36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Drawing.ParticleOrchestraSettings
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System.IO;
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namespace Terraria.GameContent.Drawing
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{
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public struct ParticleOrchestraSettings
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{
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public Vector2 PositionInWorld;
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public Vector2 MovementVector;
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public int PackedShaderIndex;
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public byte IndexOfPlayerWhoInvokedThis;
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public const int SerializationSize = 21;
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public void Serialize(BinaryWriter writer)
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{
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writer.WriteVector2(this.PositionInWorld);
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writer.WriteVector2(this.MovementVector);
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writer.Write(this.PackedShaderIndex);
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writer.Write(this.IndexOfPlayerWhoInvokedThis);
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}
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public void DeserializeFrom(BinaryReader reader)
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{
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this.PositionInWorld = reader.ReadVector2();
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this.MovementVector = reader.ReadVector2();
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this.PackedShaderIndex = reader.ReadInt32();
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this.IndexOfPlayerWhoInvokedThis = reader.ReadByte();
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}
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}
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}
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