42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.DataStructures.PlayerInteractionAnchor
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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namespace Terraria.DataStructures
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{
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public struct PlayerInteractionAnchor
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{
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public int interactEntityID;
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public int X;
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public int Y;
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public PlayerInteractionAnchor(int entityID, int x = -1, int y = -1)
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{
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this.interactEntityID = entityID;
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this.X = x;
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this.Y = y;
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}
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public bool InUse => this.interactEntityID != -1;
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public void Clear()
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{
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this.interactEntityID = -1;
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this.X = -1;
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this.Y = -1;
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}
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public void Set(int entityID, int x, int y)
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{
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this.interactEntityID = entityID;
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this.X = x;
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this.Y = y;
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}
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public bool IsInValidUseTileEntity() => this.InUse && TileEntity.ByID.ContainsKey(this.interactEntityID);
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public TileEntity GetTileEntity() => !this.IsInValidUseTileEntity() ? (TileEntity) null : TileEntity.ByID[this.interactEntityID];
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}
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}
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