terraria-source-code/GameContent/UI/Elements/UIColoredSliderSimple.cs
2021-10-26 12:45:26 -04:00

40 lines
1.9 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UIColoredSliderSimple
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UIColoredSliderSimple : UIElement
{
public float FillPercent;
public Color FilledColor = Main.OurFavoriteColor;
public Color EmptyColor = Color.Black;
protected override void DrawSelf(SpriteBatch spriteBatch) => this.DrawValueBarDynamicWidth(spriteBatch);
private void DrawValueBarDynamicWidth(SpriteBatch sb)
{
Texture2D texture1 = TextureAssets.ColorBar.Value;
Rectangle rectangle1 = this.GetDimensions().ToRectangle();
Rectangle rectangle2 = new Rectangle(5, 4, 4, 4);
Utils.DrawSplicedPanel(sb, texture1, rectangle1.X, rectangle1.Y, rectangle1.Width, rectangle1.Height, rectangle2.X, rectangle2.Width, rectangle2.Y, rectangle2.Height, Color.White);
Rectangle destinationRectangle1 = rectangle1;
destinationRectangle1.X += rectangle2.Left;
destinationRectangle1.Width -= rectangle2.Right;
destinationRectangle1.Y += rectangle2.Top;
destinationRectangle1.Height -= rectangle2.Bottom;
Texture2D texture2 = TextureAssets.MagicPixel.Value;
Rectangle rectangle3 = new Rectangle(0, 0, 1, 1);
sb.Draw(texture2, destinationRectangle1, new Rectangle?(rectangle3), this.EmptyColor);
Rectangle destinationRectangle2 = destinationRectangle1;
destinationRectangle2.Width = (int) ((double) destinationRectangle2.Width * (double) this.FillPercent);
sb.Draw(texture2, destinationRectangle2, new Rectangle?(rectangle3), this.FilledColor);
}
}
}