terraria-source-code/GameContent/UI/Elements/UISlicedImage.cs
2021-10-26 12:45:26 -04:00

60 lines
1.9 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UISlicedImage
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UISlicedImage : UIElement
{
private Asset<Texture2D> _texture;
private Color _color;
private int _leftSliceDepth;
private int _rightSliceDepth;
private int _topSliceDepth;
private int _bottomSliceDepth;
public Color Color
{
get => this._color;
set => this._color = value;
}
public UISlicedImage(Asset<Texture2D> texture)
{
this._texture = texture;
this.Width.Set((float) this._texture.Width(), 0.0f);
this.Height.Set((float) this._texture.Height(), 0.0f);
}
public void SetImage(Asset<Texture2D> texture) => this._texture = texture;
protected override void DrawSelf(SpriteBatch spriteBatch)
{
CalculatedStyle dimensions = this.GetDimensions();
Utils.DrawSplicedPanel(spriteBatch, this._texture.Value, (int) dimensions.X, (int) dimensions.Y, (int) dimensions.Width, (int) dimensions.Height, this._leftSliceDepth, this._rightSliceDepth, this._topSliceDepth, this._bottomSliceDepth, this._color);
}
public void SetSliceDepths(int top, int bottom, int left, int right)
{
this._leftSliceDepth = left;
this._rightSliceDepth = right;
this._topSliceDepth = top;
this._bottomSliceDepth = bottom;
}
public void SetSliceDepths(int fluff)
{
this._leftSliceDepth = fluff;
this._rightSliceDepth = fluff;
this._topSliceDepth = fluff;
this._bottomSliceDepth = fluff;
}
}
}