terraria-source-code/Graphics/Effects/EffectManager`1.cs
2021-10-26 12:45:26 -04:00

69 lines
2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Graphics.Effects.EffectManager`1
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System.Collections.Generic;
namespace Terraria.Graphics.Effects
{
public abstract class EffectManager<T> where T : GameEffect
{
protected bool _isLoaded;
protected Dictionary<string, T> _effects = new Dictionary<string, T>();
public bool IsLoaded => this._isLoaded;
public T this[string key]
{
get
{
T obj;
return this._effects.TryGetValue(key, out obj) ? obj : default (T);
}
set => this.Bind(key, value);
}
public void Bind(string name, T effect)
{
this._effects[name] = effect;
if (!this._isLoaded)
return;
effect.Load();
}
public void Load()
{
if (this._isLoaded)
return;
this._isLoaded = true;
foreach (T obj in this._effects.Values)
obj.Load();
}
public T Activate(string name, Vector2 position = default (Vector2), params object[] args)
{
T effect = this._effects.ContainsKey(name) ? this._effects[name] : throw new MissingEffectException("Unable to find effect named: " + name + ". Type: " + (object) typeof (T) + ".");
this.OnActivate(effect, position);
effect.Activate(position, args);
return effect;
}
public void Deactivate(string name, params object[] args)
{
T effect = this._effects.ContainsKey(name) ? this._effects[name] : throw new MissingEffectException("Unable to find effect named: " + name + ". Type: " + (object) typeof (T) + ".");
this.OnDeactivate(effect);
effect.Deactivate(args);
}
public virtual void OnActivate(T effect, Vector2 position)
{
}
public virtual void OnDeactivate(T effect)
{
}
}
}