terraria-source-code/GameContent/UI/Elements/UIResourcePack.cs
2021-10-26 12:45:26 -04:00

119 lines
4.8 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UIResourcePack
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using Terraria.IO;
using Terraria.Localization;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UIResourcePack : UIPanel
{
private const int PANEL_PADDING = 5;
private const int ICON_SIZE = 64;
private const int ICON_BORDER_PADDING = 4;
private const int HEIGHT_FLUFF = 10;
private const float HEIGHT = 102f;
private const float MIN_WIDTH = 102f;
private static readonly Color DefaultBackgroundColor = new Color(26, 40, 89) * 0.8f;
private static readonly Color DefaultBorderColor = new Color(13, 20, 44) * 0.8f;
private static readonly Color HoverBackgroundColor = new Color(46, 60, 119);
private static readonly Color HoverBorderColor = new Color(20, 30, 56);
public readonly ResourcePack ResourcePack;
private readonly Asset<Texture2D> _iconBorderTexture;
public int Order { get; set; }
public UIElement ContentPanel { get; private set; }
public UIResourcePack(ResourcePack pack, int order)
{
this.ResourcePack = pack;
this.Order = order;
this.BackgroundColor = UIResourcePack.DefaultBackgroundColor;
this.BorderColor = UIResourcePack.DefaultBorderColor;
this.Height = StyleDimension.FromPixels(102f);
this.MinHeight = this.Height;
this.MaxHeight = this.Height;
this.MinWidth = StyleDimension.FromPixels(102f);
this.Width = StyleDimension.FromPercent(1f);
this.SetPadding(5f);
this._iconBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/Achievement_Borders", (AssetRequestMode) 1);
this.OverflowHidden = true;
this.BuildChildren();
}
private void BuildChildren()
{
StyleDimension styleDimension1 = StyleDimension.FromPixels(77f);
StyleDimension styleDimension2 = StyleDimension.FromPixels(4f);
UIText uiText1 = new UIText(this.ResourcePack.Name);
uiText1.Left = styleDimension1;
uiText1.Top = styleDimension2;
UIText uiText2 = uiText1;
this.Append((UIElement) uiText2);
styleDimension2.Pixels += uiText2.GetOuterDimensions().Height + 6f;
UIText uiText3 = new UIText(Language.GetTextValue("UI.Author", (object) this.ResourcePack.Author), 0.7f);
uiText3.Left = styleDimension1;
uiText3.Top = styleDimension2;
UIText uiText4 = uiText3;
this.Append((UIElement) uiText4);
styleDimension2.Pixels += uiText4.GetOuterDimensions().Height + 10f;
Asset<Texture2D> asset = Main.Assets.Request<Texture2D>("Images/UI/Divider", (AssetRequestMode) 1);
UIImage uiImage1 = new UIImage(asset);
uiImage1.Left = StyleDimension.FromPixels(72f);
uiImage1.Top = styleDimension2;
uiImage1.Height = StyleDimension.FromPixels((float) asset.Height());
uiImage1.Width = StyleDimension.FromPixelsAndPercent(-80f, 1f);
uiImage1.ScaleToFit = true;
UIImage uiImage2 = uiImage1;
this.Recalculate();
this.Append((UIElement) uiImage2);
styleDimension2.Pixels += uiImage2.GetOuterDimensions().Height + 5f;
UIElement element = new UIElement()
{
Left = styleDimension1,
Top = styleDimension2,
Height = StyleDimension.FromPixels(92f - styleDimension2.Pixels),
Width = StyleDimension.FromPixelsAndPercent(-styleDimension1.Pixels, 1f)
};
this.Append(element);
this.ContentPanel = element;
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
base.DrawSelf(spriteBatch);
this.DrawIcon(spriteBatch);
}
private void DrawIcon(SpriteBatch spriteBatch)
{
CalculatedStyle innerDimensions = this.GetInnerDimensions();
spriteBatch.Draw(this.ResourcePack.Icon, new Rectangle((int) innerDimensions.X + 4, (int) innerDimensions.Y + 4 + 10, 64, 64), Color.White);
spriteBatch.Draw(this._iconBorderTexture.Value, new Rectangle((int) innerDimensions.X, (int) innerDimensions.Y + 10, 72, 72), Color.White);
}
public override int CompareTo(object obj) => this.Order.CompareTo(((UIResourcePack) obj).Order);
public override void MouseOver(UIMouseEvent evt)
{
base.MouseOver(evt);
this.BackgroundColor = UIResourcePack.HoverBackgroundColor;
this.BorderColor = UIResourcePack.HoverBorderColor;
}
public override void MouseOut(UIMouseEvent evt)
{
base.MouseOut(evt);
this.BackgroundColor = UIResourcePack.DefaultBackgroundColor;
this.BorderColor = UIResourcePack.DefaultBorderColor;
}
}
}