terraria-source-code/GameContent/Events/MoonlordDeathDrama.cs
2021-10-26 12:45:26 -04:00

220 lines
9.9 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Events.MoonlordDeathDrama
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using System;
using System.Collections.Generic;
using Terraria.Utilities;
namespace Terraria.GameContent.Events
{
public class MoonlordDeathDrama
{
private static List<MoonlordDeathDrama.MoonlordPiece> _pieces = new List<MoonlordDeathDrama.MoonlordPiece>();
private static List<MoonlordDeathDrama.MoonlordExplosion> _explosions = new List<MoonlordDeathDrama.MoonlordExplosion>();
private static List<Vector2> _lightSources = new List<Vector2>();
private static float whitening;
private static float requestedLight;
public static void Update()
{
for (int index = 0; index < MoonlordDeathDrama._pieces.Count; ++index)
{
MoonlordDeathDrama.MoonlordPiece piece = MoonlordDeathDrama._pieces[index];
piece.Update();
if (piece.Dead)
{
MoonlordDeathDrama._pieces.Remove(piece);
--index;
}
}
for (int index = 0; index < MoonlordDeathDrama._explosions.Count; ++index)
{
MoonlordDeathDrama.MoonlordExplosion explosion = MoonlordDeathDrama._explosions[index];
explosion.Update();
if (explosion.Dead)
{
MoonlordDeathDrama._explosions.Remove(explosion);
--index;
}
}
bool flag = false;
for (int index = 0; index < MoonlordDeathDrama._lightSources.Count; ++index)
{
if ((double) Main.player[Main.myPlayer].Distance(MoonlordDeathDrama._lightSources[index]) < 2000.0)
{
flag = true;
break;
}
}
MoonlordDeathDrama._lightSources.Clear();
if (!flag)
MoonlordDeathDrama.requestedLight = 0.0f;
if ((double) MoonlordDeathDrama.requestedLight != (double) MoonlordDeathDrama.whitening)
{
if ((double) Math.Abs(MoonlordDeathDrama.requestedLight - MoonlordDeathDrama.whitening) < 0.0199999995529652)
MoonlordDeathDrama.whitening = MoonlordDeathDrama.requestedLight;
else
MoonlordDeathDrama.whitening += (float) Math.Sign(MoonlordDeathDrama.requestedLight - MoonlordDeathDrama.whitening) * 0.02f;
}
MoonlordDeathDrama.requestedLight = 0.0f;
}
public static void DrawPieces(SpriteBatch spriteBatch)
{
Rectangle playerScreen = Utils.CenteredRectangle(Main.screenPosition + new Vector2((float) Main.screenWidth, (float) Main.screenHeight) * 0.5f, new Vector2((float) (Main.screenWidth + 1000), (float) (Main.screenHeight + 1000)));
for (int index = 0; index < MoonlordDeathDrama._pieces.Count; ++index)
{
if (MoonlordDeathDrama._pieces[index].InDrawRange(playerScreen))
MoonlordDeathDrama._pieces[index].Draw(spriteBatch);
}
}
public static void DrawExplosions(SpriteBatch spriteBatch)
{
Rectangle playerScreen = Utils.CenteredRectangle(Main.screenPosition + new Vector2((float) Main.screenWidth, (float) Main.screenHeight) * 0.5f, new Vector2((float) (Main.screenWidth + 1000), (float) (Main.screenHeight + 1000)));
for (int index = 0; index < MoonlordDeathDrama._explosions.Count; ++index)
{
if (MoonlordDeathDrama._explosions[index].InDrawRange(playerScreen))
MoonlordDeathDrama._explosions[index].Draw(spriteBatch);
}
}
public static void DrawWhite(SpriteBatch spriteBatch)
{
if ((double) MoonlordDeathDrama.whitening == 0.0)
return;
Color color = Color.White * MoonlordDeathDrama.whitening;
spriteBatch.Draw(TextureAssets.MagicPixel.Value, new Rectangle(-2, -2, Main.screenWidth + 4, Main.screenHeight + 4), new Rectangle?(new Rectangle(0, 0, 1, 1)), color);
}
public static void ThrowPieces(Vector2 MoonlordCoreCenter, int DramaSeed)
{
UnifiedRandom r = new UnifiedRandom(DramaSeed);
Vector2 vector2_1 = Vector2.UnitY.RotatedBy((double) r.NextFloat() * 1.57079637050629 - 0.785398185253143 + 3.14159274101257);
MoonlordDeathDrama._pieces.Add(new MoonlordDeathDrama.MoonlordPiece(Main.Assets.Request<Texture2D>("Images/Misc/MoonExplosion/Spine", (AssetRequestMode) 1).Value, new Vector2(64f, 150f), MoonlordCoreCenter + new Vector2(0.0f, 50f), vector2_1 * 6f, 0.0f, (float) ((double) r.NextFloat() * 0.100000001490116 - 0.0500000007450581)));
Vector2 vector2_2 = Vector2.UnitY.RotatedBy((double) r.NextFloat() * 1.57079637050629 - 0.785398185253143 + 3.14159274101257);
MoonlordDeathDrama._pieces.Add(new MoonlordDeathDrama.MoonlordPiece(Main.Assets.Request<Texture2D>("Images/Misc/MoonExplosion/Shoulder", (AssetRequestMode) 1).Value, new Vector2(40f, 120f), MoonlordCoreCenter + new Vector2(50f, -120f), vector2_2 * 10f, 0.0f, (float) ((double) r.NextFloat() * 0.100000001490116 - 0.0500000007450581)));
Vector2 vector2_3 = Vector2.UnitY.RotatedBy((double) r.NextFloat() * 1.57079637050629 - 0.785398185253143 + 3.14159274101257);
MoonlordDeathDrama._pieces.Add(new MoonlordDeathDrama.MoonlordPiece(Main.Assets.Request<Texture2D>("Images/Misc/MoonExplosion/Torso", (AssetRequestMode) 1).Value, new Vector2(192f, 252f), MoonlordCoreCenter, vector2_3 * 8f, 0.0f, (float) ((double) r.NextFloat() * 0.100000001490116 - 0.0500000007450581)));
Vector2 vector2_4 = Vector2.UnitY.RotatedBy((double) r.NextFloat() * 1.57079637050629 - 0.785398185253143 + 3.14159274101257);
MoonlordDeathDrama._pieces.Add(new MoonlordDeathDrama.MoonlordPiece(Main.Assets.Request<Texture2D>("Images/Misc/MoonExplosion/Head", (AssetRequestMode) 1).Value, new Vector2(138f, 185f), MoonlordCoreCenter - new Vector2(0.0f, 200f), vector2_4 * 12f, 0.0f, (float) ((double) r.NextFloat() * 0.100000001490116 - 0.0500000007450581)));
}
public static void AddExplosion(Vector2 spot) => MoonlordDeathDrama._explosions.Add(new MoonlordDeathDrama.MoonlordExplosion(Main.Assets.Request<Texture2D>("Images/Misc/MoonExplosion/Explosion", (AssetRequestMode) 1).Value, spot, Main.rand.Next(2, 4)));
public static void RequestLight(float light, Vector2 spot)
{
MoonlordDeathDrama._lightSources.Add(spot);
if ((double) light > 1.0)
light = 1f;
if ((double) MoonlordDeathDrama.requestedLight >= (double) light)
return;
MoonlordDeathDrama.requestedLight = light;
}
public class MoonlordPiece
{
private Texture2D _texture;
private Vector2 _position;
private Vector2 _velocity;
private Vector2 _origin;
private float _rotation;
private float _rotationVelocity;
public MoonlordPiece(
Texture2D pieceTexture,
Vector2 textureOrigin,
Vector2 centerPos,
Vector2 velocity,
float rot,
float angularVelocity)
{
this._texture = pieceTexture;
this._origin = textureOrigin;
this._position = centerPos;
this._velocity = velocity;
this._rotation = rot;
this._rotationVelocity = angularVelocity;
}
public void Update()
{
this._velocity.Y += 0.3f;
this._rotation += this._rotationVelocity;
this._rotationVelocity *= 0.99f;
this._position += this._velocity;
}
public void Draw(SpriteBatch sp)
{
Color light = this.GetLight();
sp.Draw(this._texture, this._position - Main.screenPosition, new Rectangle?(), light, this._rotation, this._origin, 1f, SpriteEffects.None, 0.0f);
}
public bool Dead => (double) this._position.Y > (double) (Main.maxTilesY * 16) - 480.0 || (double) this._position.X < 480.0 || (double) this._position.X >= (double) (Main.maxTilesX * 16) - 480.0;
public bool InDrawRange(Rectangle playerScreen) => playerScreen.Contains(this._position.ToPoint());
public Color GetLight()
{
Vector3 zero = Vector3.Zero;
float num1 = 0.0f;
int num2 = 5;
Point tileCoordinates = this._position.ToTileCoordinates();
for (int x = tileCoordinates.X - num2; x <= tileCoordinates.X + num2; ++x)
{
for (int y = tileCoordinates.Y - num2; y <= tileCoordinates.Y + num2; ++y)
{
zero += Lighting.GetColor(x, y).ToVector3();
++num1;
}
}
return (double) num1 == 0.0 ? Color.White : new Color(zero / num1);
}
}
public class MoonlordExplosion
{
private Texture2D _texture;
private Vector2 _position;
private Vector2 _origin;
private Rectangle _frame;
private int _frameCounter;
private int _frameSpeed;
public MoonlordExplosion(Texture2D pieceTexture, Vector2 centerPos, int frameSpeed)
{
this._texture = pieceTexture;
this._position = centerPos;
this._frameSpeed = frameSpeed;
this._frameCounter = 0;
this._frame = this._texture.Frame(verticalFrames: 7);
this._origin = this._frame.Size() / 2f;
}
public void Update()
{
++this._frameCounter;
this._frame = this._texture.Frame(verticalFrames: 7, frameY: (this._frameCounter / this._frameSpeed));
}
public void Draw(SpriteBatch sp)
{
Color light = this.GetLight();
sp.Draw(this._texture, this._position - Main.screenPosition, new Rectangle?(this._frame), light, 0.0f, this._origin, 1f, SpriteEffects.None, 0.0f);
}
public bool Dead => (double) this._position.Y > (double) (Main.maxTilesY * 16) - 480.0 || (double) this._position.X < 480.0 || (double) this._position.X >= (double) (Main.maxTilesX * 16) - 480.0 || this._frameCounter >= this._frameSpeed * 7;
public bool InDrawRange(Rectangle playerScreen) => playerScreen.Contains(this._position.ToPoint());
public Color GetLight() => new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) sbyte.MaxValue);
}
}
}