terraria-source-code/GameContent/Bestiary/HighestOfMultipleUICollectionInfoProvider.cs
2021-10-26 12:45:26 -04:00

39 lines
1.5 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Bestiary.HighestOfMultipleUICollectionInfoProvider
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Terraria.UI;
namespace Terraria.GameContent.Bestiary
{
public class HighestOfMultipleUICollectionInfoProvider : IBestiaryUICollectionInfoProvider
{
private IBestiaryUICollectionInfoProvider[] _providers;
private int _mainProviderIndex;
public HighestOfMultipleUICollectionInfoProvider(
params IBestiaryUICollectionInfoProvider[] providers)
{
this._providers = providers;
this._mainProviderIndex = 0;
}
public BestiaryUICollectionInfo GetEntryUICollectionInfo()
{
BestiaryUICollectionInfo uiCollectionInfo1 = this._providers[this._mainProviderIndex].GetEntryUICollectionInfo();
BestiaryEntryUnlockState unlockState = uiCollectionInfo1.UnlockState;
for (int index = 0; index < this._providers.Length; ++index)
{
BestiaryUICollectionInfo uiCollectionInfo2 = this._providers[index].GetEntryUICollectionInfo();
if (unlockState < uiCollectionInfo2.UnlockState)
unlockState = uiCollectionInfo2.UnlockState;
}
uiCollectionInfo1.UnlockState = unlockState;
return uiCollectionInfo1;
}
public UIElement ProvideUIElement(BestiaryUICollectionInfo info) => (UIElement) null;
}
}