55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.RGB.UnderworldShader
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using ReLogic.Peripherals.RGB;
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using System;
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namespace Terraria.GameContent.RGB
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{
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public class UnderworldShader : ChromaShader
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{
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private readonly Vector4 _backColor;
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private readonly Vector4 _frontColor;
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private readonly float _speed;
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public UnderworldShader(Color backColor, Color frontColor, float speed)
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{
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this._backColor = backColor.ToVector4();
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this._frontColor = frontColor.ToVector4();
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this._speed = speed;
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}
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[RgbProcessor]
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private void ProcessLowDetail(
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RgbDevice device,
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Fragment fragment,
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EffectDetailLevel quality,
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float time)
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{
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for (int index = 0; index < fragment.Count; ++index)
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{
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Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
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Vector4 vector4 = Vector4.Lerp(this._backColor, this._frontColor, (float) (Math.Sin((double) time * (double) this._speed + (double) canvasPositionOfIndex.X) * 0.5 + 0.5));
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fragment.SetColor(index, vector4);
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}
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}
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[RgbProcessor]
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private void ProcessHighDetail(
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RgbDevice device,
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Fragment fragment,
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EffectDetailLevel quality,
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float time)
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{
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for (int index = 0; index < fragment.Count; ++index)
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{
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Vector4 vector4 = Vector4.Lerp(this._backColor, this._frontColor, NoiseHelper.GetDynamicNoise(fragment.GetCanvasPositionOfIndex(index) * 0.5f, (float) ((double) time * (double) this._speed / 3.0)));
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fragment.SetColor(index, vector4);
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}
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}
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}
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}
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