terraria-source-code/DataStructures/FishingAttempt.cs
2021-10-26 12:45:26 -04:00

35 lines
1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.DataStructures.FishingAttempt
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
namespace Terraria.DataStructures
{
public struct FishingAttempt
{
public PlayerFishingConditions playerFishingConditions;
public int X;
public int Y;
public int bobberType;
public bool common;
public bool uncommon;
public bool rare;
public bool veryrare;
public bool legendary;
public bool crate;
public bool inLava;
public bool inHoney;
public int waterTilesCount;
public int waterNeededToFish;
public float waterQuality;
public int chumsInWater;
public int fishingLevel;
public bool CanFishInLava;
public float atmo;
public int questFish;
public int heightLevel;
public int rolledItemDrop;
public int rolledEnemySpawn;
}
}