terraria-source-code/DelegateMethods.cs
2021-10-27 18:03:19 -04:00

237 lines
8.7 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.DelegateMethods
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Terraria.DataStructures;
using Terraria.Enums;
using Terraria.ID;
namespace Terraria
{
public static class DelegateMethods
{
public static Vector3 v3_1 = Vector3.Zero;
public static float f_1 = 0.0f;
public static Color c_1 = Color.Transparent;
public static int i_1 = 0;
public static TileCuttingContext tilecut_0 = TileCuttingContext.Unknown;
public static Color ColorLerp_BlackToWhite(float percent) => Color.Lerp(Color.Black, Color.White, percent);
public static Color ColorLerp_HSL_H(float percent) => Main.hslToRgb(percent, 1f, 0.5f);
public static Color ColorLerp_HSL_S(float percent) => Main.hslToRgb(DelegateMethods.v3_1.X, percent, DelegateMethods.v3_1.Z);
public static Color ColorLerp_HSL_L(float percent) => Main.hslToRgb(DelegateMethods.v3_1.X, DelegateMethods.v3_1.Y, (float) (0.150000005960464 + 0.850000023841858 * (double) percent));
public static Color ColorLerp_HSL_O(float percent) => Color.Lerp(Color.White, Main.hslToRgb(DelegateMethods.v3_1.X, DelegateMethods.v3_1.Y, DelegateMethods.v3_1.Z), percent);
public static bool TestDust(int x, int y)
{
if (x < 0 || x >= Main.maxTilesX || y < 0 || y >= Main.maxTilesY)
return false;
int index = Dust.NewDust(new Vector2((float) x, (float) y) * 16f + new Vector2(8f), 0, 0, 6);
Main.dust[index].noGravity = true;
Main.dust[index].noLight = true;
return true;
}
public static bool CastLight(int x, int y)
{
if (x < 0 || x >= Main.maxTilesX || y < 0 || y >= Main.maxTilesY || Main.tile[x, y] == null)
return false;
Lighting.AddLight(x, y, DelegateMethods.v3_1.X, DelegateMethods.v3_1.Y, DelegateMethods.v3_1.Z);
return true;
}
public static bool CastLightOpen(int x, int y)
{
if (x < 0 || x >= Main.maxTilesX || y < 0 || y >= Main.maxTilesY || Main.tile[x, y] == null)
return false;
if (!Main.tile[x, y].active() || Main.tile[x, y].inActive() || Main.tileSolidTop[(int) Main.tile[x, y].type] || !Main.tileSolid[(int) Main.tile[x, y].type])
Lighting.AddLight(x, y, DelegateMethods.v3_1.X, DelegateMethods.v3_1.Y, DelegateMethods.v3_1.Z);
return true;
}
public static bool NotDoorStand(int x, int y)
{
if (Main.tile[x, y] == null || !Main.tile[x, y].active() || Main.tile[x, y].type != (ushort) 11)
return true;
return Main.tile[x, y].frameX >= (short) 18 && Main.tile[x, y].frameX < (short) 54;
}
public static bool CutTiles(int x, int y)
{
if (!WorldGen.InWorld(x, y, 1) || Main.tile[x, y] == null)
return false;
if (!Main.tileCut[(int) Main.tile[x, y].type] || !WorldGen.CanCutTile(x, y, DelegateMethods.tilecut_0))
return true;
WorldGen.KillTile(x, y);
if (Main.netMode != 0)
NetMessage.SendData(17, number2: ((float) x), number3: ((float) y));
return true;
}
public static bool SearchAvoidedByNPCs(int x, int y) => WorldGen.InWorld(x, y, 1) && Main.tile[x, y] != null && (!Main.tile[x, y].active() || !TileID.Sets.AvoidedByNPCs[(int) Main.tile[x, y].type]);
public static void RainbowLaserDraw(
int stage,
Vector2 currentPosition,
float distanceLeft,
Rectangle lastFrame,
out float distCovered,
out Rectangle frame,
out Vector2 origin,
out Color color)
{
color = DelegateMethods.c_1;
switch (stage)
{
case 0:
distCovered = 33f;
frame = new Rectangle(0, 0, 26, 22);
origin = frame.Size() / 2f;
break;
case 1:
frame = new Rectangle(0, 25, 26, 28);
distCovered = (float) frame.Height;
origin = new Vector2((float) (frame.Width / 2), 0.0f);
break;
case 2:
distCovered = 22f;
frame = new Rectangle(0, 56, 26, 22);
origin = new Vector2((float) (frame.Width / 2), 1f);
break;
default:
distCovered = 9999f;
frame = Rectangle.Empty;
origin = Vector2.Zero;
color = Color.Transparent;
break;
}
}
public static void TurretLaserDraw(
int stage,
Vector2 currentPosition,
float distanceLeft,
Rectangle lastFrame,
out float distCovered,
out Rectangle frame,
out Vector2 origin,
out Color color)
{
color = DelegateMethods.c_1;
switch (stage)
{
case 0:
distCovered = 32f;
frame = new Rectangle(0, 0, 22, 20);
origin = frame.Size() / 2f;
break;
case 1:
++DelegateMethods.i_1;
int num = DelegateMethods.i_1 % 5;
frame = new Rectangle(0, 22 * (num + 1), 22, 20);
distCovered = (float) (frame.Height - 1);
origin = new Vector2((float) (frame.Width / 2), 0.0f);
break;
case 2:
frame = new Rectangle(0, 154, 22, 30);
distCovered = (float) frame.Height;
origin = new Vector2((float) (frame.Width / 2), 1f);
break;
default:
distCovered = 9999f;
frame = Rectangle.Empty;
origin = Vector2.Zero;
color = Color.Transparent;
break;
}
}
public static void LightningLaserDraw(
int stage,
Vector2 currentPosition,
float distanceLeft,
Rectangle lastFrame,
out float distCovered,
out Rectangle frame,
out Vector2 origin,
out Color color)
{
color = DelegateMethods.c_1 * DelegateMethods.f_1;
switch (stage)
{
case 0:
distCovered = 0.0f;
frame = new Rectangle(0, 0, 21, 8);
origin = frame.Size() / 2f;
break;
case 1:
frame = new Rectangle(0, 8, 21, 6);
distCovered = (float) frame.Height;
origin = new Vector2((float) (frame.Width / 2), 0.0f);
break;
case 2:
distCovered = 8f;
frame = new Rectangle(0, 14, 21, 8);
origin = new Vector2((float) (frame.Width / 2), 2f);
break;
default:
distCovered = 9999f;
frame = Rectangle.Empty;
origin = Vector2.Zero;
color = Color.Transparent;
break;
}
}
public static int CompareYReverse(Point a, Point b) => b.Y.CompareTo(a.Y);
public static int CompareDrawSorterByYScale(DrawData a, DrawData b) => a.scale.Y.CompareTo(b.scale.Y);
public static class Minecart
{
public static Vector2 rotationOrigin;
public static float rotation;
public static void Sparks(Vector2 dustPosition)
{
dustPosition += new Vector2(Main.rand.Next(2) == 0 ? 13f : -13f, 0.0f).RotatedBy((double) DelegateMethods.Minecart.rotation);
int index = Dust.NewDust(dustPosition, 1, 1, 213, (float) Main.rand.Next(-2, 3), (float) Main.rand.Next(-2, 3));
Main.dust[index].noGravity = true;
Main.dust[index].fadeIn = (float) ((double) Main.dust[index].scale + 1.0 + 0.00999999977648258 * (double) Main.rand.Next(0, 51));
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= (float) Main.rand.Next(15, 51) * 0.01f;
Main.dust[index].velocity.X *= (float) Main.rand.Next(25, 101) * 0.01f;
Main.dust[index].velocity.Y -= (float) Main.rand.Next(15, 31) * 0.1f;
Main.dust[index].position.Y -= 4f;
if (Main.rand.Next(3) != 0)
Main.dust[index].noGravity = false;
else
Main.dust[index].scale *= 0.6f;
}
public static void SparksMech(Vector2 dustPosition)
{
dustPosition += new Vector2(Main.rand.Next(2) == 0 ? 13f : -13f, 0.0f).RotatedBy((double) DelegateMethods.Minecart.rotation);
int index = Dust.NewDust(dustPosition, 1, 1, 260, (float) Main.rand.Next(-2, 3), (float) Main.rand.Next(-2, 3));
Main.dust[index].noGravity = true;
Main.dust[index].fadeIn = (float) ((double) Main.dust[index].scale + 0.5 + 0.00999999977648258 * (double) Main.rand.Next(0, 51));
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= (float) Main.rand.Next(15, 51) * 0.01f;
Main.dust[index].velocity.X *= (float) Main.rand.Next(25, 101) * 0.01f;
Main.dust[index].velocity.Y -= (float) Main.rand.Next(15, 31) * 0.1f;
Main.dust[index].position.Y -= 4f;
if (Main.rand.Next(3) != 0)
Main.dust[index].noGravity = false;
else
Main.dust[index].scale *= 0.6f;
}
}
}
}