terraria-source-code/GameContent/Shaders/BloodMoonScreenShaderData.cs
2021-10-26 12:45:26 -04:00

21 lines
862 B
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Shaders.BloodMoonScreenShaderData
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Terraria.Graphics.Shaders;
namespace Terraria.GameContent.Shaders
{
public class BloodMoonScreenShaderData : ScreenShaderData
{
public BloodMoonScreenShaderData(string passName)
: base(passName)
{
}
public override void Update(GameTime gameTime) => this.UseOpacity((1f - Utils.SmoothStep((float) Main.worldSurface + 50f, (float) Main.rockLayer + 100f, (float) (((double) Main.screenPosition.Y + (double) (Main.screenHeight / 2)) / 16.0))) * 0.75f);
}
}