terraria-source-code/GameContent/UI/Elements/UIKeybindingSliderItem.cs
2021-10-26 12:45:26 -04:00

90 lines
3.9 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UIKeybindingSliderItem
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using System;
using Terraria.GameInput;
using Terraria.UI;
using Terraria.UI.Chat;
namespace Terraria.GameContent.UI.Elements
{
public class UIKeybindingSliderItem : UIElement
{
private Color _color;
private Func<string> _TextDisplayFunction;
private Func<float> _GetStatusFunction;
private Action<float> _SlideKeyboardAction;
private Action _SlideGamepadAction;
private int _sliderIDInPage;
private Asset<Texture2D> _toggleTexture;
public UIKeybindingSliderItem(
Func<string> getText,
Func<float> getStatus,
Action<float> setStatusKeyboard,
Action setStatusGamepad,
int sliderIDInPage,
Color color)
{
this._color = color;
this._toggleTexture = Main.Assets.Request<Texture2D>("Images/UI/Settings_Toggle", (AssetRequestMode) 1);
this._TextDisplayFunction = getText != null ? getText : (Func<string>) (() => "???");
this._GetStatusFunction = getStatus != null ? getStatus : (Func<float>) (() => 0.0f);
this._SlideKeyboardAction = setStatusKeyboard != null ? setStatusKeyboard : (Action<float>) (s => { });
this._SlideGamepadAction = setStatusGamepad != null ? setStatusGamepad : (Action) (() => { });
this._sliderIDInPage = sliderIDInPage;
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
float num1 = 6f;
base.DrawSelf(spriteBatch);
int lockState = 0;
IngameOptions.rightHover = -1;
if (!Main.mouseLeft)
IngameOptions.rightLock = -1;
if (IngameOptions.rightLock == this._sliderIDInPage)
lockState = 1;
else if (IngameOptions.rightLock != -1)
lockState = 2;
CalculatedStyle dimensions = this.GetDimensions();
float num2 = dimensions.Width + 1f;
Vector2 vector2 = new Vector2(dimensions.X, dimensions.Y);
bool flag = this.IsMouseHovering;
if (lockState == 1)
flag = true;
if (lockState == 2)
flag = false;
Vector2 baseScale = new Vector2(0.8f);
Color baseColor = Color.Lerp(false ? Color.Gold : (flag ? Color.White : Color.Silver), Color.White, flag ? 0.5f : 0.0f);
Color color = flag ? this._color : this._color.MultiplyRGBA(new Color(180, 180, 180));
Vector2 position = vector2;
Utils.DrawSettingsPanel(spriteBatch, position, num2, color);
position.X += 8f;
position.Y += 2f + num1;
ChatManager.DrawColorCodedStringWithShadow(spriteBatch, FontAssets.ItemStack.Value, this._TextDisplayFunction(), position, baseColor, 0.0f, Vector2.Zero, baseScale, num2);
position.X -= 17f;
TextureAssets.ColorBar.Frame();
position = new Vector2((float) ((double) dimensions.X + (double) dimensions.Width - 10.0), dimensions.Y + 10f + num1);
IngameOptions.valuePosition = position;
float num3 = IngameOptions.DrawValueBar(spriteBatch, 1f, this._GetStatusFunction(), lockState);
if (IngameOptions.inBar || IngameOptions.rightLock == this._sliderIDInPage)
{
IngameOptions.rightHover = this._sliderIDInPage;
if (PlayerInput.Triggers.Current.MouseLeft && PlayerInput.CurrentProfile.AllowEditting && !PlayerInput.UsingGamepad && IngameOptions.rightLock == this._sliderIDInPage)
this._SlideKeyboardAction(num3);
}
if (IngameOptions.rightHover != -1 && IngameOptions.rightLock == -1)
IngameOptions.rightLock = IngameOptions.rightHover;
if (!this.IsMouseHovering || !PlayerInput.CurrentProfile.AllowEditting)
return;
this._SlideGamepadAction();
}
}
}