terraria-source-code/GameContent/UI/ResourceDrawSettings.cs
2021-10-26 12:45:26 -04:00

60 lines
2.4 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.ResourceDrawSettings
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
namespace Terraria.GameContent.UI
{
public struct ResourceDrawSettings
{
public Vector2 TopLeftAnchor;
public int ElementCount;
public int ElementIndexOffset;
public ResourceDrawSettings.TextureGetter GetTextureMethod;
public Vector2 OffsetPerDraw;
public Vector2 OffsetPerDrawByTexturePercentile;
public Vector2 OffsetSpriteAnchor;
public Vector2 OffsetSpriteAnchorByTexturePercentile;
public void Draw(SpriteBatch spriteBatch, ref bool isHovered)
{
int elementCount = this.ElementCount;
Vector2 topLeftAnchor = this.TopLeftAnchor;
Point point = Main.MouseScreen.ToPoint();
for (int index = 0; index < elementCount; ++index)
{
Asset<Texture2D> texture;
Vector2 drawOffset;
float drawScale;
Rectangle? sourceRect;
this.GetTextureMethod(index + this.ElementIndexOffset, this.ElementIndexOffset, this.ElementIndexOffset + elementCount - 1, out texture, out drawOffset, out drawScale, out sourceRect);
Rectangle r = texture.Frame();
if (sourceRect.HasValue)
r = sourceRect.Value;
Vector2 position = topLeftAnchor + drawOffset;
Vector2 origin = this.OffsetSpriteAnchor + r.Size() * this.OffsetSpriteAnchorByTexturePercentile;
Rectangle rectangle = r;
rectangle.X += (int) ((double) position.X - (double) origin.X);
rectangle.Y += (int) ((double) position.Y - (double) origin.Y);
if (rectangle.Contains(point))
isHovered = true;
spriteBatch.Draw(texture.Value, position, new Rectangle?(r), Color.White, 0.0f, origin, drawScale, SpriteEffects.None, 0.0f);
topLeftAnchor += this.OffsetPerDraw + r.Size() * this.OffsetPerDrawByTexturePercentile;
}
}
public delegate void TextureGetter(
int elementIndex,
int firstElementIndex,
int lastElementIndex,
out Asset<Texture2D> texture,
out Vector2 drawOffset,
out float drawScale,
out Rectangle? sourceRect);
}
}