terraria-source-code/DataStructures/TileDataType.cs
2021-10-26 12:45:26 -04:00

24 lines
712 B
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.DataStructures.TileDataType
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
namespace Terraria.DataStructures
{
[Flags]
public enum TileDataType
{
Tile = 1,
TilePaint = 2,
Wall = 4,
WallPaint = 8,
Liquid = 16, // 0x00000010
Wiring = 32, // 0x00000020
Actuator = 64, // 0x00000040
Slope = 128, // 0x00000080
All = Slope | Actuator | Wiring | Liquid | WallPaint | Wall | TilePaint | Tile, // 0x000000FF
}
}