terraria-source-code/GameContent/UI/Elements/UIText.cs
2021-10-26 12:45:26 -04:00

127 lines
4.6 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UIText
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Graphics;
using System;
using Terraria.Localization;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UIText : UIElement
{
private object _text = (object) "";
private float _textScale = 1f;
private Vector2 _textSize = Vector2.Zero;
private bool _isLarge;
private Color _color = Color.White;
private bool _isWrapped;
public bool DynamicallyScaleDownToWidth;
private string _visibleText;
private string _lastTextReference;
public string Text => this._text.ToString();
public float TextOriginX { get; set; }
public float WrappedTextBottomPadding { get; set; }
public bool IsWrapped
{
get => this._isWrapped;
set
{
this._isWrapped = value;
this.InternalSetText(this._text, this._textScale, this._isLarge);
}
}
public event Action OnInternalTextChange;
public Color TextColor
{
get => this._color;
set => this._color = value;
}
public UIText(string text, float textScale = 1f, bool large = false)
{
this.TextOriginX = 0.5f;
this.IsWrapped = false;
this.WrappedTextBottomPadding = 20f;
this.InternalSetText((object) text, textScale, large);
}
public UIText(LocalizedText text, float textScale = 1f, bool large = false)
{
this.TextOriginX = 0.5f;
this.IsWrapped = false;
this.WrappedTextBottomPadding = 20f;
this.InternalSetText((object) text, textScale, large);
}
public override void Recalculate()
{
this.InternalSetText(this._text, this._textScale, this._isLarge);
base.Recalculate();
}
public void SetText(string text) => this.InternalSetText((object) text, this._textScale, this._isLarge);
public void SetText(LocalizedText text) => this.InternalSetText((object) text, this._textScale, this._isLarge);
public void SetText(string text, float textScale, bool large) => this.InternalSetText((object) text, textScale, large);
public void SetText(LocalizedText text, float textScale, bool large) => this.InternalSetText((object) text, textScale, large);
protected override void DrawSelf(SpriteBatch spriteBatch)
{
base.DrawSelf(spriteBatch);
this.VerifyTextState();
CalculatedStyle innerDimensions = this.GetInnerDimensions();
Vector2 pos = innerDimensions.Position();
if (this._isLarge)
pos.Y -= 10f * this._textScale;
else
pos.Y -= 2f * this._textScale;
pos.X += (innerDimensions.Width - this._textSize.X) * this.TextOriginX;
float textScale = this._textScale;
if (this.DynamicallyScaleDownToWidth && (double) this._textSize.X > (double) innerDimensions.Width)
textScale *= innerDimensions.Width / this._textSize.X;
if (this._isLarge)
Utils.DrawBorderStringBig(spriteBatch, this._visibleText, pos, this._color, textScale);
else
Utils.DrawBorderString(spriteBatch, this._visibleText, pos, this._color, textScale);
}
private void VerifyTextState()
{
if ((object) this._lastTextReference == (object) this.Text)
return;
this.InternalSetText(this._text, this._textScale, this._isLarge);
}
private void InternalSetText(object text, float textScale, bool large)
{
DynamicSpriteFont dynamicSpriteFont = large ? FontAssets.DeathText.Value : FontAssets.MouseText.Value;
this._text = text;
this._isLarge = large;
this._textScale = textScale;
this._lastTextReference = this._text.ToString();
this._visibleText = !this.IsWrapped ? this._lastTextReference : dynamicSpriteFont.CreateWrappedText(this._lastTextReference, this.GetInnerDimensions().Width / this._textScale);
Vector2 vector2_1 = dynamicSpriteFont.MeasureString(this._visibleText);
Vector2 vector2_2 = !this.IsWrapped ? new Vector2(vector2_1.X, large ? 32f : 16f) * textScale : new Vector2(vector2_1.X, vector2_1.Y + this.WrappedTextBottomPadding) * textScale;
this._textSize = vector2_2;
this.MinWidth.Set(vector2_2.X + this.PaddingLeft + this.PaddingRight, 0.0f);
this.MinHeight.Set(vector2_2.Y + this.PaddingTop + this.PaddingBottom, 0.0f);
if (this.OnInternalTextChange == null)
return;
this.OnInternalTextChange();
}
}
}