terraria-source-code/Social/WeGame/NetSocialModule.cs
2021-10-26 12:45:26 -04:00

86 lines
2.9 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Social.WeGame.NetSocialModule
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using rail;
using System;
using System.Collections.Concurrent;
using Terraria.Net;
namespace Terraria.Social.WeGame
{
public abstract class NetSocialModule : Terraria.Social.Base.NetSocialModule
{
protected const int LobbyMessageJoin = 1;
protected Lobby _lobby = new Lobby();
protected WeGameP2PReader _reader;
protected WeGameP2PWriter _writer;
protected ConcurrentDictionary<RailID, NetSocialModule.ConnectionState> _connectionStateMap = new ConcurrentDictionary<RailID, NetSocialModule.ConnectionState>();
protected static readonly byte[] _handshake = new byte[10]
{
(byte) 10,
(byte) 0,
(byte) 93,
(byte) 114,
(byte) 101,
(byte) 108,
(byte) 111,
(byte) 103,
(byte) 105,
(byte) 99
};
protected NetSocialModule()
{
this._reader = new WeGameP2PReader();
this._writer = new WeGameP2PWriter();
}
public override void Initialize()
{
CoreSocialModule.OnTick += new Action(this._reader.ReadTick);
CoreSocialModule.OnTick += new Action(this._writer.SendAll);
}
public override void Shutdown() => this._lobby.Leave();
public override bool IsConnected(RemoteAddress address)
{
if (address == null)
return false;
RailID railId = this.RemoteAddressToRailId(address);
return this._connectionStateMap.ContainsKey(railId) && this._connectionStateMap[railId] == NetSocialModule.ConnectionState.Connected;
}
protected RailID GetLocalPeer() => rail_api.RailFactory().RailPlayer().GetRailID();
protected bool GetSessionState(RailID userId, RailNetworkSessionState state)
{
if (rail_api.RailFactory().RailNetworkHelper().GetSessionState(userId, state) == null)
return true;
WeGameHelper.WriteDebugString("GetSessionState Failed user:{0}", (object) (ulong) ((RailComparableID) userId).id_);
return false;
}
protected RailID RemoteAddressToRailId(RemoteAddress address) => ((WeGameAddress) address).rail_id;
public override bool Send(RemoteAddress address, byte[] data, int length)
{
this._writer.QueueSend(this.RemoteAddressToRailId(address), data, length);
return true;
}
public override int Receive(RemoteAddress address, byte[] data, int offset, int length) => address == null ? 0 : this._reader.Receive(this.RemoteAddressToRailId(address), data, offset, length);
public override bool IsDataAvailable(RemoteAddress address) => this._reader.IsDataAvailable(this.RemoteAddressToRailId(address));
public enum ConnectionState
{
Inactive,
Authenticating,
Connected,
}
}
}