terraria-source-code/Social/Steam/CloudSocialModule.cs
2021-10-26 12:45:26 -04:00

79 lines
2.4 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Social.Steam.CloudSocialModule
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Steamworks;
using System;
using System.Collections.Generic;
namespace Terraria.Social.Steam
{
public class CloudSocialModule : Terraria.Social.Base.CloudSocialModule
{
private const uint WRITE_CHUNK_SIZE = 1024;
private object ioLock = new object();
private byte[] writeBuffer = new byte[1024];
public override void Initialize() => base.Initialize();
public override void Shutdown()
{
}
public override IEnumerable<string> GetFiles()
{
lock (this.ioLock)
{
int fileCount = SteamRemoteStorage.GetFileCount();
List<string> stringList = new List<string>(fileCount);
for (int index = 0; index < fileCount; ++index)
{
int num;
stringList.Add(SteamRemoteStorage.GetFileNameAndSize(index, ref num));
}
return (IEnumerable<string>) stringList;
}
}
public override bool Write(string path, byte[] data, int length)
{
lock (this.ioLock)
{
UGCFileWriteStreamHandle_t writeStreamHandleT = SteamRemoteStorage.FileWriteStreamOpen(path);
for (uint index = 0; (long) index < (long) length; index += 1024U)
{
int num = (int) Math.Min(1024L, (long) length - (long) index);
Array.Copy((Array) data, (long) index, (Array) this.writeBuffer, 0L, (long) num);
SteamRemoteStorage.FileWriteStreamWriteChunk(writeStreamHandleT, this.writeBuffer, num);
}
return SteamRemoteStorage.FileWriteStreamClose(writeStreamHandleT);
}
}
public override int GetFileSize(string path)
{
lock (this.ioLock)
return SteamRemoteStorage.GetFileSize(path);
}
public override void Read(string path, byte[] buffer, int size)
{
lock (this.ioLock)
SteamRemoteStorage.FileRead(path, buffer, size);
}
public override bool HasFile(string path)
{
lock (this.ioLock)
return SteamRemoteStorage.FileExists(path);
}
public override bool Delete(string path)
{
lock (this.ioLock)
return SteamRemoteStorage.FileDelete(path);
}
}
}