terraria-source-code/Graphics/Renderers/FlameParticle.cs
2021-10-26 12:45:26 -04:00

77 lines
3 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Graphics.Renderers.FlameParticle
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using Terraria.DataStructures;
namespace Terraria.Graphics.Renderers
{
public class FlameParticle : ABasicParticle
{
public float FadeOutNormalizedTime = 1f;
private float _timeTolive;
private float _timeSinceSpawn;
private int _indexOfPlayerWhoSpawnedThis;
private int _packedShaderIndex;
public override void FetchFromPool()
{
base.FetchFromPool();
this.FadeOutNormalizedTime = 1f;
this._timeTolive = 0.0f;
this._timeSinceSpawn = 0.0f;
this._indexOfPlayerWhoSpawnedThis = 0;
this._packedShaderIndex = 0;
}
public override void SetBasicInfo(
Asset<Texture2D> textureAsset,
Rectangle? frame,
Vector2 initialVelocity,
Vector2 initialLocalPosition)
{
base.SetBasicInfo(textureAsset, frame, initialVelocity, initialLocalPosition);
this._origin = new Vector2((float) (this._frame.Width / 2), (float) (this._frame.Height - 2));
}
public void SetTypeInfo(float timeToLive, int indexOfPlayerWhoSpawnedIt, int packedShaderIndex)
{
this._timeTolive = timeToLive;
this._indexOfPlayerWhoSpawnedThis = indexOfPlayerWhoSpawnedIt;
this._packedShaderIndex = packedShaderIndex;
}
public override void Update(ref ParticleRendererSettings settings)
{
base.Update(ref settings);
++this._timeSinceSpawn;
if ((double) this._timeSinceSpawn < (double) this._timeTolive)
return;
this.ShouldBeRemovedFromRenderer = true;
}
public override void Draw(ref ParticleRendererSettings settings, SpriteBatch spritebatch)
{
Color color = new Color(120, 120, 120, 60) * Utils.GetLerpValue(1f, this.FadeOutNormalizedTime, this._timeSinceSpawn / this._timeTolive, true);
Vector2 vector2_1 = settings.AnchorPosition + this.LocalPosition;
ulong seed = Main.TileFrameSeed ^ ((ulong) this.LocalPosition.X << 32 | (ulong) (uint) this.LocalPosition.Y);
Player player = Main.player[this._indexOfPlayerWhoSpawnedThis];
for (int index = 0; index < 4; ++index)
{
Vector2 vector2_2 = new Vector2((float) Utils.RandomInt(ref seed, -2, 3), (float) Utils.RandomInt(ref seed, -2, 3));
DrawData cdd = new DrawData(this._texture.Value, vector2_1 + vector2_2 * this.Scale, new Rectangle?(this._frame), color, this.Rotation, this._origin, this.Scale, SpriteEffects.None, 0)
{
shader = this._packedShaderIndex
};
PlayerDrawHelper.SetShaderForData(player, 0, ref cdd);
cdd.Draw(spritebatch);
}
Main.pixelShader.CurrentTechnique.Passes[0].Apply();
}
}
}