45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameInput.TriggersPack
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System.Linq;
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namespace Terraria.GameInput
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{
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public class TriggersPack
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{
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public TriggersSet Current = new TriggersSet();
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public TriggersSet Old = new TriggersSet();
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public TriggersSet JustPressed = new TriggersSet();
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public TriggersSet JustReleased = new TriggersSet();
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public void Initialize()
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{
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this.Current.SetupKeys();
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this.Old.SetupKeys();
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this.JustPressed.SetupKeys();
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this.JustReleased.SetupKeys();
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}
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public void Reset()
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{
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this.Old = this.Current.Clone();
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this.Current.Reset();
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}
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public void Update()
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{
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this.CompareDiffs(this.JustPressed, this.Old, this.Current);
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this.CompareDiffs(this.JustReleased, this.Current, this.Old);
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}
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public void CompareDiffs(TriggersSet Bearer, TriggersSet oldset, TriggersSet newset)
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{
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Bearer.Reset();
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foreach (string key in Bearer.KeyStatus.Keys.ToList<string>())
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Bearer.KeyStatus[key] = newset.KeyStatus[key] && !oldset.KeyStatus[key];
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}
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}
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}
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