terraria-source-code/GameContent/UI/Elements/UIImageFramed.cs
2021-10-26 12:45:26 -04:00

62 lines
1.9 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UIImageFramed
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UIImageFramed : UIElement, IColorable
{
private Asset<Texture2D> _texture;
private Rectangle _frame;
public Color Color { get; set; }
public UIImageFramed(Asset<Texture2D> texture, Rectangle frame)
{
this._texture = texture;
this._frame = frame;
this.Width.Set((float) this._frame.Width, 0.0f);
this.Height.Set((float) this._frame.Height, 0.0f);
this.Color = Color.White;
}
public void SetImage(Asset<Texture2D> texture, Rectangle frame)
{
this._texture = texture;
this._frame = frame;
this.Width.Set((float) this._frame.Width, 0.0f);
this.Height.Set((float) this._frame.Height, 0.0f);
}
public void SetFrame(Rectangle frame)
{
this._frame = frame;
this.Width.Set((float) this._frame.Width, 0.0f);
this.Height.Set((float) this._frame.Height, 0.0f);
}
public void SetFrame(
int frameCountHorizontal,
int frameCountVertical,
int frameX,
int frameY,
int sizeOffsetX,
int sizeOffsetY)
{
this.SetFrame(this._texture.Frame(frameCountHorizontal, frameCountVertical, frameX, frameY).OffsetSize(sizeOffsetX, sizeOffsetY));
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
CalculatedStyle dimensions = this.GetDimensions();
spriteBatch.Draw(this._texture.Value, dimensions.Position(), new Rectangle?(this._frame), this.Color);
}
}
}