terraria-source-code/Graphics/Shaders/ShaderData.cs
2021-10-27 18:03:19 -04:00

41 lines
1.3 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Graphics.Shaders.ShaderData
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework.Graphics;
namespace Terraria.Graphics.Shaders
{
public class ShaderData
{
protected Ref<Effect> _shader;
protected string _passName;
private EffectPass _effectPass;
private Effect _lastEffect;
public Effect Shader => this._shader != null ? this._shader.Value : (Effect) null;
public ShaderData(Ref<Effect> shader, string passName)
{
this._passName = passName;
this._shader = shader;
}
public void SwapProgram(string passName)
{
this._passName = passName;
if (passName == null)
return;
this._effectPass = this.Shader.CurrentTechnique.Passes[passName];
}
protected virtual void Apply()
{
if (this._shader != null && this._lastEffect != this._shader.Value && this.Shader != null && this._passName != null)
this._effectPass = this.Shader.CurrentTechnique.Passes[this._passName];
this._effectPass.Apply();
}
}
}