76 lines
2.5 KiB
C#
76 lines
2.5 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.BigProgressBar.PirateShipBigProgressBar
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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using Terraria.ID;
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namespace Terraria.GameContent.UI.BigProgressBar
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{
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public class PirateShipBigProgressBar : IBigProgressBar
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{
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private float _lifePercentToShow;
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private NPC _referenceDummy;
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private HashSet<int> ValidIds = new HashSet<int>()
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{
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491
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};
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public PirateShipBigProgressBar() => this._referenceDummy = new NPC();
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public bool ValidateAndCollectNecessaryInfo(ref BigProgressBarInfo info)
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{
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if (info.npcIndexToAimAt < 0 || info.npcIndexToAimAt > 200)
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return false;
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NPC npc1 = Main.npc[info.npcIndexToAimAt];
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if (!npc1.active || npc1.type != 491)
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{
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if (!this.TryFindingAnotherPirateShipPiece(ref info))
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return false;
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npc1 = Main.npc[info.npcIndexToAimAt];
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}
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int num1 = 0;
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this._referenceDummy.SetDefaults(492, npc1.GetMatchingSpawnParams());
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int num2 = num1 + this._referenceDummy.lifeMax * 4;
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float num3 = 0.0f;
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for (int index1 = 0; index1 < 4; ++index1)
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{
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int index2 = (int) npc1.ai[index1];
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if (Main.npc.IndexInRange<NPC>(index2))
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{
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NPC npc2 = Main.npc[index2];
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if (npc2.active && npc2.type == 492)
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num3 += (float) npc2.life;
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}
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}
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this._lifePercentToShow = Utils.Clamp<float>(num3 / (float) num2, 0.0f, 1f);
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return true;
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}
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public void Draw(ref BigProgressBarInfo info, SpriteBatch spriteBatch)
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{
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int bossHeadTexture = NPCID.Sets.BossHeadTextures[491];
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Texture2D texture2D = TextureAssets.NpcHeadBoss[bossHeadTexture].Value;
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Rectangle barIconFrame = texture2D.Frame();
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BigProgressBarHelper.DrawFancyBar(spriteBatch, this._lifePercentToShow, texture2D, barIconFrame);
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}
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private bool TryFindingAnotherPirateShipPiece(ref BigProgressBarInfo info)
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{
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for (int index = 0; index < 200; ++index)
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{
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NPC npc = Main.npc[index];
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if (npc.active && this.ValidIds.Contains(npc.type))
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{
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info.npcIndexToAimAt = index;
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return true;
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}
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}
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return false;
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}
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}
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}
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