84 lines
3 KiB
C#
84 lines
3 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.RGB.CorruptSurfaceShader
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using ReLogic.Peripherals.RGB;
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using System;
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namespace Terraria.GameContent.RGB
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{
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public class CorruptSurfaceShader : ChromaShader
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{
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private readonly Vector4 _baseColor;
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private readonly Vector4 _skyColor;
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private Vector4 _lightColor;
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public CorruptSurfaceShader(Color color)
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{
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this._baseColor = color.ToVector4();
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this._skyColor = Vector4.Lerp(this._baseColor, Color.DeepSkyBlue.ToVector4(), 0.5f);
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}
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public CorruptSurfaceShader(Color vineColor, Color skyColor)
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{
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this._baseColor = vineColor.ToVector4();
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this._skyColor = skyColor.ToVector4();
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}
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public virtual void Update(float elapsedTime) => this._lightColor = Main.ColorOfTheSkies.ToVector4() * 0.75f + Vector4.One * 0.25f;
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[RgbProcessor]
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private void ProcessLowDetail(
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RgbDevice device,
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Fragment fragment,
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EffectDetailLevel quality,
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float time)
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{
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Vector4 vector4_1 = this._skyColor * this._lightColor;
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for (int index = 0; index < fragment.Count; ++index)
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{
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Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
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Vector4 vector4_2 = Vector4.Lerp(this._baseColor, vector4_1, (float) (Math.Sin((double) time * 0.5 + (double) canvasPositionOfIndex.X) * 0.5 + 0.5));
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fragment.SetColor(index, vector4_2);
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}
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}
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[RgbProcessor]
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private void ProcessHighDetail(
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RgbDevice device,
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Fragment fragment,
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EffectDetailLevel quality,
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float time)
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{
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Vector4 vector4_1 = this._skyColor * this._lightColor;
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for (int index = 0; index < fragment.Count; ++index)
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{
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Point gridPositionOfIndex = fragment.GetGridPositionOfIndex(index);
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Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
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float num1 = (float) (((double) NoiseHelper.GetStaticNoise(gridPositionOfIndex.X) * 10.0 + (double) time * 0.400000005960464) % 10.0);
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float num2 = 1f;
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if ((double) num1 > 1.0)
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{
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num2 = MathHelper.Clamp((float) (1.0 - ((double) num1 - 1.39999997615814)), 0.0f, 1f);
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num1 = 1f;
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}
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float num3 = (float) (Math.Sin((double) canvasPositionOfIndex.X) * 0.300000011920929 + 0.699999988079071);
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float num4 = num1 - (1f - canvasPositionOfIndex.Y);
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Vector4 vector4_2 = vector4_1;
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if ((double) num4 > 0.0)
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{
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float num5 = 1f;
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if ((double) num4 < 0.200000002980232)
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num5 = num4 * 5f;
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vector4_2 = Vector4.Lerp(vector4_2, this._baseColor, num5 * num2);
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}
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if ((double) canvasPositionOfIndex.Y > (double) num3)
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vector4_2 = this._baseColor;
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fragment.SetColor(index, vector4_2);
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}
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}
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}
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}
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