62 lines
2.4 KiB
C#
62 lines
2.4 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.States.UIWorldLoad
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using Terraria.GameContent.UI.Elements;
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using Terraria.GameInput;
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using Terraria.UI;
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using Terraria.UI.Gamepad;
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using Terraria.World.Generation;
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namespace Terraria.GameContent.UI.States
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{
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public class UIWorldLoad : UIState
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{
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private UIGenProgressBar _progressBar = new UIGenProgressBar();
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private UIHeader _progressMessage = new UIHeader();
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private GenerationProgress _progress;
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public UIWorldLoad(GenerationProgress progress)
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{
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this._progressBar.Top.Pixels = 370f;
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this._progressBar.HAlign = 0.5f;
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this._progressBar.VAlign = 0.0f;
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this._progressBar.Recalculate();
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this._progressMessage.CopyStyle((UIElement) this._progressBar);
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this._progressMessage.Top.Pixels -= 70f;
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this._progressMessage.Recalculate();
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this._progress = progress;
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this.Append((UIElement) this._progressBar);
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this.Append((UIElement) this._progressMessage);
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}
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public override void OnActivate()
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{
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if (!PlayerInput.UsingGamepadUI)
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return;
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UILinkPointNavigator.Points[3000].Unlink();
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UILinkPointNavigator.ChangePoint(3000);
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}
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protected override void DrawSelf(SpriteBatch spriteBatch)
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{
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this._progressBar.SetProgress(this._progress.TotalProgress, this._progress.Value);
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this._progressMessage.Text = this._progress.Message;
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this.UpdateGamepadSquiggle();
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}
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private void UpdateGamepadSquiggle()
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{
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Vector2 vector2 = new Vector2((float) Math.Cos((double) Main.GlobalTime * 6.28318548202515), (float) Math.Sin((double) Main.GlobalTime * 6.28318548202515 * 2.0)) * new Vector2(30f, 15f) + Vector2.UnitY * 20f;
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UILinkPointNavigator.Points[3000].Unlink();
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UILinkPointNavigator.SetPosition(3000, new Vector2((float) Main.screenWidth, (float) Main.screenHeight) / 2f + vector2);
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}
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public string GetStatusText() => string.Format("{0:0.0%} - " + this._progress.Message + " - {1:0.0%}", (object) this._progress.TotalProgress, (object) this._progress.Value);
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}
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}
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