, this.inventory[index].type);
Main.item[number].netDefaults(this.inventory[index].netID);
Main.item[number].Prefix((int) this.inventory[index].prefix);
Main.item[number].stack = this.inventory[index].stack;
Main.item[number].velocity.Y = (float) Main.rand.Next(-20, 1) * 0.2f;
Main.item[number].velocity.X = (float) Main.rand.Next(-20, 21) * 0.2f;
Main.item[number].noGrabDelay = 100;
Main.item[number].favorited = false;
Main.item[number].newAndShiny = false;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number);
this.inventory[index].SetDefaults();
}
}
}
else if (this.difficulty == (byte) 1)
this.DropItems();
else if (this.difficulty == (byte) 2)
{
this.DropItems();
this.KillMeForGood();
}
}
Main.PlaySound(5, (int) this.position.X, (int) this.position.Y);
this.headVelocity.Y = (float) Main.rand.Next(-40, -10) * 0.1f;
this.bodyVelocity.Y = (float) Main.rand.Next(-40, -10) * 0.1f;
this.legVelocity.Y = (float) Main.rand.Next(-40, -10) * 0.1f;
this.headVelocity.X = (float) Main.rand.Next(-20, 21) * 0.1f + (float) (2 * hitDirection);
this.bodyVelocity.X = (float) Main.rand.Next(-20, 21) * 0.1f + (float) (2 * hitDirection);
this.legVelocity.X = (float) Main.rand.Next(-20, 21) * 0.1f + (float) (2 * hitDirection);
if (this.stoned)
{
this.headPosition = Vector2.Zero;
this.bodyPosition = Vector2.Zero;
this.legPosition = Vector2.Zero;
}
for (int index1 = 0; index1 < 100; ++index1)
{
if (this.stoned)
Dust.NewDust(this.position, this.width, this.height, 1, (float) (2 * hitDirection), -2f);
else if (this.frostArmor)
{
int index2 = Dust.NewDust(this.position, this.width, this.height, 135, (float) (2 * hitDirection), -2f);
Main.dust[index2].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
else if (this.boneArmor)
{
int index3 = Dust.NewDust(this.position, this.width, this.height, 26, (float) (2 * hitDirection), -2f);
Main.dust[index3].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
else
Dust.NewDust(this.position, this.width, this.height, 5, (float) (2 * hitDirection), -2f);
}
this.mount.Dismount(this);
this.dead = true;
this.respawnTimer = 600;
bool flag = false;
if (Main.netMode != 0 && !pvp)
{
for (int index = 0; index < 200; ++index)
{
if (Main.npc[index].active && (Main.npc[index].boss || Main.npc[index].type == 13 || Main.npc[index].type == 14 || Main.npc[index].type == 15) && (double) Math.Abs(this.Center.X - Main.npc[index].Center.X) + (double) Math.Abs(this.Center.Y - Main.npc[index].Center.Y) < 4000.0)
{
flag = true;
break;
}
}
}
if (flag)
this.respawnTimer += 600;
if (Main.expertMode)
this.respawnTimer = (int) ((double) this.respawnTimer * 1.5);
this.immuneAlpha = 0;
this.palladiumRegen = false;
this.iceBarrier = false;
this.crystalLeaf = false;
NetworkText deathText = damageSource.GetDeathText(this.name);
switch (Main.netMode)
{
case 0:
Main.NewText(deathText.ToString(), (byte) 225, (byte) 25, (byte) 25);
break;
case 2:
NetMessage.BroadcastChatMessage(deathText, new Color(225, 25, 25));
break;
}
if (Main.netMode == 1 && this.whoAmI == Main.myPlayer)
NetMessage.SendPlayerDeath(this.whoAmI, damageSource, (int) dmg, hitDirection, pvp);
if (this.whoAmI == Main.myPlayer && this.difficulty == (byte) 0)
{
if (!pvp)
{
this.DropCoins();
}
else
{
this.lostCoins = 0;
this.lostCoinString = Main.ValueToCoins(this.lostCoins);
}
}
this.DropTombstone(coinsOwned, deathText, hitDirection);
if (this.whoAmI != Main.myPlayer)
return;
try
{
WorldGen.saveToonWhilePlaying();
}
catch
{
}
}
public void DropTombstone(int coinsOwned, NetworkText deathText, int hitDirection)
{
if (Main.netMode == 1)
return;
float num1 = (float) Main.rand.Next(-35, 36) * 0.1f;
while ((double) num1 < 2.0 && (double) num1 > -2.0)
num1 += (float) Main.rand.Next(-30, 31) * 0.1f;
int num2 = Main.rand.Next(6);
int Type = coinsOwned <= 100000 ? (num2 != 0 ? 200 + num2 : 43) : Main.rand.Next(5) + 527;
int index = Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), (float) Main.rand.Next(10, 30) * 0.1f * (float) hitDirection + num1, (float) Main.rand.Next(-40, -20) * 0.1f, Type, 0, 0.0f, Main.myPlayer);
Main.projectile[index].miscText = deathText.ToString();
}
public bool ItemSpace(Item newItem)
{
if (newItem.uniqueStack && this.HasItem(newItem.type))
return false;
if (newItem.type == 58 || newItem.type == 184 || newItem.type == 1734 || newItem.type == 1735 || newItem.type == 1867 || newItem.type == 1868 || ItemID.Sets.NebulaPickup[newItem.type])
return true;
int num = 50;
if (newItem.type == 71 || newItem.type == 72 || newItem.type == 73 || newItem.type == 74)
num = 54;
for (int index = 0; index < num; ++index)
{
if (this.inventory[index].type == 0)
return true;
}
for (int index = 0; index < num; ++index)
{
if (this.inventory[index].type > 0 && this.inventory[index].stack < this.inventory[index].maxStack && newItem.IsTheSameAs(this.inventory[index]))
return true;
}
if (newItem.ammo > 0 && !newItem.notAmmo)
{
if (newItem.type != 75 && newItem.type != 169 && newItem.type != 23 && newItem.type != 408 && newItem.type != 370 && newItem.type != 1246)
{
for (int index = 54; index < 58; ++index)
{
if (this.inventory[index].type == 0)
return true;
}
}
for (int index = 54; index < 58; ++index)
{
if (this.inventory[index].type > 0 && this.inventory[index].stack < this.inventory[index].maxStack && newItem.IsTheSameAs(this.inventory[index]))
return true;
}
}
for (int index = 54; index < 58; ++index)
{
if (this.inventory[index].type > 0 && this.inventory[index].stack < this.inventory[index].maxStack && newItem.IsTheSameAs(this.inventory[index]))
return true;
}
return false;
}
public void DoCoins(int i)
{
if (this.inventory[i].stack != 100 || this.inventory[i].type != 71 && this.inventory[i].type != 72 && this.inventory[i].type != 73)
return;
this.inventory[i].SetDefaults(this.inventory[i].type + 1);
for (int i1 = 0; i1 < 54; ++i1)
{
if (this.inventory[i1].IsTheSameAs(this.inventory[i]) && i1 != i && this.inventory[i1].type == this.inventory[i].type && this.inventory[i1].stack < this.inventory[i1].maxStack)
{
++this.inventory[i1].stack;
this.inventory[i].SetDefaults();
this.inventory[i].active = false;
this.inventory[i].TurnToAir();
this.DoCoins(i1);
}
}
}
public Item FillAmmo(int plr, Item newItem, bool noText = false)
{
Item obj = newItem;
for (int i = 54; i < 58; ++i)
{
if (this.inventory[i].type > 0 && this.inventory[i].stack < this.inventory[i].maxStack && obj.IsTheSameAs(this.inventory[i]))
{
Main.PlaySound(7, (int) this.position.X, (int) this.position.Y);
if (obj.stack + this.inventory[i].stack <= this.inventory[i].maxStack)
{
this.inventory[i].stack += obj.stack;
if (!noText)
ItemText.NewText(newItem, obj.stack);
this.DoCoins(i);
if (plr == Main.myPlayer)
Recipe.FindRecipes();
return new Item();
}
obj.stack -= this.inventory[i].maxStack - this.inventory[i].stack;
if (!noText)
ItemText.NewText(newItem, this.inventory[i].maxStack - this.inventory[i].stack);
this.inventory[i].stack = this.inventory[i].maxStack;
this.DoCoins(i);
if (plr == Main.myPlayer)
Recipe.FindRecipes();
}
}
if (obj.bait <= 0 && obj.type != 169 && obj.type != 75 && obj.type != 23 && obj.type != 408 && obj.type != 370 && obj.type != 1246 && obj.type != 154 && !obj.notAmmo)
{
for (int i = 54; i < 58; ++i)
{
if (this.inventory[i].type == 0)
{
this.inventory[i] = obj;
if (!noText)
ItemText.NewText(newItem, newItem.stack);
this.DoCoins(i);
Main.PlaySound(7, (int) this.position.X, (int) this.position.Y);
if (plr == Main.myPlayer)
Recipe.FindRecipes();
return new Item();
}
}
}
return obj;
}
public Item GetItem(int plr, Item newItem, bool longText = false, bool noText = false)
{
bool flag = newItem.type >= 71 && newItem.type <= 74;
Item newItem1 = newItem;
int num1 = 50;
if (newItem.noGrabDelay > 0)
return newItem1;
int num2 = 0;
if (newItem.uniqueStack && this.HasItem(newItem.type))
return newItem1;
if (newItem.type == 71 || newItem.type == 72 || newItem.type == 73 || newItem.type == 74)
{
num2 = -4;
num1 = 54;
}
if ((newItem1.ammo > 0 || newItem1.bait > 0) && !newItem1.notAmmo || newItem1.type == 530)
{
newItem1 = this.FillAmmo(plr, newItem1, noText);
if (newItem1.type == 0 || newItem1.stack == 0)
return new Item();
}
for (int index = num2; index < 50; ++index)
{
int i = index;
if (i < 0)
i = 54 + index;
if (this.inventory[i].type > 0 && this.inventory[i].stack < this.inventory[i].maxStack && newItem1.IsTheSameAs(this.inventory[i]))
{
if (flag)
Main.PlaySound(38, (int) this.position.X, (int) this.position.Y);
else
Main.PlaySound(7, (int) this.position.X, (int) this.position.Y);
if (newItem1.stack + this.inventory[i].stack <= this.inventory[i].maxStack)
{
this.inventory[i].stack += newItem1.stack;
if (!noText)
ItemText.NewText(newItem, newItem1.stack, longText: longText);
this.DoCoins(i);
if (plr == Main.myPlayer)
Recipe.FindRecipes();
AchievementsHelper.NotifyItemPickup(this, newItem1);
return new Item();
}
AchievementsHelper.NotifyItemPickup(this, newItem1, this.inventory[i].maxStack - this.inventory[i].stack);
newItem1.stack -= this.inventory[i].maxStack - this.inventory[i].stack;
if (!noText)
ItemText.NewText(newItem, this.inventory[i].maxStack - this.inventory[i].stack, longText: longText);
this.inventory[i].stack = this.inventory[i].maxStack;
this.DoCoins(i);
if (plr == Main.myPlayer)
Recipe.FindRecipes();
}
}
if (newItem.type != 71 && newItem.type != 72 && newItem.type != 73 && newItem.type != 74 && newItem.useStyle > 0)
{
for (int i = 0; i < 10; ++i)
{
if (this.inventory[i].type == 0)
{
this.inventory[i] = newItem1;
if (!noText)
ItemText.NewText(newItem, newItem.stack, longText: longText);
this.DoCoins(i);
if (flag)
Main.PlaySound(38, (int) this.position.X, (int) this.position.Y);
else
Main.PlaySound(7, (int) this.position.X, (int) this.position.Y);
if (plr == Main.myPlayer)
Recipe.FindRecipes();
AchievementsHelper.NotifyItemPickup(this, newItem1);
return new Item();
}
}
}
if (newItem.favorited)
{
for (int i = 0; i < num1; ++i)
{
if (this.inventory[i].type == 0)
{
this.inventory[i] = newItem1;
if (!noText)
ItemText.NewText(newItem, newItem.stack, longText: longText);
this.DoCoins(i);
if (flag)
Main.PlaySound(38, (int) this.position.X, (int) this.position.Y);
else
Main.PlaySound(7, (int) this.position.X, (int) this.position.Y);
if (plr == Main.myPlayer)
Recipe.FindRecipes();
AchievementsHelper.NotifyItemPickup(this, newItem1);
return new Item();
}
}
}
else
{
for (int i = num1 - 1; i >= 0; --i)
{
if (this.inventory[i].type == 0)
{
this.inventory[i] = newItem1;
if (!noText)
ItemText.NewText(newItem, newItem.stack, longText: longText);
this.DoCoins(i);
if (flag)
Main.PlaySound(38, (int) this.position.X, (int) this.position.Y);
else
Main.PlaySound(7, (int) this.position.X, (int) this.position.Y);
if (plr == Main.myPlayer)
Recipe.FindRecipes();
AchievementsHelper.NotifyItemPickup(this, newItem1);
return new Item();
}
}
}
return newItem1;
}
public void PlaceThing()
{
if ((this.inventory[this.selectedItem].type == 1071 || this.inventory[this.selectedItem].type == 1543) && (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange <= (double) Player.tileTargetX && ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) this.inventory[this.selectedItem].tileBoost - 1.0 + (double) this.blockRange >= (double) Player.tileTargetX && (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange <= (double) Player.tileTargetY && ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) this.inventory[this.selectedItem].tileBoost - 2.0 + (double) this.blockRange >= (double) Player.tileTargetY)
{
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (Main.tile[tileTargetX, tileTargetY] != null && Main.tile[tileTargetX, tileTargetY].active())
{
this.showItemIcon = true;
if (this.itemTime == 0 && this.itemAnimation > 0 && this.controlUseItem)
{
int num1 = -1;
int num2 = -1;
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].stack > 0 && this.inventory[index].paint > (byte) 0)
{
num1 = (int) this.inventory[index].paint;
num2 = index;
break;
}
}
if (num1 > 0 && (int) Main.tile[tileTargetX, tileTargetY].color() != num1 && WorldGen.paintTile(tileTargetX, tileTargetY, (byte) num1, true))
{
int index = num2;
--this.inventory[index].stack;
if (this.inventory[index].stack <= 0)
this.inventory[index].SetDefaults();
this.itemTime = this.inventory[this.selectedItem].useTime;
}
}
}
}
if ((this.inventory[this.selectedItem].type == 1072 || this.inventory[this.selectedItem].type == 1544) && (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange <= (double) Player.tileTargetX && ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) this.inventory[this.selectedItem].tileBoost - 1.0 + (double) this.blockRange >= (double) Player.tileTargetX && (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange <= (double) Player.tileTargetY && ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) this.inventory[this.selectedItem].tileBoost - 2.0 + (double) this.blockRange >= (double) Player.tileTargetY)
{
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (Main.tile[tileTargetX, tileTargetY] != null && Main.tile[tileTargetX, tileTargetY].wall > (byte) 0)
{
this.showItemIcon = true;
if (this.itemTime == 0 && this.itemAnimation > 0 && this.controlUseItem)
{
int num3 = -1;
int num4 = -1;
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].stack > 0 && this.inventory[index].paint > (byte) 0)
{
num3 = (int) this.inventory[index].paint;
num4 = index;
break;
}
}
if (num3 > 0 && (int) Main.tile[tileTargetX, tileTargetY].wallColor() != num3 && WorldGen.paintWall(tileTargetX, tileTargetY, (byte) num3, true))
{
int index = num4;
--this.inventory[index].stack;
if (this.inventory[index].stack <= 0)
this.inventory[index].SetDefaults();
this.itemTime = this.inventory[this.selectedItem].useTime;
}
}
}
}
if ((this.inventory[this.selectedItem].type == 1100 || this.inventory[this.selectedItem].type == 1545) && (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange <= (double) Player.tileTargetX && ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) this.inventory[this.selectedItem].tileBoost - 1.0 + (double) this.blockRange >= (double) Player.tileTargetX && (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange <= (double) Player.tileTargetY && ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) this.inventory[this.selectedItem].tileBoost - 2.0 + (double) this.blockRange >= (double) Player.tileTargetY)
{
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (Main.tile[tileTargetX, tileTargetY] != null && (Main.tile[tileTargetX, tileTargetY].wallColor() > (byte) 0 && Main.tile[tileTargetX, tileTargetY].wall > (byte) 0 || Main.tile[tileTargetX, tileTargetY].color() > (byte) 0 && Main.tile[tileTargetX, tileTargetY].active()))
{
this.showItemIcon = true;
if (this.itemTime == 0 && this.itemAnimation > 0 && this.controlUseItem)
{
if (Main.tile[tileTargetX, tileTargetY].color() > (byte) 0 && Main.tile[tileTargetX, tileTargetY].active() && WorldGen.paintTile(tileTargetX, tileTargetY, (byte) 0, true))
this.itemTime = this.inventory[this.selectedItem].useTime;
else if (Main.tile[tileTargetX, tileTargetY].wallColor() > (byte) 0 && Main.tile[tileTargetX, tileTargetY].wall > (byte) 0 && WorldGen.paintWall(tileTargetX, tileTargetY, (byte) 0, true))
this.itemTime = this.inventory[this.selectedItem].useTime;
}
}
}
if ((this.inventory[this.selectedItem].type == 929 || this.inventory[this.selectedItem].type == 1338 || this.inventory[this.selectedItem].type == 1345) && (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange <= (double) Player.tileTargetX && ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) this.inventory[this.selectedItem].tileBoost - 1.0 + (double) this.blockRange >= (double) Player.tileTargetX && (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange <= (double) Player.tileTargetY && ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) this.inventory[this.selectedItem].tileBoost - 2.0 + (double) this.blockRange >= (double) Player.tileTargetY)
{
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (Main.tile[tileTargetX, tileTargetY].active() && Main.tile[tileTargetX, tileTargetY].type == (ushort) 209)
this.ShootFromCannon(tileTargetX, tileTargetY);
}
if (this.inventory[this.selectedItem].type >= 1874 && this.inventory[this.selectedItem].type <= 1905 && Main.tile[Player.tileTargetX, Player.tileTargetY].active() && Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 171 && (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange <= (double) Player.tileTargetX && ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) this.inventory[this.selectedItem].tileBoost - 1.0 + (double) this.blockRange >= (double) Player.tileTargetX && (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange <= (double) Player.tileTargetY && ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) this.inventory[this.selectedItem].tileBoost - 2.0 + (double) this.blockRange >= (double) Player.tileTargetY && this.itemTime == 0 && this.itemAnimation > 0 && this.controlUseItem)
{
int type = this.inventory[this.selectedItem].type;
if (type >= 1874 && type <= 1877)
{
int style = type - 1873;
if (WorldGen.checkXmasTreeDrop(Player.tileTargetX, Player.tileTargetY, 0) != style)
{
this.itemTime = this.inventory[this.selectedItem].useTime;
WorldGen.dropXmasTree(Player.tileTargetX, Player.tileTargetY, 0);
WorldGen.setXmasTree(Player.tileTargetX, Player.tileTargetY, 0, style);
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (Main.tile[Player.tileTargetX, Player.tileTargetY].frameX < (short) 10)
{
tileTargetX -= (int) Main.tile[Player.tileTargetX, Player.tileTargetY].frameX;
tileTargetY -= (int) Main.tile[Player.tileTargetX, Player.tileTargetY].frameY;
}
NetMessage.SendTileSquare(-1, tileTargetX, tileTargetY, 1);
}
}
else if (type >= 1878 && type <= 1883)
{
int style = type - 1877;
if (WorldGen.checkXmasTreeDrop(Player.tileTargetX, Player.tileTargetY, 1) != style)
{
this.itemTime = this.inventory[this.selectedItem].useTime;
WorldGen.dropXmasTree(Player.tileTargetX, Player.tileTargetY, 1);
WorldGen.setXmasTree(Player.tileTargetX, Player.tileTargetY, 1, style);
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (Main.tile[Player.tileTargetX, Player.tileTargetY].frameX < (short) 10)
{
tileTargetX -= (int) Main.tile[Player.tileTargetX, Player.tileTargetY].frameX;
tileTargetY -= (int) Main.tile[Player.tileTargetX, Player.tileTargetY].frameY;
}
NetMessage.SendTileSquare(-1, tileTargetX, tileTargetY, 1);
}
}
else if (type >= 1884 && type <= 1894)
{
int style = type - 1883;
if (WorldGen.checkXmasTreeDrop(Player.tileTargetX, Player.tileTargetY, 2) != style)
{
this.itemTime = this.inventory[this.selectedItem].useTime;
WorldGen.dropXmasTree(Player.tileTargetX, Player.tileTargetY, 2);
WorldGen.setXmasTree(Player.tileTargetX, Player.tileTargetY, 2, style);
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (Main.tile[Player.tileTargetX, Player.tileTargetY].frameX < (short) 10)
{
tileTargetX -= (int) Main.tile[Player.tileTargetX, Player.tileTargetY].frameX;
tileTargetY -= (int) Main.tile[Player.tileTargetX, Player.tileTargetY].frameY;
}
NetMessage.SendTileSquare(-1, tileTargetX, tileTargetY, 1);
}
}
else if (type >= 1895 && type <= 1905)
{
int style = type - 1894;
if (WorldGen.checkXmasTreeDrop(Player.tileTargetX, Player.tileTargetY, 3) != style)
{
this.itemTime = this.inventory[this.selectedItem].useTime;
WorldGen.dropXmasTree(Player.tileTargetX, Player.tileTargetY, 3);
WorldGen.setXmasTree(Player.tileTargetX, Player.tileTargetY, 3, style);
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (Main.tile[Player.tileTargetX, Player.tileTargetY].frameX < (short) 10)
{
tileTargetX -= (int) Main.tile[Player.tileTargetX, Player.tileTargetY].frameX;
tileTargetY -= (int) Main.tile[Player.tileTargetX, Player.tileTargetY].frameY;
}
NetMessage.SendTileSquare(-1, tileTargetX, tileTargetY, 1);
}
}
}
if (ItemID.Sets.ExtractinatorMode[this.inventory[this.selectedItem].type] >= 0 && Main.tile[Player.tileTargetX, Player.tileTargetY].active() && Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 219)
{
if ((double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange <= (double) Player.tileTargetX && ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) this.inventory[this.selectedItem].tileBoost - 1.0 + (double) this.blockRange >= (double) Player.tileTargetX && (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange <= (double) Player.tileTargetY && ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) this.inventory[this.selectedItem].tileBoost - 2.0 + (double) this.blockRange >= (double) Player.tileTargetY && this.itemTime == 0 && this.itemAnimation > 0 && this.controlUseItem)
{
this.itemTime = this.inventory[this.selectedItem].useTime;
Main.PlaySound(7);
Player.ExtractinatorUse(ItemID.Sets.ExtractinatorMode[this.inventory[this.selectedItem].type]);
}
}
else if (!this.noBuilding && this.inventory[this.selectedItem].createTile >= 0 && (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange <= (double) Player.tileTargetX && ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) this.inventory[this.selectedItem].tileBoost - 1.0 + (double) this.blockRange >= (double) Player.tileTargetX && (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange <= (double) Player.tileTargetY && ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) this.inventory[this.selectedItem].tileBoost - 2.0 + (double) this.blockRange >= (double) Player.tileTargetY)
{
this.showItemIcon = true;
bool flag1 = false;
if (Main.tile[Player.tileTargetX, Player.tileTargetY].liquid > (byte) 0 && Main.tile[Player.tileTargetX, Player.tileTargetY].lava())
{
if (Main.tileSolid[this.inventory[this.selectedItem].createTile])
flag1 = true;
else if (!TileObjectData.CheckLiquidPlacement(this.inventory[this.selectedItem].createTile, this.inventory[this.selectedItem].placeStyle, Main.tile[Player.tileTargetX, Player.tileTargetY]))
flag1 = true;
}
bool flag2 = true;
if (PlayerInput.UsingGamepad && this.inventory[this.selectedItem].createTile == 4 && Main.SmartCursorEnabled && !Main.SmartCursorShowing)
flag2 = false;
if (this.inventory[this.selectedItem].tileWand > 0)
{
int tileWand = this.inventory[this.selectedItem].tileWand;
flag2 = false;
for (int index = 0; index < 58; ++index)
{
if (tileWand == this.inventory[index].type && this.inventory[index].stack > 0)
{
flag2 = true;
break;
}
}
}
if (Main.tileRope[this.inventory[this.selectedItem].createTile] && flag2 && Main.tile[Player.tileTargetX, Player.tileTargetY].active() && Main.tileRope[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type])
{
int tileTargetY = Player.tileTargetY;
int tileTargetX = Player.tileTargetX;
int createTile = this.inventory[this.selectedItem].createTile;
while (Main.tile[tileTargetX, tileTargetY].active() && Main.tileRope[(int) Main.tile[tileTargetX, tileTargetY].type] && tileTargetY < Main.maxTilesX - 5 && Main.tile[tileTargetX, tileTargetY + 2] != null && !Main.tile[tileTargetX, tileTargetY + 1].lava())
{
++tileTargetY;
if (Main.tile[tileTargetX, tileTargetY] == null)
{
flag2 = false;
tileTargetY = Player.tileTargetY;
}
}
if (!Main.tile[tileTargetX, tileTargetY].active())
Player.tileTargetY = tileTargetY;
}
if (flag2 && (!Main.tile[Player.tileTargetX, Player.tileTargetY].active() && !flag1 || Main.tileCut[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type] || Main.tile[Player.tileTargetX, Player.tileTargetY].type >= (ushort) 373 && Main.tile[Player.tileTargetX, Player.tileTargetY].type <= (ushort) 375 || Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 461 || this.inventory[this.selectedItem].createTile == 199 || this.inventory[this.selectedItem].createTile == 23 || this.inventory[this.selectedItem].createTile == 2 || this.inventory[this.selectedItem].createTile == 109 || this.inventory[this.selectedItem].createTile == 60 || this.inventory[this.selectedItem].createTile == 70 || TileID.Sets.BreakableWhenPlacing[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type]) && this.itemTime == 0 && this.itemAnimation > 0 && this.controlUseItem)
{
bool flag3 = false;
bool flag4 = false;
TileObject objectData = new TileObject();
if (TileObjectData.CustomPlace(this.inventory[this.selectedItem].createTile, this.inventory[this.selectedItem].placeStyle) && this.inventory[this.selectedItem].createTile != 82)
{
flag4 = true;
flag3 = TileObject.CanPlace(Player.tileTargetX, Player.tileTargetY, (int) (ushort) this.inventory[this.selectedItem].createTile, this.inventory[this.selectedItem].placeStyle, this.direction, out objectData);
int width = 0;
int height = 0;
int x = 0;
int y = 0;
switch (objectData.type)
{
case 138:
width = 32;
height = 32;
x = objectData.xCoord * 16;
y = objectData.yCoord * 16;
break;
case 235:
width = 48;
height = 16;
x = objectData.xCoord * 16;
y = objectData.yCoord * 16;
break;
}
if (width != 0 && height != 0)
{
Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle(x, y, width, height);
for (int index = 0; index < (int) byte.MaxValue; ++index)
{
Player player = Main.player[index];
if (player.active && !player.dead && player.Hitbox.Intersects(rectangle))
{
flag3 = false;
break;
}
}
}
if (objectData.type == 454)
{
for (int index = -2; index < 2; ++index)
{
Tile tile = Main.tile[Player.tileTargetX + index, Player.tileTargetY];
if (tile.active() && tile.type == (ushort) 454)
flag3 = false;
}
}
if (objectData.type == 254)
{
for (int index1 = -1; index1 < 1; ++index1)
{
for (int index2 = -1; index2 < 1; ++index2)
{
if (!WorldGen.CanCutTile(Player.tileTargetX + index2, Player.tileTargetY + index1, TileCuttingContext.TilePlacement))
flag3 = false;
}
}
}
}
else
{
if (this.inventory[this.selectedItem].type == 213)
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 0 || Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 1)
flag3 = true;
}
else if (this.inventory[this.selectedItem].createTile == 23 || this.inventory[this.selectedItem].createTile == 2 || this.inventory[this.selectedItem].createTile == 109 || this.inventory[this.selectedItem].createTile == 199)
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY].nactive() && Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 0)
flag3 = true;
}
else if (this.inventory[this.selectedItem].createTile == 227)
flag3 = true;
else if (this.inventory[this.selectedItem].createTile >= 373 && this.inventory[this.selectedItem].createTile <= 375)
{
int tileTargetX = Player.tileTargetX;
int index = Player.tileTargetY - 1;
if (Main.tile[tileTargetX, index].nactive() && Main.tileSolid[(int) Main.tile[tileTargetX, index].type] && !Main.tileSolidTop[(int) Main.tile[tileTargetX, index].type])
flag3 = true;
}
else if (this.inventory[this.selectedItem].createTile == 461)
{
int tileTargetX = Player.tileTargetX;
int index = Player.tileTargetY - 1;
if (Main.tile[tileTargetX, index].nactive() && Main.tileSolid[(int) Main.tile[tileTargetX, index].type] && !Main.tileSolidTop[(int) Main.tile[tileTargetX, index].type])
flag3 = true;
}
else if (this.inventory[this.selectedItem].createTile == 60 || this.inventory[this.selectedItem].createTile == 70)
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY].nactive() && Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 59)
flag3 = true;
}
else if (this.inventory[this.selectedItem].createTile == 4 || this.inventory[this.selectedItem].createTile == 136)
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY].wall > (byte) 0)
{
flag3 = true;
}
else
{
if (!WorldGen.SolidTileNoAttach(Player.tileTargetX, Player.tileTargetY + 1) && !WorldGen.SolidTileNoAttach(Player.tileTargetX - 1, Player.tileTargetY) && !WorldGen.SolidTileNoAttach(Player.tileTargetX + 1, Player.tileTargetY))
{
if (!WorldGen.SolidTileNoAttach(Player.tileTargetX, Player.tileTargetY + 1) && (Main.tile[Player.tileTargetX, Player.tileTargetY + 1].halfBrick() || Main.tile[Player.tileTargetX, Player.tileTargetY + 1].slope() != (byte) 0))
{
if (!TileID.Sets.Platforms[(int) Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type])
{
WorldGen.SlopeTile(Player.tileTargetX, Player.tileTargetY + 1);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) Player.tileTargetX), number3: ((float) (Player.tileTargetY + 1)));
}
}
else if (!WorldGen.SolidTileNoAttach(Player.tileTargetX, Player.tileTargetY + 1) && !WorldGen.SolidTileNoAttach(Player.tileTargetX - 1, Player.tileTargetY) && (Main.tile[Player.tileTargetX - 1, Player.tileTargetY].halfBrick() || Main.tile[Player.tileTargetX - 1, Player.tileTargetY].slope() != (byte) 0))
{
if (!TileID.Sets.Platforms[(int) Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type])
{
WorldGen.SlopeTile(Player.tileTargetX - 1, Player.tileTargetY);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) (Player.tileTargetX - 1)), number3: ((float) Player.tileTargetY));
}
}
else if (!WorldGen.SolidTileNoAttach(Player.tileTargetX, Player.tileTargetY + 1) && !WorldGen.SolidTileNoAttach(Player.tileTargetX - 1, Player.tileTargetY) && !WorldGen.SolidTileNoAttach(Player.tileTargetX + 1, Player.tileTargetY) && (Main.tile[Player.tileTargetX + 1, Player.tileTargetY].halfBrick() || Main.tile[Player.tileTargetX + 1, Player.tileTargetY].slope() != (byte) 0) && TileID.Sets.Platforms[(int) Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type])
{
WorldGen.SlopeTile(Player.tileTargetX + 1, Player.tileTargetY);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) (Player.tileTargetX + 1)), number3: ((float) Player.tileTargetY));
}
}
int index3 = (int) Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type;
if (Main.tile[Player.tileTargetX, Player.tileTargetY].halfBrick())
index3 = -1;
int index4 = (int) Main.tile[Player.tileTargetX - 1, Player.tileTargetY].type;
int index5 = (int) Main.tile[Player.tileTargetX + 1, Player.tileTargetY].type;
int num5 = (int) Main.tile[Player.tileTargetX - 1, Player.tileTargetY - 1].type;
int num6 = (int) Main.tile[Player.tileTargetX + 1, Player.tileTargetY - 1].type;
int num7 = (int) Main.tile[Player.tileTargetX - 1, Player.tileTargetY - 1].type;
int num8 = (int) Main.tile[Player.tileTargetX + 1, Player.tileTargetY + 1].type;
if (!Main.tile[Player.tileTargetX, Player.tileTargetY + 1].nactive())
index3 = -1;
if (!Main.tile[Player.tileTargetX - 1, Player.tileTargetY].nactive())
index4 = -1;
if (!Main.tile[Player.tileTargetX + 1, Player.tileTargetY].nactive())
index5 = -1;
if (!Main.tile[Player.tileTargetX - 1, Player.tileTargetY - 1].nactive())
num5 = -1;
if (!Main.tile[Player.tileTargetX + 1, Player.tileTargetY - 1].nactive())
num6 = -1;
if (!Main.tile[Player.tileTargetX - 1, Player.tileTargetY + 1].nactive())
num7 = -1;
if (!Main.tile[Player.tileTargetX + 1, Player.tileTargetY + 1].nactive())
num8 = -1;
if (index3 >= 0 && Main.tileSolid[index3] && (!Main.tileNoAttach[index3] || index3 >= 0 && TileID.Sets.Platforms[index3]))
flag3 = true;
else if (index4 >= 0 && Main.tileSolid[index4] && !Main.tileNoAttach[index4] || index4 == 5 && num5 == 5 && num7 == 5 || index4 == 124)
flag3 = true;
else if (index5 >= 0 && Main.tileSolid[index5] && !Main.tileNoAttach[index5] || index5 == 5 && num6 == 5 && num8 == 5 || index5 == 124)
flag3 = true;
}
}
else if (this.inventory[this.selectedItem].createTile == 78 || this.inventory[this.selectedItem].createTile == 98 || this.inventory[this.selectedItem].createTile == 100 || this.inventory[this.selectedItem].createTile == 173 || this.inventory[this.selectedItem].createTile == 174 || this.inventory[this.selectedItem].createTile == 324)
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY + 1].nactive() && (Main.tileSolid[(int) Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type] || Main.tileTable[(int) Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type]))
flag3 = true;
}
else if (this.inventory[this.selectedItem].createTile == 419)
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY + 1].active() && (Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type == (ushort) 419 || this.inventory[this.selectedItem].placeStyle != 2 && Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type == (ushort) 420))
flag3 = true;
}
else if (this.inventory[this.selectedItem].createTile == 13 || this.inventory[this.selectedItem].createTile == 29 || this.inventory[this.selectedItem].createTile == 33 || this.inventory[this.selectedItem].createTile == 49 || this.inventory[this.selectedItem].createTile == 50 || this.inventory[this.selectedItem].createTile == 103)
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY + 1].nactive() && Main.tileTable[(int) Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type])
flag3 = true;
}
else if (this.inventory[this.selectedItem].createTile == 275 || this.inventory[this.selectedItem].createTile == 276 || this.inventory[this.selectedItem].createTile == 277)
flag3 = true;
else if (this.inventory[this.selectedItem].createTile == 51 || this.inventory[this.selectedItem].createTile == 330 || this.inventory[this.selectedItem].createTile == 331 || this.inventory[this.selectedItem].createTile == 332 || this.inventory[this.selectedItem].createTile == 333 || this.inventory[this.selectedItem].createTile == 336 || this.inventory[this.selectedItem].createTile == 340 || this.inventory[this.selectedItem].createTile == 342 || this.inventory[this.selectedItem].createTile == 341 || this.inventory[this.selectedItem].createTile == 343 || this.inventory[this.selectedItem].createTile == 344 || this.inventory[this.selectedItem].createTile == 379 || this.inventory[this.selectedItem].createTile == 351)
{
if (Main.tile[Player.tileTargetX + 1, Player.tileTargetY].active() || Main.tile[Player.tileTargetX + 1, Player.tileTargetY].wall > (byte) 0 || Main.tile[Player.tileTargetX - 1, Player.tileTargetY].active() || Main.tile[Player.tileTargetX - 1, Player.tileTargetY].wall > (byte) 0 || Main.tile[Player.tileTargetX, Player.tileTargetY + 1].active() || Main.tile[Player.tileTargetX, Player.tileTargetY + 1].wall > (byte) 0 || Main.tile[Player.tileTargetX, Player.tileTargetY - 1].active() || Main.tile[Player.tileTargetX, Player.tileTargetY - 1].wall > (byte) 0)
flag3 = true;
}
else if (this.inventory[this.selectedItem].createTile == 314)
{
for (int index6 = Player.tileTargetX - 1; index6 <= Player.tileTargetX + 1; ++index6)
{
for (int index7 = Player.tileTargetY - 1; index7 <= Player.tileTargetY + 1; ++index7)
{
Tile tile = Main.tile[index6, index7];
if (tile.active() || tile.wall > (byte) 0)
{
flag3 = true;
break;
}
}
}
}
else
{
Tile tile1 = Main.tile[Player.tileTargetX - 1, Player.tileTargetY];
Tile tile2 = Main.tile[Player.tileTargetX + 1, Player.tileTargetY];
Tile tile3 = Main.tile[Player.tileTargetX, Player.tileTargetY - 1];
Tile tile4 = Main.tile[Player.tileTargetX, Player.tileTargetY + 1];
if (tile2.active() && (Main.tileSolid[(int) tile2.type] || Main.tileRope[(int) tile2.type] || tile2.type == (ushort) 314) || tile2.wall > (byte) 0 || tile1.active() && (Main.tileSolid[(int) tile1.type] || Main.tileRope[(int) tile1.type] || tile1.type == (ushort) 314) || tile1.wall > (byte) 0 || tile4.active() && (Main.tileSolid[(int) tile4.type] || tile4.type == (ushort) 124 || Main.tileRope[(int) tile4.type] || tile4.type == (ushort) 314) || tile4.wall > (byte) 0 || tile3.active() && (Main.tileSolid[(int) tile3.type] || tile3.type == (ushort) 124 || Main.tileRope[(int) tile3.type] || tile3.type == (ushort) 314) || tile3.wall > (byte) 0)
flag3 = true;
}
if (this.inventory[this.selectedItem].type == 213 && Main.tile[Player.tileTargetX, Player.tileTargetY].active())
{
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (Main.tile[tileTargetX, tileTargetY].type == (ushort) 3 || Main.tile[tileTargetX, tileTargetY].type == (ushort) 73 || Main.tile[tileTargetX, tileTargetY].type == (ushort) 84)
{
WorldGen.KillTile(Player.tileTargetX, Player.tileTargetY);
if (!Main.tile[Player.tileTargetX, Player.tileTargetY].active() && Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
else if (Main.tile[tileTargetX, tileTargetY].type == (ushort) 83)
{
bool flag5 = false;
int num = (int) Main.tile[tileTargetX, tileTargetY].frameX / 18;
if (num == 0 && Main.dayTime)
flag5 = true;
if (num == 1 && !Main.dayTime)
flag5 = true;
if (num == 3 && !Main.dayTime && (Main.bloodMoon || Main.moonPhase == 0))
flag5 = true;
if (num == 4 && (Main.raining || (double) Main.cloudAlpha > 0.0))
flag5 = true;
if (num == 5 && !Main.raining && Main.dayTime && Main.time > 40500.0)
flag5 = true;
if (flag5)
{
WorldGen.KillTile(Player.tileTargetX, Player.tileTargetY);
NetMessage.SendData(17, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
}
}
if (Main.tileAlch[this.inventory[this.selectedItem].createTile])
flag3 = true;
if (Main.tile[Player.tileTargetX, Player.tileTargetY].active() && (Main.tileCut[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type] || TileID.Sets.BreakableWhenPlacing[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type] || Main.tile[Player.tileTargetX, Player.tileTargetY].type >= (ushort) 373 && Main.tile[Player.tileTargetX, Player.tileTargetY].type <= (ushort) 375 || Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 461))
{
if ((int) Main.tile[Player.tileTargetX, Player.tileTargetY].type != this.inventory[this.selectedItem].createTile)
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type != (ushort) 78 && Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type != (ushort) 380 || (Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 3 || Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 73) && Main.tileAlch[this.inventory[this.selectedItem].createTile])
{
WorldGen.KillTile(Player.tileTargetX, Player.tileTargetY);
if (!Main.tile[Player.tileTargetX, Player.tileTargetY].active() && Main.netMode == 1)
NetMessage.SendData(17, number: 4, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
else
flag3 = false;
}
else
flag3 = false;
}
if (!flag3 && this.inventory[this.selectedItem].createTile >= 0 && TileID.Sets.Platforms[this.inventory[this.selectedItem].createTile])
{
for (int index8 = Player.tileTargetX - 1; index8 <= Player.tileTargetX + 1; ++index8)
{
for (int index9 = Player.tileTargetY - 1; index9 <= Player.tileTargetY + 1; ++index9)
{
if (Main.tile[index8, index9].active())
{
flag3 = true;
break;
}
}
}
}
}
if (flag3)
{
int num9 = this.inventory[this.selectedItem].placeStyle;
if (!flag4)
{
if (this.inventory[this.selectedItem].createTile == 36)
num9 = Main.rand.Next(7);
if (this.inventory[this.selectedItem].createTile == 212 && this.direction > 0)
num9 = 1;
if (this.inventory[this.selectedItem].createTile == 141)
num9 = Main.rand.Next(2);
if (this.inventory[this.selectedItem].createTile == 128 || this.inventory[this.selectedItem].createTile == 269 || this.inventory[this.selectedItem].createTile == 334)
num9 = this.direction >= 0 ? 1 : -1;
if (this.inventory[this.selectedItem].createTile == 241 && this.inventory[this.selectedItem].placeStyle == 0)
num9 = Main.rand.Next(0, 9);
if (this.inventory[this.selectedItem].createTile == 35 && this.inventory[this.selectedItem].placeStyle == 0)
num9 = Main.rand.Next(9);
}
if (this.inventory[this.selectedItem].createTile == 314 && num9 == 2 && this.direction == 1)
++num9;
int[,] numArray = (int[,]) null;
if (this.autoPaint || this.autoActuator)
{
numArray = new int[11, 11];
for (int index10 = 0; index10 < 11; ++index10)
{
for (int index11 = 0; index11 < 11; ++index11)
{
int index12 = Player.tileTargetX - 5 + index10;
int index13 = Player.tileTargetY - 5 + index11;
numArray[index10, index11] = !Main.tile[index12, index13].active() ? -1 : (int) Main.tile[index12, index13].type;
}
}
}
bool forced = false;
bool flag6;
if (flag4)
{
flag6 = TileObject.Place(objectData);
WorldGen.SquareTileFrame(Player.tileTargetX, Player.tileTargetY);
Main.PlaySound(0, Player.tileTargetX * 16, Player.tileTargetY * 16);
}
else
flag6 = WorldGen.PlaceTile(Player.tileTargetX, Player.tileTargetY, this.inventory[this.selectedItem].createTile, forced: forced, plr: this.whoAmI, style: num9);
if (this.inventory[this.selectedItem].type == 213 && !flag6 && Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 1 && Main.tile[Player.tileTargetX, Player.tileTargetY].active())
{
int num10 = 0;
int num11 = 0;
Point tileCoordinates = this.Center.ToTileCoordinates();
Dictionary<ushort, int> resultsOutput = new Dictionary<ushort, int>();
WorldUtils.Gen(new Point(tileCoordinates.X - 25, tileCoordinates.Y - 25), (GenShape) new Shapes.Rectangle(50, 50), (GenAction) new Actions.TileScanner(new ushort[6]
{
(ushort) 182,
(ushort) 180,
(ushort) 179,
(ushort) 183,
(ushort) 181,
(ushort) 381
}).Output(resultsOutput));
foreach (KeyValuePair<ushort, int> keyValuePair in resultsOutput)
{
if (keyValuePair.Value > num11)
{
num11 = keyValuePair.Value;
num10 = (int) keyValuePair.Key;
}
}
if (num11 == 0)
num10 = Utils.SelectRandom<int>(Main.rand, 182, 180, 179, 183, 181);
if (num10 != 0)
{
Main.tile[Player.tileTargetX, Player.tileTargetY].type = (ushort) num10;
WorldGen.SquareTileFrame(Player.tileTargetX, Player.tileTargetY);
NetMessage.SendTileSquare(-1, Player.tileTargetX, Player.tileTargetY, 1);
flag6 = true;
}
}
if (flag6)
{
this.itemTime = (int) ((double) this.inventory[this.selectedItem].useTime * (double) this.tileSpeed);
if (flag4)
{
TileObjectData.CallPostPlacementPlayerHook(Player.tileTargetX, Player.tileTargetY, this.inventory[this.selectedItem].createTile, num9, this.direction, objectData);
if (Main.netMode == 1 && !Main.tileContainer[this.inventory[this.selectedItem].createTile] && this.inventory[this.selectedItem].createTile != 423)
NetMessage.SendObjectPlacment(-1, Player.tileTargetX, Player.tileTargetY, objectData.type, objectData.style, objectData.alternate, objectData.random, this.direction);
}
else
{
NetMessage.SendData(17, number: 1, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY), number4: ((float) this.inventory[this.selectedItem].createTile), number5: num9);
if (this.inventory[this.selectedItem].createTile == 15)
{
if (this.direction == 1)
{
Main.tile[Player.tileTargetX, Player.tileTargetY].frameX += (short) 18;
Main.tile[Player.tileTargetX, Player.tileTargetY - 1].frameX += (short) 18;
}
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, Player.tileTargetX - 1, Player.tileTargetY - 1, 3);
}
else if ((this.inventory[this.selectedItem].createTile == 79 || this.inventory[this.selectedItem].createTile == 90) && Main.netMode == 1)
NetMessage.SendTileSquare(-1, Player.tileTargetX, Player.tileTargetY, 5);
}
if (this.inventory[this.selectedItem].createTile == 137)
{
if (this.direction == 1)
Main.tile[Player.tileTargetX, Player.tileTargetY].frameX += (short) 18;
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, Player.tileTargetX, Player.tileTargetY, 1);
}
if (this.inventory[this.selectedItem].createTile == 419)
{
if (Main.netMode == 1)
NetMessage.SendData(17, number: 18, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
else
Wiring.PokeLogicGate(Player.tileTargetX, Player.tileTargetY);
}
if (this.inventory[this.selectedItem].createTile >= 0 && TileID.Sets.Platforms[this.inventory[this.selectedItem].createTile] && Main.SmartCursorEnabled)
{
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
int slope1 = -1;
int num12 = 0;
int num13 = 0;
bool flag7 = true;
for (int index14 = -1; index14 < 2; ++index14)
{
for (int index15 = -1; index15 < 2; ++index15)
{
if ((index14 != 0 || index15 != 0) && TileID.Sets.Platforms[(int) Main.tile[tileTargetX + index14, tileTargetY + index15].type])
flag7 = false;
}
}
if (!flag7)
{
Tile tile5 = Main.tile[tileTargetX - 1, tileTargetY - 1];
if (tile5.active() && TileID.Sets.Platforms[(int) tile5.type] && tile5.slope() != (byte) 2)
++num12;
Tile tile6 = Main.tile[tileTargetX - 1, tileTargetY + 1];
if (tile6.active() && TileID.Sets.Platforms[(int) tile6.type] && tile6.slope() != (byte) 1)
++num13;
Tile tile7 = Main.tile[tileTargetX + 1, tileTargetY - 1];
if (tile7.active() && TileID.Sets.Platforms[(int) tile7.type] && tile7.slope() != (byte) 1)
++num13;
Tile tile8 = Main.tile[tileTargetX + 1, tileTargetY + 1];
if (tile8.active() && TileID.Sets.Platforms[(int) tile8.type] && tile8.slope() != (byte) 2)
++num12;
Tile testTile1 = Main.tile[tileTargetX - 1, tileTargetY];
if (WorldGen.SolidTile(testTile1))
{
++num12;
if (TileID.Sets.Platforms[(int) testTile1.type] && testTile1.slope() == (byte) 0)
++num12;
}
Tile testTile2 = Main.tile[tileTargetX + 1, tileTargetY];
if (WorldGen.SolidTile(testTile2))
{
++num13;
if (TileID.Sets.Platforms[(int) testTile2.type] && testTile2.slope() == (byte) 0)
++num13;
}
if (num12 > num13)
slope1 = 1;
else if (num13 > num12)
slope1 = 2;
Tile tile9 = Main.tile[tileTargetX - 1, tileTargetY];
if (tile9.active() && TileID.Sets.Platforms[(int) tile9.type])
slope1 = 0;
Tile tile10 = Main.tile[tileTargetX + 1, tileTargetY];
if (tile10.active() && TileID.Sets.Platforms[(int) tile10.type])
slope1 = 0;
if (slope1 != -1)
{
WorldGen.SlopeTile(tileTargetX, tileTargetY, slope1);
int num14 = (int) Main.tile[tileTargetX, tileTargetY].slope();
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY), number4: ((float) num14));
int num15;
int num16;
if (slope1 == 1)
{
num15 = -1;
num16 = -1;
}
else
{
num15 = 1;
num16 = -1;
}
Tile tile11 = Main.tile[tileTargetX + num15, tileTargetY + num16];
if (tile11.active() && TileID.Sets.Platforms[(int) tile11.type] && tile11.slope() == (byte) 0 && (!Main.tile[tileTargetX + num15 + num15, tileTargetY + num16].active() || !TileID.Sets.Platforms[(int) Main.tile[tileTargetX + num15 + num15, tileTargetY + num16].type] || !Main.tile[tileTargetX + num15 + num15, tileTargetY + num16].halfBrick()))
{
WorldGen.SlopeTile(tileTargetX + num15, tileTargetY + num16, slope1);
int num17 = (int) tile11.slope();
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) (tileTargetX + num15)), number3: ((float) (tileTargetY + num16)), number4: ((float) num17));
}
int num18;
int num19;
if (slope1 == 1)
{
num18 = 1;
num19 = 1;
}
else
{
num18 = -1;
num19 = 1;
}
Tile tile12 = Main.tile[tileTargetX + num18, tileTargetY + num19];
if (tile12.active() && TileID.Sets.Platforms[(int) tile12.type] && tile12.slope() == (byte) 0 && WorldGen.PlatformProperSides(tileTargetX + num18, tileTargetY + num19, true) <= 0)
{
WorldGen.SlopeTile(tileTargetX + num18, tileTargetY + num19, slope1);
int num20 = (int) tile12.slope();
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) (tileTargetX + num18)), number3: ((float) (tileTargetY + num19)), number4: ((float) num20));
}
}
else
{
int num21 = -1;
Tile tile13 = Main.tile[tileTargetX + num21, tileTargetY];
if (tile13.active() && TileID.Sets.Platforms[(int) tile13.type] && tile13.slope() != (byte) 0)
{
int num22 = (tile13.slope() == (byte) 1).ToDirectionInt() * num21;
int slope2 = num22 == -1 ? 0 : (int) tile13.slope();
bool flag8 = true;
if (Main.tile[tileTargetX + num21 * 2, tileTargetY + num22].active() && TileID.Sets.Platforms[(int) Main.tile[tileTargetX + num21 * 2, tileTargetY].type] && slope2 == (int) Main.tile[tileTargetX + num21 * 2, tileTargetY + num22].slope())
flag8 = false;
if (Main.tile[tileTargetX, tileTargetY - num22].active() && TileID.Sets.Platforms[(int) Main.tile[tileTargetX, tileTargetY - num22].type] && (int) tile13.slope() == (int) Main.tile[tileTargetX, tileTargetY - num22].slope())
flag8 = false;
if (flag8)
{
WorldGen.SlopeTile(tileTargetX + num21, tileTargetY, slope2);
int num23 = (int) tile13.slope();
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) (tileTargetX + num21)), number3: ((float) tileTargetY), number4: ((float) num23));
}
}
int num24 = 1;
int num25 = 0;
Tile tile14 = Main.tile[tileTargetX + num24, tileTargetY + num25];
if (tile14.active() && TileID.Sets.Platforms[(int) tile14.type] && tile14.slope() != (byte) 0)
{
int num26 = (tile14.slope() == (byte) 1).ToDirectionInt() * num24;
int slope3 = num26 == -1 ? 0 : (int) tile14.slope();
bool flag9 = true;
if (Main.tile[tileTargetX + num24 * 2, tileTargetY + num26].active() && TileID.Sets.Platforms[(int) Main.tile[tileTargetX + num24 * 2, tileTargetY].type] && slope3 == (int) Main.tile[tileTargetX + num24 * 2, tileTargetY + num26].slope())
flag9 = false;
if (Main.tile[tileTargetX, tileTargetY - num26].active() && TileID.Sets.Platforms[(int) Main.tile[tileTargetX, tileTargetY - num26].type] && (int) tile14.slope() == (int) Main.tile[tileTargetX, tileTargetY - num26].slope())
flag9 = false;
if (flag9)
{
WorldGen.SlopeTile(tileTargetX + num24, tileTargetY, slope3);
int num27 = (int) tile14.slope();
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) (tileTargetX + num24)), number3: ((float) tileTargetY), number4: ((float) num27));
}
}
if (num12 == num13 && WorldGen.PlatformProperSides(tileTargetX, tileTargetY) == 0)
{
Tile tile15 = Main.tile[tileTargetX, tileTargetY + 1];
if (tile15.active() && !tile15.halfBrick() && tile15.slope() == (byte) 0 && Main.tileSolid[(int) tile15.type])
{
int slope4 = this.direction == 1 ? 2 : 1;
WorldGen.SlopeTile(tileTargetX, tileTargetY, slope4);
int num28 = (int) Main.tile[tileTargetX, tileTargetY].slope();
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY), number4: ((float) num28));
}
}
}
}
}
if (Main.tileSolid[this.inventory[this.selectedItem].createTile] && (this.inventory[this.selectedItem].createTile < 0 || !TileID.Sets.Platforms[this.inventory[this.selectedItem].createTile]))
{
int tileTargetX1 = Player.tileTargetX;
int j1 = Player.tileTargetY + 1;
if (Main.tile[tileTargetX1, j1] != null && !TileID.Sets.Platforms[(int) Main.tile[tileTargetX1, j1].type] && (Main.tile[tileTargetX1, j1].topSlope() || Main.tile[tileTargetX1, j1].halfBrick()))
{
WorldGen.SlopeTile(tileTargetX1, j1);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) tileTargetX1), number3: ((float) j1));
}
int tileTargetX2 = Player.tileTargetX;
int j2 = Player.tileTargetY - 1;
if (Main.tile[tileTargetX2, j2] != null && !TileID.Sets.Platforms[(int) Main.tile[tileTargetX2, j2].type] && Main.tile[tileTargetX2, j2].bottomSlope())
{
WorldGen.SlopeTile(tileTargetX2, j2);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) tileTargetX2), number3: ((float) j2));
}
}
if (Main.tileSolid[this.inventory[this.selectedItem].createTile])
{
for (int i1 = Player.tileTargetX - 1; i1 <= Player.tileTargetX + 1; ++i1)
{
for (int j3 = Player.tileTargetY - 1; j3 <= Player.tileTargetY + 1; ++j3)
{
if (Main.tile[i1, j3].active() && this.inventory[this.selectedItem].createTile != (int) Main.tile[i1, j3].type && (Main.tile[i1, j3].type == (ushort) 2 || Main.tile[i1, j3].type == (ushort) 23 || Main.tile[i1, j3].type == (ushort) 60 || Main.tile[i1, j3].type == (ushort) 70 || Main.tile[i1, j3].type == (ushort) 109 || Main.tile[i1, j3].type == (ushort) 199))
{
bool flag10 = true;
for (int i2 = i1 - 1; i2 <= i1 + 1; ++i2)
{
for (int j4 = j3 - 1; j4 <= j3 + 1; ++j4)
{
if (!WorldGen.SolidTile(i2, j4))
flag10 = false;
}
}
if (flag10)
{
WorldGen.KillTile(i1, j3, true);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) i1), number3: ((float) j3), number4: 1f);
}
}
}
}
}
if (this.autoPaint || this.autoActuator)
{
int num29 = 0;
int num30 = 0;
int num31 = 11;
int num32 = 11;
if (!Main.tileFrameImportant[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type])
{
num29 = num30 = 5;
num31 = num32 = 6;
}
for (int index16 = num29; index16 < num31; ++index16)
{
for (int index17 = num30; index17 < num32; ++index17)
{
int index18 = Player.tileTargetX - 5 + index16;
int index19 = Player.tileTargetY - 5 + index17;
if ((Main.tile[index18, index19].active() || numArray[index16, index17] != -1) && (!Main.tile[index18, index19].active() || numArray[index16, index17] != (int) Main.tile[index18, index19].type && (int) Main.tile[index18, index19].type == this.inventory[this.selectedItem].createTile))
{
if (this.autoPaint && this.builderAccStatus[3] == 0)
{
int num33 = -1;
int num34 = -1;
for (int index20 = 0; index20 < 58; ++index20)
{
if (this.inventory[index20].stack > 0 && this.inventory[index20].paint > (byte) 0)
{
num33 = (int) this.inventory[index20].paint;
num34 = index20;
break;
}
}
if (num33 > 0 && (int) Main.tile[index18, index19].color() != num33 && WorldGen.paintTile(index18, index19, (byte) num33, true))
{
int index21 = num34;
--this.inventory[index21].stack;
if (this.inventory[index21].stack <= 0)
this.inventory[index21].SetDefaults();
this.itemTime = (int) ((double) this.inventory[this.selectedItem].useTime * (double) this.tileSpeed);
}
}
if (this.autoActuator && this.builderAccStatus[2] == 0)
{
bool flag11 = Main.tileSolid[(int) Main.tile[index18, index19].type] && !TileID.Sets.NotReallySolid[(int) Main.tile[index18, index19].type];
switch (Main.tile[index18, index19].type)
{
case 314:
case 386:
case 387:
case 388:
case 389:
flag11 = false;
break;
}
if (flag11)
{
int index22 = this.FindItem(849);
if (index22 > -1 && WorldGen.PlaceActuator(index18, index19))
{
NetMessage.SendData(17, number: 8, number2: ((float) index18), number3: ((float) index19));
--this.inventory[index22].stack;
if (this.inventory[index22].stack <= 0)
this.inventory[index22].SetDefaults();
this.itemTime = (int) ((double) this.inventory[this.selectedItem].useTime * (double) this.tileSpeed);
}
}
}
}
}
}
}
if (PlayerInput.UsingGamepad && ItemID.Sets.SingleUseInGamepad[this.inventory[this.selectedItem].type] && Main.myPlayer == this.whoAmI && !Main.SmartCursorEnabled)
Main.blockMouse = true;
}
}
}
}
if (this.inventory[this.selectedItem].createWall < 0 || (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) this.inventory[this.selectedItem].tileBoost > (double) Player.tileTargetX || ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) this.inventory[this.selectedItem].tileBoost - 1.0 < (double) Player.tileTargetX || (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) this.inventory[this.selectedItem].tileBoost > (double) Player.tileTargetY || ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) this.inventory[this.selectedItem].tileBoost - 2.0 < (double) Player.tileTargetY)
return;
this.showItemIcon = true;
if (this.itemTime != 0 || this.itemAnimation <= 0 || !this.controlUseItem || !Main.tile[Player.tileTargetX + 1, Player.tileTargetY].active() && Main.tile[Player.tileTargetX + 1, Player.tileTargetY].wall <= (byte) 0 && !Main.tile[Player.tileTargetX - 1, Player.tileTargetY].active() && Main.tile[Player.tileTargetX - 1, Player.tileTargetY].wall <= (byte) 0 && !Main.tile[Player.tileTargetX, Player.tileTargetY + 1].active() && Main.tile[Player.tileTargetX, Player.tileTargetY + 1].wall <= (byte) 0 && !Main.tile[Player.tileTargetX, Player.tileTargetY - 1].active() && Main.tile[Player.tileTargetX, Player.tileTargetY - 1].wall <= (byte) 0 || (int) Main.tile[Player.tileTargetX, Player.tileTargetY].wall == this.inventory[this.selectedItem].createWall)
return;
if (Player.SmartCursorSettings.SmartWallReplacement && Main.tile[Player.tileTargetX, Player.tileTargetY].wall != (byte) 0 && WorldGen.NearFriendlyWall(Player.tileTargetX, Player.tileTargetY))
{
WorldGen.KillWall(Player.tileTargetX, Player.tileTargetY);
if (Main.tile[Player.tileTargetX, Player.tileTargetY].wall == (byte) 0 && Main.netMode == 1)
NetMessage.SendData(17, number: 2, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
if (this.inventory[this.selectedItem].consumable)
++this.inventory[this.selectedItem].stack;
this.itemTime = (int) ((double) this.inventory[this.selectedItem].useTime * (double) this.wallSpeed);
}
else
{
WorldGen.PlaceWall(Player.tileTargetX, Player.tileTargetY, this.inventory[this.selectedItem].createWall);
if ((int) Main.tile[Player.tileTargetX, Player.tileTargetY].wall != this.inventory[this.selectedItem].createWall)
return;
this.itemTime = (int) ((double) this.inventory[this.selectedItem].useTime * (double) this.wallSpeed);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 3, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY), number4: ((float) this.inventory[this.selectedItem].createWall));
if (this.inventory[this.selectedItem].stack > 1)
{
int createWall = this.inventory[this.selectedItem].createWall;
for (int index23 = 0; index23 < 4; ++index23)
{
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (index23 == 0)
--tileTargetX;
if (index23 == 1)
++tileTargetX;
if (index23 == 2)
--tileTargetY;
if (index23 == 3)
++tileTargetY;
if (Main.tile[tileTargetX, tileTargetY].wall == (byte) 0)
{
int num35 = 0;
for (int index24 = 0; index24 < 4; ++index24)
{
int index25 = tileTargetX;
int index26 = tileTargetY;
if (index24 == 0)
--index25;
if (index24 == 1)
++index25;
if (index24 == 2)
--index26;
if (index24 == 3)
++index26;
if ((int) Main.tile[index25, index26].wall == createWall)
++num35;
}
if (num35 == 4)
{
WorldGen.PlaceWall(tileTargetX, tileTargetY, createWall);
if ((int) Main.tile[tileTargetX, tileTargetY].wall == createWall)
{
--this.inventory[this.selectedItem].stack;
if (this.inventory[this.selectedItem].stack == 0)
this.inventory[this.selectedItem].SetDefaults();
if (Main.netMode == 1)
NetMessage.SendData(17, number: 3, number2: ((float) tileTargetX), number3: ((float) tileTargetY), number4: ((float) createWall));
if (this.autoPaint && this.builderAccStatus[3] == 0)
{
int x = tileTargetX;
int y = tileTargetY;
int num36 = -1;
int num37 = -1;
for (int index27 = 0; index27 < 58; ++index27)
{
if (this.inventory[index27].stack > 0 && this.inventory[index27].paint > (byte) 0)
{
num36 = (int) this.inventory[index27].paint;
num37 = index27;
break;
}
}
if (num36 > 0 && (int) Main.tile[x, y].wallColor() != num36 && WorldGen.paintWall(x, y, (byte) num36, true))
{
int index28 = num37;
--this.inventory[index28].stack;
if (this.inventory[index28].stack <= 0)
this.inventory[index28].SetDefaults();
this.itemTime = (int) ((double) this.inventory[this.selectedItem].useTime * (double) this.wallSpeed);
}
}
}
}
}
}
}
if (!this.autoPaint || this.builderAccStatus[3] != 0)
return;
int tileTargetX3 = Player.tileTargetX;
int tileTargetY1 = Player.tileTargetY;
int num38 = -1;
int num39 = -1;
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].stack > 0 && this.inventory[index].paint > (byte) 0)
{
num38 = (int) this.inventory[index].paint;
num39 = index;
break;
}
}
if (num38 <= 0 || (int) Main.tile[tileTargetX3, tileTargetY1].wallColor() == num38 || !WorldGen.paintWall(tileTargetX3, tileTargetY1, (byte) num38, true))
return;
int index29 = num39;
--this.inventory[index29].stack;
if (this.inventory[index29].stack <= 0)
this.inventory[index29].SetDefaults();
this.itemTime = (int) ((double) this.inventory[this.selectedItem].useTime * (double) this.wallSpeed);
}
}
private void ShootFromCannon(int x, int y)
{
int ammo = 0;
if (Main.tile[x, y].frameX < (short) 72)
{
if (this.inventory[this.selectedItem].type == 929)
ammo = 1;
}
else if (Main.tile[x, y].frameX < (short) 144)
{
if (this.inventory[this.selectedItem].type == 1338)
ammo = 2;
}
else if (Main.tile[x, y].frameX < (short) 288 && this.inventory[this.selectedItem].type == 1345)
ammo = 3;
if (ammo <= 0)
return;
this.showItemIcon = true;
if (this.itemTime != 0 || this.itemAnimation <= 0 || !this.controlUseItem)
return;
int num1 = (int) Main.tile[x, y].frameX / 18;
int num2 = 0;
int angle = 0;
for (; num1 >= 4; num1 -= 4)
++num2;
int x1 = x - num1;
int num3;
for (num3 = (int) Main.tile[x, y].frameY / 18; num3 >= 3; num3 -= 3)
++angle;
int y1 = y - num3;
this.itemTime = this.inventory[this.selectedItem].useTime;
WorldGen.ShootFromCannon(x1, y1, angle, ammo, this.inventory[this.selectedItem].damage, 8f, Main.myPlayer);
}
private static void ExtractinatorUse(int extractType)
{
int maxValue1 = 5000;
int maxValue2 = 25;
int maxValue3 = 50;
int maxValue4 = -1;
if (extractType == 1)
{
maxValue1 /= 3;
maxValue2 *= 2;
maxValue3 /= 2;
maxValue4 = 10;
}
int Stack = 1;
int Type;
if (maxValue4 != -1 && Main.rand.Next(maxValue4) == 0)
{
Type = 3380;
if (Main.rand.Next(5) == 0)
Stack += Main.rand.Next(2);
if (Main.rand.Next(10) == 0)
Stack += Main.rand.Next(3);
if (Main.rand.Next(15) == 0)
Stack += Main.rand.Next(4);
}
else if (Main.rand.Next(2) == 0)
{
if (Main.rand.Next(12000) == 0)
{
Type = 74;
if (Main.rand.Next(14) == 0)
Stack += Main.rand.Next(0, 2);
if (Main.rand.Next(14) == 0)
Stack += Main.rand.Next(0, 2);
if (Main.rand.Next(14) == 0)
Stack += Main.rand.Next(0, 2);
}
else if (Main.rand.Next(800) == 0)
{
Type = 73;
if (Main.rand.Next(6) == 0)
Stack += Main.rand.Next(1, 21);
if (Main.rand.Next(6) == 0)
Stack += Main.rand.Next(1, 21);
if (Main.rand.Next(6) == 0)
Stack += Main.rand.Next(1, 21);
if (Main.rand.Next(6) == 0)
Stack += Main.rand.Next(1, 21);
if (Main.rand.Next(6) == 0)
Stack += Main.rand.Next(1, 20);
}
else if (Main.rand.Next(60) == 0)
{
Type = 72;
if (Main.rand.Next(4) == 0)
Stack += Main.rand.Next(5, 26);
if (Main.rand.Next(4) == 0)
Stack += Main.rand.Next(5, 26);
if (Main.rand.Next(4) == 0)
Stack += Main.rand.Next(5, 26);
if (Main.rand.Next(4) == 0)
Stack += Main.rand.Next(5, 25);
}
else
{
Type = 71;
if (Main.rand.Next(3) == 0)
Stack += Main.rand.Next(10, 26);
if (Main.rand.Next(3) == 0)
Stack += Main.rand.Next(10, 26);
if (Main.rand.Next(3) == 0)
Stack += Main.rand.Next(10, 26);
if (Main.rand.Next(3) == 0)
Stack += Main.rand.Next(10, 25);
}
}
else if (maxValue1 != -1 && Main.rand.Next(maxValue1) == 0)
Type = 1242;
else if (maxValue2 != -1 && Main.rand.Next(maxValue2) == 0)
{
switch (Main.rand.Next(6))
{
case 0:
Type = 181;
break;
case 1:
Type = 180;
break;
case 2:
Type = 177;
break;
case 3:
Type = 179;
break;
case 4:
Type = 178;
break;
default:
Type = 182;
break;
}
if (Main.rand.Next(20) == 0)
Stack += Main.rand.Next(0, 2);
if (Main.rand.Next(30) == 0)
Stack += Main.rand.Next(0, 3);
if (Main.rand.Next(40) == 0)
Stack += Main.rand.Next(0, 4);
if (Main.rand.Next(50) == 0)
Stack += Main.rand.Next(0, 5);
if (Main.rand.Next(60) == 0)
Stack += Main.rand.Next(0, 6);
}
else if (maxValue3 != -1 && Main.rand.Next(maxValue3) == 0)
{
Type = 999;
if (Main.rand.Next(20) == 0)
Stack += Main.rand.Next(0, 2);
if (Main.rand.Next(30) == 0)
Stack += Main.rand.Next(0, 3);
if (Main.rand.Next(40) == 0)
Stack += Main.rand.Next(0, 4);
if (Main.rand.Next(50) == 0)
Stack += Main.rand.Next(0, 5);
if (Main.rand.Next(60) == 0)
Stack += Main.rand.Next(0, 6);
}
else if (Main.rand.Next(3) == 0)
{
if (Main.rand.Next(5000) == 0)
{
Type = 74;
if (Main.rand.Next(10) == 0)
Stack += Main.rand.Next(0, 3);
if (Main.rand.Next(10) == 0)
Stack += Main.rand.Next(0, 3);
if (Main.rand.Next(10) == 0)
Stack += Main.rand.Next(0, 3);
if (Main.rand.Next(10) == 0)
Stack += Main.rand.Next(0, 3);
if (Main.rand.Next(10) == 0)
Stack += Main.rand.Next(0, 3);
}
else if (Main.rand.Next(400) == 0)
{
Type = 73;
if (Main.rand.Next(5) == 0)
Stack += Main.rand.Next(1, 21);
if (Main.rand.Next(5) == 0)
Stack += Main.rand.Next(1, 21);
if (Main.rand.Next(5) == 0)
Stack += Main.rand.Next(1, 21);
if (Main.rand.Next(5) == 0)
Stack += Main.rand.Next(1, 21);
if (Main.rand.Next(5) == 0)
Stack += Main.rand.Next(1, 20);
}
else if (Main.rand.Next(30) == 0)
{
Type = 72;
if (Main.rand.Next(3) == 0)
Stack += Main.rand.Next(5, 26);
if (Main.rand.Next(3) == 0)
Stack += Main.rand.Next(5, 26);
if (Main.rand.Next(3) == 0)
Stack += Main.rand.Next(5, 26);
if (Main.rand.Next(3) == 0)
Stack += Main.rand.Next(5, 25);
}
else
{
Type = 71;
if (Main.rand.Next(2) == 0)
Stack += Main.rand.Next(10, 26);
if (Main.rand.Next(2) == 0)
Stack += Main.rand.Next(10, 26);
if (Main.rand.Next(2) == 0)
Stack += Main.rand.Next(10, 26);
if (Main.rand.Next(2) == 0)
Stack += Main.rand.Next(10, 25);
}
}
else
{
switch (Main.rand.Next(8))
{
case 0:
Type = 12;
break;
case 1:
Type = 11;
break;
case 2:
Type = 14;
break;
case 3:
Type = 13;
break;
case 4:
Type = 699;
break;
case 5:
Type = 700;
break;
case 6:
Type = 701;
break;
default:
Type = 702;
break;
}
if (Main.rand.Next(20) == 0)
Stack += Main.rand.Next(0, 2);
if (Main.rand.Next(30) == 0)
Stack += Main.rand.Next(0, 3);
if (Main.rand.Next(40) == 0)
Stack += Main.rand.Next(0, 4);
if (Main.rand.Next(50) == 0)
Stack += Main.rand.Next(0, 5);
if (Main.rand.Next(60) == 0)
Stack += Main.rand.Next(0, 6);
}
if (Type <= 0)
return;
Vector2 vector2 = Main.ReverseGravitySupport(Main.MouseScreen) + Main.screenPosition;
int number = Item.NewItem((int) vector2.X, (int) vector2.Y, 1, 1, Type, Stack, pfix: -1);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
public void ChangeDir(int dir)
{
if (!this.pulley || this.pulleyDir != (byte) 2)
{
this.direction = dir;
}
else
{
if (this.pulleyDir == (byte) 2 && dir == this.direction)
return;
int num = (int) ((double) this.position.X + (double) (this.width / 2)) / 16 * 16 + 8 - this.width / 2;
if (Collision.SolidCollision(new Vector2((float) num, this.position.Y), this.width, this.height))
return;
if (this.whoAmI == Main.myPlayer)
Main.cameraX = Main.cameraX + this.position.X - (float) num;
this.pulleyDir = (byte) 1;
this.position.X = (float) num;
this.direction = dir;
}
}
public Microsoft.Xna.Framework.Rectangle getRect() => new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height);
private void pumpkinSword(int i, int dmg, float kb)
{
int checkScreenHeight = Main.LogicCheckScreenHeight;
int checkScreenWidth = Main.LogicCheckScreenWidth;
int num1 = Main.rand.Next(100, 300);
int num2 = Main.rand.Next(100, 300);
int num3 = Main.rand.Next(2) != 0 ? num1 + (checkScreenWidth / 2 - num1) : num1 - (checkScreenWidth / 2 + num1);
int num4 = Main.rand.Next(2) != 0 ? num2 + (checkScreenHeight / 2 - num2) : num2 - (checkScreenHeight / 2 + num2);
int num5 = num3 + (int) this.position.X;
int num6 = num4 + (int) this.position.Y;
Vector2 vector2 = new Vector2((float) num5, (float) num6);
float num7 = Main.npc[i].position.X - vector2.X;
float num8 = Main.npc[i].position.Y - vector2.Y;
float num9 = (float) (8.0 / Math.Sqrt((double) num7 * (double) num7 + (double) num8 * (double) num8));
float SpeedX = num7 * num9;
float SpeedY = num8 * num9;
Projectile.NewProjectile((float) num5, (float) num6, SpeedX, SpeedY, 321, dmg, kb, this.whoAmI, (float) i);
}
public void PutItemInInventory(int type, int selItem = -1)
{
for (int index = 0; index < 58; ++index)
{
Item obj = this.inventory[index];
if (obj.stack > 0 && obj.type == type && obj.stack < obj.maxStack)
{
++obj.stack;
return;
}
}
if (selItem >= 0 && (this.inventory[selItem].type == 0 || this.inventory[selItem].stack <= 0))
{
this.inventory[selItem].SetDefaults(type);
}
else
{
Item newItem = new Item();
newItem.SetDefaults(type);
if (this.GetItem(this.whoAmI, newItem).stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, type, noGrabDelay: true);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else
{
newItem.position.X = this.Center.X - (float) (newItem.width / 2);
newItem.position.Y = this.Center.Y - (float) (newItem.height / 2);
newItem.active = true;
ItemText.NewText(newItem, 0);
}
}
}
public bool SummonItemCheck()
{
for (int index = 0; index < 200; ++index)
{
if (Main.npc[index].active && (this.inventory[this.selectedItem].type == 43 && Main.npc[index].type == 4 || this.inventory[this.selectedItem].type == 70 && Main.npc[index].type == 13 || this.inventory[this.selectedItem].type == 560 & Main.npc[index].type == 50 || this.inventory[this.selectedItem].type == 544 && Main.npc[index].type == 125 || this.inventory[this.selectedItem].type == 544 && Main.npc[index].type == 126 || this.inventory[this.selectedItem].type == 556 && Main.npc[index].type == 134 || this.inventory[this.selectedItem].type == 557 && Main.npc[index].type == (int) sbyte.MaxValue || this.inventory[this.selectedItem].type == 1133 && Main.npc[index].type == 222 || this.inventory[this.selectedItem].type == 1331 && Main.npc[index].type == 266))
return false;
}
return true;
}
public int FishingLevel()
{
int num1 = 0;
int fishingPole = this.inventory[this.selectedItem].fishingPole;
if (fishingPole == 0)
{
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].fishingPole > fishingPole)
fishingPole = this.inventory[index].fishingPole;
}
}
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].stack > 0 && this.inventory[index].bait > 0)
{
if (this.inventory[index].type == 2673)
return -1;
num1 = this.inventory[index].bait;
break;
}
}
if (num1 == 0 || fishingPole == 0)
return 0;
int num2 = num1 + fishingPole + this.fishingSkill;
if (Main.raining)
num2 = (int) ((double) num2 * 1.20000004768372);
if ((double) Main.cloudBGAlpha > 0.0)
num2 = (int) ((double) num2 * 1.10000002384186);
if (Main.dayTime && (Main.time < 5400.0 || Main.time > 48600.0))
num2 = (int) ((double) num2 * 1.29999995231628);
if (Main.dayTime && Main.time > 16200.0 && Main.time < 37800.0)
num2 = (int) ((double) num2 * 0.800000011920929);
if (!Main.dayTime && Main.time > 6480.0 && Main.time < 25920.0)
num2 = (int) ((double) num2 * 0.800000011920929);
if (Main.moonPhase == 0)
num2 = (int) ((double) num2 * 1.10000002384186);
if (Main.moonPhase == 1 || Main.moonPhase == 7)
num2 = (int) ((double) num2 * 1.04999995231628);
if (Main.moonPhase == 3 || Main.moonPhase == 5)
num2 = (int) ((double) num2 * 0.949999988079071);
if (Main.moonPhase == 4)
num2 = (int) ((double) num2 * 0.899999976158142);
return num2;
}
public bool HasUnityPotion()
{
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].type == 2997 && this.inventory[index].stack > 0)
return true;
}
return false;
}
public void TakeUnityPotion()
{
for (int index = 0; index < 400; ++index)
{
if (this.inventory[index].type == 2997 && this.inventory[index].stack > 0)
{
--this.inventory[index].stack;
if (this.inventory[index].stack > 0)
break;
this.inventory[index].SetDefaults();
break;
}
}
}
public void UnityTeleport(Vector2 telePos)
{
int num = 3;
if (Main.netMode == 0)
this.Teleport(telePos, num);
else
NetMessage.SendData(65, number: 2, number2: ((float) this.whoAmI), number3: telePos.X, number4: telePos.Y, number5: num);
}
private void PayDD2CrystalsBeforeUse(Item item)
{
int dd2CrystalsToUse = this.GetRequiredDD2CrystalsToUse(item);
for (int index = 0; index < dd2CrystalsToUse; ++index)
this.ConsumeItem(3822, true);
}
private bool CheckDD2CrystalPaymentLock(Item item)
{
if (!DD2Event.Ongoing)
return true;
int dd2CrystalsToUse = this.GetRequiredDD2CrystalsToUse(item);
return this.CountItem(3822, dd2CrystalsToUse) >= dd2CrystalsToUse;
}
private int GetRequiredDD2CrystalsToUse(Item item)
{
switch (item.type)
{
case 3818:
case 3819:
case 3820:
return 10;
case 3824:
case 3825:
case 3826:
return 10;
case 3829:
case 3830:
case 3831:
return 10;
case 3832:
case 3833:
case 3834:
return 10;
default:
return 0;
}
}
public void SporeSac()
{
int Damage = 70;
float KnockBack = 1.5f;
if (Main.rand.Next(15) != 0)
return;
int num1 = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI && (Main.projectile[index].type == 567 || Main.projectile[index].type == 568))
++num1;
}
if (Main.rand.Next(15) < num1 || num1 >= 10)
return;
int num2 = 50;
int num3 = 24;
int num4 = 90;
for (int index1 = 0; index1 < num2; ++index1)
{
int num5 = Main.rand.Next(200 - index1 * 2, 400 + index1 * 2);
Vector2 center = this.Center;
center.X += (float) Main.rand.Next(-num5, num5 + 1);
center.Y += (float) Main.rand.Next(-num5, num5 + 1);
if (!Collision.SolidCollision(center, num3, num3) && !Collision.WetCollision(center, num3, num3))
{
center.X += (float) (num3 / 2);
center.Y += (float) (num3 / 2);
if (Collision.CanHit(new Vector2(this.Center.X, this.position.Y), 1, 1, center, 1, 1) || Collision.CanHit(new Vector2(this.Center.X, this.position.Y - 50f), 1, 1, center, 1, 1))
{
int index2 = (int) center.X / 16;
int index3 = (int) center.Y / 16;
bool flag = false;
if (Main.rand.Next(3) == 0 && Main.tile[index2, index3] != null && Main.tile[index2, index3].wall > (byte) 0)
{
flag = true;
}
else
{
center.X -= (float) (num4 / 2);
center.Y -= (float) (num4 / 2);
if (Collision.SolidCollision(center, num4, num4))
{
center.X += (float) (num4 / 2);
center.Y += (float) (num4 / 2);
flag = true;
}
}
if (flag)
{
for (int index4 = 0; index4 < 1000; ++index4)
{
if (Main.projectile[index4].active && Main.projectile[index4].owner == this.whoAmI && Main.projectile[index4].aiStyle == 105 && (double) (center - Main.projectile[index4].Center).Length() < 48.0)
{
flag = false;
break;
}
}
if (flag && Main.myPlayer == this.whoAmI)
{
Projectile.NewProjectile(center.X, center.Y, 0.0f, 0.0f, 567 + Main.rand.Next(2), Damage, KnockBack, this.whoAmI);
break;
}
}
}
}
}
}
public bool CanHit(Entity ent) => Collision.CanHit(this.position, this.width, this.height, ent.position, ent.width, ent.height) || Collision.CanHitLine(this.Center + new Vector2((float) (this.direction * this.width / 2), (float) ((double) this.gravDir * (double) -this.height / 3.0)), 0, 0, ent.Center + new Vector2(0.0f, (float) (-ent.height / 3)), 0, 0) || Collision.CanHitLine(this.Center + new Vector2((float) (this.direction * this.width / 2), (float) ((double) this.gravDir * (double) -this.height / 3.0)), 0, 0, ent.Center, 0, 0) || Collision.CanHitLine(this.Center + new Vector2((float) (this.direction * this.width / 2), 0.0f), 0, 0, ent.Center + new Vector2(0.0f, (float) (ent.height / 3)), 0, 0);
public void ItemCheck(int i)
{
if (this.webbed || this.frozen || this.stoned)
return;
bool flag1 = false;
float playerOffsetHitbox = (float) this.mount.PlayerOffsetHitbox;
Item sItem = this.inventory[this.selectedItem];
if (this.mount.Active)
{
if (this.mount.Type == 8)
{
this.noItems = true;
if (this.controlUseItem)
{
this.channel = true;
if (this.releaseUseItem)
this.mount.UseAbility(this, Vector2.Zero, true);
this.releaseUseItem = false;
}
}
if (this.whoAmI == Main.myPlayer && (double) this.gravDir == -1.0)
this.mount.Dismount(this);
}
int weaponDamage = this.GetWeaponDamage(sItem);
if (sItem.autoReuse && !this.noItems)
{
this.releaseUseItem = true;
if (this.itemAnimation == 1 && sItem.stack > 0)
{
if (sItem.shoot > 0 && this.whoAmI != Main.myPlayer && this.controlUseItem && sItem.useStyle == 5)
{
this.ApplyAnimation(sItem);
if (sItem.UseSound != null)
Main.PlaySound(sItem.UseSound, this.Center);
}
else
this.itemAnimation = 0;
}
}
if (sItem.fishingPole > 0)
{
sItem.holdStyle = 0;
if (this.itemTime == 0 && this.itemAnimation == 0)
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI && Main.projectile[index].bobber)
sItem.holdStyle = 1;
}
}
}
if (this.itemAnimation == 0 && this.reuseDelay > 0)
{
this.itemAnimation = this.reuseDelay;
this.itemTime = this.reuseDelay;
this.reuseDelay = 0;
}
if (this.controlUseItem && this.releaseUseItem && (sItem.headSlot > 0 || sItem.bodySlot > 0 || sItem.legSlot > 0))
{
if (sItem.useStyle == 0)
this.releaseUseItem = false;
if ((double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) sItem.tileBoost <= (double) Player.tileTargetX && ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) sItem.tileBoost - 1.0 >= (double) Player.tileTargetX && (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) sItem.tileBoost <= (double) Player.tileTargetY && ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) sItem.tileBoost - 2.0 >= (double) Player.tileTargetY)
{
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (Main.tile[tileTargetX, tileTargetY].active() && (Main.tile[tileTargetX, tileTargetY].type == (ushort) 128 || Main.tile[tileTargetX, tileTargetY].type == (ushort) 269))
{
int frameY = (int) Main.tile[tileTargetX, tileTargetY].frameY;
int num1 = 0;
if (sItem.bodySlot >= 0)
num1 = 1;
if (sItem.legSlot >= 0)
num1 = 2;
int num2;
for (num2 = frameY / 18; num1 > num2; num2 = (int) Main.tile[tileTargetX, tileTargetY].frameY / 18)
++tileTargetY;
for (; num1 < num2; num2 = (int) Main.tile[tileTargetX, tileTargetY].frameY / 18)
--tileTargetY;
int frameX1 = (int) Main.tile[tileTargetX, tileTargetY].frameX;
while (frameX1 >= 100)
frameX1 -= 100;
if (frameX1 >= 36)
frameX1 -= 36;
int index = tileTargetX - frameX1 / 18;
int frameX2 = (int) Main.tile[index, tileTargetY].frameX;
WorldGen.KillTile(index, tileTargetY, true);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) index), number3: ((float) tileTargetY), number4: 1f);
while (frameX2 >= 100)
frameX2 -= 100;
if (num2 == 0 && sItem.headSlot >= 0)
{
Main.blockMouse = true;
Main.tile[index, tileTargetY].frameX = (short) (frameX2 + sItem.headSlot * 100);
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, index, tileTargetY, 1);
--sItem.stack;
if (sItem.stack <= 0)
{
sItem.SetDefaults();
Main.mouseItem.SetDefaults();
}
if (this.selectedItem == 58)
Main.mouseItem = sItem.Clone();
this.releaseUseItem = false;
this.mouseInterface = true;
}
else if (num2 == 1 && sItem.bodySlot >= 0)
{
Main.blockMouse = true;
Main.tile[index, tileTargetY].frameX = (short) (frameX2 + sItem.bodySlot * 100);
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, index, tileTargetY, 1);
--sItem.stack;
if (sItem.stack <= 0)
{
sItem.SetDefaults();
Main.mouseItem.SetDefaults();
}
if (this.selectedItem == 58)
Main.mouseItem = sItem.Clone();
this.releaseUseItem = false;
this.mouseInterface = true;
}
else if (num2 == 2 && sItem.legSlot >= 0 && !ArmorIDs.Legs.Sets.MannequinIncompatible.Contains(sItem.legSlot))
{
Main.blockMouse = true;
Main.tile[index, tileTargetY].frameX = (short) (frameX2 + sItem.legSlot * 100);
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, index, tileTargetY, 1);
--sItem.stack;
if (sItem.stack <= 0)
{
sItem.SetDefaults();
Main.mouseItem.SetDefaults();
}
if (this.selectedItem == 58)
Main.mouseItem = sItem.Clone();
this.releaseUseItem = false;
this.mouseInterface = true;
}
}
}
}
if (Main.myPlayer == i && this.itemAnimation == 0 && TileObjectData.CustomPlace(sItem.createTile, sItem.placeStyle))
TileObject.CanPlace(Player.tileTargetX, Player.tileTargetY, sItem.createTile, sItem.placeStyle, this.direction, out TileObject _, true);
if (this.itemAnimation == 0 && this.altFunctionUse == 2)
this.altFunctionUse = 0;
if (this.controlUseItem && this.itemAnimation == 0 && this.releaseUseItem && sItem.useStyle > 0)
{
if (this.altFunctionUse == 1)
this.altFunctionUse = 2;
bool canUse = true;
if (sItem.shoot == 0)
this.itemRotation = 0.0f;
if (sItem.type == 3335 && (this.extraAccessory || !Main.expertMode))
canUse = false;
if (this.pulley && sItem.fishingPole > 0)
canUse = false;
if (sItem.type == 3611 && (WiresUI.Settings.ToolMode & (WiresUI.Settings.MultiToolMode.Red | WiresUI.Settings.MultiToolMode.Green | WiresUI.Settings.MultiToolMode.Blue | WiresUI.Settings.MultiToolMode.Yellow | WiresUI.Settings.MultiToolMode.Actuator)) == (WiresUI.Settings.MultiToolMode) 0)
canUse = false;
if ((sItem.type == 3611 || sItem.type == 3625) && this.wireOperationsCooldown > 0)
canUse = false;
if (!this.CheckDD2CrystalPaymentLock(sItem))
canUse = false;
if (this.whoAmI == Main.myPlayer && sItem.shoot > -1 && ProjectileID.Sets.IsADD2Turret[sItem.shoot] && !this.downedDD2EventAnyDifficulty && !DD2Event.Ongoing)
canUse = false;
if (sItem.shoot > -1 && ProjectileID.Sets.IsADD2Turret[sItem.shoot] && DD2Event.Ongoing && i == Main.myPlayer)
{
int worldX;
int worldY;
this.FindSentryRestingSpot(sItem.shoot, out worldX, out worldY, out int _);
if (Player.WouldSpotOverlapWithSentry(worldX, worldY))
canUse = false;
}
if (sItem.shoot > -1 && ProjectileID.Sets.IsADD2Turret[sItem.shoot] && i == Main.myPlayer)
{
int worldX;
int worldY;
this.FindSentryRestingSpot(sItem.shoot, out worldX, out worldY, out int _);
if (WorldGen.SolidTile(worldX / 16, worldY / 16 - 1))
canUse = false;
}
if (this.wet && (sItem.shoot == 85 || sItem.shoot == 15 || sItem.shoot == 34))
canUse = false;
if (sItem.makeNPC > (short) 0 && !NPC.CanReleaseNPCs(this.whoAmI))
canUse = false;
if (this.whoAmI == Main.myPlayer && sItem.type == 603 && !Main.cEd)
canUse = false;
if (sItem.type == 1071 || sItem.type == 1072)
{
bool flag2 = false;
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].paint > (byte) 0)
{
flag2 = true;
break;
}
}
if (!flag2)
canUse = false;
}
if (this.noItems)
canUse = false;
if (sItem.tileWand > 0)
{
int tileWand = sItem.tileWand;
canUse = false;
for (int index = 0; index < 58; ++index)
{
if (tileWand == this.inventory[index].type && this.inventory[index].stack > 0)
{
canUse = true;
break;
}
}
}
if (sItem.fishingPole > 0)
{
for (int index1 = 0; index1 < 1000; ++index1)
{
if (Main.projectile[index1].active && Main.projectile[index1].owner == this.whoAmI && Main.projectile[index1].bobber)
{
canUse = false;
if (this.whoAmI == Main.myPlayer && (double) Main.projectile[index1].ai[0] == 0.0)
{
Main.projectile[index1].ai[0] = 1f;
float num3 = -10f;
if (Main.projectile[index1].wet && (double) Main.projectile[index1].velocity.Y > (double) num3)
Main.projectile[index1].velocity.Y = num3;
Main.projectile[index1].netUpdate2 = true;
if ((double) Main.projectile[index1].ai[1] < 0.0 && (double) Main.projectile[index1].localAI[1] != 0.0)
{
bool flag3 = false;
int num4 = 0;
for (int index2 = 0; index2 < 58; ++index2)
{
if (this.inventory[index2].stack > 0 && this.inventory[index2].bait > 0)
{
bool flag4 = false;
int maxValue = 1 + this.inventory[index2].bait / 5;
if (maxValue < 1)
maxValue = 1;
if (this.accTackleBox)
++maxValue;
if (Main.rand.Next(maxValue) == 0)
flag4 = true;
if ((double) Main.projectile[index1].localAI[1] < 0.0)
flag4 = true;
if ((double) Main.projectile[index1].localAI[1] > 0.0)
{
Item obj = new Item();
obj.SetDefaults((int) Main.projectile[index1].localAI[1]);
if (obj.rare < 0)
flag4 = false;
}
if (flag4)
{
num4 = this.inventory[index2].type;
--this.inventory[index2].stack;
if (this.inventory[index2].stack <= 0)
this.inventory[index2].SetDefaults();
}
flag3 = true;
break;
}
}
if (flag3)
{
if (num4 == 2673)
{
if (Main.netMode != 1)
NPC.SpawnOnPlayer(this.whoAmI, 370);
else
NetMessage.SendData(61, number: this.whoAmI, number2: 370f);
Main.projectile[index1].ai[0] = 2f;
}
else if (Main.rand.Next(7) == 0 && !this.accFishingLine)
Main.projectile[index1].ai[0] = 2f;
else
Main.projectile[index1].ai[1] = Main.projectile[index1].localAI[1];
Main.projectile[index1].netUpdate = true;
}
}
}
}
}
}
if (sItem.shoot == 6 || sItem.shoot == 19 || sItem.shoot == 33 || sItem.shoot == 52 || sItem.shoot == 113 || sItem.shoot == 320 || sItem.shoot == 333 || sItem.shoot == 383 || sItem.shoot == 491)
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].type == sItem.shoot)
canUse = false;
}
}
if (sItem.shoot == 106)
{
int num = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].type == sItem.shoot)
++num;
}
if (num >= sItem.stack)
canUse = false;
}
if (sItem.shoot == 272)
{
int num = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].type == sItem.shoot)
++num;
}
if (num >= sItem.stack)
canUse = false;
}
if (sItem.shoot == 13 || sItem.shoot == 32 || sItem.shoot >= 230 && sItem.shoot <= 235 || sItem.shoot == 315 || sItem.shoot == 331 || sItem.shoot == 372)
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].type == sItem.shoot && (double) Main.projectile[index].ai[0] != 2.0)
canUse = false;
}
}
if (sItem.shoot == 332)
{
int num = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].type == sItem.shoot && (double) Main.projectile[index].ai[0] != 2.0)
++num;
}
if (num >= 3)
canUse = false;
}
if (sItem.potion & canUse)
{
if (this.potionDelay <= 0)
{
if (sItem.type == 227)
{
this.potionDelay = this.restorationDelayTime;
this.AddBuff(21, this.potionDelay);
}
else
{
this.potionDelay = this.potionDelayTime;
this.AddBuff(21, this.potionDelay);
}
}
else
canUse = false;
}
if (sItem.mana > 0 && this.silence)
canUse = false;
if (sItem.mana > 0 & canUse)
{
bool flag5 = false;
if (sItem.type == 2795)
flag5 = true;
if (sItem.shoot > 0 && ProjectileID.Sets.TurretFeature[sItem.shoot] && this.altFunctionUse == 2)
flag5 = true;
if (sItem.shoot > 0 && ProjectileID.Sets.MinionTargettingFeature[sItem.shoot] && this.altFunctionUse == 2)
flag5 = true;
if (sItem.type != (int) sbyte.MaxValue || !this.spaceGun)
{
if (this.statMana >= (int) ((double) sItem.mana * (double) this.manaCost))
{
if (!flag5)
this.statMana -= (int) ((double) sItem.mana * (double) this.manaCost);
}
else if (this.manaFlower)
{
this.QuickMana();
if (this.statMana >= (int) ((double) sItem.mana * (double) this.manaCost))
{
if (!flag5)
this.statMana -= (int) ((double) sItem.mana * (double) this.manaCost);
}
else
canUse = false;
}
else
canUse = false;
}
if (((this.whoAmI != Main.myPlayer || sItem.buffType == 0 ? 0 : ((uint) sItem.buffTime > 0U ? 1 : 0)) & (canUse ? 1 : 0)) != 0)
this.AddBuff(sItem.buffType, sItem.buffTime);
}
if ((sItem.shoot <= 0 || !ProjectileID.Sets.MinionTargettingFeature[sItem.shoot] ? 0 : (this.altFunctionUse == 2 ? 1 : 0)) == 0)
this.ItemCheck_ApplyPetBuffs(sItem);
if (this.whoAmI == Main.myPlayer && (double) this.gravDir == 1.0 && sItem.mountType != -1 && this.mount.CanMount(sItem.mountType, this))
this.mount.SetMount(sItem.mountType, this);
if (sItem.type == 43 && Main.dayTime)
canUse = false;
if (sItem.type == 544 && Main.dayTime)
canUse = false;
if (sItem.type == 556 && Main.dayTime)
canUse = false;
if (sItem.type == 557 && Main.dayTime)
canUse = false;
if (sItem.type == 70 && !this.ZoneCorrupt)
canUse = false;
if (sItem.type == 1133 && !this.ZoneJungle)
canUse = false;
if (sItem.type == 1844 && (Main.dayTime || Main.pumpkinMoon || Main.snowMoon || DD2Event.Ongoing))
canUse = false;
if (sItem.type == 1958 && (Main.dayTime || Main.pumpkinMoon || Main.snowMoon || DD2Event.Ongoing))
canUse = false;
if (sItem.type == 2767 && (!Main.dayTime || Main.eclipse || !Main.hardMode))
canUse = false;
if (sItem.type == 3601 && (!NPC.downedGolemBoss || !Main.hardMode || NPC.AnyDanger() || NPC.AnyoneNearCultists()))
canUse = false;
if (!this.SummonItemCheck())
canUse = false;
if (sItem.shoot == 17 & canUse && i == Main.myPlayer)
{
int i1 = (int) ((double) Main.mouseX + (double) Main.screenPosition.X) / 16;
int j = (int) ((double) Main.mouseY + (double) Main.screenPosition.Y) / 16;
if ((double) this.gravDir == -1.0)
j = (int) ((double) Main.screenPosition.Y + (double) Main.screenHeight - (double) Main.mouseY) / 16;
Tile tile = Main.tile[i1, j];
if (tile.active() && (tile.type == (ushort) 0 || tile.type == (ushort) 2 || tile.type == (ushort) 23 || tile.type == (ushort) 109 || tile.type == (ushort) 199))
{
WorldGen.KillTile(i1, j, noItem: true);
if (!Main.tile[i1, j].active())
{
if (Main.netMode == 1)
NetMessage.SendData(17, number: 4, number2: ((float) i1), number3: ((float) j));
}
else
canUse = false;
}
else
canUse = false;
}
if (canUse)
canUse = this.HasAmmo(sItem, canUse);
if (canUse)
{
if (sItem.pick > 0 || sItem.axe > 0 || sItem.hammer > 0)
this.toolTime = 1;
if (this.grappling[0] > -1)
{
this.pulley = false;
this.pulleyDir = (byte) 1;
if (this.controlRight)
this.direction = 1;
else if (this.controlLeft)
this.direction = -1;
}
this.channel = sItem.channel;
this.attackCD = 0;
this.ApplyAnimation(sItem);
if (sItem.UseSound != null)
Main.PlaySound(sItem.UseSound, this.Center);
}
if ((sItem.shoot <= 0 || !ProjectileID.Sets.MinionTargettingFeature[sItem.shoot] ? 0 : (this.altFunctionUse == 2 ? 1 : 0)) == 0 & canUse && this.whoAmI == Main.myPlayer && sItem.shoot >= 0 && sItem.shoot < 714 && (ProjectileID.Sets.LightPet[sItem.shoot] || Main.projPet[sItem.shoot]))
{
if (ProjectileID.Sets.MinionSacrificable[sItem.shoot])
{
List<int> intList = new List<int>();
float num5 = 0.0f;
for (int index3 = 0; index3 < 1000; ++index3)
{
if (Main.projectile[index3].active && Main.projectile[index3].owner == i && Main.projectile[index3].minion)
{
int index4;
for (index4 = 0; index4 < intList.Count; ++index4)
{
if ((double) Main.projectile[intList[index4]].minionSlots > (double) Main.projectile[index3].minionSlots)
{
intList.Insert(index4, index3);
break;
}
}
if (index4 == intList.Count)
intList.Add(index3);
num5 += Main.projectile[index3].minionSlots;
}
}
float num6 = (float) ItemID.Sets.StaffMinionSlotsRequired[sItem.type];
float num7 = 0.0f;
int num8 = 388;
int index5 = -1;
for (int index6 = 0; index6 < intList.Count; ++index6)
{
int type = Main.projectile[intList[index6]].type;
if (type == 626)
{
intList.RemoveAt(index6);
--index6;
}
if (type == 627)
{
if (Main.projectile[(int) Main.projectile[intList[index6]].localAI[1]].type == 628)
index5 = intList[index6];
intList.RemoveAt(index6);
--index6;
}
}
if (index5 != -1)
{
intList.Add(index5);
intList.Add(Projectile.GetByUUID(Main.projectile[index5].owner, Main.projectile[index5].ai[0]));
}
for (int index7 = 0; index7 < intList.Count && (double) num5 - (double) num7 > (double) this.maxMinions - (double) num6; ++index7)
{
int type = Main.projectile[intList[index7]].type;
if (type != num8 && type != 625 && type != 628 && type != 623)
{
if (type == 388 && num8 == 387)
num8 = 388;
if (type == 387 && num8 == 388)
num8 = 387;
num7 += Main.projectile[intList[index7]].minionSlots;
if (type == 626 || type == 627)
{
int byUuid = Projectile.GetByUUID(Main.projectile[intList[index7]].owner, Main.projectile[intList[index7]].ai[0]);
if (byUuid >= 0)
{
Projectile projectile1 = Main.projectile[byUuid];
if (projectile1.type != 625)
projectile1.localAI[1] = Main.projectile[intList[index7]].localAI[1];
Projectile projectile2 = Main.projectile[(int) Main.projectile[intList[index7]].localAI[1]];
projectile2.ai[0] = Main.projectile[intList[index7]].ai[0];
projectile2.ai[1] = 1f;
projectile2.netUpdate = true;
}
}
Main.projectile[intList[index7]].Kill();
}
}
intList.Clear();
if ((double) num5 + (double) num6 >= 9.0)
AchievementsHelper.HandleSpecialEvent(this, 6);
}
else
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == i && Main.projectile[index].type == sItem.shoot)
Main.projectile[index].Kill();
if (sItem.shoot == 72)
{
if (Main.projectile[index].active && Main.projectile[index].owner == i && Main.projectile[index].type == 86)
Main.projectile[index].Kill();
if (Main.projectile[index].active && Main.projectile[index].owner == i && Main.projectile[index].type == 87)
Main.projectile[index].Kill();
}
}
}
}
}
if (!this.controlUseItem)
{
int num = this.channel ? 1 : 0;
this.channel = false;
}
if (this.itemAnimation > 0)
{
this.itemAnimationMax = !sItem.melee ? sItem.useAnimation : (int) ((double) sItem.useAnimation * (double) this.meleeSpeed);
if (sItem.mana > 0 && !flag1 && (sItem.type != (int) sbyte.MaxValue || !this.spaceGun))
this.manaRegenDelay = (int) this.maxRegenDelay;
if (Main.dedServ)
{
this.itemHeight = sItem.height;
this.itemWidth = sItem.width;
}
else
{
this.itemHeight = Main.itemTexture[sItem.type].Height;
this.itemWidth = Main.itemTexture[sItem.type].Width;
}
--this.itemAnimation;
if (!Main.dedServ)
{
if (sItem.useStyle == 1)
{
if (sItem.type > -1 && Item.claw[sItem.type])
{
if ((double) this.itemAnimation < (double) this.itemAnimationMax * 0.333)
{
float num = 10f;
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + ((double) Main.itemTexture[sItem.type].Width * 0.5 - (double) num) * (double) this.direction);
this.itemLocation.Y = this.position.Y + 26f + playerOffsetHitbox;
}
else if ((double) this.itemAnimation < (double) this.itemAnimationMax * 0.666)
{
float num = 8f;
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + ((double) Main.itemTexture[sItem.type].Width * 0.5 - (double) num) * (double) this.direction);
this.itemLocation.Y = this.position.Y + 24f + playerOffsetHitbox;
}
else
{
float num = 6f;
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 - ((double) Main.itemTexture[sItem.type].Width * 0.5 - (double) num) * (double) this.direction);
this.itemLocation.Y = this.position.Y + 20f + playerOffsetHitbox;
}
this.itemRotation = (float) (((double) this.itemAnimation / (double) this.itemAnimationMax - 0.5) * (double) -this.direction * 3.5 - (double) this.direction * 0.300000011920929);
}
else
{
if ((double) this.itemAnimation < (double) this.itemAnimationMax * 0.333)
{
float num = 10f;
if (Main.itemTexture[sItem.type].Width > 32)
num = 14f;
if (Main.itemTexture[sItem.type].Width >= 52)
num = 24f;
if (Main.itemTexture[sItem.type].Width >= 64)
num = 28f;
if (Main.itemTexture[sItem.type].Width >= 92)
num = 38f;
if (sItem.type == 2330 || sItem.type == 2320 || sItem.type == 2341)
num += 8f;
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + ((double) Main.itemTexture[sItem.type].Width * 0.5 - (double) num) * (double) this.direction);
this.itemLocation.Y = this.position.Y + 24f + playerOffsetHitbox;
}
else if ((double) this.itemAnimation < (double) this.itemAnimationMax * 0.666)
{
float num9 = 10f;
if (Main.itemTexture[sItem.type].Width > 32)
num9 = 18f;
if (Main.itemTexture[sItem.type].Width >= 52)
num9 = 24f;
if (Main.itemTexture[sItem.type].Width >= 64)
num9 = 28f;
if (Main.itemTexture[sItem.type].Width >= 92)
num9 = 38f;
if (sItem.type == 2330 || sItem.type == 2320 || sItem.type == 2341)
num9 += 4f;
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + ((double) Main.itemTexture[sItem.type].Width * 0.5 - (double) num9) * (double) this.direction);
float num10 = 10f;
if (Main.itemTexture[sItem.type].Height > 32)
num10 = 8f;
if (Main.itemTexture[sItem.type].Height > 52)
num10 = 12f;
if (Main.itemTexture[sItem.type].Height > 64)
num10 = 14f;
if (sItem.type == 2330 || sItem.type == 2320 || sItem.type == 2341)
num10 += 4f;
this.itemLocation.Y = this.position.Y + num10 + playerOffsetHitbox;
}
else
{
float num11 = 6f;
if (Main.itemTexture[sItem.type].Width > 32)
num11 = 14f;
if (Main.itemTexture[sItem.type].Width >= 48)
num11 = 18f;
if (Main.itemTexture[sItem.type].Width >= 52)
num11 = 24f;
if (Main.itemTexture[sItem.type].Width >= 64)
num11 = 28f;
if (Main.itemTexture[sItem.type].Width >= 92)
num11 = 38f;
if (sItem.type == 2330 || sItem.type == 2320 || sItem.type == 2341)
num11 += 4f;
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 - ((double) Main.itemTexture[sItem.type].Width * 0.5 - (double) num11) * (double) this.direction);
float num12 = 10f;
if (Main.itemTexture[sItem.type].Height > 32)
num12 = 10f;
if (Main.itemTexture[sItem.type].Height > 52)
num12 = 12f;
if (Main.itemTexture[sItem.type].Height > 64)
num12 = 14f;
if (sItem.type == 2330 || sItem.type == 2320 || sItem.type == 2341)
num12 += 4f;
this.itemLocation.Y = this.position.Y + num12 + playerOffsetHitbox;
}
this.itemRotation = (float) (((double) this.itemAnimation / (double) this.itemAnimationMax - 0.5) * (double) -this.direction * 3.5 - (double) this.direction * 0.300000011920929);
}
if ((double) this.gravDir == -1.0)
{
this.itemRotation = -this.itemRotation;
this.itemLocation.Y = (float) ((double) this.position.Y + (double) this.height + ((double) this.position.Y - (double) this.itemLocation.Y));
}
}
else if (sItem.useStyle == 2)
{
this.itemRotation = (float) ((double) this.itemAnimation / (double) this.itemAnimationMax * (double) this.direction * 2.0 + -1.39999997615814 * (double) this.direction);
if ((double) this.itemAnimation < (double) this.itemAnimationMax * 0.5)
{
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + ((double) Main.itemTexture[sItem.type].Width * 0.5 - 9.0 - (double) this.itemRotation * 12.0 * (double) this.direction) * (double) this.direction);
this.itemLocation.Y = (float) ((double) this.position.Y + 38.0 + (double) this.itemRotation * (double) this.direction * 4.0) + playerOffsetHitbox;
}
else
{
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + ((double) Main.itemTexture[sItem.type].Width * 0.5 - 9.0 - (double) this.itemRotation * 16.0 * (double) this.direction) * (double) this.direction);
this.itemLocation.Y = (float) ((double) this.position.Y + 38.0 + (double) this.itemRotation * (double) this.direction) + playerOffsetHitbox;
}
if ((double) this.gravDir == -1.0)
{
this.itemRotation = -this.itemRotation;
this.itemLocation.Y = (float) ((double) this.position.Y + (double) this.height + ((double) this.position.Y - (double) this.itemLocation.Y));
}
}
else if (sItem.useStyle == 3)
{
if ((double) this.itemAnimation > (double) this.itemAnimationMax * 0.666)
{
this.itemLocation.X = -1000f;
this.itemLocation.Y = -1000f;
this.itemRotation = -1.3f * (float) this.direction;
}
else
{
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + ((double) Main.itemTexture[sItem.type].Width * 0.5 - 4.0) * (double) this.direction);
this.itemLocation.Y = this.position.Y + 24f + playerOffsetHitbox;
float num = (float) ((double) this.itemAnimation / (double) this.itemAnimationMax * (double) Main.itemTexture[sItem.type].Width * (double) this.direction * (double) sItem.scale * 1.20000004768372) - (float) (10 * this.direction);
if ((double) num > -4.0 && this.direction == -1)
num = -8f;
if ((double) num < 4.0 && this.direction == 1)
num = 8f;
this.itemLocation.X -= num;
this.itemRotation = 0.8f * (float) this.direction;
}
if ((double) this.gravDir == -1.0)
{
this.itemRotation = -this.itemRotation;
this.itemLocation.Y = (float) ((double) this.position.Y + (double) this.height + ((double) this.position.Y - (double) this.itemLocation.Y));
}
}
else if (sItem.useStyle == 4)
{
int num = 0;
if (sItem.type == 3601)
num = 10;
this.itemRotation = 0.0f;
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + ((double) Main.itemTexture[sItem.type].Width * 0.5 - 9.0 - (double) this.itemRotation * 14.0 * (double) this.direction - 4.0 - (double) num) * (double) this.direction);
this.itemLocation.Y = (float) ((double) this.position.Y + (double) Main.itemTexture[sItem.type].Height * 0.5 + 4.0) + playerOffsetHitbox;
if ((double) this.gravDir == -1.0)
{
this.itemRotation = -this.itemRotation;
this.itemLocation.Y = (float) ((double) this.position.Y + (double) this.height + ((double) this.position.Y - (double) this.itemLocation.Y));
}
}
else if (sItem.useStyle == 5)
{
if (sItem.type == 3779)
{
this.itemRotation = 0.0f;
this.itemLocation.X = this.Center.X + (float) (6 * this.direction);
this.itemLocation.Y = this.MountedCenter.Y + 6f;
}
else if (Item.staff[sItem.type])
{
float num = 6f;
if (sItem.type == 3476)
num = 14f;
this.itemLocation = this.MountedCenter;
this.itemLocation += this.itemRotation.ToRotationVector2() * num * (float) this.direction;
}
else
{
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 - (double) Main.itemTexture[sItem.type].Width * 0.5) - (float) (this.direction * 2);
this.itemLocation.Y = this.MountedCenter.Y - (float) Main.itemTexture[sItem.type].Height * 0.5f;
}
}
}
}
else if (sItem.holdStyle == 1 && !this.pulley)
{
if (Main.dedServ)
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + 20.0 * (double) this.direction);
else if (sItem.type == 930)
{
this.itemLocation.X = (float) ((double) this.position.X + (double) (this.width / 2) * 0.5 - 12.0) - (float) (2 * this.direction);
float x = this.position.X + (float) (this.width / 2) + (float) (38 * this.direction);
if (this.direction == 1)
x -= 10f;
float y = this.MountedCenter.Y - 4f * this.gravDir;
if ((double) this.gravDir == -1.0)
y -= 8f;
this.RotateRelativePoint(ref x, ref y);
int Type = 0;
for (int index = 54; index < 58; ++index)
{
if (this.inventory[index].stack > 0 && this.inventory[index].ammo == 931)
{
Type = this.inventory[index].type;
break;
}
}
if (Type == 0)
{
for (int index = 0; index < 54; ++index)
{
if (this.inventory[index].stack > 0 && this.inventory[index].ammo == 931)
{
Type = this.inventory[index].type;
break;
}
}
}
if (Type == 931)
Type = (int) sbyte.MaxValue;
else if (Type == 1614)
Type = 187;
if (Type > 0)
{
int index = Dust.NewDust(new Vector2(x, y + this.gfxOffY), 6, 6, Type, Alpha: 100, Scale: 1.6f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity.Y -= 4f * this.gravDir;
}
}
else if (sItem.type == 968)
{
this.itemLocation.X = this.position.X + (float) this.width * 0.5f + (float) (8 * this.direction);
if (this.whoAmI == Main.myPlayer)
{
int index8 = (int) ((double) this.itemLocation.X + (double) Main.itemTexture[sItem.type].Width * 0.800000011920929 * (double) this.direction) / 16;
int index9 = (int) ((double) this.itemLocation.Y + (double) playerOffsetHitbox + (double) (Main.itemTexture[sItem.type].Height / 2)) / 16;
if (Main.tile[index8, index9] == null)
Main.tile[index8, index9] = new Tile();
if (Main.tile[index8, index9].active() && Main.tile[index8, index9].type == (ushort) 215 && Main.tile[index8, index9].frameY < (short) 54)
{
++this.miscTimer;
if (Main.rand.Next(5) == 0)
++this.miscTimer;
if (this.miscTimer > 900)
{
this.miscTimer = 0;
sItem.SetDefaults(969);
if (this.selectedItem == 58)
Main.mouseItem.SetDefaults(969);
for (int index10 = 0; index10 < 58; ++index10)
{
if (this.inventory[index10].type == sItem.type && index10 != this.selectedItem && this.inventory[index10].stack < this.inventory[index10].maxStack)
{
Main.PlaySound(7);
++this.inventory[index10].stack;
sItem.SetDefaults();
if (this.selectedItem == 58)
Main.mouseItem.SetDefaults();
}
}
}
}
else
this.miscTimer = 0;
}
}
else if (sItem.type == 856)
this.itemLocation.X = this.position.X + (float) this.width * 0.5f + (float) (4 * this.direction);
else if (sItem.fishingPole > 0)
{
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + (double) Main.itemTexture[sItem.type].Width * 0.180000007152557 * (double) this.direction);
}
else
{
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + ((double) Main.itemTexture[sItem.type].Width * 0.5 + 2.0) * (double) this.direction);
if (sItem.type == 282 || sItem.type == 286 || sItem.type == 3112)
{
this.itemLocation.X -= (float) (this.direction * 2);
this.itemLocation.Y += 4f;
}
else if (sItem.type == 3002)
{
this.itemLocation.X -= (float) (4 * this.direction);
this.itemLocation.Y += 2f;
}
}
this.itemLocation.Y = this.position.Y + 24f + playerOffsetHitbox;
if (sItem.type == 856)
this.itemLocation.Y = this.position.Y + 34f + playerOffsetHitbox;
if (sItem.type == 930)
this.itemLocation.Y = this.position.Y + 9f + playerOffsetHitbox;
if (sItem.fishingPole > 0)
this.itemLocation.Y += 4f;
else if (sItem.type == 3476)
{
this.itemLocation.X = this.Center.X + (float) (14 * this.direction);
this.itemLocation.Y = this.MountedCenter.Y;
}
else if (sItem.type == 3779)
{
this.itemLocation.X = this.Center.X + (float) (6 * this.direction);
this.itemLocation.Y = this.MountedCenter.Y + 6f;
}
else if (sItem.type == 353)
{
this.itemLocation.X = this.Center.X + (float) (8 * this.direction);
this.itemLocation.Y = this.MountedCenter.Y + 11f;
}
this.itemRotation = 0.0f;
if ((double) this.gravDir == -1.0)
{
this.itemRotation = -this.itemRotation;
this.itemLocation.Y = (float) ((double) this.position.Y + (double) this.height + ((double) this.position.Y - (double) this.itemLocation.Y)) + playerOffsetHitbox;
if (sItem.type == 930)
this.itemLocation.Y -= 24f;
}
}
else if (sItem.holdStyle == 2 && !this.pulley)
{
if (sItem.type == 946)
{
this.itemRotation = 0.0f;
this.itemLocation.X = this.position.X + (float) this.width * 0.5f - (float) (16 * this.direction);
this.itemLocation.Y = this.position.Y + 22f + playerOffsetHitbox;
this.fallStart = (int) ((double) this.position.Y / 16.0);
if ((double) this.gravDir == -1.0)
{
this.itemRotation = -this.itemRotation;
this.itemLocation.Y = (float) ((double) this.position.Y + (double) this.height + ((double) this.position.Y - (double) this.itemLocation.Y));
if ((double) this.velocity.Y < -2.0)
this.velocity.Y = -2f;
}
else if ((double) this.velocity.Y > 2.0)
this.velocity.Y = 2f;
}
else
{
this.itemLocation.X = this.position.X + (float) this.width * 0.5f + (float) (6 * this.direction);
this.itemLocation.Y = this.position.Y + 16f + playerOffsetHitbox;
this.itemRotation = 0.79f * (float) -this.direction;
if ((double) this.gravDir == -1.0)
{
this.itemRotation = -this.itemRotation;
this.itemLocation.Y = (float) ((double) this.position.Y + (double) this.height + ((double) this.position.Y - (double) this.itemLocation.Y));
}
}
}
else if (sItem.holdStyle == 3 && !this.pulley && !Main.dedServ)
{
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 - (double) Main.itemTexture[sItem.type].Width * 0.5) - (float) (this.direction * 2);
this.itemLocation.Y = this.MountedCenter.Y - (float) Main.itemTexture[sItem.type].Height * 0.5f;
this.itemRotation = 0.0f;
}
if (((sItem.type == 974 || sItem.type == 8 || sItem.type == 1245 || sItem.type == 2274 || sItem.type == 3004 || sItem.type == 3045 || sItem.type == 3114 || sItem.type >= 427 && sItem.type <= 433) && !this.wet || sItem.type == 523 || sItem.type == 1333) && !this.pulley)
{
float R = 1f;
float G = 0.95f;
float B = 0.8f;
int num13 = 0;
if (sItem.type == 523)
num13 = 8;
else if (sItem.type == 974)
num13 = 9;
else if (sItem.type == 1245)
num13 = 10;
else if (sItem.type == 1333)
num13 = 11;
else if (sItem.type == 2274)
num13 = 12;
else if (sItem.type == 3004)
num13 = 13;
else if (sItem.type == 3045)
num13 = 14;
else if (sItem.type == 3114)
num13 = 15;
else if (sItem.type >= 427)
num13 = sItem.type - 426;
switch (num13)
{
case 1:
R = 0.0f;
G = 0.1f;
B = 1.3f;
break;
case 2:
R = 1f;
G = 0.1f;
B = 0.1f;
break;
case 3:
R = 0.0f;
G = 1f;
B = 0.1f;
break;
case 4:
R = 0.9f;
G = 0.0f;
B = 0.9f;
break;
case 5:
R = 1.3f;
G = 1.3f;
B = 1.3f;
break;
case 6:
R = 0.9f;
G = 0.9f;
B = 0.0f;
break;
case 7:
R = (float) (0.5 * (double) Main.demonTorch + 1.0 * (1.0 - (double) Main.demonTorch));
G = 0.3f;
B = (float) (1.0 * (double) Main.demonTorch + 0.5 * (1.0 - (double) Main.demonTorch));
break;
case 8:
B = 0.7f;
R = 0.85f;
G = 1f;
break;
case 9:
B = 1f;
R = 0.7f;
G = 0.85f;
break;
case 10:
B = 0.0f;
R = 1f;
G = 0.5f;
break;
case 11:
B = 0.8f;
R = 1.25f;
G = 1.25f;
break;
case 12:
R *= 0.75f;
G *= 1.35f;
B *= 1.5f;
break;
case 13:
R = 0.95f;
G = 0.65f;
B = 1.3f;
break;
case 14:
R = (float) Main.DiscoR / (float) byte.MaxValue;
G = (float) Main.DiscoG / (float) byte.MaxValue;
B = (float) Main.DiscoB / (float) byte.MaxValue;
break;
case 15:
R = 1f;
G = 0.0f;
B = 1f;
break;
}
int num14 = num13;
int Type;
switch (num14)
{
case 0:
Type = 6;
break;
case 8:
Type = 75;
break;
case 9:
Type = 135;
break;
case 10:
Type = 158;
break;
case 11:
Type = 169;
break;
case 12:
Type = 156;
break;
case 13:
Type = 234;
break;
case 14:
Type = 66;
break;
case 15:
Type = 242;
break;
default:
Type = 58 + num14;
break;
}
int maxValue = 30;
if (this.itemAnimation > 0)
maxValue = 7;
if (this.direction == -1)
{
if (Main.rand.Next(maxValue) == 0)
{
int index = Dust.NewDust(new Vector2(this.itemLocation.X - 16f, this.itemLocation.Y - 14f * this.gravDir), 4, 4, Type, Alpha: 100);
if (Main.rand.Next(3) != 0)
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].velocity.Y -= 1.5f;
Main.dust[index].position = this.RotatedRelativePoint(Main.dust[index].position);
if (Type == 66)
{
Main.dust[index].color = new Color(Main.DiscoR, Main.DiscoG, Main.DiscoB);
Main.dust[index].noGravity = true;
}
}
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X - 12f + this.velocity.X, this.itemLocation.Y - 14f + this.velocity.Y)), R, G, B);
}
else
{
if (Main.rand.Next(maxValue) == 0)
{
int index = Dust.NewDust(new Vector2(this.itemLocation.X + 6f, this.itemLocation.Y - 14f * this.gravDir), 4, 4, Type, Alpha: 100);
if (Main.rand.Next(3) != 0)
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].velocity.Y -= 1.5f;
Main.dust[index].position = this.RotatedRelativePoint(Main.dust[index].position);
if (Type == 66)
{
Main.dust[index].color = new Color(Main.DiscoR, Main.DiscoG, Main.DiscoB);
Main.dust[index].noGravity = true;
}
}
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X + 12f + this.velocity.X, this.itemLocation.Y - 14f + this.velocity.Y)), R, G, B);
}
}
if ((sItem.type == 105 || sItem.type == 713) && !this.wet && !this.pulley)
{
int maxValue = 20;
if (this.itemAnimation > 0)
maxValue = 7;
if (this.direction == -1)
{
if (Main.rand.Next(maxValue) == 0)
{
int index = Dust.NewDust(new Vector2(this.itemLocation.X - 12f, this.itemLocation.Y - 20f * this.gravDir), 4, 4, 6, Alpha: 100);
if (Main.rand.Next(3) != 0)
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].velocity.Y -= 1.5f;
Main.dust[index].position = this.RotatedRelativePoint(Main.dust[index].position);
}
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X - 16f + this.velocity.X, this.itemLocation.Y - 14f)), 1f, 0.95f, 0.8f);
}
else
{
if (Main.rand.Next(maxValue) == 0)
{
int index = Dust.NewDust(new Vector2(this.itemLocation.X + 4f, this.itemLocation.Y - 20f * this.gravDir), 4, 4, 6, Alpha: 100);
if (Main.rand.Next(3) != 0)
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].velocity.Y -= 1.5f;
Main.dust[index].position = this.RotatedRelativePoint(Main.dust[index].position);
}
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X + 6f + this.velocity.X, this.itemLocation.Y - 14f)), 1f, 0.95f, 0.8f);
}
}
else if (sItem.type == 148 && !this.wet)
{
int maxValue = 10;
if (this.itemAnimation > 0)
maxValue = 7;
if (this.direction == -1)
{
if (Main.rand.Next(maxValue) == 0)
{
int index = Dust.NewDust(new Vector2(this.itemLocation.X - 12f, this.itemLocation.Y - 20f * this.gravDir), 4, 4, 172, Alpha: 100);
if (Main.rand.Next(3) != 0)
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].velocity.Y -= 1.5f;
Main.dust[index].position = this.RotatedRelativePoint(Main.dust[index].position);
}
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X - 16f + this.velocity.X, this.itemLocation.Y - 14f)), 0.0f, 0.5f, 1f);
}
else
{
if (Main.rand.Next(maxValue) == 0)
{
int index = Dust.NewDust(new Vector2(this.itemLocation.X + 4f, this.itemLocation.Y - 20f * this.gravDir), 4, 4, 172, Alpha: 100);
if (Main.rand.Next(3) != 0)
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].velocity.Y -= 1.5f;
Main.dust[index].position = this.RotatedRelativePoint(Main.dust[index].position);
}
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X + 6f + this.velocity.X, this.itemLocation.Y - 14f)), 0.0f, 0.5f, 1f);
}
}
else if (sItem.type == 3117 && !this.wet)
{
this.itemLocation.X -= (float) (this.direction * 4);
int maxValue = 10;
if (this.itemAnimation > 0)
maxValue = 7;
if (this.direction == -1)
{
if (Main.rand.Next(maxValue) == 0)
{
int index = Dust.NewDust(new Vector2(this.itemLocation.X - 10f, this.itemLocation.Y - 20f * this.gravDir), 4, 4, 242, Alpha: 100);
if (Main.rand.Next(3) != 0)
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].velocity.Y -= 1.5f;
Main.dust[index].position = this.RotatedRelativePoint(Main.dust[index].position);
}
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X - 16f + this.velocity.X, this.itemLocation.Y - 14f)), 0.9f, 0.1f, 0.75f);
}
else
{
if (Main.rand.Next(maxValue) == 0)
{
int index = Dust.NewDust(new Vector2(this.itemLocation.X + 6f, this.itemLocation.Y - 20f * this.gravDir), 4, 4, 242, Alpha: 100);
if (Main.rand.Next(3) != 0)
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].velocity.Y -= 1.5f;
Main.dust[index].position = this.RotatedRelativePoint(Main.dust[index].position);
}
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X + 6f + this.velocity.X, this.itemLocation.Y - 14f)), 0.9f, 0.1f, 0.75f);
}
}
if (sItem.type == 282 && !this.pulley)
{
if (this.direction == -1)
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X - 16f + this.velocity.X, this.itemLocation.Y - 14f)), 0.7f, 1f, 0.8f);
else
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X + 6f + this.velocity.X, this.itemLocation.Y - 14f)), 0.7f, 1f, 0.8f);
}
if (sItem.type == 3002 && !this.pulley)
{
float R = 1.05f;
float G = 0.95f;
float B = 0.55f;
if (this.direction == -1)
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X - 16f + this.velocity.X, this.itemLocation.Y - 14f)), R, G, B);
else
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X + 6f + this.velocity.X, this.itemLocation.Y - 14f)), R, G, B);
++this.spelunkerTimer;
if (this.spelunkerTimer >= (byte) 10)
{
this.spelunkerTimer = (byte) 0;
int num15 = 30;
int num16 = (int) this.Center.X / 16;
int num17 = (int) this.Center.Y / 16;
for (int index11 = num16 - num15; index11 <= num16 + num15; ++index11)
{
for (int index12 = num17 - num15; index12 <= num17 + num15; ++index12)
{
if (Main.rand.Next(4) == 0 && (double) new Vector2((float) (num16 - index11), (float) (num17 - index12)).Length() < (double) num15 && index11 > 0 && index11 < Main.maxTilesX - 1 && index12 > 0 && index12 < Main.maxTilesY - 1 && Main.tile[index11, index12] != null && Main.tile[index11, index12].active())
{
bool flag6 = false;
if (Main.tile[index11, index12].type == (ushort) 185 && Main.tile[index11, index12].frameY == (short) 18)
{
if (Main.tile[index11, index12].frameX >= (short) 576 && Main.tile[index11, index12].frameX <= (short) 882)
flag6 = true;
}
else if (Main.tile[index11, index12].type == (ushort) 186 && Main.tile[index11, index12].frameX >= (short) 864 && Main.tile[index11, index12].frameX <= (short) 1170)
flag6 = true;
if (flag6 || Main.tileSpelunker[(int) Main.tile[index11, index12].type] || Main.tileAlch[(int) Main.tile[index11, index12].type] && Main.tile[index11, index12].type != (ushort) 82)
{
int index13 = Dust.NewDust(new Vector2((float) (index11 * 16), (float) (index12 * 16)), 16, 16, 204, Alpha: 150, Scale: 0.3f);
Main.dust[index13].fadeIn = 0.75f;
Main.dust[index13].velocity *= 0.1f;
Main.dust[index13].noLight = true;
}
}
}
}
}
}
if (sItem.type == 286 && !this.pulley)
{
if (this.direction == -1)
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X - 16f + this.velocity.X, this.itemLocation.Y - 14f)), 0.7f, 0.8f, 1f);
else
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X + 6f + this.velocity.X, this.itemLocation.Y - 14f)), 0.7f, 0.8f, 1f);
}
if (sItem.type == 3112 && !this.pulley)
{
if (this.direction == -1)
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X - 16f + this.velocity.X, this.itemLocation.Y - 14f)), 1f, 0.6f, 0.85f);
else
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X + 6f + this.velocity.X, this.itemLocation.Y - 14f)), 1f, 0.6f, 0.85f);
}
this.releaseUseItem = !this.controlUseItem;
if (this.itemTime > 0)
{
--this.itemTime;
if (this.itemTime == 0 && this.whoAmI == Main.myPlayer)
{
switch (sItem.type)
{
case 65:
case 676:
case 723:
case 724:
case 989:
case 1226:
case 1227:
Main.PlaySound(25);
for (int index14 = 0; index14 < 5; ++index14)
{
int index15 = Dust.NewDust(this.position, this.width, this.height, 45, Alpha: ((int) byte.MaxValue), Scale: ((float) Main.rand.Next(20, 26) * 0.1f));
Main.dust[index15].noLight = true;
Main.dust[index15].noGravity = true;
Main.dust[index15].velocity *= 0.5f;
}
break;
}
}
}
if (i == Main.myPlayer)
{
bool flag7 = true;
int type1 = sItem.type;
if ((type1 == 65 || type1 == 676 || type1 == 723 || type1 == 724 || type1 == 757 || type1 == 674 || type1 == 675 || type1 == 989 || type1 == 1226 || type1 == 1227) && this.itemAnimation != this.itemAnimationMax - 1)
flag7 = false;
if (type1 == 3852)
{
if (this.itemAnimation < this.itemAnimationMax - 12)
flag7 = false;
if (this.altFunctionUse == 2 && this.itemAnimation != this.itemAnimationMax - 1)
flag7 = false;
}
if (sItem.shoot > 0 && ProjectileID.Sets.TurretFeature[sItem.shoot] && this.altFunctionUse == 2 && flag7 && this.itemTime == 0)
{
this.itemTime = sItem.useTime;
for (int index = 0; index < 1000; ++index)
{
Projectile projectile = Main.projectile[index];
if (projectile.active && projectile.owner == Main.myPlayer && ProjectileID.Sets.TurretFeature[projectile.type])
projectile.Kill();
}
}
if (sItem.shoot > 0 && ProjectileID.Sets.MinionTargettingFeature[sItem.shoot] && this.altFunctionUse == 2 && flag7 && this.itemTime == 0)
{
this.itemTime = sItem.useTime;
this.MinionNPCTargetAim();
}
if (((sItem.shoot <= 0 || this.itemAnimation <= 0 ? 0 : (this.itemTime == 0 ? 1 : 0)) & (flag7 ? 1 : 0)) != 0)
{
int shoot = sItem.shoot;
float speed = sItem.shootSpeed;
if (this.inventory[this.selectedItem].thrown && (double) speed < 16.0)
{
speed *= this.thrownVelocity;
if ((double) speed > 16.0)
speed = 16f;
}
if (sItem.melee && shoot != 25 && shoot != 26 && shoot != 35)
speed /= this.meleeSpeed;
bool canShoot = false;
int Damage = weaponDamage;
float knockBack = sItem.knockBack;
if (shoot == 13 || shoot == 32 || shoot == 315 || shoot >= 230 && shoot <= 235 || shoot == 331)
{
this.grappling[0] = -1;
this.grapCount = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == i)
{
if (Main.projectile[index].type == 13)
Main.projectile[index].Kill();
if (Main.projectile[index].type == 331)
Main.projectile[index].Kill();
if (Main.projectile[index].type == 315)
Main.projectile[index].Kill();
if (Main.projectile[index].type >= 230 && Main.projectile[index].type <= 235)
Main.projectile[index].Kill();
}
}
}
if (sItem.useAmmo > 0)
this.PickAmmo(sItem, ref shoot, ref speed, ref canShoot, ref Damage, ref knockBack, ItemID.Sets.gunProj[sItem.type]);
else
canShoot = true;
if (ItemID.Sets.gunProj[sItem.type])
{
knockBack = sItem.knockBack;
Damage = weaponDamage;
speed = sItem.shootSpeed;
}
if (sItem.type == 71)
canShoot = false;
if (sItem.type == 72)
canShoot = false;
if (sItem.type == 73)
canShoot = false;
if (sItem.type == 74)
canShoot = false;
if (sItem.type == 1254 && shoot == 14)
shoot = 242;
if (sItem.type == 1255 && shoot == 14)
shoot = 242;
if (sItem.type == 1265 && shoot == 14)
shoot = 242;
if (sItem.type == 3542)
{
if (Main.rand.Next(100) < 20)
{
++shoot;
Damage *= 3;
}
else
--speed;
}
if (shoot == 73)
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == i)
{
if (Main.projectile[index].type == 73)
shoot = 74;
if (shoot == 74 && Main.projectile[index].type == 74)
canShoot = false;
}
}
}
if (canShoot)
{
float num18 = this.GetWeaponKnockback(sItem, knockBack);
if (shoot == 228)
num18 = 0.0f;
if (shoot == 1 && sItem.type == 120)
shoot = 2;
if (sItem.type == 682)
shoot = 117;
if (sItem.type == 725)
shoot = 120;
if (sItem.type == 2796)
shoot = 442;
if (sItem.type == 2223)
shoot = 357;
this.itemTime = sItem.useTime;
Vector2 vector2_1 = this.RotatedRelativePoint(this.MountedCenter);
bool flag8 = true;
if (sItem.type == 3611)
flag8 = false;
Vector2 vector2_2 = Vector2.UnitX.RotatedBy((double) this.fullRotation);
Vector2 v1 = Main.MouseWorld - vector2_1;
Vector2 vector2_3 = this.itemRotation.ToRotationVector2() * (float) this.direction;
if (sItem.type == 3852 && this.itemAnimation != this.itemAnimationMax - 1)
v1 = vector2_3;
if (v1 != Vector2.Zero)
v1.Normalize();
Vector2 vector2_4 = v1;
float num19 = Vector2.Dot(vector2_2, vector2_4);
if (flag8)
{
if ((double) num19 > 0.0)
this.ChangeDir(1);
else
this.ChangeDir(-1);
}
if (sItem.type == 3094 || sItem.type == 3378 || sItem.type == 3543)
vector2_1.Y = this.position.Y + (float) (this.height / 3);
if (sItem.type == 2611)
{
Vector2 vector2_5 = v1;
if (vector2_5 != Vector2.Zero)
vector2_5.Normalize();
vector2_1 += vector2_5;
}
if (sItem.type == 3827)
vector2_1 += v1.SafeNormalize(Vector2.Zero).RotatedBy((double) this.direction * -1.57079637050629) * 24f;
if (shoot == 9)
{
vector2_1 = new Vector2((float) ((double) this.position.X + (double) this.width * 0.5 + (double) (Main.rand.Next(201) * -this.direction) + ((double) Main.mouseX + (double) Main.screenPosition.X - (double) this.position.X)), this.MountedCenter.Y - 600f);
num18 = 0.0f;
Damage *= 2;
}
if (sItem.type == 986 || sItem.type == 281)
{
vector2_1.X += (float) (6 * this.direction);
vector2_1.Y -= 6f * this.gravDir;
}
if (sItem.type == 3007)
{
vector2_1.X -= (float) (4 * this.direction);
vector2_1.Y -= 1f * this.gravDir;
}
float f1 = (float) Main.mouseX + Main.screenPosition.X - vector2_1.X;
float f2 = (float) Main.mouseY + Main.screenPosition.Y - vector2_1.Y;
if (sItem.type == 3852 && this.itemAnimation != this.itemAnimationMax - 1)
{
Vector2 vector2_6 = vector2_3;
f1 = vector2_6.X;
f2 = vector2_6.Y;
}
if ((double) this.gravDir == -1.0)
f2 = Main.screenPosition.Y + (float) Main.screenHeight - (float) Main.mouseY - vector2_1.Y;
float num20 = (float) Math.Sqrt((double) f1 * (double) f1 + (double) f2 * (double) f2);
float num21 = num20;
float num22;
if (float.IsNaN(f1) && float.IsNaN(f2) || (double) f1 == 0.0 && (double) f2 == 0.0)
{
f1 = (float) this.direction;
f2 = 0.0f;
num22 = speed;
}
else
num22 = speed / num20;
if (sItem.type == 1929 || sItem.type == 2270)
{
f1 += (float) Main.rand.Next(-50, 51) * 0.03f / num22;
f2 += (float) Main.rand.Next(-50, 51) * 0.03f / num22;
}
float num23 = f1 * num22;
float num24 = f2 * num22;
if (sItem.type == 757)
Damage = (int) ((double) Damage * 1.25);
if (shoot == 250)
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI && (Main.projectile[index].type == 250 || Main.projectile[index].type == 251))
Main.projectile[index].Kill();
}
}
if (shoot == 12)
{
vector2_1.X += num23 * 3f;
vector2_1.Y += num24 * 3f;
}
if (sItem.useStyle == 5)
{
if (sItem.type == 3029)
{
Vector2 vector2_7 = new Vector2(num23, num24);
vector2_7.X = (float) Main.mouseX + Main.screenPosition.X - vector2_1.X;
vector2_7.Y = (float) ((double) Main.mouseY + (double) Main.screenPosition.Y - (double) vector2_1.Y - 1000.0);
this.itemRotation = (float) Math.Atan2((double) vector2_7.Y * (double) this.direction, (double) vector2_7.X * (double) this.direction);
NetMessage.SendData(13, number: this.whoAmI);
NetMessage.SendData(41, number: this.whoAmI);
}
else if (sItem.type == 3779)
{
this.itemRotation = 0.0f;
NetMessage.SendData(13, number: this.whoAmI);
NetMessage.SendData(41, number: this.whoAmI);
}
else
{
this.itemRotation = (float) Math.Atan2((double) num24 * (double) this.direction, (double) num23 * (double) this.direction) - this.fullRotation;
NetMessage.SendData(13, number: this.whoAmI);
NetMessage.SendData(41, number: this.whoAmI);
}
}
if (shoot == 17)
{
vector2_1.X = (float) Main.mouseX + Main.screenPosition.X;
vector2_1.Y = (float) Main.mouseY + Main.screenPosition.Y;
if ((double) this.gravDir == -1.0)
vector2_1.Y = Main.screenPosition.Y + (float) Main.screenHeight - (float) Main.mouseY;
}
if (shoot == 76)
{
shoot += Main.rand.Next(3);
float num25 = num21 / (float) (Main.screenHeight / 2);
if ((double) num25 > 1.0)
num25 = 1f;
float num26 = num23 + (float) Main.rand.Next(-40, 41) * 0.01f;
float num27 = num24 + (float) Main.rand.Next(-40, 41) * 0.01f;
float SpeedX = num26 * (num25 + 0.25f);
float SpeedY = num27 * (num25 + 0.25f);
int number = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
Main.projectile[number].ai[1] = 1f;
float num28 = (float) ((double) num25 * 2.0 - 1.0);
if ((double) num28 < -1.0)
num28 = -1f;
if ((double) num28 > 1.0)
num28 = 1f;
Main.projectile[number].ai[0] = num28;
NetMessage.SendData(27, number: number);
}
else if (sItem.type == 3029)
{
int num29 = 3;
if (Main.rand.Next(3) == 0)
++num29;
for (int index16 = 0; index16 < num29; ++index16)
{
vector2_1 = new Vector2((float) ((double) this.position.X + (double) this.width * 0.5 + (double) (Main.rand.Next(201) * -this.direction) + ((double) Main.mouseX + (double) Main.screenPosition.X - (double) this.position.X)), this.MountedCenter.Y - 600f);
vector2_1.X = (float) (((double) vector2_1.X * 10.0 + (double) this.Center.X) / 11.0) + (float) Main.rand.Next(-100, 101);
vector2_1.Y -= (float) (150 * index16);
float num30 = (float) Main.mouseX + Main.screenPosition.X - vector2_1.X;
float num31 = (float) Main.mouseY + Main.screenPosition.Y - vector2_1.Y;
if ((double) num31 < 0.0)
num31 *= -1f;
if ((double) num31 < 20.0)
num31 = 20f;
float num32 = (float) Math.Sqrt((double) num30 * (double) num30 + (double) num31 * (double) num31);
float num33 = speed / num32;
float num34 = num30 * num33;
float num35 = num31 * num33;
float num36 = num34 + (float) Main.rand.Next(-40, 41) * 0.03f;
float SpeedY = num35 + (float) Main.rand.Next(-40, 41) * 0.03f;
float SpeedX = num36 * ((float) Main.rand.Next(75, 150) * 0.01f);
vector2_1.X += (float) Main.rand.Next(-50, 51);
int index17 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
Main.projectile[index17].noDropItem = true;
}
}
else if (sItem.type == 98 || sItem.type == 533)
{
float SpeedX = num23 + (float) Main.rand.Next(-40, 41) * 0.01f;
float SpeedY = num24 + (float) Main.rand.Next(-40, 41) * 0.01f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
else if (sItem.type == 1319)
{
float SpeedX = num23 + (float) Main.rand.Next(-40, 41) * 0.02f;
float SpeedY = num24 + (float) Main.rand.Next(-40, 41) * 0.02f;
int index = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
Main.projectile[index].ranged = true;
Main.projectile[index].thrown = false;
}
else if (sItem.type == 3107)
{
float SpeedX = num23 + (float) Main.rand.Next(-40, 41) * 0.02f;
float SpeedY = num24 + (float) Main.rand.Next(-40, 41) * 0.02f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
else if (sItem.type == 3053)
{
Vector2 vector2_8 = new Vector2(num23, num24);
vector2_8.Normalize();
Vector2 vector2_9 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101));
vector2_9.Normalize();
Vector2 vector2_10 = vector2_8 * 4f + vector2_9;
vector2_10.Normalize();
vector2_10 *= sItem.shootSpeed;
float ai1 = (float) Main.rand.Next(10, 80) * (1f / 1000f);
if (Main.rand.Next(2) == 0)
ai1 *= -1f;
float ai0 = (float) Main.rand.Next(10, 80) * (1f / 1000f);
if (Main.rand.Next(2) == 0)
ai0 *= -1f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, vector2_10.X, vector2_10.Y, shoot, Damage, num18, i, ai0, ai1);
}
else if (sItem.type == 3019)
{
Vector2 vector2_11 = new Vector2(num23, num24);
float num37 = vector2_11.Length();
vector2_11.X += (float) ((double) Main.rand.Next(-100, 101) * 0.00999999977648258 * (double) num37 * 0.150000005960464);
vector2_11.Y += (float) ((double) Main.rand.Next(-100, 101) * 0.00999999977648258 * (double) num37 * 0.150000005960464);
float num38 = num23 + (float) Main.rand.Next(-40, 41) * 0.03f;
float num39 = num24 + (float) Main.rand.Next(-40, 41) * 0.03f;
vector2_11.Normalize();
Vector2 vector2_12 = vector2_11 * num37;
Vector2 vector2_13 = new Vector2(num38 * ((float) Main.rand.Next(50, 150) * 0.01f), num39 * ((float) Main.rand.Next(50, 150) * 0.01f));
vector2_13.X += (float) Main.rand.Next(-100, 101) * 0.025f;
vector2_13.Y += (float) Main.rand.Next(-100, 101) * 0.025f;
vector2_13.Normalize();
Vector2 vector2_14 = vector2_13 * num37;
float x = vector2_14.X;
float y = vector2_14.Y;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, x, y, shoot, Damage, num18, i, vector2_12.X, vector2_12.Y);
}
else if (sItem.type == 2797)
{
Vector2 vector2_15 = Vector2.Normalize(new Vector2(num23, num24)) * 40f * sItem.scale;
if (Collision.CanHit(vector2_1, 0, 0, vector2_1 + vector2_15, 0, 0))
vector2_1 += vector2_15;
float rotation = new Vector2(num23, num24).ToRotation();
float num40 = 2.094395f;
int num41 = Main.rand.Next(4, 5);
if (Main.rand.Next(4) == 0)
++num41;
for (int index18 = 0; index18 < num41; ++index18)
{
float num42 = (float) (Main.rand.NextDouble() * 0.200000002980232 + 0.0500000007450581);
Vector2 vector2_16 = new Vector2(num23, num24).RotatedBy((double) num40 * Main.rand.NextDouble() - (double) num40 / 2.0) * num42;
int index19 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, vector2_16.X, vector2_16.Y, 444, Damage, num18, i, rotation);
Main.projectile[index19].localAI[0] = (float) shoot;
Main.projectile[index19].localAI[1] = speed;
}
}
else if (sItem.type == 2270)
{
float SpeedX = num23 + (float) Main.rand.Next(-40, 41) * 0.05f;
float SpeedY = num24 + (float) Main.rand.Next(-40, 41) * 0.05f;
if (Main.rand.Next(3) == 0)
{
SpeedX *= (float) (1.0 + (double) Main.rand.Next(-30, 31) * 0.0199999995529652);
SpeedY *= (float) (1.0 + (double) Main.rand.Next(-30, 31) * 0.0199999995529652);
}
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
else if (sItem.type == 1930)
{
int num43 = 2 + Main.rand.Next(3);
for (int index = 0; index < num43; ++index)
{
float num44 = num23;
float num45 = num24;
float num46 = 0.025f * (float) index;
float num47 = num44 + (float) Main.rand.Next(-35, 36) * num46;
float num48 = num45 + (float) Main.rand.Next(-35, 36) * num46;
float num49 = (float) Math.Sqrt((double) num47 * (double) num47 + (double) num48 * (double) num48);
float num50 = speed / num49;
float SpeedX = num47 * num50;
float SpeedY = num48 * num50;
Projectile.NewProjectile(vector2_1.X + (float) ((double) num23 * (double) (num43 - index) * 1.75), vector2_1.Y + (float) ((double) num24 * (double) (num43 - index) * 1.75), SpeedX, SpeedY, shoot, Damage, num18, i, (float) Main.rand.Next(0, 10 * (index + 1)));
}
}
else if (sItem.type == 1931)
{
int num51 = 2;
for (int index = 0; index < num51; ++index)
{
vector2_1 = new Vector2((float) ((double) this.position.X + (double) this.width * 0.5 + (double) (Main.rand.Next(201) * -this.direction) + ((double) Main.mouseX + (double) Main.screenPosition.X - (double) this.position.X)), this.MountedCenter.Y - 600f);
vector2_1.X = (float) (((double) vector2_1.X + (double) this.Center.X) / 2.0) + (float) Main.rand.Next(-200, 201);
vector2_1.Y -= (float) (100 * index);
float num52 = (float) Main.mouseX + Main.screenPosition.X - vector2_1.X;
float num53 = (float) Main.mouseY + Main.screenPosition.Y - vector2_1.Y;
if ((double) num53 < 0.0)
num53 *= -1f;
if ((double) num53 < 20.0)
num53 = 20f;
float num54 = (float) Math.Sqrt((double) num52 * (double) num52 + (double) num53 * (double) num53);
float num55 = speed / num54;
float num56 = num52 * num55;
float num57 = num53 * num55;
float SpeedX = num56 + (float) Main.rand.Next(-40, 41) * 0.02f;
float SpeedY = num57 + (float) Main.rand.Next(-40, 41) * 0.02f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i, ai1: ((float) Main.rand.Next(5)));
}
}
else if (sItem.type == 2750)
{
int num58 = 1;
for (int index = 0; index < num58; ++index)
{
vector2_1 = new Vector2((float) ((double) this.position.X + (double) this.width * 0.5 + (double) (Main.rand.Next(201) * -this.direction) + ((double) Main.mouseX + (double) Main.screenPosition.X - (double) this.position.X)), this.MountedCenter.Y - 600f);
vector2_1.X = (float) (((double) vector2_1.X + (double) this.Center.X) / 2.0) + (float) Main.rand.Next(-200, 201);
vector2_1.Y -= (float) (100 * index);
float num59 = (float) ((double) Main.mouseX + (double) Main.screenPosition.X - (double) vector2_1.X + (double) Main.rand.Next(-40, 41) * 0.0299999993294477);
float num60 = (float) Main.mouseY + Main.screenPosition.Y - vector2_1.Y;
if ((double) num60 < 0.0)
num60 *= -1f;
if ((double) num60 < 20.0)
num60 = 20f;
float num61 = (float) Math.Sqrt((double) num59 * (double) num59 + (double) num60 * (double) num60);
float num62 = speed / num61;
float num63 = num59 * num62;
float num64 = num60 * num62;
float num65 = num63;
float num66 = num64 + (float) Main.rand.Next(-40, 41) * 0.02f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num65 * 0.75f, num66 * 0.75f, shoot + Main.rand.Next(3), Damage, num18, i, ai1: ((float) (0.5 + Main.rand.NextDouble() * 0.300000011920929)));
}
}
else if (sItem.type == 3570)
{
int num67 = 3;
for (int index = 0; index < num67; ++index)
{
vector2_1 = new Vector2((float) ((double) this.position.X + (double) this.width * 0.5 + (double) (Main.rand.Next(201) * -this.direction) + ((double) Main.mouseX + (double) Main.screenPosition.X - (double) this.position.X)), this.MountedCenter.Y - 600f);
vector2_1.X = (float) (((double) vector2_1.X + (double) this.Center.X) / 2.0) + (float) Main.rand.Next(-200, 201);
vector2_1.Y -= (float) (100 * index);
float num68 = (float) Main.mouseX + Main.screenPosition.X - vector2_1.X;
float num69 = (float) Main.mouseY + Main.screenPosition.Y - vector2_1.Y;
float ai1 = num69 + vector2_1.Y;
if ((double) num69 < 0.0)
num69 *= -1f;
if ((double) num69 < 20.0)
num69 = 20f;
float num70 = (float) Math.Sqrt((double) num68 * (double) num68 + (double) num69 * (double) num69);
float num71 = speed / num70;
Vector2 vector2_17 = new Vector2(num68 * num71, num69 * num71) / 2f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, vector2_17.X, vector2_17.Y, shoot, Damage, num18, i, ai1: ai1);
}
}
else if (sItem.type == 3065)
{
Vector2 vector2_18 = Main.screenPosition + new Vector2((float) Main.mouseX, (float) Main.mouseY);
float ai1 = vector2_18.Y;
if ((double) ai1 > (double) this.Center.Y - 200.0)
ai1 = this.Center.Y - 200f;
for (int index = 0; index < 3; ++index)
{
vector2_1 = this.Center + new Vector2((float) (-Main.rand.Next(0, 401) * this.direction), -600f);
vector2_1.Y -= (float) (100 * index);
Vector2 vector2_19 = vector2_18 - vector2_1;
if ((double) vector2_19.Y < 0.0)
vector2_19.Y *= -1f;
if ((double) vector2_19.Y < 20.0)
vector2_19.Y = 20f;
vector2_19.Normalize();
Vector2 vector2_20 = vector2_19 * speed;
float x = vector2_20.X;
float y = vector2_20.Y;
float SpeedX = x;
float SpeedY = y + (float) Main.rand.Next(-40, 41) * 0.02f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage * 2, num18, i, ai1: ai1);
}
}
else if (sItem.type == 2624)
{
float num72 = 0.3141593f;
int num73 = 5;
Vector2 spinningpoint = new Vector2(num23, num24);
spinningpoint.Normalize();
spinningpoint *= 40f;
bool flag9 = Collision.CanHit(vector2_1, 0, 0, vector2_1 + spinningpoint, 0, 0);
for (int index20 = 0; index20 < num73; ++index20)
{
float num74 = (float) index20 - (float) (((double) num73 - 1.0) / 2.0);
Vector2 vector2_21 = spinningpoint.RotatedBy((double) num72 * (double) num74);
if (!flag9)
vector2_21 -= spinningpoint;
int index21 = Projectile.NewProjectile(vector2_1.X + vector2_21.X, vector2_1.Y + vector2_21.Y, num23, num24, shoot, Damage, num18, i);
Main.projectile[index21].noDropItem = true;
}
}
else if (sItem.type == 1929)
{
float SpeedX = num23 + (float) Main.rand.Next(-40, 41) * 0.03f;
float SpeedY = num24 + (float) Main.rand.Next(-40, 41) * 0.03f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
else if (sItem.type == 1553)
{
float SpeedX = num23 + (float) Main.rand.Next(-40, 41) * 0.005f;
float SpeedY = num24 + (float) Main.rand.Next(-40, 41) * 0.005f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
else if (sItem.type == 518)
{
float num75 = num23;
float num76 = num24;
float SpeedX = num75 + (float) Main.rand.Next(-40, 41) * 0.04f;
float SpeedY = num76 + (float) Main.rand.Next(-40, 41) * 0.04f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
else if (sItem.type == 1265)
{
float num77 = num23;
float num78 = num24;
float SpeedX = num77 + (float) Main.rand.Next(-30, 31) * 0.03f;
float SpeedY = num78 + (float) Main.rand.Next(-30, 31) * 0.03f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
else if (sItem.type == 534)
{
int num79 = Main.rand.Next(4, 6);
for (int index = 0; index < num79; ++index)
{
float num80 = num23;
float num81 = num24;
float SpeedX = num80 + (float) Main.rand.Next(-40, 41) * 0.05f;
float SpeedY = num81 + (float) Main.rand.Next(-40, 41) * 0.05f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
}
else if (sItem.type == 2188)
{
int num82 = 4;
if (Main.rand.Next(3) == 0)
++num82;
if (Main.rand.Next(4) == 0)
++num82;
if (Main.rand.Next(5) == 0)
++num82;
for (int index = 0; index < num82; ++index)
{
float num83 = num23;
float num84 = num24;
float num85 = 0.05f * (float) index;
float num86 = num83 + (float) Main.rand.Next(-35, 36) * num85;
float num87 = num84 + (float) Main.rand.Next(-35, 36) * num85;
float num88 = (float) Math.Sqrt((double) num86 * (double) num86 + (double) num87 * (double) num87);
float num89 = speed / num88;
float SpeedX = num86 * num89;
float SpeedY = num87 * num89;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
}
else if (sItem.type == 1308)
{
int num90 = 3;
if (Main.rand.Next(3) == 0)
++num90;
for (int index = 0; index < num90; ++index)
{
float num91 = num23;
float num92 = num24;
float num93 = 0.05f * (float) index;
float num94 = num91 + (float) Main.rand.Next(-35, 36) * num93;
float num95 = num92 + (float) Main.rand.Next(-35, 36) * num93;
float num96 = (float) Math.Sqrt((double) num94 * (double) num94 + (double) num95 * (double) num95);
float num97 = speed / num96;
float SpeedX = num94 * num97;
float SpeedY = num95 * num97;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
}
else if (sItem.type == 1258)
{
float num98 = num23;
float num99 = num24;
float SpeedX = num98 + (float) Main.rand.Next(-40, 41) * 0.01f;
float SpeedY = num99 + (float) Main.rand.Next(-40, 41) * 0.01f;
vector2_1.X += (float) Main.rand.Next(-40, 41) * 0.05f;
vector2_1.Y += (float) Main.rand.Next(-45, 36) * 0.05f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
else if (sItem.type == 964)
{
int num100 = Main.rand.Next(3, 5);
for (int index = 0; index < num100; ++index)
{
float num101 = num23;
float num102 = num24;
float SpeedX = num101 + (float) Main.rand.Next(-35, 36) * 0.04f;
float SpeedY = num102 + (float) Main.rand.Next(-35, 36) * 0.04f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
}
else if (sItem.type == 1569)
{
int num103 = 4;
if (Main.rand.Next(2) == 0)
++num103;
if (Main.rand.Next(4) == 0)
++num103;
if (Main.rand.Next(8) == 0)
++num103;
if (Main.rand.Next(16) == 0)
++num103;
for (int index = 0; index < num103; ++index)
{
float num104 = num23;
float num105 = num24;
float num106 = 0.05f * (float) index;
float num107 = num104 + (float) Main.rand.Next(-35, 36) * num106;
float num108 = num105 + (float) Main.rand.Next(-35, 36) * num106;
float num109 = (float) Math.Sqrt((double) num107 * (double) num107 + (double) num108 * (double) num108);
float num110 = speed / num109;
float SpeedX = num107 * num110;
float SpeedY = num108 * num110;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
}
else if (sItem.type == 1572 || sItem.type == 2366 || sItem.type == 3571 || sItem.type == 3569)
{
int num111 = sItem.type == 3571 ? 1 : (sItem.type == 3569 ? 1 : 0);
int i2 = (int) ((double) Main.mouseX + (double) Main.screenPosition.X) / 16;
int j = (int) ((double) Main.mouseY + (double) Main.screenPosition.Y) / 16;
if ((double) this.gravDir == -1.0)
j = (int) ((double) Main.screenPosition.Y + (double) Main.screenHeight - (double) Main.mouseY) / 16;
if (num111 == 0)
{
while (j < Main.maxTilesY - 10 && Main.tile[i2, j] != null && !WorldGen.SolidTile2(i2, j) && Main.tile[i2 - 1, j] != null && !WorldGen.SolidTile2(i2 - 1, j) && Main.tile[i2 + 1, j] != null && !WorldGen.SolidTile2(i2 + 1, j))
++j;
--j;
}
Projectile.NewProjectile((float) Main.mouseX + Main.screenPosition.X, (float) (j * 16 - 24), 0.0f, 15f, shoot, Damage, num18, i);
this.UpdateMaxTurrets();
}
else if (sItem.type == 1244 || sItem.type == 1256)
{
int index = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num23, num24, shoot, Damage, num18, i);
Main.projectile[index].ai[0] = (float) Main.mouseX + Main.screenPosition.X;
Main.projectile[index].ai[1] = (float) Main.mouseY + Main.screenPosition.Y;
}
else if (sItem.type == 1229)
{
int num112 = Main.rand.Next(2, 4);
if (Main.rand.Next(5) == 0)
++num112;
for (int index22 = 0; index22 < num112; ++index22)
{
float SpeedX = num23;
float SpeedY = num24;
if (index22 > 0)
{
SpeedX += (float) Main.rand.Next(-35, 36) * 0.04f;
SpeedY += (float) Main.rand.Next(-35, 36) * 0.04f;
}
if (index22 > 1)
{
SpeedX += (float) Main.rand.Next(-35, 36) * 0.04f;
SpeedY += (float) Main.rand.Next(-35, 36) * 0.04f;
}
if (index22 > 2)
{
SpeedX += (float) Main.rand.Next(-35, 36) * 0.04f;
SpeedY += (float) Main.rand.Next(-35, 36) * 0.04f;
}
int index23 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
Main.projectile[index23].noDropItem = true;
}
}
else if (sItem.type == 1121)
{
int num113 = Main.rand.Next(1, 4);
if (Main.rand.Next(6) == 0)
++num113;
if (Main.rand.Next(6) == 0)
++num113;
if (this.strongBees && Main.rand.Next(3) == 0)
++num113;
for (int index24 = 0; index24 < num113; ++index24)
{
float num114 = num23;
float num115 = num24;
float SpeedX = num114 + (float) Main.rand.Next(-35, 36) * 0.02f;
float SpeedY = num115 + (float) Main.rand.Next(-35, 36) * 0.02f;
int index25 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, this.beeType(), this.beeDamage(Damage), this.beeKB(num18), i);
Main.projectile[index25].magic = true;
}
}
else if (sItem.type == 1155)
{
int num116 = Main.rand.Next(2, 5);
if (Main.rand.Next(5) == 0)
++num116;
if (Main.rand.Next(5) == 0)
++num116;
for (int index = 0; index < num116; ++index)
{
float num117 = num23;
float num118 = num24;
float SpeedX = num117 + (float) Main.rand.Next(-35, 36) * 0.02f;
float SpeedY = num118 + (float) Main.rand.Next(-35, 36) * 0.02f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
}
else if (sItem.type == 1801)
{
int num119 = Main.rand.Next(1, 4);
for (int index = 0; index < num119; ++index)
{
float num120 = num23;
float num121 = num24;
float SpeedX = num120 + (float) Main.rand.Next(-35, 36) * 0.05f;
float SpeedY = num121 + (float) Main.rand.Next(-35, 36) * 0.05f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
}
else if (sItem.type == 679)
{
for (int index = 0; index < 6; ++index)
{
float num122 = num23;
float num123 = num24;
float SpeedX = num122 + (float) Main.rand.Next(-40, 41) * 0.05f;
float SpeedY = num123 + (float) Main.rand.Next(-40, 41) * 0.05f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
}
else if (sItem.type == 2623)
{
for (int index = 0; index < 3; ++index)
{
float num124 = num23;
float num125 = num24;
float SpeedX = num124 + (float) Main.rand.Next(-40, 41) * 0.1f;
float SpeedY = num125 + (float) Main.rand.Next(-40, 41) * 0.1f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
}
else if (sItem.type == 3210)
{
Vector2 vector2_22 = new Vector2(num23, num24);
vector2_22.X += (float) Main.rand.Next(-30, 31) * 0.04f;
vector2_22.Y += (float) Main.rand.Next(-30, 31) * 0.03f;
vector2_22.Normalize();
Vector2 vector2_23 = vector2_22 * ((float) Main.rand.Next(70, 91) * 0.1f);
vector2_23.X += (float) Main.rand.Next(-30, 31) * 0.04f;
vector2_23.Y += (float) Main.rand.Next(-30, 31) * 0.03f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, vector2_23.X, vector2_23.Y, shoot, Damage, num18, i, (float) Main.rand.Next(20));
}
else if (sItem.type == 434)
{
float SpeedX = num23;
float SpeedY = num24;
if (this.itemAnimation < 5)
{
float num126 = SpeedX + (float) Main.rand.Next(-40, 41) * 0.01f;
float num127 = SpeedY + (float) Main.rand.Next(-40, 41) * 0.01f;
SpeedX = num126 * 1.1f;
SpeedY = num127 * 1.1f;
}
else if (this.itemAnimation < 10)
{
float num128 = SpeedX + (float) Main.rand.Next(-20, 21) * 0.01f;
float num129 = SpeedY + (float) Main.rand.Next(-20, 21) * 0.01f;
SpeedX = num128 * 1.05f;
SpeedY = num129 * 1.05f;
}
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
else if (sItem.type == 1157)
{
shoot = Main.rand.Next(191, 195);
float SpeedX = 0.0f;
float SpeedY = 0.0f;
vector2_1.X = (float) Main.mouseX + Main.screenPosition.X;
vector2_1.Y = (float) Main.mouseY + Main.screenPosition.Y;
int index = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
Main.projectile[index].localAI[0] = 30f;
}
else if (sItem.type == 1802)
{
float SpeedX = 0.0f;
float SpeedY = 0.0f;
vector2_1.X = (float) Main.mouseX + Main.screenPosition.X;
vector2_1.Y = (float) Main.mouseY + Main.screenPosition.Y;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
else if (sItem.type == 2364 || sItem.type == 2365)
{
float SpeedX = 0.0f;
float SpeedY = 0.0f;
vector2_1.X = (float) Main.mouseX + Main.screenPosition.X;
vector2_1.Y = (float) Main.mouseY + Main.screenPosition.Y;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
else if (sItem.type == 2535)
{
float x = 0.0f;
float y = 0.0f;
vector2_1.X = (float) Main.mouseX + Main.screenPosition.X;
vector2_1.Y = (float) Main.mouseY + Main.screenPosition.Y;
Vector2 spinningpoint = new Vector2(x, y).RotatedBy(1.57079637050629);
Projectile.NewProjectile(vector2_1.X + spinningpoint.X, vector2_1.Y + spinningpoint.Y, spinningpoint.X, spinningpoint.Y, shoot, Damage, num18, i);
Vector2 vector2_24 = spinningpoint.RotatedBy(-3.14159274101257);
Projectile.NewProjectile(vector2_1.X + vector2_24.X, vector2_1.Y + vector2_24.Y, vector2_24.X, vector2_24.Y, shoot + 1, Damage, num18, i);
}
else if (sItem.type == 2551)
{
float SpeedX = 0.0f;
float SpeedY = 0.0f;
vector2_1.X = (float) Main.mouseX + Main.screenPosition.X;
vector2_1.Y = (float) Main.mouseY + Main.screenPosition.Y;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot + Main.rand.Next(3), Damage, num18, i);
}
else if (sItem.type == 2584)
{
float SpeedX = 0.0f;
float SpeedY = 0.0f;
vector2_1.X = (float) Main.mouseX + Main.screenPosition.X;
vector2_1.Y = (float) Main.mouseY + Main.screenPosition.Y;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot + Main.rand.Next(3), Damage, num18, i);
}
else if (sItem.type == 2621)
{
float SpeedX = 0.0f;
float SpeedY = 0.0f;
vector2_1.X = (float) Main.mouseX + Main.screenPosition.X;
vector2_1.Y = (float) Main.mouseY + Main.screenPosition.Y;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
else if (sItem.type == 2749 || sItem.type == 3249 || sItem.type == 3474)
{
float SpeedX = 0.0f;
float SpeedY = 0.0f;
vector2_1.X = (float) Main.mouseX + Main.screenPosition.X;
vector2_1.Y = (float) Main.mouseY + Main.screenPosition.Y;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
else if (sItem.type == 3531)
{
int num130 = -1;
int index26 = -1;
for (int index27 = 0; index27 < 1000; ++index27)
{
if (Main.projectile[index27].active && Main.projectile[index27].owner == Main.myPlayer)
{
if (num130 == -1 && Main.projectile[index27].type == 625)
num130 = index27;
if (index26 == -1 && Main.projectile[index27].type == 628)
index26 = index27;
if (num130 != -1 && index26 != -1)
break;
}
}
if (num130 == -1 && index26 == -1)
{
float SpeedX = 0.0f;
float SpeedY = 0.0f;
vector2_1.X = (float) Main.mouseX + Main.screenPosition.X;
vector2_1.Y = (float) Main.mouseY + Main.screenPosition.Y;
int num131 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
int num132 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot + 1, Damage, num18, i, (float) num131);
int index28 = num132;
int num133 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot + 2, Damage, num18, i, (float) num132);
Main.projectile[index28].localAI[1] = (float) num133;
int index29 = num133;
int num134 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot + 3, Damage, num18, i, (float) num133);
Main.projectile[index29].localAI[1] = (float) num134;
}
else if (num130 != -1 && index26 != -1)
{
int num135 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num23, num24, shoot + 1, Damage, num18, i, (float) Projectile.GetByUUID(Main.myPlayer, Main.projectile[index26].ai[0]));
int index30 = num135;
int index31 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num23, num24, shoot + 2, Damage, num18, i, (float) num135);
Main.projectile[index30].localAI[1] = (float) index31;
Main.projectile[index30].netUpdate = true;
Main.projectile[index30].ai[1] = 1f;
Main.projectile[index31].localAI[1] = (float) index26;
Main.projectile[index31].netUpdate = true;
Main.projectile[index31].ai[1] = 1f;
Main.projectile[index26].ai[0] = (float) Main.projectile[index31].projUUID;
Main.projectile[index26].netUpdate = true;
Main.projectile[index26].ai[1] = 1f;
}
}
else if (sItem.type == 1309)
{
float SpeedX = 0.0f;
float SpeedY = 0.0f;
vector2_1.X = (float) Main.mouseX + Main.screenPosition.X;
vector2_1.Y = (float) Main.mouseY + Main.screenPosition.Y;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, shoot, Damage, num18, i);
}
else if (sItem.shoot > 0 && (Main.projPet[sItem.shoot] || sItem.shoot == 72 || sItem.shoot == 18 || sItem.shoot == 500 || sItem.shoot == 650) && !sItem.summon)
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI)
{
if (sItem.shoot == 72)
{
if (Main.projectile[index].type == 72 || Main.projectile[index].type == 86 || Main.projectile[index].type == 87)
Main.projectile[index].Kill();
}
else if (sItem.shoot == Main.projectile[index].type)
Main.projectile[index].Kill();
}
}
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num23, num24, shoot, Damage, num18, i);
}
else if (sItem.type == 3006)
{
Vector2 vector2_25;
vector2_25.X = (float) Main.mouseX + Main.screenPosition.X;
vector2_25.Y = (float) Main.mouseY + Main.screenPosition.Y;
while (Collision.CanHitLine(this.position, this.width, this.height, vector2_1, 1, 1))
{
vector2_1.X += num23;
vector2_1.Y += num24;
if ((double) (vector2_1 - vector2_25).Length() < 20.0 + (double) Math.Abs(num23) + (double) Math.Abs(num24))
{
vector2_1 = vector2_25;
break;
}
}
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, 0.0f, 0.0f, shoot, Damage, num18, i);
}
else if (sItem.type == 3014)
{
Vector2 vector2_26;
vector2_26.X = (float) Main.mouseX + Main.screenPosition.X;
vector2_26.Y = (float) Main.mouseY + Main.screenPosition.Y;
while (Collision.CanHitLine(this.position, this.width, this.height, vector2_1, 1, 1))
{
vector2_1.X += num23;
vector2_1.Y += num24;
if ((double) (vector2_1 - vector2_26).Length() < 20.0 + (double) Math.Abs(num23) + (double) Math.Abs(num24))
{
vector2_1 = vector2_26;
break;
}
}
bool flag10 = false;
int j1 = (int) vector2_1.Y / 16;
int i3 = (int) vector2_1.X / 16;
int num136 = j1;
while (j1 < Main.maxTilesY - 10 && j1 - num136 < 30 && !WorldGen.SolidTile(i3, j1) && !TileID.Sets.Platforms[(int) Main.tile[i3, j1].type])
++j1;
if (!WorldGen.SolidTile(i3, j1) && !TileID.Sets.Platforms[(int) Main.tile[i3, j1].type])
flag10 = true;
float num137 = (float) (j1 * 16);
int j2 = num136;
while (j2 > 10 && num136 - j2 < 30 && !WorldGen.SolidTile(i3, j2))
--j2;
float num138 = (float) (j2 * 16 + 16);
float ai1 = num137 - num138;
int num139 = 10;
if ((double) ai1 > (double) (16 * num139))
ai1 = (float) (16 * num139);
float ai0 = num137 - ai1;
vector2_1.X = (float) ((int) ((double) vector2_1.X / 16.0) * 16);
if (!flag10)
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, 0.0f, 0.0f, shoot, Damage, num18, i, ai0, ai1);
}
else if (sItem.type == 3384)
{
int num140 = this.altFunctionUse == 2 ? 1 : 0;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num23, num24, shoot, Damage, num18, i, ai1: ((float) num140));
}
else if (sItem.type == 3473)
{
float ai1 = (float) (((double) Main.rand.NextFloat() - 0.5) * 0.785398185253143);
Vector2 vector2_27 = new Vector2(num23, num24);
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, vector2_27.X, vector2_27.Y, shoot, Damage, num18, i, ai1: ai1);
}
else if (sItem.type == 3836)
{
float ai0 = (float) ((double) Main.rand.NextFloat() * (double) speed * 0.75) * (float) this.direction;
Vector2 velocity = new Vector2(num23, num24);
Projectile.NewProjectile(vector2_1, velocity, shoot, Damage, num18, i, ai0);
}
else if (sItem.type == 3858)
{
int num141 = this.altFunctionUse == 2 ? 1 : 0;
Vector2 velocity1 = new Vector2(num23, num24);
if (num141 != 0)
{
Vector2 velocity2 = velocity1 * 1.5f;
float ai0 = (float) ((0.300000011920929 + 0.699999988079071 * (double) Main.rand.NextFloat()) * (double) speed * 1.75) * (float) this.direction;
Projectile.NewProjectile(vector2_1, velocity2, 708, (int) ((double) Damage * 0.75), num18 + 4f, i, ai0);
}
else
Projectile.NewProjectile(vector2_1, velocity1, shoot, Damage, num18, i);
}
else if (sItem.type == 3859)
{
Vector2 vector2_28 = new Vector2(num23, num24);
shoot = 710;
Damage = (int) ((double) Damage * 0.699999988079071);
Vector2 v2 = vector2_28 * 0.8f;
Vector2 vector2_29 = v2.SafeNormalize(-Vector2.UnitY);
float num142 = (float) Math.PI / 180f * (float) -this.direction;
for (float num143 = -2.5f; (double) num143 < 3.0; ++num143)
Projectile.NewProjectile(vector2_1, (v2 + vector2_29 * num143 * 0.5f).RotatedBy((double) num143 * (double) num142), shoot, Damage, num18, i);
}
else if (sItem.type == 3870)
{
Vector2 vector2_30 = Vector2.Normalize(new Vector2(num23, num24)) * 40f * sItem.scale;
if (Collision.CanHit(vector2_1, 0, 0, vector2_1 + vector2_30, 0, 0))
vector2_1 += vector2_30;
Vector2 v3 = new Vector2(num23, num24) * 0.8f;
Vector2 vector2_31 = v3.SafeNormalize(-Vector2.UnitY);
float num144 = (float) Math.PI / 180f * (float) -this.direction;
for (int index = 0; index <= 2; ++index)
Projectile.NewProjectile(vector2_1, (v3 + vector2_31 * (float) index * 1f).RotatedBy((double) index * (double) num144), shoot, Damage, num18, i);
}
else if (sItem.type == 3542)
{
float num145 = (float) (((double) Main.rand.NextFloat() - 0.5) * 0.785398185253143 * 0.699999988079071);
for (int index = 0; index < 10 && !Collision.CanHit(vector2_1, 0, 0, vector2_1 + new Vector2(num23, num24).RotatedBy((double) num145) * 100f, 0, 0); ++index)
num145 = (float) (((double) Main.rand.NextFloat() - 0.5) * 0.785398185253143 * 0.699999988079071);
Vector2 vector2_32 = new Vector2(num23, num24).RotatedBy((double) num145) * (float) (0.949999988079071 + (double) Main.rand.NextFloat() * 0.300000011920929);
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, vector2_32.X, vector2_32.Y, shoot, Damage, num18, i);
}
else if (sItem.type == 3779)
{
float num146 = Main.rand.NextFloat() * 6.283185f;
for (int index = 0; index < 10 && !Collision.CanHit(vector2_1, 0, 0, vector2_1 + new Vector2(num23, num24).RotatedBy((double) num146) * 100f, 0, 0); ++index)
num146 = Main.rand.NextFloat() * 6.283185f;
Vector2 vector2_33 = new Vector2(num23, num24).RotatedBy((double) num146) * (float) (0.949999988079071 + (double) Main.rand.NextFloat() * 0.300000011920929);
Projectile.NewProjectile(vector2_1 + vector2_33 * 30f, Vector2.Zero, shoot, Damage, num18, i, -2f);
}
else if (sItem.type == 3787)
{
float f3 = Main.rand.NextFloat() * 6.283185f;
float num147 = 20f;
float num148 = 60f;
Vector2 position = vector2_1 + f3.ToRotationVector2() * MathHelper.Lerp(num147, num148, Main.rand.NextFloat());
for (int index = 0; index < 50; ++index)
{
position = vector2_1 + f3.ToRotationVector2() * MathHelper.Lerp(num147, num148, Main.rand.NextFloat());
if (!Collision.CanHit(vector2_1, 0, 0, position + (position - vector2_1).SafeNormalize(Vector2.UnitX) * 8f, 0, 0))
f3 = Main.rand.NextFloat() * 6.283185f;
else
break;
}
Vector2 v4 = Main.MouseWorld - position;
Vector2 defaultValue = new Vector2(num23, num24).SafeNormalize(Vector2.UnitY) * speed;
Vector2 velocity = Vector2.Lerp(v4.SafeNormalize(defaultValue) * speed, defaultValue, 0.25f);
Projectile.NewProjectile(position, velocity, shoot, Damage, num18, i);
}
else if (sItem.type == 3788)
{
Vector2 v5 = new Vector2(num23, num24);
float num149 = 0.7853982f;
for (int index = 0; index < 2; ++index)
{
Projectile.NewProjectile(vector2_1, v5 + v5.SafeNormalize(Vector2.Zero).RotatedBy((double) num149 * ((double) Main.rand.NextFloat() * 0.5 + 0.5)) * Main.rand.NextFloatDirection() * 2f, shoot, Damage, num18, i);
Projectile.NewProjectile(vector2_1, v5 + v5.SafeNormalize(Vector2.Zero).RotatedBy(-(double) num149 * ((double) Main.rand.NextFloat() * 0.5 + 0.5)) * Main.rand.NextFloatDirection() * 2f, shoot, Damage, num18, i);
}
Projectile.NewProjectile(vector2_1, v5.SafeNormalize(Vector2.UnitX * (float) this.direction) * (speed * 1.3f), 661, Damage * 2, num18, i);
}
else if (sItem.type == 3475)
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num23, num24, 615, Damage, num18, i, (float) (5 * Main.rand.Next(0, 20)));
else if (sItem.type == 3540)
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num23, num24, 630, Damage, num18, i);
else if (sItem.type == 3854)
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num23, num24, 705, Damage, num18, i);
else if (sItem.type == 3546)
{
for (int index = 0; index < 2; ++index)
{
float num150 = num23;
float num151 = num24;
float num152 = num150 + (float) Main.rand.Next(-40, 41) * 0.05f;
float num153 = num151 + (float) Main.rand.Next(-40, 41) * 0.05f;
Vector2 vector2_34 = vector2_1 + Vector2.Normalize(new Vector2(num152, num153).RotatedBy(-1.57079637050629 * (double) this.direction)) * 6f;
Projectile.NewProjectile(vector2_34.X, vector2_34.Y, num152, num153, 167 + Main.rand.Next(4), Damage, num18, i, ai1: 1f);
}
}
else if (sItem.type == 3350)
{
float num154 = num23;
float num155 = num24;
float num156 = num154 + (float) Main.rand.Next(-1, 2) * 0.5f;
float num157 = num155 + (float) Main.rand.Next(-1, 2) * 0.5f;
if (Collision.CanHitLine(this.Center, 0, 0, vector2_1 + new Vector2(num156, num157) * 2f, 0, 0))
vector2_1 += new Vector2(num156, num157);
Projectile.NewProjectile(vector2_1.X, vector2_1.Y - this.gravDir * 4f, num156, num157, shoot, Damage, num18, i, ai1: ((float) Main.rand.Next(12) / 6f));
}
else if (sItem.type == 3852)
{
if (this.altFunctionUse == 2)
Projectile.NewProjectile(vector2_1.X, this.Bottom.Y - 100f, (float) this.direction * speed, 0.0f, 704, Damage * 2, num18, i);
else
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num23, num24, shoot, Damage, num18, i);
}
else if (sItem.type == 3818 || sItem.type == 3819 || sItem.type == 3820 || sItem.type == 3824 || sItem.type == 3825 || sItem.type == 3826 || sItem.type == 3829 || sItem.type == 3830 || sItem.type == 3831 || sItem.type == 3832 || sItem.type == 3833 || sItem.type == 3834)
{
this.PayDD2CrystalsBeforeUse(sItem);
int worldX;
int worldY;
int pushYUp;
this.FindSentryRestingSpot(sItem.shoot, out worldX, out worldY, out pushYUp);
Projectile.NewProjectile((float) worldX, (float) (worldY - pushYUp), 0.0f, 0.0f, shoot, Damage, num18, i);
this.UpdateMaxTurrets();
}
else
{
int index = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num23, num24, shoot, Damage, num18, i);
if (sItem.type == 726)
Main.projectile[index].magic = true;
if (sItem.type == 724 || sItem.type == 676)
Main.projectile[index].melee = true;
if (shoot == 80)
{
Main.projectile[index].ai[0] = (float) Player.tileTargetX;
Main.projectile[index].ai[1] = (float) Player.tileTargetY;
}
if (shoot == 442)
{
Main.projectile[index].ai[0] = (float) Player.tileTargetX;
Main.projectile[index].ai[1] = (float) Player.tileTargetY;
}
if ((this.thrownCost50 || this.thrownCost33) && this.inventory[this.selectedItem].thrown)
Main.projectile[index].noDropItem = true;
if (Main.projectile[index].aiStyle == 99)
AchievementsHelper.HandleSpecialEvent(this, 7);
}
}
else if (sItem.useStyle == 5)
{
this.itemRotation = 0.0f;
NetMessage.SendData(41, number: this.whoAmI);
}
}
if (this.whoAmI == Main.myPlayer && (sItem.type == 509 || sItem.type == 510 || sItem.type == 849 || sItem.type == 850 || sItem.type == 851 || sItem.type == 3612 || sItem.type == 3620 || sItem.type == 3625) && (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) sItem.tileBoost - (double) this.blockRange <= (double) Player.tileTargetX && ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) sItem.tileBoost - 1.0 + (double) this.blockRange >= (double) Player.tileTargetX && (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) sItem.tileBoost - (double) this.blockRange <= (double) Player.tileTargetY && ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) sItem.tileBoost - 2.0 + (double) this.blockRange >= (double) Player.tileTargetY)
{
if (!Main.GamepadDisableCursorItemIcon)
{
this.showItemIcon = true;
Main.ItemIconCacheUpdate(sItem.type);
}
if (this.itemAnimation > 0 && this.itemTime == 0 && this.controlUseItem)
{
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (sItem.type == 509)
{
int index32 = -1;
for (int index33 = 0; index33 < 58; ++index33)
{
if (this.inventory[index33].stack > 0 && this.inventory[index33].type == 530)
{
index32 = index33;
break;
}
}
if (index32 >= 0 && WorldGen.PlaceWire(tileTargetX, tileTargetY))
{
--this.inventory[index32].stack;
if (this.inventory[index32].stack <= 0)
this.inventory[index32].SetDefaults();
this.itemTime = sItem.useTime;
NetMessage.SendData(17, number: 5, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
}
else if (sItem.type == 850)
{
int index34 = -1;
for (int index35 = 0; index35 < 58; ++index35)
{
if (this.inventory[index35].stack > 0 && this.inventory[index35].type == 530)
{
index34 = index35;
break;
}
}
if (index34 >= 0 && WorldGen.PlaceWire2(tileTargetX, tileTargetY))
{
--this.inventory[index34].stack;
if (this.inventory[index34].stack <= 0)
this.inventory[index34].SetDefaults();
this.itemTime = sItem.useTime;
NetMessage.SendData(17, number: 10, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
}
if (sItem.type == 851)
{
int index36 = -1;
for (int index37 = 0; index37 < 58; ++index37)
{
if (this.inventory[index37].stack > 0 && this.inventory[index37].type == 530)
{
index36 = index37;
break;
}
}
if (index36 >= 0 && WorldGen.PlaceWire3(tileTargetX, tileTargetY))
{
--this.inventory[index36].stack;
if (this.inventory[index36].stack <= 0)
this.inventory[index36].SetDefaults();
this.itemTime = sItem.useTime;
NetMessage.SendData(17, number: 12, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
}
if (sItem.type == 3612)
{
int index38 = -1;
for (int index39 = 0; index39 < 58; ++index39)
{
if (this.inventory[index39].stack > 0 && this.inventory[index39].type == 530)
{
index38 = index39;
break;
}
}
if (index38 >= 0 && WorldGen.PlaceWire4(tileTargetX, tileTargetY))
{
--this.inventory[index38].stack;
if (this.inventory[index38].stack <= 0)
this.inventory[index38].SetDefaults();
this.itemTime = sItem.useTime;
NetMessage.SendData(17, number: 16, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
}
else if (sItem.type == 510)
{
if (WorldGen.KillActuator(tileTargetX, tileTargetY))
{
this.itemTime = sItem.useTime;
NetMessage.SendData(17, number: 9, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
else if (WorldGen.KillWire4(tileTargetX, tileTargetY))
{
this.itemTime = sItem.useTime;
NetMessage.SendData(17, number: 17, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
else if (WorldGen.KillWire3(tileTargetX, tileTargetY))
{
this.itemTime = sItem.useTime;
NetMessage.SendData(17, number: 13, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
else if (WorldGen.KillWire2(tileTargetX, tileTargetY))
{
this.itemTime = sItem.useTime;
NetMessage.SendData(17, number: 11, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
else if (WorldGen.KillWire(tileTargetX, tileTargetY))
{
this.itemTime = sItem.useTime;
NetMessage.SendData(17, number: 6, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
}
else if (sItem.type == 849 && sItem.stack > 0 && WorldGen.PlaceActuator(tileTargetX, tileTargetY))
{
this.itemTime = sItem.useTime;
NetMessage.SendData(17, number: 8, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
--sItem.stack;
if (sItem.stack <= 0)
sItem.SetDefaults();
}
if (sItem.type == 3620)
{
Tile tile = Main.tile[tileTargetX, tileTargetY];
if (tile != null && tile.actuator())
{
bool flag11 = tile.inActive();
if ((!this.ActuationRodLock || this.ActuationRodLockSetting == tile.inActive()) && Wiring.Actuate(tileTargetX, tileTargetY) && flag11 != tile.inActive())
{
this.ActuationRodLock = true;
this.ActuationRodLockSetting = !tile.inActive();
this.itemTime = sItem.useTime;
NetMessage.SendData(17, number: 19, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
}
}
if (sItem.type == 3625)
{
Point point = new Point(Player.tileTargetX, Player.tileTargetY);
this.itemTime = sItem.useTime;
int toolMode = (int) WiresUI.Settings.ToolMode;
WiresUI.Settings.ToolMode &= ~WiresUI.Settings.MultiToolMode.Actuator;
if (Main.netMode == 1)
NetMessage.SendData(109, number: point.X, number2: ((float) point.Y), number3: ((float) point.X), number4: ((float) point.Y), number5: ((int) WiresUI.Settings.ToolMode));
else
Wiring.MassWireOperation(point, point, this);
WiresUI.Settings.ToolMode = (WiresUI.Settings.MultiToolMode) toolMode;
}
}
}
if (this.itemAnimation > 0 && this.itemTime == 0 && (sItem.type == 507 || sItem.type == 508))
{
this.itemTime = sItem.useTime;
Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f);
double num158 = (double) Main.mouseX + (double) Main.screenPosition.X - (double) vector2.X;
float num159 = (float) Main.mouseY + Main.screenPosition.Y - vector2.Y;
float num160 = (float) Math.Sqrt(num158 * num158 + (double) num159 * (double) num159) / (float) (Main.screenHeight / 2);
if ((double) num160 > 1.0)
num160 = 1f;
float number2 = (float) ((double) num160 * 2.0 - 1.0);
if ((double) number2 < -1.0)
number2 = -1f;
if ((double) number2 > 1.0)
number2 = 1f;
Main.harpNote = number2;
LegacySoundStyle type2 = SoundID.Item26;
if (sItem.type == 507)
type2 = SoundID.Item35;
Main.PlaySound(type2, this.position);
NetMessage.SendData(58, number: this.whoAmI, number2: number2);
}
if ((sItem.type >= 205 && sItem.type <= 207 || sItem.type == 1128 || sItem.type == 3031 || sItem.type == 3032) && !this.noBuilding && (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) sItem.tileBoost <= (double) Player.tileTargetX && ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) sItem.tileBoost - 1.0 >= (double) Player.tileTargetX && (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) sItem.tileBoost <= (double) Player.tileTargetY && ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) sItem.tileBoost - 2.0 >= (double) Player.tileTargetY)
{
if (!Main.GamepadDisableCursorItemIcon)
{
this.showItemIcon = true;
Main.ItemIconCacheUpdate(sItem.type);
}
if (this.itemTime == 0 && this.itemAnimation > 0 && this.controlUseItem)
{
if (sItem.type == 205 || sItem.type == 3032 && Main.tile[Player.tileTargetX, Player.tileTargetY].liquidType() == (byte) 0)
{
int num161 = (int) Main.tile[Player.tileTargetX, Player.tileTargetY].liquidType();
int num162 = 0;
for (int index40 = Player.tileTargetX - 1; index40 <= Player.tileTargetX + 1; ++index40)
{
for (int index41 = Player.tileTargetY - 1; index41 <= Player.tileTargetY + 1; ++index41)
{
if ((int) Main.tile[index40, index41].liquidType() == num161)
num162 += (int) Main.tile[index40, index41].liquid;
}
}
if (Main.tile[Player.tileTargetX, Player.tileTargetY].liquid > (byte) 0 && (num162 > 100 || sItem.type == 3032))
{
int liquidType = (int) Main.tile[Player.tileTargetX, Player.tileTargetY].liquidType();
if (sItem.type != 3032)
{
if (!Main.tile[Player.tileTargetX, Player.tileTargetY].lava())
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY].honey())
{
--sItem.stack;
this.PutItemInInventory(1128, this.selectedItem);
}
else
{
--sItem.stack;
this.PutItemInInventory(206, this.selectedItem);
}
}
else
{
--sItem.stack;
this.PutItemInInventory(207, this.selectedItem);
}
}
Main.PlaySound(19, (int) this.position.X, (int) this.position.Y);
this.itemTime = sItem.useTime;
int liquid = (int) Main.tile[Player.tileTargetX, Player.tileTargetY].liquid;
Main.tile[Player.tileTargetX, Player.tileTargetY].liquid = (byte) 0;
Main.tile[Player.tileTargetX, Player.tileTargetY].lava(false);
Main.tile[Player.tileTargetX, Player.tileTargetY].honey(false);
WorldGen.SquareTileFrame(Player.tileTargetX, Player.tileTargetY, false);
if (Main.netMode == 1)
NetMessage.sendWater(Player.tileTargetX, Player.tileTargetY);
else
Liquid.AddWater(Player.tileTargetX, Player.tileTargetY);
for (int index42 = Player.tileTargetX - 1; index42 <= Player.tileTargetX + 1; ++index42)
{
for (int index43 = Player.tileTargetY - 1; index43 <= Player.tileTargetY + 1; ++index43)
{
if (liquid < 256 && (int) Main.tile[index42, index43].liquidType() == num161)
{
int num163 = (int) Main.tile[index42, index43].liquid;
if (num163 + liquid > (int) byte.MaxValue)
num163 = (int) byte.MaxValue - liquid;
liquid += num163;
Main.tile[index42, index43].liquid -= (byte) num163;
Main.tile[index42, index43].liquidType(liquidType);
if (Main.tile[index42, index43].liquid == (byte) 0)
{
Main.tile[index42, index43].lava(false);
Main.tile[index42, index43].honey(false);
}
WorldGen.SquareTileFrame(index42, index43, false);
if (Main.netMode == 1)
NetMessage.sendWater(index42, index43);
else
Liquid.AddWater(index42, index43);
}
}
}
}
}
else if (Main.tile[Player.tileTargetX, Player.tileTargetY].liquid < (byte) 200 && (!Main.tile[Player.tileTargetX, Player.tileTargetY].nactive() || !Main.tileSolid[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type] || Main.tileSolidTop[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type]))
{
if (sItem.type == 207)
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY].liquid == (byte) 0 || Main.tile[Player.tileTargetX, Player.tileTargetY].liquidType() == (byte) 1)
{
Main.PlaySound(19, (int) this.position.X, (int) this.position.Y);
Main.tile[Player.tileTargetX, Player.tileTargetY].liquidType(1);
Main.tile[Player.tileTargetX, Player.tileTargetY].liquid = byte.MaxValue;
WorldGen.SquareTileFrame(Player.tileTargetX, Player.tileTargetY);
--sItem.stack;
this.PutItemInInventory(205, this.selectedItem);
this.itemTime = sItem.useTime;
if (Main.netMode == 1)
NetMessage.sendWater(Player.tileTargetX, Player.tileTargetY);
}
}
else if (sItem.type == 206 || sItem.type == 3031)
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY].liquid == (byte) 0 || Main.tile[Player.tileTargetX, Player.tileTargetY].liquidType() == (byte) 0)
{
Main.PlaySound(19, (int) this.position.X, (int) this.position.Y);
Main.tile[Player.tileTargetX, Player.tileTargetY].liquidType(0);
Main.tile[Player.tileTargetX, Player.tileTargetY].liquid = byte.MaxValue;
WorldGen.SquareTileFrame(Player.tileTargetX, Player.tileTargetY);
if (sItem.type != 3031)
{
--sItem.stack;
this.PutItemInInventory(205, this.selectedItem);
}
this.itemTime = sItem.useTime;
if (Main.netMode == 1)
NetMessage.sendWater(Player.tileTargetX, Player.tileTargetY);
}
}
else if (sItem.type == 1128 && (Main.tile[Player.tileTargetX, Player.tileTargetY].liquid == (byte) 0 || Main.tile[Player.tileTargetX, Player.tileTargetY].liquidType() == (byte) 2))
{
Main.PlaySound(19, (int) this.position.X, (int) this.position.Y);
Main.tile[Player.tileTargetX, Player.tileTargetY].liquidType(2);
Main.tile[Player.tileTargetX, Player.tileTargetY].liquid = byte.MaxValue;
WorldGen.SquareTileFrame(Player.tileTargetX, Player.tileTargetY);
--sItem.stack;
this.PutItemInInventory(205, this.selectedItem);
this.itemTime = sItem.useTime;
if (Main.netMode == 1)
NetMessage.sendWater(Player.tileTargetX, Player.tileTargetY);
}
}
}
}
if (!this.channel)
{
this.toolTime = this.itemTime;
}
else
{
--this.toolTime;
if (this.toolTime < 0)
this.toolTime = sItem.pick <= 0 ? (int) ((double) sItem.useTime * (double) this.pickSpeed) : sItem.useTime;
}
if (sItem.pick > 0 || sItem.axe > 0 || sItem.hammer > 0)
{
bool flag12 = (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) sItem.tileBoost <= (double) Player.tileTargetX && ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) sItem.tileBoost - 1.0 >= (double) Player.tileTargetX && (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) sItem.tileBoost <= (double) Player.tileTargetY && ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) sItem.tileBoost - 2.0 >= (double) Player.tileTargetY;
if (this.noBuilding)
flag12 = false;
if (flag12)
{
int damageAmount1 = 0;
bool flag13 = true;
if (!Main.GamepadDisableCursorItemIcon)
{
this.showItemIcon = true;
Main.ItemIconCacheUpdate(sItem.type);
}
if (this.toolTime == 0 && this.itemAnimation > 0 && this.controlUseItem && (!Main.tile[Player.tileTargetX, Player.tileTargetY].active() || !Main.tileHammer[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type] && !Main.tileSolid[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type] && Main.tile[Player.tileTargetX, Player.tileTargetY].type != (ushort) 314 && Main.tile[Player.tileTargetX, Player.tileTargetY].type != (ushort) 424 && Main.tile[Player.tileTargetX, Player.tileTargetY].type != (ushort) 442 && Main.tile[Player.tileTargetX, Player.tileTargetY].type != (ushort) 351))
this.poundRelease = false;
if (Main.tile[Player.tileTargetX, Player.tileTargetY].active())
{
if (sItem.pick > 0 && !Main.tileAxe[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type] && !Main.tileHammer[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type] || sItem.axe > 0 && Main.tileAxe[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type] || sItem.hammer > 0 && Main.tileHammer[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type])
flag13 = false;
if (this.toolTime == 0 && this.itemAnimation > 0 && this.controlUseItem)
{
int tileId = this.hitTile.HitObject(Player.tileTargetX, Player.tileTargetY, 1);
if (Main.tileNoFail[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type])
damageAmount1 = 100;
if (Main.tileHammer[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type])
{
flag13 = false;
if (sItem.hammer > 0)
{
damageAmount1 += sItem.hammer;
if (!WorldGen.CanKillTile(Player.tileTargetX, Player.tileTargetY))
damageAmount1 = 0;
if (Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 26 && (sItem.hammer < 80 || !Main.hardMode))
{
damageAmount1 = 0;
this.Hurt(PlayerDeathReason.ByOther(4), this.statLife / 2, -this.direction);
}
AchievementsHelper.CurrentlyMining = true;
if (this.hitTile.AddDamage(tileId, damageAmount1) >= 100)
{
this.hitTile.Clear(tileId);
WorldGen.KillTile(Player.tileTargetX, Player.tileTargetY);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
else
{
WorldGen.KillTile(Player.tileTargetX, Player.tileTargetY, true);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY), number4: 1f);
}
if (damageAmount1 != 0)
this.hitTile.Prune();
this.itemTime = sItem.useTime;
AchievementsHelper.CurrentlyMining = false;
}
}
else if (Main.tileAxe[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type])
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 80)
damageAmount1 += sItem.axe * 3;
else
damageAmount1 += sItem.axe;
if (sItem.axe > 0)
{
AchievementsHelper.CurrentlyMining = true;
if (!WorldGen.CanKillTile(Player.tileTargetX, Player.tileTargetY))
damageAmount1 = 0;
if (this.hitTile.AddDamage(tileId, damageAmount1) >= 100)
{
this.hitTile.Clear(tileId);
WorldGen.KillTile(Player.tileTargetX, Player.tileTargetY);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
else
{
WorldGen.KillTile(Player.tileTargetX, Player.tileTargetY, true);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY), number4: 1f);
}
if (damageAmount1 != 0)
this.hitTile.Prune();
this.itemTime = sItem.useTime;
AchievementsHelper.CurrentlyMining = false;
}
}
else if (sItem.pick > 0)
{
this.PickTile(Player.tileTargetX, Player.tileTargetY, sItem.pick);
this.itemTime = (int) ((double) sItem.useTime * (double) this.pickSpeed);
}
if (sItem.pick > 0)
this.itemTime = (int) ((double) sItem.useTime * (double) this.pickSpeed);
if (sItem.hammer > 0 && Main.tile[Player.tileTargetX, Player.tileTargetY].active() && (Main.tileSolid[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type] && Main.tile[Player.tileTargetX, Player.tileTargetY].type != (ushort) 10 || Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 314 || Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 351 || Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 424 || Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 442) && this.poundRelease)
{
flag13 = false;
this.itemTime = sItem.useTime;
int num164 = damageAmount1 + (int) ((double) sItem.hammer * 1.25);
int damageAmount2 = 100;
if (Main.tile[Player.tileTargetX, Player.tileTargetY - 1].active() && Main.tile[Player.tileTargetX, Player.tileTargetY - 1].type == (ushort) 10)
damageAmount2 = 0;
if (Main.tile[Player.tileTargetX, Player.tileTargetY + 1].active() && Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type == (ushort) 10)
damageAmount2 = 0;
if (this.hitTile.AddDamage(tileId, damageAmount2) >= 100)
{
this.hitTile.Clear(tileId);
if (this.poundRelease)
{
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (TileID.Sets.Platforms[(int) Main.tile[tileTargetX, tileTargetY].type])
{
if (Main.tile[tileTargetX, tileTargetY].halfBrick())
{
WorldGen.PoundTile(tileTargetX, tileTargetY);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 7, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY), number4: 1f);
}
else
{
int slope1 = 1;
int slope2 = 2;
if (TileID.Sets.Platforms[(int) Main.tile[tileTargetX + 1, tileTargetY - 1].type] || TileID.Sets.Platforms[(int) Main.tile[tileTargetX - 1, tileTargetY + 1].type] || WorldGen.SolidTile(tileTargetX + 1, tileTargetY) && !WorldGen.SolidTile(tileTargetX - 1, tileTargetY))
{
slope1 = 2;
slope2 = 1;
}
if (Main.tile[tileTargetX, tileTargetY].slope() == (byte) 0)
{
WorldGen.SlopeTile(tileTargetX, tileTargetY, slope1);
int num165 = (int) Main.tile[tileTargetX, tileTargetY].slope();
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY), number4: ((float) num165));
}
else if ((int) Main.tile[tileTargetX, tileTargetY].slope() == slope1)
{
WorldGen.SlopeTile(tileTargetX, tileTargetY, slope2);
int num166 = (int) Main.tile[tileTargetX, tileTargetY].slope();
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY), number4: ((float) num166));
}
else
{
WorldGen.SlopeTile(tileTargetX, tileTargetY);
int num167 = (int) Main.tile[tileTargetX, tileTargetY].slope();
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY), number4: ((float) num167));
WorldGen.PoundTile(tileTargetX, tileTargetY);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 7, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY), number4: 1f);
}
}
}
else if (Main.tile[tileTargetX, tileTargetY].type == (ushort) 314)
{
if (Minecart.FrameTrack(tileTargetX, tileTargetY, true) && Main.netMode == 1)
NetMessage.SendData(17, number: 15, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY), number4: 1f);
}
else if (Main.tile[tileTargetX, tileTargetY].type == (ushort) 137)
{
int num168 = 0;
switch ((int) Main.tile[tileTargetX, tileTargetY].frameY / 18)
{
case 0:
case 1:
case 2:
switch ((int) Main.tile[tileTargetX, tileTargetY].frameX / 18)
{
case 0:
num168 = 2;
break;
case 1:
num168 = 3;
break;
case 2:
num168 = 4;
break;
case 3:
num168 = 5;
break;
case 4:
num168 = 1;
break;
case 5:
num168 = 0;
break;
}
break;
case 3:
case 4:
switch ((int) Main.tile[tileTargetX, tileTargetY].frameX / 18)
{
case 0:
case 1:
num168 = 3;
break;
case 2:
num168 = 4;
break;
case 3:
num168 = 2;
break;
case 4:
num168 = 0;
break;
}
break;
}
Main.tile[tileTargetX, tileTargetY].frameX = (short) (num168 * 18);
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, Player.tileTargetX, Player.tileTargetY, 1);
}
else if (Main.tile[tileTargetX, tileTargetY].type == (ushort) 424)
{
Main.tile[tileTargetX, tileTargetY].frameX = Main.tile[tileTargetX, tileTargetY].frameX != (short) 0 ? (Main.tile[tileTargetX, tileTargetY].frameX != (short) 18 ? (short) 0 : (short) 36) : (short) 18;
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, Player.tileTargetX, Player.tileTargetY, 1);
}
else if (Main.tile[tileTargetX, tileTargetY].type == (ushort) 442)
{
Tile tile1 = Main.tile[tileTargetX, tileTargetY - 1];
Tile tile2 = Main.tile[tileTargetX, tileTargetY + 1];
Tile tile3 = Main.tile[tileTargetX - 1, tileTargetY];
Tile tile4 = Main.tile[tileTargetX + 1, tileTargetY];
Tile tile5 = Main.tile[tileTargetX - 1, tileTargetY + 1];
Tile tile6 = Main.tile[tileTargetX + 1, tileTargetY + 1];
Tile tile7 = Main.tile[tileTargetX - 1, tileTargetY - 1];
Tile tile8 = Main.tile[tileTargetX + 1, tileTargetY - 1];
int index44 = -1;
int index45 = -1;
int index46 = -1;
int index47 = -1;
int num169 = -1;
int num170 = -1;
int num171 = -1;
int num172 = -1;
if (tile1 != null && tile1.nactive() && !tile1.bottomSlope())
index45 = (int) tile1.type;
if (tile2 != null && tile2.nactive() && !tile2.halfBrick() && !tile2.topSlope())
index44 = (int) tile2.type;
if (tile3 != null && tile3.nactive() && (tile3.slope() == (byte) 0 || (int) tile3.slope() % 2 != 1))
index46 = (int) tile3.type;
if (tile4 != null && tile4.nactive() && (tile4.slope() == (byte) 0 || (int) tile4.slope() % 2 != 0))
index47 = (int) tile4.type;
if (tile5 != null && tile5.nactive())
num169 = (int) tile5.type;
if (tile6 != null && tile6.nactive())
num170 = (int) tile6.type;
if (tile7 != null && tile7.nactive())
num171 = (int) tile7.type;
if (tile8 != null && tile8.nactive())
num172 = (int) tile8.type;
bool flag14 = false;
bool flag15 = false;
bool flag16 = false;
bool flag17 = false;
if (index44 >= 0 && Main.tileSolid[index44] && (!Main.tileNoAttach[index44] || TileID.Sets.Platforms[index44]) && (tile2.bottomSlope() || tile2.slope() == (byte) 0) && !tile2.halfBrick())
flag17 = true;
if (index45 >= 0 && Main.tileSolid[index45] && (!Main.tileNoAttach[index45] || TileID.Sets.Platforms[index45] && tile1.halfBrick()) && (tile1.topSlope() || tile1.slope() == (byte) 0 || tile1.halfBrick()))
flag14 = true;
if (index46 >= 0 && Main.tileSolid[index46] && !Main.tileNoAttach[index46] && (tile3.leftSlope() || tile3.slope() == (byte) 0) && !tile3.halfBrick() || index46 == 124 || index46 == 5 && num171 == 5 && num169 == 5)
flag15 = true;
if (index47 >= 0 && Main.tileSolid[index47] && !Main.tileNoAttach[index47] && (tile4.rightSlope() || tile4.slope() == (byte) 0) && !tile4.halfBrick() || index47 == 124 || index47 == 5 && num172 == 5 && num170 == 5)
flag16 = true;
int num173 = (int) Main.tile[tileTargetX, tileTargetY].frameX / 22;
short num174 = -2;
switch (num173)
{
case 0:
num174 = !flag15 ? (!flag14 ? (!flag16 ? (short) -1 : (short) 3) : (short) 1) : (short) 2;
break;
case 1:
num174 = !flag16 ? (!flag17 ? (!flag15 ? (short) -1 : (short) 2) : (short) 0) : (short) 3;
break;
case 2:
num174 = !flag14 ? (!flag16 ? (!flag17 ? (short) -1 : (short) 0) : (short) 3) : (short) 1;
break;
case 3:
num174 = !flag17 ? (!flag15 ? (!flag14 ? (short) -1 : (short) 1) : (short) 2) : (short) 0;
break;
}
switch (num174)
{
case -2:
num174 = (short) 0;
break;
case -1:
goto label_1392;
}
Main.tile[tileTargetX, tileTargetY].frameX = (short) (22 * (int) num174);
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, Player.tileTargetX, Player.tileTargetY, 1);
}
else if ((Main.tile[tileTargetX, tileTargetY].halfBrick() || Main.tile[tileTargetX, tileTargetY].slope() != (byte) 0) && !Main.tileSolidTop[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type])
{
int num175 = 1;
int slope3 = 1;
int slope4 = 2;
if ((WorldGen.SolidTile(tileTargetX + 1, tileTargetY) || Main.tile[tileTargetX + 1, tileTargetY].slope() == (byte) 1 || Main.tile[tileTargetX + 1, tileTargetY].slope() == (byte) 3) && !WorldGen.SolidTile(tileTargetX - 1, tileTargetY))
{
slope3 = 2;
slope4 = 1;
}
if (WorldGen.SolidTile(tileTargetX, tileTargetY - 1) && !WorldGen.SolidTile(tileTargetX, tileTargetY + 1))
num175 = -1;
if (num175 == 1)
{
if (Main.tile[tileTargetX, tileTargetY].slope() == (byte) 0)
WorldGen.SlopeTile(tileTargetX, tileTargetY, slope3);
else if ((int) Main.tile[tileTargetX, tileTargetY].slope() == slope3)
WorldGen.SlopeTile(tileTargetX, tileTargetY, slope4);
else if ((int) Main.tile[tileTargetX, tileTargetY].slope() == slope4)
WorldGen.SlopeTile(tileTargetX, tileTargetY, slope3 + 2);
else if ((int) Main.tile[tileTargetX, tileTargetY].slope() == slope3 + 2)
WorldGen.SlopeTile(tileTargetX, tileTargetY, slope4 + 2);
else
WorldGen.SlopeTile(tileTargetX, tileTargetY);
}
else if (Main.tile[tileTargetX, tileTargetY].slope() == (byte) 0)
WorldGen.SlopeTile(tileTargetX, tileTargetY, slope3 + 2);
else if ((int) Main.tile[tileTargetX, tileTargetY].slope() == slope3 + 2)
WorldGen.SlopeTile(tileTargetX, tileTargetY, slope4 + 2);
else if ((int) Main.tile[tileTargetX, tileTargetY].slope() == slope4 + 2)
WorldGen.SlopeTile(tileTargetX, tileTargetY, slope3);
else if ((int) Main.tile[tileTargetX, tileTargetY].slope() == slope3)
WorldGen.SlopeTile(tileTargetX, tileTargetY, slope4);
else
WorldGen.SlopeTile(tileTargetX, tileTargetY);
int num176 = (int) Main.tile[tileTargetX, tileTargetY].slope();
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY), number4: ((float) num176));
}
else
{
WorldGen.PoundTile(tileTargetX, tileTargetY);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 7, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY), number4: 1f);
}
label_1392:
this.poundRelease = false;
}
}
else
{
WorldGen.KillTile(Player.tileTargetX, Player.tileTargetY, true, true);
Main.PlaySound(0, Player.tileTargetX * 16, Player.tileTargetY * 16);
}
}
else
this.poundRelease = false;
}
}
if (this.releaseUseItem)
this.poundRelease = true;
int index48 = Player.tileTargetX;
int index49 = Player.tileTargetY;
bool flag18 = true;
if (Main.tile[index48, index49].wall > (byte) 0)
{
if (!Main.wallHouse[(int) Main.tile[index48, index49].wall])
{
for (int index50 = index48 - 1; index50 < index48 + 2; ++index50)
{
for (int index51 = index49 - 1; index51 < index49 + 2; ++index51)
{
if ((int) Main.tile[index50, index51].wall != (int) Main.tile[index48, index49].wall)
{
flag18 = false;
break;
}
}
}
}
else
flag18 = false;
}
if (flag18 && !Main.tile[index48, index49].active())
{
int num177 = -1;
if (((double) Main.mouseX + (double) Main.screenPosition.X) / 16.0 < Math.Round(((double) Main.mouseX + (double) Main.screenPosition.X) / 16.0))
num177 = 0;
int num178 = -1;
if (((double) Main.mouseY + (double) Main.screenPosition.Y) / 16.0 < Math.Round(((double) Main.mouseY + (double) Main.screenPosition.Y) / 16.0))
num178 = 0;
for (int index52 = Player.tileTargetX + num177; index52 <= Player.tileTargetX + num177 + 1; ++index52)
{
for (int index53 = Player.tileTargetY + num178; index53 <= Player.tileTargetY + num178 + 1; ++index53)
{
if (flag18)
{
index48 = index52;
index49 = index53;
if (Main.tile[index48, index49].wall > (byte) 0)
{
if (!Main.wallHouse[(int) Main.tile[index48, index49].wall])
{
for (int index54 = index48 - 1; index54 < index48 + 2; ++index54)
{
for (int index55 = index49 - 1; index55 < index49 + 2; ++index55)
{
if ((int) Main.tile[index54, index55].wall != (int) Main.tile[index48, index49].wall)
{
flag18 = false;
break;
}
}
}
}
else
flag18 = false;
}
}
}
}
}
if (flag13 && Main.tile[index48, index49].wall > (byte) 0 && (!Main.tile[index48, index49].active() || index48 != Player.tileTargetX || index49 != Player.tileTargetY || !Main.tileHammer[(int) Main.tile[index48, index49].type] && !this.poundRelease) && this.toolTime == 0 && this.itemAnimation > 0 && this.controlUseItem && sItem.hammer > 0)
{
bool flag19 = true;
if (!Main.wallHouse[(int) Main.tile[index48, index49].wall])
{
flag19 = false;
for (int index56 = index48 - 1; index56 < index48 + 2; ++index56)
{
for (int index57 = index49 - 1; index57 < index49 + 2; ++index57)
{
if (Main.tile[index56, index57].wall == (byte) 0 || Main.wallHouse[(int) Main.tile[index56, index57].wall])
{
flag19 = true;
break;
}
}
}
}
if (flag19)
{
int tileId = this.hitTile.HitObject(index48, index49, 2);
int damageAmount3 = (int) ((double) sItem.hammer * 1.5);
if (this.hitTile.AddDamage(tileId, damageAmount3) >= 100)
{
this.hitTile.Clear(tileId);
WorldGen.KillWall(index48, index49);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 2, number2: ((float) index48), number3: ((float) index49));
}
else
{
WorldGen.KillWall(index48, index49, true);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 2, number2: ((float) index48), number3: ((float) index49), number4: 1f);
}
if (damageAmount3 != 0)
this.hitTile.Prune();
this.itemTime = sItem.useTime / 2;
}
}
}
}
if (Main.myPlayer == this.whoAmI && sItem.type == 1326 && this.itemAnimation > 0 && this.itemTime == 0)
{
this.itemTime = sItem.useTime;
Vector2 vector2;
vector2.X = (float) Main.mouseX + Main.screenPosition.X;
vector2.Y = (double) this.gravDir != 1.0 ? Main.screenPosition.Y + (float) Main.screenHeight - (float) Main.mouseY : (float) Main.mouseY + Main.screenPosition.Y - (float) this.height;
vector2.X -= (float) (this.width / 2);
if ((double) vector2.X > 50.0 && (double) vector2.X < (double) (Main.maxTilesX * 16 - 50) && (double) vector2.Y > 50.0 && (double) vector2.Y < (double) (Main.maxTilesY * 16 - 50))
{
int index58 = (int) ((double) vector2.X / 16.0);
int index59 = (int) ((double) vector2.Y / 16.0);
if ((Main.tile[index58, index59].wall != (byte) 87 || (double) index59 <= Main.worldSurface || NPC.downedPlantBoss) && !Collision.SolidCollision(vector2, this.width, this.height))
{
this.Teleport(vector2, 1);
NetMessage.SendData(65, number2: ((float) this.whoAmI), number3: vector2.X, number4: vector2.Y, number5: 1);
if (this.chaosState)
{
this.statLife -= this.statLifeMax2 / 7;
PlayerDeathReason damageSource = PlayerDeathReason.ByOther(13);
if (Main.rand.Next(2) == 0)
damageSource = PlayerDeathReason.ByOther(this.Male ? 14 : 15);
if (this.statLife <= 0)
this.KillMe(damageSource, 1.0, 0);
this.lifeRegenCount = 0;
this.lifeRegenTime = 0;
}
this.AddBuff(88, 360);
}
}
}
if (sItem.type == 29 && this.itemAnimation > 0 && this.statLifeMax < 400 && this.itemTime == 0)
{
this.itemTime = sItem.useTime;
this.statLifeMax += 20;
this.statLifeMax2 += 20;
this.statLife += 20;
if (Main.myPlayer == this.whoAmI)
this.HealEffect(20);
AchievementsHelper.HandleSpecialEvent(this, 0);
}
if (sItem.type == 1291 && this.itemAnimation > 0 && this.statLifeMax >= 400 && this.statLifeMax < 500 && this.itemTime == 0)
{
this.itemTime = sItem.useTime;
this.statLifeMax += 5;
this.statLifeMax2 += 5;
this.statLife += 5;
if (Main.myPlayer == this.whoAmI)
this.HealEffect(5);
AchievementsHelper.HandleSpecialEvent(this, 2);
}
if (sItem.type == 109 && this.itemAnimation > 0 && this.statManaMax < 200 && this.itemTime == 0)
{
this.itemTime = sItem.useTime;
this.statManaMax += 20;
this.statManaMax2 += 20;
this.statMana += 20;
if (Main.myPlayer == this.whoAmI)
this.ManaEffect(20);
AchievementsHelper.HandleSpecialEvent(this, 1);
}
if (sItem.type == 3335 && this.itemAnimation > 0 && !this.extraAccessory && Main.expertMode && this.itemTime == 0)
{
this.itemTime = sItem.useTime;
this.extraAccessory = true;
NetMessage.SendData(4, number: this.whoAmI);
}
this.PlaceThing();
}
if (sItem.type == 3542)
{
Vector2 vector2_35 = Main.OffsetsPlayerOnhand[this.bodyFrame.Y / 56] * 2f;
if (this.direction != 1)
vector2_35.X = (float) this.bodyFrame.Width - vector2_35.X;
if ((double) this.gravDir != 1.0)
vector2_35.Y = (float) this.bodyFrame.Height - vector2_35.Y;
Vector2 vector2_36 = this.RotatedRelativePoint(this.position + (vector2_35 - new Vector2((float) (this.bodyFrame.Width - this.width), (float) (this.bodyFrame.Height - 42)) / 2f)) - this.velocity;
for (int index = 0; index < 4; ++index)
{
Dust dust = Main.dust[Dust.NewDust(this.Center, 0, 0, 242, (float) (this.direction * 2), Alpha: 150, Scale: 1.3f)];
dust.position = vector2_36;
dust.velocity *= 0.0f;
dust.noGravity = true;
dust.fadeIn = 1f;
dust.velocity += this.velocity;
if (Main.rand.Next(2) == 0)
{
dust.position += Utils.RandomVector2(Main.rand, -4f, 4f);
dust.scale += Main.rand.NextFloat();
if (Main.rand.Next(2) == 0)
dust.customData = (object) this;
}
}
}
if ((sItem.damage >= 0 && sItem.type > 0 && !sItem.noMelee || sItem.type == 1450 || sItem.type == 1991 || sItem.type == 3183 || sItem.type == 3542 || sItem.type == 3779) && this.itemAnimation > 0)
{
bool flag20 = false;
Microsoft.Xna.Framework.Rectangle r = new Microsoft.Xna.Framework.Rectangle((int) this.itemLocation.X, (int) this.itemLocation.Y, 32, 32);
if (!Main.dedServ)
r = new Microsoft.Xna.Framework.Rectangle((int) this.itemLocation.X, (int) this.itemLocation.Y, Main.itemTexture[sItem.type].Width, Main.itemTexture[sItem.type].Height);
r.Width = (int) ((double) r.Width * (double) sItem.scale);
r.Height = (int) ((double) r.Height * (double) sItem.scale);
if (this.direction == -1)
r.X -= r.Width;
if ((double) this.gravDir == 1.0)
r.Y -= r.Height;
if (sItem.useStyle == 1)
{
if ((double) this.itemAnimation < (double) this.itemAnimationMax * 0.333)
{
if (this.direction == -1)
r.X -= (int) ((double) r.Width * 1.4 - (double) r.Width);
r.Width = (int) ((double) r.Width * 1.4);
r.Y += (int) ((double) r.Height * 0.5 * (double) this.gravDir);
r.Height = (int) ((double) r.Height * 1.1);
}
else if ((double) this.itemAnimation >= (double) this.itemAnimationMax * 0.666)
{
if (this.direction == 1)
r.X -= (int) ((double) r.Width * 1.2);
r.Width *= 2;
r.Y -= (int) (((double) r.Height * 1.4 - (double) r.Height) * (double) this.gravDir);
r.Height = (int) ((double) r.Height * 1.4);
}
}
else if (sItem.useStyle == 3)
{
if ((double) this.itemAnimation > (double) this.itemAnimationMax * 0.666)
{
flag20 = true;
}
else
{
if (this.direction == -1)
r.X -= (int) ((double) r.Width * 1.4 - (double) r.Width);
r.Width = (int) ((double) r.Width * 1.4);
r.Y += (int) ((double) r.Height * 0.6);
r.Height = (int) ((double) r.Height * 0.6);
}
}
double gravDir = (double) this.gravDir;
if (sItem.type == 1450 && Main.rand.Next(3) == 0)
{
int index = -1;
float x = (float) (r.X + Main.rand.Next(r.Width));
float y = (float) (r.Y + Main.rand.Next(r.Height));
if (Main.rand.Next(500) == 0)
index = Gore.NewGore(new Vector2(x, y), new Vector2(), 415, (float) Main.rand.Next(51, 101) * 0.01f);
else if (Main.rand.Next(250) == 0)
index = Gore.NewGore(new Vector2(x, y), new Vector2(), 414, (float) Main.rand.Next(51, 101) * 0.01f);
else if (Main.rand.Next(80) == 0)
index = Gore.NewGore(new Vector2(x, y), new Vector2(), 413, (float) Main.rand.Next(51, 101) * 0.01f);
else if (Main.rand.Next(10) == 0)
index = Gore.NewGore(new Vector2(x, y), new Vector2(), 412, (float) Main.rand.Next(51, 101) * 0.01f);
else if (Main.rand.Next(3) == 0)
index = Gore.NewGore(new Vector2(x, y), new Vector2(), 411, (float) Main.rand.Next(51, 101) * 0.01f);
if (index >= 0)
{
Main.gore[index].velocity.X += (float) (this.direction * 2);
Main.gore[index].velocity.Y *= 0.3f;
}
}
if (sItem.type == 3542)
flag20 = true;
if (sItem.type == 3779)
{
flag20 = true;
Vector2 vector2_37 = this.itemLocation + new Vector2((float) (this.direction * 30), -8f);
int itemAnimation = this.itemAnimation;
int num = this.itemAnimationMax - 2;
Vector2 vector2_38 = vector2_37 - this.position;
for (float amount = 0.0f; (double) amount < 1.0; amount += 0.2f)
{
Vector2 vector2_39 = Vector2.Lerp(this.oldPosition + vector2_38 + new Vector2(0.0f, this.gfxOffY), vector2_37, amount);
Dust dust = Main.dust[Dust.NewDust(vector2_37 - Vector2.One * 8f, 16, 16, 27, SpeedY: -2f)];
dust.noGravity = true;
dust.position = vector2_39;
dust.velocity = new Vector2(0.0f, (float) (-(double) this.gravDir * 2.0));
dust.scale = 1.2f;
dust.alpha = 200;
}
}
if (!flag20)
{
if (sItem.type == 989 && Main.rand.Next(5) == 0)
{
int Type;
switch (Main.rand.Next(3))
{
case 0:
Type = 15;
break;
case 1:
Type = 57;
break;
default:
Type = 58;
break;
}
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, Type, (float) (this.direction * 2), Alpha: 150, Scale: 1.3f);
Main.dust[index].velocity *= 0.2f;
}
if (sItem.type == 2880 && Main.rand.Next(2) == 0)
{
int Type = Utils.SelectRandom<int>(Main.rand, 226, 229);
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, Type, (float) (this.direction * 2), Alpha: 150);
Main.dust[index].velocity *= 0.2f;
Main.dust[index].noGravity = true;
}
if ((sItem.type == 44 || sItem.type == 45 || sItem.type == 46 || sItem.type == 103 || sItem.type == 104) && Main.rand.Next(15) == 0)
Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 14, (float) (this.direction * 2), Alpha: 150, Scale: 1.3f);
if (sItem.type == 273 || sItem.type == 675)
{
if (Main.rand.Next(5) == 0)
Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 14, (float) (this.direction * 2), Alpha: 150, Scale: 1.4f);
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 27, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 1.2f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity.X /= 2f;
Main.dust[index].velocity.Y /= 2f;
}
if (sItem.type == 723 && Main.rand.Next(2) == 0)
{
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 64, Alpha: 150, Scale: 1.2f);
Main.dust[index].noGravity = true;
}
if (sItem.type == 65)
{
if (Main.rand.Next(5) == 0)
Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 58, Alpha: 150, Scale: 1.2f);
if (Main.rand.Next(10) == 0)
Gore.NewGore(new Vector2((float) r.X, (float) r.Y), new Vector2(), Main.rand.Next(16, 18));
}
if (sItem.type == 3065)
{
int index60 = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 58, Alpha: 150, Scale: 1.2f);
Main.dust[index60].velocity *= 0.5f;
if (Main.rand.Next(8) == 0)
{
int index61 = Gore.NewGore(new Vector2((float) r.Center.X, (float) r.Center.Y), new Vector2(), 16);
Main.gore[index61].velocity *= 0.5f;
Main.gore[index61].velocity += new Vector2((float) this.direction, 0.0f);
}
}
if (sItem.type == 190)
{
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 40, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, Scale: 1.2f);
Main.dust[index].noGravity = true;
}
else if (sItem.type == 213)
{
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 3, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, Scale: 1.2f);
Main.dust[index].noGravity = true;
}
if (sItem.type == 121)
{
for (int index62 = 0; index62 < 2; ++index62)
{
int index63 = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 6, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 2.5f);
Main.dust[index63].noGravity = true;
Main.dust[index63].velocity.X *= 2f;
Main.dust[index63].velocity.Y *= 2f;
}
}
if (sItem.type == 122 || sItem.type == 217)
{
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 6, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 1.9f);
Main.dust[index].noGravity = true;
}
if (sItem.type == 155)
{
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 172, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 0.9f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.1f;
}
if (sItem.type == 676 && Main.rand.Next(3) == 0)
{
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 67, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 90, Scale: 1.5f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.2f;
}
if (sItem.type == 3063)
{
int index = Dust.NewDust(r.TopLeft(), r.Width, r.Height, 66, Alpha: 150, newColor: Color.Transparent, Scale: 0.85f);
Main.dust[index].color = Main.hslToRgb(Main.rand.NextFloat(), 1f, 0.5f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity /= 2f;
}
if (sItem.type == 3823)
{
Dust dust = Dust.NewDustDirect(r.TopLeft(), r.Width, r.Height, 6, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Color.Transparent, 0.7f);
dust.noGravity = true;
dust.velocity *= 2f;
dust.fadeIn = 0.9f;
}
if (sItem.type == 724 && Main.rand.Next(5) == 0)
{
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 67, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 90, Scale: 1.5f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.2f;
}
if (sItem.type >= 795 && sItem.type <= 802 && Main.rand.Next(3) == 0)
{
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 115, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 140, Scale: 1.5f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.25f;
}
if (sItem.type == 367 || sItem.type == 368 || sItem.type == 674)
{
if (Main.rand.Next(3) == 0)
{
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 57, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 1.1f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity.X /= 2f;
Main.dust[index].velocity.Y /= 2f;
Main.dust[index].velocity.X += (float) (this.direction * 2);
}
if (Main.rand.Next(4) == 0)
{
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 43, Alpha: 254, Scale: 0.3f);
Main.dust[index].velocity *= 0.0f;
}
}
if (sItem.type >= 198 && sItem.type <= 203 || sItem.type >= 3764 && sItem.type <= 3769)
{
float R = 0.5f;
float G = 0.5f;
float B = 0.5f;
if (sItem.type == 198 || sItem.type == 3764)
{
R *= 0.1f;
G *= 0.5f;
B *= 1.2f;
}
else if (sItem.type == 199 || sItem.type == 3765)
{
R *= 1f;
G *= 0.2f;
B *= 0.1f;
}
else if (sItem.type == 200 || sItem.type == 3766)
{
R *= 0.1f;
G *= 1f;
B *= 0.2f;
}
else if (sItem.type == 201 || sItem.type == 3767)
{
R *= 0.8f;
G *= 0.1f;
B *= 1f;
}
else if (sItem.type == 202 || sItem.type == 3768)
{
R *= 0.8f;
G *= 0.9f;
B *= 1f;
}
else if (sItem.type == 203 || sItem.type == 3769)
{
R *= 0.9f;
G *= 0.9f;
B *= 0.1f;
}
Lighting.AddLight((int) (((double) this.itemLocation.X + 6.0 + (double) this.velocity.X) / 16.0), (int) (((double) this.itemLocation.Y - 14.0) / 16.0), R, G, B);
}
if (this.frostBurn && sItem.melee && !sItem.noMelee && !sItem.noUseGraphic && Main.rand.Next(2) == 0)
{
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 135, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 2.5f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.7f;
Main.dust[index].velocity.Y -= 0.5f;
}
if (sItem.melee && !sItem.noMelee && !sItem.noUseGraphic && this.meleeEnchant > (byte) 0)
{
if (this.meleeEnchant == (byte) 1)
{
if (Main.rand.Next(3) == 0)
{
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 171, Alpha: 100);
Main.dust[index].noGravity = true;
Main.dust[index].fadeIn = 1.5f;
Main.dust[index].velocity *= 0.25f;
}
}
else if (this.meleeEnchant == (byte) 2)
{
if (Main.rand.Next(2) == 0)
{
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 75, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 2.5f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.7f;
Main.dust[index].velocity.Y -= 0.5f;
}
}
else if (this.meleeEnchant == (byte) 3)
{
if (Main.rand.Next(2) == 0)
{
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 6, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 2.5f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.7f;
Main.dust[index].velocity.Y -= 0.5f;
}
}
else if (this.meleeEnchant == (byte) 4)
{
if (Main.rand.Next(2) == 0)
{
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 57, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 1.1f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity.X /= 2f;
Main.dust[index].velocity.Y /= 2f;
}
}
else if (this.meleeEnchant == (byte) 5)
{
if (Main.rand.Next(2) == 0)
{
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 169, Alpha: 100);
Main.dust[index].velocity.X += (float) this.direction;
Main.dust[index].velocity.Y += 0.2f;
Main.dust[index].noGravity = true;
}
}
else if (this.meleeEnchant == (byte) 6)
{
if (Main.rand.Next(2) == 0)
{
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 135, Alpha: 100);
Main.dust[index].velocity.X += (float) this.direction;
Main.dust[index].velocity.Y += 0.2f;
Main.dust[index].noGravity = true;
}
}
else if (this.meleeEnchant == (byte) 7)
{
if (Main.rand.Next(20) == 0)
{
int Type = Main.rand.Next(139, 143);
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, Type, this.velocity.X, this.velocity.Y, Scale: 1.2f);
Main.dust[index].velocity.X *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.dust[index].velocity.Y *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.dust[index].velocity.X += (float) Main.rand.Next(-50, 51) * 0.05f;
Main.dust[index].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.05f;
Main.dust[index].scale *= (float) (1.0 + (double) Main.rand.Next(-30, 31) * 0.00999999977648258);
}
if (Main.rand.Next(40) == 0)
{
int Type = Main.rand.Next(276, 283);
int index = Gore.NewGore(new Vector2((float) r.X, (float) r.Y), this.velocity, Type);
Main.gore[index].velocity.X *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index].velocity.Y *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index].scale *= (float) (1.0 + (double) Main.rand.Next(-20, 21) * 0.00999999977648258);
Main.gore[index].velocity.X += (float) Main.rand.Next(-50, 51) * 0.05f;
Main.gore[index].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.05f;
}
}
else if (this.meleeEnchant == (byte) 8 && Main.rand.Next(4) == 0)
{
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 46, Alpha: 100);
Main.dust[index].noGravity = true;
Main.dust[index].fadeIn = 1.5f;
Main.dust[index].velocity *= 0.25f;
}
}
if (this.magmaStone && sItem.melee && !sItem.noMelee && !sItem.noUseGraphic && Main.rand.Next(3) != 0)
{
int index = Dust.NewDust(new Vector2((float) r.X, (float) r.Y), r.Width, r.Height, 6, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 2.5f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity.X *= 2f;
Main.dust[index].velocity.Y *= 2f;
}
if (Main.myPlayer == i && (sItem.type == 1991 || sItem.type == 3183))
{
for (int i4 = 0; i4 < 200; ++i4)
{
if (Main.npc[i4].active && Main.npc[i4].catchItem > (short) 0)
{
Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) Main.npc[i4].position.X, (int) Main.npc[i4].position.Y, Main.npc[i4].width, Main.npc[i4].height);
if (r.Intersects(rectangle) && (sItem.type == 3183 || Main.npc[i4].noTileCollide || this.CanHit((Entity) Main.npc[i4])))
NPC.CatchNPC(i4, i);
}
}
}
if (Main.myPlayer == i && (sItem.damage > 0 || sItem.type == 3183))
{
int num179 = sItem.damage;
if (sItem.melee)
num179 = (int) ((double) sItem.damage * (double) this.meleeDamage);
if (sItem.ranged)
num179 = (int) ((double) sItem.damage * (double) this.rangedDamage);
if (sItem.magic)
num179 = (int) ((double) sItem.damage * (double) this.magicDamage);
if (sItem.summon)
num179 = (int) ((double) sItem.damage * (double) this.minionDamage);
if (sItem.thrown)
num179 = (int) ((double) sItem.damage * (double) this.thrownDamage);
float knockBack = sItem.knockBack;
float num180 = 1f;
if (this.kbGlove)
++num180;
if (this.kbBuff)
num180 += 0.5f;
float num181 = knockBack * num180;
if (this.inventory[this.selectedItem].type == 3106)
num181 += num181 * (1f - this.stealth);
List<ushort> ushortList = (List<ushort>) null;
if (sItem.type == 213)
ushortList = new List<ushort>((IEnumerable<ushort>) new ushort[17]
{
(ushort) 3,
(ushort) 24,
(ushort) 52,
(ushort) 61,
(ushort) 62,
(ushort) 71,
(ushort) 73,
(ushort) 74,
(ushort) 82,
(ushort) 83,
(ushort) 84,
(ushort) 110,
(ushort) 113,
(ushort) 115,
(ushort) 184,
(ushort) 205,
(ushort) 201
});
int num182 = r.X / 16;
int num183 = (r.X + r.Width) / 16 + 1;
int num184 = r.Y / 16;
int num185 = (r.Y + r.Height) / 16 + 1;
for (int index64 = num182; index64 < num183; ++index64)
{
for (int index65 = num184; index65 < num185; ++index65)
{
if (Main.tile[index64, index65] != null && Main.tileCut[(int) Main.tile[index64, index65].type] && (ushortList == null || !ushortList.Contains(Main.tile[index64, index65].type)) && WorldGen.CanCutTile(index64, index65, TileCuttingContext.AttackMelee))
{
if (sItem.type == 1786)
{
int type = (int) Main.tile[index64, index65].type;
WorldGen.KillTile(index64, index65);
if (!Main.tile[index64, index65].active())
{
int Stack = 0;
if (type == 3 || type == 24 || type == 61 || type == 110 || type == 201)
Stack = Main.rand.Next(1, 3);
if (type == 73 || type == 74 || type == 113)
Stack = Main.rand.Next(2, 5);
if (Stack > 0)
{
int number = Item.NewItem(index64 * 16, index65 * 16, 16, 16, 1727, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
}
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) index64), number3: ((float) index65));
}
else
{
WorldGen.KillTile(index64, index65);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) index64), number3: ((float) index65));
}
}
}
}
if (sItem.type != 3183)
{
for (int index66 = 0; index66 < 200; ++index66)
{
if (Main.npc[index66].active && Main.npc[index66].immune[i] == 0 && this.attackCD == 0)
{
if (!Main.npc[index66].dontTakeDamage)
{
if (!Main.npc[index66].friendly || Main.npc[index66].type == 22 && this.killGuide || Main.npc[index66].type == 54 && this.killClothier)
{
Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) Main.npc[index66].position.X, (int) Main.npc[index66].position.Y, Main.npc[index66].width, Main.npc[index66].height);
if (r.Intersects(rectangle) && (Main.npc[index66].noTileCollide || this.CanHit((Entity) Main.npc[index66])))
{
bool crit = false;
if (sItem.melee && Main.rand.Next(1, 101) <= this.meleeCrit)
crit = true;
if (sItem.ranged && Main.rand.Next(1, 101) <= this.rangedCrit)
crit = true;
if (sItem.magic && Main.rand.Next(1, 101) <= this.magicCrit)
crit = true;
if (sItem.thrown && Main.rand.Next(1, 101) <= this.thrownCrit)
crit = true;
int banner = Item.NPCtoBanner(Main.npc[index66].BannerID());
if (banner > 0 && this.NPCBannerBuff[banner])
num179 = !Main.expertMode ? (int) ((double) num179 * (double) ItemID.Sets.BannerStrength[Item.BannerToItem(banner)].NormalDamageDealt) : (int) ((double) num179 * (double) ItemID.Sets.BannerStrength[Item.BannerToItem(banner)].ExpertDamageDealt);
if (this.parryDamageBuff && sItem.melee)
{
num179 *= 5;
this.parryDamageBuff = false;
this.ClearBuff(198);
}
int num186 = Main.DamageVar((float) num179);
this.StatusNPC(sItem.type, index66);
this.OnHit(Main.npc[index66].Center.X, Main.npc[index66].Center.Y, (Entity) Main.npc[index66]);
if (this.armorPenetration > 0)
num186 += Main.npc[index66].checkArmorPenetration(this.armorPenetration);
int num187 = (int) Main.npc[index66].StrikeNPC(num186, num181, this.direction, crit);
if (this.inventory[this.selectedItem].type == 3211)
{
Vector2 vector2_40 = new Vector2((float) (this.direction * 100 + Main.rand.Next(-25, 26)), (float) Main.rand.Next(-75, 76));
vector2_40.Normalize();
vector2_40 *= (float) Main.rand.Next(30, 41) * 0.1f;
Vector2 vector2_41 = new Vector2((float) (r.X + Main.rand.Next(r.Width)), (float) (r.Y + Main.rand.Next(r.Height)));
vector2_41 = (vector2_41 + Main.npc[index66].Center * 2f) / 3f;
Projectile.NewProjectile(vector2_41.X, vector2_41.Y, vector2_40.X, vector2_40.Y, 524, (int) ((double) num179 * 0.7), num181 * 0.7f, this.whoAmI);
}
bool flag21 = !Main.npc[index66].immortal;
if (this.beetleOffense & flag21)
{
this.beetleCounter += (float) num187;
this.beetleCountdown = 0;
}
if (sItem.type == 1826 && ((double) Main.npc[index66].value > 0.0 || Main.npc[index66].damage > 0 && !Main.npc[index66].friendly))
this.pumpkinSword(index66, (int) ((double) num179 * 1.5), num181);
if (this.meleeEnchant == (byte) 7)
Projectile.NewProjectile(Main.npc[index66].Center.X, Main.npc[index66].Center.Y, Main.npc[index66].velocity.X, Main.npc[index66].velocity.Y, 289, 0, 0.0f, this.whoAmI);
if (this.inventory[this.selectedItem].type == 3106)
{
this.stealth = 1f;
if (Main.netMode == 1)
NetMessage.SendData(84, number: this.whoAmI);
}
if (sItem.type == 1123 & flag21)
{
int num188 = Main.rand.Next(1, 4);
if (this.strongBees && Main.rand.Next(3) == 0)
++num188;
for (int index67 = 0; index67 < num188; ++index67)
{
float num189 = (float) (this.direction * 2) + (float) Main.rand.Next(-35, 36) * 0.02f;
float num190 = (float) Main.rand.Next(-35, 36) * 0.02f;
float SpeedX = num189 * 0.2f;
float SpeedY = num190 * 0.2f;
Projectile.NewProjectile((float) (r.X + r.Width / 2), (float) (r.Y + r.Height / 2), SpeedX, SpeedY, this.beeType(), this.beeDamage(num186 / 3), this.beeKB(0.0f), i);
}
}
if ((double) Main.npc[index66].value > 0.0 && this.coins && Main.rand.Next(5) == 0)
{
int Type = 71;
if (Main.rand.Next(10) == 0)
Type = 72;
if (Main.rand.Next(100) == 0)
Type = 73;
int number = Item.NewItem((int) Main.npc[index66].position.X, (int) Main.npc[index66].position.Y, Main.npc[index66].width, Main.npc[index66].height, Type);
Main.item[number].stack = Main.rand.Next(1, 11);
Main.item[number].velocity.Y = (float) Main.rand.Next(-20, 1) * 0.2f;
Main.item[number].velocity.X = (float) Main.rand.Next(10, 31) * 0.2f * (float) this.direction;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number);
}
int num191 = Item.NPCtoBanner(Main.npc[index66].BannerID());
if (num191 >= 0)
this.lastCreatureHit = num191;
if (Main.netMode != 0)
{
if (crit)
NetMessage.SendData(28, number: index66, number2: ((float) num186), number3: num181, number4: ((float) this.direction), number5: 1);
else
NetMessage.SendData(28, number: index66, number2: ((float) num186), number3: num181, number4: ((float) this.direction));
}
if (this.accDreamCatcher)
this.addDPS(num186);
Main.npc[index66].immune[i] = this.itemAnimation;
this.attackCD = (int) ((double) this.itemAnimationMax * 0.33);
}
}
}
else if (Main.npc[index66].type == 63 || Main.npc[index66].type == 64 || Main.npc[index66].type == 103 || Main.npc[index66].type == 242)
{
Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) Main.npc[index66].position.X, (int) Main.npc[index66].position.Y, Main.npc[index66].width, Main.npc[index66].height);
if (r.Intersects(rectangle) && (Main.npc[index66].noTileCollide || this.CanHit((Entity) Main.npc[index66])))
{
this.Hurt(PlayerDeathReason.LegacyDefault(), (int) ((double) Main.npc[index66].damage * 1.3), -this.direction);
Main.npc[index66].immune[i] = this.itemAnimation;
this.attackCD = (int) ((double) this.itemAnimationMax * 0.33);
}
}
}
}
if (this.hostile)
{
for (int index68 = 0; index68 < (int) byte.MaxValue; ++index68)
{
if ((index68 == i || !Main.player[index68].active || !Main.player[index68].hostile || Main.player[index68].immune ? 0 : (!Main.player[index68].dead ? 1 : 0)) != 0 && (Main.player[i].team == 0 || Main.player[i].team != Main.player[index68].team))
{
Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) Main.player[index68].position.X, (int) Main.player[index68].position.Y, Main.player[index68].width, Main.player[index68].height);
if (r.Intersects(rectangle) && this.CanHit((Entity) Main.player[index68]))
{
bool flag22 = false;
if (Main.rand.Next(1, 101) <= 10)
flag22 = true;
int num192 = Main.DamageVar((float) num179);
this.StatusPvP(sItem.type, index68);
this.OnHit(Main.player[index68].Center.X, Main.player[index68].Center.Y, (Entity) Main.player[index68]);
PlayerDeathReason playerDeathReason = PlayerDeathReason.ByPlayer(this.whoAmI);
int num193 = (int) Main.player[index68].Hurt(playerDeathReason, num192, this.direction, true, Crit: flag22);
if (this.inventory[this.selectedItem].type == 3211)
{
Vector2 vector2_42 = new Vector2((float) (this.direction * 100 + Main.rand.Next(-25, 26)), (float) Main.rand.Next(-75, 76));
vector2_42.Normalize();
vector2_42 *= (float) Main.rand.Next(30, 41) * 0.1f;
Vector2 vector2_43 = new Vector2((float) (r.X + Main.rand.Next(r.Width)), (float) (r.Y + Main.rand.Next(r.Height)));
vector2_43 = (vector2_43 + Main.player[index68].Center * 2f) / 3f;
Projectile.NewProjectile(vector2_43.X, vector2_43.Y, vector2_42.X, vector2_42.Y, 524, (int) ((double) num179 * 0.7), num181 * 0.7f, this.whoAmI);
}
if (this.beetleOffense)
{
this.beetleCounter += (float) num193;
this.beetleCountdown = 0;
}
if (this.meleeEnchant == (byte) 7)
Projectile.NewProjectile(Main.player[index68].Center.X, Main.player[index68].Center.Y, Main.player[index68].velocity.X, Main.player[index68].velocity.Y, 289, 0, 0.0f, this.whoAmI);
if (sItem.type == 1123)
{
int num194 = Main.rand.Next(1, 4);
if (this.strongBees && Main.rand.Next(3) == 0)
++num194;
for (int index69 = 0; index69 < num194; ++index69)
{
float num195 = (float) (this.direction * 2) + (float) Main.rand.Next(-35, 36) * 0.02f;
float num196 = (float) Main.rand.Next(-35, 36) * 0.02f;
float SpeedX = num195 * 0.2f;
float SpeedY = num196 * 0.2f;
Projectile.NewProjectile((float) (r.X + r.Width / 2), (float) (r.Y + r.Height / 2), SpeedX, SpeedY, this.beeType(), this.beeDamage(num192 / 3), this.beeKB(0.0f), i);
}
}
if (this.inventory[this.selectedItem].type == 3106)
{
this.stealth = 1f;
if (Main.netMode == 1)
NetMessage.SendData(84, number: this.whoAmI);
}
if (sItem.type == 1826 && (double) Main.npc[index68].value > 0.0)
this.pumpkinSword(index68, (int) ((double) num179 * 1.5), num181);
if (Main.netMode != 0)
NetMessage.SendPlayerHurt(index68, playerDeathReason, num192, this.direction, flag22, true, -1);
this.attackCD = (int) ((double) this.itemAnimationMax * 0.33);
}
}
}
}
if (sItem.type == 787 && (this.itemAnimation == (int) ((double) this.itemAnimationMax * 0.1) || this.itemAnimation == (int) ((double) this.itemAnimationMax * 0.3) || this.itemAnimation == (int) ((double) this.itemAnimationMax * 0.5) || this.itemAnimation == (int) ((double) this.itemAnimationMax * 0.7) || this.itemAnimation == (int) ((double) this.itemAnimationMax * 0.9)))
{
float num197 = 0.0f;
float num198 = 0.0f;
float num199 = 0.0f;
float num200 = 0.0f;
if (this.itemAnimation == (int) ((double) this.itemAnimationMax * 0.9))
num197 = -7f;
if (this.itemAnimation == (int) ((double) this.itemAnimationMax * 0.7))
{
num197 = -6f;
num198 = 2f;
}
if (this.itemAnimation == (int) ((double) this.itemAnimationMax * 0.5))
{
num197 = -4f;
num198 = 4f;
}
if (this.itemAnimation == (int) ((double) this.itemAnimationMax * 0.3))
{
num197 = -2f;
num198 = 6f;
}
if (this.itemAnimation == (int) ((double) this.itemAnimationMax * 0.1))
num198 = 7f;
if (this.itemAnimation == (int) ((double) this.itemAnimationMax * 0.7))
num200 = 26f;
if (this.itemAnimation == (int) ((double) this.itemAnimationMax * 0.3))
{
num200 -= 4f;
num199 -= 20f;
}
if (this.itemAnimation == (int) ((double) this.itemAnimationMax * 0.1))
num199 += 6f;
if (this.direction == -1)
{
if (this.itemAnimation == (int) ((double) this.itemAnimationMax * 0.9))
num200 -= 8f;
if (this.itemAnimation == (int) ((double) this.itemAnimationMax * 0.7))
num200 -= 6f;
}
float num201 = num197 * 1.5f;
float num202 = num198 * 1.5f;
float num203 = num200 * (float) this.direction;
float num204 = num199 * this.gravDir;
Projectile.NewProjectile((float) (r.X + r.Width / 2) + num203, (float) (r.Y + r.Height / 2) + num204, (float) this.direction * num202, num201 * this.gravDir, 131, num179 / 2, 0.0f, i);
}
}
}
}
}
if (this.itemTime == 0 && this.itemAnimation > 0)
{
if (sItem.hairDye >= (short) 0)
{
this.itemTime = sItem.useTime;
if (this.whoAmI == Main.myPlayer)
{
this.hairDye = (byte) sItem.hairDye;
NetMessage.SendData(4, number: this.whoAmI);
}
}
if (sItem.healLife > 0)
{
this.statLife += sItem.healLife;
this.itemTime = sItem.useTime;
if (Main.myPlayer == this.whoAmI)
this.HealEffect(sItem.healLife);
}
if (sItem.healMana > 0)
{
this.statMana += sItem.healMana;
this.itemTime = sItem.useTime;
if (Main.myPlayer == this.whoAmI)
{
this.AddBuff(94, Player.manaSickTime);
this.ManaEffect(sItem.healMana);
}
}
if (sItem.buffType > 0)
{
if (this.whoAmI == Main.myPlayer && sItem.buffType != 90 && sItem.buffType != 27)
this.AddBuff(sItem.buffType, sItem.buffTime);
this.itemTime = sItem.useTime;
}
if (sItem.type == 678)
{
this.itemTime = sItem.useTime;
if (this.whoAmI == Main.myPlayer)
{
this.AddBuff(20, 216000);
this.AddBuff(22, 216000);
this.AddBuff(23, 216000);
this.AddBuff(24, 216000);
this.AddBuff(30, 216000);
this.AddBuff(31, 216000);
this.AddBuff(32, 216000);
this.AddBuff(33, 216000);
this.AddBuff(35, 216000);
this.AddBuff(36, 216000);
this.AddBuff(68, 216000);
}
}
}
if (this.whoAmI == Main.myPlayer)
{
if (this.itemTime == 0 && this.itemAnimation > 0 && sItem.type == 361 && Main.CanStartInvasion(ignoreDelay: true))
{
this.itemTime = sItem.useTime;
Main.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
{
if (Main.invasionType == 0)
{
Main.invasionDelay = 0;
Main.StartInvasion();
}
}
else
NetMessage.SendData(61, number: this.whoAmI, number2: -1f);
}
if (this.itemTime == 0 && this.itemAnimation > 0 && sItem.type == 602 && Main.CanStartInvasion(2, true))
{
this.itemTime = sItem.useTime;
Main.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
{
if (Main.invasionType == 0)
{
Main.invasionDelay = 0;
Main.StartInvasion(2);
}
}
else
NetMessage.SendData(61, number: this.whoAmI, number2: -2f);
}
if (this.itemTime == 0 && this.itemAnimation > 0 && sItem.type == 1315 && Main.CanStartInvasion(3, true))
{
this.itemTime = sItem.useTime;
Main.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
{
if (Main.invasionType == 0)
{
Main.invasionDelay = 0;
Main.StartInvasion(3);
}
}
else
NetMessage.SendData(61, number: this.whoAmI, number2: -3f);
}
if (this.itemTime == 0 && this.itemAnimation > 0 && sItem.type == 1844 && !Main.dayTime && !Main.pumpkinMoon && !Main.snowMoon && !DD2Event.Ongoing)
{
this.itemTime = sItem.useTime;
Main.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
{
Main.NewText(Lang.misc[31].Value, (byte) 50, B: (byte) 130);
Main.startPumpkinMoon();
}
else
NetMessage.SendData(61, number: this.whoAmI, number2: -4f);
}
if (this.itemTime == 0 && this.itemAnimation > 0 && sItem.type == 2767 && Main.dayTime && !Main.eclipse)
{
Main.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
this.itemTime = sItem.useTime;
if (Main.netMode == 0)
{
Main.eclipse = true;
Main.NewText(Lang.misc[20].Value, (byte) 50, B: (byte) 130);
}
else
NetMessage.SendData(61, number: this.whoAmI, number2: -6f);
}
if (this.itemTime == 0 && this.itemAnimation > 0 && sItem.type == 3601 && NPC.downedGolemBoss && Main.hardMode && !NPC.AnyDanger() && !NPC.AnyoneNearCultists())
{
Main.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
this.itemTime = sItem.useTime;
if (Main.netMode == 0)
WorldGen.StartImpendingDoom();
else
NetMessage.SendData(61, number: this.whoAmI, number2: -8f);
}
if (this.itemTime == 0 && this.itemAnimation > 0 && sItem.type == 1958 && !Main.dayTime && !Main.pumpkinMoon && !Main.snowMoon && !DD2Event.Ongoing)
{
this.itemTime = sItem.useTime;
Main.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
{
Main.NewText(Lang.misc[34].Value, (byte) 50, B: (byte) 130);
Main.startSnowMoon();
}
else
NetMessage.SendData(61, number: this.whoAmI, number2: -5f);
}
if (this.itemTime == 0 && this.itemAnimation > 0 && sItem.makeNPC > (short) 0 && this.controlUseItem && (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) sItem.tileBoost <= (double) Player.tileTargetX && ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) sItem.tileBoost - 1.0 >= (double) Player.tileTargetX && (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) sItem.tileBoost <= (double) Player.tileTargetY && ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) sItem.tileBoost - 2.0 >= (double) Player.tileTargetY)
{
int x = Main.mouseX + (int) Main.screenPosition.X;
int y = Main.mouseY + (int) Main.screenPosition.Y;
this.itemTime = sItem.useTime;
if (!WorldGen.SolidTile(x / 16, y / 16))
NPC.ReleaseNPC(x, y, (int) sItem.makeNPC, sItem.placeStyle, this.whoAmI);
}
if (this.itemTime == 0 && this.itemAnimation > 0 && (sItem.type == 43 || sItem.type == 70 || sItem.type == 544 || sItem.type == 556 || sItem.type == 557 || sItem.type == 560 || sItem.type == 1133 || sItem.type == 1331) && this.SummonItemCheck())
{
if (sItem.type == 560)
{
this.itemTime = sItem.useTime;
Main.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
NPC.SpawnOnPlayer(i, 50);
else
NetMessage.SendData(61, number: this.whoAmI, number2: 50f);
}
else if (sItem.type == 43)
{
if (!Main.dayTime)
{
this.itemTime = sItem.useTime;
Main.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
NPC.SpawnOnPlayer(i, 4);
else
NetMessage.SendData(61, number: this.whoAmI, number2: 4f);
}
}
else if (sItem.type == 70)
{
if (this.ZoneCorrupt)
{
this.itemTime = sItem.useTime;
Main.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
NPC.SpawnOnPlayer(i, 13);
else
NetMessage.SendData(61, number: this.whoAmI, number2: 13f);
}
}
else if (sItem.type == 544)
{
if (!Main.dayTime)
{
this.itemTime = sItem.useTime;
Main.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
{
NPC.SpawnOnPlayer(i, 125);
NPC.SpawnOnPlayer(i, 126);
}
else
{
NetMessage.SendData(61, number: this.whoAmI, number2: 125f);
NetMessage.SendData(61, number: this.whoAmI, number2: 126f);
}
}
}
else if (sItem.type == 556)
{
if (!Main.dayTime)
{
this.itemTime = sItem.useTime;
Main.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
NPC.SpawnOnPlayer(i, 134);
else
NetMessage.SendData(61, number: this.whoAmI, number2: 134f);
}
}
else if (sItem.type == 557)
{
if (!Main.dayTime)
{
this.itemTime = sItem.useTime;
Main.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
NPC.SpawnOnPlayer(i, (int) sbyte.MaxValue);
else
NetMessage.SendData(61, number: this.whoAmI, number2: ((float) sbyte.MaxValue));
}
}
else if (sItem.type == 1133)
{
this.itemTime = sItem.useTime;
Main.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
NPC.SpawnOnPlayer(i, 222);
else
NetMessage.SendData(61, number: this.whoAmI, number2: 222f);
}
else if (sItem.type == 1331 && this.ZoneCrimson)
{
this.itemTime = sItem.useTime;
Main.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
NPC.SpawnOnPlayer(i, 266);
else
NetMessage.SendData(61, number: this.whoAmI, number2: 266f);
}
}
}
if ((sItem.type == 50 || sItem.type == 3124 || sItem.type == 3199) && this.itemAnimation > 0)
{
if (Main.rand.Next(2) == 0)
Dust.NewDust(this.position, this.width, this.height, 15, Alpha: 150, Scale: 1.1f);
if (this.itemTime == 0)
this.itemTime = sItem.useTime;
else if (this.itemTime == sItem.useTime / 2)
{
for (int index = 0; index < 70; ++index)
Dust.NewDust(this.position, this.width, this.height, 15, this.velocity.X * 0.5f, this.velocity.Y * 0.5f, 150, Scale: 1.5f);
this.grappling[0] = -1;
this.grapCount = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == i && Main.projectile[index].aiStyle == 7)
Main.projectile[index].Kill();
}
this.Spawn();
for (int index = 0; index < 70; ++index)
Dust.NewDust(this.position, this.width, this.height, 15, Alpha: 150, Scale: 1.5f);
}
}
if (sItem.type == 2350 && this.itemAnimation > 0)
{
if (this.itemTime == 0)
this.itemTime = sItem.useTime;
else if (this.itemTime == 2)
{
for (int index = 0; index < 70; ++index)
Main.dust[Dust.NewDust(this.position, this.width, this.height, 15, this.velocity.X * 0.2f, this.velocity.Y * 0.2f, 150, Color.Cyan, 1.2f)].velocity *= 0.5f;
this.grappling[0] = -1;
this.grapCount = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == i && Main.projectile[index].aiStyle == 7)
Main.projectile[index].Kill();
}
bool immune = this.immune;
int immuneTime = this.immuneTime;
this.Spawn();
this.immune = immune;
this.immuneTime = immuneTime;
for (int index = 0; index < 70; ++index)
Main.dust[Dust.NewDust(this.position, this.width, this.height, 15, Alpha: 150, newColor: Color.Cyan, Scale: 1.2f)].velocity *= 0.5f;
if (sItem.stack > 0)
--sItem.stack;
}
}
if (sItem.type == 2351 && this.itemAnimation > 0)
{
if (this.itemTime == 0)
this.itemTime = sItem.useTime;
else if (this.itemTime == 2)
{
switch (Main.netMode)
{
case 0:
this.TeleportationPotion();
break;
case 1:
if (this.whoAmI == Main.myPlayer)
{
NetMessage.SendData(73);
break;
}
break;
}
if (sItem.stack > 0)
--sItem.stack;
}
}
if (sItem.type == 2756 && this.itemAnimation > 0)
{
if (this.itemTime == 0)
this.itemTime = sItem.useTime;
else if (this.itemTime == 2)
{
if (this.whoAmI == Main.myPlayer)
{
this.Male = !this.Male;
if (Main.netMode == 1)
NetMessage.SendData(4, number: this.whoAmI);
}
if (sItem.stack > 0)
--sItem.stack;
}
else
{
float useTime = (float) sItem.useTime;
float num205 = (useTime - (float) this.itemTime) / useTime;
float num206 = 44f;
Vector2 vector2 = new Vector2(15f, 0.0f).RotatedBy(9.42477798461914 * (double) num205);
vector2.X *= (float) this.direction;
for (int index70 = 0; index70 < 2; ++index70)
{
int Type = 221;
if (index70 == 1)
{
vector2.X *= -1f;
Type = 219;
}
Vector2 Position = new Vector2(vector2.X, num206 * (1f - num205) - num206 + (float) (this.height / 2));
Position += this.Center;
int index71 = Dust.NewDust(Position, 0, 0, Type, Alpha: 100);
Main.dust[index71].position = Position;
Main.dust[index71].noGravity = true;
Main.dust[index71].velocity = Vector2.Zero;
Main.dust[index71].scale = 1.3f;
Main.dust[index71].customData = (object) this;
}
}
}
if (i != Main.myPlayer)
return;
if (this.itemTime == (int) ((double) sItem.useTime * (double) this.tileSpeed) && sItem.tileWand > 0)
{
int tileWand = sItem.tileWand;
for (int index = 0; index < 58; ++index)
{
if (tileWand == this.inventory[index].type && this.inventory[index].stack > 0)
{
--this.inventory[index].stack;
if (this.inventory[index].stack <= 0)
{
this.inventory[index] = new Item();
break;
}
break;
}
}
}
if (this.itemTime == (sItem.createTile < 0 ? (sItem.createWall <= 0 ? sItem.useTime : (int) ((double) sItem.useTime * (double) this.wallSpeed)) : (int) ((double) sItem.useTime * (double) this.tileSpeed)) && sItem.consumable)
{
bool flag23 = true;
if (sItem.type == 2350 || sItem.type == 2351)
flag23 = false;
if (sItem.type == 2756)
flag23 = false;
if (sItem.ranged)
{
if (this.ammoCost80 && Main.rand.Next(5) == 0)
flag23 = false;
if (this.ammoCost75 && Main.rand.Next(4) == 0)
flag23 = false;
}
if (sItem.thrown)
{
if (this.thrownCost50 && Main.rand.Next(100) < 50)
flag23 = false;
if (this.thrownCost33 && Main.rand.Next(100) < 33)
flag23 = false;
}
if (sItem.type >= 71 && sItem.type <= 74)
flag23 = true;
if (flag23)
{
if (sItem.stack > 0)
--sItem.stack;
if (sItem.stack <= 0)
{
this.itemTime = this.itemAnimation;
Main.blockMouse = true;
}
}
}
if (sItem.stack <= 0 && this.itemAnimation == 0)
this.inventory[this.selectedItem] = new Item();
if (this.selectedItem != 58 || this.itemAnimation == 0)
return;
Main.mouseItem = sItem.Clone();
}
public static bool WouldSpotOverlapWithSentry(int worldX, int worldY)
{
Point point1 = new Point(worldX, worldY - 8);
Point point2 = new Point(worldX + 16, worldY - 8);
Point point3 = new Point(worldX - 16, worldY - 8);
bool flag = false;
for (int index = 0; index < 1000; ++index)
{
Projectile projectile = Main.projectile[index];
if (projectile.active && projectile.sentry)
{
Microsoft.Xna.Framework.Rectangle hitbox = projectile.Hitbox;
if (hitbox.Contains(point1) || hitbox.Contains(point2) || hitbox.Contains(point3))
{
flag = true;
break;
}
}
}
return flag;
}
public void FindSentryRestingSpot(
int checkProj,
out int worldX,
out int worldY,
out int pushYUp)
{
bool flag = false;
int i = (int) ((double) Main.mouseX + (double) Main.screenPosition.X) / 16;
int j = (int) ((double) Main.mouseY + (double) Main.screenPosition.Y) / 16;
if ((double) this.gravDir == -1.0)
j = (int) ((double) Main.screenPosition.Y + (double) Main.screenHeight - (double) Main.mouseY) / 16;
worldX = i * 16 + 8;
pushYUp = 41;
switch (checkProj)
{
case 663:
worldX += this.direction;
break;
case 665:
pushYUp += 2;
break;
case 667:
pushYUp += 3;
break;
case 677:
worldX += this.direction;
break;
case 678:
worldX += this.direction;
break;
case 691:
case 692:
case 693:
pushYUp = 20;
worldX += this.direction;
pushYUp += 2;
break;
}
if (!flag)
{
while (j < Main.maxTilesY - 10 && Main.tile[i, j] != null && !WorldGen.SolidTile2(i, j) && Main.tile[i - 1, j] != null && !WorldGen.SolidTile2(i - 1, j) && Main.tile[i + 1, j] != null && !WorldGen.SolidTile2(i + 1, j))
++j;
++j;
}
int num = j - 1;
pushYUp -= 14;
worldY = num * 16;
}
public void WipeOldestTurret()
{
List<Projectile> projectileList = new List<Projectile>();
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].WipableTurret)
projectileList.Add(Main.projectile[index]);
}
if (projectileList.Count == 0)
return;
Projectile projectile = projectileList[0];
for (int index = 1; index < projectileList.Count; ++index)
{
if (projectileList[index].timeLeft < projectile.timeLeft)
projectile = projectileList[index];
}
projectile.Kill();
}
public void UpdateMaxTurrets()
{
List<Projectile> projectileList = new List<Projectile>();
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].WipableTurret)
projectileList.Add(Main.projectile[index]);
}
int num = 0;
while (projectileList.Count > this.maxTurrets && ++num < 1000)
{
Projectile projectile = projectileList[0];
for (int index = 1; index < projectileList.Count; ++index)
{
if (projectileList[index].timeLeft < projectile.timeLeft)
projectile = projectileList[index];
}
projectile.Kill();
projectileList.Remove(projectile);
}
}
private void ItemCheck_ApplyPetBuffs(Item sItem)
{
if (this.whoAmI == Main.myPlayer && sItem.type == 603 && Main.cEd)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 669)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 115)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 3060)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 3628)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 3062)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 3577)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 425)
{
int type = Main.rand.Next(3);
if (type == 0)
type = 27;
if (type == 1)
type = 101;
if (type == 2)
type = 102;
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] == 27 || this.buffType[b] == 101 || this.buffType[b] == 102)
{
this.DelBuff(b);
--b;
}
}
this.AddBuff(type, 3600);
}
if (this.whoAmI == Main.myPlayer && sItem.type == 753)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 994)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1169)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1170)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1171)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1172)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1180)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1181)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1182)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1183)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1242)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1157)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1309)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1311)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1837)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1312)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1798)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1799)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1802)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1810)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1927)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1959)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 2364)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 2365)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 3043)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 2420)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 2535)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 2551)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 2584)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 2587)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 2621)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 2749)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 3249)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 3474)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 3531)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI != Main.myPlayer)
return;
switch (sItem.type)
{
case 3855:
case 3856:
case 3857:
this.AddBuff(sItem.buffType, 3600);
break;
}
}
public float GetWeaponKnockback(Item sItem, float KnockBack)
{
if (sItem.summon)
KnockBack += this.minionKB;
if (sItem.melee && this.kbGlove)
KnockBack *= 2f;
if (this.kbBuff)
KnockBack *= 1.5f;
if (sItem.ranged && this.shroomiteStealth)
KnockBack *= (float) (1.0 + (1.0 - (double) this.stealth) * 0.5);
if (sItem.ranged && this.setVortex)
KnockBack *= (float) (1.0 + (1.0 - (double) this.stealth) * 0.5);
return KnockBack;
}
public int GetWeaponDamage(Item sItem)
{
int num = sItem.damage;
if (num > 0)
{
if (sItem.melee)
num = (int) ((double) num * (double) this.meleeDamage + 4.99999987368938E-06);
else if (sItem.ranged)
{
num = (int) ((double) num * (double) this.rangedDamage + 4.99999987368938E-06);
if (sItem.useAmmo == AmmoID.Arrow || sItem.useAmmo == AmmoID.Stake)
num = (int) ((double) num * (double) this.arrowDamage + 4.99999987368938E-06);
if (sItem.useAmmo == AmmoID.Bullet || sItem.useAmmo == AmmoID.CandyCorn)
num = (int) ((double) num * (double) this.bulletDamage + 4.99999987368938E-06);
if (sItem.useAmmo == AmmoID.Rocket || sItem.useAmmo == AmmoID.StyngerBolt || sItem.useAmmo == AmmoID.JackOLantern || sItem.useAmmo == AmmoID.NailFriendly)
num = (int) ((double) num * (double) this.rocketDamage + 4.99999987368938E-06);
}
else if (sItem.thrown)
num = (int) ((double) num * (double) this.thrownDamage + 4.99999987368938E-06);
else if (sItem.magic)
num = (int) ((double) num * (double) this.magicDamage + 4.99999987368938E-06);
else if (sItem.summon)
num = (int) ((double) num * (double) this.minionDamage);
}
return num;
}
private void ApplyAnimation(Item sItem)
{
if (sItem.melee)
{
this.itemAnimation = (int) ((double) sItem.useAnimation * (double) this.meleeSpeed);
this.itemAnimationMax = (int) ((double) sItem.useAnimation * (double) this.meleeSpeed);
}
else if (sItem.createTile >= 0)
{
this.itemAnimation = (int) ((double) sItem.useAnimation * (double) this.tileSpeed);
this.itemAnimationMax = (int) ((double) sItem.useAnimation * (double) this.tileSpeed);
}
else if (sItem.createWall >= 0)
{
this.itemAnimation = (int) ((double) sItem.useAnimation * (double) this.wallSpeed);
this.itemAnimationMax = (int) ((double) sItem.useAnimation * (double) this.wallSpeed);
}
else
{
this.itemAnimation = sItem.useAnimation;
this.itemAnimationMax = sItem.useAnimation;
this.reuseDelay = sItem.reuseDelay;
}
}
public bool HasAmmo(Item sItem, bool canUse)
{
if (sItem.useAmmo > 0)
{
canUse = false;
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].ammo == sItem.useAmmo && this.inventory[index].stack > 0)
{
canUse = true;
break;
}
}
}
return canUse;
}
public void PickAmmo(
Item sItem,
ref int shoot,
ref float speed,
ref bool canShoot,
ref int Damage,
ref float KnockBack,
bool dontConsume = false)
{
Item obj = new Item();
bool flag1 = false;
for (int index = 54; index < 58; ++index)
{
if (this.inventory[index].ammo == sItem.useAmmo && this.inventory[index].stack > 0)
{
obj = this.inventory[index];
canShoot = true;
flag1 = true;
break;
}
}
if (!flag1)
{
for (int index = 0; index < 54; ++index)
{
if (this.inventory[index].ammo == sItem.useAmmo && this.inventory[index].stack > 0)
{
obj = this.inventory[index];
canShoot = true;
break;
}
}
}
if (!canShoot)
return;
if (sItem.type == 1946)
shoot = 338 + obj.type - 771;
else if (sItem.useAmmo == AmmoID.Rocket)
shoot += obj.shoot;
else if (sItem.useAmmo == 780)
shoot += obj.shoot;
else if (obj.shoot > 0)
shoot = obj.shoot;
if (sItem.type == 3019 && shoot == 1)
shoot = 485;
if (sItem.type == 3052)
shoot = 495;
if (sItem.type == 3245 && shoot == 21)
shoot = 532;
if (shoot == 42)
{
if (obj.type == 370)
{
shoot = 65;
Damage += 5;
}
else if (obj.type == 408)
{
shoot = 68;
Damage += 5;
}
else if (obj.type == 1246)
{
shoot = 354;
Damage += 5;
}
}
if (this.inventory[this.selectedItem].type == 2888 && shoot == 1)
shoot = 469;
if (this.magicQuiver && (sItem.useAmmo == AmmoID.Arrow || sItem.useAmmo == AmmoID.Stake))
{
KnockBack = (float) (int) ((double) KnockBack * 1.1);
speed *= 1.1f;
}
speed += obj.shootSpeed;
if (obj.ranged)
{
if (obj.damage > 0)
Damage += (int) ((double) obj.damage * (double) this.rangedDamage);
}
else
Damage += obj.damage;
if (sItem.useAmmo == AmmoID.Arrow && this.archery)
{
if ((double) speed < 20.0)
{
speed *= 1.2f;
if ((double) speed > 20.0)
speed = 20f;
}
Damage = (int) ((double) Damage * 1.2);
}
KnockBack += obj.knockBack;
bool flag2 = dontConsume;
if (sItem.type == 3245)
{
if (Main.rand.Next(3) == 0)
flag2 = true;
else if (this.thrownCost33 && Main.rand.Next(100) < 33)
flag2 = true;
else if (this.thrownCost50 && Main.rand.Next(100) < 50)
flag2 = true;
}
if (sItem.type == 3475 && Main.rand.Next(3) != 0)
flag2 = true;
if (sItem.type == 3540 && Main.rand.Next(3) != 0)
flag2 = true;
if (this.magicQuiver && sItem.useAmmo == AmmoID.Arrow && Main.rand.Next(5) == 0)
flag2 = true;
if (this.ammoBox && Main.rand.Next(5) == 0)
flag2 = true;
if (this.ammoPotion && Main.rand.Next(5) == 0)
flag2 = true;
if (sItem.type == 1782 && Main.rand.Next(3) == 0)
flag2 = true;
if (sItem.type == 98 && Main.rand.Next(3) == 0)
flag2 = true;
if (sItem.type == 2270 && Main.rand.Next(2) == 0)
flag2 = true;
if (sItem.type == 533 && Main.rand.Next(2) == 0)
flag2 = true;
if (sItem.type == 1929 && Main.rand.Next(2) == 0)
flag2 = true;
if (sItem.type == 1553 && Main.rand.Next(2) == 0)
flag2 = true;
if (sItem.type == 434 && this.itemAnimation < sItem.useAnimation - 2)
flag2 = true;
if (this.ammoCost80 && Main.rand.Next(5) == 0)
flag2 = true;
if (this.ammoCost75 && Main.rand.Next(4) == 0)
flag2 = true;
if (shoot == 85 && this.itemAnimation < this.itemAnimationMax - 6)
flag2 = true;
if ((shoot == 145 || shoot == 146 || shoot == 147 || shoot == 148 || shoot == 149) && this.itemAnimation < this.itemAnimationMax - 5)
flag2 = true;
if (flag2 || !obj.consumable)
return;
--obj.stack;
if (obj.stack > 0)
return;
obj.active = false;
obj.TurnToAir();
}
public void PickTile(int x, int y, int pickPower)
{
int num1 = 0;
int tileId = this.hitTile.HitObject(x, y, 1);
Tile tile = Main.tile[x, y];
if (Main.tileNoFail[(int) tile.type])
num1 = 100;
int damageAmount = Main.tileDungeon[(int) tile.type] || tile.type == (ushort) 25 || tile.type == (ushort) 58 || tile.type == (ushort) 117 || tile.type == (ushort) 203 ? num1 + pickPower / 2 : (tile.type == (ushort) 48 || tile.type == (ushort) 232 ? num1 + pickPower / 4 : (tile.type != (ushort) 226 ? (tile.type == (ushort) 107 || tile.type == (ushort) 221 ? num1 + pickPower / 2 : (tile.type == (ushort) 108 || tile.type == (ushort) 222 ? num1 + pickPower / 3 : (tile.type == (ushort) 111 || tile.type == (ushort) 223 ? num1 + pickPower / 4 : (tile.type != (ushort) 211 ? num1 + pickPower : num1 + pickPower / 5)))) : num1 + pickPower / 4));
if (tile.type == (ushort) 211 && pickPower < 200)
damageAmount = 0;
if ((tile.type == (ushort) 25 || tile.type == (ushort) 203) && pickPower < 65)
damageAmount = 0;
else if (tile.type == (ushort) 117 && pickPower < 65)
damageAmount = 0;
else if (tile.type == (ushort) 37 && pickPower < 50)
damageAmount = 0;
else if (tile.type == (ushort) 404 && pickPower < 65)
damageAmount = 0;
else if ((tile.type == (ushort) 22 || tile.type == (ushort) 204) && (double) y > Main.worldSurface && pickPower < 55)
damageAmount = 0;
else if (tile.type == (ushort) 56 && pickPower < 65)
damageAmount = 0;
else if (tile.type == (ushort) 58 && pickPower < 65)
damageAmount = 0;
else if ((tile.type == (ushort) 226 || tile.type == (ushort) 237) && pickPower < 210)
damageAmount = 0;
else if (Main.tileDungeon[(int) tile.type] && pickPower < 65)
{
if ((double) x < (double) Main.maxTilesX * 0.35 || (double) x > (double) Main.maxTilesX * 0.65)
damageAmount = 0;
}
else if (tile.type == (ushort) 107 && pickPower < 100)
damageAmount = 0;
else if (tile.type == (ushort) 108 && pickPower < 110)
damageAmount = 0;
else if (tile.type == (ushort) 111 && pickPower < 150)
damageAmount = 0;
else if (tile.type == (ushort) 221 && pickPower < 100)
damageAmount = 0;
else if (tile.type == (ushort) 222 && pickPower < 110)
damageAmount = 0;
else if (tile.type == (ushort) 223 && pickPower < 150)
damageAmount = 0;
if (tile.type == (ushort) 147 || tile.type == (ushort) 0 || tile.type == (ushort) 40 || tile.type == (ushort) 53 || tile.type == (ushort) 57 || tile.type == (ushort) 59 || tile.type == (ushort) 123 || tile.type == (ushort) 224 || tile.type == (ushort) 397)
damageAmount += pickPower;
if (tile.type == (ushort) 165 || Main.tileRope[(int) tile.type] || tile.type == (ushort) 199 || Main.tileMoss[(int) tile.type])
damageAmount = 100;
if (this.hitTile.AddDamage(tileId, damageAmount, false) >= 100 && (tile.type == (ushort) 2 || tile.type == (ushort) 23 || tile.type == (ushort) 60 || tile.type == (ushort) 70 || tile.type == (ushort) 109 || tile.type == (ushort) 199 || Main.tileMoss[(int) tile.type]))
damageAmount = 0;
if (tile.type == (ushort) 128 || tile.type == (ushort) 269)
{
if (tile.frameX == (short) 18 || tile.frameX == (short) 54)
{
--x;
tile = Main.tile[x, y];
this.hitTile.UpdatePosition(tileId, x, y);
}
if (tile.frameX >= (short) 100)
{
damageAmount = 0;
Main.blockMouse = true;
}
}
if (tile.type == (ushort) 334)
{
if (tile.frameY == (short) 0)
{
++y;
tile = Main.tile[x, y];
this.hitTile.UpdatePosition(tileId, x, y);
}
if (tile.frameY == (short) 36)
{
--y;
tile = Main.tile[x, y];
this.hitTile.UpdatePosition(tileId, x, y);
}
int frameX1 = (int) tile.frameX;
bool flag1 = frameX1 >= 5000;
bool flag2 = false;
if (!flag1)
{
int num2 = frameX1 / 18 % 3;
x -= num2;
tile = Main.tile[x, y];
if (tile.frameX >= (short) 5000)
flag1 = true;
}
if (flag1)
{
int frameX2 = (int) tile.frameX;
int num3 = 0;
while (frameX2 >= 5000)
{
frameX2 -= 5000;
++num3;
}
if (num3 != 0)
flag2 = true;
}
if (flag2)
{
damageAmount = 0;
Main.blockMouse = true;
}
}
if (!WorldGen.CanKillTile(x, y))
damageAmount = 0;
if (this.hitTile.AddDamage(tileId, damageAmount) >= 100)
{
AchievementsHelper.CurrentlyMining = true;
this.hitTile.Clear(tileId);
if (Main.netMode == 1 && Main.tileContainer[(int) Main.tile[x, y].type])
{
WorldGen.KillTile(x, y, true);
NetMessage.SendData(17, number2: ((float) x), number3: ((float) y), number4: 1f);
if (Main.tile[x, y].type == (ushort) 21)
NetMessage.SendData(34, number: 1, number2: ((float) x), number3: ((float) y));
if (Main.tile[x, y].type == (ushort) 467)
NetMessage.SendData(34, number: 5, number2: ((float) x), number3: ((float) y));
if (Main.tile[x, y].type == (ushort) 88)
NetMessage.SendData(34, number: 3, number2: ((float) x), number3: ((float) y));
}
else
{
int j = y;
int num4 = Main.tile[x, j].active() ? 1 : 0;
WorldGen.KillTile(x, j);
if (num4 != 0 && !Main.tile[x, j].active())
AchievementsHelper.HandleMining();
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) x), number3: ((float) j));
}
AchievementsHelper.CurrentlyMining = false;
}
else
{
WorldGen.KillTile(x, y, true);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) x), number3: ((float) y), number4: 1f);
}
if (damageAmount == 0)
return;
this.hitTile.Prune();
}
public bool ItemFitsWeaponRack(Item i)
{
bool flag = false;
if (i.fishingPole > 0)
flag = true;
switch (i.netID)
{
case 905:
case 1326:
flag = true;
break;
}
return i.damage > 0 | flag && i.useStyle > 0 && i.stack > 0;
}
public void PlaceWeapon(int x, int y)
{
if (!Main.tile[x, y].active() || Main.tile[x, y].type != (ushort) 334)
return;
int frameY = (int) Main.tile[x, y].frameY;
int num1 = 1;
int num2;
for (num2 = frameY / 18; num1 > num2; num2 = (int) Main.tile[x, y].frameY / 18)
++y;
for (; num1 < num2; num2 = (int) Main.tile[x, y].frameY / 18)
--y;
int num3 = (int) Main.tile[x, y].frameX;
int num4 = 0;
while (num3 >= 5000)
{
num3 -= 5000;
++num4;
}
if (num4 != 0)
num3 = (num4 - 1) * 18;
bool flag = false;
if (num3 >= 54)
{
num3 -= 54;
flag = true;
}
x -= num3 / 18;
int frameX = (int) Main.tile[x, y].frameX;
WorldGen.KillTile(x, y, true);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) x), number3: ((float) y), number4: 1f);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) (x + 1)), number3: ((float) y), number4: 1f);
while (frameX >= 5000)
frameX -= 5000;
Main.blockMouse = true;
int num5 = 5000;
int num6 = 10000;
if (flag)
{
num5 = 20000;
num6 = 25000;
}
Main.tile[x, y].frameX = (short) (this.inventory[this.selectedItem].netID + num5 + 100);
Main.tile[x + 1, y].frameX = (short) ((int) this.inventory[this.selectedItem].prefix + num6);
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, x, y, 1);
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, x + 1, y, 1);
--this.inventory[this.selectedItem].stack;
if (this.inventory[this.selectedItem].stack <= 0)
{
this.inventory[this.selectedItem].SetDefaults();
Main.mouseItem.SetDefaults();
}
if (this.selectedItem == 58)
Main.mouseItem = this.inventory[this.selectedItem].Clone();
this.releaseUseItem = false;
this.mouseInterface = true;
}
public bool ItemFitsItemFrame(Item i) => i.stack > 0;
public void PlaceItemInFrame(int x, int y)
{
if ((int) Main.tile[x, y].frameX % 36 != 0)
--x;
if ((int) Main.tile[x, y].frameY % 36 != 0)
--y;
int key = TEItemFrame.Find(x, y);
if (key == -1)
return;
if (((TEItemFrame) TileEntity.ByID[key]).item.stack > 0)
{
WorldGen.KillTile(x, y, true);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) Player.tileTargetX), number3: ((float) y), number4: 1f);
}
if (Main.netMode == 1)
NetMessage.SendData(89, number: x, number2: ((float) y), number3: ((float) this.selectedItem), number4: ((float) this.whoAmI));
else
TEItemFrame.TryPlacing(x, y, this.inventory[this.selectedItem].netID, (int) this.inventory[this.selectedItem].prefix, this.inventory[this.selectedItem].stack);
--this.inventory[this.selectedItem].stack;
if (this.inventory[this.selectedItem].stack <= 0)
{
this.inventory[this.selectedItem].SetDefaults();
Main.mouseItem.SetDefaults();
}
if (this.selectedItem == 58)
Main.mouseItem = this.inventory[this.selectedItem].Clone();
this.releaseUseItem = false;
this.mouseInterface = true;
}
public Color GetImmuneAlpha(Color newColor, float alphaReduction)
{
float scale = (float) ((int) byte.MaxValue - this.immuneAlpha) / (float) byte.MaxValue;
if ((double) alphaReduction > 0.0)
scale *= 1f - alphaReduction;
return this.immuneAlpha > 125 ? Color.Transparent : Color.Multiply(newColor, scale);
}
public Color GetImmuneAlphaPure(Color newColor, float alphaReduction)
{
float scale = (float) ((int) byte.MaxValue - this.immuneAlpha) / (float) byte.MaxValue;
if ((double) alphaReduction > 0.0)
scale *= 1f - alphaReduction;
return Color.Multiply(newColor, scale);
}
public Color GetDeathAlpha(Color newColor)
{
int r = (int) newColor.R + (int) ((double) this.immuneAlpha * 0.9);
int num1 = (int) newColor.G + (int) ((double) this.immuneAlpha * 0.5);
int num2 = (int) newColor.B + (int) ((double) this.immuneAlpha * 0.5);
int num3 = (int) newColor.A + (int) ((double) this.immuneAlpha * 0.4);
if (num3 < 0)
num3 = 0;
if (num3 > (int) byte.MaxValue)
num3 = (int) byte.MaxValue;
int g = num1;
int b = num2;
int a = num3;
return new Color(r, g, b, a);
}
public void addDPS(int dmg)
{
if (this.dpsStarted)
{
this.dpsLastHit = DateTime.Now;
this.dpsDamage += dmg;
this.dpsEnd = DateTime.Now;
}
else
{
this.dpsStarted = true;
this.dpsStart = DateTime.Now;
this.dpsEnd = DateTime.Now;
this.dpsLastHit = DateTime.Now;
this.dpsDamage = dmg;
}
}
public void checkDPSTime()
{
int num = 3;
if (!this.dpsStarted || (DateTime.Now - this.dpsLastHit).Seconds < num)
return;
this.dpsStarted = false;
}
public int getDPS()
{
TimeSpan timeSpan1 = this.dpsEnd - this.dpsStart;
float num = (float) timeSpan1.Milliseconds / 1000f + (float) timeSpan1.Seconds + (float) timeSpan1.Minutes / 60f;
if ((double) num >= 3.0)
{
this.dpsStart = DateTime.Now;
this.dpsStart = this.dpsStart.AddSeconds(-1.0);
this.dpsDamage = (int) ((double) this.dpsDamage / (double) num);
TimeSpan timeSpan2 = this.dpsEnd - this.dpsStart;
num = (float) timeSpan2.Milliseconds / 1000f + (float) timeSpan2.Seconds + (float) timeSpan2.Minutes / 60f;
}
if ((double) num < 1.0)
num = 1f;
return (int) ((double) this.dpsDamage / (double) num);
}
public int DropCoins()
{
int num1 = 0;
for (int index = 0; index < 59; ++index)
{
if (this.inventory[index].type >= 71 && this.inventory[index].type <= 74)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, this.inventory[index].type);
int num2 = this.inventory[index].stack / 2;
if (Main.expertMode)
num2 = (int) ((double) this.inventory[index].stack * 0.25);
int num3 = this.inventory[index].stack - num2;
this.inventory[index].stack -= num3;
if (this.inventory[index].type == 71)
num1 += num3;
if (this.inventory[index].type == 72)
num1 += num3 * 100;
if (this.inventory[index].type == 73)
num1 += num3 * 10000;
if (this.inventory[index].type == 74)
num1 += num3 * 1000000;
if (this.inventory[index].stack <= 0)
this.inventory[index] = new Item();
Main.item[number].stack = num3;
Main.item[number].velocity.Y = (float) Main.rand.Next(-20, 1) * 0.2f;
Main.item[number].velocity.X = (float) Main.rand.Next(-20, 21) * 0.2f;
Main.item[number].noGrabDelay = 100;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number);
if (index == 58)
Main.mouseItem = this.inventory[index].Clone();
}
}
this.lostCoins = num1;
this.lostCoinString = Main.ValueToCoins(this.lostCoins);
return num1;
}
public void DropItems()
{
for (int index = 0; index < 59; ++index)
{
if (this.inventory[index].stack > 0 && this.inventory[index].Name != "Copper Pickaxe" && this.inventory[index].Name != "Copper Axe" && this.inventory[index].Name != "Copper Shortsword")
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, this.inventory[index].type);
Main.item[number].netDefaults(this.inventory[index].netID);
Main.item[number].Prefix((int) this.inventory[index].prefix);
Main.item[number].stack = this.inventory[index].stack;
Main.item[number].velocity.Y = (float) Main.rand.Next(-20, 1) * 0.2f;
Main.item[number].velocity.X = (float) Main.rand.Next(-20, 21) * 0.2f;
Main.item[number].noGrabDelay = 100;
Main.item[number].newAndShiny = false;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number);
}
this.inventory[index] = new Item();
if (index < this.armor.Length)
{
if (this.armor[index].stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, this.armor[index].type);
Main.item[number].netDefaults(this.armor[index].netID);
Main.item[number].Prefix((int) this.armor[index].prefix);
Main.item[number].stack = this.armor[index].stack;
Main.item[number].velocity.Y = (float) Main.rand.Next(-20, 1) * 0.2f;
Main.item[number].velocity.X = (float) Main.rand.Next(-20, 21) * 0.2f;
Main.item[number].noGrabDelay = 100;
Main.item[number].newAndShiny = false;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number);
}
this.armor[index] = new Item();
}
if (index < this.dye.Length)
{
if (this.dye[index].stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, this.dye[index].type);
Main.item[number].netDefaults(this.dye[index].netID);
Main.item[number].Prefix((int) this.dye[index].prefix);
Main.item[number].stack = this.dye[index].stack;
Main.item[number].velocity.Y = (float) Main.rand.Next(-20, 1) * 0.2f;
Main.item[number].velocity.X = (float) Main.rand.Next(-20, 21) * 0.2f;
Main.item[number].noGrabDelay = 100;
Main.item[number].newAndShiny = false;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number);
}
this.dye[index] = new Item();
}
if (index < this.miscEquips.Length)
{
if (this.miscEquips[index].stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, this.miscEquips[index].type);
Main.item[number].netDefaults(this.miscEquips[index].netID);
Main.item[number].Prefix((int) this.miscEquips[index].prefix);
Main.item[number].stack = this.miscEquips[index].stack;
Main.item[number].velocity.Y = (float) Main.rand.Next(-20, 1) * 0.2f;
Main.item[number].velocity.X = (float) Main.rand.Next(-20, 21) * 0.2f;
Main.item[number].noGrabDelay = 100;
Main.item[number].newAndShiny = false;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number);
}
this.miscEquips[index] = new Item();
}
if (index < this.miscDyes.Length)
{
if (this.miscDyes[index].stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, this.miscDyes[index].type);
Main.item[number].netDefaults(this.miscDyes[index].netID);
Main.item[number].Prefix((int) this.miscDyes[index].prefix);
Main.item[number].stack = this.miscDyes[index].stack;
Main.item[number].velocity.Y = (float) Main.rand.Next(-20, 1) * 0.2f;
Main.item[number].velocity.X = (float) Main.rand.Next(-20, 21) * 0.2f;
Main.item[number].noGrabDelay = 100;
Main.item[number].newAndShiny = false;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number);
}
this.miscDyes[index] = new Item();
}
}
this.inventory[0].SetDefaults(3507);
this.inventory[0].Prefix(-1);
this.inventory[1].SetDefaults(3509);
this.inventory[1].Prefix(-1);
this.inventory[2].SetDefaults(3506);
this.inventory[2].Prefix(-1);
Main.mouseItem = new Item();
}
public object Clone() => this.MemberwiseClone();
public object clientClone()
{
Player player = new Player();
player.zone1 = this.zone1;
player.zone2 = this.zone2;
player.zone3 = this.zone3;
player.zone4 = this.zone4;
player.extraAccessory = this.extraAccessory;
player.MinionRestTargetPoint = this.MinionRestTargetPoint;
player.MinionAttackTargetNPC = this.MinionAttackTargetNPC;
player.direction = this.direction;
player.selectedItem = this.selectedItem;
player.controlUp = this.controlUp;
player.controlDown = this.controlDown;
player.controlLeft = this.controlLeft;
player.controlRight = this.controlRight;
player.controlJump = this.controlJump;
player.controlUseItem = this.controlUseItem;
player.statLife = this.statLife;
player.statLifeMax = this.statLifeMax;
player.statMana = this.statMana;
player.statManaMax = this.statManaMax;
player.position.X = this.position.X;
player.chest = this.chest;
player.talkNPC = this.talkNPC;
player.hideVisual = this.hideVisual;
player.hideMisc = this.hideMisc;
for (int index = 0; index < 59; ++index)
{
player.inventory[index] = this.inventory[index].Clone();
if (index < this.armor.Length)
player.armor[index] = this.armor[index].Clone();
if (index < this.dye.Length)
player.dye[index] = this.dye[index].Clone();
if (index < this.miscEquips.Length)
player.miscEquips[index] = this.miscEquips[index].Clone();
if (index < this.miscDyes.Length)
player.miscDyes[index] = this.miscDyes[index].Clone();
if (index < this.bank.item.Length)
player.bank.item[index] = this.bank.item[index].Clone();
if (index < this.bank2.item.Length)
player.bank2.item[index] = this.bank2.item[index].Clone();
if (index < this.bank3.item.Length)
player.bank3.item[index] = this.bank3.item[index].Clone();
}
player.trashItem = this.trashItem.Clone();
for (int index = 0; index < 22; ++index)
{
player.buffType[index] = this.buffType[index];
player.buffTime[index] = this.buffTime[index];
}
this.DpadRadial.CopyTo(player.DpadRadial);
this.CircularRadial.CopyTo(player.CircularRadial);
return (object) player;
}
public static bool CheckSpawn(int x, int y)
{
if (x < 10 || x > Main.maxTilesX - 10 || y < 10 || y > Main.maxTilesX - 10 || Main.tile[x, y - 1] == null || !Main.tile[x, y - 1].active() || Main.tile[x, y - 1].type != (ushort) 79)
return false;
for (int index1 = x - 1; index1 <= x + 1; ++index1)
{
for (int index2 = y - 3; index2 < y; ++index2)
{
if (Main.tile[index1, index2] == null)
return false;
if (Main.tile[index1, index2].nactive() && Main.tileSolid[(int) Main.tile[index1, index2].type] && !Main.tileSolidTop[(int) Main.tile[index1, index2].type])
{
Main.NewText(Language.GetTextValue("Game.BedObstructed"), G: (byte) 240, B: (byte) 20);
return false;
}
}
}
return WorldGen.StartRoomCheck(x, y - 1);
}
public void FindSpawn()
{
for (int index = 0; index < 200; ++index)
{
if (this.spN[index] == null)
{
this.SpawnX = -1;
this.SpawnY = -1;
break;
}
if (this.spN[index] == Main.worldName && this.spI[index] == Main.worldID)
{
this.SpawnX = this.spX[index];
this.SpawnY = this.spY[index];
break;
}
}
}
public void RemoveSpawn()
{
this.SpawnX = -1;
this.SpawnY = -1;
for (int index1 = 0; index1 < 200 && this.spN[index1] != null; ++index1)
{
if (this.spN[index1] == Main.worldName && this.spI[index1] == Main.worldID)
{
for (int index2 = index1; index2 < 199; ++index2)
{
this.spN[index2] = this.spN[index2 + 1];
this.spI[index2] = this.spI[index2 + 1];
this.spX[index2] = this.spX[index2 + 1];
this.spY[index2] = this.spY[index2 + 1];
}
this.spN[199] = (string) null;
this.spI[199] = 0;
this.spX[199] = 0;
this.spY[199] = 0;
break;
}
}
}
public void ChangeSpawn(int x, int y)
{
for (int index1 = 0; index1 < 200 && this.spN[index1] != null; ++index1)
{
if (this.spN[index1] == Main.worldName && this.spI[index1] == Main.worldID)
{
for (int index2 = index1; index2 > 0; --index2)
{
this.spN[index2] = this.spN[index2 - 1];
this.spI[index2] = this.spI[index2 - 1];
this.spX[index2] = this.spX[index2 - 1];
this.spY[index2] = this.spY[index2 - 1];
}
this.spN[0] = Main.worldName;
this.spI[0] = Main.worldID;
this.spX[0] = x;
this.spY[0] = y;
return;
}
}
for (int index = 199; index > 0; --index)
{
if (this.spN[index - 1] != null)
{
this.spN[index] = this.spN[index - 1];
this.spI[index] = this.spI[index - 1];
this.spX[index] = this.spX[index - 1];
this.spY[index] = this.spY[index - 1];
}
}
this.spN[0] = Main.worldName;
this.spI[0] = Main.worldID;
this.spX[0] = x;
this.spY[0] = y;
}
public static void SavePlayer(PlayerFileData playerFile, bool skipMapSave = false)
{
Main.Achievements.Save();
string path = playerFile.Path;
Player player = playerFile.Player;
bool isCloudSave = playerFile.IsCloudSave;
if (!skipMapSave)
{
if (!string.IsNullOrEmpty(Main.playerPathName))
{
try
{
if (Main.mapEnabled)
Main.Map.Save();
}
catch
{
}
try
{
if (!isCloudSave)
Directory.CreateDirectory(Main.PlayerPath);
}
catch
{
}
}
}
if (Main.ServerSideCharacter || path == null || path == "")
return;
if (FileUtilities.Exists(path, isCloudSave))
FileUtilities.Copy(path, path + ".bak", isCloudSave);
RijndaelManaged rijndaelManaged = new RijndaelManaged();
using (Stream stream = isCloudSave ? (Stream) new MemoryStream(2000) : (Stream) new FileStream(path, FileMode.Create))
{
using (CryptoStream cryptoStream = new CryptoStream(stream, rijndaelManaged.CreateEncryptor(Player.ENCRYPTION_KEY, Player.ENCRYPTION_KEY), CryptoStreamMode.Write))
{
using (BinaryWriter writer = new BinaryWriter((Stream) cryptoStream))
{
writer.Write(194);
playerFile.Metadata.Write(writer);
writer.Write(player.name);
writer.Write(player.difficulty);
writer.Write(playerFile.GetPlayTime().Ticks);
writer.Write(player.hair);
writer.Write(player.hairDye);
BitsByte bitsByte1 = (BitsByte) (byte) 0;
for (int key = 0; key < 8; ++key)
bitsByte1[key] = player.hideVisual[key];
writer.Write((byte) bitsByte1);
BitsByte bitsByte2 = (BitsByte) (byte) 0;
for (int key = 0; key < 2; ++key)
bitsByte2[key] = player.hideVisual[key + 8];
writer.Write((byte) bitsByte2);
writer.Write((byte) player.hideMisc);
writer.Write((byte) player.skinVariant);
writer.Write(player.statLife);
writer.Write(player.statLifeMax);
writer.Write(player.statMana);
writer.Write(player.statManaMax);
writer.Write(player.extraAccessory);
writer.Write(player.downedDD2EventAnyDifficulty);
writer.Write(player.taxMoney);
writer.Write(player.hairColor.R);
writer.Write(player.hairColor.G);
writer.Write(player.hairColor.B);
writer.Write(player.skinColor.R);
writer.Write(player.skinColor.G);
writer.Write(player.skinColor.B);
writer.Write(player.eyeColor.R);
writer.Write(player.eyeColor.G);
writer.Write(player.eyeColor.B);
writer.Write(player.shirtColor.R);
writer.Write(player.shirtColor.G);
writer.Write(player.shirtColor.B);
writer.Write(player.underShirtColor.R);
writer.Write(player.underShirtColor.G);
writer.Write(player.underShirtColor.B);
writer.Write(player.pantsColor.R);
writer.Write(player.pantsColor.G);
writer.Write(player.pantsColor.B);
writer.Write(player.shoeColor.R);
writer.Write(player.shoeColor.G);
writer.Write(player.shoeColor.B);
for (int index = 0; index < player.armor.Length; ++index)
{
writer.Write(player.armor[index].netID);
writer.Write(player.armor[index].prefix);
}
for (int index = 0; index < player.dye.Length; ++index)
{
writer.Write(player.dye[index].netID);
writer.Write(player.dye[index].prefix);
}
for (int index = 0; index < 58; ++index)
{
writer.Write(player.inventory[index].netID);
writer.Write(player.inventory[index].stack);
writer.Write(player.inventory[index].prefix);
writer.Write(player.inventory[index].favorited);
}
for (int index = 0; index < player.miscEquips.Length; ++index)
{
writer.Write(player.miscEquips[index].netID);
writer.Write(player.miscEquips[index].prefix);
writer.Write(player.miscDyes[index].netID);
writer.Write(player.miscDyes[index].prefix);
}
for (int index = 0; index < 40; ++index)
{
writer.Write(player.bank.item[index].netID);
writer.Write(player.bank.item[index].stack);
writer.Write(player.bank.item[index].prefix);
}
for (int index = 0; index < 40; ++index)
{
writer.Write(player.bank2.item[index].netID);
writer.Write(player.bank2.item[index].stack);
writer.Write(player.bank2.item[index].prefix);
}
for (int index = 0; index < 40; ++index)
{
writer.Write(player.bank3.item[index].netID);
writer.Write(player.bank3.item[index].stack);
writer.Write(player.bank3.item[index].prefix);
}
for (int index = 0; index < 22; ++index)
{
if (Main.buffNoSave[player.buffType[index]])
{
writer.Write(0);
writer.Write(0);
}
else
{
writer.Write(player.buffType[index]);
writer.Write(player.buffTime[index]);
}
}
for (int index = 0; index < 200; ++index)
{
if (player.spN[index] == null)
{
writer.Write(-1);
break;
}
writer.Write(player.spX[index]);
writer.Write(player.spY[index]);
writer.Write(player.spI[index]);
writer.Write(player.spN[index]);
}
writer.Write(player.hbLocked);
for (int index = 0; index < player.hideInfo.Length; ++index)
writer.Write(player.hideInfo[index]);
writer.Write(player.anglerQuestsFinished);
for (int index = 0; index < player.DpadRadial.Bindings.Length; ++index)
writer.Write(player.DpadRadial.Bindings[index]);
for (int index = 0; index < player.builderAccStatus.Length; ++index)
writer.Write(player.builderAccStatus[index]);
writer.Write(player.bartenderQuestLog);
writer.Flush();
cryptoStream.FlushFinalBlock();
stream.Flush();
if (!isCloudSave || SocialAPI.Cloud == null)
return;
SocialAPI.Cloud.Write(playerFile.Path, ((MemoryStream) stream).ToArray());
}
}
}
}
public static PlayerFileData LoadPlayer(string playerPath, bool cloudSave)
{
PlayerFileData playerFileData = new PlayerFileData(playerPath, cloudSave);
if (cloudSave && SocialAPI.Cloud == null)
return playerFileData;
if (Main.rand == null)
Main.rand = new UnifiedRandom((int) DateTime.Now.Ticks);
Player player1 = new Player();
try
{
RijndaelManaged rijndaelManaged = new RijndaelManaged();
rijndaelManaged.Padding = PaddingMode.None;
using (MemoryStream memoryStream = new MemoryStream(FileUtilities.ReadAllBytes(playerPath, cloudSave)))
{
using (CryptoStream cryptoStream = new CryptoStream((Stream) memoryStream, rijndaelManaged.CreateDecryptor(Player.ENCRYPTION_KEY, Player.ENCRYPTION_KEY), CryptoStreamMode.Read))
{
using (BinaryReader binaryReader = new BinaryReader((Stream) cryptoStream))
{
int release = binaryReader.ReadInt32();
if (release >= 135)
playerFileData.Metadata = FileMetadata.Read(binaryReader, FileType.Player);
else
playerFileData.Metadata = FileMetadata.FromCurrentSettings(FileType.Player);
if (release > 194)
{
player1.loadStatus = 1;
player1.name = binaryReader.ReadString();
playerFileData.Player = player1;
return playerFileData;
}
player1.name = binaryReader.ReadString();
if (release >= 10)
{
if (release >= 17)
player1.difficulty = binaryReader.ReadByte();
else if (binaryReader.ReadBoolean())
player1.difficulty = (byte) 2;
}
if (release >= 138)
playerFileData.SetPlayTime(new TimeSpan(binaryReader.ReadInt64()));
else
playerFileData.SetPlayTime(TimeSpan.Zero);
player1.hair = binaryReader.ReadInt32();
if (release >= 82)
player1.hairDye = binaryReader.ReadByte();
if (release >= 124)
{
BitsByte bitsByte = (BitsByte) binaryReader.ReadByte();
for (int key = 0; key < 8; ++key)
player1.hideVisual[key] = bitsByte[key];
bitsByte = (BitsByte) binaryReader.ReadByte();
for (int key = 0; key < 2; ++key)
player1.hideVisual[key + 8] = bitsByte[key];
}
else if (release >= 83)
{
BitsByte bitsByte = (BitsByte) binaryReader.ReadByte();
for (int key = 0; key < 8; ++key)
player1.hideVisual[key] = bitsByte[key];
}
if (release >= 119)
player1.hideMisc = (BitsByte) binaryReader.ReadByte();
if (release <= 17)
player1.Male = player1.hair != 5 && player1.hair != 6 && player1.hair != 9 && player1.hair != 11;
else if (release < 107)
player1.Male = binaryReader.ReadBoolean();
else
player1.skinVariant = (int) binaryReader.ReadByte();
if (release < 161 && player1.skinVariant == 7)
player1.skinVariant = 9;
player1.statLife = binaryReader.ReadInt32();
player1.statLifeMax = binaryReader.ReadInt32();
if (player1.statLifeMax > 500)
player1.statLifeMax = 500;
player1.statMana = binaryReader.ReadInt32();
player1.statManaMax = binaryReader.ReadInt32();
if (player1.statManaMax > 200)
player1.statManaMax = 200;
if (player1.statMana > 400)
player1.statMana = 400;
if (release >= 125)
player1.extraAccessory = binaryReader.ReadBoolean();
if (release >= 182)
player1.downedDD2EventAnyDifficulty = binaryReader.ReadBoolean();
if (release >= 128)
player1.taxMoney = binaryReader.ReadInt32();
player1.hairColor = binaryReader.ReadRGB();
player1.skinColor = binaryReader.ReadRGB();
player1.eyeColor = binaryReader.ReadRGB();
player1.shirtColor = binaryReader.ReadRGB();
player1.underShirtColor = binaryReader.ReadRGB();
player1.pantsColor = binaryReader.ReadRGB();
player1.shoeColor = binaryReader.ReadRGB();
Main.player[Main.myPlayer].shirtColor = player1.shirtColor;
Main.player[Main.myPlayer].pantsColor = player1.pantsColor;
Main.player[Main.myPlayer].hairColor = player1.hairColor;
if (release >= 38)
{
if (release < 124)
{
int num = 11;
if (release >= 81)
num = 16;
for (int index1 = 0; index1 < num; ++index1)
{
int index2 = index1;
if (index2 >= 8)
index2 += 2;
player1.armor[index2].netDefaults(binaryReader.ReadInt32());
player1.armor[index2].Prefix((int) binaryReader.ReadByte());
}
}
else
{
int num = 20;
for (int index = 0; index < num; ++index)
{
player1.armor[index].netDefaults(binaryReader.ReadInt32());
player1.armor[index].Prefix((int) binaryReader.ReadByte());
}
}
if (release >= 47)
{
int num = 3;
if (release >= 81)
num = 8;
if (release >= 124)
num = 10;
for (int index3 = 0; index3 < num; ++index3)
{
int index4 = index3;
player1.dye[index4].netDefaults(binaryReader.ReadInt32());
player1.dye[index4].Prefix((int) binaryReader.ReadByte());
}
}
if (release >= 58)
{
for (int index = 0; index < 58; ++index)
{
int type = binaryReader.ReadInt32();
if (type >= 3930)
{
player1.inventory[index].netDefaults(0);
binaryReader.ReadInt32();
int num = (int) binaryReader.ReadByte();
if (release >= 114)
binaryReader.ReadBoolean();
}
else
{
player1.inventory[index].netDefaults(type);
player1.inventory[index].stack = binaryReader.ReadInt32();
player1.inventory[index].Prefix((int) binaryReader.ReadByte());
if (release >= 114)
player1.inventory[index].favorited = binaryReader.ReadBoolean();
}
}
}
else
{
for (int index = 0; index < 48; ++index)
{
int type = binaryReader.ReadInt32();
if (type >= 3930)
{
player1.inventory[index].netDefaults(0);
binaryReader.ReadInt32();
int num = (int) binaryReader.ReadByte();
}
else
{
player1.inventory[index].netDefaults(type);
player1.inventory[index].stack = binaryReader.ReadInt32();
player1.inventory[index].Prefix((int) binaryReader.ReadByte());
}
}
}
if (release >= 117)
{
if (release < 136)
{
for (int index = 0; index < 5; ++index)
{
if (index != 1)
{
int type1 = binaryReader.ReadInt32();
if (type1 >= 3930)
{
player1.miscEquips[index].netDefaults(0);
int num = (int) binaryReader.ReadByte();
}
else
{
player1.miscEquips[index].netDefaults(type1);
player1.miscEquips[index].Prefix((int) binaryReader.ReadByte());
}
int type2 = binaryReader.ReadInt32();
if (type2 >= 3930)
{
player1.miscDyes[index].netDefaults(0);
int num = (int) binaryReader.ReadByte();
}
else
{
player1.miscDyes[index].netDefaults(type2);
player1.miscDyes[index].Prefix((int) binaryReader.ReadByte());
}
}
}
}
else
{
for (int index = 0; index < 5; ++index)
{
int type3 = binaryReader.ReadInt32();
if (type3 >= 3930)
{
player1.miscEquips[index].netDefaults(0);
int num = (int) binaryReader.ReadByte();
}
else
{
player1.miscEquips[index].netDefaults(type3);
player1.miscEquips[index].Prefix((int) binaryReader.ReadByte());
}
int type4 = binaryReader.ReadInt32();
if (type4 >= 3930)
{
player1.miscDyes[index].netDefaults(0);
int num = (int) binaryReader.ReadByte();
}
else
{
player1.miscDyes[index].netDefaults(type4);
player1.miscDyes[index].Prefix((int) binaryReader.ReadByte());
}
}
}
}
if (release >= 58)
{
for (int index = 0; index < 40; ++index)
{
player1.bank.item[index].netDefaults(binaryReader.ReadInt32());
player1.bank.item[index].stack = binaryReader.ReadInt32();
player1.bank.item[index].Prefix((int) binaryReader.ReadByte());
}
for (int index = 0; index < 40; ++index)
{
player1.bank2.item[index].netDefaults(binaryReader.ReadInt32());
player1.bank2.item[index].stack = binaryReader.ReadInt32();
player1.bank2.item[index].Prefix((int) binaryReader.ReadByte());
}
}
else
{
for (int index = 0; index < 20; ++index)
{
player1.bank.item[index].netDefaults(binaryReader.ReadInt32());
player1.bank.item[index].stack = binaryReader.ReadInt32();
player1.bank.item[index].Prefix((int) binaryReader.ReadByte());
}
for (int index = 0; index < 20; ++index)
{
player1.bank2.item[index].netDefaults(binaryReader.ReadInt32());
player1.bank2.item[index].stack = binaryReader.ReadInt32();
player1.bank2.item[index].Prefix((int) binaryReader.ReadByte());
}
}
if (release >= 182)
{
for (int index = 0; index < 40; ++index)
{
player1.bank3.item[index].netDefaults(binaryReader.ReadInt32());
player1.bank3.item[index].stack = binaryReader.ReadInt32();
player1.bank3.item[index].Prefix((int) binaryReader.ReadByte());
}
}
}
else
{
for (int index = 0; index < 8; ++index)
{
player1.armor[index].SetDefaults((int) ItemID.FromLegacyName(binaryReader.ReadString(), release));
if (release >= 36)
player1.armor[index].Prefix((int) binaryReader.ReadByte());
}
if (release >= 6)
{
for (int index = 8; index < 11; ++index)
{
player1.armor[index].SetDefaults((int) ItemID.FromLegacyName(binaryReader.ReadString(), release));
if (release >= 36)
player1.armor[index].Prefix((int) binaryReader.ReadByte());
}
}
for (int index = 0; index < 44; ++index)
{
player1.inventory[index].SetDefaults((int) ItemID.FromLegacyName(binaryReader.ReadString(), release));
player1.inventory[index].stack = binaryReader.ReadInt32();
if (release >= 36)
player1.inventory[index].Prefix((int) binaryReader.ReadByte());
}
if (release >= 15)
{
for (int index = 44; index < 48; ++index)
{
player1.inventory[index].SetDefaults((int) ItemID.FromLegacyName(binaryReader.ReadString(), release));
player1.inventory[index].stack = binaryReader.ReadInt32();
if (release >= 36)
player1.inventory[index].Prefix((int) binaryReader.ReadByte());
}
}
for (int index = 0; index < 20; ++index)
{
player1.bank.item[index].SetDefaults((int) ItemID.FromLegacyName(binaryReader.ReadString(), release));
player1.bank.item[index].stack = binaryReader.ReadInt32();
if (release >= 36)
player1.bank.item[index].Prefix((int) binaryReader.ReadByte());
}
if (release >= 20)
{
for (int index = 0; index < 20; ++index)
{
player1.bank2.item[index].SetDefaults((int) ItemID.FromLegacyName(binaryReader.ReadString(), release));
player1.bank2.item[index].stack = binaryReader.ReadInt32();
if (release >= 36)
player1.bank2.item[index].Prefix((int) binaryReader.ReadByte());
}
}
}
if (release < 58)
{
for (int index = 40; index < 48; ++index)
{
player1.inventory[index + 10] = player1.inventory[index].Clone();
player1.inventory[index].SetDefaults();
}
}
if (release >= 11)
{
int num = 22;
if (release < 74)
num = 10;
for (int index = 0; index < num; ++index)
{
player1.buffType[index] = binaryReader.ReadInt32();
player1.buffTime[index] = binaryReader.ReadInt32();
if (player1.buffType[index] == 0)
{
--index;
--num;
}
}
}
for (int index = 0; index < 200; ++index)
{
int num = binaryReader.ReadInt32();
if (num != -1)
{
player1.spX[index] = num;
player1.spY[index] = binaryReader.ReadInt32();
player1.spI[index] = binaryReader.ReadInt32();
player1.spN[index] = binaryReader.ReadString();
}
else
break;
}
if (release >= 16)
player1.hbLocked = binaryReader.ReadBoolean();
if (release >= 115)
{
int num = 13;
for (int index = 0; index < num; ++index)
player1.hideInfo[index] = binaryReader.ReadBoolean();
}
if (release >= 98)
player1.anglerQuestsFinished = binaryReader.ReadInt32();
if (release >= 162)
{
for (int index = 0; index < 4; ++index)
player1.DpadRadial.Bindings[index] = binaryReader.ReadInt32();
}
if (release >= 164)
{
int num = 8;
if (release >= 167)
num = 10;
for (int index = 0; index < num; ++index)
player1.builderAccStatus[index] = binaryReader.ReadInt32();
}
if (release >= 181)
player1.bartenderQuestLog = binaryReader.ReadInt32();
player1.skinVariant = (int) MathHelper.Clamp((float) player1.skinVariant, 0.0f, 9f);
for (int index = 3; index < 8 + player1.extraAccessorySlots; ++index)
{
int type = player1.armor[index].type;
if (type == 908)
player1.lavaMax += 420;
if (type == 906)
player1.lavaMax += 420;
if (player1.wingsLogic == 0 && player1.armor[index].wingSlot >= (sbyte) 0)
player1.wingsLogic = (int) player1.armor[index].wingSlot;
if (type == 158 || type == 396 || type == 1250 || type == 1251 || type == 1252)
player1.noFallDmg = true;
player1.lavaTime = player1.lavaMax;
}
}
}
}
player1.PlayerFrame();
player1.loadStatus = 0;
playerFileData.Player = player1;
return playerFileData;
}
catch
{
}
Player player2 = new Player();
player2.loadStatus = 2;
if (player1.name != "")
{
player2.name = player1.name;
}
else
{
string[] strArray = playerPath.Split(Path.DirectorySeparatorChar);
player1.name = strArray[strArray.Length - 1].Split('.')[0];
}
playerFileData.Player = player2;
return playerFileData;
}
public static PlayerFileData GetFileData(string file, bool cloudSave)
{
if (file == null || cloudSave && SocialAPI.Cloud == null)
return (PlayerFileData) null;
PlayerFileData playerFileData = Player.LoadPlayer(file, cloudSave);
if (playerFileData.Player == null)
return (PlayerFileData) null;
if (playerFileData.Player.loadStatus != 0 && playerFileData.Player.loadStatus != 1)
{
if (FileUtilities.Exists(file + ".bak", cloudSave))
FileUtilities.Move(file + ".bak", file, cloudSave);
playerFileData = Player.LoadPlayer(file, cloudSave);
if (playerFileData.Player == null)
return (PlayerFileData) null;
}
return playerFileData;
}
public Color GetHairColor(bool useLighting = true)
{
Color color = Lighting.GetColor((int) ((double) this.position.X + (double) this.width * 0.5) / 16, (int) (((double) this.position.Y + (double) this.height * 0.25) / 16.0));
return GameShaders.Hair.GetColor((short) this.hairDye, this, useLighting ? color : Color.White);
}
public bool HasItem(int type)
{
for (int index = 0; index < 58; ++index)
{
if (type == this.inventory[index].type && this.inventory[index].stack > 0)
return true;
}
return false;
}
public int FindItem(int netid)
{
for (int index = 0; index < 58; ++index)
{
if (netid == this.inventory[index].netID && this.inventory[index].stack > 0)
return index;
}
return -1;
}
public int FindItem(List<int> netids)
{
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].stack > 0 && netids.Contains(this.inventory[index].netID))
return index;
}
return -1;
}
public int FindItem(bool[] validtypes)
{
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].stack > 0 && validtypes[this.inventory[index].type])
return index;
}
return -1;
}
public Player()
{
this.width = 20;
this.height = 42;
this.name = string.Empty;
this.bodyFrame.Width = 40;
this.bodyFrame.Height = 56;
this.legFrame.Width = 40;
this.legFrame.Height = 56;
for (int index = 0; index < 59; ++index)
{
if (index < this.armor.Length)
this.armor[index] = new Item();
this.inventory[index] = new Item();
}
for (int index = 0; index < 40; ++index)
{
this.bank.item[index] = new Item();
this.bank2.item[index] = new Item();
this.bank3.item[index] = new Item();
}
for (int index = 0; index < this.dye.Length; ++index)
this.dye[index] = new Item();
for (int index = 0; index < this.miscEquips.Length; ++index)
this.miscEquips[index] = new Item();
for (int index = 0; index < this.miscDyes.Length; ++index)
this.miscDyes[index] = new Item();
this.trashItem = new Item();
this.grappling[0] = -1;
this.inventory[0].SetDefaults(3507);
this.inventory[1].SetDefaults(3509);
this.inventory[2].SetDefaults(3506);
this.statManaMax = 20;
this.extraAccessory = false;
if (Main.cEd)
this.inventory[3].SetDefaults(603);
for (int index = 0; index < 470; ++index)
{
this.adjTile[index] = false;
this.oldAdjTile[index] = false;
}
this.hitTile = new HitTile();
this.mount = new Mount();
}
public void TeleportationPotion()
{
bool canSpawn = false;
int teleportStartX = 100;
int teleportRangeX = Main.maxTilesX - 200;
int teleportStartY = 100;
int teleportRangeY = Main.maxTilesY - 200;
Vector2 vector2 = this.TestTeleport(ref canSpawn, teleportStartX, teleportRangeX, teleportStartY, teleportRangeY);
if (!canSpawn)
return;
Vector2 newPos = vector2;
this.Teleport(newPos, 2);
this.velocity = Vector2.Zero;
if (Main.netMode != 2)
return;
RemoteClient.CheckSection(this.whoAmI, this.position);
NetMessage.SendData(65, number2: ((float) this.whoAmI), number3: newPos.X, number4: newPos.Y, number5: 3);
}
private Vector2 TestTeleport(
ref bool canSpawn,
int teleportStartX,
int teleportRangeX,
int teleportStartY,
int teleportRangeY)
{
int num1 = 0;
int num2 = 0;
int num3 = 0;
int width = this.width;
Vector2 Position = new Vector2((float) num2, (float) num3) * 16f + new Vector2((float) (-width / 2 + 8), (float) -this.height);
while (!canSpawn && num1 < 1000)
{
++num1;
int index1 = teleportStartX + Main.rand.Next(teleportRangeX);
int index2 = teleportStartY + Main.rand.Next(teleportRangeY);
Position = new Vector2((float) index1, (float) index2) * 16f + new Vector2((float) (-width / 2 + 8), (float) -this.height);
if (!Collision.SolidCollision(Position, width, this.height))
{
if (Main.tile[index1, index2] == null)
Main.tile[index1, index2] = new Tile();
if ((Main.tile[index1, index2].wall != (byte) 87 || (double) index2 <= Main.worldSurface || NPC.downedPlantBoss) && (!Main.wallDungeon[(int) Main.tile[index1, index2].wall] || (double) index2 <= Main.worldSurface || NPC.downedBoss3))
{
int num4 = 0;
while (num4 < 100)
{
if (Main.tile[index1, index2 + num4] == null)
Main.tile[index1, index2 + num4] = new Tile();
Tile tile = Main.tile[index1, index2 + num4];
Position = new Vector2((float) index1, (float) (index2 + num4)) * 16f + new Vector2((float) (-width / 2 + 8), (float) -this.height);
Vector4 vector4 = Collision.SlopeCollision(Position, this.velocity, width, this.height, this.gravDir);
int num5 = !Collision.SolidCollision(Position, width, this.height) ? 1 : 0;
int num6 = (double) vector4.Z != (double) this.velocity.X || (double) vector4.Y != (double) this.velocity.Y || (double) vector4.X != (double) Position.X ? 0 : ((double) vector4.Y == (double) Position.Y ? 1 : 0);
if (num5 != 0)
++num4;
else if (!tile.active() || tile.inActive() || !Main.tileSolid[(int) tile.type])
++num4;
else
break;
}
if (!Collision.LavaCollision(Position, width, this.height) && (double) Collision.HurtTiles(Position, this.velocity, width, this.height).Y <= 0.0)
{
Collision.SlopeCollision(Position, this.velocity, width, this.height, this.gravDir);
if (Collision.SolidCollision(Position, width, this.height) && num4 < 99)
{
Vector2 Velocity1 = Vector2.UnitX * 16f;
if (!(Collision.TileCollision(Position - Velocity1, Velocity1, this.width, this.height, gravDir: ((int) this.gravDir)) != Velocity1))
{
Vector2 Velocity2 = -Vector2.UnitX * 16f;
if (!(Collision.TileCollision(Position - Velocity2, Velocity2, this.width, this.height, gravDir: ((int) this.gravDir)) != Velocity2))
{
Vector2 Velocity3 = Vector2.UnitY * 16f;
if (!(Collision.TileCollision(Position - Velocity3, Velocity3, this.width, this.height, gravDir: ((int) this.gravDir)) != Velocity3))
{
Vector2 Velocity4 = -Vector2.UnitY * 16f;
if (!(Collision.TileCollision(Position - Velocity4, Velocity4, this.width, this.height, gravDir: ((int) this.gravDir)) != Velocity4))
{
canSpawn = true;
int num7 = index2 + num4;
break;
}
}
}
}
}
}
}
}
}
return Position;
}
public void GetAnglerReward()
{
Item newItem1 = new Item();
newItem1.type = 0;
float num1 = 1f;
if (this.anglerQuestsFinished <= 50)
num1 -= (float) this.anglerQuestsFinished * 0.01f;
else if (this.anglerQuestsFinished <= 100)
num1 = (float) (0.5 - (double) (this.anglerQuestsFinished - 50) * 0.00499999988824129);
else if (this.anglerQuestsFinished <= 150)
num1 = (float) (0.25 - (double) (this.anglerQuestsFinished - 100) * (1.0 / 500.0));
if (this.anglerQuestsFinished == 5)
newItem1.SetDefaults(2428);
else if (this.anglerQuestsFinished == 10)
newItem1.SetDefaults(2367);
else if (this.anglerQuestsFinished == 15)
newItem1.SetDefaults(2368);
else if (this.anglerQuestsFinished == 20)
newItem1.SetDefaults(2369);
else if (this.anglerQuestsFinished == 30)
newItem1.SetDefaults(2294);
else if (this.anglerQuestsFinished > 75 && Main.rand.Next((int) (250.0 * (double) num1)) == 0)
newItem1.SetDefaults(2294);
else if (Main.hardMode && this.anglerQuestsFinished > 25 && Main.rand.Next((int) (100.0 * (double) num1)) == 0)
newItem1.SetDefaults(2422);
else if (Main.hardMode && this.anglerQuestsFinished > 10 && Main.rand.Next((int) (70.0 * (double) num1)) == 0)
newItem1.SetDefaults(2494);
else if (Main.hardMode && this.anglerQuestsFinished > 10 && Main.rand.Next((int) (70.0 * (double) num1)) == 0)
newItem1.SetDefaults(3031);
else if (Main.hardMode && this.anglerQuestsFinished > 10 && Main.rand.Next((int) (70.0 * (double) num1)) == 0)
newItem1.SetDefaults(3032);
else if (Main.rand.Next((int) (80.0 * (double) num1)) == 0)
newItem1.SetDefaults(3183);
else if (Main.rand.Next((int) (60.0 * (double) num1)) == 0)
newItem1.SetDefaults(2360);
else if (Main.rand.Next((int) (40.0 * (double) num1)) == 0)
newItem1.SetDefaults(2373);
else if (Main.rand.Next((int) (40.0 * (double) num1)) == 0)
newItem1.SetDefaults(2374);
else if (Main.rand.Next((int) (40.0 * (double) num1)) == 0)
newItem1.SetDefaults(2375);
else if (Main.rand.Next((int) (40.0 * (double) num1)) == 0)
newItem1.SetDefaults(3120);
else if (Main.rand.Next((int) (40.0 * (double) num1)) == 0)
newItem1.SetDefaults(3037);
else if (Main.rand.Next((int) (40.0 * (double) num1)) == 0)
newItem1.SetDefaults(3096);
else if (Main.rand.Next((int) (40.0 * (double) num1)) == 0)
newItem1.SetDefaults(2417);
else if (Main.rand.Next((int) (40.0 * (double) num1)) == 0)
{
newItem1.SetDefaults(2498);
}
else
{
switch (Main.rand.Next(70))
{
case 0:
newItem1.SetDefaults(2442);
break;
case 1:
newItem1.SetDefaults(2443);
break;
case 2:
newItem1.SetDefaults(2444);
break;
case 3:
newItem1.SetDefaults(2445);
break;
case 4:
newItem1.SetDefaults(2497);
break;
case 5:
newItem1.SetDefaults(2495);
break;
case 6:
newItem1.SetDefaults(2446);
break;
case 7:
newItem1.SetDefaults(2447);
break;
case 8:
newItem1.SetDefaults(2448);
break;
case 9:
newItem1.SetDefaults(2449);
break;
case 10:
newItem1.SetDefaults(2490);
break;
case 11:
newItem1.SetDefaults(2435);
newItem1.stack = Main.rand.Next(50, 151);
break;
case 12:
newItem1.SetDefaults(2496);
break;
default:
switch (Main.rand.Next(3))
{
case 0:
newItem1.SetDefaults(2354);
newItem1.stack = Main.rand.Next(2, 6);
break;
case 1:
newItem1.SetDefaults(2355);
newItem1.stack = Main.rand.Next(2, 6);
break;
default:
newItem1.SetDefaults(2356);
newItem1.stack = Main.rand.Next(2, 6);
break;
}
break;
}
}
newItem1.position = this.Center;
Item obj1 = this.GetItem(this.whoAmI, newItem1, true);
if (obj1.stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj1.type, obj1.stack, noGrabDelay: true);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
if (newItem1.type == 2417)
{
Item newItem2 = new Item();
Item newItem3 = new Item();
newItem2.SetDefaults(2418);
newItem2.position = this.Center;
Item obj2 = this.GetItem(this.whoAmI, newItem2, true);
if (obj2.stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj2.type, obj2.stack, noGrabDelay: true);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
newItem3.SetDefaults(2419);
newItem3.position = this.Center;
Item obj3 = this.GetItem(this.whoAmI, newItem3, true);
if (obj3.stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj3.type, obj3.stack, noGrabDelay: true);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
}
else if (newItem1.type == 2498)
{
Item newItem4 = new Item();
Item newItem5 = new Item();
newItem4.SetDefaults(2499);
newItem4.position = this.Center;
Item obj4 = this.GetItem(this.whoAmI, newItem4, true);
if (obj4.stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj4.type, obj4.stack, noGrabDelay: true);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
newItem5.SetDefaults(2500);
newItem5.position = this.Center;
Item obj5 = this.GetItem(this.whoAmI, newItem5, true);
if (obj5.stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj5.type, obj5.stack, noGrabDelay: true);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
}
Item newItem6 = new Item();
int num2 = (int) ((double) (int) ((double) ((this.anglerQuestsFinished + 50) / 2 * Main.rand.Next(50, 201)) * 0.0149999996647239) * 1.5);
if (Main.expertMode)
num2 *= 2;
if (num2 > 100)
{
int num3 = num2 / 100;
if (num3 > 10)
num3 = 10;
if (num3 < 1)
num3 = 1;
newItem6.SetDefaults(73);
newItem6.stack = num3;
}
else
{
if (num2 > 99)
num2 = 99;
if (num2 < 1)
num2 = 1;
newItem6.SetDefaults(72);
newItem6.stack = num2;
}
newItem6.position = this.Center;
Item obj6 = this.GetItem(this.whoAmI, newItem6, true);
if (obj6.stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj6.type, obj6.stack, noGrabDelay: true);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
if (Main.rand.Next((int) (100.0 * (double) num1)) > 50)
return;
Item newItem7 = new Item();
if (Main.rand.Next((int) (15.0 * (double) num1)) == 0)
newItem7.SetDefaults(2676);
else if (Main.rand.Next((int) (5.0 * (double) num1)) == 0)
newItem7.SetDefaults(2675);
else
newItem7.SetDefaults(2674);
if (Main.rand.Next(25) <= this.anglerQuestsFinished)
++newItem7.stack;
if (Main.rand.Next(50) <= this.anglerQuestsFinished)
++newItem7.stack;
if (Main.rand.Next(100) <= this.anglerQuestsFinished)
++newItem7.stack;
if (Main.rand.Next(150) <= this.anglerQuestsFinished)
++newItem7.stack;
if (Main.rand.Next(200) <= this.anglerQuestsFinished)
++newItem7.stack;
if (Main.rand.Next(250) <= this.anglerQuestsFinished)
++newItem7.stack;
newItem7.position = this.Center;
Item obj7 = this.GetItem(this.whoAmI, newItem7, true);
if (obj7.stack <= 0)
return;
int number1 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj7.type, obj7.stack, noGrabDelay: true);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number1, number2: 1f);
}
public void GetDyeTraderReward()
{
List<int> intList = new List<int>()
{
3560,
3028,
3041,
3040,
3025,
3190,
3027,
3026,
3554,
3553,
3555,
2872,
3534,
2871
};
if (Main.hardMode)
{
intList.Add(3039);
intList.Add(3038);
intList.Add(3598);
intList.Add(3597);
intList.Add(3600);
intList.Add(3042);
intList.Add(3533);
intList.Add(3561);
if (NPC.downedMechBossAny)
{
intList.Add(2883);
intList.Add(2869);
intList.Add(2873);
intList.Add(2870);
}
if (NPC.downedPlantBoss)
{
intList.Add(2878);
intList.Add(2879);
intList.Add(2884);
intList.Add(2885);
}
if (NPC.downedMartians)
{
intList.Add(2864);
intList.Add(3556);
}
if (NPC.downedMoonlord)
intList.Add(3024);
}
int Type = intList[Main.rand.Next(intList.Count)];
Item newItem = new Item();
newItem.SetDefaults(Type);
newItem.stack = 3;
newItem.position = this.Center;
Item obj = this.GetItem(this.whoAmI, newItem, true);
if (obj.stack <= 0)
return;
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj.type, obj.stack, noGrabDelay: true);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
public bool CheckMana(int amount, bool pay = false, bool blockQuickMana = false)
{
int num = (int) ((double) amount * (double) this.manaCost);
if (this.statMana >= num)
{
if (pay)
this.statMana -= num;
return true;
}
if (!this.manaFlower || blockQuickMana)
return false;
this.QuickMana();
if (this.statMana < num)
return false;
if (pay)
this.statMana -= num;
return true;
}
public void TryPortalJumping()
{
if (this.mount.Active || this.dead)
return;
PortalHelper.TryGoingThroughPortals((Entity) this);
}
public bool ConsumeSolarFlare()
{
if (!this.setSolar || this.solarShields <= 0)
return false;
if (Main.netMode == 1 && this.whoAmI != Main.myPlayer)
return true;
--this.solarShields;
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 170 && this.buffType[b] <= 172)
this.DelBuff(b);
}
if (this.solarShields > 0)
this.AddBuff(170 + this.solarShields - 1, 5, false);
this.solarCounter = 0;
return true;
}
public void KeyDoubleTap(int keyDir)
{
int num = 0;
if (Main.ReversedUpDownArmorSetBonuses)
num = 1;
if (keyDir != num)
return;
if (this.setVortex && !this.mount.Active)
this.vortexStealthActive = !this.vortexStealthActive;
if (this.setStardust)
this.MinionRestTargetAim();
if (!this.setForbidden)
return;
this.MinionRestTargetAim();
if (this.setForbiddenCooldownLocked)
return;
this.CommandForbiddenStorm();
}
public void UpdateForbiddenSetLock()
{
List<int> intList = new List<int>();
for (int index = 0; index < 1000; ++index)
{
Projectile projectile = Main.projectile[index];
if (projectile.active && projectile.type == 656 && projectile.owner == this.whoAmI)
intList.Add(index);
}
this.setForbiddenCooldownLocked = intList.Count > 1;
}
public void CommandForbiddenStorm()
{
List<int> intList = new List<int>();
for (int index = 0; index < 1000; ++index)
{
Projectile projectile = Main.projectile[index];
if (projectile.active && projectile.type == 656 && projectile.owner == this.whoAmI)
intList.Add(index);
}
bool flag1 = StrayMethods.CanSpawnSandstormFriendly(this.MinionRestTargetPoint, 30, 30);
int num1 = this.MinionRestTargetPoint == Vector2.Zero ? 1 : 0;
Vector2 center = this.Center;
Vector2 vector2_1 = this.MinionRestTargetPoint;
if (num1 != 0)
vector2_1 = center;
bool flag2 = false;
float[] samples = new float[10];
Vector2 v = vector2_1 - center;
Collision.LaserScan(center, v.SafeNormalize(Vector2.Zero), 60f, v.Length(), samples);
float num2 = 0.0f;
for (int index = 0; index < samples.Length; ++index)
{
if ((double) samples[index] > (double) num2)
num2 = samples[index];
}
foreach (float num3 in samples)
{
if ((double) Math.Abs(num3 - v.Length()) < 10.0)
{
flag2 = true;
break;
}
}
if (intList.Count <= 1)
{
Vector2 Position1 = center + v.SafeNormalize(Vector2.Zero) * num2;
Vector2 vector2_2 = Position1 - center;
if ((double) vector2_2.Length() > 0.0)
{
for (float num4 = 0.0f; (double) num4 < (double) vector2_2.Length(); num4 += 15f)
{
Vector2 Position2 = center + vector2_2 * (num4 / vector2_2.Length());
Dust dust = Main.dust[Dust.NewDust(Position2, 0, 0, 269)];
dust.position = Position2;
dust.fadeIn = 0.5f;
dust.scale = 0.7f;
dust.velocity *= 0.4f;
dust.noLight = true;
}
}
for (float num5 = 0.0f; (double) num5 < 6.28318548202515; num5 += 0.2094395f)
{
Dust dust = Main.dust[Dust.NewDust(Position1, 0, 0, 269)];
dust.position = Position1;
dust.fadeIn = 1f;
dust.scale = 0.3f;
dust.noLight = true;
}
}
bool flag3 = flag1 & intList.Count <= 1 & flag2;
if (flag3)
{
flag3 = this.CheckMana(20, true);
if (flag3)
this.manaRegenDelay = (int) this.maxRegenDelay;
}
if (!flag3)
return;
foreach (int index in intList)
{
Projectile projectile = Main.projectile[index];
if ((double) projectile.ai[0] < 780.0)
{
projectile.ai[0] = (float) (780.0 + (double) projectile.ai[0] % 60.0);
projectile.netUpdate = true;
}
}
int Damage = (int) (20.0 * (1.0 + (double) this.magicDamage + (double) this.minionDamage - 2.0));
Projectile projectile1 = Main.projectile[Projectile.NewProjectile(this.MinionRestTargetPoint, Vector2.Zero, 656, Damage, 0.0f, Main.myPlayer)];
}
public void KeyHoldDown(int keyDir, int holdTime)
{
int num = 0;
if (Main.ReversedUpDownArmorSetBonuses)
num = 1;
if (keyDir != num)
return;
if (this.setStardust && holdTime >= 60)
this.MinionRestTargetPoint = Vector2.Zero;
if (!this.setForbidden || holdTime < 60)
return;
this.MinionRestTargetPoint = Vector2.Zero;
}
public void MinionNPCTargetAim()
{
Vector2 mouseWorld = Main.MouseWorld;
int index1 = -1;
for (int index2 = 0; index2 < 200; ++index2)
{
if (Main.npc[index2].CanBeChasedBy((object) this) && (index1 == -1 || (double) Main.npc[index2].Hitbox.Distance(mouseWorld) < (double) Main.npc[index1].Hitbox.Distance(mouseWorld)))
index1 = index2;
}
if (this.MinionAttackTargetNPC == index1)
this.MinionAttackTargetNPC = -1;
else
this.MinionAttackTargetNPC = index1;
}
public void MinionRestTargetAim()
{
Vector2 mouseWorld = Main.MouseWorld;
float y = mouseWorld.Y;
int i = (int) mouseWorld.X / 16;
int index1 = (int) y / 16;
int num1 = 0;
if ((!Main.tile[i, index1].nactive() || !Main.tileSolid[(int) Main.tile[i, index1].type] ? 0 : (!Main.tileSolidTop[(int) Main.tile[i, index1].type] ? 1 : 0)) != 0)
{
int num2 = 0;
for (int index2 = 0; index2 > -20 && index1 + index2 > 1; --index2)
{
int index3 = index1 + index2;
if ((!Main.tile[i, index3].nactive() || !Main.tileSolid[(int) Main.tile[i, index3].type] ? 0 : (!Main.tileSolidTop[(int) Main.tile[i, index3].type] ? 1 : 0)) != 0)
{
num2 = index2;
}
else
{
num2 = index2;
break;
}
}
int num3 = 0;
for (int index4 = 0; index4 < 20 && index1 + index4 < Main.maxTilesY; ++index4)
{
int index5 = index1 + index4;
if ((!Main.tile[i, index5].nactive() || !Main.tileSolid[(int) Main.tile[i, index5].type] ? 0 : (!Main.tileSolidTop[(int) Main.tile[i, index5].type] ? 1 : 0)) != 0)
{
num3 = index4;
}
else
{
num3 = index4;
break;
}
}
num1 = num3 <= -num2 ? num3 + 3 : num2 - 2;
}
int num4 = index1 + num1;
bool flag = false;
for (int j = num4; j < num4 + 5; ++j)
{
if (WorldGen.SolidTileAllowBottomSlope(i, j))
flag = true;
}
while (!flag)
{
++num4;
for (int j = num4; j < num4 + 5; ++j)
{
if (WorldGen.SolidTileAllowBottomSlope(i, j))
flag = true;
}
}
Vector2 Other = new Vector2((float) (i * 16 + 8), (float) (num4 * 16));
if ((double) this.Distance(Other) > 1000.0)
return;
this.MinionRestTargetPoint = Other;
}
public void UpdateMinionTarget()
{
if (this.whoAmI != Main.myPlayer)
return;
if ((double) this.Distance(this.MinionRestTargetPoint) > 1000.0)
this.MinionRestTargetPoint = Vector2.Zero;
if (this.MinionAttackTargetNPC != -1 && (!Main.npc[this.MinionAttackTargetNPC].CanBeChasedBy((object) this) || (double) Main.npc[this.MinionAttackTargetNPC].Hitbox.Distance(this.Center) > 3000.0))
this.MinionAttackTargetNPC = -1;
if (this.stardustGuardian && this.HasMinionRestTarget)
{
Vector2 minionRestTargetPoint = this.MinionRestTargetPoint;
float num1 = (float) this.miscCounter / 150f;
float num2 = 2.094395f;
for (int index1 = 0; index1 < 3; ++index1)
{
int index2 = Dust.NewDust(minionRestTargetPoint, 0, 0, 135, Alpha: 100, Scale: 1.5f);
Main.dust[index2].noGravity = true;
Main.dust[index2].velocity = Vector2.Zero;
Main.dust[index2].noLight = true;
Main.dust[index2].position = minionRestTargetPoint + ((float) ((double) num1 * 6.28318548202515 + (double) num2 * (double) index1)).ToRotationVector2() * 4f;
Main.dust[index2].shader = GameShaders.Armor.GetSecondaryShader(this.cPet, this);
}
}
if (this.MinionAttackTargetNPC == -1)
return;
Vector2 center = Main.npc[this.MinionAttackTargetNPC].Center;
float num3 = (float) this.miscCounter / 60f;
float num4 = 2.094395f;
for (int index3 = 0; index3 < 3; ++index3)
{
int index4 = Dust.NewDust(center, 0, 0, 272, Alpha: 100, Scale: 0.5f);
Main.dust[index4].noGravity = true;
Main.dust[index4].velocity = Vector2.Zero;
Main.dust[index4].noLight = true;
Main.dust[index4].position = center + ((float) ((double) num3 * 6.28318548202515 + (double) num4 * (double) index3)).ToRotationVector2() * 12f;
}
}
public void NebulaLevelup(int type)
{
if (this.whoAmI != Main.myPlayer)
return;
int time1 = 480;
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= type && this.buffType[b] < type + 3)
this.DelBuff(b);
}
switch (type)
{
case 173:
this.nebulaLevelLife = (int) MathHelper.Clamp((float) (this.nebulaLevelLife + 1), 0.0f, 3f);
this.AddBuff(type + this.nebulaLevelLife - 1, time1);
break;
case 176:
this.nebulaLevelMana = (int) MathHelper.Clamp((float) (this.nebulaLevelMana + 1), 0.0f, 3f);
this.AddBuff(type + this.nebulaLevelMana - 1, time1);
break;
case 179:
this.nebulaLevelDamage = (int) MathHelper.Clamp((float) (this.nebulaLevelDamage + 1), 0.0f, 3f);
this.AddBuff(type + this.nebulaLevelDamage - 1, time1);
break;
}
}
public void UpdateTouchingTiles()
{
this.TouchedTiles.Clear();
List<Point> pointList1 = (List<Point>) null;
List<Point> pointList2 = (List<Point>) null;
if (!Collision.IsClearSpotTest(this.position + this.velocity, 16f, this.width, this.height, gravDir: ((int) this.gravDir), checkSlopes: true))
pointList1 = Collision.FindCollisionTile(Math.Sign(this.velocity.Y) == 1 ? 2 : 3, this.position + this.velocity, 16f, this.width, this.height, gravDir: ((int) this.gravDir));
if (!Collision.IsClearSpotTest(this.position, Math.Abs(this.velocity.Y), this.width, this.height, gravDir: ((int) this.gravDir), checkSlopes: true))
pointList2 = Collision.FindCollisionTile(Math.Sign(this.velocity.Y) == 1 ? 2 : 3, this.position, Math.Abs(this.velocity.Y), this.width, this.height, gravDir: ((int) this.gravDir), checkSlopes: true);
if (pointList1 != null && pointList2 != null)
{
for (int index = 0; index < pointList2.Count; ++index)
{
if (!pointList1.Contains(pointList2[index]))
pointList1.Add(pointList2[index]);
}
}
if (pointList1 == null && pointList2 != null)
pointList1 = pointList2;
if (pointList1 == null)
return;
this.TouchedTiles = pointList1;
}
public static class Hooks
{
public static event Action<Player> OnEnterWorld;
public static void PlayerConnect(int playerIndex) => PressurePlateHelper.ResetPlayer(playerIndex);
public static void PlayerDisconnect(int playerIndex) => PressurePlateHelper.ResetPlayer(playerIndex);
public static void EnterWorld(int playerIndex)
{
if (Player.Hooks.OnEnterWorld == null)
return;
Player.Hooks.OnEnterWorld(Main.player[playerIndex]);
}
}
public class SmartCursorSettings
{
public static bool SmartBlocksEnabled = false;
public static bool SmartWallReplacement = true;
public static bool SmartAxeAfterPickaxe = false;
}
public class SelectionRadial
{
private int _SelectedBinding = -1;
public int RadialCount;
public int[] Bindings;
public Player.SelectionRadial.SelectionMode Mode;
public int SelectedBinding => this._SelectedBinding;
public int SelectedItem => this._SelectedBinding == -1 ? -1 : this.Bindings[this._SelectedBinding];
public SelectionRadial(Player.SelectionRadial.SelectionMode mode = Player.SelectionRadial.SelectionMode.Dpad4)
{
this.Mode = mode;
int num = 0;
switch (mode)
{
case Player.SelectionRadial.SelectionMode.Dpad4:
num = 4;
break;
case Player.SelectionRadial.SelectionMode.RadialCircular:
num = 10;
break;
case Player.SelectionRadial.SelectionMode.RadialQuicks:
num = 3;
break;
}
this.RadialCount = num;
this.Bindings = new int[this.RadialCount];
for (int index = 0; index < this.RadialCount; ++index)
this.Bindings[index] = -1;
}
public void Update()
{
switch (this.Mode)
{
case Player.SelectionRadial.SelectionMode.Dpad4:
if (PlayerInput.Triggers.JustPressed.DpadRadial1)
this.ChangeSelection(0);
if (PlayerInput.Triggers.JustPressed.DpadRadial2)
this.ChangeSelection(1);
if (PlayerInput.Triggers.JustPressed.DpadRadial3)
this.ChangeSelection(2);
if (!PlayerInput.Triggers.JustPressed.DpadRadial4)
break;
this.ChangeSelection(3);
break;
case Player.SelectionRadial.SelectionMode.RadialCircular:
case Player.SelectionRadial.SelectionMode.RadialQuicks:
for (int index = 0; index < this.RadialCount; ++index)
this.Bindings[index] = index;
if ((this.Mode != Player.SelectionRadial.SelectionMode.RadialCircular || !PlayerInput.Triggers.Current.RadialHotbar ? (this.Mode != Player.SelectionRadial.SelectionMode.RadialQuicks ? 0 : (PlayerInput.Triggers.Current.RadialQuickbar ? 1 : 0)) : 1) == 0)
break;
bool flag = this.Mode == Player.SelectionRadial.SelectionMode.RadialCircular;
float num = (float) (6.28318548202515 / (double) this.RadialCount / 2.0);
Vector2 v = PlayerInput.GamepadThumbstickRight.RotatedBy((double) num - 1.57079637050629);
if ((double) v.Length() == 0.0)
v = PlayerInput.GamepadThumbstickLeft.RotatedBy((double) num - 1.57079637050629);
int to = -1;
if ((double) v.Length() > 0.300000011920929)
{
to = (int) (((double) v.ToRotation() + 3.14159274101257) / (6.28318548202515 / (double) this.RadialCount));
if (to >= this.RadialCount)
to -= this.RadialCount;
}
if (to == -1 && flag || this._SelectedBinding == to || to == -1 && v != Vector2.Zero)
break;
this.ChangeSelection(to);
break;
}
}
public void ChangeBinding(int itemSlot)
{
if (itemSlot < 0 || itemSlot >= 50 || this.Mode != Player.SelectionRadial.SelectionMode.Dpad4)
return;
if (PlayerInput.Triggers.JustPressed.DpadRadial1)
this.Bind(itemSlot, 0);
if (PlayerInput.Triggers.JustPressed.DpadRadial2)
this.Bind(itemSlot, 1);
if (PlayerInput.Triggers.JustPressed.DpadRadial3)
this.Bind(itemSlot, 2);
if (!PlayerInput.Triggers.JustPressed.DpadRadial4)
return;
this.Bind(itemSlot, 3);
}
public void ChangeSelection(int to)
{
if (this._SelectedBinding == to)
this._SelectedBinding = -1;
else
this._SelectedBinding = to;
}
private void Bind(int itemslot, int radialslot)
{
this.ChangeSelection(-1);
if (this.Bindings[radialslot] == itemslot)
{
this.Bindings[radialslot] = -1;
}
else
{
for (int index = 0; index < this.RadialCount; ++index)
{
if (this.Bindings[index] == itemslot)
this.Bindings[index] = -1;
}
this.Bindings[radialslot] = itemslot;
}
}
public int GetDrawMode(int itemslot)
{
if (this.SelectedBinding != -1 && this.Bindings[this.SelectedBinding] == itemslot)
return 2;
for (int index = 0; index < this.RadialCount; ++index)
{
if (this.Bindings[index] == itemslot)
return 1;
}
return 0;
}
public void CopyTo(Player.SelectionRadial that)
{
that._SelectedBinding = this._SelectedBinding;
that.Mode = this.Mode;
that.RadialCount = this.RadialCount;
Array.Resize<int>(ref that.Bindings, this.RadialCount);
for (int index = 0; index < this.RadialCount; ++index)
that.Bindings[index] = this.Bindings[index];
}
public enum SelectionMode
{
Dpad4,
RadialCircular,
RadialQuicks,
}
}
public struct OverheadMessage
{
public string chatText;
public TextSnippet[] snippets;
public Vector2 messageSize;
public int timeLeft;
public void NewMessage(string message, int displayTime)
{
this.chatText = message;
this.snippets = ChatManager.ParseMessage(this.chatText, Color.White).ToArray();
this.messageSize = ChatManager.GetStringSize(Main.fontMouseText, this.snippets, Vector2.One);
this.timeLeft = displayTime;
}
}
}
}