50 lines
2 KiB
C#
50 lines
2 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.BigProgressBar.LunarPillarBigProgessBar
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Terraria.GameContent.UI.BigProgressBar
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{
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public abstract class LunarPillarBigProgessBar : IBigProgressBar
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{
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private float _lifePercentToShow;
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private float _shieldPercentToShow;
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private int _headIndex;
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public bool ValidateAndCollectNecessaryInfo(ref BigProgressBarInfo info)
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{
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if (info.npcIndexToAimAt < 0 || info.npcIndexToAimAt > 200)
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return false;
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NPC npc = Main.npc[info.npcIndexToAimAt];
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if (!npc.active)
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return false;
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int headTextureIndex = npc.GetBossHeadTextureIndex();
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if (headTextureIndex == -1 || !this.IsPlayerInCombatArea() || (double) npc.ai[2] == 1.0)
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return false;
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float num1 = Utils.Clamp<float>((float) npc.life / (float) npc.lifeMax, 0.0f, 1f);
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float num2 = this.GetCurrentShieldValue() / this.GetMaxShieldValue();
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double num3 = 600.0 * (double) Main.GameModeInfo.EnemyMaxLifeMultiplier * (double) this.GetMaxShieldValue() / (double) npc.lifeMax;
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this._lifePercentToShow = num1;
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this._shieldPercentToShow = num2;
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this._headIndex = headTextureIndex;
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return true;
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}
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public void Draw(ref BigProgressBarInfo info, SpriteBatch spriteBatch)
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{
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Texture2D texture2D = TextureAssets.NpcHeadBoss[this._headIndex].Value;
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Rectangle barIconFrame = texture2D.Frame();
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BigProgressBarHelper.DrawFancyBar(spriteBatch, this._lifePercentToShow, texture2D, barIconFrame, this._shieldPercentToShow);
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}
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internal abstract float GetCurrentShieldValue();
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internal abstract float GetMaxShieldValue();
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internal abstract bool IsPlayerInCombatArea();
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}
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}
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