32 lines
961 B
C#
32 lines
961 B
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.UI.CalculatedStyle
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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namespace Terraria.UI
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{
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public struct CalculatedStyle
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{
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public float X;
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public float Y;
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public float Width;
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public float Height;
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public CalculatedStyle(float x, float y, float width, float height)
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{
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this.X = x;
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this.Y = y;
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this.Width = width;
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this.Height = height;
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}
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public Rectangle ToRectangle() => new Rectangle((int) this.X, (int) this.Y, (int) this.Width, (int) this.Height);
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public Vector2 Position() => new Vector2(this.X, this.Y);
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public Vector2 Center() => new Vector2(this.X + this.Width * 0.5f, this.Y + this.Height * 0.5f);
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}
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}
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