42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.RGB.DesertShader
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using ReLogic.Peripherals.RGB;
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using System;
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namespace Terraria.GameContent.RGB
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{
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public class DesertShader : ChromaShader
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{
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private readonly Vector4 _baseColor;
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private readonly Vector4 _sandColor;
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public DesertShader(Color baseColor, Color sandColor)
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{
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this._baseColor = baseColor.ToVector4();
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this._sandColor = sandColor.ToVector4();
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}
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[RgbProcessor]
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private void ProcessHighDetail(
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RgbDevice device,
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Fragment fragment,
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EffectDetailLevel quality,
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float time)
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{
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for (int index = 0; index < fragment.Count; ++index)
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{
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Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
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fragment.GetGridPositionOfIndex(index);
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canvasPositionOfIndex.Y += (float) Math.Sin((double) canvasPositionOfIndex.X * 2.0 + (double) time * 2.0) * 0.2f;
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float staticNoise = NoiseHelper.GetStaticNoise(canvasPositionOfIndex * new Vector2(0.1f, 0.5f));
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Vector4 vector4 = Vector4.Lerp(this._baseColor, this._sandColor, staticNoise * staticNoise);
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fragment.SetColor(index, vector4);
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}
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}
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}
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}
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