65 lines
2.4 KiB
C#
65 lines
2.4 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.NetModules.NetTextModule
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System.IO;
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using Terraria.Chat;
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using Terraria.GameContent.UI.Chat;
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using Terraria.Localization;
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using Terraria.Net;
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using Terraria.UI.Chat;
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namespace Terraria.GameContent.NetModules
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{
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public class NetTextModule : NetModule
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{
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public static NetPacket SerializeClientMessage(ChatMessage message)
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{
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NetPacket packet = NetModule.CreatePacket<NetTextModule>(message.GetMaxSerializedSize());
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message.Serialize(packet.Writer);
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return packet;
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}
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public static NetPacket SerializeServerMessage(NetworkText text, Color color) => NetTextModule.SerializeServerMessage(text, color, byte.MaxValue);
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public static NetPacket SerializeServerMessage(
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NetworkText text,
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Color color,
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byte authorId)
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{
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NetPacket packet = NetModule.CreatePacket<NetTextModule>(1 + text.GetMaxSerializedSize() + 3);
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packet.Writer.Write(authorId);
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text.Serialize(packet.Writer);
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packet.Writer.WriteRGB(color);
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return packet;
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}
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private bool DeserializeAsClient(BinaryReader reader, int senderPlayerId)
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{
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byte num = reader.ReadByte();
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string str = NetworkText.Deserialize(reader).ToString();
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Color c = reader.ReadRGB();
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if (num < byte.MaxValue)
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{
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Main.player[(int) num].chatOverhead.NewMessage(str, Main.chatLength / 2);
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str = NameTagHandler.GenerateTag(Main.player[(int) num].name) + " " + str;
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}
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Main.NewTextMultiline(str, c: c);
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return true;
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}
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private bool DeserializeAsServer(BinaryReader reader, int senderPlayerId)
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{
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ChatMessage message = ChatMessage.Deserialize(reader);
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ChatManager.Commands.ProcessReceivedMessage(message, senderPlayerId);
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return true;
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}
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private void BroadcastRawMessage(ChatMessage message, byte author, Color messageColor) => NetManager.Instance.Broadcast(NetTextModule.SerializeServerMessage(NetworkText.FromLiteral(message.Text), messageColor));
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public override bool Deserialize(BinaryReader reader, int senderPlayerId) => this.DeserializeAsClient(reader, senderPlayerId);
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}
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}
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