terraria-source-code/DataStructures/TileDrawInfo.cs
2021-10-26 12:45:26 -04:00

34 lines
1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.DataStructures.TileDrawInfo
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Terraria.DataStructures
{
public class TileDrawInfo
{
public Tile tileCache;
public ushort typeCache;
public short tileFrameX;
public short tileFrameY;
public Texture2D drawTexture;
public Color tileLight;
public int tileTop;
public int tileWidth;
public int tileHeight;
public int halfBrickHeight;
public int addFrY;
public int addFrX;
public SpriteEffects tileSpriteEffect;
public Texture2D glowTexture;
public Rectangle glowSourceRect;
public Color glowColor;
public Vector3[] colorSlices = new Vector3[9];
public Color finalColor;
public Color colorTint;
}
}