terraria-source-code/GameContent/RGB/QueenBeeShader.cs
2021-10-26 12:45:26 -04:00

54 lines
1.8 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.RGB.QueenBeeShader
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using ReLogic.Peripherals.RGB;
using System;
namespace Terraria.GameContent.RGB
{
public class QueenBeeShader : ChromaShader
{
private readonly Vector4 _primaryColor;
private readonly Vector4 _secondaryColor;
public QueenBeeShader(Color primaryColor, Color secondaryColor)
{
this._primaryColor = primaryColor.ToVector4();
this._secondaryColor = secondaryColor.ToVector4();
}
[RgbProcessor]
private void ProcessLowDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
for (int index = 0; index < fragment.Count; ++index)
{
Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
Vector4 vector4 = Vector4.Lerp(this._primaryColor, this._secondaryColor, (float) (Math.Sin((double) time * 2.0 + (double) canvasPositionOfIndex.X * 10.0) * 0.5 + 0.5));
fragment.SetColor(index, vector4);
}
}
[RgbProcessor]
private void ProcessHighDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
time *= 0.5f;
for (int index = 0; index < fragment.Count; ++index)
{
Vector4 vector4 = Vector4.Lerp(this._primaryColor, this._secondaryColor, MathHelper.Clamp((float) Math.Sin((double) fragment.GetCanvasPositionOfIndex(index).X * 5.0 - 4.0 * (double) time) * 1.5f, 0.0f, 1f));
fragment.SetColor(index, vector4);
}
}
}
}