41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
// Decompiled with JetBrains decompiler
|
|
// Type: Terraria.Graphics.Shaders.ShaderData
|
|
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
|
|
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
|
|
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
|
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
|
|
namespace Terraria.Graphics.Shaders
|
|
{
|
|
public class ShaderData
|
|
{
|
|
protected Ref<Effect> _shader;
|
|
protected string _passName;
|
|
private EffectPass _effectPass;
|
|
private Effect _lastEffect;
|
|
|
|
public Effect Shader => this._shader != null ? this._shader.Value : (Effect) null;
|
|
|
|
public ShaderData(Ref<Effect> shader, string passName)
|
|
{
|
|
this._passName = passName;
|
|
this._shader = shader;
|
|
}
|
|
|
|
public void SwapProgram(string passName)
|
|
{
|
|
this._passName = passName;
|
|
if (passName == null)
|
|
return;
|
|
this._effectPass = this.Shader.CurrentTechnique.Passes[passName];
|
|
}
|
|
|
|
protected virtual void Apply()
|
|
{
|
|
if (this._shader != null && this._lastEffect != this._shader.Value && this.Shader != null && this._passName != null)
|
|
this._effectPass = this.Shader.CurrentTechnique.Passes[this._passName];
|
|
this._effectPass.Apply();
|
|
}
|
|
}
|
|
}
|