terraria-source-code/GameContent/PlayerHeadDrawRenderTargetContent.cs
2021-10-26 12:45:26 -04:00

43 lines
1.9 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.PlayerHeadDrawRenderTargetContent
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using Terraria.DataStructures;
namespace Terraria.GameContent
{
public class PlayerHeadDrawRenderTargetContent : AnOutlinedDrawRenderTargetContent
{
private Player _player;
private readonly List<DrawData> _drawData = new List<DrawData>();
private readonly List<int> _dust = new List<int>();
private readonly List<int> _gore = new List<int>();
public void UsePlayer(Player player) => this._player = player;
internal override void DrawTheContent(SpriteBatch spriteBatch)
{
if (this._player == null)
return;
this._drawData.Clear();
this._dust.Clear();
this._gore.Clear();
PlayerDrawHeadSet drawinfo = new PlayerDrawHeadSet();
drawinfo.BoringSetup(this._player, this._drawData, this._dust, this._gore, (float) (this.width / 2), (float) (this.height / 2), 1f, 1f);
PlayerDrawHeadLayers.DrawPlayer_00_BackHelmet(ref drawinfo);
PlayerDrawHeadLayers.DrawPlayer_01_FaceSkin(ref drawinfo);
PlayerDrawHeadLayers.DrawPlayer_02_DrawArmorWithFullHair(ref drawinfo);
PlayerDrawHeadLayers.DrawPlayer_03_HelmetHair(ref drawinfo);
PlayerDrawHeadLayers.DrawPlayer_04_JungleRose(ref drawinfo);
PlayerDrawHeadLayers.DrawPlayer_05_TallHats(ref drawinfo);
PlayerDrawHeadLayers.DrawPlayer_06_NormalHats(ref drawinfo);
PlayerDrawHeadLayers.DrawPlayer_07_JustHair(ref drawinfo);
PlayerDrawHeadLayers.DrawPlayer_08_FaceAcc(ref drawinfo);
PlayerDrawHeadLayers.DrawPlayer_RenderAllLayers(ref drawinfo);
}
}
}