terraria-source-code/GameContent/UI/BigProgressBar/TwinsBigProgressBar.cs
2021-10-26 12:45:26 -04:00

49 lines
1.7 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.BigProgressBar.TwinsBigProgressBar
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Terraria.GameContent.UI.BigProgressBar
{
public class TwinsBigProgressBar : IBigProgressBar
{
private float _lifePercentToShow;
private int _headIndex;
public bool ValidateAndCollectNecessaryInfo(ref BigProgressBarInfo info)
{
if (info.npcIndexToAimAt < 0 || info.npcIndexToAimAt > 200)
return false;
NPC npc1 = Main.npc[info.npcIndexToAimAt];
if (!npc1.active)
return false;
int num = npc1.type == 126 ? 125 : 126;
int lifeMax = npc1.lifeMax;
int life = npc1.life;
for (int index = 0; index < 200; ++index)
{
NPC npc2 = Main.npc[index];
if (npc2.active && npc2.type == num)
{
lifeMax += npc2.lifeMax;
life += npc2.life;
break;
}
}
this._lifePercentToShow = Utils.Clamp<float>((float) life / (float) lifeMax, 0.0f, 1f);
this._headIndex = npc1.GetBossHeadTextureIndex();
return true;
}
public void Draw(ref BigProgressBarInfo info, SpriteBatch spriteBatch)
{
Texture2D texture2D = TextureAssets.NpcHeadBoss[this._headIndex].Value;
Rectangle barIconFrame = texture2D.Frame();
BigProgressBarHelper.DrawFancyBar(spriteBatch, this._lifePercentToShow, texture2D, barIconFrame);
}
}
}