terraria-source-code/Social/Base/NetSocialModule.cs
2021-10-26 12:45:26 -04:00

45 lines
1.3 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Social.Base.NetSocialModule
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.Diagnostics;
using Terraria.Net;
using Terraria.Net.Sockets;
namespace Terraria.Social.Base
{
public abstract class NetSocialModule : ISocialModule
{
public abstract void Initialize();
public abstract void Shutdown();
public abstract void Close(RemoteAddress address);
public abstract bool IsConnected(RemoteAddress address);
public abstract void Connect(RemoteAddress address);
public abstract bool Send(RemoteAddress address, byte[] data, int length);
public abstract int Receive(RemoteAddress address, byte[] data, int offset, int length);
public abstract bool IsDataAvailable(RemoteAddress address);
public abstract void LaunchLocalServer(Process process, ServerMode mode);
public abstract bool CanInvite();
public abstract void OpenInviteInterface();
public abstract void CancelJoin();
public abstract bool StartListening(SocketConnectionAccepted callback);
public abstract void StopListening();
public abstract ulong GetLobbyId();
}
}