terraria-source-code/GameContent/ObjectInteractions/NPCSmartInteractCandidateProvider.cs
2021-10-26 12:45:26 -04:00

76 lines
2.6 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.ObjectInteractions.NPCSmartInteractCandidateProvider
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
namespace Terraria.GameContent.ObjectInteractions
{
public class NPCSmartInteractCandidateProvider : ISmartInteractCandidateProvider
{
private NPCSmartInteractCandidateProvider.ReusableCandidate _candidate = new NPCSmartInteractCandidateProvider.ReusableCandidate();
public void ClearSelfAndPrepareForCheck() => Main.SmartInteractNPC = -1;
public bool ProvideCandidate(
SmartInteractScanSettings settings,
out ISmartInteractCandidate candidate)
{
candidate = (ISmartInteractCandidate) null;
if (!settings.FullInteraction)
return false;
Rectangle rectangle = Utils.CenteredRectangle(settings.player.Center, new Vector2((float) Player.tileRangeX, (float) Player.tileRangeY) * 16f * 2f);
Vector2 mousevec = settings.mousevec;
mousevec.ToPoint();
bool flag = false;
int npcIndex = -1;
float npcDistanceFromCursor = -1f;
for (int index = 0; index < 200; ++index)
{
NPC npc = Main.npc[index];
if (npc.active && npc.townNPC && npc.Hitbox.Intersects(rectangle) && !flag)
{
float num = npc.Hitbox.Distance(mousevec);
if ((npcIndex == -1 ? 1 : ((double) Main.npc[npcIndex].Hitbox.Distance(mousevec) > (double) num ? 1 : 0)) != 0)
{
npcIndex = index;
npcDistanceFromCursor = num;
}
if ((double) num == 0.0)
{
flag = true;
npcIndex = index;
npcDistanceFromCursor = num;
break;
}
}
}
if (settings.DemandOnlyZeroDistanceTargets && !flag || npcIndex == -1)
return false;
this._candidate.Reuse(npcIndex, npcDistanceFromCursor);
candidate = (ISmartInteractCandidate) this._candidate;
return true;
}
private class ReusableCandidate : ISmartInteractCandidate
{
private int _npcIndexToTarget;
public float DistanceFromCursor { get; private set; }
public void WinCandidacy()
{
Main.SmartInteractNPC = this._npcIndexToTarget;
Main.SmartInteractShowingGenuine = true;
}
public void Reuse(int npcIndex, float npcDistanceFromCursor)
{
this._npcIndexToTarget = npcIndex;
this.DistanceFromCursor = npcDistanceFromCursor;
}
}
}
}