terraria-source-code/Graphics/Effects/GameEffect.cs
2021-10-26 12:45:26 -04:00

39 lines
984 B
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Graphics.Effects.GameEffect
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
namespace Terraria.Graphics.Effects
{
public abstract class GameEffect
{
public float Opacity;
protected bool _isLoaded;
protected EffectPriority _priority;
public bool IsLoaded => this._isLoaded;
public EffectPriority Priority => this._priority;
public void Load()
{
if (this._isLoaded)
return;
this._isLoaded = true;
this.OnLoad();
}
public virtual void OnLoad()
{
}
public abstract bool IsVisible();
public abstract void Activate(Vector2 position, params object[] args);
public abstract void Deactivate(params object[] args);
}
}