terraria-source-code/UI/GameInterfaceLayer.cs
2021-10-26 12:45:26 -04:00

59 lines
1.6 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.UI.GameInterfaceLayer
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using Terraria.GameInput;
namespace Terraria.UI
{
public class GameInterfaceLayer
{
public readonly string Name;
public InterfaceScaleType ScaleType;
public GameInterfaceLayer(string name, InterfaceScaleType scaleType)
{
this.Name = name;
this.ScaleType = scaleType;
}
public bool Draw()
{
Matrix transformMatrix;
if (this.ScaleType == InterfaceScaleType.Game)
{
PlayerInput.SetZoom_World();
transformMatrix = Main.GameViewMatrix.ZoomMatrix;
}
else if (this.ScaleType == InterfaceScaleType.UI)
{
PlayerInput.SetZoom_UI();
transformMatrix = Main.UIScaleMatrix;
}
else
{
PlayerInput.SetZoom_Unscaled();
transformMatrix = Matrix.Identity;
}
bool flag = false;
Main.spriteBatch.Begin(SpriteSortMode.Deferred, (BlendState) null, (SamplerState) null, (DepthStencilState) null, (RasterizerState) null, (Effect) null, transformMatrix);
try
{
flag = this.DrawSelf();
}
catch (Exception ex)
{
TimeLogger.DrawException(ex);
}
Main.spriteBatch.End();
return flag;
}
protected virtual bool DrawSelf() => true;
}
}