terraria-source-code/Map/SpawnMapLayer.cs
2021-10-26 12:45:26 -04:00

28 lines
1.1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Map.SpawnMapLayer
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Terraria.GameContent;
using Terraria.Localization;
using Terraria.UI;
namespace Terraria.Map
{
public class SpawnMapLayer : IMapLayer
{
public void Draw(ref MapOverlayDrawContext context, ref string text)
{
Player localPlayer = Main.LocalPlayer;
Vector2 position1 = new Vector2((float) localPlayer.SpawnX, (float) localPlayer.SpawnY);
Vector2 position2 = new Vector2((float) Main.spawnTileX, (float) Main.spawnTileY);
if (context.Draw(TextureAssets.SpawnPoint.Value, position2, Alignment.Bottom).IsMouseOver)
text = Language.GetTextValue("UI.SpawnPoint");
if (localPlayer.SpawnX == -1 || !context.Draw(TextureAssets.SpawnBed.Value, position1, Alignment.Bottom).IsMouseOver)
return;
text = Language.GetTextValue("UI.SpawnBed");
}
}
}