terraria-source-code/GameContent/Bestiary/BestiaryEntry.cs
2021-10-26 12:45:26 -04:00

109 lines
4.9 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Bestiary.BestiaryEntry
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
using System.Collections.Generic;
using Terraria.ID;
using Terraria.Localization;
namespace Terraria.GameContent.Bestiary
{
public class BestiaryEntry
{
public IEntryIcon Icon;
public IBestiaryUICollectionInfoProvider UIInfoProvider;
public List<IBestiaryInfoElement> Info { get; private set; }
public BestiaryEntry() => this.Info = new List<IBestiaryInfoElement>();
public static BestiaryEntry Enemy(int npcNetId)
{
NPC npc = ContentSamples.NpcsByNetId[npcNetId];
List<IBestiaryInfoElement> bestiaryInfoElementList = new List<IBestiaryInfoElement>()
{
(IBestiaryInfoElement) new NPCNetIdBestiaryInfoElement(npcNetId),
(IBestiaryInfoElement) new NamePlateInfoElement(Lang.GetNPCName(npcNetId).Key, npcNetId),
(IBestiaryInfoElement) new NPCPortraitInfoElement(new int?(ContentSamples.NpcBestiaryRarityStars[npcNetId]))
};
foreach (int key in Main.RegisterdGameModes.Keys)
bestiaryInfoElementList.Add((IBestiaryInfoElement) new NPCStatsReportInfoElement(npcNetId, key));
if (npc.rarity != 0)
bestiaryInfoElementList.Add((IBestiaryInfoElement) new RareSpawnBestiaryInfoElement(npc.rarity));
IBestiaryUICollectionInfoProvider collectionInfoProvider;
if (npc.boss || NPCID.Sets.ShouldBeCountedAsBoss[npc.type])
{
bestiaryInfoElementList.Add((IBestiaryInfoElement) new BossBestiaryInfoElement());
collectionInfoProvider = (IBestiaryUICollectionInfoProvider) new CommonEnemyUICollectionInfoProvider(npc.GetBestiaryCreditId(), true);
}
else
collectionInfoProvider = (IBestiaryUICollectionInfoProvider) new CommonEnemyUICollectionInfoProvider(npc.GetBestiaryCreditId(), false);
string str = "Bestiary_FlavorText.npc_" + Lang.GetNPCName(npc.netID).Key.Replace("NPCName.", "");
if (Language.Exists(str))
bestiaryInfoElementList.Add((IBestiaryInfoElement) new FlavorTextBestiaryInfoElement(str));
return new BestiaryEntry()
{
Icon = (IEntryIcon) new UnlockableNPCEntryIcon(npcNetId),
Info = bestiaryInfoElementList,
UIInfoProvider = collectionInfoProvider
};
}
public static BestiaryEntry TownNPC(int npcNetId)
{
NPC npc = ContentSamples.NpcsByNetId[npcNetId];
List<IBestiaryInfoElement> bestiaryInfoElementList = new List<IBestiaryInfoElement>()
{
(IBestiaryInfoElement) new NPCNetIdBestiaryInfoElement(npcNetId),
(IBestiaryInfoElement) new NamePlateInfoElement(Lang.GetNPCName(npcNetId).Key, npcNetId),
(IBestiaryInfoElement) new NPCPortraitInfoElement(new int?(ContentSamples.NpcBestiaryRarityStars[npcNetId]))
};
string str = "Bestiary_FlavorText.npc_" + Lang.GetNPCName(npc.netID).Key.Replace("NPCName.", "");
if (Language.Exists(str))
bestiaryInfoElementList.Add((IBestiaryInfoElement) new FlavorTextBestiaryInfoElement(str));
return new BestiaryEntry()
{
Icon = (IEntryIcon) new UnlockableNPCEntryIcon(npcNetId),
Info = bestiaryInfoElementList,
UIInfoProvider = (IBestiaryUICollectionInfoProvider) new TownNPCUICollectionInfoProvider(npc.GetBestiaryCreditId())
};
}
public static BestiaryEntry Critter(int npcNetId)
{
NPC npc = ContentSamples.NpcsByNetId[npcNetId];
List<IBestiaryInfoElement> bestiaryInfoElementList = new List<IBestiaryInfoElement>()
{
(IBestiaryInfoElement) new NPCNetIdBestiaryInfoElement(npcNetId),
(IBestiaryInfoElement) new NamePlateInfoElement(Lang.GetNPCName(npcNetId).Key, npcNetId),
(IBestiaryInfoElement) new NPCPortraitInfoElement(new int?(ContentSamples.NpcBestiaryRarityStars[npcNetId]))
};
string str = "Bestiary_FlavorText.npc_" + Lang.GetNPCName(npc.netID).Key.Replace("NPCName.", "");
if (Language.Exists(str))
bestiaryInfoElementList.Add((IBestiaryInfoElement) new FlavorTextBestiaryInfoElement(str));
return new BestiaryEntry()
{
Icon = (IEntryIcon) new UnlockableNPCEntryIcon(npcNetId),
Info = bestiaryInfoElementList,
UIInfoProvider = (IBestiaryUICollectionInfoProvider) new CritterUICollectionInfoProvider(npc.GetBestiaryCreditId())
};
}
public static BestiaryEntry Biome(
string nameLanguageKey,
string texturePath,
Func<bool> unlockCondition)
{
return new BestiaryEntry()
{
Icon = (IEntryIcon) new CustomEntryIcon(nameLanguageKey, texturePath, unlockCondition),
Info = new List<IBestiaryInfoElement>()
};
}
public void AddTags(params IBestiaryInfoElement[] elements) => this.Info.AddRange((IEnumerable<IBestiaryInfoElement>) elements);
}
}